Anevia Tirablade

Miranda Renard's page

168 posts. Organized Play character for dien (RPG Superstar 2015 Top 16).


Full Name

Miranda Renard

Race

Human Champion of Taldor 15!! | HP 119/126 | AC 51/T32/FF34 | CMD 49 | F+18, R+25 (26 w haste), W+18 | Init +10, Per +22

About Miranda Renard

Mini stats for AMF:
Miranda Renard
AMF STATS: AC 27/T21/FF16 | F +11, R+15, W+11 (+2 vs fear) | Init +7, Per +15
Female human (Taldan) duelist 3/vigilante 12 (Pathfinder RPG Ultimate Intrigue 9)
NG Medium humanoid (human)
Init +7; Senses Perception +15
--------------------
Defense
--------------------
AC 27, touch 21, flat-footed 16 (+6 armor, +5 Dex, +5 dodge; +1 trait)
hp 126 (15 HD; 12d8+3d10+45)
Fort +11, Ref +15, Will +11; +2 trait bonus vs. fear
Defensive Abilities canny defense, parry, unshakable (+12)
--------------------
Offense
--------------------
Speed 30 ft.
Melee mwk adamantine rapier +18/+13/+8 (1d6+10/15-20) or
. . club +12/+7/+2 (1d6+1) or
. . dagger +16/+11/+6 (1d4+10/19-20) or
. . mwk cold iron light mace +17/+12/+7 (1d6+7) or
. . mwk silver light mace +17/+12/+7 (1d6+7) or
. . ulfgen dagger +16/+11/+6 (1d4+10/19-20)
Ranged mwk composite longbow +21/+16/+11 (1d8/×3)
Special Attacks frightening appearance, precise strike, startling appearance

Miranda Renard
Female human (Taldan) duelist 3/vigilante 12
NG Medium humanoid (human)
Init +10; Senses Perception +20
--------------------
Defense
--------------------
AC 38, touch 27, flat-footed 27 (+9 armor, +5 deflection, +8 Dex, +3 dodge, +1 insight, +2 natural; +2 deflection vs. evil)
hp 126 (15 HD; 12d8+3d10+45)
Fort +16, Ref +23, Will +16; +2 trait bonus vs. fear; +2 resistance vs. evil
Defensive Abilities canny defense, parry, unshakable (+12)
--------------------
Offense
--------------------
Speed 30 ft.
Melee +1 limning adamantine rapier +25/+20/+15 (1d6+14/15-20) or
. . club +16/+11/+6 (1d6+1) or
. . dagger +23/+18/+13 (1d4+10/19-20) or
. . mwk cold iron light mace +24/+19/+14 (1d6+7) or
. . mwk silver light mace +24/+19/+14 (1d6+7) or
. . ulfen dagger +23/+18/+13 (1d4+10/19-20)
Ranged +1 composite longbow +24/+19/+14 (1d8+1/×3)
Special Attacks frightening appearance, precise strike, startling appearance
--------------------
Statistics
--------------------
Str 12, Dex 26, Con 14, Int 15, Wis 10, Cha 13
Base Atk +15; CMB +16 (+28 disarm); CMD 43 (45 vs. disarm)
Feats Blind-fight, Blinding Critical, Combat Expertise, Critical Focus, Dodge, Fencing Grace, Great Fortitude, Improved Blind-fight, Improved Critical (rapier), Improved Disarm, Iron Will, Mobility, Nimble Moves, Toughness, Weapon Finesse, Weapon Focus (rapier), Weapon Specialization (rapier)
Traits courageous, expert duelist +1 to AC while adjacent to only one foe

Skills Acrobatics +24, Bluff +19 (+23 when in your social identity), Climb +10, Diplomacy +11 (+15 when in your social identity), Disable Device +18, Disguise +26 (+30 when in your social identity, +46 to appear as part of polite society while in your social identity), Escape Artist +20, Fly +7, Intimidate +5 (+13 in your Absalom while in your vigilante identity), Knowledge (dungeoneering) +9, Knowledge (local) +9, Knowledge (nobility) +11, Linguistics +5, Perception +20, Perform (act) +6, Ride +10, Sense Motive +4, Sleight of Hand +10, Stealth +11, Survival +0 (+2 to avoid becoming lost), Swim +10, Use Magic Device +19

Languages Aklo, Azlanti, Celestial, Common, Halfling, Skald

SQ dual identity, enhanced mobility, social grace, social talents (celebrity discount, great renown, incredible renown, quick change, renown, social grace), vigilante specialization (avenger), vigilante talents (combat skill, combat skill, favored maneuver, lethal grace, signature weapon, strike the unseen)

Combat Gear cold iron arrows (50),
oil of bless weapon (2),
potion of cure moderate wounds (3),
potion of cure serious wounds (2),
potion of darkvision,
potion of delay poison,
potion of fly,
potion of jester's jaunt,
potion of lesser restoration (2),
potion of protection from evil (2),
potion of remove blindness/deafness,
potion of remove curse,
potion of remove disease,
potion of remove paralysis (2),
scroll of align weapon,
silver arrows (50), silversheen,
unfettered shirt,
universal solvent,
wand of cure light wounds (28 charges) (in wrist sheath),
wand of detect magic (45 charges),
wand of shield (50 charges) (50 charges) (in wrist sheath),
acid (3),
air crystal (2),
alchemist's fire (3),
antiplague (2),
antitoxin (4),
holy water (3),
oil,
weapon blanch (adamantine),
weapon blanch (silver) (3);

Other Gear celestial armor, +1 composite longbow, +1 limning adamantine rapier, arrows (20), blunt arrows (20), club, dagger, mwk cold iron light mace, mwk silver light mace, ulfgen dagger, amulet of natural armor +2, belt of incredible dexterity +6, boots of the cat, cloak of resistance +5, dusty rose prism ioun stone, eyes of the eagle, first aid gloves, golembane scarab not normally equipped, handy haversack, hat of disguise, headband of vast intelligence +2, ring of inner fortitude (major), ring of protection +5, sleeves of many garments, swarmbane clasp not normally equipped, wayfinder, wind fan, blanket, chalk (3), cleats, cold weather outfit, crowbar, earplugs, grappling hook, hot weather outfit, koboldfriend token - +2 to diplo for reptilian humanoids, masterwork thieves' tools, paper (2), sealing wax, silk rope (50 ft.), sunrod (2), tindertwig, torch, trail rations (7), wrist sheath, spring loaded, wrist sheath, spring loaded, 12,024 gp, 5 sp, 1 cp
--------------------
Special Abilities
--------------------
Blind-Fight Re-roll misses because of concealment, other benefits.
Blinding Critical (DC 25) Critical hit blinds or dazzles target.
Canny Defense +2 (Ex) +INT bonus to AC (max Duelist level).
Celebrity Discount (up to 8000 gp item) (Ex) In area of renown, 10% discount when buy items up to listed value.
Combat Expertise +/-4 Bonus to AC in exchange for an equal penalty to attack.
Critical Focus +4 to confirm critical hits.
Dual Identity (Ex) Each identity maintains own alignment, can switch over 1 min. Magical means treat an ID as non existant while not adopted.
Enhanced Mobility (Ex) +4 AC vs. attacks of opportunity while moving out of a threatened square.
Favored Maneuver (Disarm) (Ex) +2 to chosen maneuver vs. foes unaware of you at start of combat.
Fencing Grace Use Dexterity on rapier damage rolls
Frightening Appearance (DC 17) (Ex) Free action when att unaware, demoralize check vs. foe and allies in 10 ft. Target is also frightened 1 rd (Will neg).
Improved Blind-Fight Melee attacks ignore the miss chance for less than total concealment. Invisible attackers within 30' you have pinpointed gain no advantages to hit you with ranged attacks.
Improved Disarm You don't provoke attacks of opportunity when disarming.
Mobility +4 to AC vs. AoO provoked by moving out of or through a threatened area.
Nimble Moves (5 ft/rd) Move through the listed amount of difficult terrain each rd as if it were normal terrain.
Parry (Ex) Forego an attack to defend against enemy attacks.
Precise Strike (Ex) Extra damage when using light / 1-handed Piercing weapons.
Quick Change (Ex) Change ID as a full-round action, but easier to detect unless take 1 rd more.
Renown +8 (Absalom) (Ex) Renowned in one community of up to 25,000 people, or two of up to 10,000 each.
Signature Weapon (Rapier) (Ex) The vigilante must select one type of weapon (such as longsword or crossbow) when he gains this talent. He gains Weapon Focus as a bonus feat for his selected weapon type. If he already has the Weapon Focus feat with the selected weapon, he can immed
Social Grace (Bluff) +4 circumstance bonus to selected skill while in your social identity.
Social Grace (Diplomacy) +4 circumstance bonus to selected skill while in your social identity.
Social Grace (Disguise) +4 circumstance bonus to selected skill while in your social identity.
Startling Appearance (Ex) Attacking unaware foe makes them flat-footed and they -4 to attack you for 1 rd.
Strike the Unseen (Ex) Can do precision damage to foes with concealment or total concealment.
Unshakable +12 (Ex) Add the listed bonus to the DC of foes attempting Intimidate checks against you.
--------------------
Disarm is currently +28 (+16 + 1 magic weapon + 8 Dex + 1 weapon focus +2 Improved Disarm])

* Marquesa Miranda Renard [Specializes in Knowledge: Nobility]

* A Brand on her left hand from the cultists of Lissala, grants a profane bonus, (+2 profane bonus on Fortitude saves; +4 circumstance bonus on all Bluff and Diplomacy checks against worshipers of Lissala; 1/day, gain temporary hp equal to twice your character level for 3 mins.) Miranda usually wears a glove over it.

*Her amulet of Natural Armor +2 has a Heightened Continual Flame spell on it, 6th level, which Osiric cast on it