PFS PBP Gameday VI, GM Ultra Plus's Dead Man's Debt [CORE] (Inactive)

Game Master Will Huston

PFS 7-24
Maps and hand outs



FF Pt 1;Let Bygones Be

Getting this started

Sovereign Court

Male Half-Elf Transmuter 7 (Core) | HP 58/58 | AC 13/12/11 (15/12/13) | F +9, R +6, W +8 (+2 vs. enchantments, +1 vs. divine spells) | CMD 15 | Init +6 | Perc +3 | Active Conditions: Hybrid Form, Blessing (resist 5), Haste
Expendables:
1st 4/7, 2nd 3/5, 3rd 4/4, 4th 3/3, Bond 1/1, TK Fist 7/8, Reroll (+1) 1/1

We seem to be a bit lacking in arcane magic and heavy in melee right now, so I'll go with Zephyr. I don't mind getting less gold. I will need to update him a bit but that won't take long.

Player Name: Saving Cap'n Crunch

Character Name: Zephyr the White

Faction: Sovereign Court

PFS #: 150618-41

Day Job: Craft (jewelry): 1d20 + 13 ⇒ (12) + 13 = 25

Grand Lodge

Male Human (Varisian) | Fighter 4 | 40/40 HP | Init +4 | Perc +1 | SM +1 | AC 22 T 15 FF 17 | CMB +8 CMD 23 (FF 18) | F +5 R +5 W +3 (+1 vs. fear) | Combat Reflexes

Player: Eric Collins
Character: Ryan
Faction: Grand Lodge
PFS #: 101218-12
Day Job: 10
"wannabe go go dancer" Perform (dance) take 10 + 0 (from 2 ranks & -2 CHA) = 10

Greetings all from Ryan, a guard you might have seen leaning on his spear while on duty at the Grand Lodge in Absalom.

Ryan is a future Shadow Dancer (ergo his lame go go dancing "skill") w. Dodge, Mobility, Combat Reflexes and who prefers to use a reach weapon.

The Exchange

Human (Varisian) Ranger 1 | 12/12 HP | 16 AC 13 T 13 FF | 16 CMD | F +4 R +4 W +1 | Init +2 | Perc +5 | SM +1

Player Name: mechaPoet
Character Name: Arsena Mondri
PFS Number: 52949-14
Faction: The Exchange
Day job: Perform Dance: 1d20 + 1 ⇒ (5) + 1 = 6

To keep us solidly in low tier, I'll play Arsena Mondri.

She's a ranger, but she's also a future shadow dancer with combat reflexes, a reach weapon, and a paltry dance skill! :)


FF Pt 1;Let Bygones Be

Ryan, Zephyr and D'oor, I will want full character sheets in your profile, in case I need to see something. I don't really care the format. Arsena has a good one, I have a blank template in my dead PFS character alias here

Sovereign Court

Male Half-Elf Transmuter 7 (Core) | HP 58/58 | AC 13/12/11 (15/12/13) | F +9, R +6, W +8 (+2 vs. enchantments, +1 vs. divine spells) | CMD 15 | Init +6 | Perc +3 | Active Conditions: Hybrid Form, Blessing (resist 5), Haste
Expendables:
1st 4/7, 2nd 3/5, 3rd 4/4, 4th 3/3, Bond 1/1, TK Fist 7/8, Reroll (+1) 1/1

Character sheet is up! I have yet to upload his PFS history, I need to trawl though a bunch of files to see and verify one of his Chronicles. Should be done by late tomorrow.

Grand Lodge

Male Half-Elf (Tymon) Barbarian 2 (CORE) | HP: 25/25 [29/ 29] | AC: 17 [15] (11 [9] Tch,16 [14] Fl) | CMB: +6[+8] CMD:17 | F +5 [+7]: , R: +1 , W:+2[+4] | Init: +3 | Perc: +13, SM: +2 Speed 30ft | Re-roll (+2) 1/1 | Rage: 8/8 Active conditions: None.

Player Name: Sethran

Character Name: Skilgannon

Faction: Grand Lodge

PFS #: 34762-20

Day Job:Profession, Gladiator: 1d20 + 4 ⇒ (19) + 4 = 23

Barbarian With a Reach Weapon. Gains Scent When Raging and has Uncanny dodge so can take attacks of opportunity before he has acted.

Liberty's Edge

You know, Skilgannon, I had never thought of Uncanny Dodge re. AoOs in Surprise round or 1st round of combat! (I do not play barb's really, either, only just started my 1st one).
I use Combat Reflexes a lot... never thought (nor saw people using) Uncanny Dodge for that purpose.
Thanks for enlightening me. I was thinking of an Unchained Rogue with the Elven Branched Spear and so the Uncanny Dodge would be a nice perk in that case.

The Exchange

Human (Varisian) Ranger 1 | 12/12 HP | 16 AC 13 T 13 FF | 16 CMD | F +4 R +4 W +1 | Init +2 | Perc +5 | SM +1

Combat Reflexes also already allows you to make AoO's before you've acted:

Quote:

Combat Reflexes (Combat)

You can make additional attacks of opportunity.

Benefit: You may make a number of additional attacks of opportunity per round equal to your Dexterity bonus. With this feat, you may also make attacks of opportunity while flat-footed.
Normal: A character without this feat can make only one attack of opportunity per round and can't make attacks of opportunity while flat-footed.
Special: The Combat Reflexes feat does not allow a rogue to use her opportunist ability more than once per round.

Liberty's Edge

Sorry, edited my post:
I use Combat Reflexes a lot... never thought (nor saw people using) Uncanny Dodge for that purpose.

The Exchange

Human (Varisian) Ranger 1 | 12/12 HP | 16 AC 13 T 13 FF | 16 CMD | F +4 R +4 W +1 | Init +2 | Perc +5 | SM +1

Ah, yes, I see what you're saying. Sorry, I think I misunderstood what both of you were saying. :P

Liberty's Edge

Eric Collins - France wrote:

You know, Skilgannon, I had never thought of Uncanny Dodge re. AoOs in Surprise round or 1st round of combat! (I do not play barb's really, either, only just started my 1st one).

I use Combat Reflexes a lot... never thought (nor saw people using) Uncanny Dodge for that purpose.
Thanks for enlightening me. I was thinking of an Unchained Rogue with the Elven Branched Spear and so the Uncanny Dodge would be a nice perk in that case.

Yeah. I hadn't played Barbs much either, it just came up during a game and we realised it works that way!

The Exchange

Human (Varisian) Ranger 1 | 12/12 HP | 16 AC 13 T 13 FF | 16 CMD | F +4 R +4 W +1 | Init +2 | Perc +5 | SM +1

Hey there, y'all. I've got a few more games on my plate with this one coming up than I think i can handle, so I'm going to bow out before I have to leave in the middle of things. Happy gaming!

GM Ultra Plus, please remove me from the game when you can. Thanks!

Grand Lodge

Male Dwarf Fighter 7/Cleric of Cayden Cailean 1 HP: 75/75 | AC 27 T:13 F: 25 CMD 24| F +12 R +6 W +10 (+2 vs Poison and Spells) | Senses: Darkvision 60 ft, Per +13 (+2 to notice unusual stonework) SM +2

Hey I am told you all need the extra help.

I am glad to step in

Dark Archive

Bard-5: HP 33/33; GM reroll @+4 1/1; music available 14/14; Spells avail: lvl1 5/5; lvl2 3/3; +1 d20 bonus 1/1; Enduring Scholar (+4) 1/1; Faction pin 1/1; Archivist (+3) 1/1; Wand CLW 38/50; Loremaster 1/1;
knowledge take 10s:
add guidance: Arcana 29; Dungeoneering 28; Engineering 29; Geography 31; History 33; Planes 32; Religion 29 ;all others 26
AC 16 (FF:15); Fort +2; Ref +5; Will +2 (extra +4 vs sonic & language)(extra +1 when surprised/flat footed); resist cold/2; Init +1; Perception -2

The elderly scholar drops a dot of ink on his page, and mutters to himself as he looks around for a blotter.

Dark Archive

Bard-5: HP 33/33; GM reroll @+4 1/1; music available 14/14; Spells avail: lvl1 5/5; lvl2 3/3; +1 d20 bonus 1/1; Enduring Scholar (+4) 1/1; Faction pin 1/1; Archivist (+3) 1/1; Wand CLW 38/50; Loremaster 1/1;
knowledge take 10s:
add guidance: Arcana 29; Dungeoneering 28; Engineering 29; Geography 31; History 33; Planes 32; Religion 29 ;all others 26
AC 16 (FF:15); Fort +2; Ref +5; Will +2 (extra +4 vs sonic & language)(extra +1 when surprised/flat footed); resist cold/2; Init +1; Perception -2

Purchases:
Alchemists fire x2 (40gp)
Acid x2 (20gp)
Guide books to the plants and animals of the region MW know(nature) book - 50gp
Explorers outfit. 10gp
50' silk rope - 10gp
And taking on the idea of special materials
10 cold iron bolts (2gp)
10 silver bolts (3gp)
insect repellent 10gp (from our contact)


FF Pt 1;Let Bygones Be

The only issue I see, Khellek, is the book a CORE thing?

Grand Lodge

Male Dwarf Fighter 7/Cleric of Cayden Cailean 1 HP: 75/75 | AC 27 T:13 F: 25 CMD 24| F +12 R +6 W +10 (+2 vs Poison and Spells) | Senses: Darkvision 60 ft, Per +13 (+2 to notice unusual stonework) SM +2

I think he is trying to use the "Masterwork Tool" trick here.

Which is core but also an EXPECT TABLE VARIATION tactic.

Sovereign Court

Male Half-Elf Transmuter 7 (Core) | HP 58/58 | AC 13/12/11 (15/12/13) | F +9, R +6, W +8 (+2 vs. enchantments, +1 vs. divine spells) | CMD 15 | Init +6 | Perc +3 | Active Conditions: Hybrid Form, Blessing (resist 5), Haste
Expendables:
1st 4/7, 2nd 3/5, 3rd 4/4, 4th 3/3, Bond 1/1, TK Fist 7/8, Reroll (+1) 1/1

Purchases (already deducted from my current gold):

  • 2 Antitoxins (100 GP) (I have a total of 3 now)
  • 50 feet silk rope (10 GP)
  • Traveler's Outfit (1 GP)
  • Insect Repellant (10 GP)
  • Guide Fare (5 GP)

Grand Lodge

Male Dwarf Fighter 7/Cleric of Cayden Cailean 1 HP: 75/75 | AC 27 T:13 F: 25 CMD 24| F +12 R +6 W +10 (+2 vs Poison and Spells) | Senses: Darkvision 60 ft, Per +13 (+2 to notice unusual stonework) SM +2

Purchases (deduct from chronicle sheet) :

50 foot silk rope (10)
Guide Fare (5)
Insect Repellant (10)

Grand Lodge

Male Human (Varisian) | Fighter 4 | 40/40 HP | Init +4 | Perc +1 | SM +1 | AC 22 T 15 FF 17 | CMB +8 CMD 23 (FF 18) | F +5 R +5 W +3 (+1 vs. fear) | Combat Reflexes

Ryan keeps his hard earned coins, thinking that the others must get a better pay than he, since they spend money in such a lavish way.
Besides, he already has his coil of silk rope.

Dark Archive

Bard-5: HP 33/33; GM reroll @+4 1/1; music available 14/14; Spells avail: lvl1 5/5; lvl2 3/3; +1 d20 bonus 1/1; Enduring Scholar (+4) 1/1; Faction pin 1/1; Archivist (+3) 1/1; Wand CLW 38/50; Loremaster 1/1;
knowledge take 10s:
add guidance: Arcana 29; Dungeoneering 28; Engineering 29; Geography 31; History 33; Planes 32; Religion 29 ;all others 26
AC 16 (FF:15); Fort +2; Ref +5; Will +2 (extra +4 vs sonic & language)(extra +1 when surprised/flat footed); resist cold/2; Init +1; Perception -2

The book is indeed a masterwork tool. Khellek has been slowly acquiring a library of them (and is the reason he puchased a haversack, so he really can carry around a library!).

Grand Lodge

Male Human (Varisian) | Fighter 4 | 40/40 HP | Init +4 | Perc +1 | SM +1 | AC 22 T 15 FF 17 | CMB +8 CMD 23 (FF 18) | F +5 R +5 W +3 (+1 vs. fear) | Combat Reflexes

Sorry, Khellek, and thanks!

So, 20 to hit (vs. Blind) and 19 damage

Dark Archive

Bard-5: HP 33/33; GM reroll @+4 1/1; music available 14/14; Spells avail: lvl1 5/5; lvl2 3/3; +1 d20 bonus 1/1; Enduring Scholar (+4) 1/1; Faction pin 1/1; Archivist (+3) 1/1; Wand CLW 38/50; Loremaster 1/1;
knowledge take 10s:
add guidance: Arcana 29; Dungeoneering 28; Engineering 29; Geography 31; History 33; Planes 32; Religion 29 ;all others 26
AC 16 (FF:15); Fort +2; Ref +5; Will +2 (extra +4 vs sonic & language)(extra +1 when surprised/flat footed); resist cold/2; Init +1; Perception -2

Khellek signed up for a session two (how often does that happen?) in the gameday.

I don't know this scenario, but I'm guessing we are a long far from the end. Can I just confirm if we are likely to finish in the next week so I can let the other GM know?


FF Pt 1;Let Bygones Be

Yeah, we are not likely to finish in a week. Sorry about that. :(

Grand Lodge

Male Human (Varisian) | Fighter 4 | 40/40 HP | Init +4 | Perc +1 | SM +1 | AC 22 T 15 FF 17 | CMB +8 CMD 23 (FF 18) | F +5 R +5 W +3 (+1 vs. fear) | Combat Reflexes

Bumpity bump...

The Exchange

Bluff/sense motive +9 perception +7/8 1 L1 0/3 bard perform roundsi 0/8 hp 28 AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex) hp 28 (4d8+4) Fort +2, Ref +11, Will +4; +2 vs. enchantments, +4 vs. bardic performance, language-dependent, and sonic Knowledge (arcana) +8, Knowledge (dungeoneering) +3, Knowledge (engineering) +3, Knowledge (geography) +3, Knowledge (history) +7, Knowledge (local) +8, Knowledge (nature) +8, Knowledge (nobility) +7, Knowledge (planes) +8, Knowledge (religion) +7,

Travelling next few days please bot appropriately

Grand Lodge

Male Human (Varisian) | Fighter 4 | 40/40 HP | Init +4 | Perc +1 | SM +1 | AC 22 T 15 FF 17 | CMB +8 CMD 23 (FF 18) | F +5 R +5 W +3 (+1 vs. fear) | Combat Reflexes

Hello!
I will be flying out on Thursday, Oct' 5 (tomorrow) and then back on Monday, Oct' 9, and will be out in the Romanian countryside in between those dates.
I've arranged to have Internet access, so I should be able to post a couple times a day.
But I am giving this warning, so, in case I go dark, it'll be because something went wrong, so just bot me for those days if it happens.

Dark Archive

Bard-5: HP 33/33; GM reroll @+4 1/1; music available 14/14; Spells avail: lvl1 5/5; lvl2 3/3; +1 d20 bonus 1/1; Enduring Scholar (+4) 1/1; Faction pin 1/1; Archivist (+3) 1/1; Wand CLW 38/50; Loremaster 1/1;
knowledge take 10s:
add guidance: Arcana 29; Dungeoneering 28; Engineering 29; Geography 31; History 33; Planes 32; Religion 29 ;all others 26
AC 16 (FF:15); Fort +2; Ref +5; Will +2 (extra +4 vs sonic & language)(extra +1 when surprised/flat footed); resist cold/2; Init +1; Perception -2

Just checking out my FJC. Did we find a spellbook on that wizard that we fought?


FF Pt 1;Let Bygones Be

unfortunately, it was a sorcerer.

Grand Lodge

Male Human (Varisian) | Fighter 4 | 40/40 HP | Init +4 | Perc +1 | SM +1 | AC 22 T 15 FF 17 | CMB +8 CMD 23 (FF 18) | F +5 R +5 W +3 (+1 vs. fear) | Combat Reflexes

Hello all!
Tomorrow morning I'm off to Austria. Will be working a few days outside Vienna, and then moving to Vienna for a couple nights.
Should have Internet all the time, and be able to post twice a day, but, since I'm travelling for a week you never know what might wrong: in case I disappear that'd be the explanation.

Dark Archive

Bard-5: HP 33/33; GM reroll @+4 1/1; music available 14/14; Spells avail: lvl1 5/5; lvl2 3/3; +1 d20 bonus 1/1; Enduring Scholar (+4) 1/1; Faction pin 1/1; Archivist (+3) 1/1; Wand CLW 38/50; Loremaster 1/1;
knowledge take 10s:
add guidance: Arcana 29; Dungeoneering 28; Engineering 29; Geography 31; History 33; Planes 32; Religion 29 ;all others 26
AC 16 (FF:15); Fort +2; Ref +5; Will +2 (extra +4 vs sonic & language)(extra +1 when surprised/flat footed); resist cold/2; Init +1; Perception -2

Thanks for the bot. Nicely in character too!

I'm back, but tired. Should be able to post for myself from next round.


FF Pt 1;Let Bygones Be

We need to do boon rolls. Roll a d20, get a 19 or 20 and if you get it, roll a d4.

1d20 ⇒ 19

edit: was not expecting that

1d4 ⇒ 1

if you get it, I'll also need an email for you, cuz I think they send them via email.

Sovereign Court

Male Half-Elf Transmuter 7 (Core) | HP 58/58 | AC 13/12/11 (15/12/13) | F +9, R +6, W +8 (+2 vs. enchantments, +1 vs. divine spells) | CMD 15 | Init +6 | Perc +3 | Active Conditions: Hybrid Form, Blessing (resist 5), Haste
Expendables:
1st 4/7, 2nd 3/5, 3rd 4/4, 4th 3/3, Bond 1/1, TK Fist 7/8, Reroll (+1) 1/1

Please RNG I'll do anything all the sacrifices you desire: 1d20 ⇒ 11

D'oh.

The Exchange

Bluff/sense motive +9 perception +7/8 1 L1 0/3 bard perform roundsi 0/8 hp 28 AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex) hp 28 (4d8+4) Fort +2, Ref +11, Will +4; +2 vs. enchantments, +4 vs. bardic performance, language-dependent, and sonic Knowledge (arcana) +8, Knowledge (dungeoneering) +3, Knowledge (engineering) +3, Knowledge (geography) +3, Knowledge (history) +7, Knowledge (local) +8, Knowledge (nature) +8, Knowledge (nobility) +7, Knowledge (planes) +8, Knowledge (religion) +7,

perform sing day job: 1d20 + 8 + 2 ⇒ (10) + 8 + 2 = 20
boon: 1d20 ⇒ 4
Day job includes chronicle bonus from glass river rescue

Dark Archive

Bard-5: HP 33/33; GM reroll @+4 1/1; music available 14/14; Spells avail: lvl1 5/5; lvl2 3/3; +1 d20 bonus 1/1; Enduring Scholar (+4) 1/1; Faction pin 1/1; Archivist (+3) 1/1; Wand CLW 38/50; Loremaster 1/1;
knowledge take 10s:
add guidance: Arcana 29; Dungeoneering 28; Engineering 29; Geography 31; History 33; Planes 32; Religion 29 ;all others 26
AC 16 (FF:15); Fort +2; Ref +5; Will +2 (extra +4 vs sonic & language)(extra +1 when surprised/flat footed); resist cold/2; Init +1; Perception -2

Boons!

boon?: 1d20 ⇒ 20

YAY

what?: 1d4 ⇒ 3

Dark Archive

Bard-5: HP 33/33; GM reroll @+4 1/1; music available 14/14; Spells avail: lvl1 5/5; lvl2 3/3; +1 d20 bonus 1/1; Enduring Scholar (+4) 1/1; Faction pin 1/1; Archivist (+3) 1/1; Wand CLW 38/50; Loremaster 1/1;
knowledge take 10s:
add guidance: Arcana 29; Dungeoneering 28; Engineering 29; Geography 31; History 33; Planes 32; Religion 29 ;all others 26
AC 16 (FF:15); Fort +2; Ref +5; Will +2 (extra +4 vs sonic & language)(extra +1 when surprised/flat footed); resist cold/2; Init +1; Perception -2

Player Name: B Viggers
Character Name: Khellek the Historian
PFS Number: 100387-16
Faction: Dark Archive
Day job: oratory: 1d20 + 7 ⇒ (19) + 7 = 26

Purchases (as above)
Purchases:
Alchemists fire x2 (40gp)
Acid x2 (20gp)
Guide books to the plants and animals of the region MW know(nature) book - 50gp
Explorers outfit. 10gp
50' silk rope - 10gp
And taking on the idea of special materials
10 cold iron bolts (2gp)
10 silver bolts (3gp)
insect repellent 10gp (from our contact)

Grand Lodge

Male Human (Varisian) | Fighter 4 | 40/40 HP | Init +4 | Perc +1 | SM +1 | AC 22 T 15 FF 17 | CMB +8 CMD 23 (FF 18) | F +5 R +5 W +3 (+1 vs. fear) | Combat Reflexes

Boon roll: 1d20 ⇒ 13
Which Boon: 1d4 ⇒ 2

"Why do some get boons and others not? We should all get 1/20th of a boon!"


1 person marked this as a favorite.
FF Pt 1;Let Bygones Be

chronicle sheets can be found here. If you gave me what you bought, I put that on the gold spent, and remember that you all had to pay 5 gp to Minarat. (Except for Zephyr, because you said you already deducted from your gold, and I'm going to trust you to do this honest like (and also I did yours first and didn't want to redo it))

just so I can report it,

skilganon's boon roll: 1d20 ⇒ 18

Sovereign Court

Male Half-Elf Transmuter 7 (Core) | HP 58/58 | AC 13/12/11 (15/12/13) | F +9, R +6, W +8 (+2 vs. enchantments, +1 vs. divine spells) | CMD 15 | Init +6 | Perc +3 | Active Conditions: Hybrid Form, Blessing (resist 5), Haste
Expendables:
1st 4/7, 2nd 3/5, 3rd 4/4, 4th 3/3, Bond 1/1, TK Fist 7/8, Reroll (+1) 1/1

Awesome, thank you for running! I hope everyone else had a good time.

Grand Lodge

Male Human (Varisian) | Fighter 4 | 40/40 HP | Init +4 | Perc +1 | SM +1 | AC 22 T 15 FF 17 | CMB +8 CMD 23 (FF 18) | F +5 R +5 W +3 (+1 vs. fear) | Combat Reflexes

Thank you very much for the game!
I had a lot of fun.

And this is a VERY nice boon for CORE!

Also, @Zephyr: Ryan did NOT use the Antitoxin you lent him

Be safe all, and roll high!

Dark Archive

Bard-5: HP 33/33; GM reroll @+4 1/1; music available 14/14; Spells avail: lvl1 5/5; lvl2 3/3; +1 d20 bonus 1/1; Enduring Scholar (+4) 1/1; Faction pin 1/1; Archivist (+3) 1/1; Wand CLW 38/50; Loremaster 1/1;
knowledge take 10s:
add guidance: Arcana 29; Dungeoneering 28; Engineering 29; Geography 31; History 33; Planes 32; Religion 29 ;all others 26
AC 16 (FF:15); Fort +2; Ref +5; Will +2 (extra +4 vs sonic & language)(extra +1 when surprised/flat footed); resist cold/2; Init +1; Perception -2

@GM you'll need our email addresses for the boon bit of the reporting. I'll drop a PM to you with mine.

Many thanks for the game. And that is a nice boon on the chronicle too.

I forgot to mention that Khellek is using slow advancement, any chance I could get you to change it?

(if you have not had slow characters before, it just halves the gp and PP awarded by the scenario and reduces xp to 1/2.) So for Khellek that would be
1/2 xp
1 Prestige gained and
253 gp gained.


FF Pt 1;Let Bygones Be

I've uploaded a new version, Khellek.

I'll leave this thread and the chronicle sheets open for a week, and then take them down and put this in inactive.

e. err, now it is uploaded.

Grand Lodge

Male Human (Varisian) | Fighter 4 | 40/40 HP | Init +4 | Perc +1 | SM +1 | AC 22 T 15 FF 17 | CMB +8 CMD 23 (FF 18) | F +5 R +5 W +3 (+1 vs. fear) | Combat Reflexes

Thanks again, and see you all later on sometime I hope!

Dark Archive

Bard-5: HP 33/33; GM reroll @+4 1/1; music available 14/14; Spells avail: lvl1 5/5; lvl2 3/3; +1 d20 bonus 1/1; Enduring Scholar (+4) 1/1; Faction pin 1/1; Archivist (+3) 1/1; Wand CLW 38/50; Loremaster 1/1;
knowledge take 10s:
add guidance: Arcana 29; Dungeoneering 28; Engineering 29; Geography 31; History 33; Planes 32; Religion 29 ;all others 26
AC 16 (FF:15); Fort +2; Ref +5; Will +2 (extra +4 vs sonic & language)(extra +1 when surprised/flat footed); resist cold/2; Init +1; Perception -2

Thanks very much! It looks good and was a throughly enjoyable scenario. Well, not for Khellek, but for his player.

Grand Lodge

Male Dwarf Fighter 7/Cleric of Cayden Cailean 1 HP: 75/75 | AC 27 T:13 F: 25 CMD 24| F +12 R +6 W +10 (+2 vs Poison and Spells) | Senses: Darkvision 60 ft, Per +13 (+2 to notice unusual stonework) SM +2

Boon Roll Boon: 1d20 ⇒ 7

Oh right my information

Name: Doug Edwards
Character: Polanco Goldhammer
PFS # 133118-17
Day Job: No Thank you

Grand Lodge

Male Half-Elf (Tymon) Barbarian 2 (CORE) | HP: 25/25 [29/ 29] | AC: 17 [15] (11 [9] Tch,16 [14] Fl) | CMB: +6[+8] CMD:17 | F +5 [+7]: , R: +1 , W:+2[+4] | Init: +3 | Perc: +13, SM: +2 Speed 30ft | Re-roll (+2) 1/1 | Rage: 8/8 Active conditions: None.

Cheers all!

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