[PFS] Ilmakis' All For Immortality Series (Private) (Inactive)

Game Master Ilmakis

The Wall of Names and other infos
Ruins of the caravan
In the Vault
Below the Marketplace
Wingless Roc Complex
The God Lab (Current Map)


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#6-00 ACTUAL MAP

Happy to see you back :)

Game will be updated tonight (eastern time)

Silver Crusade

Male Dwarf Ftr2/Clr4/HVin9 HP135/135 AC43 TC23 FF41 CMD44 F+21 R+11 W+17 (+4 Spells, +4Poison/Fear, +1 Mind-Affect) Init +5 Perc +10 Spd 30 Channels 0/5 Active Buffs: Delay Poison, Heroes Feast, Air Walk, Shield of Faith, Barkskin, FoM Chronicles.

Y'know, I just realized that we were both talking to John and Thursty last Wednesday and I didn't think to introduce myself. :P


#6-00 ACTUAL MAP

That's a shame ! But I meet so much people that I haven't think to try to meet you ...

Next year I hope, or If you go to PaizoCon (UK or Seattle) or if by chance you fly to Paris ^^


#6-00 ACTUAL MAP

Sorry for the lack of update was caught in work and personal stuff.
Next update tomorrow


#6-00 ACTUAL MAP
USING A LIBRARY wrote:


Every library has two primary statistics: a Complexity rating, which ref lects the intricacy or confusing nature of the library’s contents, and knowledge points (abbreviated kp), which are an abstract representation of the sum of the library’s collected information.
To research a specific topic or question within a library, a character must succeed at a Research check, using one of the skills listed in the library’s stat block.
  • A Research check is akin to a Knowledge check, though each library stat block lists the specific skills that can be used for Research checks based on the nature of that library’s collections. A library’s Complexity rating serves as the DC for Research checks that attempt to unravel that library’s clues.
  • Attempting a Research check requires an uninterrupted 8-hour period of research, and a character cannot take 10 or 20 on a Research check. Each 8-hour period of research grants a cumulative +1 bonus on Research checks. If a researcher stops researching at the same library for a month or more, she loses any cumulative bonuses gained for that library thus far. Up to two additional characters can use the aid another action to assist a primary researcher. In addition, some libraries grant a Knowledge bonus—a bonus on specific Knowledge checks (including Research checks) attempted within that library—due to the depth and completeness of its collections. Research checks cannot normally be attempted untrained unless the library’s Complexity is 10 or lower, the Research check involves a skill that allows untrained checks, or the library’s collection is extensive enough to allow untrained checks, as detailed in
    the library’s stat block.
  • Succeeding at a Research check reduces a library’s knowledge points, similar to dealing damage to a creature’s hit points. As its knowledge points decrease, a library reveals its secrets. Characters learn information when a library’s knowledge points reach various research thresholds, as detailed in each library’s stat block. The amount of knowledge points reduced on a successful Research check depends on the nature of the primary researcher and the type of library. It is generally a reflection of the character’s training and Intelligence score, represented by a die roll modified by the character’s ability modifier (see Research by Expertise, below).
  • In addition to these base amounts, for every 5 by which a Research check exceeds the library’s Complexity rating, the library’s knowledge points are reduced by 1 additional point. Rolling a natural 20 on a Research check acts like a critical threat. If the researcher confirms the critical hit by succeeding at a second Research check with all the same modifiers (this takes no additional time), the resulting knowledge point reduction is doubled. Conversely, rolling a natural 1 on a Research check automatically results in failure, and the library’s knowledge points increase by 1/4 of the library’s maximum knowledge points as the library’s complexity causes a researcher to follow a wrong avenue of investigation.
  • When a library’s knowledge points are reduced to 0, the characters have learned everything they can from that library, and gain experience points according to the library’s CR. To learn additional information, they must visit another library and continue their research there.

    Research by Expertise
    A successful Research check reduces a library’s knowledge points by a certain amount, just as a successful attack roll in combat reduces a creature’s hit points, and this amount depends on the primary researcher’s training in the skill she used for the Research check.

    A primary researcher reduces a library’s kp by

  • 1d12 + her Intelligence modifier if she has either 10 ranks in the skill, Skill Focus in the skill, or both 5 ranks in the skill and the skill as a class skill.
  • by 1d8 + her Intelligence modifier if she has either 5 ranks in the skill or the skill is a class skill for her (but not both).
  • by 1d4 + her Intelligence modifier otherwise.
  • Liberty's Edge

    Half Elf Ranger (Urban) [15.0] HP 124/124 | AC 36 T 23 FF 28 | CMB +18 CMD 40 (FF 32) | F +15 R +22 W +13 (+2 vs enchant) | Init +10 | Perc +28 (low-light vision) | SM +1 | Stealth +24 | DD +25 | Acro/EA +21 | Climb/Swim +7 | Surv +20

    Sorry I've been silent, I had to go out of town and I didn't have access to the computer very much. Hopefully I can pick it up tomorrow. Spread the word if I don't get a chance to reach my other games.

    The Exchange

    Active Spells:
    Usable/Situational:
    Arcane Pool 13/13(+4), +10 to Crit Confirms
    HP 143/143 | AC 32 | T 21 | FF 23 | CMD 39 | Fort +19 | Ref +12 | Will +15 | Init +9 | Perc +16(18) | Images

    Sorry folks been at the hospital unexpectedly for the last two days.


    #6-00 ACTUAL MAP

    No worries! Hope you're Ok!


    #6-00 ACTUAL MAP

    For Info, I will fly to New-York for Thanksgiving and get back to France on Monday.
    My ability to post will be scarce during that time.

    The Exchange

    Active Spells:
    Usable/Situational:
    Arcane Pool 13/13(+4), +10 to Crit Confirms
    HP 143/143 | AC 32 | T 21 | FF 23 | CMD 39 | Fort +19 | Ref +12 | Will +15 | Init +9 | Perc +16(18) | Images

    Do we have an option to downgrade this to normal from hardmode before continuing? Because if not perhaps we should just call it before more people get killed.

    Edit: If we can reduce the difficulty and get people alive, I am willing to try and finish this. There can't be much left and a lot is down the drain if we stop now..


    #6-00 ACTUAL MAP

    No problem to downgrade the scenario to normal mode.

    Liberty's Edge

    Half Elf Ranger (Urban) [15.0] HP 124/124 | AC 36 T 23 FF 28 | CMB +18 CMD 40 (FF 32) | F +15 R +22 W +13 (+2 vs enchant) | Init +10 | Perc +28 (low-light vision) | SM +1 | Stealth +24 | DD +25 | Acro/EA +21 | Climb/Swim +7 | Surv +20

    That is fine by me also.

    Liberty's Edge

    HP 12/12 AC 19, T 12, FF 17, Fort+4, Ref +3, Will +2, Init +2, Per +5

    Playing up in hard mode is way past Dudley's ability.

    The Exchange

    Active Spells:
    Usable/Situational:
    Arcane Pool 13/13(+4), +10 to Crit Confirms
    HP 143/143 | AC 32 | T 21 | FF 23 | CMD 39 | Fort +19 | Ref +12 | Will +15 | Init +9 | Perc +16(18) | Images

    Cool, so we head back and get Kurik rezzed and return to finish on normal mode. Also for the last adventure in the series I vote we go normal lol..

    Silver Crusade

    Male Dwarf Ftr2/Clr4/HVin9 HP135/135 AC43 TC23 FF41 CMD44 F+21 R+11 W+17 (+4 Spells, +4Poison/Fear, +1 Mind-Affect) Init +5 Perc +10 Spd 30 Channels 0/5 Active Buffs: Delay Poison, Heroes Feast, Air Walk, Shield of Faith, Barkskin, FoM Chronicles.

    Kurik will pay for the full resurrection and restoration of the negative level, to avoid losing remaining spell slots. Assuming Absalom is within 1000 miles of Wingless Rock, we'll be back within hours. If it's further, we'll need to get an extra casting to get Kurik within range.


    #6-00 ACTUAL MAP

    Wingless Rock is a few miles north of the nidalese coast.

    Silver Crusade

    Male Dwarf Ftr2/Clr4/HVin9 HP135/135 AC43 TC23 FF41 CMD44 F+21 R+11 W+17 (+4 Spells, +4Poison/Fear, +1 Mind-Affect) Init +5 Perc +10 Spd 30 Channels 0/5 Active Buffs: Delay Poison, Heroes Feast, Air Walk, Shield of Faith, Barkskin, FoM Chronicles.

    I could go either way on it being in range, judging from the map. I'd have to sit down with a ruler to be certain.

    The Exchange

    Active Spells:
    Usable/Situational:
    Arcane Pool 13/13(+4), +10 to Crit Confirms
    HP 143/143 | AC 32 | T 21 | FF 23 | CMD 39 | Fort +19 | Ref +12 | Will +15 | Init +9 | Perc +16(18) | Images

    If you dont have the range I can use both my 5th level spells to get us there and back..

    Liberty's Edge

    Half Elf Ranger (Urban) [15.0] HP 124/124 | AC 36 T 23 FF 28 | CMB +18 CMD 40 (FF 32) | F +15 R +22 W +13 (+2 vs enchant) | Init +10 | Perc +28 (low-light vision) | SM +1 | Stealth +24 | DD +25 | Acro/EA +21 | Climb/Swim +7 | Surv +20

    Apologies, the holiday really has me exceptionally bogged down. GMPC me if you can in the meantime and I'll try to return quickly.

    If I take too long and you need to replace me, no worries, but I'm thinking past this weekend will be easier.


    #6-00 ACTUAL MAP

    Don't worry I'm also on holiday this week end :)


    #6-00 ACTUAL MAP

    You can make your DayJob roll :)

    @Dudley I need your PFS info for the chronicle.

    The Exchange

    Active Spells:
    Usable/Situational:
    Arcane Pool 13/13(+4), +10 to Crit Confirms
    HP 143/143 | AC 32 | T 21 | FF 23 | CMD 39 | Fort +19 | Ref +12 | Will +15 | Init +9 | Perc +16(18) | Images

    Take 10 Craft Tattoo for a 25..

    Im in for the final part if it's not gonna take 9 months to complete.

    Liberty's Edge

    HP 12/12 AC 19, T 12, FF 17, Fort+4, Ref +3, Will +2, Init +2, Per +5

    Dudley Benfare 8845-3

    I could do the last one as well.

    Silver Crusade

    Male Dwarf Ftr2/Clr4/HVin9 HP135/135 AC43 TC23 FF41 CMD44 F+21 R+11 W+17 (+4 Spells, +4Poison/Fear, +1 Mind-Affect) Init +5 Perc +10 Spd 30 Channels 0/5 Active Buffs: Delay Poison, Heroes Feast, Air Walk, Shield of Faith, Barkskin, FoM Chronicles.

    Profession Smith: 1d20 + 10 ⇒ (4) + 10 = 14

    I think Faldoc may be out, and my schedule is filling up. I'm going to drop. Thanks for the game everyone!


    #6-00 ACTUAL MAP

    Chronicles are here.

    I let you deal with your different expense (Kurik's death, help for the Pathfinder's Teams, New Familiar for Darius).

    As Faldoc seems to have vanish, and Kurik dropping out, I'm not sure it's possible to find a group to finish the third part.

    The Exchange

    Active Spells:
    Usable/Situational:
    Arcane Pool 13/13(+4), +10 to Crit Confirms
    HP 143/143 | AC 32 | T 21 | FF 23 | CMD 39 | Fort +19 | Ref +12 | Will +15 | Init +9 | Perc +16(18) | Images

    Darius has to pay 3k to get Shirley #2 back.. He does so.

    Im fine with trying to find others to play or taking a break etc.. I do wish to finish the last part some day though.

    Question GM, the chronicle discusses the Shadow Touched, but does not mention the Wretched Pain ability that came with it. Does he retain that or no? I've spoiled the abilities below how I was given them in the game.

    Spoiler:

    Something from the Shadow Plane or beyond offered you power, and you accepted. You are now corrupted by the Shadow.
    The corruption manifest as follow: Your eyes change, adapting to a life in the shadows.
    Gift: You gain darkvision to a range of 60 feet. If you already have darkvision, the range of your darkvision increases by 30 feet instead. You also gain a +2 bonus on Perception and Stealth checks. At manifestation level 3rd, the bonuses increase to +4.
    Stain: Your eye color fades to a dull gray and your eyes overreact to light. You gain light sensitivity, causing you to be dazzled in areas of bright light.

    Wretched Pain
    Inflicting pain is one of the few sensations that still stirs you.
    Prerequisite: Eerie perception*.
    Gift: Whenever you deal weapon damage to a creature that you are flanking or a creature that is denied its Dexterity bonus to its AC against you, you can inflict a painful wound as an immediate action. The target must succeed at a Fortitude saving throw or be nauseated by pain for 1 round. If the target succeeds at the save, it is sickened for 1 round and becomes immune to your further uses of this ability for 24 hours.
    Stain: Your eyes turn a milky white, utter black, or pale yellow, making you appear blind although you can see normally in most circumstances. You gain light blindness, causing you to be blinded for 1 round whenever you are exposed to daylight or another source of bright light and dazzled for as long as you remain in bright light thereafter.

    Also, aren't these 3 xp modules not 1?


    #6-00 ACTUAL MAP

    @Darius if you don't own Pathfinder RPG Horror Adventures where the Shadow Touch is described you have only access to the ability described on the chronicle.

    These are 1XP scenario.

    The Exchange

    Active Spells:
    Usable/Situational:
    Arcane Pool 13/13(+4), +10 to Crit Confirms
    HP 143/143 | AC 32 | T 21 | FF 23 | CMD 39 | Fort +19 | Ref +12 | Will +15 | Init +9 | Perc +16(18) | Images

    Can you close the thread please? Since the changes to the website I can't figure out how to hide threads anymore.


    #6-00 ACTUAL MAP

    @Darius no problem. If you want to finish the 3d part, don't hesitate to PM me.

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