[PFS] Iron Gods - The Divinity Drive - Sanctioned Content by GM Upaynao (Inactive)

Game Master Upaynao

Spell buffs listing
Dramatis Personae
Recreation Deck
Knowledge FAQ
Command Deck
Astrogation Deck
Computer Core
The Mind of an Iron God


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Sovereign Court

Human Champion of Taldor 15!! | HP 119/126 | AC 51/T32/FF34 | CMD 49 | F+18, R+25 (26 w haste), W+18 | Init +10, Per +22

Does the 'angel' resemble Unity?

Dark Archive

Female CG Elven Witch 17 | HP 120/136 | AC 17 T 13 FF 12 (DR 5/Bludgeoning) | CMB +8, CMD 20 (25 grapple) | F: +16, R: +17 (evasion, Duck & Cover), W: +23 | Init: +6 | Perc: +31, SM: +1 | Speed 30ft (Fly 40ft - Good) | Defending Bone (30/50) | Aura of Purity 17/17 | Lore Needles 3/3 | Inv. Mind 16/17 Active:Mind Blank, Heroism, See Invis, Hunter's Blessing, Mage Armor, -2 re Int/Wis/Cha | Constant: Automatically knows when a spell or SLA of any school of magic is cast within 60', Ameliorating (blindness & curse); ContinualFlame

The squares on the map are each 10' again?

Knowledge Religion re the tapestries if it's allowed?: 1d20 + 21 ⇒ (5) + 21 = 26

The Exchange

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The statue does look a lot like that image you saw in the small room back on the recreation deck.

Sorry Agata but those would come under Knowledge:Geography but only if you have the technologist feat. Although that should give you a "meta" clue as to what they are depictions of.

And yes the squares are 10 by 10 feet.

Grand Lodge

Male Half Elf Cleric-16/ Ranger-1 (HP 157/157; AC:25, T:14, FF:22; Fort:+18(+20) Ref:+14 Will:+22; Init+5; Perception+28) {i} {0/11 channels used, 2/3 rod-q, 0/3 rod-x, 0/32 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } {fly, death ward, prot evil circle, resist fire 30/50min }

Well, they definitely are not short on grandeur. Now, what exactly are we expecting to find here? Or do we even know? This dark technology means nothing to me. Abadar does not condone such nonsense.

Hugo will fly northeast, gaining altitude (up to 30' or to the ceiling as possible) as he peruses the surroundings

perception: 1d20 + 32 ⇒ (19) + 32 = 51 on statue

The Exchange

My Game Tracker If using PFS Tracker, search Upaynao 43451 // My signup sheet

The statue is just a regular statue. No frills. No hidden golems. It's very unlikely to harbor any nasty surprises.

The Exchange

LG Male Half Orc Oracle (Lunar) 16 Init +22 | HP 160|163 11 TempHP, FH3| AC 38, T25, FF28, +7 vs Unity, resist fire, cold, elec, acid 30 | Fort +20, Ref +28, Will +19, Evasion, +2 v fear, +5 vs disease | CMD 29 | Perception +27, Sense Motive +21, deathwatch
Resources:
Clero +4, 2/4, 16rnds, Stardust 14/14, Extend rods: 5/9
Spells:
6|8|5|6|4|5|4|1
AMF:
AC20, T18, FF12, CMD 22 Fort +9, Reflex +17, Will +10
Conditions: FoM, Delay Poison

Urko and Artemis fly into the room, about 5' in the air. Maybe we should look for the source of the voice that spoke to us, maybe they can be reasoned with?

They head towards the double doors. These look like the best option for finding someone although we may need to knock, loudly

Dark Archive

Female CG Elven Witch 17 | HP 120/136 | AC 17 T 13 FF 12 (DR 5/Bludgeoning) | CMB +8, CMD 20 (25 grapple) | F: +16, R: +17 (evasion, Duck & Cover), W: +23 | Init: +6 | Perc: +31, SM: +1 | Speed 30ft (Fly 40ft - Good) | Defending Bone (30/50) | Aura of Purity 17/17 | Lore Needles 3/3 | Inv. Mind 16/17 Active:Mind Blank, Heroism, See Invis, Hunter's Blessing, Mage Armor, -2 re Int/Wis/Cha | Constant: Automatically knows when a spell or SLA of any school of magic is cast within 60', Ameliorating (blindness & curse); ContinualFlame

Agata also does not know Message.

Sovereign Court

Human Champion of Taldor 15!! | HP 119/126 | AC 51/T32/FF34 | CMD 49 | F+18, R+25 (26 w haste), W+18 | Init +10, Per +22

Miranda yanks a few of the gear-with-eye tapestries down, in hopes something interesting might be hiding behind them. She's partially right, as the various decorations of the chamber are indeed interesting-- if many well beyond her capacity to comprehend...

Assuming nothing is actually lurking behind the tapestries:

"Right, 'orange' wasn't on the list of those colors the red keys will get us through," Miranda muses in response to Urko's words. "We can try to knock. That stone lady, well, if we want to try to talk to her I suppose we can, I wouldn't know where to start."

Miranda thinks for a moment. "I could disguise myself as one of the 'anndroyds' and move among them to hear if there's anything they're saying amongst themselves about all this! --but I'd have to go back downstairs. We'd better make sure we're at a dead end here first."

Miranda approaches the nearest-orange-lit door with a frown. "My blade's adamantine but it's for stabbing, not hacking. I wonder what metal these doors are made of.... maybe I could make a peephole if nothing else."

The Exchange

LG Male Half Orc Oracle (Lunar) 16 Init +22 | HP 160|163 11 TempHP, FH3| AC 38, T25, FF28, +7 vs Unity, resist fire, cold, elec, acid 30 | Fort +20, Ref +28, Will +19, Evasion, +2 v fear, +5 vs disease | CMD 29 | Perception +27, Sense Motive +21, deathwatch
Resources:
Clero +4, 2/4, 16rnds, Stardust 14/14, Extend rods: 5/9
Spells:
6|8|5|6|4|5|4|1
AMF:
AC20, T18, FF12, CMD 22 Fort +9, Reflex +17, Will +10
Conditions: FoM, Delay Poison

Urko hefts his adamantine morning star. This tends to work reasonably well for making holes in things he says eyeing the door.

The Exchange

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There is nothing lurking behind the tapestries. Let me know if you are knocking doors down the hard way.

The Exchange

LG Male Half Orc Oracle (Lunar) 16 Init +22 | HP 160|163 11 TempHP, FH3| AC 38, T25, FF28, +7 vs Unity, resist fire, cold, elec, acid 30 | Fort +20, Ref +28, Will +19, Evasion, +2 v fear, +5 vs disease | CMD 29 | Perception +27, Sense Motive +21, deathwatch
Resources:
Clero +4, 2/4, 16rnds, Stardust 14/14, Extend rods: 5/9
Spells:
6|8|5|6|4|5|4|1
AMF:
AC20, T18, FF12, CMD 22 Fort +9, Reflex +17, Will +10
Conditions: FoM, Delay Poison

Urko will head towards the door at the end of the hallway and knock loudly on it. He isn't trying to smash his way in, simply trying to attract attention and hopefully someone will open the door from the other side. He also shouts out...

Hello, is there anyone there? We are here as representatives of the Technic League and wish to renegotiate the terms of your arrangement with them...

Technically not a lie! :)

Diplomacy, Heroism: 1d20 + 35 + 2 ⇒ (10) + 35 + 2 = 47
Bluff, Heroism: 1d20 + 14 + 2 ⇒ (12) + 14 + 2 = 28

The Exchange

My Game Tracker If using PFS Tracker, search Upaynao 43451 // My signup sheet

The doors remain closed, silent as a grave.

The Exchange

LG Male Half Orc Oracle (Lunar) 16 Init +22 | HP 160|163 11 TempHP, FH3| AC 38, T25, FF28, +7 vs Unity, resist fire, cold, elec, acid 30 | Fort +20, Ref +28, Will +19, Evasion, +2 v fear, +5 vs disease | CMD 29 | Perception +27, Sense Motive +21, deathwatch
Resources:
Clero +4, 2/4, 16rnds, Stardust 14/14, Extend rods: 5/9
Spells:
6|8|5|6|4|5|4|1
AMF:
AC20, T18, FF12, CMD 22 Fort +9, Reflex +17, Will +10
Conditions: FoM, Delay Poison

After a minute or two of yelling Urko turns back to the group. Well, want me to open it up the hard way?

Grand Lodge

Male Half Elf Cleric-16/ Ranger-1 (HP 157/157; AC:25, T:14, FF:22; Fort:+18(+20) Ref:+14 Will:+22; Init+5; Perception+28) {i} {0/11 channels used, 2/3 rod-q, 0/3 rod-x, 0/32 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } {fly, death ward, prot evil circle, resist fire 30/50min }

Have we determined that knock and/or disabled device won't work on tech? If neither does then that defeats Hugo s usual methods to bypass obstacles since teleport and dimdoor seem blocked as well.

"Aye, we may have to use such means if no civilized means will suffice."

if disable has any chance, he will try +18. Otherwise shrugs

The Exchange

My Game Tracker If using PFS Tracker, search Upaynao 43451 // My signup sheet

I do not recall knock having been tried yet. You can give it a shot if you want.

The Exchange

LG Male Half Orc Oracle (Lunar) 16 Init +22 | HP 160|163 11 TempHP, FH3| AC 38, T25, FF28, +7 vs Unity, resist fire, cold, elec, acid 30 | Fort +20, Ref +28, Will +19, Evasion, +2 v fear, +5 vs disease | CMD 29 | Perception +27, Sense Motive +21, deathwatch
Resources:
Clero +4, 2/4, 16rnds, Stardust 14/14, Extend rods: 5/9
Spells:
6|8|5|6|4|5|4|1
AMF:
AC20, T18, FF12, CMD 22 Fort +9, Reflex +17, Will +10
Conditions: FoM, Delay Poison

I don't think Nalshene has knock

OK, in the absence of any objections lets do this... says Urko as he draws back his morning star and begins to slam it against the door.

Do you want me to roll? Its an adamantine weapon. I don't know what view you take of the ineffective weapons rules but I would hope a bludgeoning weapon would be suitable for breaking down a door, even if it might take a while. Wielding it two handed he will be dealing a mighty 1d8+7 damage per hit, ignoring hardness less than 20.

The Exchange

My Game Tracker If using PFS Tracker, search Upaynao 43451 // My signup sheet

It would take you about one to two rounds to break the door, two to four rounds to actually "destroy" it, i.e. break it enough to pass though without having to squeeze along. Is everyone satisfied with where they believe they would be?

The Exchange

Female gnome Sorcerer 16/Oracle 1 | hp 88/89 (1 TEMP) | AC 15, T 13, FF 14 | Fort +6, Ref +6, Will +11 | Perception +25

Nalshene does not have access to knock, no.
I've moved her and Narshala up to a little ways behind Urko.

Dark Archive

Female CG Elven Witch 17 | HP 120/136 | AC 17 T 13 FF 12 (DR 5/Bludgeoning) | CMB +8, CMD 20 (25 grapple) | F: +16, R: +17 (evasion, Duck & Cover), W: +23 | Init: +6 | Perc: +31, SM: +1 | Speed 30ft (Fly 40ft - Good) | Defending Bone (30/50) | Aura of Purity 17/17 | Lore Needles 3/3 | Inv. Mind 16/17 Active:Mind Blank, Heroism, See Invis, Hunter's Blessing, Mage Armor, -2 re Int/Wis/Cha | Constant: Automatically knows when a spell or SLA of any school of magic is cast within 60', Ameliorating (blindness & curse); ContinualFlame

I have moved Agata and Sweet Mawd up a bit as well. I will also use two charges of a wand of Heightened Awareness for each of them before Urko busts open the door.

Sovereign Court

Human Champion of Taldor 15!! | HP 119/126 | AC 51/T32/FF34 | CMD 49 | F+18, R+25 (26 w haste), W+18 | Init +10, Per +22

Moved up next to door. Will use a charge of shield off my wand as Urko SMASH DOOR

The Exchange

LG Male Half Orc Oracle (Lunar) 16 Init +22 | HP 160|163 11 TempHP, FH3| AC 38, T25, FF28, +7 vs Unity, resist fire, cold, elec, acid 30 | Fort +20, Ref +28, Will +19, Evasion, +2 v fear, +5 vs disease | CMD 29 | Perception +27, Sense Motive +21, deathwatch
Resources:
Clero +4, 2/4, 16rnds, Stardust 14/14, Extend rods: 5/9
Spells:
6|8|5|6|4|5|4|1
AMF:
AC20, T18, FF12, CMD 22 Fort +9, Reflex +17, Will +10
Conditions: FoM, Delay Poison

Urko also reactivates his heightened awareness wand, just in case.

Can we get a time check on how long has passed since the end of the big battle downstairs as I may refresh some shorter duration buffs

Grand Lodge

Male Half Elf Cleric-16/ Ranger-1 (HP 157/157; AC:25, T:14, FF:22; Fort:+18(+20) Ref:+14 Will:+22; Init+5; Perception+28) {i} {0/11 channels used, 2/3 rod-q, 0/3 rod-x, 0/32 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } {fly, death ward, prot evil circle, resist fire 30/50min }

Hugo can summon a Lilend with knock but the CL would be low relative to our level. Probably a waste but could try. Probably breaking is likely needed anyway.

Hugo stays at altitude and moves 10' north.

"Abadar guide us ." inspired word. .

Dark Archive

Female CG Elven Witch 17 | HP 120/136 | AC 17 T 13 FF 12 (DR 5/Bludgeoning) | CMB +8, CMD 20 (25 grapple) | F: +16, R: +17 (evasion, Duck & Cover), W: +23 | Init: +6 | Perc: +31, SM: +1 | Speed 30ft (Fly 40ft - Good) | Defending Bone (30/50) | Aura of Purity 17/17 | Lore Needles 3/3 | Inv. Mind 16/17 Active:Mind Blank, Heroism, See Invis, Hunter's Blessing, Mage Armor, -2 re Int/Wis/Cha | Constant: Automatically knows when a spell or SLA of any school of magic is cast within 60', Ameliorating (blindness & curse); ContinualFlame

Forgot to mention that both Agata and Sweet Mawd also remain up in the air (30 feet if the ceilings allow it).

Dark Archive

Male Half-Orc Sorcerer/Barbarian 17 | HP 134/184 (150 stoneskin, 0 temps) | AC 17 (22) T 11 FF 16 (21) | CMB +20, CMD 39 | F: +20 (22), R: +13 (15), W: +15 (17) | Init: +1 | Perc: +19 (21), SM: +0 (2) | Speed 40ft (50ft) | Active conditions: A bunch.
Spell Slots:
1st 7/8 | 2nd 7/8 | 3rd 1/7 | 4th 4/7 | 5th 7/7 | 6th 7/7 | 7th 2/4

Marduk is happy to help with smashing as well. He’s got an adamantine weapon.

The Exchange

LG Male Half Orc Oracle (Lunar) 16 Init +22 | HP 160|163 11 TempHP, FH3| AC 38, T25, FF28, +7 vs Unity, resist fire, cold, elec, acid 30 | Fort +20, Ref +28, Will +19, Evasion, +2 v fear, +5 vs disease | CMD 29 | Perception +27, Sense Motive +21, deathwatch
Resources:
Clero +4, 2/4, 16rnds, Stardust 14/14, Extend rods: 5/9
Spells:
6|8|5|6|4|5|4|1
AMF:
AC20, T18, FF12, CMD 22 Fort +9, Reflex +17, Will +10
Conditions: FoM, Delay Poison

Marduk, you might want to move yourself on the map as I suspect we are about to get lamped when we open this doo.

The Exchange

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You would be breaking down the door about 6 and a half hours after your departure from Starfall earlier this morning. Go ahead and rebuff as you see fit!

The Exchange

LG Male Half Orc Oracle (Lunar) 16 Init +22 | HP 160|163 11 TempHP, FH3| AC 38, T25, FF28, +7 vs Unity, resist fire, cold, elec, acid 30 | Fort +20, Ref +28, Will +19, Evasion, +2 v fear, +5 vs disease | CMD 29 | Perception +27, Sense Motive +21, deathwatch
Resources:
Clero +4, 2/4, 16rnds, Stardust 14/14, Extend rods: 5/9
Spells:
6|8|5|6|4|5|4|1
AMF:
AC20, T18, FF12, CMD 22 Fort +9, Reflex +17, Will +10
Conditions: FoM, Delay Poison

I think I am good then. That looks like we have been inside for 2.5 hours so all of my 10min/level spells are still active. Also, my, that's a lot of tokens behind the door!

Grand Lodge

Male Half Elf Cleric-16/ Ranger-1 (HP 157/157; AC:25, T:14, FF:22; Fort:+18(+20) Ref:+14 Will:+22; Init+5; Perception+28) {i} {0/11 channels used, 2/3 rod-q, 0/3 rod-x, 0/32 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } {fly, death ward, prot evil circle, resist fire 30/50min }

Hugo, while waiting for the pounding of the adamantine to destroy the door, will apply a greater stunning barrier to himself.

If only we could have done this more quietly. Alas, I did not have my silence spell!

(buff sheet updated. How long since we came up the tubes to this level?

The Exchange

LG Male Half Orc Oracle (Lunar) 16 Init +22 | HP 160|163 11 TempHP, FH3| AC 38, T25, FF28, +7 vs Unity, resist fire, cold, elec, acid 30 | Fort +20, Ref +28, Will +19, Evasion, +2 v fear, +5 vs disease | CMD 29 | Perception +27, Sense Motive +21, deathwatch
Resources:
Clero +4, 2/4, 16rnds, Stardust 14/14, Extend rods: 5/9
Spells:
6|8|5|6|4|5|4|1
AMF:
AC20, T18, FF12, CMD 22 Fort +9, Reflex +17, Will +10
Conditions: FoM, Delay Poison
Hugo Victor wrote:
If only we could have done this more quietly. Alas, I did not have my silence spell!

I think I have spotted my next page of spell knowledge purchase!

Sovereign Court

Human Champion of Taldor 15!! | HP 119/126 | AC 51/T32/FF34 | CMD 49 | F+18, R+25 (26 w haste), W+18 | Init +10, Per +22

Looks like my Heroism and Barkskin will be gone, then. Does anyone have more spare castings of either of those? --that sounds greedy, haha. I've been very generously buffed already, but I still have one use worth of my Rod of Extend for the day in terms of getting a lot of bang for the buck on either of those two spells before we open the door. Just if someone has the casting to spare, don't do it if you're at the point of wanting to conserve slots/etc. I'll update my stat line in a bit to reflect the absence of those spells

Dark Archive

Male Half-Orc Sorcerer/Barbarian 17 | HP 134/184 (150 stoneskin, 0 temps) | AC 17 (22) T 11 FF 16 (21) | CMB +20, CMD 39 | F: +20 (22), R: +13 (15), W: +15 (17) | Init: +1 | Perc: +19 (21), SM: +0 (2) | Speed 40ft (50ft) | Active conditions: A bunch.
Spell Slots:
1st 7/8 | 2nd 7/8 | 3rd 1/7 | 4th 4/7 | 5th 7/7 | 6th 7/7 | 7th 2/4

Marduk can reapply barkskin for folks that really need it.

Sovereign Court

Human Champion of Taldor 15!! | HP 119/126 | AC 51/T32/FF34 | CMD 49 | F+18, R+25 (26 w haste), W+18 | Init +10, Per +22

I'll still be in the mid-to-high 40s without it, if you want to hang onto the slot that's more than fine

Dark Archive

Male Half-Orc Sorcerer/Barbarian 17 | HP 134/184 (150 stoneskin, 0 temps) | AC 17 (22) T 11 FF 16 (21) | CMB +20, CMD 39 | F: +20 (22), R: +13 (15), W: +15 (17) | Init: +1 | Perc: +19 (21), SM: +0 (2) | Speed 40ft (50ft) | Active conditions: A bunch.
Spell Slots:
1st 7/8 | 2nd 7/8 | 3rd 1/7 | 4th 4/7 | 5th 7/7 | 6th 7/7 | 7th 2/4

At this level sorcerers are swimming in spell slots. I can spare one for one of our frontliners if you want it.

Sovereign Court

Human Champion of Taldor 15!! | HP 119/126 | AC 51/T32/FF34 | CMD 49 | F+18, R+25 (26 w haste), W+18 | Init +10, Per +22

Such a gentleman. I'll take it, thanks, since most of what I'm contributing is tanking anyway. :P

The Exchange

LG Male Half Orc Oracle (Lunar) 16 Init +22 | HP 160|163 11 TempHP, FH3| AC 38, T25, FF28, +7 vs Unity, resist fire, cold, elec, acid 30 | Fort +20, Ref +28, Will +19, Evasion, +2 v fear, +5 vs disease | CMD 29 | Perception +27, Sense Motive +21, deathwatch
Resources:
Clero +4, 2/4, 16rnds, Stardust 14/14, Extend rods: 5/9
Spells:
6|8|5|6|4|5|4|1
AMF:
AC20, T18, FF12, CMD 22 Fort +9, Reflex +17, Will +10
Conditions: FoM, Delay Poison

I believe all of the barkskins were extended and so last 5 hours. They were cast just before we entered the Mount and so should still have 2.5 hours on them. Same thing with the heroism. Stoneskin looks like it has expired.

Dark Archive

Female CG Elven Witch 17 | HP 120/136 | AC 17 T 13 FF 12 (DR 5/Bludgeoning) | CMB +8, CMD 20 (25 grapple) | F: +16, R: +17 (evasion, Duck & Cover), W: +23 | Init: +6 | Perc: +31, SM: +1 | Speed 30ft (Fly 40ft - Good) | Defending Bone (30/50) | Aura of Purity 17/17 | Lore Needles 3/3 | Inv. Mind 16/17 Active:Mind Blank, Heroism, See Invis, Hunter's Blessing, Mage Armor, -2 re Int/Wis/Cha | Constant: Automatically knows when a spell or SLA of any school of magic is cast within 60', Ameliorating (blindness & curse); ContinualFlame

Stoneskin has expired on Agata and Barkskin has expired on Sweet Mawd.

The Exchange

My Game Tracker If using PFS Tracker, search Upaynao 43451 // My signup sheet

Well, between Urko and Marduk it looks like my initial estimate on the door's solidity was overstated. Those spells I doubt are still active but need confirmation on are highlighted in red. Can I get someone to explain in the discussion thread what is meant by Area 1?
If you are applying new spells, you can write that they were cast upon entering the Command Deck.

Once we got that clarified, and everyone has written in those spells they cast + the target + the rest, we can move on. If you do not write down those spells you cast in that sheet things are going to get frustrating very quick. Write something in the discussion thread to the effect of "I cast all the buff spells I wanted to" or "I don't have any spells to cast at this time", or even "I find you repulsive as a human being GM". But seriously, write it down asap so we can get this fight going. On the plus side, you won't have any more problems with opening doors after this.

The Exchange

LG Male Half Orc Oracle (Lunar) 16 Init +22 | HP 160|163 11 TempHP, FH3| AC 38, T25, FF28, +7 vs Unity, resist fire, cold, elec, acid 30 | Fort +20, Ref +28, Will +19, Evasion, +2 v fear, +5 vs disease | CMD 29 | Perception +27, Sense Motive +21, deathwatch
Resources:
Clero +4, 2/4, 16rnds, Stardust 14/14, Extend rods: 5/9
Spells:
6|8|5|6|4|5|4|1
AMF:
AC20, T18, FF12, CMD 22 Fort +9, Reflex +17, Will +10
Conditions: FoM, Delay Poison

By leaving area 1 I meant post the fight with the Deacon as we head to the command deck. This impacts heroism, freedom of movement and shield of faith for me. I will redo all of them just before we open the door if required but I didn't think it took that long to reach the command deck? Let me know so I can track my spell slots. My heightened awareness wand if just before we start breaking the door down. It lasts 10 minutes. I think all of the stoneskins are gone as is Narshala's and Sweet Mauds barkskin.

The Exchange

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Oh OK, so those spells would have been cast on the recreation deck. OK, it took you about thirty minutes to get here, give or take an extra ten (not going to worry about that). So you should be fine overall.

Breaking the door down will take about 6 seconds with Marduk helping out Would you expand your Heighten Awareness on an initiative check, regardless of what your die roll is?.

The Exchange

LG Male Half Orc Oracle (Lunar) 16 Init +22 | HP 160|163 11 TempHP, FH3| AC 38, T25, FF28, +7 vs Unity, resist fire, cold, elec, acid 30 | Fort +20, Ref +28, Will +19, Evasion, +2 v fear, +5 vs disease | CMD 29 | Perception +27, Sense Motive +21, deathwatch
Resources:
Clero +4, 2/4, 16rnds, Stardust 14/14, Extend rods: 5/9
Spells:
6|8|5|6|4|5|4|1
AMF:
AC20, T18, FF12, CMD 22 Fort +9, Reflex +17, Will +10
Conditions: FoM, Delay Poison

I always expend heightened awareness on initiative, I think you have to decide before you roll anyway.

Dark Archive

Female CG Elven Witch 17 | HP 120/136 | AC 17 T 13 FF 12 (DR 5/Bludgeoning) | CMB +8, CMD 20 (25 grapple) | F: +16, R: +17 (evasion, Duck & Cover), W: +23 | Init: +6 | Perc: +31, SM: +1 | Speed 30ft (Fly 40ft - Good) | Defending Bone (30/50) | Aura of Purity 17/17 | Lore Needles 3/3 | Inv. Mind 16/17 Active:Mind Blank, Heroism, See Invis, Hunter's Blessing, Mage Armor, -2 re Int/Wis/Cha | Constant: Automatically knows when a spell or SLA of any school of magic is cast within 60', Ameliorating (blindness & curse); ContinualFlame

Agata and Sweet Mawd both always discharge Heightened Awareness when rolling initiative. To avoid metagaming, I only cast it (from a wand) when there’s some reason to think that something might happen in the next 10 minutes. As far as I can make out, all the 150 minutes duration spells that were cast when we entered the Mount have now expired. For us that’s stoneskin and barkskin. I’ve updated their profiles but not yet the buff list (can’t from my phone). And no new buffs other than HA before opening the door except Agata will activate her Aura of Purity hex (1 minutes) before the door opens. So we’re ready to rumble!

Grand Lodge

Male Half Elf Cleric-16/ Ranger-1 (HP 157/157; AC:25, T:14, FF:22; Fort:+18(+20) Ref:+14 Will:+22; Init+5; Perception+28) {i} {0/11 channels used, 2/3 rod-q, 0/3 rod-x, 0/32 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } {fly, death ward, prot evil circle, resist fire 30/50min }

Hugo's new short-term buffs included. Fly and G.Stun.Barrier along with his long-term existing ones from earlier in the day.

Egads! The noise.

Sovereign Court

Human Champion of Taldor 15!! | HP 119/126 | AC 51/T32/FF34 | CMD 49 | F+18, R+25 (26 w haste), W+18 | Init +10, Per +22

Ah, okay, for some reason I was confusing the 6-something hours since start of day with 'when we entered the mount'. In that case my original barkskin and heroism are still active, yes, so you didn't cast that second barkskin on me, Marduk. Ready to go here, stat line accurate.

The Exchange

My Game Tracker If using PFS Tracker, search Upaynao 43451 // My signup sheet

Alright! I ran the numbers, and while this could be tough, you should be fine. I'd put money on you. For the record, the ceiling here is 20 feet up. So those of you flying up, you are 15 feet from the ground. Also, please clarify if both the spells I have in red were extended, and if they were and you've been adjusting the remaining duration, please don't! Love, your GM.

Damage to the door:

Urko's mace: 1d8 + 7 ⇒ (2) + 7 = 9
Marduk's sword: 2d4 + 22 ⇒ (1, 4) + 22 = 27

Urko hits the door with his mace, denting it. Marduk grips his falchion and cuts the door in half, leaving both dented pieces to fall and clatter to the ground. Leaving bare the small contingent of snarling gargoyles.

Initiative!:

Nalshene: 1d20 + 7 ⇒ (7) + 7 = 14
Narshala: 1d20 + 7 ⇒ (20) + 7 = 27
Urko + Artemis: 1d20 + 18 + 4 ⇒ (18) + 18 + 4 = 40
Marduk: 1d20 + 1 ⇒ (7) + 1 = 8
Hugo: 1d20 + 7 ⇒ (1) + 7 = 8
Agata: 1d20 + 8 + 4 ⇒ (4) + 8 + 4 = 16
Sweet Maud: 1d20 + 6 + 4 ⇒ (6) + 6 + 4 = 16
Miranda: 1d20 + 10 ⇒ (3) + 10 = 13
Gargoyle A Red: 1d20 + 8 ⇒ (1) + 8 = 9
Gargoyle A Orange: 1d20 + 8 ⇒ (6) + 8 = 14
Gargoyle A Purple: 1d20 + 8 ⇒ (16) + 8 = 24
Gargoyle A Green: 1d20 + 8 ⇒ (10) + 8 = 18
Gargoyle A Yellow: 1d20 + 8 ⇒ (8) + 8 = 16
Gargoyle A Blue: 1d20 + 8 ⇒ (8) + 8 = 16
Gargoyle B Red: 1d20 + 8 ⇒ (13) + 8 = 21
Gargoyle B Orange: 1d20 + 8 ⇒ (4) + 8 = 12
Gargoyle B Purple: 1d20 + 8 ⇒ (14) + 8 = 22
Gargoyle B Green: 1d20 + 8 ⇒ (15) + 8 = 23
Gargoyle B Yellow: 1d20 + 8 ⇒ (19) + 8 = 27
Gargoyle B Blue: 1d20 + 8 ⇒ (17) + 8 = 25
Rayaldach: 1d20 + 11 ⇒ (8) + 11 = 19

Current Initiative wrote:

Round 1

Turrets
Urko + Artemis 35 Dmg (Urko)- Will pending (Artemis)
Gargoyle B Yellow
Narshala Dmg - Reflex pending
Gargoyle B Blue
Gargoyle A Purple
Gargoyle B Green
Gargoyle B Purple
Gargoyle B Red
Rayaldach
Gargoyle A Green
Agata Dmg - Reflex pending
Sweet Maud Dmg - Reflex pending
Gargoyle A Blue
Gargoyle A Yellow
Gargoyle A Orange
Gargoyle B Orange
Nalshene 55 Dmg - Reflex @ -4 pending
Miranda Dmg - Will pending
Gargoyle A Red
Hugo Dmg - Reflex pending
Marduk Dmg - Will pending

Battle Map

As the doors fall apart, strange contraptions of metal and light turn to target those in the doorway and fire!

A lot of die rolling:

Yellow Turret vs Urko Touch: 1d20 + 20 ⇒ (9) + 20 = 29
Fire Damage: 4d6 ⇒ (5, 3, 1, 6) = 15
Red Turret vs Urko Touch: 1d20 + 20 - 4 ⇒ (15) + 20 - 4 = 31
Fire Damage: 4d6 ⇒ (1, 1, 4, 4) = 10
Green Turret vs Nalshene Touch: 1d20 + 20 ⇒ (6) + 20 = 26
Fire Damage: 4d6 ⇒ (6, 1, 5, 3) = 15
Green Turret vs Nalshene Touch, Ball #1: 1d20 + 20 ⇒ (13) + 20 = 33
Bludgeoning: 2d6 ⇒ (3, 3) = 6
Green Turret vs Nalshene Touch, Ball #2: 1d20 + 20 ⇒ (14) + 20 = 34
Bludgeoning: 2d6 ⇒ (4, 6) = 10
Green Turret vs Nalshene Touch, Ball #3: 1d20 + 20 ⇒ (4) + 20 = 24
Bludgeoning: 2d6 ⇒ (5, 1) = 6
Green Turret vs Nalshene Touch, Ball #4: 1d20 + 20 ⇒ (8) + 20 = 28
Bludgeoning: 2d6 ⇒ (2, 2) = 4
Ball #1 Damage: 6d6 ⇒ (6, 1, 2, 2, 1, 5) = 17
Ball #2 Damage: 6d6 ⇒ (3, 2, 2, 5, 5, 5) = 22
Ball #3 Damage: 6d6 ⇒ (4, 2, 2, 5, 4, 6) = 23
Ball #4 Damage: 6d6 ⇒ (1, 6, 3, 1, 1, 3) = 15
Blue Turret vs Nalshene Touch: 1d20 + 20 ⇒ (10) + 20 = 30
Fire Damage: 4d6 ⇒ (1, 6, 3, 4) = 14
Purple Turret vs Urko Touch: 1d20 + 20 - 4 ⇒ (15) + 20 - 4 = 31
Fire Damage: 4d6 ⇒ (2, 3, 1, 4) = 10
Orange Turret vs Urko Touch: 1d20 + 20 ⇒ (6) + 20 = 26
Fire Damage: 4d6 ⇒ (5, 3, 3, 5) = 16
Order's Wrath Dmg: 5d8 ⇒ (7, 7, 6, 8, 5) = 33
Order's Wrath Sick: 1d4 ⇒ 1

Four fire at Urko, and the area's natural entropy seems to dissolve into nothingness as dust begins to arrange itself into highly ordered shapes. Two fire at Nalshene, one spouting not just rays of light but also balls of fire roughly two feet wide.

Miranda, Marduk and Artemis give me a DC 22 Will Save. Hugo, Sweet Maud, Agata, Nalshene and Narshala, I need you to make four DC 27 Reflex Saves; Nalshene, you are at a -4 on those saves. Apply Fire resistance only once.

Spellcraft DC 19:
Looks like the turret to the immediate left has not just shot Urko, but also cast Order's Wrath!

Spellcraft DC 24:
Looks like the turret to the middle right just cast Meteor Swarm on Nalshene!

Urko, your turn.

Dark Archive

Male Half-Orc Sorcerer/Barbarian 17 | HP 134/184 (150 stoneskin, 0 temps) | AC 17 (22) T 11 FF 16 (21) | CMB +20, CMD 39 | F: +20 (22), R: +13 (15), W: +15 (17) | Init: +1 | Perc: +19 (21), SM: +0 (2) | Speed 40ft (50ft) | Active conditions: A bunch.
Spell Slots:
1st 7/8 | 2nd 7/8 | 3rd 1/7 | 4th 4/7 | 5th 7/7 | 6th 7/7 | 7th 2/4

Will: 1d20 + 15 + 2 ⇒ (8) + 15 + 2 = 25

Grand Lodge

Male Half Elf Cleric-16/ Ranger-1 (HP 157/157; AC:25, T:14, FF:22; Fort:+18(+20) Ref:+14 Will:+22; Init+5; Perception+28) {i} {0/11 channels used, 2/3 rod-q, 0/3 rod-x, 0/32 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } {fly, death ward, prot evil circle, resist fire 30/50min }

Hugo, wishing he could be flying higher, tries to dodge most of firey blasts....

reflex, hero, word: 1d20 + 16 + 2 + 2 ⇒ (14) + 16 + 2 + 2 = 34 vs DC27
reflex, hero, word: 1d20 + 16 + 2 + 2 ⇒ (4) + 16 + 2 + 2 = 24 vs DC27
reflex, hero, word: 1d20 + 16 + 2 + 2 ⇒ (8) + 16 + 2 + 2 = 28 vs DC27
reflex, hero, word: 1d20 + 16 + 2 + 2 ⇒ (15) + 16 + 2 + 2 = 35 vs DC27

Almost makes them, but one.

Ouch!

The Exchange

LG Male Half Orc Oracle (Lunar) 16 Init +22 | HP 160|163 11 TempHP, FH3| AC 38, T25, FF28, +7 vs Unity, resist fire, cold, elec, acid 30 | Fort +20, Ref +28, Will +19, Evasion, +2 v fear, +5 vs disease | CMD 29 | Perception +27, Sense Motive +21, deathwatch
Resources:
Clero +4, 2/4, 16rnds, Stardust 14/14, Extend rods: 5/9
Spells:
6|8|5|6|4|5|4|1
AMF:
AC20, T18, FF12, CMD 22 Fort +9, Reflex +17, Will +10
Conditions: FoM, Delay Poison

Apologies but it will be late tomorrow my time before I can post my saves and action. Are the turrets creatures which can be attacked?

The Exchange

My Game Tracker If using PFS Tracker, search Upaynao 43451 // My signup sheet

They are traps that can be disabled with DD or smashed into pieces.
JJ has provided hardness and hp for these bad boys.

Dark Archive

Female CG Elven Witch 17 | HP 120/136 | AC 17 T 13 FF 12 (DR 5/Bludgeoning) | CMB +8, CMD 20 (25 grapple) | F: +16, R: +17 (evasion, Duck & Cover), W: +23 | Init: +6 | Perc: +31, SM: +1 | Speed 30ft (Fly 40ft - Good) | Defending Bone (30/50) | Aura of Purity 17/17 | Lore Needles 3/3 | Inv. Mind 16/17 Active:Mind Blank, Heroism, See Invis, Hunter's Blessing, Mage Armor, -2 re Int/Wis/Cha | Constant: Automatically knows when a spell or SLA of any school of magic is cast within 60', Ameliorating (blindness & curse); ContinualFlame

A bunch of questions or notes:

Re the gargoyles, Agata earlier had a 32 on Knowledge (nature) to identify the modified gargoyle who addressed us. Should I just use that for her Knowledge check or should I roll again on her turn?

Agata cannot fail the Spellcraft check but I think cannot speak until it's her turn? If that's incorrect, she'll alert the others regarding the two Spellcraft spoilers - otherwise she'll do so on her turn.

Both Agata and Sweet Mawd discharge Heightened Awareness.

Sweet Mawd has SR 20, which may apply here.

Just to clarify, when you say apply Fire Resistance only once (i.e. total all the fire damage before applying), are you including the fire damage from the turrets, or only from the spell?

Agata and Sweet Mawd have the possibility of using Duck and Cover so I'll roll their saves together. Also, Agata should receive a +1 bonus on each save due to her runeward tattoo (evocation) - I've gone ahead and added this in already. Sweet Mawd has improved evasion and Agata has evasion.

Reflex Save 1, Agata: 1d20 + 22 ⇒ (16) + 22 = 38
Reflex Save 1, Sweet Mawd: 1d20 + 14 ⇒ (11) + 14 = 25
Sweet Mawd uses Duck and Cover, letting her use Agata's die roll, for a total of 30. Both pass, so no damage for either of them.

Reflex Save 2, Agata: 1d20 + 22 ⇒ (1) + 22 = 23
Reflex Save 2, Sweet Mawd: 1d20 + 14 ⇒ (3) + 14 = 17
Neither die roll is sufficient to beat the DC so Duck and Cover is irrelevant. Both fail: Agata takes full damage. Sweet Mawd, due to Improved Evasion, should only take half damage.

Reflex Save 3, Agata: 1d20 + 22 ⇒ (19) + 22 = 41
Reflex Save 3, Sweet Mawd: 1d20 + 14 ⇒ (11) + 14 = 25
Sweet Mawd uses Duck and Cover, letting her use Agata's die roll, for a total of 33. Both pass, so no damage for either of them.

Reflex Save 4, Agata: 1d20 + 22 ⇒ (1) + 22 = 23
Reflex Save 4, Sweet Mawd: 1d20 + 14 ⇒ (14) + 14 = 28
Agata uses Duck and Cover, letting her use Sweet Mawd's die roll, for a total of 36. Both pass, so no damage for either of them.

Bottom Line: Both Agata and Mawd pass the save for numbers 1, 3, and 4. Both fail for number 2, which does full damage to Agata and half damage to Sweet Mawd (who also has Fire Resistance 10). Both Agata and Sweet Mawd are staggered for their coming turn.

The Exchange

My Game Tracker If using PFS Tracker, search Upaynao 43451 // My signup sheet

You can keep your previous check on the gargoyles; I'll tell you about vanilla gargoyles, which these are not. It won't be too hard to identify what they have going once I start getting to their turn. Fire Resistance applies once for the laser beam, and once for the spell. If you want to shout out what it is, that's fine, I don't think that there is anything anyone else can do apart from put a name to the spell that is ruining their day.

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