
| GM Ilmakis | 
 
	
 
                
                
              
            
            When Darius moves toward the shack she readies her crossbow. It was your last warning
I will not play the fight here, just tell me which methode you use when she attacks you with her crossbow.

|  Darius Swiftblade | 
 
	
 
                
                
              
            
            If she attacks him he will defend himself, probably with non-lethal damage.. I took her last statement as a go ahead and do what you need to.. Regardless he's done with the old woman, so if she wants a fight she will get one.

|  Darius Swiftblade | 
 
	
 
                
                
              
            
            "Out of the way old woman.. We have important business here and no time to squabble.."
Scimitar Non-Lethal: 1d20 + 20 - 4 ⇒ (14) + 20 - 4 = 30
Non-Lethal Damage: 1d6 + 10 ⇒ (5) + 10 = 15

| GM Ilmakis | 
 
	
 
                
                
              
            
            After Darius' attack, Quaylan drop her weapon and says Ok! No more! I surrender! Do whatever you want but don't hurt me.
She let you pass and explore her shack.
The wind whines eerily through cracks in the shack’s gray timber walls, blowing in salt that encrusts the room—especially the heap of rusty junk upon a splintery table. Along the rear wall, damp sheets smother a bed frame inexpertly cobbled out of driftwood.
There’s little of value in the shack, even though it’s cluttered with poorly kept nets, fishing gear, crab pots, and the trappings of someone’s lonely, squalid life.

|  Faldoc Tisbane | 
 
	
 
                
                
              
            
            Unless we spot a clue that will aid our quest I believe we should simply move on.
Faldoc does take a look around in case there is something out of place.
Perception: 1d20 + 28 ⇒ (4) + 28 = 32
He will instruct Boomer to do the same outside and around the shack.
Perception, with scent: 1d20 + 14 ⇒ (20) + 14 = 34

|  Darius Swiftblade | 
 
	
 
                
                
              
            
            Darius emerges, leaveing everything as he found it..
Im confused, I thought she was hinting they the baddies were going in her shack.. I feel like I beat up an old woman for no reason now lol..

| GM Ilmakis | 
 
	
 
                
                
              
            
            After a long search inside the shack, Faldoc finishes to note that a metal
mechanism connects the bed frame to the wall or something beyond.

|  Faldoc Tisbane | 
 
	
 
                
                
              
            
            Faldoc will make a mental note of what he has seen and will share the information with the party out of earshot of the woman. Does it warrant further investigation? It could be nothing of importance to us.

|  Kurik Grandhelm | 
 
	
 
                
                
              
            
            "That's more my halfling friends area of expertise. I mostly just hack it down."

| GM Ilmakis | 
 
	
 
                
                
              
            
            The group go back to the shack, the woman staying outside.
After one minute of search you finish to find that the mechanism connects to a well-hidden switch within a knot on the bedpost, a control you uncover by continuing to search. 
Flipping the switch causes the shack’s east wall to slide open, revealing battered timbers that slide away smoothly, revealing a wide door of polished steel set within a sheer metal wall, entirely out-of-place compared to the rest of the surroundings.

|  Darius Swiftblade | 
 
	
 
                
                
              
            
            Perc: 1d20 + 18 ⇒ (16) + 18 = 34
"Sounds like an alarm has been set off.. Better get ready for a fight.."
He casts extended shield and extended cat's grace on himself..

|  Faldoc Tisbane | 
 
	
 
                
                
              
            
            Faldoc steps back a bit but remains with a clear shot at the expected source of enemies. I already cast my long-term buffs.

| GM Ilmakis | 
 
	
 
                
                
              
            
            Before the team of experienced Pathfinders decided what to do, they hear a voice in their head and recognized the one of Marcos Farrabellus.
I send you another team member, let your mind open for the spell to come to know were you are and teleport your new companion next to you.
A few second later, two peoples appears. A beautiful sargavan women with an holy symbol of Aroden with a Open Eye floating around and a man clad in a shining fullplate armor and a chakram as a weapon.
I think that's where you want to be. She says to the man before turning to you and adding May Aroden's blessing upon you friends, you will need it. Master Farrabellus asks me to get Dudley here to help you. I must go now as other duties awaits me.
With a bow she casts another spell Teleport and vanish from view.
Now you are in front of a thick, metal door which seems to serve as the entrance to the Aspis Consortium facility beneath Wingless Rock.
A recessed lever to the right of the door controls a series of inset deadbolts that keep the door firmly locked in place. This doesn’t keep anyone who is outside from getting in so much as it thoroughly bars escape from inside. 
You understand that lifting the lever unlocks the door and allows the door to slide freely.

|  Darius Swiftblade | 
 
	
 
                
                
              
            
            "Well met Dudley! You've arrivd just in time.. Let us continue."
Darius opens the door and move in slowly, weapon drawn..
Perc: 1d20 + 18 ⇒ (12) + 18 = 30

| GM Ilmakis | 
 
	
 
                
                
              
            
            Before opening the door, Darius sees something strange that tickle his danger senses. The door is trapped !

|  Faldoc Tisbane | 
 
	
 
                
                
              
            
            Trapped? How unlikely. Faldoc gets to work.
Disable Device: 1d20 + 25 ⇒ (13) + 25 = 38

| GM Ilmakis | 
 
	
 
                
                
              
            
            Faldoc begins to work on the door, but the mechanism seems for now too complex for him.
@Faldoc you can retry DC40

|  Faldoc Tisbane | 
 
	
 
                
                
              
            
            Hmm, looks like take-20 is out.
Disable Device: 1d20 + 25 ⇒ (5) + 25 = 30
Faldoc fails again and a jolt of electricity fires out, injuring him badly!
Is it still trapped or did I now "bypass" it? LOL.
CLW Wand: 12d8 + 12 ⇒ (3, 3, 2, 2, 3, 2, 7, 3, 6, 6, 7, 6) + 12 = 62

| GM Ilmakis | 
 
	
 
                
                
              
            
            Faldoc looks again and he sees that the traps is still active.
For the sake of PbP if you failed by 5 the DC you take the same amour of damage

|  Darius Swiftblade | 
 
	
 
                
                
              
            
            Perhaps Kurik will help with heals so we dont have to wait 12 rounds.. Darius and Shirley can both use a wand so that cuts it to 4 rounds at least.. I will remove 4 charges from each of thier wands.

|  Kurik Grandhelm | 
 
	
 
                
                
              
            
            Kurik will gladly help with the healing. If need be, he can probably get the party past the door without dealing with the trap. We probably will want it disabled for the return trip however.

| GM Ilmakis | 
 
	
 
                
                
              
            
            No worries for dividing the time by 5 to heal Faldoc as Dudley can help too.
And for the sake of PbP, it will take also 12 charges of wand to heal Faldoc if he's hurt again.
Anyway, disabling a complex trap takes time :Time to try to disable to trap (rounds): 2d4 ⇒ (3, 1) = 4

|  Faldoc Tisbane | 
 
	
 
                
                
              
            
            Well, here we go again. Seems we need to get this done... eventually.
Disable thy Device: 1d20 + 25 ⇒ (12) + 25 = 37
Disable thy Device: 1d20 + 25 ⇒ (4) + 25 = 29 Ouch
Disable thy Device: 1d20 + 25 ⇒ (10) + 25 = 35
Disable thy Device: 1d20 + 25 ⇒ (1) + 25 = 26 Ouch. Does something really bad happen on a 1?
Disable thy Device: 1d20 + 25 ⇒ (3) + 25 = 28 There has to be a better way. Are we sure I can't take-20?
Disable thy Device: 1d20 + 25 ⇒ (14) + 25 = 39
Disable thy Device: 1d20 + 25 ⇒ (20) + 25 = 45 Flawless Victory!

| GM Ilmakis | 
 
	
 
                
                
              
            
            At last after almost four minutes and 36 more charges of wand of CLW :P Faldoc finishes to disable the trap on the door !
Darius open the heavy door, weapon in hand. Banks of glowing quartz beams line the ceiling, illuminating a broad hall with a cold, clean glow. The loud noise of high pitch klaxons cover the cries of dozen of people dressed in red lab coat crammed this hall. One human corpse, dressed the same as those around him, lies on the ground with vicious scorch marks running up his right arm.
A row of broad steps gradually descends from the metal door on the western wall to the hall’s floor. A squat door and narrow passage lie to the east.
When the door finishes to open, the crowd of wild-eyed, red-coated scientists stares back in momentary shock.
You have one round of surprise against this mob of panicked scientists !

| GM Ilmakis | 
 
	
 
                
                
              
            
            She detects evil on the first round she only knows if there is evil in the area of her spell in the area.

|  Darius Swiftblade | 
 
	
 
                
                
              
            
            That was my thoughts as well, I just didn't want 14 fireballs going off on us at once so Imma wait for a map before I act with him..

| GM Ilmakis | 
 
	
 
                
                
              
            
            Map Updated ;-)
"Surprise Round" 
Dudley concentrate to make a detect evil on the people in the crowded room

|  Darius Swiftblade | 
 
	
 
                
                
              
            
            Darius will ready an action to cast Fireball should they show agressiveness..
"HANDS UP! Or I'm gonna blast yea! Those who surrender will not be harmed!"
Swift action to enchance his blade to +5 fiery..
Dam: 10d6 ⇒ (1, 3, 4, 6, 1, 4, 1, 4, 1, 6) = 31 DC 19 for half, aim it in back of room to catch them all, but not us..

|  Kurik Grandhelm | 
 
	
 
                
                
              
            
            "And if you hold peacefully, Abadar's might will protect you." Kurik adds to Darius's bad cop.

| GM Ilmakis | 
 
	
 
                
                
              
            
            @Kurik do you try to calm the crowd ? If this is the case, please do a diplomacy check
Dozen of dozen of desesperate eyes look at the open door as the alarms howl, covering almost all other sounds.
When the PCs enter the facility, violently ringing alarms fill
the installation with a shrill, incessant racket. While the alarms are active, all creatures within the facility take a –10 penalty on Perception checks related to hearing.

|  Kurik Grandhelm | 
 
	
 
                
                
              
            
            Diplomacy: 1d20 + 18 ⇒ (2) + 18 = 20
:/

| GM Ilmakis | 
 
	
 
                
                
              
            
            Seeing an opportunity to flee this cursing - and loud - place, the crowd of desesperate scientists surges toward the Pathfinders trying to push them away from the exit as Kurik's words don't seem to affect them!
@Darius, you can do your ready action if you want before the crowd rushes at you.
Remember : Violent ringing alarms fill the installation with a shrill, incessant racket. While the alarms are active, all creatures within the facility take a –10 penalty on Perception checks related to hearing.

|  Darius Swiftblade | 
 
	
 
                
                
              
            
            Do the scientists appear to be caring information stuffs? Or are they just simply fleeing for there lives carrying nothing?

| GM Ilmakis | 
 
	
 
                
                
              
            
            The mob tries to push away the Pathfinders standing between them and a way out.
CMB (bull rush): 1d20 + 25 ⇒ (2) + 25 = 27
But too eager to get out they aren't able to bypass the Pathfinders.
Remember : Violent ringing alarms fill the installation with a shrill, incessant racket. While the alarms are active, all creatures within the facility take a –10 penalty on Perception checks related to hearing.

|  Faldoc Tisbane | 
 
	
 
                
                
              
            
            So these guys are merely trying to escape, as if we just opened their jail cell? Is that how I should understand what is happening?
Sense Motive, if required: 1d20 + 2 ⇒ (16) + 2 = 18

| GM Ilmakis | 
 
	
 
                
                
              
            
            @Faldoc they are human so you can add your +4 to your sense motive
Faldoc thinks the scientists just want to escape the place. Yes, you got it ;-)
Your turn

|  Darius Swiftblade | 
 
	
 
                
                
              
            
            We are here after information and I just don't want these guys burning out with important information we might need..
Darius turns his blade sideway and smacks at the one in front..
Non-Lethal Attack 1: 1d20 + 25 - 4 - 3 ⇒ (10) + 25 - 4 - 3 = 28
Non-Lethal Attack 2: 1d20 + 20 - 4 - 3 ⇒ (18) + 20 - 4 - 3 = 31
Confirm 2: 1d20 + 13 + 10 ⇒ (1) + 13 + 10 = 24
Non-Lethal Damage 1: 1d6 + 22 ⇒ (3) + 22 = 25
Non-Lethal Damage 2: 1d6 + 22 ⇒ (2) + 22 = 24
Non-Lethal Damage Crit: 1d6 + 22 ⇒ (4) + 22 = 26
If the man falls smack the next closest..
He yells..
"I SAID SURRENDER!! IM GONNA GET SERIOUS IF YOU TRY TO RUN ME OVER AGAIN!! IF YOU HAVE NOTHING WE NEED YOU MAY GO FREE!!"

|  Faldoc Tisbane | 
 
	
 
                
                
              
            
            Faldoc will try to help capture the fleeing man Darius has accosted so that the party can try to ascertain what is happening here.
Grapple?: 1d20 + 18 ⇒ (18) + 18 = 36
Boomer will try to grab the man that Darius tries to subdue in an attempt to trip him!
Trip: 1d20 + 16 ⇒ (12) + 16 = 28
 
	
 
     
     
     
	
 