Agata |
The squares on the map are each 10' again?
Knowledge Religion re the tapestries if it's allowed?: 1d20 + 21 ⇒ (5) + 21 = 26
GM Upaynao |
The statue does look a lot like that image you saw in the small room back on the recreation deck.
Sorry Agata but those would come under Knowledge:Geography but only if you have the technologist feat. Although that should give you a "meta" clue as to what they are depictions of.
And yes the squares are 10 by 10 feet.
Hugo Victor |
Well, they definitely are not short on grandeur. Now, what exactly are we expecting to find here? Or do we even know? This dark technology means nothing to me. Abadar does not condone such nonsense.
Hugo will fly northeast, gaining altitude (up to 30' or to the ceiling as possible) as he peruses the surroundings
perception: 1d20 + 32 ⇒ (19) + 32 = 51 on statue
GM Upaynao |
The statue is just a regular statue. No frills. No hidden golems. It's very unlikely to harbor any nasty surprises.
Urko Gallonica |
Urko and Artemis fly into the room, about 5' in the air. Maybe we should look for the source of the voice that spoke to us, maybe they can be reasoned with?
They head towards the double doors. These look like the best option for finding someone although we may need to knock, loudly
Agata |
Agata also does not know Message.
Miranda Renard |
Miranda yanks a few of the gear-with-eye tapestries down, in hopes something interesting might be hiding behind them. She's partially right, as the various decorations of the chamber are indeed interesting-- if many well beyond her capacity to comprehend...
Assuming nothing is actually lurking behind the tapestries:
"Right, 'orange' wasn't on the list of those colors the red keys will get us through," Miranda muses in response to Urko's words. "We can try to knock. That stone lady, well, if we want to try to talk to her I suppose we can, I wouldn't know where to start."
Miranda thinks for a moment. "I could disguise myself as one of the 'anndroyds' and move among them to hear if there's anything they're saying amongst themselves about all this! --but I'd have to go back downstairs. We'd better make sure we're at a dead end here first."
Miranda approaches the nearest-orange-lit door with a frown. "My blade's adamantine but it's for stabbing, not hacking. I wonder what metal these doors are made of.... maybe I could make a peephole if nothing else."
Urko Gallonica |
Urko hefts his adamantine morning star. This tends to work reasonably well for making holes in things he says eyeing the door.
GM Upaynao |
There is nothing lurking behind the tapestries. Let me know if you are knocking doors down the hard way.
Urko Gallonica |
Urko will head towards the door at the end of the hallway and knock loudly on it. He isn't trying to smash his way in, simply trying to attract attention and hopefully someone will open the door from the other side. He also shouts out...
Hello, is there anyone there? We are here as representatives of the Technic League and wish to renegotiate the terms of your arrangement with them...
Technically not a lie! :)
Diplomacy, Heroism: 1d20 + 35 + 2 ⇒ (10) + 35 + 2 = 47
Bluff, Heroism: 1d20 + 14 + 2 ⇒ (12) + 14 + 2 = 28
GM Upaynao |
The doors remain closed, silent as a grave.
Urko Gallonica |
After a minute or two of yelling Urko turns back to the group. Well, want me to open it up the hard way?
Hugo Victor |
Have we determined that knock and/or disabled device won't work on tech? If neither does then that defeats Hugo s usual methods to bypass obstacles since teleport and dimdoor seem blocked as well.
"Aye, we may have to use such means if no civilized means will suffice."
if disable has any chance, he will try +18. Otherwise shrugs
GM Upaynao |
I do not recall knock having been tried yet. You can give it a shot if you want.
Urko Gallonica |
I don't think Nalshene has knock
OK, in the absence of any objections lets do this... says Urko as he draws back his morning star and begins to slam it against the door.
Do you want me to roll? Its an adamantine weapon. I don't know what view you take of the ineffective weapons rules but I would hope a bludgeoning weapon would be suitable for breaking down a door, even if it might take a while. Wielding it two handed he will be dealing a mighty 1d8+7 damage per hit, ignoring hardness less than 20.
GM Upaynao |
It would take you about one to two rounds to break the door, two to four rounds to actually "destroy" it, i.e. break it enough to pass though without having to squeeze along. Is everyone satisfied with where they believe they would be?
Agata |
I have moved Agata and Sweet Mawd up a bit as well. I will also use two charges of a wand of Heightened Awareness for each of them before Urko busts open the door.
Urko Gallonica |
Urko also reactivates his heightened awareness wand, just in case.
Can we get a time check on how long has passed since the end of the big battle downstairs as I may refresh some shorter duration buffs
Hugo Victor |
Hugo can summon a Lilend with knock but the CL would be low relative to our level. Probably a waste but could try. Probably breaking is likely needed anyway.
Hugo stays at altitude and moves 10' north.
"Abadar guide us ." inspired word. .
Agata |
Forgot to mention that both Agata and Sweet Mawd also remain up in the air (30 feet if the ceilings allow it).
Marduk Beastblood |
Marduk is happy to help with smashing as well. He’s got an adamantine weapon.
Urko Gallonica |
Marduk, you might want to move yourself on the map as I suspect we are about to get lamped when we open this doo.
GM Upaynao |
You would be breaking down the door about 6 and a half hours after your departure from Starfall earlier this morning. Go ahead and rebuff as you see fit!
Urko Gallonica |
I think I am good then. That looks like we have been inside for 2.5 hours so all of my 10min/level spells are still active. Also, my, that's a lot of tokens behind the door!
Hugo Victor |
Hugo, while waiting for the pounding of the adamantine to destroy the door, will apply a greater stunning barrier to himself.
If only we could have done this more quietly. Alas, I did not have my silence spell!
(buff sheet updated. How long since we came up the tubes to this level?
Urko Gallonica |
If only we could have done this more quietly. Alas, I did not have my silence spell!
I think I have spotted my next page of spell knowledge purchase!
Miranda Renard |
Looks like my Heroism and Barkskin will be gone, then. Does anyone have more spare castings of either of those? --that sounds greedy, haha. I've been very generously buffed already, but I still have one use worth of my Rod of Extend for the day in terms of getting a lot of bang for the buck on either of those two spells before we open the door. Just if someone has the casting to spare, don't do it if you're at the point of wanting to conserve slots/etc. I'll update my stat line in a bit to reflect the absence of those spells
Marduk Beastblood |
Marduk can reapply barkskin for folks that really need it.
Marduk Beastblood |
At this level sorcerers are swimming in spell slots. I can spare one for one of our frontliners if you want it.
Urko Gallonica |
I believe all of the barkskins were extended and so last 5 hours. They were cast just before we entered the Mount and so should still have 2.5 hours on them. Same thing with the heroism. Stoneskin looks like it has expired.
Agata |
Stoneskin has expired on Agata and Barkskin has expired on Sweet Mawd.
GM Upaynao |
Well, between Urko and Marduk it looks like my initial estimate on the door's solidity was overstated. Those spells I doubt are still active but need confirmation on are highlighted in red. Can I get someone to explain in the discussion thread what is meant by Area 1?
If you are applying new spells, you can write that they were cast upon entering the Command Deck.
Once we got that clarified, and everyone has written in those spells they cast + the target + the rest, we can move on. If you do not write down those spells you cast in that sheet things are going to get frustrating very quick. Write something in the discussion thread to the effect of "I cast all the buff spells I wanted to" or "I don't have any spells to cast at this time", or even "I find you repulsive as a human being GM". But seriously, write it down asap so we can get this fight going. On the plus side, you won't have any more problems with opening doors after this.
Urko Gallonica |
By leaving area 1 I meant post the fight with the Deacon as we head to the command deck. This impacts heroism, freedom of movement and shield of faith for me. I will redo all of them just before we open the door if required but I didn't think it took that long to reach the command deck? Let me know so I can track my spell slots. My heightened awareness wand if just before we start breaking the door down. It lasts 10 minutes. I think all of the stoneskins are gone as is Narshala's and Sweet Mauds barkskin.
GM Upaynao |
Oh OK, so those spells would have been cast on the recreation deck. OK, it took you about thirty minutes to get here, give or take an extra ten (not going to worry about that). So you should be fine overall.
Breaking the door down will take about 6 seconds with Marduk helping out Would you expand your Heighten Awareness on an initiative check, regardless of what your die roll is?.
Urko Gallonica |
I always expend heightened awareness on initiative, I think you have to decide before you roll anyway.
Agata |
Agata and Sweet Mawd both always discharge Heightened Awareness when rolling initiative. To avoid metagaming, I only cast it (from a wand) when there’s some reason to think that something might happen in the next 10 minutes. As far as I can make out, all the 150 minutes duration spells that were cast when we entered the Mount have now expired. For us that’s stoneskin and barkskin. I’ve updated their profiles but not yet the buff list (can’t from my phone). And no new buffs other than HA before opening the door except Agata will activate her Aura of Purity hex (1 minutes) before the door opens. So we’re ready to rumble!
Hugo Victor |
Hugo's new short-term buffs included. Fly and G.Stun.Barrier along with his long-term existing ones from earlier in the day.
Egads! The noise.
Miranda Renard |
Ah, okay, for some reason I was confusing the 6-something hours since start of day with 'when we entered the mount'. In that case my original barkskin and heroism are still active, yes, so you didn't cast that second barkskin on me, Marduk. Ready to go here, stat line accurate.
GM Upaynao |
Alright! I ran the numbers, and while this could be tough, you should be fine. I'd put money on you. For the record, the ceiling here is 20 feet up. So those of you flying up, you are 15 feet from the ground. Also, please clarify if both the spells I have in red were extended, and if they were and you've been adjusting the remaining duration, please don't! Love, your GM.
Urko's mace: 1d8 + 7 ⇒ (2) + 7 = 9
Marduk's sword: 2d4 + 22 ⇒ (1, 4) + 22 = 27
Urko hits the door with his mace, denting it. Marduk grips his falchion and cuts the door in half, leaving both dented pieces to fall and clatter to the ground. Leaving bare the small contingent of snarling gargoyles.
Nalshene: 1d20 + 7 ⇒ (7) + 7 = 14
Narshala: 1d20 + 7 ⇒ (20) + 7 = 27
Urko + Artemis: 1d20 + 18 + 4 ⇒ (18) + 18 + 4 = 40
Marduk: 1d20 + 1 ⇒ (7) + 1 = 8
Hugo: 1d20 + 7 ⇒ (1) + 7 = 8
Agata: 1d20 + 8 + 4 ⇒ (4) + 8 + 4 = 16
Sweet Maud: 1d20 + 6 + 4 ⇒ (6) + 6 + 4 = 16
Miranda: 1d20 + 10 ⇒ (3) + 10 = 13
Gargoyle A Red: 1d20 + 8 ⇒ (1) + 8 = 9
Gargoyle A Orange: 1d20 + 8 ⇒ (6) + 8 = 14
Gargoyle A Purple: 1d20 + 8 ⇒ (16) + 8 = 24
Gargoyle A Green: 1d20 + 8 ⇒ (10) + 8 = 18
Gargoyle A Yellow: 1d20 + 8 ⇒ (8) + 8 = 16
Gargoyle A Blue: 1d20 + 8 ⇒ (8) + 8 = 16
Gargoyle B Red: 1d20 + 8 ⇒ (13) + 8 = 21
Gargoyle B Orange: 1d20 + 8 ⇒ (4) + 8 = 12
Gargoyle B Purple: 1d20 + 8 ⇒ (14) + 8 = 22
Gargoyle B Green: 1d20 + 8 ⇒ (15) + 8 = 23
Gargoyle B Yellow: 1d20 + 8 ⇒ (19) + 8 = 27
Gargoyle B Blue: 1d20 + 8 ⇒ (17) + 8 = 25
Rayaldach: 1d20 + 11 ⇒ (8) + 11 = 19
Round 1
Turrets
Urko + Artemis 35 Dmg (Urko)- Will pending (Artemis)
Gargoyle B Yellow
Narshala Dmg - Reflex pending
Gargoyle B Blue
Gargoyle A Purple
Gargoyle B Green
Gargoyle B Purple
Gargoyle B Red
Rayaldach
Gargoyle A Green
Agata Dmg - Reflex pending
Sweet Maud Dmg - Reflex pending
Gargoyle A Blue
Gargoyle A Yellow
Gargoyle A Orange
Gargoyle B Orange
Nalshene 55 Dmg - Reflex @ -4 pending
Miranda Dmg - Will pending
Gargoyle A Red
Hugo Dmg - Reflex pending
Marduk Dmg - Will pending
As the doors fall apart, strange contraptions of metal and light turn to target those in the doorway and fire!
Yellow Turret vs Urko Touch: 1d20 + 20 ⇒ (9) + 20 = 29
Fire Damage: 4d6 ⇒ (5, 3, 1, 6) = 15
Red Turret vs Urko Touch: 1d20 + 20 - 4 ⇒ (15) + 20 - 4 = 31
Fire Damage: 4d6 ⇒ (1, 1, 4, 4) = 10
Green Turret vs Nalshene Touch: 1d20 + 20 ⇒ (6) + 20 = 26
Fire Damage: 4d6 ⇒ (6, 1, 5, 3) = 15
Green Turret vs Nalshene Touch, Ball #1: 1d20 + 20 ⇒ (13) + 20 = 33
Bludgeoning: 2d6 ⇒ (3, 3) = 6
Green Turret vs Nalshene Touch, Ball #2: 1d20 + 20 ⇒ (14) + 20 = 34
Bludgeoning: 2d6 ⇒ (4, 6) = 10
Green Turret vs Nalshene Touch, Ball #3: 1d20 + 20 ⇒ (4) + 20 = 24
Bludgeoning: 2d6 ⇒ (5, 1) = 6
Green Turret vs Nalshene Touch, Ball #4: 1d20 + 20 ⇒ (8) + 20 = 28
Bludgeoning: 2d6 ⇒ (2, 2) = 4
Ball #1 Damage: 6d6 ⇒ (6, 1, 2, 2, 1, 5) = 17
Ball #2 Damage: 6d6 ⇒ (3, 2, 2, 5, 5, 5) = 22
Ball #3 Damage: 6d6 ⇒ (4, 2, 2, 5, 4, 6) = 23
Ball #4 Damage: 6d6 ⇒ (1, 6, 3, 1, 1, 3) = 15
Blue Turret vs Nalshene Touch: 1d20 + 20 ⇒ (10) + 20 = 30
Fire Damage: 4d6 ⇒ (1, 6, 3, 4) = 14
Purple Turret vs Urko Touch: 1d20 + 20 - 4 ⇒ (15) + 20 - 4 = 31
Fire Damage: 4d6 ⇒ (2, 3, 1, 4) = 10
Orange Turret vs Urko Touch: 1d20 + 20 ⇒ (6) + 20 = 26
Fire Damage: 4d6 ⇒ (5, 3, 3, 5) = 16
Order's Wrath Dmg: 5d8 ⇒ (7, 7, 6, 8, 5) = 33
Order's Wrath Sick: 1d4 ⇒ 1
Four fire at Urko, and the area's natural entropy seems to dissolve into nothingness as dust begins to arrange itself into highly ordered shapes. Two fire at Nalshene, one spouting not just rays of light but also balls of fire roughly two feet wide.
Miranda, Marduk and Artemis give me a DC 22 Will Save. Hugo, Sweet Maud, Agata, Nalshene and Narshala, I need you to make four DC 27 Reflex Saves; Nalshene, you are at a -4 on those saves. Apply Fire resistance only once.
Urko, your turn.
Marduk Beastblood |
Will: 1d20 + 15 + 2 ⇒ (8) + 15 + 2 = 25
Hugo Victor |
Hugo, wishing he could be flying higher, tries to dodge most of firey blasts....
reflex, hero, word: 1d20 + 16 + 2 + 2 ⇒ (14) + 16 + 2 + 2 = 34 vs DC27
reflex, hero, word: 1d20 + 16 + 2 + 2 ⇒ (4) + 16 + 2 + 2 = 24 vs DC27
reflex, hero, word: 1d20 + 16 + 2 + 2 ⇒ (8) + 16 + 2 + 2 = 28 vs DC27
reflex, hero, word: 1d20 + 16 + 2 + 2 ⇒ (15) + 16 + 2 + 2 = 35 vs DC27
Almost makes them, but one.
Ouch!
Urko Gallonica |
Apologies but it will be late tomorrow my time before I can post my saves and action. Are the turrets creatures which can be attacked?
GM Upaynao |
They are traps that can be disabled with DD or smashed into pieces.
JJ has provided hardness and hp for these bad boys.
Agata |
Re the gargoyles, Agata earlier had a 32 on Knowledge (nature) to identify the modified gargoyle who addressed us. Should I just use that for her Knowledge check or should I roll again on her turn?
Agata cannot fail the Spellcraft check but I think cannot speak until it's her turn? If that's incorrect, she'll alert the others regarding the two Spellcraft spoilers - otherwise she'll do so on her turn.
Both Agata and Sweet Mawd discharge Heightened Awareness.
Sweet Mawd has SR 20, which may apply here.
Just to clarify, when you say apply Fire Resistance only once (i.e. total all the fire damage before applying), are you including the fire damage from the turrets, or only from the spell?
Agata and Sweet Mawd have the possibility of using Duck and Cover so I'll roll their saves together. Also, Agata should receive a +1 bonus on each save due to her runeward tattoo (evocation) - I've gone ahead and added this in already. Sweet Mawd has improved evasion and Agata has evasion.
Reflex Save 1, Agata: 1d20 + 22 ⇒ (16) + 22 = 38
Reflex Save 1, Sweet Mawd: 1d20 + 14 ⇒ (11) + 14 = 25
Sweet Mawd uses Duck and Cover, letting her use Agata's die roll, for a total of 30. Both pass, so no damage for either of them.
Reflex Save 2, Agata: 1d20 + 22 ⇒ (1) + 22 = 23
Reflex Save 2, Sweet Mawd: 1d20 + 14 ⇒ (3) + 14 = 17
Neither die roll is sufficient to beat the DC so Duck and Cover is irrelevant. Both fail: Agata takes full damage. Sweet Mawd, due to Improved Evasion, should only take half damage.
Reflex Save 3, Agata: 1d20 + 22 ⇒ (19) + 22 = 41
Reflex Save 3, Sweet Mawd: 1d20 + 14 ⇒ (11) + 14 = 25
Sweet Mawd uses Duck and Cover, letting her use Agata's die roll, for a total of 33. Both pass, so no damage for either of them.
Reflex Save 4, Agata: 1d20 + 22 ⇒ (1) + 22 = 23
Reflex Save 4, Sweet Mawd: 1d20 + 14 ⇒ (14) + 14 = 28
Agata uses Duck and Cover, letting her use Sweet Mawd's die roll, for a total of 36. Both pass, so no damage for either of them.
Bottom Line: Both Agata and Mawd pass the save for numbers 1, 3, and 4. Both fail for number 2, which does full damage to Agata and half damage to Sweet Mawd (who also has Fire Resistance 10). Both Agata and Sweet Mawd are staggered for their coming turn.
GM Upaynao |
You can keep your previous check on the gargoyles; I'll tell you about vanilla gargoyles, which these are not. It won't be too hard to identify what they have going once I start getting to their turn. Fire Resistance applies once for the laser beam, and once for the spell. If you want to shout out what it is, that's fine, I don't think that there is anything anyone else can do apart from put a name to the spell that is ruining their day.