| GM Ilmakis |
After Constantine's warning, the Pathfinder move back to reach their ennemies.
@Constantine
| GM Ilmakis |
While Shump double moves to reach the abadarian, Constantine tries to stop the captain of the guard.
Stop! Hold Monster Will DC24
Will: 1d20 ⇒ 10
The woman seems to stop moving.
| GM Ilmakis |
The High Cleric concentrate to cast a spell.
Concentration DC25: 1d20 + 19 + 4 ⇒ (17) + 19 + 4 = 40
A wall of stone appears right in front of Basalte !
Will DC24: 1d20 ⇒ 18
Round 3 (bold may act)
Faldoc
(Boomer) -97HP
Ennemies
Constantine
Darius
Basalte
Shump
Ennemies
Kurik
Round 4 (bold may act)
Faldoc
(Boomer) -97HP
Ennemies
Constantine
Darius
Basalte
Shump
Ennemies
Kurik
Kurik Grandhelm
|
"Bloody annoying antics. What a waste of Abadar's gifts!" Kurik laments, touching Faldoc once more.
Sorry for that delay, travel and my best friend's wedding got in the way.
Faldoc Tisbane
|
Faldoc clicks his heels, granting him Haste! I don't think we have that as a group, do we? He will then fire more arrows, this time at the closest enemy!
Bow: 1d20 + 24 ⇒ (9) + 24 = 33 for Manyshot: 2d8 + 30 ⇒ (3, 2) + 30 = 35
Bow: 1d20 + 24 ⇒ (19) + 24 = 43 for Arrow: 1d8 + 15 ⇒ (5) + 15 = 20
Bow: 1d20 + 24 ⇒ (5) + 24 = 29 for Arrow: 1d8 + 15 ⇒ (4) + 15 = 19
Bow: 1d20 + 19 ⇒ (9) + 19 = 28 for Arrow: 1d8 + 15 ⇒ (2) + 15 = 17
Bow: 1d20 + 14 ⇒ (17) + 14 = 31 for Arrow: 1d8 + 15 ⇒ (5) + 15 = 20
Confirm #2?: 1d20 + 24 ⇒ (10) + 24 = 34 for Arrow: 2d8 + 30 ⇒ (7, 5) + 30 = 42
| GM Ilmakis |
The traitor's officer falls under Faldoc's fire and as his last arrow hit the High Cleric something strange happend !
The woman corpse crumbles to dust and all the wounds of Kaarim disappears as he seems quicker than before.
He reacts immediately and calls for Abadar to punish his ennemies !
Both Kurik and Faldoc are put under the flames of his god.
Reflex DC22 for half (1/2fire, 1/2divine): 13d6 ⇒ (2, 4, 3, 1, 5, 6, 5, 6, 2, 5, 6, 4, 5) = 54 Empowered => 81 damages
Then he gets out of the way nears Darius.
Round 4 (bold may act)
Faldoc
(Boomer) -98HP
Ennemy
Constantine
Darius
Basalte
Shump
Kurik
Round 5 (bold may act)
Faldoc
(Boomer) -97HP
Ennemy
Constantine
Darius
Basalte
Shump
Kurik
Darius Swiftblade
|
Darius uses arcane accuracy as a swift action, uses spell combat/spellstrike to cast intensified shocking grasp, 5' steps and attacks the cleric..
Spell Failure: 1d100 ⇒ 26 pass
SS: 1d20 + 24 ⇒ (5) + 24 = 29 +4 more if he wears metal armor
Attack 1: 1d20 + 24 ⇒ (15) + 24 = 39
Attack 2: 1d20 + 19 ⇒ (4) + 19 = 23
Confirm 1: 1d20 + 34 ⇒ (14) + 34 = 48
Dam SS: 1d6 + 19 ⇒ (4) + 19 = 23 Flame: 1d6 ⇒ 5 Shocking Grasp: 10d6 ⇒ (5, 6, 2, 5, 6, 2, 6, 1, 3, 3) = 39
Dam 1: 1d6 + 19 ⇒ (4) + 19 = 23 Flame: 1d6 ⇒ 5
Dam 2: 1d6 + 19 ⇒ (2) + 19 = 21 Flame: 1d6 ⇒ 5
Crit Dam: 1d6 + 19 ⇒ (1) + 19 = 20
Damage is +5 magic..
Also needs a DC 19 fort or be staggered Rounds: 1d4 ⇒ 3 or 1 round if he saves.
Faldoc Tisbane
|
Reflex: 1d20 + 23 ⇒ (19) + 23 = 42 No damage due to Evasion.
OK, I'm not quite sure how he got behind Darius but I'm assuming I need to move in order to get off an attack. Not using Haste from the boots but I will move to get into position to shoot the enemy.
Bow: 1d20 + 25 ⇒ (8) + 25 = 33 for Damage: 1d8 + 15 ⇒ (8) + 15 = 23
Kurik Grandhelm
|
Reflex: 1d20 + 11 + 4 ⇒ (19) + 11 + 4 = 34
Gritting his teeth, the dwarf growls out a prayer as he touches the archer's weapon. "Abadar, grant us your awesome might to better punish this wayward servant." That done, he moves after their foe on amazingly long strides.
Faldoc now has Weapon of Awe for +2 sacred bonus to damage and auto-shaken on successful crits. As to how the enemy moved, I'll remind you he is a cleric of a god of travel. :P
Move Action to close with the enemy.
Basalte
|
Basalte grumbles at the sight of the earthen wall in front of him, but remains bent on his mission - he attempts to carve a way through!
Full attack on the wall, possibly with some followup attacks on an enemy on the other side of the wall if I can breach it. Please keep in mind that Basalte's weapon is made of adamantine.
+1 (+3) Keen Furious Adamantine Falchion, Power Attack, Rage, Ka Stone: 1d20 + 25 + 1 ⇒ (18) + 25 + 1 = 442d6 + 32 ⇒ (2, 6) + 32 = 40
Confirmation roll if it can be crit: 1d20 + 25 + 1 + 5 ⇒ (12) + 25 + 1 + 5 = 432d6 + 32 ⇒ (4, 1) + 32 = 37
Iterative: 1d20 + 16 + 1 ⇒ (12) + 16 + 1 = 292d6 + 32 ⇒ (6, 6) + 32 = 44
Iterative2: 1d20 + 11 + 1 ⇒ (9) + 11 + 1 = 212d6 + 32 ⇒ (5, 5) + 32 = 42
Haste: 1d20 + 21 + 1 ⇒ (9) + 21 + 1 = 312d6 + 32 ⇒ (2, 1) + 32 = 35
| GM Ilmakis |
The wall falls under Basalte's fury !
Darius makes a 5ft. step and attack his ennemy.
He is disappointed when he saw the electricty doing nothing, but his smile widden when two of his strike hit the man who staggered under the blows.
Fortitude DC19: 1d20 ⇒ 8
Faldoc moves - after Kurik blessed his bow with a prayer - and shoots at the cleric. Wounding the man again.
Shump moves and attack the man.
Vital Strike: 1d20 + 23 - 4 ⇒ (6) + 23 - 4 = 25
Damages: 2d10 + 9 + 8 ⇒ (2, 8) + 9 + 8 = 27
Following Basalte's fury, Constantine tries to hex the man. Evil Eye -4 AC
Will: 1d20 ⇒ 19
Thanks to Constantine's curse Shump hit the man who dies instantly leaving only dust !
END OF THE FIGHT
Faldoc Tisbane
|
Faldoc will immediately go to save his pooch from death, using his wand to stabilize him. He then use the wand to heal Boomer if better healing isn't available.
Kurik Grandhelm
|
"Gather round if you're wounded." Kurik calls, pausing long enough for those around the corner to get in range. "Best we move on quickly, while we still have our magics about us."
Channel Energy: 6d6 ⇒ (4, 2, 5, 5, 1, 5) = 22
Basalte
|
Basalte grunts, checking his body for wounds but failing to find any.
"Let's move. I'm ready."
| GM Ilmakis |
Constantine and Shump seems not so eager to continue further and suggest to stay behind and look for other clues.
inon the ashes of the abadarian cleric which seems to be the one able to open the massive golden doors at the end of the vault.
The doors open toward a stairs going down.
As you descend the staircase leading down a booming voice echoes through the wall, shifting between the voices of Kaarim, Saabira, and even Emir Guldis !
You’ve done well to defeat my valued lieutenants, but I dare say you’re not prepared to face me.
Let me provide you with an offer. Retreat from this foolish crusade against me and the elixir I’ve rightfully taken. In return, I shall depart Pashow forevermore.
If you require more reason to turn around, know that your descent shall take you below the rioting streets of the city above. Know too that there are certain... structural deficiencies, which if exploited, would be quite terrible for the sheep in the streets. Ask yourself if the price of an elixir is worth so many lives.
The choice is yours...
What will decide the Pathfinders ?
The voices are an illusion.
This is from the spell ventriloquism
Basalte
|
Will: 1d20 + 14 ⇒ (10) + 14 = 24
Basalte shakes his head. "Bah, you're hiding behind illusionary voices? No way we'll relent at this point. You're dead meat, whoever you are. Prepare to face Earth's Fury!" grumbles the oread with a threatening voice.
Will recast shield from my wand right before we enter the next room.
Darius Swiftblade
|
Will: 1d20 + 16 ⇒ (3) + 16 = 19
Know Arcana: 1d20 + 22 ⇒ (4) + 22 = 26
Darius furrows his brow and readies for the task ahead.
He casts Stoneskin on himself. He also pulls out a wand and uses it on himself. Freedom of Movement
Faldoc Tisbane
|
CLW Wand on Boomer: 11d8 + 11 ⇒ (4, 5, 8, 5, 3, 6, 8, 8, 8, 1, 8) + 11 = 75
That'll fix him up, poor puppy.
Will: 1d20 + 12 ⇒ (8) + 12 = 20
Faldoc recognizes that the voices are merely an illusion. He will follow the lead of his companions, eager to proceed with the mission.
Kurik Grandhelm
|
Will Save: 1d20 ⇒ 11 And not a 1. :)
Know Arcana: 1d20 + 5 ⇒ (12) + 5 = 17
"I suppose we'll just have to stop you from exploiting them." Kurik answers the empty air. "Prepare yourself for Abadar's judgement."
Kurik will cast fly after spending a few charges of his wand to heal up. Looks like 2 will do it.
| GM Ilmakis |
The Pathfinders decide to continue, not believing the warning of the illusional voice.
Preparing themselves casting spells before entering the last chamber of the vaults.
A staircase descends from the west into this roughly eighty- foot-wide chamber with polished stone floors. A five-foot-deep ravine cracks its way through the center of the room, extending into arterial passages to the north and south. Stalagmites jut from the rough ground of the crevice. The remainder of the chamber stretches to the east but is broken by a second crevasse that leads into a small cave complex. Three ten-by-ten-footsquare pillars reach from oor to ceiling, each pulsing with a lambent teal glow.
Map ready
Darius Swiftblade
|
Darius takes cast Monstrous Physique II transforming into a four armed gargoyle. He then flies 30' up to survey the area..
Perc: 1d20 + 17 ⇒ (4) + 17 = 21
Kurik Grandhelm
|
Kurik lifts off the ground thanks to his own flight magic. "Don't get too far, I've one good prayer left to aid us all."
Kurik will get about 10ft off the ground.
Faldoc Tisbane
|
Not wishing to be left out Faldoc activates his Celestial Armor so that he can also Fly. He will instruct Boomer to seek out any enemies in the area.
Faldoc will fly up 30' and try to get a better view of the area as well, moving to a point above his companion.
Faldoc Perception: 1d20 + 27 ⇒ (6) + 27 = 33
Boomer Perception: 1d20 + 15 ⇒ (3) + 15 = 18 - Boomer has Scent also.
Basalte
|
Basalte ventures into the room, taking a potion (of fly) out of his bags and sensing his surroundings with his tombsight.
| GM Ilmakis |
Welcome back Shump ! :-)
Shirley is able to detect magic medium on the two pillars in front of her.
Arrived at the start of the Ravin, Boomer seems to scent something but is unable to know exactly where the scent come from.
What do you do ?
Basalte
|
"Is anyone able to see through illusions or invisibility? I assume our host is fond of evasiveness." grumbles the oread.
Faldoc Tisbane
|
Faldoc will fly further into the area, getting to a height of about 30' so that he can see everything from the vantage point.
Darius Swiftblade
|
Darius whips out a scroll and casts it on himself..
UMD: 1d20 + 25 ⇒ (20) + 25 = 45
He then scans for invisible threats..
Perc: 1d20 + 17 ⇒ (17) + 17 = 34
| GM Ilmakis |
As Darius begins to look for threats, he remarks that the two pillars are trapped but nothing invisible is ... visible.
At the same time, Faldoc flies further into the darkness, just above the ravine. He is able to see something like a large tunnel going under the stoned floor.
Init L: 1d20 + 6 ⇒ (18) + 6 = 24
Init Darius: 1d20 + 9 ⇒ (5) + 9 = 14
Init Shump: 1d20 + 0 ⇒ (7) + 0 = 7
Init Basalte: 1d20 + 2 ⇒ (2) + 2 = 4
Init Kurik: 1d20 + 3 ⇒ (5) + 3 = 8
Init Faldoc: 1d20 + 10 ⇒ (19) + 10 = 29
Round 1
Faldoc
?
Darius
Kurik
Shump
Basalte
Faldoc Tisbane
|
OK, maybe I missed it, but where did that dragon on the map come from? Is that something we summoned?
Faldoc will fly up higher and try to conceal himself as he tries to get a better look at the mouth of the tunnel.
Stealth: 1d20 + 23 ⇒ (7) + 23 = 30
I don't know what else to do since I have no idea why we hit initiative. If I still can and in an effort to not waste my great initiative roll or my turn, I will ready an attack on any hostile that shows itself... especially if its that dragon.
| GM Ilmakis |
Everyone hears a loud tremor as the floor begins to shake and a blue draconic creature emerge from the ground, half burrowing, half flying !
At the same time, the first pillar exploded !
Damages (Reflex DC20 for half): 8d6 ⇒ (5, 5, 5, 1, 1, 3, 6, 2) = 28 everyone within 15ft. of the pillar
When he comes near Darius, the human sense the stare of the powerful creature Darius has -2 to his Will Save and then everyone is able to feels the power of the Dragon !
Frigthfull Presence Will DC24 against fear for everyone
Then, from it's higher position he tries to bite Darius !
Deadly Stroke Bite (+Snatch): 1d20 + 30 + 1 - 6 ⇒ (7) + 30 + 1 - 6 = 32
Damages: 2d8 + 12 + 18 + 2d8 + 12 + 18 ⇒ (8, 7) + 12 + 18 + (5, 1) + 12 + 18 = 81 + 1CON bleed damage
Grapple: 1d20 + 32 + 1 - 6 - 20 ⇒ (17) + 32 + 1 - 6 - 20 = 24
Feel Pain and the Power of Loaralis ! Fools !
| GM Ilmakis |
Round 1
Faldoc Ready Action
Loaralis (35ft. high)
Darius -81HP + 1 Con Bleed damages
Kurik
Shump
Basalte
Kurik Grandhelm
|
Will: 1d20 + 21 ⇒ (4) + 21 = 25
Concentration DC23: 1d20 + 14 ⇒ (4) + 14 = 18
Concentration Reroll: 1d20 + 19 ⇒ (20) + 19 = 39
Reflex: 1d20 + 11 ⇒ (4) + 11 = 15
"Bloody hell!" Kurik shouts at the surprise attack. "Abadar, bless these Pathfinders with your fervor!" he prays, careful to guard against retaliation. The shrapnel of the pillar stings him hard, but his determination does not fade.
Everyone but Faldoc has Blessing of Fervor now.
Basalte
|
Ref DC20: 1d20 + 10 ⇒ (6) + 10 = 16
Will DC 24, Band of Stalwart Warrior, Mind Aff, Fear: 1d20 + 12 + 2 + 3 + 2 ⇒ (12) + 12 + 2 + 3 + 2 = 31
Basalte grunts as he isn't able to dodge the exploding pillar, yet he remains stalwart against the dragon's presence.
"I am wroth with you now. Earthfury take you!" he growls angrily as he steps back, grows to become the size of a fire giant, and sweeps the air with his massive adamantine falchion.
Drinking the potion of fly I had in my hand, then moving up (not more than 45° - moved 5 squares right and five squares up so I shouldn't incur a Fly check iirc). Using BoF for an extra +2 atk/AC/Ref for now.
Faldoc Tisbane
|
Boomer Reflex: 1d20 + 9 ⇒ (8) + 9 = 17
Faldoc Will: 1d20 + 12 ⇒ (15) + 12 = 27
Boomer Will: 1d20 + 4 ⇒ (4) + 4 = 8
Faldoc was far enough from the pillar to avoid the trap, however poor Boomer was not so lucky as he is both struck by debris and is fearful of the dragon! Faldoc then releases an arrow at the creature!
Bow: 1d20 + 25 ⇒ (1) + 25 = 26 for Arrow: 1d8 + 15 ⇒ (3) + 15 = 18 Yipes.
Let me know if Boomer can still act.
Darius Swiftblade
|
Darius takes the blow and doesn't like it.. He grits his teeth and attempts to retaliate.. He auto defensive casts mirror image, uses arcane accuracy as a swift and attacks the dragon.. Extra Attack from Fervor..
Attack 1: 1d20 + 25 ⇒ (16) + 25 = 41
Attack 2: 1d20 + 20 ⇒ (4) + 20 = 24
Fervor: 1d20 + 25 ⇒ (16) + 25 = 41
Bite: 1d20 + 13 ⇒ (11) + 13 = 24
Gore: 1d20 + 13 ⇒ (1) + 13 = 14
Claw 1: 1d20 + 13 ⇒ (8) + 13 = 21
Claw 2: 1d20 + 13 ⇒ (7) + 13 = 20
Claw 3: 1d20 + 13 ⇒ (6) + 13 = 19
All misses im sure..
Confirm 1: 1d20 + 35 ⇒ (3) + 35 = 38
Confirm Fervor: 1d20 + 35 ⇒ (17) + 35 = 52
Dam 1: 2d6 + 21 ⇒ (6, 1) + 21 = 28 Damage is +5, more if it's an evil outsider as well.
Dam 2: 2d6 + 21 ⇒ (5, 3) + 21 = 29
Dam Fervor: 2d6 + 21 ⇒ (3, 1) + 21 = 25
Dam Crit 1: 2d6 + 21 ⇒ (2, 4) + 21 = 27
Dam Crit Fervor: 2d6 + 21 ⇒ (4, 6) + 21 = 31
Plus DC 19 Fort or be staggered Rounds: 1d4 ⇒ 3 or 1 if save, x2
Images: 1d4 + 4 ⇒ (1) + 4 = 5 Six of him now.
Darius Swiftblade
|
Forgot his will save.
Will: 1d20 + 14 ⇒ (14) + 14 = 28 good..
Also, why is Faldoc only firing once with a full attack?
| GM Ilmakis |
Because he was ready.
Darius attacks but only two solid hits pass the blue dragon's defences.
Save Fortitude 1: 1d20 ⇒ 11
Save Fortitude 2: 1d20 ⇒ 6
Round 1
Faldoc
Loaralis (35ft. high)
Darius
Kurik
Shump
Basalte
Round 2
Faldoc
Loaralis (35ft. high) -111HP Staggered 1 round
Darius -74HP (-1CON)
Kurik
Shump
Basalte
Faldoc Tisbane
|
Right, I did move up higher so I just had the one arrow.
Boomer, though shaken, defends himself!
Bite Attack, Round 1, shaken: 1d20 + 9 ⇒ (10) + 9 = 19 for Damage: 1d8 + 16 ⇒ (2) + 16 = 18
Bite Attack, Round 1, shaken: 1d20 + 4 ⇒ (15) + 4 = 19 for Damage: 1d8 + 16 ⇒ (7) + 16 = 23
Faldoc then taps his heels (Boots of Speed) and proceeds to unleash a volley of arrows at the enemy! Using all of the tricks.
Bow: 1d20 + 24 ⇒ (6) + 24 = 30 for Manyshot: 2d8 + 30 ⇒ (7, 3) + 30 = 40
Bow: 1d20 + 24 ⇒ (4) + 24 = 28 for Arrow: 1d8 + 15 ⇒ (1) + 15 = 16
Bow: 1d20 + 24 ⇒ (1) + 24 = 25 for Arrow: 1d8 + 15 ⇒ (1) + 15 = 16
Bow: 1d20 + 19 ⇒ (20) + 19 = 39 for Arrow: 1d8 + 15 ⇒ (3) + 15 = 18
Bow: 1d20 + 14 ⇒ (14) + 14 = 28 for Arrow: 1d8 + 15 ⇒ (1) + 15 = 16
Confirm #4?: 1d20 + 24 ⇒ (1) + 24 = 25 for Arrow: 2d8 + 30 ⇒ (7, 6) + 30 = 43
Wow, we had some winners in there.
Boomer then continues to defend himself!
Bite Attack, Round 2, shaken: 1d20 + 9 ⇒ (10) + 9 = 19 for Damage: 1d8 + 16 ⇒ (6) + 16 = 22
Bite Attack, Round 2, shaken: 1d20 + 4 ⇒ (20) + 4 = 24 for Damage: 1d8 + 16 ⇒ (6) + 16 = 22
Confirm?: 1d20 + 4 ⇒ (4) + 4 = 8 for Damage: 1d8 + 16 ⇒ (2) + 16 = 18
Trip? Not sure if the critter is too big: 1d20 + 10 ⇒ (18) + 10 = 28
| GM Ilmakis |
Only one arrow pierces the defense of the blue dragon !
Boomer is two low to be able to attack the dragon as he's 35ft. higher than Boomer.