[PFS] Ilmakis' All For Immortality Series (Private) (Inactive)

Game Master Ilmakis

The Wall of Names and other infos
Ruins of the caravan
In the Vault
Below the Marketplace
Wingless Roc Complex
The God Lab (Current Map)


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#3-99 ACTUAL MAP

None of the scientist seems to have weapon, one of them is outright killed by Darius' blade as its weapon break the neck of the poor man.

Faldoc grapple one, and the other begin to fall back terrorized by the murdering Pathfinders. They look at each other with terror. They seems - for now - to judge what's better, staying here or be killed by the men standing between what lays ahead and their only hope of survival...

You have 10 round of action

Remember : Violent ringing alarms fill the installation with a shrill, incessant racket. While the alarms are active, all creatures within the facility take a –10 penalty on Perception checks related to hearing.

The Exchange

Active Spells:
Usable/Situational:
Arcane Pool 13/13(+4), +10 to Crit Confirms
HP 143/143 | AC 32 | T 21 | FF 23 | CMD 39 | Fort +19 | Ref +12 | Will +15 | Init +9 | Perc +16(18) | Images

He would have not kept hitting him if he went down with the first blow.. And do u mean 10 rounds of actions?

Silver Crusade

Male Dwarf Ftr2/Clr4/HVin9 HP135/135 AC43 TC23 FF41 CMD44 F+21 R+11 W+17 (+4 Spells, +4Poison/Fear, +1 Mind-Affect) Init +5 Perc +10 Spd 30 Channels 0/5 Active Buffs: Delay Poison, Heroes Feast, Air Walk, Shield of Faith, Barkskin, FoM Chronicles.

I believe he meant your nonlethal damage was enough to kill the second man outright. 50 points of damage can be lethal to someone with less than 25HP.

Liberty's Edge

HP 12/12 AC 19, T 12, FF 17, Fort+4, Ref +3, Will +2, Init +2, Per +5

"We will let you go if you explain what is going on in here. "


#3-99 ACTUAL MAP

@Darius, the man wasn't put down by the first hit, but the second was enough to kill him even in non lethal

@Dudlgey you can try to calm down the people with a diplomacy check. Other with at least a +10 in diplomacy can help.

Liberty's Edge

HP 12/12 AC 19, T 12, FF 17, Fort+4, Ref +3, Will +2, Init +2, Per +5

diplomacy: 1d20 + 19 ⇒ (14) + 19 = 33
"Now it's best if you are reasonable, so nobody else gets hurt. "

The Exchange

Active Spells:
Usable/Situational:
Arcane Pool 13/13(+4), +10 to Crit Confirms
HP 143/143 | AC 32 | T 21 | FF 23 | CMD 39 | Fort +19 | Ref +12 | Will +15 | Init +9 | Perc +16(18) | Images

Darius frowns as the man dies from the swiping blow.. "I told yall I was serious, now look what you made me do!"


HP 13/71 | AC 25 | T 18 | FF 19 | CMD 20 | Fort +11 | Ref +11 | Will +13 | Init +8 | Perc +19
Active Effects:
Endure Elements(24H)

Shirley pleads with the paladin for the folks to stand down..

"Just stop and do what he says before someone else gets hurt!"

Aid Dip: 1d20 + 11 ⇒ (9) + 11 = 20


#3-99 ACTUAL MAP

With the right choice of tone and the help of Shirley, Dudley is able to calm down the scientists' crowd. After a moment of hesitation, they begin to talk among themselves until two figures hemerge.

They present themselves as researchers Worid Ornestra and Klaria Vlock. They explain they were hired by Professor Kramolag to help her investigate varied aspects of the anatomy and biochemistry of Darklands natives, and now blaring alarms indicate one or more serious accidents have triggered drastic security protocols.
They tries to get out, but Uval -who was the first to touch the door- was killed by the door's protection and no one since then has wanted to try again. They were 32, now only 30 of them are still alive.

Once Shirley have time to observe the scientists, most of them have a faint aura of evil, but not all.

Remember : Violent ringing alarms fill the installation with a shrill, incessant racket. While the alarms are active, all creatures within the facility take a –10 penalty on Perception checks related to hearing.

The Exchange

Active Spells:
Usable/Situational:
Arcane Pool 13/13(+4), +10 to Crit Confirms
HP 143/143 | AC 32 | T 21 | FF 23 | CMD 39 | Fort +19 | Ref +12 | Will +15 | Init +9 | Perc +16(18) | Images

Darius remians quite and let's the others do the talking..


HP 13/71 | AC 25 | T 18 | FF 19 | CMD 20 | Fort +11 | Ref +11 | Will +13 | Init +8 | Perc +19
Active Effects:
Endure Elements(24H)

Shirley flies forward and speaks..

"We are here after Kramolag. Give us what, if any, information about the complex and any other traps or personel. Then hand over any written information you might have. Then you may leave."

"And what do you mean, accident?"


#3-99 ACTUAL MAP

Remember : Violent ringing alarms fill the installation with a shrill, incessant racket. While the alarms are active, all creatures within the facility take a –10 penalty on Perception checks related to hearing.

At Shirley words Worid says. Danger? Yes, there is a roper in the Organics Laboratory before he briefly delves into a highly technical description of such creatures’strand-like appendages and the species’ physiological similarities to garden snails before being join by other researcher contradicting or agreeing with him.
Ohter also have numerous complaints about the cramped labs, the pace of work, and the bad living conditions.

Securing more useful information requires a significant time investment—specifically and takes at least 30 minutes of questioning, listening, tracking down someone who knows more than the others, and convincing that person to share those secrets.
If you take this time, you can attempt a Bluff, Diplomacy (gather information), or Intimidate check.

Know. (Dungeoneering) DC27:
The roper (usually a CE large aberration) is an ambush hunter. Capable of altering the coloration and shape of its body, a roper in hiding looks remarkably like a stalagmite of stone or ice (or in low-ceilinged chambers, a stony or icy pillar). In areas without such features to hide among, a roper can compress its body into a much more squat, boulder-like shape. The strands it extrudes are not flesh but a thick, semiliquid material similar to partially melted wax but with the strength of an iron chain and the ability to numb flesh and sap strength. The roper can manipulate these strands with great finesse, and can fling them as far as 50 feet to snatch objects that attract its attention.

Although alien and monstrous in shape, the roper is in fact one of the most intelligent denizens of the deep caverns of the world. They do not form large societies (although ropers can be found living among some deep-dwelling denizens like the intellect devourers or neothelids, with whom they have been known to sometimes ally), but often congregate in small clusters. Particularly interested in the philosophy of life and death and the finer points of the more cruel and sinister religions of the world, a roper can talk or argue for hours with those it initially sought merely to eat. Stories speak of particularly skilled debaters and philosophers who have been kept for days or even years as pets or conversational companions by roper clusters, but in the end, if such pets don't eventually escape, a roper's appetite always wins out over its intellectual curiosity—especially in cases where pets are constantly outmaneuvering their keeper's wits and patience.

A roper is 9 feet tall and weighs 2,200 pounds.

The Exchange

Active Spells:
Usable/Situational:
Arcane Pool 13/13(+4), +10 to Crit Confirms
HP 143/143 | AC 32 | T 21 | FF 23 | CMD 39 | Fort +19 | Ref +12 | Will +15 | Init +9 | Perc +16(18) | Images

Know Dung: 1d20 + 23 ⇒ (5) + 23 = 28

"That does not sound plesant.." He explains what a Roper is..

I don't think we have 30 minutes to question them.. Since I didn't notice a ship outside maybe they will still be there when we are done and we can interrogate then..


HP 13/71 | AC 25 | T 18 | FF 19 | CMD 20 | Fort +11 | Ref +11 | Will +13 | Init +8 | Perc +19
Active Effects:
Endure Elements(24H)

"Why don't yall go outside and take a rest. We can talk more after we are done investigating the place.. We will arrange for a boat to come and take you back to the mainland at that time. Please do not attempt to flee to island as I'm not sure the sharks would give you such a good deal.."

Liberty's Edge

Half Elf Ranger (Urban) [15.0] HP 124/124 | AC 36 T 23 FF 28 | CMB +18 CMD 40 (FF 32) | F +15 R +22 W +13 (+2 vs enchant) | Init +10 | Perc +28 (low-light vision) | SM +1 | Stealth +24 | DD +25 | Acro/EA +21 | Climb/Swim +7 | Surv +20

Is there a way to turn those alarms off? And should we fear something coming up here to investigate? Faldoc isn't too keen or staying where blaring alarms are present.


#3-99 ACTUAL MAP

Remember : Violent ringing alarms fill the installation with a shrill, incessant racket. While the alarms are active, all creatures within the facility take a –10 penalty on Perception checks related to hearing.

Looking around, which take 1 minutes Faldoc is able to find from where the shrill comes from.

There is your ship but is too small to have so many people in.
The scientist seems to agree to Shirley's proposal and begin to get out of the complex by the small shack.


#3-99 ACTUAL MAP

Faldoc is able to destroy the room alarms but everyone is able to hear that other are still in place in the complex. The penalty to perception hearing is reduce to -4

After letting go the scientist the team descend the stairs that lead down about 40 feet into a room of pristine white tiles with shining steel doors on the south and east walls.
Like a gallery display, a glass column stands near the center of the room, rising from floor to ceiling. Within, a nine-foot-tall mass of agitated violet mold writhes through a bubbling fluid.
This strain of Darklands algae is suspended in a mixture of water and mild vinegar, which causes it to endlessly dance amid the bubbles it produces. The algae seems neither animate nor dangerous;

The steel door on the south is marked "Organics Laboratory" the other one is marked "Processing Laboratory".

Remember : Violent ringing alarms fill the installation with a shrill, incessant racket. While the alarms are active, all creatures within the facility take a –10 penalty on Perception checks related to hearing. (the penalty can be reduce to -4 by finding the alarm with a 1 mn search and destroying it (hardness 4 and 10HP).

The Exchange

Active Spells:
Usable/Situational:
Arcane Pool 13/13(+4), +10 to Crit Confirms
HP 143/143 | AC 32 | T 21 | FF 23 | CMD 39 | Fort +19 | Ref +12 | Will +15 | Init +9 | Perc +16(18) | Images

"Well they said the Roper is in the Organics Lab, yall wanna try to deal with it first or see whats up in the other Lab?"

Liberty's Edge

HP 12/12 AC 19, T 12, FF 17, Fort+4, Ref +3, Will +2, Init +2, Per +5

"Best to deal with the threat we know. "

The Exchange

Active Spells:
Usable/Situational:
Arcane Pool 13/13(+4), +10 to Crit Confirms
HP 143/143 | AC 32 | T 21 | FF 23 | CMD 39 | Fort +19 | Ref +12 | Will +15 | Init +9 | Perc +16(18) | Images

"Right.. I'll take point. Any traps on the doors Faldoc?"

He casts Mirror Image as he waits for the ranger to check it out.

Images: 1d4 + 4 ⇒ (3) + 4 = 7 8 of him total.

He enhances his weapon to +5 fiery for 2 min as a swift action as well..

Liberty's Edge

Half Elf Ranger (Urban) [15.0] HP 124/124 | AC 36 T 23 FF 28 | CMB +18 CMD 40 (FF 32) | F +15 R +22 W +13 (+2 vs enchant) | Init +10 | Perc +28 (low-light vision) | SM +1 | Stealth +24 | DD +25 | Acro/EA +21 | Climb/Swim +7 | Surv +20

Faldoc agrees that facing the known threat is the best idea. He'll examine the areas for nasty things and such.

Perception: 1d20 + 28 ⇒ (1) + 28 = 29 Egad.


#3-99 ACTUAL MAP

As you open the door to this lab, a thick, foul- smelling, yellow vapor spills forth. it prevents you from seeing more than 5 feet into the room.

Liberty's Edge

HP 12/12 AC 19, T 12, FF 17, Fort+4, Ref +3, Will +2, Init +2, Per +5

"That looks bad. "

Silver Crusade

Male Dwarf Ftr2/Clr4/HVin9 HP135/135 AC43 TC23 FF41 CMD44 F+21 R+11 W+17 (+4 Spells, +4Poison/Fear, +1 Mind-Affect) Init +5 Perc +10 Spd 30 Channels 0/5 Active Buffs: Delay Poison, Heroes Feast, Air Walk, Shield of Faith, Barkskin, FoM Chronicles.

"I'll be glad to have picked up this adaptation." Kurik observes, patting the necklace under his beard.

The Exchange

Active Spells:
Usable/Situational:
Arcane Pool 13/13(+4), +10 to Crit Confirms
HP 143/143 | AC 32 | T 21 | FF 23 | CMD 39 | Fort +19 | Ref +12 | Will +15 | Init +9 | Perc +16(18) | Images

Magic Gas? Shirley has constant detect magic.

"Depending on what it is I have a scroll that can fix the problem.."


#3-99 ACTUAL MAP

No magic

The Exchange

Active Spells:
Usable/Situational:
Arcane Pool 13/13(+4), +10 to Crit Confirms
HP 143/143 | AC 32 | T 21 | FF 23 | CMD 39 | Fort +19 | Ref +12 | Will +15 | Init +9 | Perc +16(18) | Images

Darius pulls out a scroll of Gust of Wind and rips it off into the room..

Scarab Sages

Basalte, Male Oread Fighter (Unbreakable) 4, Bloodrager 2, Living Monolith 10, Unchained Monk 1 | HP 219/219 | AC: 34 T:19 FF:34 CMD: 39 (+1 AC/saves when FF/surprised, +4 CMD vs BRush/Trip, +2 vs Sunder) | DR 3/- | 30% fortification | F+25 R+15 W+15 (+3 vs Mind-Aff; +2 vs Death, Fear) | Init +2 | Perc +27 (Darkvision, Tombsight, Tremorsense)

GM, is it possible to consider that Basalte basically trailed off a little to find and disable the alarm? If so let me know when I catch up.


#3-99 ACTUAL MAP

No worries you are with the other


#3-99 ACTUAL MAP

After a few seconds the Pathfinders are able to see what's inside the room before the yellow smoke covers it again.
Cylindrical tanks and vertical restraints stand between worktables covered in glassware and gleaming metal devices. Shattered beakers and colorful stains smear the tiled, ivory- white floor. A bay of complex but apparently damaged machinery stands at the room’s rear. Sparks flicker and fumes whine as they escape the mechanisms. That's clearly from where the smoke comes.
But more importantly three creatures stands in the back of the room, a strange rockish creature with multiple tentacles trying to get free of its shackles and away of the two other creatures, one of them seeming to only be the fleshy remnant of the one who just get free of its shackles !

The large monster has ten spidery legs, a head writhing with dripping tentacles above a clutch of red eyes, and three whipping stingers.

Know. (planes) for the two creatures the rockish one being indeed a roper


#3-99 ACTUAL MAP

GM roll:

Init Darius, Basalte, Kurik, Dudley, Faldoc: 5d20 ⇒ (10, 14, 1, 6, 4) = 35
Init Monsters T, A, R: 3d20 ⇒ (1, 17, 18) = 36

Round 1 (bold may act)
The rockish creature seeing possible savior so asks for help!
Please kill these monsters and free me! I want to go home! Please! and stays on its corner trying to avoid the monsters near it.
The fleshy monster moves toward the pathfinders the spider like creature has three clawed tails and eight legs connected by leathery web of flesh.
Once in front of the door it concentrates.
Concentrate DC29: 1d20 + 18 ⇒ (11) + 18 = 29 And a flash of necrotic energy go through everyone sapping their energy !
Darius exhausted
Basalte
Faldoc exhausted
Creature
Dudley exhausted
Kurik

The Exchange

Active Spells:
Usable/Situational:
Arcane Pool 13/13(+4), +10 to Crit Confirms
HP 143/143 | AC 32 | T 21 | FF 23 | CMD 39 | Fort +19 | Ref +12 | Will +15 | Init +9 | Perc +16(18) | Images

Know Planes Fleshy: 1d20 + 23 ⇒ (6) + 23 = 29
Know Planes Spider: 1d20 + 23 ⇒ (19) + 23 = 42

What did it do to exhausts use? Spell? Ability? Any check to determine?


#3-99 ACTUAL MAP

Know. (Arcana) DC27:
Wave of Exhaustion

Darius is able to recognize a powerfull Qlippoth Thulganth (Darius has two questions) but is unable to recognize the one who just attack them.

Liberty's Edge

Half Elf Ranger (Urban) [15.0] HP 124/124 | AC 36 T 23 FF 28 | CMB +18 CMD 40 (FF 32) | F +15 R +22 W +13 (+2 vs enchant) | Init +10 | Perc +28 (low-light vision) | SM +1 | Stealth +24 | DD +25 | Acro/EA +21 | Climb/Swim +7 | Surv +20

Faldoc will exhaust some of his arrows at the closest enemy! Doesn't look like Boomer can get involved at the moment.

Bow with all the tricks, adamantine arrows: 1d20 + 22 ⇒ (4) + 22 = 26 for Manyshot: 2d8 + 26 ⇒ (7, 4) + 26 = 37
Bow: 1d20 + 22 ⇒ (12) + 22 = 34 for Arrow: 1d8 + 13 ⇒ (2) + 13 = 15
Bow: 1d20 + 17 ⇒ (10) + 17 = 27 for Arrow: 1d8 + 13 ⇒ (1) + 13 = 14
Bow: 1d20 + 12 ⇒ (1) + 12 = 13 for Arrow: 1d8 + 13 ⇒ (2) + 13 = 15

The Exchange

Active Spells:
Usable/Situational:
Arcane Pool 13/13(+4), +10 to Crit Confirms
HP 143/143 | AC 32 | T 21 | FF 23 | CMD 39 | Fort +19 | Ref +12 | Will +15 | Init +9 | Perc +16(18) | Images

Know Arcana: 1d20 + 23 ⇒ (6) + 23 = 29

Darius makes a bit of a "WTF!!" face as he see's the Thulgant..

Special Attacks and Resistances I guess..

"I suggest no punches are pulled here.."

Darius activates Hasted Assualt as a swift action then begins spell combat casting Monstrous Physique II morphing into a gargoyle. He auto defensive casts.

Haste: 1d20 + 21 ⇒ (8) + 21 = 29
Attack 1: 1d20 + 21 ⇒ (8) + 21 = 29
Attack 2: 1d20 + 16 ⇒ (1) + 16 = 17

Well thats a good start.. Geezz..

Dam Haste: 1d6 + 19 + 2d6 ⇒ (5) + 19 + (1, 5) = 30 Weapon is outsider bane.. +7 weapon so bypasses all DR.
Dam Attack 1: 1d6 + 19 + 2d6 ⇒ (1) + 19 + (1, 5) = 26

Secondary Attacks:

Bite: 1d20 + 7 ⇒ (14) + 7 = 21
Gore: 1d20 + 7 ⇒ (14) + 7 = 21
Claw: 1d20 + 7 ⇒ (2) + 7 = 9
Claw: 1d20 + 7 ⇒ (7) + 7 = 14

Checking for 20's..


HP 13/71 | AC 25 | T 18 | FF 19 | CMD 20 | Fort +11 | Ref +11 | Will +13 | Init +8 | Perc +19
Active Effects:
Endure Elements(24H)

Shirley hits it with magic missle..

Missiles: 2d4 + 2 ⇒ (2, 1) + 2 = 5


#3-99 ACTUAL MAP

Horrific Appearance (Su)Creatures that succumb to a thulgant's horrific appearance are stunned for 1d4 rounds and take 1d6 points of Wisdom damage.
Savage Stingers (Ex) If a thulgant hits a single target with all three stings in the same round, it tears through the victim's body, dealing an extra 3d6+12 points of damage and draining an additional 2 ability points from all six of the victim's ability scores. A single DC 27 Fortitude save negates all of this additional ability drain.
DR15/cold iron and lawful

None of Darius attacks hit the creature and only one of Faldoc's arrows finds its way in the creature's flesh but without much damages.

Shirley's force missile seem to go through tought !

@Basalte

Scarab Sages

Basalte, Male Oread Fighter (Unbreakable) 4, Bloodrager 2, Living Monolith 10, Unchained Monk 1 | HP 219/219 | AC: 34 T:19 FF:34 CMD: 39 (+1 AC/saves when FF/surprised, +4 CMD vs BRush/Trip, +2 vs Sunder) | DR 3/- | 30% fortification | F+25 R+15 W+15 (+3 vs Mind-Aff; +2 vs Death, Fear) | Init +2 | Perc +27 (Darkvision, Tombsight, Tremorsense)

"Fear not, earthen friend, we shall free you." grumbles the oread, clearly dismayed at having no way of entering the room.

Sighing, he draws his wand of shield with a flick of the wrist, uses it, then puts it in his belt.


#3-99 ACTUAL MAP

In the back the monstruosity that Darius recognize as a Thulgant concentrates and a waves of magical power surrounds the pathfinders.

Greater Dispel Magic: 1d20 + 18 ⇒ (8) + 18 = 26

You all have your higher spell of CL15 or less dispelled

Round 1 (bold may act)
Roper
Fleshy creature
Darius exhausted
Basalte
Faldoc exhausted
Thulgant
Dudley exhausted
Kurik

Liberty's Edge

HP 12/12 AC 19, T 12, FF 17, Fort+4, Ref +3, Will +2, Init +2, Per +5

Am I in range for AOOs if I cast a spell? if not he will do lesser restoration on himself to get to fatigued.


#3-99 ACTUAL MAP

Be careful, casting lesser restoration takes 3 rounds.
You have cover from the creature so no AoO.

Liberty's Edge

HP 12/12 AC 19, T 12, FF 17, Fort+4, Ref +3, Will +2, Init +2, Per +5

Oh, 3 rounds. Forgot about that. He will activate smite against the qlippoth and move to a clear line of sight.

point blank shot, exhaustion, smite
to hit: 1d20 + 21 - 3 ⇒ (20) + 21 - 3 = 38 damage: 1d8 + 10 + 7 - 3 ⇒ (4) + 10 + 7 - 3 = 18

confirm: 1d20 + 21 - 3 ⇒ (1) + 21 - 3 = 19 damage: 1d8 + 10 + 7 - 3 ⇒ (1) + 10 + 7 - 3 = 15 nevermind

Silver Crusade

Male Dwarf Ftr2/Clr4/HVin9 HP135/135 AC43 TC23 FF41 CMD44 F+21 R+11 W+17 (+4 Spells, +4Poison/Fear, +1 Mind-Affect) Init +5 Perc +10 Spd 30 Channels 0/5 Active Buffs: Delay Poison, Heroes Feast, Air Walk, Shield of Faith, Barkskin, FoM Chronicles.

"Abadar's trousers, that's some ugly fiend." Kurik mutters in surprise. "Fill us with the fervor to defeat these foul monsters!" he further intones, appreciating the wall between him and the creature despite its woeful thinness.

Blessings of Fervor on the party."

The Exchange

Active Spells:
Usable/Situational:
Arcane Pool 13/13(+4), +10 to Crit Confirms
HP 143/143 | AC 32 | T 21 | FF 23 | CMD 39 | Fort +19 | Ref +12 | Will +15 | Init +9 | Perc +16(18) | Images

1d2 ⇒ 2 monstrous physique is dispelled..

The Exchange

Active Spells:
Usable/Situational:
Arcane Pool 13/13(+4), +10 to Crit Confirms
HP 143/143 | AC 32 | T 21 | FF 23 | CMD 39 | Fort +19 | Ref +12 | Will +15 | Init +9 | Perc +16(18) | Images

Why just one attack Dudley? Exhaustion doesn't limit the number of attacks you have.

Liberty's Edge

HP 12/12 AC 19, T 12, FF 17, Fort+4, Ref +3, Will +2, Init +2, Per +5

I don't have a map (or know where it is), but was told that I had cover from the qlippoth. I assumed I would need more than 5' of movement to get a clear shot at the critter.

I was 7 short on damage since it is the first attack of a smite on an evil outsider.

The Exchange

Active Spells:
Usable/Situational:
Arcane Pool 13/13(+4), +10 to Crit Confirms
HP 143/143 | AC 32 | T 21 | FF 23 | CMD 39 | Fort +19 | Ref +12 | Will +15 | Init +9 | Perc +16(18) | Images

It's linked at the top, Wingless Roc Entrance, and you started round in melee so you could just 5' step back and make 3 attacks I think.. Also you are not factoring in the +4 to hit from smite I dont think.

Liberty's Edge

HP 12/12 AC 19, T 12, FF 17, Fort+4, Ref +3, Will +2, Init +2, Per +5

Thanks. Don't see how I have cover then. It's right in front of me. I do have close quarters thrower so I didn't provoke at least.

Silver Crusade

Male Dwarf Ftr2/Clr4/HVin9 HP135/135 AC43 TC23 FF41 CMD44 F+21 R+11 W+17 (+4 Spells, +4Poison/Fear, +1 Mind-Affect) Init +5 Perc +10 Spd 30 Channels 0/5 Active Buffs: Delay Poison, Heroes Feast, Air Walk, Shield of Faith, Barkskin, FoM Chronicles.

The door is the 5ft white bar below Darius. Kurik and Dudley have walls between them and the creature.

Liberty's Edge

HP 12/12 AC 19, T 12, FF 17, Fort+4, Ref +3, Will +2, Init +2, Per +5

That would explain it. Ok, so even if step back I can't avoid cover.

other attacks
exhaustion, smite, blessing of fervor, cover
to hit: 1d20 + 16 + 4 - 3 - 4 ⇒ (12) + 16 + 4 - 3 - 4 = 25 damage: 1d8 + 10 + 7 - 3 ⇒ (6) + 10 + 7 - 3 = 20
to hit: 1d20 + 11 + 4 - 3 - 4 ⇒ (10) + 11 + 4 - 3 - 4 = 18 damage: 1d8 + 10 + 7 - 3 ⇒ (2) + 10 + 7 - 3 = 16
fervor attack
to hit: 1d20 + 21 + 4 - 3 - 4 ⇒ (1) + 21 + 4 - 3 - 4 = 19 damage: 1d8 + 10 + 7 - 3 ⇒ (1) + 10 + 7 - 3 = 15

looks to be moot

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