Samaritha Beldusk

Nalshene's page

639 posts. Organized Play character for cartmanbeck (RPG Superstar 2014 Top 16).


Full Name

Nalshene

Classes/Levels

Female gnome Sorcerer 16/Oracle 1 | hp 88/89 (1 TEMP) | AC 15, T 13, FF 14 | Fort +6, Ref +6, Will +11 | Perception +25

Strength 8
Dexterity 13
Constitution 12
Intelligence 12
Wisdom 8
Charisma 32

About Nalshene

Narshala's Profile

Nalshene is a young gnome who was raised in a Shoanti tribe. She left her tribe to study "witchcraft" because she had exhibited arcane talents and her tribesmen were afraid of her. She went to Varisia to hone her magical ability, and became enamored with the Tattooed Mystic lifestyle. She hopes to learn to use magical tattoos to become incredibly powerful.

Nalshene has since spent much time working for the Pathfinder Society, and has risen through the ranks to become a Venture Captain in her own right. She has not yet chosen the location in which she will found her own Lodge, but hopes to find the perfect place soon.

Venture Captain Nalshene, Professor of the Acadamae and Trade Princess and Mistress of Trade of Osirion
Female gnome Sorcerer (Sylvan) 16/Oracle (Heavens) 1
CN Small humanoid (gnome)
Init+5; Senses darkvision 60ft., Perception +24

Defense
AC 15, T 13, FF 14 (+2 armor, +1 deflection, +1 Dex, +1 size)
hp 89 (1d8+16d6+16)
Fort +6, Ref +6, Will +10 (+2 vs. fear)

Offense
Melee cestus +7 (1d4-2) or sickle +7 (1d6-2)
Ranged ranged touch +10 (as spell)
Special attacks Awesome display (for illusion [pattern] spells, treat targets as if their hit dice are 11 lower)

Sorcerer spells known (Concentration +27)
8th (4/day) - scintillating pattern (DC 31) <- 3/4 left
7th (7/day) - form of the dragon II, greater shadow conjuration (DC 30), phase door, Quickened Tenebrous loathsome veil (DC 27), Quickened Persistent Tenebrous color spray (DC 25), Quickened Tenebrous Threatening major image (DC 25) <- 5/7 left
6th (8/day) - veil (DC 29), greater dispel magic, enemy hammer (DC 26), leashed shackles (DC 29), mislead (DC 29), disintegrate (DC 26), Quickened Tenebrous burst of radiance (DC 24), Quickened Tenebrous hideous laughter (DC 26), Quickened Tenebrous Threatening silent image (DC 25) <- 7/8 left
5th (8/day) - Quickened shadow evocation (Spell Perfection, DC 30), beast shape III, phantasmal web (DC 28), tree stride, Tenebrous shadow evocation (DC 32, full-round), Quickened Tenebrous color spray (DC 25), Persistent Tenebrous loathsome veil (DC 27, full round), Persistent Tenebrous deep slumber (DC 27, full round) <- 4/8 left
4th (8/day) - boneshatter (DC 25), shocking image, beast shape II, greater false life, shadow conjuration (DC 27), poison (DC 25), Tenebrous shadow conjuration (DC 28, full round), Persistent hypnotic pattern (DC 25) <- 8/8 left
3rd (9/day) - mad monkeys, loathsome veil (DC 26), fly, major image (DC 26), deep slumber (DC 24), Ring of Spell Knowledge (see below) <- 9/9 left
2nd (10/day) - false life, minor image (DC 25), create pit (DC 23), burst of radiance (DC 23), hypnotic pattern (DC 25), hideous laughter (DC 23) <- 10/10 left
1st (11/day) - silent image (DC 24), color spray (DC 24), summon monster I, stumble gap (DC 22), illusion of calm (DC 24), detect evil, mage armor, entangle (DC 22) <- 11/11 left
0 - detect magic, daze (DC 21), light, acid splash, unwitting ally (DC 21), mage hand, read magic, haunted fey aspect, open/close

Oracle spells known (Concentration +13)
1st (6/day) - ant haul, cure light wounds, tap inner beauty <- 6/6 left
0 - detect poison, enhanced diplomacy, guidance, stabilize

Gnome spell-like abilities (Concentration +28)
1/day - dancing lights, prestidigitation, ghost sound, speak with animals

Special spellcasting abilities:

Mnemonic vestment spell: darkvision <- 1/1 left
Ring of Spell Knowledge (3rd level): disable construct
Selective spell rod: 3/3 left
Piercing spell rod: 3/3 left
Quicken spell rod: 3/3 left
Umbral spell rod: 3/3 left
Versatile spontaneity spell: control construct <- 1/1 left
Jade wayfinder (guidance 1/day) <- 1/1 left
Fleeting glance (greater invis, 15 rounds/day) <- 15/15 left
Fey wings (turn tiny, gain fly speed 60, 15 minutes/day) <- 15/15 left
Guardian gorget (glyph of warding: Persistent color spray) <- 1/1 left
Feather fall (automatic when falling more than 5 feet)

Current active spells/effects:

True Magic of the Shadowcaster (2 more rounds, +2 caster level, 1d6 bleed damage)
Umbral mage armor (16 hours, allows all spells to be cast Tenebrous)
Greater False Life (16 hours)
Hunter's blessing (underground and construct)
Delay Poison
Resist energy 30 fire, cold, electricity and acid

Stats
Str 6, Dex 12, Con 12, Int 16, Wis 8, Cha 32
Base atk+8/+3; CMB +5; CMD 16
Feats Boon Companion, Effortless Trickery, Spell Focus (Illusion), Threatening Illusion, Improved Initiative, Versatile Spontaneity, Persistent Spell, Tenebrous Spell, Quicken Spell, Eschew Materials, Spell Perfection (shadow evocation), Shadow Grasp
Traits Two-World Magic (unwitting ally), Eastern Mysteries, Eyes and Ears of the City (Extra trait from GM boon)
Skills Appraise +11, Bluff +21, Diplomacy +41, Fly +6, Handle Animal +22, Heal +3, Intimidate +19, Kn. arcana +28, Kn. (history, nature, planes, religion) +7, Linguistics +7, Perception +25, Spellcraft +26, UMD +27
SQ Bloodline (Sylvan), cantrips, academician (kn. arcana), eternal hope, gnome magic, weapon familiarity, mystery (heavens), revelations (Awesome Display), oracle's curse (lame), bloodline powers (animal companion, woodland stride, fleeting glance, fey wings)
Languages Common, Gnome, Sylvan, Draconic, Thassilonian, Azlanti, Osiriani, Varisian, Ancient Osiriani

Gear:

Headband Cha +6
Mask of the Tiger's Eye
Guardian Gorget
Cloak of Resistance +1
Mnemonic Vestment
Spring-loaded wrist sheaths
First-aid gloves (breath of life x2)
Ring of Spell Knowledge, Type III
Ring, feather falling
Ring, protection +1
Meridian Belt (+2 ring slots, swift act.)
Scarlet and blue sphere ioun stone (+2 Int)
USED Tome of Leadership and Influence +2

Selective meta rod, lesser (3/3 used)
Quicken meta rod, lesser
Piercing meta rod, lesser
Umbral meta rod, lesser

Handy haversack
10 Chalk
Artisan's outfit
Cold-weather outfit
1 Waterskin
Smelling salts
Tattoo of a stylized dinosaur covering her entire left arm (1gp)
Air crystals

2 Spring-loaded wrist sheaths
5 Vermin repellant
Page of spell knowledge I (create pit)
Page of spell knowledge I (stumble gap)
Page of spell knowledge VI (leashed shackles)
Page of spell knowledge IV (boneshatter)
Page of spell knowledge VI (disintegrate)
Mask of the Tiger's Eye (+2 Intimidate)

Menacing amulet of mighty fists
(on Narshala, +2 to flanking bonuses
for all allies when adjacent to flanked
creature)

Cloak of resistance +1 (Narshala)
Bracelet of Bargaining (+5 comp. Dip)

Jade, Diamond Wayfinder with:
Cracked Pink and Green Sphere
(+2 circ. +1 comp to Diplomacy)

0 Dweomer's essence (+5 to SR check)

5 scroll of malfunction
0 scrolls of control construct
5 scrolls of disable construct

4 Scroll, mage armor
2 Scroll, stumble gap (2 rd)
2 Scroll, Unprepared combatant
2 Scroll, expeditious retreat
2 Scroll, grease
1 Scroll, bull's strength
1 Scroll, bear's endurance
2 Scroll, darkvision
38 charges 1 Wand, shield
49 charges 1 Wand, enlarge person
12 Scroll, reduce person
47 charges 1 Wand, protect. from evil
17 charges 1 Wand, web
2 Scroll, create pit
1 Scroll, wind wall
1 Scroll, false life
1 Potion, feather step
2 1 Potion, bristle
2 Scroll, color spray
2 1 Scroll, gravity bow
4 Scroll, burning hands

1 Scroll, major image
8 charges 1 Wand, summmon monster 1, cl3
9 charges 1 Wand, cure light wounds

1 Origami swarm

1 charges 1 Wand, Lesser restoration

1 Scroll, Comprehend Lang.
1 Scroll, animal aspect
1 Scroll, ill omen

1 Scroll, magic fang
2 Scroll, haste

1 charges 1 Wand, dispel (CL 14)
3 charges 1 Wand, gaseous form
9 charges 1 Wand, invis purge
1 Scroll, distracting caco.
1 Scroll, honeyed tongue
1 Scroll, Invis. sphere
2 Scroll, tongues
2 Scroll, remove blind/deaf

First aid gloves:
(breath of life x2) [USED 0/2]

44 charges 1 Wand, endure elements

2 scroll, invigorating repose

Temp gear:

Want to buy:

portable hole (20K)
rod of Ectoplasmic Spell (3K)

Narshala, deinonychus animal companion:

Narshala (Current Beast Shape IV Gynosphinx, +6 Str, -2 Dex, +2 Con, +6 Nat armor)
N Medium animal
Init +5; Senses low-light vision; Perception +6

DEFENSE
AC 34, touch 16, flat-footed 28 (+5 armor, +13 natural, +6 Dex) (+2 vs. demons)
hp 119 (14d8+56)
Fort +14, Ref +16, Will +6
DR 2/- (only vs. demons) and 5/magic

OFFENSE
Speed 60 ft. fly 90 ft.
Melee bite +16 (1d6+6) and 2 talons +17 (1d8+6) and 2 claws +16 (1d4+6) [All attacks bypass hardness of 10 or less]
bite +19 (2d6+9), 2 claws +19 (1d8+9), 2 wings +14 (1d6+4), tail slap +14 (1d8+4)
Special attack: 80-foot line of acid, 8d8 acid, Ref 22 for half

STATISTICS
Str 22, Dex 22, Con 19, Int 3, Wis 12, Cha 14
Base Atk +10; CMB 17; CMD 32 (+6 grapple, +6 bull rush, bull rush targets provoke AOO)
Feats Power Attack, Improved Bull Rush, Greater Bull Rush, Weapon Focus (Talon), Narrow Frame, Improved Grapple, Greater Grapple
Skills Acrobatics +14, Climb +10, Escape Artist +7, Fly +11, Perception +7, Stealth +6, Swim +10
SQ low-light vision, link, share spells, devotion, evasion, multiattack, grab, pounce
Tricks attack (2), defend, down, flank, maneuver (bull rush), serve, work, heel, deliver, aid, hunt
Gear +1 demon-defiant studded leather barding, Menacing Shattering amulet of mighty fists

Breaking and Shattering weapon enchantment text:

Breaking
Upon command, a breaking weapon deals an extra 2d6 points of damage against inanimate objects and crystalline creatures on a successful hit and ignores the hardness of objects with a hardness of 5 or lower. When used against a crystalline creature, the damage from this effect does not stack with bane or similar weapon special abilities. This effect remains until another command is given.
Shattering
A shattering weapon functions as a breaking weapon that also explodes with a resounding crash upon striking a successful critical hit. In addition to the extra damage from the breaking ability, a shattering weapon deals an extra 1d10 points of damage to objects and crystalline creatures on a successful critical hit. If the weapon's critical multiplier is ×3, it deals an extra 2d10 points of damage instead, and if the multiplier is ×4, it deals an extra 3d10 points instead. When used against a crystalline creature, this damage stacks with bane and similar weapon special abilities (though the damage from the breaking ability still doesn't).
Even if the breaking ability is not active, the weapon still deals its extra damage on a successful critical hit. A shattering weapon ignores the hardness of objects with a hardness of 10 or lower.

Chronicle boons:

True Magic of the Shadowcaster [ONCE] - Take 1d6 points of bleed damage each round for 3 rounds, and while bleeding, increase caster level by +2 for all spells you cast.
Nidalese Apostate [ONCE] - When affected by effect with pain or shadow descriptor, +2 bonus on all saves against the effect.
The Long Con [PERM] - +1 bonus on Bluff against demonic cultists in noncombat situations.
Crystalhue Artisan [ONCE] - +4 to any one Craft or Perform check.
Zonzon Doll [ONCE] - When you fail a Diplomacy check by 5 or more, give target the Zonzon doll, restoring the decreased attitude.
Evoking Day 1 [ONCE] - +5 to single Kn (arcana) or Spellcraft check.
Evoking Day 2 [ONCE] - Ignore material component cost to scribe a single spell into a spellbook.
Debt of Cyphers [PERM] - +2 on Kn. arcana, gather information and Linguistics when in Riddleport.
Riddleport Respect [PERM] - +2 on Intimidate checks in Riddleport
Nemesis of the Aspis [ONCE] - Force an Aspis agent to reroll a single d20 roll and take worse result.
Yagevna friend [PERM] - +2 on Diplomacy rolls in Irrisen
Magnimarian Debt [ONCE] - Reduce the price of raise dead, resurrection or [i[true resurrection[/i] spell by half.
Formidable Renoun [PERM] - +2 on Intimidate vs. worshippers of Lissala, and can use as a Move action instead of Standard once per encounter.
Extra Trait [PERM] - Eyes and Ears of the City
Scholar of the Gates Ajar [PERM] - +2 on Kn.planes or religion checks regarding daemons, demons, and devils.
Harvestman's Bane [PERM] - +2 Intimidate vs. worshippers of Zyphus
Gift of the Ghaele [ONCE] - Cast aid, detect thoughts, lesser restoration, see invisibility, continual flame, dispel magic, lesser glove of invulnerability, or restoration once as a spell-like ability, character level equals caster level.
Zamir [PERM] - When in Absalom or any other major city, present the coin to a citizen of Jalmeray (takes 1d4 hours to locate one) and get a +4 on a single Appraise, Diplomacy, or Kn.any skill check.
Goblin Scourge [PERM] - Once per scenario, +1 attack and damage and +2 on Will saves against goblinoid subtype.
Prosperity [PERM] - +1 on all Day Job checks, and can get 200gp from a 45 and 300gp from a 50.
Hero of the Hold [PERM] - +3 Knowledge checks pertaining to Sky Citadels, and +1 on saves, ability and skill checks while inside a dwarven Sky Citadel.
Unexpected Discovery [PERM] - +4 on Diplomacy and Intimidate when dealing with Pathfinders of your level or lower.
Shortcut to the Center of the World [PERM] - Anywhere in Varisia, take advantage of any boon that relies on being in Absalom.
Extra Hours [PERM] - Roll Day Jobs when GMing
Ascendance Day Cloak [ONCE] - Wear cloak for one scenario, +2 on all saves vs. compulsions, and acts as a phylactery of faithfulness in regards to Iomedae.
Accumulating an Army [STORY] x2
Riftwarden Magic [PERM] - treat these spells as if they were on your spell list: anti-summoning shield, protection from outsiders, telepathic censure
Fort Rannick Liberator [ONCE, USED] - Regain 4 used prestige points
Scion of Geb [PERM] - +1 to all Charisma-based checks on native Gebbites
Dogged Adventurer [ONCE] - May purchase one suit of armor and one shield made from dragonhide.
Cornered Fury [PERM] - When at half or fewer HP and have no conscious ally within 30 feet, gain +2 morale bonus on melee attack rolls and AC.
Venture-Captain [PERM] - Gain the venture-captain rank, and designate a protege.
Siege-Hardened [PERM or ONCE] - +1 on weapon damage vs. demons, cross off to gain +3 on next roll.
Defender of Nerosyan [PERM] - When in Mendev or the Worldwound, reduce costs of purchasing prestige awards by 4, and 10% discount on any magical items that require a spell with the Good descriptor as a prerequisite. Does not stack.
Tenure [PERM] - Take position with Academae's staff, +5 on all Kn. and Spellcraft checks when you have access to the Academae's resources.
Stavian's Secret [PERM] - +2 on Intimidate checks against Taldan citizens.
Lunar Libarator [ONCE] - Reduce the cost of a single purchase using PP by 8 PP.

Has played:

#3-01 The Frostfur Captives
#3-19 The Icebound Outpost
Master of the Fallen Fortress
The Cyphermage Dilemma
#4-07 Severing Ties
#04 The Frozen Fingers of Midnight
Race for the Runecarved Key
#03 Murder on the Silken Caravan
#14 The Many Fortunes of Grandmaster Torch
Day of the Demon
#3-08 Among the Gods
#4-19 The Night March of Kalkamedes
#4-14 My Enemy's Enemy
#33 Assault on the Kingdom of the Impossible
Rise of the Runelords Burnt Offerings
#4-13 Fortress of the Nail
#4-17 Tower of the Ironwood Watch
#4-22 Glories of the Past P1 Halls of Dwarven Lore
#4-25 Glories of the Past P3 The Secrets Stones Keep
#3-26 Portal of the Sacred Rune
#56 The Jester's Fraud
#5-07 Port Godless
Rise of the Runelords The Hook Mountain Massacre
#26 Lost at Bitter End
#38 No Plunder, No Pay
#3-20 Rats of Round Mountain P1 The Sundered Path
#4-04 King of the Storval Stairs
#3-22 Rats of Round Mountain P2 Pagoda of the Rat
#5-10 Where Mammoths Dare Not Tread
#46 Eyes of the Ten P1 Requiem for the Red Raven
#54 Eyes of the Ten P2 Maze of the Open Road
#2-05 Eyes of the Ten P3 Red Revolution
#2-22 Eyes of the Ten P4 Nothing Ventured, Nothing Gained
Siege of the Diamond City
Module: Academy of Secrets
Moldule: Tomb of the Iron Medusa
Module: The Moonscar