PFS PbP Game Day 3: First Steps Part 1 (Inactive)

Game Master Deane Beman



By invitation only...game to begin shortly. Please post your PFS # and your Perception and Initiative modifiers below.

Scarab Sages

*Need to level* (Mutagenic Mauler/Steelbreaker) 9; HP 57/85; AC (22)20/ T 14/ FF 18; (+2 damage while using Mutagen) Perception +14; F+10,R+10,W+9 (+2 vs. Charms, Compulsions and Emotion effects); CMB +15 (+22 on Sunder), CMD 27 (32 vs. Sunder), Speed 30'; Init.+2

Reporting!

12445-11
Perception +6
Initiative +2

Grand Lodge

Half-elf Fey Sorcerer (seeker) 6 HP 50/50 | AC 17 (5 images) T 11 FF 12 (16) CMD 13 | F+6 R+4 W+8 (+2 vs enchant) | Init +8 Perc+12 (+15 vs traps)

40402-8

Perc+9
Init+1

Grand Lodge

Male CG Elf Fighter (Lore Warden/Martial Master) 4 | hp 26/38 | AC: 17 (12 Tch, 15 FF | CMB: +9, CMD: 21 | F: +6[+7], R: +2[+3], W: +2[+3], +2 vs. enchantment spells and effects | Init: +6 | Perc: +7, SM: +1 | Speed 30ft | Active Conditions: None.

PFS # 75655-4

Per +1, Int +2

Liberty's Edge

Elf Spirit Ranger 2
Stats:
HP 20/20 | AC 17 | T 13 | FF 14 | CMD 17 | FC 14 | Fort +4 | Ref +6 | Will +2* | Init +5 | Perc +9*L

Sorry for the delay! Ready to begin.

PFS #14500-6
Perception +8 (+2 vs surprise and vs incorporeal, invisible, or undead creatures)
Init +5


That's everyone...let the games begin!

Liberty's Edge

Elf Spirit Ranger 2
Stats:
HP 20/20 | AC 17 | T 13 | FF 14 | CMD 17 | FC 14 | Fort +4 | Ref +6 | Will +2* | Init +5 | Perc +9*L

I visualize the kids making puke-faces at the offering of salted fish, lol.

Candy is a much better idea. :)


Last encounter! Give it all you've got!


Barring unforeseen circumstances we should finish up by the end of the week, if not sooner, so here is the chronicle sheet for our adventure.

Liberty's Edge

Elf Spirit Ranger 2
Stats:
HP 20/20 | AC 17 | T 13 | FF 14 | CMD 17 | FC 14 | Fort +4 | Ref +6 | Will +2* | Init +5 | Perc +9*L

For future reference, adjacent = 5 ft. away, so we technically do have 20% concealment with each other. I'm not complaining though, just informing. :)


Maybe I'm reading too much into the wording...but adjacent characters are described as being "within 5 feet" for the purposes of melee attacks; which by my interpretation means that they could be sitting in your lap, standing five feet away or anywhere in between. Of course logic and RAW don't always live in he same neighborhood.

That aside...I'd prefer not to have a TPK in an intro scenario with four experienced players!


Boon Rolls

Bregolas: 1d20 ⇒ 3
Durothil: 1d20 ⇒ 16
Fahd: 1d20 ⇒ 15
GM Beman: 1d20 ⇒ 7
Krux: 1d20 ⇒ 1

Krux wins a boon! Please PM me your email address and your pick of the following:

Boons:

Adopted Weapon Training: You have spent an extended period of time training in a culture other than your own, and as a result, you have learned that population’s weapon styles to the exclusion of all others. You gain the weapon familiarity racial trait of one of the following races: dwarf, elf, gnome, halfling, or half-orc. This specialization comes at a price, and you suffer a –1 penalty on attack rolls made with manufactured weapons other than those granted by any weapon familiarity racial traits you possess. You ignore this penalty when using a weapon that benefits from any Weapon Focus feat or weapon training class feature you may have.
Ancestral Ally: Golarion’s many cultures have traditions of animal husbandry and cooperation that date back millennia, and you have embraced one of your people’s favored companion creatures. If you have the divine bond or mount class feature, instead of choosing an animal companion from the list provided in the class description, you may instead call a mount from the list below so long as you are a member of the corresponding race. If the animal companion statistics for your race’s mount are found in a source beyond the Core Assumption, the source is listed below. You must bring a copy of the listed book to all games in which you use the selected animal companion as though access to the animal companion came from the Additional Resources list.

If an asterisk follows an animal companion option listed below, the animal already appears on the list provided by your class description, and you are at least 4th-level, you may spend 5 Prestige Points to strengthen your bond with that type of animal. This increases your effective druid level as one higher when determining the animal companion’s bonus HD, natural armor bonus, Strength and Dexterity bonuses, bonus tricks, and special abilities. This boon cannot increase your effective druid level more than one level above your actual character level.

Dwarf: badger*, boar
Elf: bird*, elk (Pathfinder RPG Bestiary 3)
Gnome: badger*, giant weasel (Pathfinder RPG Bestiary 4)
Halfling: dog*, ram (Pathfinder RPG Bestiary 2)
Half-Elf: A half-elf may choose from the elf and human lists.
Half-Orc: camel*, bear; a half-orc may also choose from the human list.
Human: bird*, horse*

Custom Order: You have a special contract with an ammunition crafter, and you are able to order small batches of specialty ammunition as a result. Choose either a +1 or +2 ranged weapon enchantment. You may purchase +1 [enchantment] pieces of ammunition in sets of 10 instead of sets of 50. Once you choose the weapon enchantment, you may only change the enchantment type by spending 4 Prestige Points.

Grand Lodge

Male CG Elf Fighter (Lore Warden/Martial Master) 4 | hp 26/38 | AC: 17 (12 Tch, 15 FF | CMB: +9, CMD: 21 | F: +6[+7], R: +2[+3], W: +2[+3], +2 vs. enchantment spells and effects | Init: +6 | Perc: +7, SM: +1 | Speed 30ft | Active Conditions: None.

Congrats Krux.

@ GM As always - many thanks for a fun time. Drop me a line if you are planning on running anything soon.

Grand Lodge

Half-elf Fey Sorcerer (seeker) 6 HP 50/50 | AC 17 (5 images) T 11 FF 12 (16) CMD 13 | F+6 R+4 W+8 (+2 vs enchant) | Init +8 Perc+12 (+15 vs traps)

Krux was a half-orc barbarian, then human cleric of Gorum but now settling into half-elf cleric of Besmara as he levels to 2. FYI, in case we play together again. Buying a cure stick with prestige before I forget.

Thank you GM for another fast paced first level session!

Scarab Sages

*Need to level* (Mutagenic Mauler/Steelbreaker) 9; HP 57/85; AC (22)20/ T 14/ FF 18; (+2 damage while using Mutagen) Perception +14; F+10,R+10,W+9 (+2 vs. Charms, Compulsions and Emotion effects); CMB +15 (+22 on Sunder), CMD 27 (32 vs. Sunder), Speed 30'; Init.+2

Thanks DM! Level two for Fahd!

Liberty's Edge

Elf Spirit Ranger 2
Stats:
HP 20/20 | AC 17 | T 13 | FF 14 | CMD 17 | FC 14 | Fort +4 | Ref +6 | Will +2* | Init +5 | Perc +9*L

Thanks! Enjoyed this game with my new character a lot. Krux at last can enjoy his candy lol.

GM Beman - any plans on running parts 2 and 3 of this series? :)

Liberty's Edge

Elf Spirit Ranger 2
Stats:
HP 20/20 | AC 17 | T 13 | FF 14 | CMD 17 | FC 14 | Fort +4 | Ref +6 | Will +2* | Init +5 | Perc +9*L

Day Job: Profession (soldier): 1d20 + 6 ⇒ (17) + 6 = 23

Grand Lodge

Half-elf Fey Sorcerer (seeker) 6 HP 50/50 | AC 17 (5 images) T 11 FF 12 (16) CMD 13 | F+6 R+4 W+8 (+2 vs enchant) | Init +8 Perc+12 (+15 vs traps)

day job, profession: candy taste tester : 1d20 + 4 ⇒ (6) + 4 = 10

Grand Lodge

Male CG Elf Fighter (Lore Warden/Martial Master) 4 | hp 26/38 | AC: 17 (12 Tch, 15 FF | CMB: +9, CMD: 21 | F: +6[+7], R: +2[+3], W: +2[+3], +2 vs. enchantment spells and effects | Init: +6 | Perc: +7, SM: +1 | Speed 30ft | Active Conditions: None.

Day Job Craft Weapons: 1d20 + 5 ⇒ (14) + 5 = 19

Grand Lodge

Male CG Elf Fighter (Lore Warden/Martial Master) 4 | hp 26/38 | AC: 17 (12 Tch, 15 FF | CMB: +9, CMD: 21 | F: +6[+7], R: +2[+3], W: +2[+3], +2 vs. enchantment spells and effects | Init: +6 | Perc: +7, SM: +1 | Speed 30ft | Active Conditions: None.
Krux Crushtooth wrote:
[dice=day job, profession: candy taste tester ]1d20+4

Is that Charisma based since you have fresh minty breath?

Grand Lodge

Half-elf Fey Sorcerer (seeker) 6 HP 50/50 | AC 17 (5 images) T 11 FF 12 (16) CMD 13 | F+6 R+4 W+8 (+2 vs enchant) | Init +8 Perc+12 (+15 vs traps)

Only when he's not eating black licorice. ; p

Liberty's Edge

Elf Spirit Ranger 2
Stats:
HP 20/20 | AC 17 | T 13 | FF 14 | CMD 17 | FC 14 | Fort +4 | Ref +6 | Will +2* | Init +5 | Perc +9*L

Just don't roll a nat 1 on that roll... that's when you earn your last name and crack a tooth on a gobstopper. ;)

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