GM GuardYourPrivates' Shards of Golarion

Game Master SqueezeMeNow

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Male CG Halfling Rogue Shadow walker 4 | HP 29/29 | AC19 T15 FF13 | F+3 R+9 W+6 | CMD 12 | Init+4 Percep+11 Darkvision 40'| Current effects: none
Skills:
Acrobatics 11 Appraise 7 Bluff 14 Climb 3 C: Alchemy 10 Diplomacy 10 Disable Device 12 Escape Artist 11 Know: Local 10 K: Dungeon 7 Perf Oratory 7 Prcptn 11 Sense Motive 9 Sleight of Hand 11 Stealth 15 Swim 3 UMD* 10

Did we gain a level? I thought I saw a comment that hinted at that.


Yes.


Male CG Halfling Rogue Shadow walker 4 | HP 29/29 | AC19 T15 FF13 | F+3 R+9 W+6 | CMD 12 | Init+4 Percep+11 Darkvision 40'| Current effects: none
Skills:
Acrobatics 11 Appraise 7 Bluff 14 Climb 3 C: Alchemy 10 Diplomacy 10 Disable Device 12 Escape Artist 11 Know: Local 10 K: Dungeon 7 Perf Oratory 7 Prcptn 11 Sense Motive 9 Sleight of Hand 11 Stealth 15 Swim 3 UMD* 10

is it half hit die or half+1 if our roll goes south?

4th level: 1d8 ⇒ 6


Male CG Halfling Rogue Shadow walker 4 | HP 29/29 | AC19 T15 FF13 | F+3 R+9 W+6 | CMD 12 | Init+4 Percep+11 Darkvision 40'| Current effects: none
Skills:
Acrobatics 11 Appraise 7 Bluff 14 Climb 3 C: Alchemy 10 Diplomacy 10 Disable Device 12 Escape Artist 11 Know: Local 10 K: Dungeon 7 Perf Oratory 7 Prcptn 11 Sense Motive 9 Sleight of Hand 11 Stealth 15 Swim 3 UMD* 10

+1 level Rogue Shadow walker
HP 6+1con+1fcb
Dex +1 to 18
REF +1 class, +1 dex
AC +1 Dex
Init +1 Dex
Rogue Talent: bomber, gain 3 bombs per day that hit as hard as sneak atk
Skills: 8 class, 3 Int, +1 rank to
Acrobatics
Bluff
Diplomacy
Disable Device
Escape Artist
Know: Local
Perception
Sense Motive
Stealth
UMD

Background skills: 2 + 1 from regular skills; +1 rank to
Craft Alchemy
Perform Oratory
Sleight of Hand

Class features:
Favored Illumination: Dim Light


Male Human Paladin (Warrior of the Holy Light) 4 l AC 19 T 12 FF 17 l CMD 18 I HP 38/38 l F +11 R +7 W +9 l Init +2 l Perc +1 I Smite Evil 2/day, Aura of Courage, Lay on Hands 7/day 2d6, Power of Faith, Channel Energy for 2 LoH uses

Do we have a tally of what we acquired in coin and treasure? I’m not sure what amount we owe Mrs. T, and I doubt she will pity we fools if we shortchange her.


Male Human Paladin (Warrior of the Holy Light) 4 l AC 19 T 12 FF 17 l CMD 18 I HP 38/38 l F +11 R +7 W +9 l Init +2 l Perc +1 I Smite Evil 2/day, Aura of Courage, Lay on Hands 7/day 2d6, Power of Faith, Channel Energy for 2 LoH uses

4th level hp: 1d10 ⇒ 2 So...5 hit points.

+ 1 ability score increases INT from 9 to 10.

Extra Skill Point used to purchase one rank of Knowledge, Religion.


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Fifteen percent of any wealth, of any of the shard metal, and an art piece or piece of knowledge of her choosing.

You didn't exactly loot the manor or anything outside of Berik's office, but Kevan did come into some coin in the catacombs. Not that Alden spotted that. 75 of your 500GP etherium (Obtained this time, as it was the normal amount for merging with a tiny shard.) would be the proper amount.

You could certainly make an offer of what you have, or see what other spoils you could collect, or perhaps ask her to come see for herself.


Male Human Brawler 4 | HP: 35/35 | AC: 18, FF:13, T:15 | Init: +9 | Fort +6, Ref +8, Will +3 | CMB +5; CMD 19 | BAB: +3, DEX: +4 | Acrobatics+10, Bluff+5, Climb+6, Escape+10, Know-Dungeoneerng/Local+7, Perception+9, Ride+8, Sense Motive+10, Stealth+10, Swim+5, Craft(Weapon)+10, Handle Animal+6

4th level HP: 1d10 ⇒ 6

Dex +1

Gained +1 AC Bonus and 1/day Knockout blow.


Male CG Halfling Rogue Shadow walker 4 | HP 29/29 | AC19 T15 FF13 | F+3 R+9 W+6 | CMD 12 | Init+4 Percep+11 Darkvision 40'| Current effects: none
Skills:
Acrobatics 11 Appraise 7 Bluff 14 Climb 3 C: Alchemy 10 Diplomacy 10 Disable Device 12 Escape Artist 11 Know: Local 10 K: Dungeon 7 Perf Oratory 7 Prcptn 11 Sense Motive 9 Sleight of Hand 11 Stealth 15 Swim 3 UMD* 10

Out of town tomorrow, may not be able to post.


So the group once again rolled results close enough together on the table to be the same result. As such two of the potential shards will reward double the normal etherium. Of course, that also means you are getting six choices instead of eight.


You guys really got an interesting spread this time. I would highly recommend peaking into either of the glowing shards. For reasons.


Male Human Paladin (Warrior of the Holy Light) 4 l AC 19 T 12 FF 17 l CMD 18 I HP 38/38 l F +11 R +7 W +9 l Init +2 l Perc +1 I Smite Evil 2/day, Aura of Courage, Lay on Hands 7/day 2d6, Power of Faith, Channel Energy for 2 LoH uses

I think I know which shard Alden would choose.

Do y'all want to give your input first, or should I just pull the trigger?

I don't want to overstep.


Male Human Brawler 4 | HP: 35/35 | AC: 18, FF:13, T:15 | Init: +9 | Fort +6, Ref +8, Will +3 | CMB +5; CMD 19 | BAB: +3, DEX: +4 | Acrobatics+10, Bluff+5, Climb+6, Escape+10, Know-Dungeoneerng/Local+7, Perception+9, Ride+8, Sense Motive+10, Stealth+10, Swim+5, Craft(Weapon)+10, Handle Animal+6

Jaxom already in put his request.


Male CG Halfling Rogue Shadow walker 4 | HP 29/29 | AC19 T15 FF13 | F+3 R+9 W+6 | CMD 12 | Init+4 Percep+11 Darkvision 40'| Current effects: none
Skills:
Acrobatics 11 Appraise 7 Bluff 14 Climb 3 C: Alchemy 10 Diplomacy 10 Disable Device 12 Escape Artist 11 Know: Local 10 K: Dungeon 7 Perf Oratory 7 Prcptn 11 Sense Motive 9 Sleight of Hand 11 Stealth 15 Swim 3 UMD* 10

As a player i recommend against th treasure hordes. Kevan, however, would definitely suggest one of those. Coinage will be useful again someday.


I'm eager to see what you decide. Just keep in mind Alden, it is ultimately the choice of the shard user. Everyone has been happy to leave the choice to you. :P


Male Human Paladin (Warrior of the Holy Light) 4 l AC 19 T 12 FF 17 l CMD 18 I HP 38/38 l F +11 R +7 W +9 l Init +2 l Perc +1 I Smite Evil 2/day, Aura of Courage, Lay on Hands 7/day 2d6, Power of Faith, Channel Energy for 2 LoH uses

Okay....I did it. Hopefully, I picked one that has something for each request.


Reading how I described the two treasure shards, I did not explicitly state there were items beyond just coins and jewels. There are. Are you also tracking that those shards would also have more etherium?


Male Human Paladin (Warrior of the Holy Light) 4 l AC 19 T 12 FF 17 l CMD 18 I HP 38/38 l F +11 R +7 W +9 l Init +2 l Perc +1 I Smite Evil 2/day, Aura of Courage, Lay on Hands 7/day 2d6, Power of Faith, Channel Energy for 2 LoH uses

Okay, so the two I looked at closely (the ones with the highest etherium) are: the one with the temple, and the one with the scorched earth an small villages, is that correct?


The ones with the highest etherium are the two you had to take a closer look at to get past the bright light. The two treasure shards.

The mechanic being that if you roll the same shard as an option multiple times the etherium quantity would be doubled.


Male Human Paladin (Warrior of the Holy Light) 4 l AC 19 T 12 FF 17 l CMD 18 I HP 38/38 l F +11 R +7 W +9 l Init +2 l Perc +1 I Smite Evil 2/day, Aura of Courage, Lay on Hands 7/day 2d6, Power of Faith, Channel Energy for 2 LoH uses

I'm having trouble matching the closeup with the full view.

In the Big Picture (not zoomed-in) descriptions, which two are the treasure shards?

The reason I ask is because I am trying to get a sense of natural resources, potential population density, and possible threats that might exist those threads.


Both the treasure shards are primarily underground with only their initial area being above ground shard.

When you get an initial look at shard options any shard you roll more than once will appear as a bright light and you will need to take a closer look to get any idea what is beyond.

So the shards you saw initially were the zoomed out view. The shards you peered more closely into were the two treasure shards that you could not get an initial view of.

That is why you rolled eight times, but only received six shards to choose from. With two of them being bright shards that yield twice as much etherium.

As another example, when you rolled the shard with Talschornvox's forest you were left with only seven options. Because you rolled percentile for that shard twice. It was also initially too bright to see without taking a closer look. When you took a closer look you got to see more of the shard. When you claimed the shard there was twice the normal amount of etherium to claim.


For the sake of being thorough I will go through the process with another example.

First, I roll 2d2 + CHR to determine how many percentile rolls are made.

Charisma: 2d2 + 4 ⇒ (1, 1) + 4 = 6

In this case, the result was a total of six. Next, I will roll those six percentile dice to see what options result.

Percentile: 1d100 ⇒ 15
Percentile: 1d100 ⇒ 88
Percentile: 1d100 ⇒ 100
Percentile: 1d100 ⇒ 80
Percentile: 1d100 ⇒ 19
Percentile: 1d100 ⇒ 97

Now, as we can see some of these rolls are very close together. Let us say both 15-19, and 97-100 have the same shard in their percentile range.

In this case, four of your rolls would be the same shard. So rather than six options, you would only be getting four.

But that seems like a bit of a ripoff right? So with that in mind I came up with a system to reward the players for rolling that way. In the case that a shard is rolled more than once, it will be shown as a glowing light. This indicates it is different to the players and encourages them to look closer.

Then, once the shard is recovered they will learn (and I will mention) that the shard possessed twice as much etherium.

So, what you would initially see in this case would be two shards with a normal preview, and two shards with blinding light you couldn't see past.

Next, you can take a closer look at a number of shards equal to your wisdom modifier. If the character has applicable skills they can make a roll to see or learn more about what they see.


Male Human Paladin (Warrior of the Holy Light) 4 l AC 19 T 12 FF 17 l CMD 18 I HP 38/38 l F +11 R +7 W +9 l Init +2 l Perc +1 I Smite Evil 2/day, Aura of Courage, Lay on Hands 7/day 2d6, Power of Faith, Channel Energy for 2 LoH uses
GuardYourPrivates wrote:

Both the treasure shards are primarily underground with only their initial area being above ground shard.

Okay. I thought this was a closeup of one of the larger shards.

I will retcon the choice, if you will allow.


Of course, I don't want to lock you in without all the information.


...and that is what a 100 percentile roll on a small sized shard will get you.


Male Human Paladin (Warrior of the Holy Light) 4 l AC 19 T 12 FF 17 l CMD 18 I HP 38/38 l F +11 R +7 W +9 l Init +2 l Perc +1 I Smite Evil 2/day, Aura of Courage, Lay on Hands 7/day 2d6, Power of Faith, Channel Energy for 2 LoH uses

Question for the DM GuardYourPrivates: Is the magic composite bow a longbow or shortbow, and does it have a strength bonus to damage rating?


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I just rolled it on a table, so let's say a longbow with a +2 strength modifier.


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M Halfling Witch 3 | HP 18/21 | AC 14 (18 w MA) | F3 R4 W5 | Init +8 | Per +4
'Rabbit' wrote:
GM, when you get a chance, can you remove Rabbit from the Characters tab? No rush. Thanks!

Just a gentle nudge on this, GM, thanks!


Male Human Paladin (Warrior of the Holy Light) 4 l AC 19 T 12 FF 17 l CMD 18 I HP 38/38 l F +11 R +7 W +9 l Init +2 l Perc +1 I Smite Evil 2/day, Aura of Courage, Lay on Hands 7/day 2d6, Power of Faith, Channel Energy for 2 LoH uses

No one claimed the shirt, eye patch, or staff, correct?


Male CG Halfling Rogue Shadow walker 4 | HP 29/29 | AC19 T15 FF13 | F+3 R+9 W+6 | CMD 12 | Init+4 Percep+11 Darkvision 40'| Current effects: none
Skills:
Acrobatics 11 Appraise 7 Bluff 14 Climb 3 C: Alchemy 10 Diplomacy 10 Disable Device 12 Escape Artist 11 Know: Local 10 K: Dungeon 7 Perf Oratory 7 Prcptn 11 Sense Motive 9 Sleight of Hand 11 Stealth 15 Swim 3 UMD* 10

I was hoping for the armor but I don't recall if it will resize. If not, Kevan could go for an eyepatch, it would make him look tough. No use for the other stuff. Even if the armor fits he'll take the eyepatch if no one else wants it. Expeditious retreat on command is pretty sweet.


Giving the group an update on recruitment come new shard. My second table actually had a TPK (I do believe the goblin alchemist is over tuned.), and exactly two of them have expressed interest in joining this campaign.

So don't be too terribly surprised if there are some very vibrant characters where you end up.

...assuming you don't roll the other horde... again.


Kevan Nimblefingers wrote:
I was hoping for the armor but I don't recall if it will resize. If not, Kevan could go for an eyepatch, it would make him look tough. No use for the other stuff. Even if the armor fits he'll take the eyepatch if no one else wants it. Expeditious retreat on command is pretty sweet.

The jaunt boots resized for Kevan and then for the lady when returned. ;)


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Hi everyone. Grumbaki here, from the TPK'd group. Had a lot of fun dying in a shattered Golarion, so ready for round 2. Will be making a character once the dust settles over on this end and the full build rules are available. Until then, just popping in to say hi.


Male Human Brawler 4 | HP: 35/35 | AC: 18, FF:13, T:15 | Init: +9 | Fort +6, Ref +8, Will +3 | CMB +5; CMD 19 | BAB: +3, DEX: +4 | Acrobatics+10, Bluff+5, Climb+6, Escape+10, Know-Dungeoneerng/Local+7, Perception+9, Ride+8, Sense Motive+10, Stealth+10, Swim+5, Craft(Weapon)+10, Handle Animal+6

Hey Grumbaki. Come on in the water's fine. This from the grumpy, anti-magic boxer in the group....


Glad to be here! GM, please send me a PM or post on the TPK’d campaign when you’d like us to get characters worked up.


So to craft magical items without etherium you will still need materials to craft with. Magical inks made from certain plants, crushed gem dust or precious metals, that kind of thing. Though you do have a number of precious gems and people who might be willing to supply you with such materials. The amount that can be gathered is a bit gated by time, ability, and availability in your shard.

That said I don't think anyone ever appraised the gems you found in the last shard.


Male Human Brawler 4 | HP: 35/35 | AC: 18, FF:13, T:15 | Init: +9 | Fort +6, Ref +8, Will +3 | CMB +5; CMD 19 | BAB: +3, DEX: +4 | Acrobatics+10, Bluff+5, Climb+6, Escape+10, Know-Dungeoneerng/Local+7, Perception+9, Ride+8, Sense Motive+10, Stealth+10, Swim+5, Craft(Weapon)+10, Handle Animal+6

Have to see if anyone has the appraise skill then....

And you said we found "large deposits of crystal". ??

That's not until next level though.


Yes. A lot of crystal in some of those more natural underground areas. The size of the deposits can only be known through mining, which no one has started.


Male Human Brawler 4 | HP: 35/35 | AC: 18, FF:13, T:15 | Init: +9 | Fort +6, Ref +8, Will +3 | CMB +5; CMD 19 | BAB: +3, DEX: +4 | Acrobatics+10, Bluff+5, Climb+6, Escape+10, Know-Dungeoneerng/Local+7, Perception+9, Ride+8, Sense Motive+10, Stealth+10, Swim+5, Craft(Weapon)+10, Handle Animal+6

No one has mining skill....


Male CG Halfling Rogue Shadow walker 4 | HP 29/29 | AC19 T15 FF13 | F+3 R+9 W+6 | CMD 12 | Init+4 Percep+11 Darkvision 40'| Current effects: none
Skills:
Acrobatics 11 Appraise 7 Bluff 14 Climb 3 C: Alchemy 10 Diplomacy 10 Disable Device 12 Escape Artist 11 Know: Local 10 K: Dungeon 7 Perf Oratory 7 Prcptn 11 Sense Motive 9 Sleight of Hand 11 Stealth 15 Swim 3 UMD* 10

Kevan can appraise, not so much on mining.


Male CG Halfling Rogue Shadow walker 4 | HP 29/29 | AC19 T15 FF13 | F+3 R+9 W+6 | CMD 12 | Init+4 Percep+11 Darkvision 40'| Current effects: none
Skills:
Acrobatics 11 Appraise 7 Bluff 14 Climb 3 C: Alchemy 10 Diplomacy 10 Disable Device 12 Escape Artist 11 Know: Local 10 K: Dungeon 7 Perf Oratory 7 Prcptn 11 Sense Motive 9 Sleight of Hand 11 Stealth 15 Swim 3 UMD* 10

Can I make holy water using etherium? If so I assume the 25gp of etherium would take the place of the 25gp of silver, yes?


Male CG Halfling Rogue Shadow walker 4 | HP 29/29 | AC19 T15 FF13 | F+3 R+9 W+6 | CMD 12 | Init+4 Percep+11 Darkvision 40'| Current effects: none
Skills:
Acrobatics 11 Appraise 7 Bluff 14 Climb 3 C: Alchemy 10 Diplomacy 10 Disable Device 12 Escape Artist 11 Know: Local 10 K: Dungeon 7 Perf Oratory 7 Prcptn 11 Sense Motive 9 Sleight of Hand 11 Stealth 15 Swim 3 UMD* 10

I may have to take a level of alchemist, alchemical sapper I think. Things that go boom


Kevan Nimblefingers wrote:
Can I make holy water using etherium? If so I assume the 25gp of etherium would take the place of the 25gp of silver, yes?

Absolutely. It can be used to replace materials in the creation of items.

The thing to keep in mind is that when crafting items you normally wouldn't be able to such as:

- Magic items that double as part of the body.
- Magic items you make with craft skills without the proper feats.
- Magic items that go into a different slot.
- Materials that replace another material.

Then you do not get the half cost that you normally would when crafting. I should update the rules to better specify that. I remember a misunderstanding with Rabbit.

If you have any ideas on something to craft with it feel free to explore that with me. It's been killing me no one has tried it out.


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Male CG Halfling Rogue Shadow walker 4 | HP 29/29 | AC19 T15 FF13 | F+3 R+9 W+6 | CMD 12 | Init+4 Percep+11 Darkvision 40'| Current effects: none
Skills:
Acrobatics 11 Appraise 7 Bluff 14 Climb 3 C: Alchemy 10 Diplomacy 10 Disable Device 12 Escape Artist 11 Know: Local 10 K: Dungeon 7 Perf Oratory 7 Prcptn 11 Sense Motive 9 Sleight of Hand 11 Stealth 15 Swim 3 UMD* 10

That's another reason I was thinking of taking a level of alchemist. I don't think it's too much of a stretch as he has been messing with alchemy the whole time. This would give him more bombs and brew potion. Then I could branch out into other potions which someone with just craft alchemy wouldn't necessarily be able to do.


You could still make potions with etherium. For full price. :P

I did mention to the new recruits you lot haven't done much with it so far. Once we figure out where you're going I can get them going.


Male Human Brawler 4 | HP: 35/35 | AC: 18, FF:13, T:15 | Init: +9 | Fort +6, Ref +8, Will +3 | CMB +5; CMD 19 | BAB: +3, DEX: +4 | Acrobatics+10, Bluff+5, Climb+6, Escape+10, Know-Dungeoneerng/Local+7, Perception+9, Ride+8, Sense Motive+10, Stealth+10, Swim+5, Craft(Weapon)+10, Handle Animal+6

Don't we have plenty of silver pieces? Shame to waste etherium for something common and available. Not that Jaxom cares, but his player does.


You do, in fact, have LOTS of silver.


Male Human Brawler 4 | HP: 35/35 | AC: 18, FF:13, T:15 | Init: +9 | Fort +6, Ref +8, Will +3 | CMB +5; CMD 19 | BAB: +3, DEX: +4 | Acrobatics+10, Bluff+5, Climb+6, Escape+10, Know-Dungeoneerng/Local+7, Perception+9, Ride+8, Sense Motive+10, Stealth+10, Swim+5, Craft(Weapon)+10, Handle Animal+6

Yep. That otherwise useless silver and a little first level spell will make as much holy water as we might want....


Male CG Halfling Rogue Shadow walker 4 | HP 29/29 | AC19 T15 FF13 | F+3 R+9 W+6 | CMD 12 | Init+4 Percep+11 Darkvision 40'| Current effects: none
Skills:
Acrobatics 11 Appraise 7 Bluff 14 Climb 3 C: Alchemy 10 Diplomacy 10 Disable Device 12 Escape Artist 11 Know: Local 10 K: Dungeon 7 Perf Oratory 7 Prcptn 11 Sense Motive 9 Sleight of Hand 11 Stealth 15 Swim 3 UMD* 10

Do we have someone with that spell? I was just thinking through things I might be able to make using the stuff.


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Male Human Brawler 4 | HP: 35/35 | AC: 18, FF:13, T:15 | Init: +9 | Fort +6, Ref +8, Will +3 | CMB +5; CMD 19 | BAB: +3, DEX: +4 | Acrobatics+10, Bluff+5, Climb+6, Escape+10, Know-Dungeoneerng/Local+7, Perception+9, Ride+8, Sense Motive+10, Stealth+10, Swim+5, Craft(Weapon)+10, Handle Animal+6

cleric 1, inquisitor 1, oracle 1, paladin 1, warpriest 1

Siegfried can cast it.

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