About NalsheneNalshene is a young gnome who was raised in a Shoanti tribe. She left her tribe to study "witchcraft" because she had exhibited arcane talents and her tribesmen were afraid of her. She went to Varisia to hone her magical ability, and became enamored with the Tattooed Mystic lifestyle. She hopes to learn to use magical tattoos to become incredibly powerful. Nalshene has since spent much time working for the Pathfinder Society, and has risen through the ranks to become a Venture Captain in her own right. She has not yet chosen the location in which she will found her own Lodge, but hopes to find the perfect place soon. Venture Captain Nalshene, Professor of the Acadamae and Trade Princess and Mistress of Trade of Osirion
Defense
Offense
Sorcerer spells known (Concentration +27)
Oracle spells known (Concentration +13)
Gnome spell-like abilities (Concentration +28)
Special spellcasting abilities:
Mnemonic vestment spell: darkvision <- 1/1 left Ring of Spell Knowledge (3rd level): disable construct Selective spell rod: 3/3 left Piercing spell rod: 3/3 left Quicken spell rod: 3/3 left Umbral spell rod: 3/3 left Versatile spontaneity spell: control construct <- 1/1 left Jade wayfinder (guidance 1/day) <- 1/1 left Fleeting glance (greater invis, 15 rounds/day) <- 15/15 left Fey wings (turn tiny, gain fly speed 60, 15 minutes/day) <- 15/15 left Guardian gorget (glyph of warding: Persistent color spray) <- 1/1 left Feather fall (automatic when falling more than 5 feet) Current active spells/effects:
True Magic of the Shadowcaster (2 more rounds, +2 caster level, 1d6 bleed damage) Umbral mage armor (16 hours, allows all spells to be cast Tenebrous) Greater False Life (16 hours) Hunter's blessing (underground and construct) Delay Poison Resist energy 30 fire, cold, electricity and acid Stats
Gear:
Headband Cha +6 Mask of the Tiger's Eye Guardian Gorget Cloak of Resistance +1 Mnemonic Vestment Spring-loaded wrist sheaths First-aid gloves (breath of life x2) Ring of Spell Knowledge, Type III Ring, feather falling Ring, protection +1 Meridian Belt (+2 ring slots, swift act.) Scarlet and blue sphere ioun stone (+2 Int) USED Tome of Leadership and Influence +2 Selective meta rod, lesser (3/3 used)
Handy haversack
2 Spring-loaded wrist sheaths
Menacing amulet of mighty fists
Cloak of resistance +1 (Narshala)
Jade, Diamond Wayfinder with:
5 scroll of malfunction
4 Scroll, mage armor
1 Scroll, major image
1 Origami swarm
1 Scroll, magic fang
1 charges 1 Wand, dispel (CL 14)
First aid gloves:
44 charges 1 Wand, endure elements 2 scroll, invigorating repose
Temp gear:
Want to buy:
portable hole (20K) rod of Ectoplasmic Spell (3K) Narshala, deinonychus animal companion:
Narshala N Medium animal Init +5; Senses low-light vision; Perception +6 DEFENSE
OFFENSE
STATISTICS
Breaking and Shattering weapon enchantment text:
Breaking Upon command, a breaking weapon deals an extra 2d6 points of damage against inanimate objects and crystalline creatures on a successful hit and ignores the hardness of objects with a hardness of 5 or lower. When used against a crystalline creature, the damage from this effect does not stack with bane or similar weapon special abilities. This effect remains until another command is given. Shattering A shattering weapon functions as a breaking weapon that also explodes with a resounding crash upon striking a successful critical hit. In addition to the extra damage from the breaking ability, a shattering weapon deals an extra 1d10 points of damage to objects and crystalline creatures on a successful critical hit. If the weapon's critical multiplier is ×3, it deals an extra 2d10 points of damage instead, and if the multiplier is ×4, it deals an extra 3d10 points instead. When used against a crystalline creature, this damage stacks with bane and similar weapon special abilities (though the damage from the breaking ability still doesn't). Even if the breaking ability is not active, the weapon still deals its extra damage on a successful critical hit. A shattering weapon ignores the hardness of objects with a hardness of 10 or lower. Chronicle boons:
Nidalese Apostate [ONCE] - When affected by effect with pain or shadow descriptor, +2 bonus on all saves against the effect. The Long Con [PERM] - +1 bonus on Bluff against demonic cultists in noncombat situations. Crystalhue Artisan [ONCE] - +4 to any one Craft or Perform check. Zonzon Doll [ONCE] - When you fail a Diplomacy check by 5 or more, give target the Zonzon doll, restoring the decreased attitude. Evoking Day 2 [ONCE] - Ignore material component cost to scribe a single spell into a spellbook. Debt of Cyphers [PERM] - +2 on Kn. arcana, gather information and Linguistics when in Riddleport. Riddleport Respect [PERM] - +2 on Intimidate checks in Riddleport Nemesis of the Aspis [ONCE] - Force an Aspis agent to reroll a single d20 roll and take worse result. Yagevna friend [PERM] - +2 on Diplomacy rolls in Irrisen Magnimarian Debt [ONCE] - Reduce the price of raise dead, resurrection or [i[true resurrection[/i] spell by half. Formidable Renoun [PERM] - +2 on Intimidate vs. worshippers of Lissala, and can use as a Move action instead of Standard once per encounter. Extra Trait [PERM] - Eyes and Ears of the City Scholar of the Gates Ajar [PERM] - +2 on Kn.planes or religion checks regarding daemons, demons, and devils. Harvestman's Bane [PERM] - +2 Intimidate vs. worshippers of Zyphus Zamir [PERM] - When in Absalom or any other major city, present the coin to a citizen of Jalmeray (takes 1d4 hours to locate one) and get a +4 on a single Appraise, Diplomacy, or Kn.any skill check. Goblin Scourge [PERM] - Once per scenario, +1 attack and damage and +2 on Will saves against goblinoid subtype. Prosperity [PERM] - +1 on all Day Job checks, and can get 200gp from a 45 and 300gp from a 50. Hero of the Hold [PERM] - +3 Knowledge checks pertaining to Sky Citadels, and +1 on saves, ability and skill checks while inside a dwarven Sky Citadel. Unexpected Discovery [PERM] - +4 on Diplomacy and Intimidate when dealing with Pathfinders of your level or lower. Shortcut to the Center of the World [PERM] - Anywhere in Varisia, take advantage of any boon that relies on being in Absalom. Extra Hours [PERM] - Roll Day Jobs when GMing Ascendance Day Cloak [ONCE] - Wear cloak for one scenario, +2 on all saves vs. compulsions, and acts as a phylactery of faithfulness in regards to Iomedae. Accumulating an Army [STORY] x2 Riftwarden Magic [PERM] - treat these spells as if they were on your spell list: anti-summoning shield, protection from outsiders, telepathic censure Fort Rannick Liberator [ONCE, USED] - Regain 4 used prestige points Scion of Geb [PERM] - +1 to all Charisma-based checks on native Gebbites Dogged Adventurer [ONCE] - May purchase one suit of armor and one shield made from dragonhide. Cornered Fury [PERM] - When at half or fewer HP and have no conscious ally within 30 feet, gain +2 morale bonus on melee attack rolls and AC. Venture-Captain [PERM] - Gain the venture-captain rank, and designate a protege. Siege-Hardened [PERM or ONCE] - +1 on weapon damage vs. demons, cross off to gain +3 on next roll. Defender of Nerosyan [PERM] - When in Mendev or the Worldwound, reduce costs of purchasing prestige awards by 4, and 10% discount on any magical items that require a spell with the Good descriptor as a prerequisite. Does not stack. Tenure [PERM] - Take position with Academae's staff, +5 on all Kn. and Spellcraft checks when you have access to the Academae's resources. Stavian's Secret [PERM] - +2 on Intimidate checks against Taldan citizens. Lunar Libarator [ONCE] - Reduce the cost of a single purchase using PP by 8 PP. Has played:
#3-01 The Frostfur Captives #3-19 The Icebound Outpost Master of the Fallen Fortress The Cyphermage Dilemma #4-07 Severing Ties #04 The Frozen Fingers of Midnight Race for the Runecarved Key #03 Murder on the Silken Caravan #14 The Many Fortunes of Grandmaster Torch Day of the Demon #3-08 Among the Gods #4-19 The Night March of Kalkamedes #4-14 My Enemy's Enemy #33 Assault on the Kingdom of the Impossible Rise of the Runelords Burnt Offerings #4-13 Fortress of the Nail #4-17 Tower of the Ironwood Watch #4-22 Glories of the Past P1 Halls of Dwarven Lore #4-25 Glories of the Past P3 The Secrets Stones Keep #3-26 Portal of the Sacred Rune #56 The Jester's Fraud #5-07 Port Godless Rise of the Runelords The Hook Mountain Massacre #26 Lost at Bitter End #38 No Plunder, No Pay #3-20 Rats of Round Mountain P1 The Sundered Path #4-04 King of the Storval Stairs #3-22 Rats of Round Mountain P2 Pagoda of the Rat #5-10 Where Mammoths Dare Not Tread #46 Eyes of the Ten P1 Requiem for the Red Raven #54 Eyes of the Ten P2 Maze of the Open Road #2-05 Eyes of the Ten P3 Red Revolution #2-22 Eyes of the Ten P4 Nothing Ventured, Nothing Gained Siege of the Diamond City Module: Academy of Secrets Moldule: Tomb of the Iron Medusa Module: The Moonscar |