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There were 3 Kytons, 1 is dead, two are unconscious, blinded, stunned. There are 2 androids in the room with us, they have a gaze attack but we don’t know what it does yet (sounds like Narshala is about to find out). The pink one also has 20’ silence effect around it. Can’t remember what the purple did. I’ve hit both androids with Misfortune, don’t know yet if they made their save. Both have taken a bit of damage (one from Sweet Mawd magic missile, one from Miranda’s attack). The Deacon disappeared, seemingly by Dimension Door, though verbally he seemed to indicate it was not by his doing. Metweska (android? in armor suit?) has lobbed a couple of grenades into the room and retreated outside the room; other stuff happened after that with her but it comes after your initiative so technically you don’t know yet that Hugo has summoned a Zelekhut that has attacked Metweska and also observed other creatures in the room (that we haven’t been in yet).

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Okay perfect thank you so much. I was trying to figure out who Metweska was, and couldn't find it.
Nalshene walks forward past the two unconscious kytons, then casts a shadowy spell that forms into a set of chains that give off a dim light. They form around Metweska.
Casting greater shadow conjuration to mimic the chains of light spell. She gets a Will save to disbelieve the spell (in which case this also applies, 60% or lower and it affects her: d100: 1d100 ⇒ 5 and then she gets a Reflex save against its paralysis effects. Both saves are DC 30.
She then turns around and casts another quick shadowy spell at the android with the silence effect emanating from him.
Casting Quickened shadow evocation to mimic resilient sphere which he gets a Will save to disbelieve (and then 20% or less effects him d100: 1d100 ⇒ 5) and then a reflex save or he's trapped inside for 16 minutes. Both DCs are 30 thanks to Spell Perfection.
I really enjoy making Save-or-useless spells actually viable with this character :-D

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Just a quick update to keep things rolling. Metweska does not look like an android at all. She also has four arms. She does not look like a Kyton either. I'll be rolling saves and effects for all of these things this evening.

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Any knowledge check to know anything about Metweska? Or a picture? I thought she was an android wearing a suit with 4 arms.

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There was a check, but it required the Technologist feat.

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All that ^ and we are only like 12 seconds into it. Also I thought someone had ID'd the race of the 4-armed bomber...and she is prone until the next room .
Hugo (at the end of his last turn)
"Unfortunately, we may have additional hostile visitors from the south. No idea what they are, however. The mechanical winged creature is with us. ."

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Round 2
Urko & Artemis
Metweska 57 Dmg - Prone, Paralyzed
Blue Brain
Red Brain
Sweet Maud
Agata
Nalshene
Hugo Victor
Zelekut
Miranda 8 Dmg -
Deacon
Green Brain
Purple 22 Dmg -
Purple Brain
Pink 16 Dmg - Resilient Sphered
Cyan Brain
Brown Brain
Marduk
Yellow Brain
Orange Brain
Blue
Red
Narshala 0 Dmg - Sickened, round 1
Will Pink: 1d20 + 13 + 2 ⇒ (6) + 13 + 2 = 21
Will Purple: 1d20 + 13 ⇒ (9) + 13 = 22
Will Metweska: 1d20 + 10 ⇒ (6) + 10 = 16
Ref Metweska: 1d20 + 8 ⇒ (2) + 8 = 10
Will Pink: 1d20 + 13 ⇒ (7) + 13 = 20
Ref Pink: 1d20 + 6 ⇒ (15) + 6 = 21
GClvl vs SR: 1d20 + 10 ⇒ (2) + 10 = 12
PurClvl vs SR: 1d20 + 10 ⇒ (16) + 10 = 26
Zelekut Will: 1d20 + 10 ⇒ (2) + 10 = 12
CyClvl: 1d20 + 10 ⇒ (1) + 10 = 11
BroClvl: 1d20 + 10 ⇒ (19) + 10 = 29
Sick?: 1d4 ⇒ 4
Emanating from the halls to the "west" comes the deacon's panicked voice. "HELP ME!!! THEY ARE GOING TO KILL ME!!!"
Meanwhile, the android in the bubble snarls and dismisses his now useless silence, as something about the zelekut changes. The remaining android steps up diagonally and attempts to touch the Rose of Taldor!
Touchy-touchy!: 1d20 + 11 ⇒ (11) + 11 = 22
However, it's blow is no match for Miranda's reflexes.
Finally, two lumps of... flesh... fly out into view of the Pathfinders. Arcane energies seem to coalesce upon the surface of their... skin... and suddenly, Agata feels her immune system take a dive down to what it was. And Narshala being to vomit, explosively.
Extended Delay poison is no longer active on you Agata.

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I assume none of that triggered my ready?
Marduk remains at the ready, prepared to shut down spellcasting with a fiery last word.
Continuing to ready.

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Actually the last two would have, assuming you have the ability to affect the brains visible through the doorway of the room. I'm sorry, I forgot.

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With a predator's grace, Marduk react to the building magic coming from the enemies through the doorway. He snaps his thick digits and an arc of flames pierces the air through their ranks.
Readied Burning Arc: 10d6 + 27 ⇒ (6, 6, 5, 6, 5, 3, 1, 5, 6, 6) + 27 = 76
Reflex 18 for half.
The first caster is the primary target. The second brain will be the secondary target but this wouldn't work to interrupt its spellcasting.
Secondary Target Burning Arc: 5d6 + 17 ⇒ (1, 1, 4, 5, 2) + 17 = 30
Reflex 16 for half.

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Do I know whether the 2 androids made their saves against Misfortune? Any Knowledge check about the lumps of flesh? And do I have any idea of what has caused Delay Poison to cease for me - if it was a spell won’t it ping my tattoos and can I make a Spellcraft check to know what spell? If it was an attack, do I know that and what kind?

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Round 3
Urko & Artemis
Metweska 57 Dmg - Prone, Paralyzed
Blue Brain
Red Brain
Sweet Maud
Agata
Nalshene
Hugo Victor
Zelekut
Miranda 8 Dmg -
Deacon
Green Brain
Purple 22 Dmg -
Purple Brain
Pink 16 Dmg - Resilient Sphered
Marduk
Cyan Brain 38 Dmg -
Brown Brain 15 Dmg -
Yellow Brain
Orange Brain
Blue
Red
Narshala 0 Dmg - Sickened, round 2
It seems like they failed. You said that your tattoos allow you to know if a spell was cast within 60 ft of the schools you have a tattoo of correct? If my understanding is correct, then you did not get a ping. You can however get a roll to try and get at what spell that was.
Marduk, I'm not even going to try to maintain spellcasting on that SLA, it's gone, I don't have a concentration check capable of dealing with 38 points of arcing firey damage. On the plus side, this doesn't change anything with regards to spells being dispelled.
Reflex: 1d20 + 9 ⇒ (10) + 9 = 19
Reflex: 1d20 + 9 ⇒ (15) + 9 = 24
YClvl: 1d20 + 10 ⇒ (15) + 10 = 25
YClvl: 1d20 + 10 ⇒ (10) + 10 = 20
Two more lumps of grey flesh fly into distant view and Agata finds herself missing her ability to hear even the most minute footstep and the sense of fullness she had ever since she ate Venture Captain Victor's meal.
Agata scrap Heightened awareness and Heroes' feast.

Narshala, Deinonychus Companion |

Narshala vomits up her lunch of salted rabbit and beef, and growls angrily. With the silence ended, Nalshene says "Get it" and points to the zelekhut.
She jumps into the air and flies toward the zelekhut. Move action to puke, move action to fly toward the creature.

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If the androids failed their save against Misfortune then they basically need to roll twice and take the worse roll for pretty much every d20 roll they make. This would have applied to Purple's attack on Miranda - doesn't matter because she missed but just fyi.
The runeward tattoos let me know if a spell/SLA of a particular school of magic is cast within 60' of me. Since I have tattoos for all 8 schools of magic, the tattoos should ping pretty much most spells/SLAs (unless the spell happens not to belong to any of the 8 schools). They don't give me any information about subschool, so for example, Dimension Door would ping as "Conjuration" but wouldn't tell me that it was "Conjuration (Teleportation)". Also, the item text doesn't say anything about whether or not you have to have line of effect for the tattoos to notify the bearer that a spell has been cast, so that's your call.
Using one use of Investigative Mind to roll twice and take the better result for Knowledge (Dungeoneering).
K(Dungeoneering)1: 1d20 + 15 ⇒ (5) + 15 = 20
K(Dungeoneering)2: 1d20 + 15 ⇒ (20) + 15 = 35
I believe this result gives me 3 questions: I'll take Special Attacks, Special Defenses, and Immunities. Also, I think I cannot relay any of this information (including that they are called brain oozes) until my turn comes around again, yes?
Actually, Heightened Awareness was no longer active on Agata (I get it from a wand - 10 minutes duration - and I didn't use another charge after we first arrived at the Recreation Deck). Is there another buff that is canceled instead? And do I have any idea what is happening to cause this?
Is Narshala nauseated? It says Sickened on the initiative list. Just asking for clarification.
Thanks and sorry for so many questions!

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p.s. Spellcraft to know what spell was cast: 1d20 + 29 ⇒ (13) + 29 = 42
additional Spellcraft rolls if needed:
Spellcraft: 1d20 + 29 ⇒ (4) + 29 = 33
Spellcraft: 1d20 + 29 ⇒ (5) + 29 = 34
Spellcraft: 1d20 + 29 ⇒ (13) + 29 = 42
Spellcraft: 1d20 + 29 ⇒ (14) + 29 = 43
Spellcraft: 1d20 + 29 ⇒ (7) + 29 = 36

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Nalshene is Sickened, not Nauseated. I probably shouldn't have described it as vomit.
You aren't loosing any other spell effects on you.
And since we both agree on what your tattoos tell you, I can restate with utter conviction that yes your tattoos told you of no spells being cast within 60 feet of you since the casters are beyond 60 feet.
However, all those spellcraft checks do let Agata know that these brain oozes are dispelling you.
Psychic Noise - The discordant psychic noise emitted by a brain ooze dazes nearby creatures. When a creature begins its turn within the aura, it must succeed at a Will save to negate this effect. Whether or not the save is successful, that creature cannot be affected again by the same brain oozes psychic noise for 24 hours. An affected creature may attempt a new save to shake off the effect at the end of each of its turns.
It has no special defensive traits, but it has all the immunities of an ooze.

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FYI - I put the inevitable's lengthy immunity list in a spoiler in the discussion thread.
If it can take AOO vs casters/spell-like abilities within its 10' chain reach, it might (although we can only partially see what it is facing, so really don't know).

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Merp. Hugo, your Zelekut can take an AoO. Pick a brain, I though I had him dominated.

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Oops, I keep forgetting that each square is 10' instead of 5. Thanks for the clarification re the tattoos.

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Zeke takes a swing at the teal brain.
I do not like your kind.
Zelekhut AOO Lawful Chain: 1d20 + 17 ⇒ (19) + 17 = 36
for dmg, electric: 2d6 + 7 + 1d6 ⇒ (5, 3) + 7 + (2) = 17
trip Lawful Chain: 1d20 + 17 ⇒ (4) + 17 = 21 vs CMD
Z=AC24/115HP+DR10/Chaotic+SR20

Narshala, Deinonychus Companion |

"Dracarys," Nalshene says, with a slight smirk.
Gotcha... hmm in that case Narshala would get an attack on the creature that Nalshene paralyzed, since she didn't have to waste a move action puking. Let's say she still pukes, but it's gonna be acid breath on the thing. It will also hit three of the brain oozes (see map for line)
acid, 60ft line: 8d8 ⇒ (8, 6, 5, 1, 4, 1, 7, 6) = 38 Reflex 22 for half, which I believe the main baddie doesn't get to make since it's paralyzed.

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I am assuming the line is only 5' and sprays just under the flying Inevitable 'Zeke'.
Otherwise, he will need a save too. Fortunately, he cannot fail his 'hover' check, and will stay aloft if possible.

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I am assuming the line is only 5' and sprays just under the flying Inevitable 'Zeke'.
Otherwise, he will need a save too. Fortunately, he cannot fail his 'hover' check, and will stay aloft if possible.
Yep, 5' spray, so it shouldn't hit your buddy.

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Round 3
Urko & Artemis
Metweska 57 Dmg - Prone, Paralyzed
Blue Brain
Red Brain
Sweet Maud
Agata
Nalshene
Hugo Victor
Miranda 8 Dmg -
Deacon
Green Brain
Purple 22 Dmg -
Purple Brain
Pink 16 Dmg - Resilient Sphered
Marduk
Cyan Brain 55 Dmg -
Brown Brain 53 Dmg -
Yellow Brain 38 Dmg -
Orange Brain 38 Dmg -
Blue
Red
Narshala 0 Dmg - Sickened, round 2 - Dominated?
The zelekut, unaffected by their mind magics land another blow against the brain, but finds to it's dismay that it cannot be tripped.
Br.Ref: 1d20 + 9 ⇒ (8) + 9 = 17
C.Ref: 1d20 + 9 ⇒ (20) + 9 = 29
O.Ref: 1d20 + 9 ⇒ (1) + 9 = 10
Y.Ref: 1d20 + 9 ⇒ (11) + 9 = 20
Metweska R.: 1d20 + 8 ⇒ (2) + 8 = 10
Bl Clvl (SR): 1d20 + 10 ⇒ (20) + 10 = 30
Bl Clvl: 1d20 + 10 ⇒ (13) + 10 = 23
Narshala Will save: 1d20 + 6 + 4 - 2 ⇒ (10) + 6 + 4 - 2 = 18
It seems as though most of the oozes aren't able to dodge out of the way, but the one that does takes no damage.
The way you have the line drawn, there is no way for Metweska to get hit by it. Unless it is a 10-ft wide breath.
The four-armed creature writhes in anger, unable to move as her devices rumble. There is a crackle of energy and the zelekut finds himself dispelled and returning to Axis. Another brain finds itself coming into view and Narshala finds her instincts being re-wired.
I took into account Devotion and Sickened. Anything I missed?

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Looking at the map I don't think Narshala can be there. Artemis is currently huge which is tricky to show clearly on the map. This round Artemis and Urko both take the +2 AC,attack and reflex saves from Blessing of Fervour
Urko gaze save if still needed: 1d20 + 19 ⇒ (18) + 19 = 37
Artemis gaze save if still needed: 1d20 + 19 ⇒ (10) + 19 = 29
Urko floats away from Artemis to regard the room that Metweska came from. He examines the strange creatures floating inside, Oh my, what are these? Whatever they are they seem to be hostile...
Knowledge: 1d20 ⇒ 10, +24 for planes or religion, +9 for anything else
He look down at the four armed creature in front of him. I don't like people throwing explosive things at me he mutters before dropping his morning star to dangle from his wrist.
Raising both hands he snaps out, The heavens are revealed to you! and an enormous cone of multi-coloured light flares through the adjacent chamber and its strange brain like occupants.
Move action to move to the entrance, free to drop his morning star, standard to defensively cast prismatic spray, with +30 concentration he cannot fail the DC29
1 Red 20 points fire damage (Reflex half)
2 Orange 40 points acid damage (Reflex half)
3 Yellow 80 points electricity damage (Reflex half)
4 Green Poison (Frequency 1/rd. for 6 rd.; Init. effect death; Sec. effect 1 Con/rd.; Cure 2 consecutive Fort saves)*
5 Blue Flesh to stone (Fortitude negates)
6 Indigo Insane, as insanity spell (Will negates)
7 Violet Sent to another plane (Will negates)
8 Struck by two rays Roll twice more, ignoring any "8" results
Dice rolls for Metweska then 8 brains.
9d8 ⇒ (4, 7, 2, 7, 6, 2, 8, 1, 8) = 45
First 8 rerolls: 2d8 ⇒ (1, 8) = 9
First 8, rerolling extra 8: 1d8 ⇒ 3
Second 8 rerolls: 2d8 ⇒ (6, 5) = 11
Order of effects is therefore:
Metweska - fort save or die
Brain 1 - will save or sent to another plane
Brain 2 - 40 acid, reflex for half
Brain 3 - will save or sent to another plane
Brain 4 - will save or permanently insane
Brian 5 - 40 acid, save for half
Brain 6 - 20 fire, reflex for half, 80 electricity, reflex for half
Brain 7 - 20 fire, reflex for half
Brain 8 - fort save or turned to stone, will save or permanently insane
Artemis, being too large to fit in simply waits to protect her master.
Bodyguard rolls, only fails on a 1: 7d20 ⇒ (6, 15, 11, 11, 3, 19, 1) = 66

Sweet Mawd |

Sweet Mawd observes the change in Narshala with alarm and quickly rummages in her bag for a scroll.
"Ahem, a poem..." she says, clearing her throat,
"Dinosaur, o dinosaur
'Tis time to do your part
With a roar, cry nevermore,
You have an Unbreakable Heart!"
She gives a slight curtsy, and then, noticing that everyone around seems too busy to applaud, a scowl.
@GM, let me know if you feel that Sweet Mawd does not know that Narshala has been dominated and I'll do something else with her action. Also, there's some debate about whether Unbreakable Heart does anything against Domination in the first place; by my reading it should let Narshala roll twice and take the better result if she's ordered to attack an ally but you may interpret it differently. In any case, since it's a scroll of a level 1 spell, it will only last for 1 round..
Move action to draw a scroll of Unbreakable Heart
Standard action to cast Unbreakable Heart on Narshala from the scroll. She cannot fail the UMD check to activate the scroll and is within the 25' range of the spell.
Five foot step to move back one square (can't fail the Fly check to Hover)

Sweet Mawd |

Oops, I forgot Sweet Mawd's save against the gaze. She again averts her gaze from the androids.
50% chance of avoiding gaze attack, low is bad for me: 1d100 ⇒ 77 Sweet Mawd does not need to save against the gaze this round.

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Agata glares into the next room and floating blobs of flesh. "A mob of filthy brain oozes, disgusting nasty things they are... Mind ye watch out for their tentacles - if they hit ye they'll make ye dumber and stagger ye right flat, 'nless yer mighty hardy, and make 'emselves stronger all the while. Disgusting l'il creatures... Oh, and mind the psychic noise around 'em too, get too close and ye might just stare into space if ye ain't got a strong mind. Hate 'em, I do... Far as I 'member 'em, they ain't got no special immunities 'sides the usual for oozes, so I guess I won't bother trying to charm 'em with me winsome looks..."

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Will save vs android's gaze: 1d20 + 18 ⇒ (10) + 18 = 28
Agata casts her eye upon the purple android. "Time for you to go away, dearie, me friends and me got a mob o' brain oozes to handle, toodle-oo."
Agata uses the Ice Tomb hex on the purple android. (Note that if she's immune to cold it does nothing to her). Because of Misfortune, she needs to roll twice for her save and take the worse result, Fort DC 26. If she fails: Ice Tomb damage, cold: 3d8 ⇒ (4, 4, 4) = 12 and paralyzed and unconscious, encased in ice; if she makes the save, half damage and otherwise unaffected.
Agata throws her head back and laughs with glee.
With silence gone, Cackle will affect both Androids, extending the duration of their Misfortune for 1 round. Probably it won't matter, but just in case, they are now Misfortuned until just before Agata's turn on round 5
Standard action to Ice Tomb hex the purple android
Move action to Cackle
Five foot step (can't fail the Fly check to hover)

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Spellcraft, if any spells have been cast: 1d20 + 29 ⇒ (2) + 29 = 31
Spellcraft, if any spells have been cast: 1d20 + 29 ⇒ (9) + 29 = 38
Spellcraft, if any spells have been cast: 1d20 + 29 ⇒ (17) + 29 = 46
Spellcraft, if any spells have been cast: 1d20 + 29 ⇒ (1) + 29 = 30

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Hugo sighs at the disappearance of the Zelekhut.
Well that was most unfortunate.
He looks around the room at his allies.
Does anyone have a way to find and help the Deacon?
And what of these sleeping devils? Will they be incapacitated for awhile or do we need to dispatch them?
The flying blobs seem to be the most pressing item on the agenda for the moment, although they have taken a beating.
With all the weird gazing and such going on, Hugo decides to enact some protection as he spider steps 5' down the wall, casts Prot v Evil Circle on himself and draws his +2 Evil Outsider Bane greatsword.
Not sure if he was in Blessing range, but if so, take +2 blessing.
Prot Circle may envelop other allies...not sure with the 3D and movement/order in rounds.

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I believe Blessing of Fervour is only on Miranda, Urko, and Urko's kitty. Okay, my actions are contingent on whether Purple just got Ice Tombed or no; full attack on Purple if not Ice Tombed, if she is IT'd then I'll run towards Pink and only take a single. Since haste is up, I'll use BOF for the +2 this round. Averting my gaze from gaze attacks.
Aversion chance, high good for me: 1d100 ⇒ 51 Woo!
Attack 1 vs Purple (or maybe pink): 1d20 + 26 + 2 ⇒ (4) + 26 + 2 = 32
Damage, adamantine, +4 weapon: 1d6 + 17 ⇒ (1) + 17 = 18
Attack 2: 1d20 + 21 + 2 ⇒ (18) + 21 + 2 = 41 Potential critical
Damage: 1d6 + 17 ⇒ (1) + 17 = 18
Confirm critical?: 1d20 + 21 + 2 + 4 ⇒ (6) + 21 + 2 + 4 = 33
(critical) Damage: 1d6 + 17 ⇒ (2) + 17 = 19 And a DC 25 Fort save vs permanently blinded
Attack 3: 1d20 + 16 + 2 ⇒ (7) + 16 + 2 = 25
Damage: 1d6 + 17 ⇒ (3) + 17 = 20
Attack 4 (haste): 1d20 + 26 + 2 ⇒ (1) + 26 + 2 = 29
Damage: 1d6 + 17 ⇒ (6) + 17 = 23
Miranda launches into a lightning-fast series of stabs, a little off-balance due to her own magically altered speed. The blows are actually a little sloppy, though one strikes at the android's eyes. "Tsk, I'm out of practice," Miranda mutters.

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I thought the pink one was trapped in a bubble. Or did that pop?

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Pink is trapped in a bubble. I'll update things this evening. Miranda, would it help to see a current board state before posting your actions?

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No that was the zelekut. Metweska is right below Urko.

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Gotcha. That's fine, hitting some of the brains was still useful. I think part of my confusion is that not everyone is using the same picture on the map as their avatar here.
Nalshene decides to try to take out all the brains in one fell swoop, casting a quick shadowy spell Quickened shadow evocation as fireball and then another spell on any that survive that first spell, touching a rod on her belt burst of radiance.
shadow fireball: 10d6 ⇒ (2, 2, 1, 5, 5, 2, 3, 1, 3, 3) = 27 DC 30 Will for 60%, then DC 30 Reflex for half damage
Intensified burst of radiance: 10d4 ⇒ (2, 2, 2, 3, 4, 4, 1, 4, 3, 1) = 26 10x10 burst, no save on damage which is only to evil creatures, DC 23 Reflex save to not be blinded.

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Any idea how my prismatic spray worked?

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Round 3
Urko & Artemis
Red Brain 93 Dmg -
Sweet Maud
Agata
Nalshene
Hugo Victor
Miranda 8 Dmg -
Deacon
Purple 93 Dmg - Unconscious
Purple Brain 53 Dmg -
Pink 14 Dmg - Resilient Sphered
Marduk
Yellow Brain 91 Dmg -
Orange Brain 38 Dmg - Petrified/Turned to Stone
Blue
Red
Narshala 0 Dmg - Sickened, round 2 - Dominated - One Round respite
Blue B Will: 1d20 + 8 ⇒ (11) + 8 = 19
Red B Ref: 1d20 + 9 ⇒ (18) + 9 = 27
Green B Will: 1d20 + 8 ⇒ (10) + 8 = 18
Purple B Will: 1d20 + 8 ⇒ (5) + 8 = 13
Cyan B Ref: 1d20 + 9 ⇒ (1) + 9 = 10
Brown B #1 Ref: 1d20 + 9 ⇒ (6) + 9 = 15
Brown B #2 Ref: 1d20 + 9 ⇒ (1) + 9 = 10
Yellow B Ref: 1d20 + 9 ⇒ (20) + 9 = 29
Orange B #1: 1d20 + 8 ⇒ (5) + 8 = 13
Orange B #2 Will: 1d20 + 8 ⇒ (18) + 8 = 26
Red vs Fireball Will: 1d20 + 8 ⇒ (19) + 8 = 27
Red vs Fireball Ref: 1d20 + 9 ⇒ (2) + 9 = 11
Purple vs Fireball Will: 1d20 + 8 ⇒ (19) + 8 = 27
Purple vs Fireball Ref: 1d20 + 9 ⇒ (11) + 9 = 20
Cyan vs Fireball Will: 1d20 + 8 ⇒ (8) + 8 = 16
Cyan vs Fireball Ref: 1d20 + 9 ⇒ (13) + 9 = 22
Yellow vs Fireball Will: 1d20 + 8 ⇒ (1) + 8 = 9
Yellow vs Fireball Ref: 1d20 + 9 ⇒ (9) + 9 = 18
Dispel vs Urko: 1d20 + 10 ⇒ (10) + 10 = 20
@Sweet Maud: you can make a DC 15 Sense Motive Check to determine whether or not Narshala has been dominated. With regards to Unbreakable Heart, if there is a second save before she attacks then it would certainly grant her the bonuses. For now, all I'm reading that would apply is the one round reprieve from whatever she has been ordered to do.
@All: Sensing that someone is dominated/charmed is a DC 15 Sense Motive FYI.
@Nalshene: Are you casting it so it affects both the room you are in and the room with the brains?
Urko and Venture-Captain Nalshene unleash some of their most potent spells, clearing the room of many of the brain oozes and killing Metweska outright. Agata attempts to place the android in an ice tomb, but it... resists?
@Everyone: You can give me a DC 21 Planes check to try and identify something that has been going on.
Regardless, Miranda steps in and despite some sloppy work on her last thrust seems to skewer the android's heart. Venture-Captain Victor calls upon the Master of Aktun's protection against Evil. As the Deacon's voice calls out again: "UNITY! UNITY WHY HAVE YOU FORSAKEN ME! HELP!" The android within the resilient sphere hammers at the dome, powerless, as the grenade left by the now dead kasatha explodes.
Narshala, Urko, Artemis, Reflex save DC 15. Don't roll ones.
Finally, one of the few remaining brain oozes attempts to dispel Urko. He finds himself less heroic.
Urko, scrap Heroism please.

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Nalshene wanted to do the fireball just in the room with the brains. I'll draw it now, should have done that earlier.
Kn.planes: 1d20 + 7 ⇒ (15) + 7 = 22
Narshala Reflex: 1d20 + 16 ⇒ (19) + 16 = 35

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Hugo immediately determines something or someone is trying to control Narshala. (+16 Sense motive)
Well, someone seeks to take control our poor dinosaur.
kn:planes,hero: 1d20 + 4 + 2 ⇒ (8) + 4 + 2 = 14
Can we get a sense at how far away the Deacon is from us based upon the volume or direction of his voice?

Sweet Mawd |

Sense Motive: 1d20 + 5 ⇒ (1) + 5 = 6
Sweet Mawd has no idea that anything has happened with Narshala... Therefore she will not cast Unbreakable Heart. Instead, she will shoot another round of magic missiles at one of the brains - it looks to me like the yellow one is the most likely target at the moment, but I'm not sure if that was true when her spot in the init order came up - you are welcome to assign her attack to one of the other brains (including ones that are gone now) if you feel that would have made more sense at the time; she would not have shot at the Purple android because of the (wrong) assumption that Agata was going to take care of her.
K:Planes: 1d20 + 14 ⇒ (10) + 14 = 24
Magic Missile Damage: 1d4 + 1 ⇒ (3) + 1 = 4
Magic Missile Damage: 1d4 + 1 ⇒ (3) + 1 = 4
Magic Missile Damage: 1d4 + 1 ⇒ (3) + 1 = 4
Magic Missile Damage: 1d4 + 1 ⇒ (4) + 1 = 5

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Sense Motive: 1d20 + 5 ⇒ (3) + 5 = 8
K:Planes: 1d20 + 21 ⇒ (15) + 21 = 36

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"Can you banish your pet?" Marduk growls at the gnome. "If not, we will need to subdue it until the enchantment ends."
Expecting the latter, Marduk assumes a more appropriate form. His already brawny frame rapidly swells and expands until the massive orc is the size of a giant.
Using power of giants bloodline power to become large.

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Urko cannot fail that planes check.
Urko reflex, bof, evasion: 1d20 + 26 + 2 ⇒ (20) + 26 + 2 = 48
Artemis reflex, bof, evasion: 1d20 + 21 + 2 ⇒ (9) + 21 + 2 = 32
Just a note, I think it takes a minute of interaction to use sense motive to realise someone is dominated, unless the scenario calls out something different of course
I should have these brain things handled, find the Deacon and see if we can learn what is truly going on here!

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"I cannot send her away, but I can attempt to dispel the effect on her."
On her turn, Nalshene will cast greater dispel magic on Narshala, targeting the dominate effect. If that doesn't work, she'll knock Narshala out on the following round with a color spray.
Caster level check: 1d20 + 16 ⇒ (2) + 16 = 18 Damn. GM STAR REROLL!
reroll: 1d20 + 16 + 2 ⇒ (3) + 16 + 2 = 21 Wow, not much better lol.