Dwarf

Kurik Grandhelm's page

321 posts. Organized Play character for TriOmegaZero.


Race

HP 20/20 | AC 17 (19 with Hide Shield raised) | Fortitude* +4, Reflex* +5, Will** +8 | Perception* +6 | Stealth +1 |

Classes/Levels

Speed 25 ft. | Focus Points 1 | Exploration Activity Defend | Active Conditions --- | ◆◇↺

Gender

LN (Male) (Versatile) Human (Transmutation) Wizard 2 | Medicinal Clocksmith |

About Taong Malakas

CHARACTER INFORMATION
Name Taong Malakas
Alignment LN Gender Male Ancestry (Versatile) Human Background Medicinal Clocksmith Class (Transmutation) Wizard Level 2
Size Medium Speed 25 ft. Home Region Absalom and Starstone Isle Nation Absalom Languages Common, Draconic, Dwarven, Goblin, Orcish, Sylvan

GEARS & ITEMS
Invested Items ---
Worn Items Club, Dagger, Studded Leather Armor, Hide Shield, Healer's Tools, Material Component Pouch, Repair Kit, Backpack
Stowed Items (in Backpack) Bedroll, Chalk (10), Flint and Steel, Rope, Rations (2), Torch (5), Waterskin, Soap
Current Bulk 5.2 (Encumbered 7, Maximum 12) Pouch 8 sp

STATS & SKILLS
STR 14 (+2) DEX 12 (+1) CON 10 (+0) INT 18 (+4) WIS 14 (+2) CHA 10 (+0)
HP 20/20 AC 17 (19 with Hide Shield raised) Fortitude* +4, Reflex* +5, Will** +8, Perception* +6
Acrobatics* +5 Arcana* +8 Athletics* +6 Crafting* +8 Deception +0 Diplomacy +0 Intimidation +0 Lore: Engineering* +8 Medicine* +6 Nature +2 Occultism* +8 Performance +0 Religion* +6 Society* +8 Stealth +1 Survival +2 Thievery +1

OFFENSE & DEFENSE
◆ Fist +6 Damage 1d4+2 B Traits Agile, Finesse, Nonlethal, Unarmed
◆ Dagger +6 Damage 1d4+2 P/S Traits Agile, Finesse, Thrown 10 ft., Versatile S
◆ Club +6 Damage 1d6+2 B Traits Thrown 10 ft.
Studded Leather Armor AC Bonus +2 Traits
Hide Shield AC Bonus +2 (raised) Hardness 4 HP(BT) 20(10)

SPELLS & FEATS
Wizard DC 18
Max Focus Points 1 Focus Spells ◆ Physical Boost
Arcane DC 18 Spell Attack +8
Prepared Arcane Spells 1st ◆ to ◆◆◆ Magic Missile, ◆ to ◆◆◆ Magic Missile, ◆◆ Fleet Step, ◆◆ Magic Weapon (school spell)
Prepared Arcane Cantrips ◆◆ Detect Magic, ◆◆ Electric Arc, ◆◆ Light, ◆◆ Telekinetic Projectile, ◆◆ Daze, ◆◆ Gouging Claw (school cantrip)

SPELLBOOK:
Spell Repertoire
Spells 1st ◆◆ Animate Rope, ◆◆ Ant Haul, ◆◆ Fleet Step, ◆ Jump, ◆◆ Magic Weapon (school spell), Mending
Cantrips ◆◆ Daze, ◆◆ Detect Magic, ◆◆ Electric Arc, ◆◆ Gouging Claw (school cantrip), ◆◆ Light, ◆◆ Phase Bolt, ◆◆ Ray of Frost, ◆ Shield, ◆◆ Telekinetic Projectile, ◆◆ Warp Step

LEVEL 1
Skill Feat (from Background) Risky Surgery
General Feat (from Heritage) Armor Proficiency
Ancestry Feat Natural Ambition - ↺ Counterspell
Arcane School Transmutation Arcane Thesis Improved Familiar Attunement Additional Specials Arcane Bond, ◇ Drain Bonded Item, Spellbook, Familiar

Level 2
Class Feat ◆ Energy Ablation
Skill Feat ◆ Battle Medicine

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