
Kevan Nimblefingers |

Did we gain a level? I thought I saw a comment that hinted at that.

Kevan Nimblefingers |

is it half hit die or half+1 if our roll goes south?
4th level: 1d8 ⇒ 6

Kevan Nimblefingers |

+1 level Rogue Shadow walker
HP 6+1con+1fcb
Dex +1 to 18
REF +1 class, +1 dex
AC +1 Dex
Init +1 Dex
Rogue Talent: bomber, gain 3 bombs per day that hit as hard as sneak atk
Skills: 8 class, 3 Int, +1 rank to
Acrobatics
Bluff
Diplomacy
Disable Device
Escape Artist
Know: Local
Perception
Sense Motive
Stealth
UMD
Background skills: 2 + 1 from regular skills; +1 rank to
Craft Alchemy
Perform Oratory
Sleight of Hand
Class features:
Favored Illumination: Dim Light

Alden Cooperson |

Do we have a tally of what we acquired in coin and treasure? I’m not sure what amount we owe Mrs. T, and I doubt she will pity we fools if we shortchange her.

Alden Cooperson |

4th level hp: 1d10 ⇒ 2 So...5 hit points.
+ 1 ability score increases INT from 9 to 10.
Extra Skill Point used to purchase one rank of Knowledge, Religion.

GuardYourPrivates |
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Fifteen percent of any wealth, of any of the shard metal, and an art piece or piece of knowledge of her choosing.
You didn't exactly loot the manor or anything outside of Berik's office, but Kevan did come into some coin in the catacombs. Not that Alden spotted that. 75 of your 500GP etherium (Obtained this time, as it was the normal amount for merging with a tiny shard.) would be the proper amount.
You could certainly make an offer of what you have, or see what other spoils you could collect, or perhaps ask her to come see for herself.

Jaxom Buhr |

4th level HP: 1d10 ⇒ 6
Dex +1
Gained +1 AC Bonus and 1/day Knockout blow.

Kevan Nimblefingers |

Out of town tomorrow, may not be able to post.

Alden Cooperson |

I think I know which shard Alden would choose.
Do y'all want to give your input first, or should I just pull the trigger?
I don't want to overstep.

Jaxom Buhr |

Jaxom already in put his request.

Kevan Nimblefingers |

As a player i recommend against th treasure hordes. Kevan, however, would definitely suggest one of those. Coinage will be useful again someday.

Alden Cooperson |

Okay....I did it. Hopefully, I picked one that has something for each request.

Alden Cooperson |

Okay, so the two I looked at closely (the ones with the highest etherium) are: the one with the temple, and the one with the scorched earth an small villages, is that correct?

Alden Cooperson |

I'm having trouble matching the closeup with the full view.
In the Big Picture (not zoomed-in) descriptions, which two are the treasure shards?
The reason I ask is because I am trying to get a sense of natural resources, potential population density, and possible threats that might exist those threads.

GuardYourPrivates |

Both the treasure shards are primarily underground with only their initial area being above ground shard.
When you get an initial look at shard options any shard you roll more than once will appear as a bright light and you will need to take a closer look to get any idea what is beyond.
So the shards you saw initially were the zoomed out view. The shards you peered more closely into were the two treasure shards that you could not get an initial view of.
That is why you rolled eight times, but only received six shards to choose from. With two of them being bright shards that yield twice as much etherium.
As another example, when you rolled the shard with Talschornvox's forest you were left with only seven options. Because you rolled percentile for that shard twice. It was also initially too bright to see without taking a closer look. When you took a closer look you got to see more of the shard. When you claimed the shard there was twice the normal amount of etherium to claim.

GuardYourPrivates |

For the sake of being thorough I will go through the process with another example.
First, I roll 2d2 + CHR to determine how many percentile rolls are made.
Charisma: 2d2 + 4 ⇒ (1, 1) + 4 = 6
In this case, the result was a total of six. Next, I will roll those six percentile dice to see what options result.
Percentile: 1d100 ⇒ 15
Percentile: 1d100 ⇒ 88
Percentile: 1d100 ⇒ 100
Percentile: 1d100 ⇒ 80
Percentile: 1d100 ⇒ 19
Percentile: 1d100 ⇒ 97
Now, as we can see some of these rolls are very close together. Let us say both 15-19, and 97-100 have the same shard in their percentile range.
In this case, four of your rolls would be the same shard. So rather than six options, you would only be getting four.
But that seems like a bit of a ripoff right? So with that in mind I came up with a system to reward the players for rolling that way. In the case that a shard is rolled more than once, it will be shown as a glowing light. This indicates it is different to the players and encourages them to look closer.
Then, once the shard is recovered they will learn (and I will mention) that the shard possessed twice as much etherium.
So, what you would initially see in this case would be two shards with a normal preview, and two shards with blinding light you couldn't see past.
Next, you can take a closer look at a number of shards equal to your wisdom modifier. If the character has applicable skills they can make a roll to see or learn more about what they see.

Alden Cooperson |

Both the treasure shards are primarily underground with only their initial area being above ground shard.
Okay. I thought this was a closeup of one of the larger shards.
I will retcon the choice, if you will allow.

Alden Cooperson |

Question for the DM GuardYourPrivates: Is the magic composite bow a longbow or shortbow, and does it have a strength bonus to damage rating?

Kevan Nimblefingers |

I was hoping for the armor but I don't recall if it will resize. If not, Kevan could go for an eyepatch, it would make him look tough. No use for the other stuff. Even if the armor fits he'll take the eyepatch if no one else wants it. Expeditious retreat on command is pretty sweet.

GuardYourPrivates |

Giving the group an update on recruitment come new shard. My second table actually had a TPK (I do believe the goblin alchemist is over tuned.), and exactly two of them have expressed interest in joining this campaign.
So don't be too terribly surprised if there are some very vibrant characters where you end up.
...assuming you don't roll the other horde... again.

SqueezeMeNow |
I was hoping for the armor but I don't recall if it will resize. If not, Kevan could go for an eyepatch, it would make him look tough. No use for the other stuff. Even if the armor fits he'll take the eyepatch if no one else wants it. Expeditious retreat on command is pretty sweet.
The jaunt boots resized for Kevan and then for the lady when returned. ;)

Jaxom Buhr |

Hey Grumbaki. Come on in the water's fine. This from the grumpy, anti-magic boxer in the group....

GuardYourPrivates |

So to craft magical items without etherium you will still need materials to craft with. Magical inks made from certain plants, crushed gem dust or precious metals, that kind of thing. Though you do have a number of precious gems and people who might be willing to supply you with such materials. The amount that can be gathered is a bit gated by time, ability, and availability in your shard.
That said I don't think anyone ever appraised the gems you found in the last shard.

Jaxom Buhr |

Have to see if anyone has the appraise skill then....
And you said we found "large deposits of crystal". ??
That's not until next level though.

Jaxom Buhr |

No one has mining skill....

Kevan Nimblefingers |

Kevan can appraise, not so much on mining.

Kevan Nimblefingers |

Can I make holy water using etherium? If so I assume the 25gp of etherium would take the place of the 25gp of silver, yes?

Kevan Nimblefingers |

I may have to take a level of alchemist, alchemical sapper I think. Things that go boom

GuardYourPrivates |

Can I make holy water using etherium? If so I assume the 25gp of etherium would take the place of the 25gp of silver, yes?
Absolutely. It can be used to replace materials in the creation of items.
The thing to keep in mind is that when crafting items you normally wouldn't be able to such as:
- Magic items that double as part of the body.
- Magic items you make with craft skills without the proper feats.
- Magic items that go into a different slot.
- Materials that replace another material.
Then you do not get the half cost that you normally would when crafting. I should update the rules to better specify that. I remember a misunderstanding with Rabbit.
If you have any ideas on something to craft with it feel free to explore that with me. It's been killing me no one has tried it out.

Kevan Nimblefingers |
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That's another reason I was thinking of taking a level of alchemist. I don't think it's too much of a stretch as he has been messing with alchemy the whole time. This would give him more bombs and brew potion. Then I could branch out into other potions which someone with just craft alchemy wouldn't necessarily be able to do.

Jaxom Buhr |

Don't we have plenty of silver pieces? Shame to waste etherium for something common and available. Not that Jaxom cares, but his player does.

Jaxom Buhr |

Yep. That otherwise useless silver and a little first level spell will make as much holy water as we might want....

Kevan Nimblefingers |

Do we have someone with that spell? I was just thinking through things I might be able to make using the stuff.

Jaxom Buhr |
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cleric 1, inquisitor 1, oracle 1, paladin 1, warpriest 1
Siegfried can cast it.