[PFS] Ilmakis' All For Immortality Series (Private) (Inactive)

Game Master Ilmakis

The Wall of Names and other infos
Ruins of the caravan
In the Vault
Below the Marketplace
Wingless Roc Complex
The God Lab (Current Map)


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#6-00 ACTUAL MAP

After Constantine's warning, the Pathfinder move back to reach their ennemies.

@Constantine


#6-00 ACTUAL MAP

While Shump double moves to reach the abadarian, Constantine tries to stop the captain of the guard.

Stop! Hold Monster Will DC24

Will: 1d20 ⇒ 10

The woman seems to stop moving.


#6-00 ACTUAL MAP

The High Cleric concentrate to cast a spell.

Concentration DC25: 1d20 + 19 + 4 ⇒ (17) + 19 + 4 = 40

A wall of stone appears right in front of Basalte !

Will DC24: 1d20 ⇒ 18

Round 3 (bold may act)
Faldoc
(Boomer) -97HP
Ennemies
Constantine
Darius
Basalte
Shump
Ennemies
Kurik

Round 4 (bold may act)
Faldoc
(Boomer) -97HP
Ennemies
Constantine
Darius
Basalte
Shump
Ennemies
Kurik

Silver Crusade

Male Dwarf Ftr2/Clr4/HVin9 HP135/135 AC43 TC23 FF41 CMD44 F+21 R+11 W+17 (+4 Spells, +4Poison/Fear, +1 Mind-Affect) Init +5 Perc +10 Spd 30 Channels 0/5 Active Buffs: Delay Poison, Heroes Feast, Air Walk, Shield of Faith, Barkskin, FoM Chronicles.

"Bloody annoying antics. What a waste of Abadar's gifts!" Kurik laments, touching Faldoc once more.

Actions:
Standard Action to Teleport Faldoc into position.

Sorry for that delay, travel and my best friend's wedding got in the way.


#6-00 ACTUAL MAP

No worries :)

@Faldoc

Liberty's Edge

Half Elf Ranger (Urban) [15.0] HP 124/124 | AC 36 T 23 FF 28 | CMB +18 CMD 40 (FF 32) | F +15 R +22 W +13 (+2 vs enchant) | Init +10 | Perc +28 (low-light vision) | SM +1 | Stealth +24 | DD +25 | Acro/EA +21 | Climb/Swim +7 | Surv +20

Faldoc clicks his heels, granting him Haste! I don't think we have that as a group, do we? He will then fire more arrows, this time at the closest enemy!

Bow: 1d20 + 24 ⇒ (9) + 24 = 33 for Manyshot: 2d8 + 30 ⇒ (3, 2) + 30 = 35
Bow: 1d20 + 24 ⇒ (19) + 24 = 43 for Arrow: 1d8 + 15 ⇒ (5) + 15 = 20
Bow: 1d20 + 24 ⇒ (5) + 24 = 29 for Arrow: 1d8 + 15 ⇒ (4) + 15 = 19
Bow: 1d20 + 19 ⇒ (9) + 19 = 28 for Arrow: 1d8 + 15 ⇒ (2) + 15 = 17
Bow: 1d20 + 14 ⇒ (17) + 14 = 31 for Arrow: 1d8 + 15 ⇒ (5) + 15 = 20

Confirm #2?: 1d20 + 24 ⇒ (10) + 24 = 34 for Arrow: 2d8 + 30 ⇒ (7, 5) + 30 = 42


#6-00 ACTUAL MAP

The traitor's officer falls under Faldoc's fire and as his last arrow hit the High Cleric something strange happend !

The woman corpse crumbles to dust and all the wounds of Kaarim disappears as he seems quicker than before.

He reacts immediately and calls for Abadar to punish his ennemies !

Both Kurik and Faldoc are put under the flames of his god.

Reflex DC22 for half (1/2fire, 1/2divine): 13d6 ⇒ (2, 4, 3, 1, 5, 6, 5, 6, 2, 5, 6, 4, 5) = 54 Empowered => 81 damages

Then he gets out of the way nears Darius.

Round 4 (bold may act)
Faldoc
(Boomer) -98HP
Ennemy
Constantine
Darius
Basalte
Shump
Kurik

Round 5 (bold may act)
Faldoc
(Boomer) -97HP
Ennemy
Constantine
Darius
Basalte
Shump
Kurik


#6-00 ACTUAL MAP

Unable to update the map yet. Kaarim is just 5ft. behind Darius near the wall.

The Exchange

Active Spells:
Usable/Situational:
Arcane Pool 13/13(+4), +10 to Crit Confirms
HP 143/143 | AC 32 | T 21 | FF 23 | CMD 39 | Fort +19 | Ref +12 | Will +15 | Init +9 | Perc +16(18) | Images

Darius uses arcane accuracy as a swift action, uses spell combat/spellstrike to cast intensified shocking grasp, 5' steps and attacks the cleric..

Spell Failure: 1d100 ⇒ 26 pass

SS: 1d20 + 24 ⇒ (5) + 24 = 29 +4 more if he wears metal armor
Attack 1: 1d20 + 24 ⇒ (15) + 24 = 39
Attack 2: 1d20 + 19 ⇒ (4) + 19 = 23

Confirm 1: 1d20 + 34 ⇒ (14) + 34 = 48

Dam SS: 1d6 + 19 ⇒ (4) + 19 = 23 Flame: 1d6 ⇒ 5 Shocking Grasp: 10d6 ⇒ (5, 6, 2, 5, 6, 2, 6, 1, 3, 3) = 39
Dam 1: 1d6 + 19 ⇒ (4) + 19 = 23 Flame: 1d6 ⇒ 5
Dam 2: 1d6 + 19 ⇒ (2) + 19 = 21 Flame: 1d6 ⇒ 5

Crit Dam: 1d6 + 19 ⇒ (1) + 19 = 20

Damage is +5 magic..

Also needs a DC 19 fort or be staggered Rounds: 1d4 ⇒ 3 or 1 round if he saves.


HP 13/71 | AC 25 | T 18 | FF 19 | CMD 20 | Fort +11 | Ref +11 | Will +13 | Init +8 | Perc +19
Active Effects:
Endure Elements(24H)

Shirley readies an action to try and interrupt the next spell cast..

MM: 2d4 + 2 ⇒ (4, 4) + 2 = 10 So DC 20+Spell Level conc check or fail if he casts a spell..

Liberty's Edge

Half Elf Ranger (Urban) [15.0] HP 124/124 | AC 36 T 23 FF 28 | CMB +18 CMD 40 (FF 32) | F +15 R +22 W +13 (+2 vs enchant) | Init +10 | Perc +28 (low-light vision) | SM +1 | Stealth +24 | DD +25 | Acro/EA +21 | Climb/Swim +7 | Surv +20

Reflex: 1d20 + 23 ⇒ (19) + 23 = 42 No damage due to Evasion.

OK, I'm not quite sure how he got behind Darius but I'm assuming I need to move in order to get off an attack. Not using Haste from the boots but I will move to get into position to shoot the enemy.

Bow: 1d20 + 25 ⇒ (8) + 25 = 33 for Damage: 1d8 + 15 ⇒ (8) + 15 = 23

Silver Crusade

Male Dwarf Ftr2/Clr4/HVin9 HP135/135 AC43 TC23 FF41 CMD44 F+21 R+11 W+17 (+4 Spells, +4Poison/Fear, +1 Mind-Affect) Init +5 Perc +10 Spd 30 Channels 0/5 Active Buffs: Delay Poison, Heroes Feast, Air Walk, Shield of Faith, Barkskin, FoM Chronicles.

Reflex: 1d20 + 11 + 4 ⇒ (19) + 11 + 4 = 34

Gritting his teeth, the dwarf growls out a prayer as he touches the archer's weapon. "Abadar, grant us your awesome might to better punish this wayward servant." That done, he moves after their foe on amazingly long strides.

Faldoc now has Weapon of Awe for +2 sacred bonus to damage and auto-shaken on successful crits. As to how the enemy moved, I'll remind you he is a cleric of a god of travel. :P

Actions:
Standard Action to cast Weapon of Awe.
Move Action to close with the enemy.

Scarab Sages

Basalte, Male Oread Fighter (Unbreakable) 4, Bloodrager 2, Living Monolith 10, Unchained Monk 1 | HP 219/219 | AC: 34 T:19 FF:34 CMD: 39 (+1 AC/saves when FF/surprised, +4 CMD vs BRush/Trip, +2 vs Sunder) | DR 3/- | 30% fortification | F+25 R+15 W+15 (+3 vs Mind-Aff; +2 vs Death, Fear) | Init +2 | Perc +27 (Darkvision, Tombsight, Tremorsense)

Basalte grumbles at the sight of the earthen wall in front of him, but remains bent on his mission - he attempts to carve a way through!

Full attack on the wall, possibly with some followup attacks on an enemy on the other side of the wall if I can breach it. Please keep in mind that Basalte's weapon is made of adamantine.

+1 (+3) Keen Furious Adamantine Falchion, Power Attack, Rage, Ka Stone: 1d20 + 25 + 1 ⇒ (18) + 25 + 1 = 442d6 + 32 ⇒ (2, 6) + 32 = 40
Confirmation roll if it can be crit: 1d20 + 25 + 1 + 5 ⇒ (12) + 25 + 1 + 5 = 432d6 + 32 ⇒ (4, 1) + 32 = 37
Iterative: 1d20 + 16 + 1 ⇒ (12) + 16 + 1 = 292d6 + 32 ⇒ (6, 6) + 32 = 44
Iterative2: 1d20 + 11 + 1 ⇒ (9) + 11 + 1 = 212d6 + 32 ⇒ (5, 5) + 32 = 42
Haste: 1d20 + 21 + 1 ⇒ (9) + 21 + 1 = 312d6 + 32 ⇒ (2, 1) + 32 = 35


#6-00 ACTUAL MAP

The wall falls under Basalte's fury !

Darius makes a 5ft. step and attack his ennemy.
He is disappointed when he saw the electricty doing nothing, but his smile widden when two of his strike hit the man who staggered under the blows.

Fortitude DC19: 1d20 ⇒ 8

Faldoc moves - after Kurik blessed his bow with a prayer - and shoots at the cleric. Wounding the man again.

Shump moves and attack the man.

Vital Strike: 1d20 + 23 - 4 ⇒ (6) + 23 - 4 = 25
Damages: 2d10 + 9 + 8 ⇒ (2, 8) + 9 + 8 = 27

Following Basalte's fury, Constantine tries to hex the man. Evil Eye -4 AC

Will: 1d20 ⇒ 19

Thanks to Constantine's curse Shump hit the man who dies instantly leaving only dust !

END OF THE FIGHT

Liberty's Edge

Half Elf Ranger (Urban) [15.0] HP 124/124 | AC 36 T 23 FF 28 | CMB +18 CMD 40 (FF 32) | F +15 R +22 W +13 (+2 vs enchant) | Init +10 | Perc +28 (low-light vision) | SM +1 | Stealth +24 | DD +25 | Acro/EA +21 | Climb/Swim +7 | Surv +20

Faldoc will immediately go to save his pooch from death, using his wand to stabilize him. He then use the wand to heal Boomer if better healing isn't available.

Silver Crusade

Male Dwarf Ftr2/Clr4/HVin9 HP135/135 AC43 TC23 FF41 CMD44 F+21 R+11 W+17 (+4 Spells, +4Poison/Fear, +1 Mind-Affect) Init +5 Perc +10 Spd 30 Channels 0/5 Active Buffs: Delay Poison, Heroes Feast, Air Walk, Shield of Faith, Barkskin, FoM Chronicles.

"Gather round if you're wounded." Kurik calls, pausing long enough for those around the corner to get in range. "Best we move on quickly, while we still have our magics about us."

Channel Energy: 6d6 ⇒ (4, 2, 5, 5, 1, 5) = 22

Scarab Sages

Basalte, Male Oread Fighter (Unbreakable) 4, Bloodrager 2, Living Monolith 10, Unchained Monk 1 | HP 219/219 | AC: 34 T:19 FF:34 CMD: 39 (+1 AC/saves when FF/surprised, +4 CMD vs BRush/Trip, +2 vs Sunder) | DR 3/- | 30% fortification | F+25 R+15 W+15 (+3 vs Mind-Aff; +2 vs Death, Fear) | Init +2 | Perc +27 (Darkvision, Tombsight, Tremorsense)

Basalte grunts, checking his body for wounds but failing to find any.

"Let's move. I'm ready."

The Exchange

Active Spells:
Usable/Situational:
Arcane Pool 13/13(+4), +10 to Crit Confirms
HP 143/143 | AC 32 | T 21 | FF 23 | CMD 39 | Fort +19 | Ref +12 | Will +15 | Init +9 | Perc +16(18) | Images

"Ready.."


#6-00 ACTUAL MAP

Constantine and Shump seems not so eager to continue further and suggest to stay behind and look for other clues.
inon the ashes of the abadarian cleric which seems to be the one able to open the massive golden doors at the end of the vault.

The doors open toward a stairs going down.

As you descend the staircase leading down a booming voice echoes through the wall, shifting between the voices of Kaarim, Saabira, and even Emir Guldis !

You’ve done well to defeat my valued lieutenants, but I dare say you’re not prepared to face me.
Let me provide you with an offer. Retreat from this foolish crusade against me and the elixir I’ve rightfully taken. In return, I shall depart Pashow forevermore.
If you require more reason to turn around, know that your descent shall take you below the rioting streets of the city above. Know too that there are certain... structural deficiencies, which if exploited, would be quite terrible for the sheep in the streets. Ask yourself if the price of an elixir is worth so many lives.
The choice is yours...

What will decide the Pathfinders ?

Will DC16:

The voices are an illusion.

If the will save is made : Know. (arcana) DC22:

This is from the spell ventriloquism

Scarab Sages

Basalte, Male Oread Fighter (Unbreakable) 4, Bloodrager 2, Living Monolith 10, Unchained Monk 1 | HP 219/219 | AC: 34 T:19 FF:34 CMD: 39 (+1 AC/saves when FF/surprised, +4 CMD vs BRush/Trip, +2 vs Sunder) | DR 3/- | 30% fortification | F+25 R+15 W+15 (+3 vs Mind-Aff; +2 vs Death, Fear) | Init +2 | Perc +27 (Darkvision, Tombsight, Tremorsense)

Will: 1d20 + 14 ⇒ (10) + 14 = 24

Basalte shakes his head. "Bah, you're hiding behind illusionary voices? No way we'll relent at this point. You're dead meat, whoever you are. Prepare to face Earth's Fury!" grumbles the oread with a threatening voice.

Will recast shield from my wand right before we enter the next room.

The Exchange

Active Spells:
Usable/Situational:
Arcane Pool 13/13(+4), +10 to Crit Confirms
HP 143/143 | AC 32 | T 21 | FF 23 | CMD 39 | Fort +19 | Ref +12 | Will +15 | Init +9 | Perc +16(18) | Images

Will: 1d20 + 16 ⇒ (3) + 16 = 19
Know Arcana: 1d20 + 22 ⇒ (4) + 22 = 26

Darius furrows his brow and readies for the task ahead.

He casts Stoneskin on himself. He also pulls out a wand and uses it on himself. Freedom of Movement

Liberty's Edge

Half Elf Ranger (Urban) [15.0] HP 124/124 | AC 36 T 23 FF 28 | CMB +18 CMD 40 (FF 32) | F +15 R +22 W +13 (+2 vs enchant) | Init +10 | Perc +28 (low-light vision) | SM +1 | Stealth +24 | DD +25 | Acro/EA +21 | Climb/Swim +7 | Surv +20

CLW Wand on Boomer: 11d8 + 11 ⇒ (4, 5, 8, 5, 3, 6, 8, 8, 8, 1, 8) + 11 = 75

That'll fix him up, poor puppy.

Will: 1d20 + 12 ⇒ (8) + 12 = 20

Faldoc recognizes that the voices are merely an illusion. He will follow the lead of his companions, eager to proceed with the mission.

Silver Crusade

Male Dwarf Ftr2/Clr4/HVin9 HP135/135 AC43 TC23 FF41 CMD44 F+21 R+11 W+17 (+4 Spells, +4Poison/Fear, +1 Mind-Affect) Init +5 Perc +10 Spd 30 Channels 0/5 Active Buffs: Delay Poison, Heroes Feast, Air Walk, Shield of Faith, Barkskin, FoM Chronicles.

Will Save: 1d20 ⇒ 11 And not a 1. :)
Know Arcana: 1d20 + 5 ⇒ (12) + 5 = 17

"I suppose we'll just have to stop you from exploiting them." Kurik answers the empty air. "Prepare yourself for Abadar's judgement."

Kurik will cast fly after spending a few charges of his wand to heal up. Looks like 2 will do it.


#6-00 ACTUAL MAP

The Pathfinders decide to continue, not believing the warning of the illusional voice.
Preparing themselves casting spells before entering the last chamber of the vaults.

A staircase descends from the west into this roughly eighty- foot-wide chamber with polished stone floors. A five-foot-deep ravine cracks its way through the center of the room, extending into arterial passages to the north and south. Stalagmites jut from the rough ground of the crevice. The remainder of the chamber stretches to the east but is broken by a second crevasse that leads into a small cave complex. Three ten-by-ten-footsquare pillars reach from oor to ceiling, each pulsing with a lambent teal glow.

Map ready

The Exchange

Active Spells:
Usable/Situational:
Arcane Pool 13/13(+4), +10 to Crit Confirms
HP 143/143 | AC 32 | T 21 | FF 23 | CMD 39 | Fort +19 | Ref +12 | Will +15 | Init +9 | Perc +16(18) | Images

Darius takes cast Monstrous Physique II transforming into a four armed gargoyle. He then flies 30' up to survey the area..

Perc: 1d20 + 17 ⇒ (4) + 17 = 21


HP 13/71 | AC 25 | T 18 | FF 19 | CMD 20 | Fort +11 | Ref +11 | Will +13 | Init +8 | Perc +19
Active Effects:
Endure Elements(24H)

Shirley piers around as well..

Perc: 1d20 + 19 ⇒ (14) + 19 = 33 detect evil and magic constant

Silver Crusade

Male Dwarf Ftr2/Clr4/HVin9 HP135/135 AC43 TC23 FF41 CMD44 F+21 R+11 W+17 (+4 Spells, +4Poison/Fear, +1 Mind-Affect) Init +5 Perc +10 Spd 30 Channels 0/5 Active Buffs: Delay Poison, Heroes Feast, Air Walk, Shield of Faith, Barkskin, FoM Chronicles.

Kurik lifts off the ground thanks to his own flight magic. "Don't get too far, I've one good prayer left to aid us all."

Kurik will get about 10ft off the ground.

Liberty's Edge

Half Elf Ranger (Urban) [15.0] HP 124/124 | AC 36 T 23 FF 28 | CMB +18 CMD 40 (FF 32) | F +15 R +22 W +13 (+2 vs enchant) | Init +10 | Perc +28 (low-light vision) | SM +1 | Stealth +24 | DD +25 | Acro/EA +21 | Climb/Swim +7 | Surv +20

Not wishing to be left out Faldoc activates his Celestial Armor so that he can also Fly. He will instruct Boomer to seek out any enemies in the area.

Faldoc will fly up 30' and try to get a better view of the area as well, moving to a point above his companion.

Faldoc Perception: 1d20 + 27 ⇒ (6) + 27 = 33
Boomer Perception: 1d20 + 15 ⇒ (3) + 15 = 18 - Boomer has Scent also.

Silver Crusade

male Ftr 2/ Cav 6/Pal 8 HP 150 | AC 41/40; Touch 15; FF 39 | F +20; R +9; W +11 | CMB +24; CMD 40 | Speed 20 ft | Init +0 | Perc +1 | Stealth: -6 Cavalier/Ftr/Paladin

everyone ok

Will: 1d20 + 13 ⇒ (6) + 13 = 19

Scarab Sages

Basalte, Male Oread Fighter (Unbreakable) 4, Bloodrager 2, Living Monolith 10, Unchained Monk 1 | HP 219/219 | AC: 34 T:19 FF:34 CMD: 39 (+1 AC/saves when FF/surprised, +4 CMD vs BRush/Trip, +2 vs Sunder) | DR 3/- | 30% fortification | F+25 R+15 W+15 (+3 vs Mind-Aff; +2 vs Death, Fear) | Init +2 | Perc +27 (Darkvision, Tombsight, Tremorsense)

Basalte ventures into the room, taking a potion (of fly) out of his bags and sensing his surroundings with his tombsight.


#6-00 ACTUAL MAP

Welcome back Shump ! :-)

Shirley is able to detect magic medium on the two pillars in front of her.

Arrived at the start of the Ravin, Boomer seems to scent something but is unable to know exactly where the scent come from.

What do you do ?

Scarab Sages

Basalte, Male Oread Fighter (Unbreakable) 4, Bloodrager 2, Living Monolith 10, Unchained Monk 1 | HP 219/219 | AC: 34 T:19 FF:34 CMD: 39 (+1 AC/saves when FF/surprised, +4 CMD vs BRush/Trip, +2 vs Sunder) | DR 3/- | 30% fortification | F+25 R+15 W+15 (+3 vs Mind-Aff; +2 vs Death, Fear) | Init +2 | Perc +27 (Darkvision, Tombsight, Tremorsense)

"Is anyone able to see through illusions or invisibility? I assume our host is fond of evasiveness." grumbles the oread.

Liberty's Edge

Half Elf Ranger (Urban) [15.0] HP 124/124 | AC 36 T 23 FF 28 | CMB +18 CMD 40 (FF 32) | F +15 R +22 W +13 (+2 vs enchant) | Init +10 | Perc +28 (low-light vision) | SM +1 | Stealth +24 | DD +25 | Acro/EA +21 | Climb/Swim +7 | Surv +20

Faldoc will fly further into the area, getting to a height of about 30' so that he can see everything from the vantage point.

The Exchange

Active Spells:
Usable/Situational:
Arcane Pool 13/13(+4), +10 to Crit Confirms
HP 143/143 | AC 32 | T 21 | FF 23 | CMD 39 | Fort +19 | Ref +12 | Will +15 | Init +9 | Perc +16(18) | Images

Darius whips out a scroll and casts it on himself..

UMD: 1d20 + 25 ⇒ (20) + 25 = 45

He then scans for invisible threats..

Perc: 1d20 + 17 ⇒ (17) + 17 = 34


#6-00 ACTUAL MAP

As Darius begins to look for threats, he remarks that the two pillars are trapped but nothing invisible is ... visible.

At the same time, Faldoc flies further into the darkness, just above the ravine. He is able to see something like a large tunnel going under the stoned floor.

GM Rolls:

Init L: 1d20 + 6 ⇒ (18) + 6 = 24
Init Darius: 1d20 + 9 ⇒ (5) + 9 = 14
Init Shump: 1d20 + 0 ⇒ (7) + 0 = 7
Init Basalte: 1d20 + 2 ⇒ (2) + 2 = 4
Init Kurik: 1d20 + 3 ⇒ (5) + 3 = 8
Init Faldoc: 1d20 + 10 ⇒ (19) + 10 = 29

Round 1
Faldoc
?
Darius
Kurik
Shump
Basalte

The Exchange

Active Spells:
Usable/Situational:
Arcane Pool 13/13(+4), +10 to Crit Confirms
HP 143/143 | AC 32 | T 21 | FF 23 | CMD 39 | Fort +19 | Ref +12 | Will +15 | Init +9 | Perc +16(18) | Images

"Two pillars are trapped.. Id stay away from em."

Liberty's Edge

Half Elf Ranger (Urban) [15.0] HP 124/124 | AC 36 T 23 FF 28 | CMB +18 CMD 40 (FF 32) | F +15 R +22 W +13 (+2 vs enchant) | Init +10 | Perc +28 (low-light vision) | SM +1 | Stealth +24 | DD +25 | Acro/EA +21 | Climb/Swim +7 | Surv +20

OK, maybe I missed it, but where did that dragon on the map come from? Is that something we summoned?

Faldoc will fly up higher and try to conceal himself as he tries to get a better look at the mouth of the tunnel.

Stealth: 1d20 + 23 ⇒ (7) + 23 = 30

I don't know what else to do since I have no idea why we hit initiative. If I still can and in an effort to not waste my great initiative roll or my turn, I will ready an attack on any hostile that shows itself... especially if its that dragon.


#6-00 ACTUAL MAP

Everyone hears a loud tremor as the floor begins to shake and a blue draconic creature emerge from the ground, half burrowing, half flying !

At the same time, the first pillar exploded !

Damages (Reflex DC20 for half): 8d6 ⇒ (5, 5, 5, 1, 1, 3, 6, 2) = 28 everyone within 15ft. of the pillar

When he comes near Darius, the human sense the stare of the powerful creature Darius has -2 to his Will Save and then everyone is able to feels the power of the Dragon !
Frigthfull Presence Will DC24 against fear for everyone

Then, from it's higher position he tries to bite Darius !

Deadly Stroke Bite (+Snatch): 1d20 + 30 + 1 - 6 ⇒ (7) + 30 + 1 - 6 = 32
Damages: 2d8 + 12 + 18 + 2d8 + 12 + 18 ⇒ (8, 7) + 12 + 18 + (5, 1) + 12 + 18 = 81 + 1CON bleed damage
Grapple: 1d20 + 32 + 1 - 6 - 20 ⇒ (17) + 32 + 1 - 6 - 20 = 24

Feel Pain and the Power of Loaralis ! Fools !


#6-00 ACTUAL MAP

Round 1
Faldoc Ready Action
Loaralis (35ft. high)
Darius -81HP + 1 Con Bleed damages
Kurik
Shump
Basalte

Silver Crusade

Male Dwarf Ftr2/Clr4/HVin9 HP135/135 AC43 TC23 FF41 CMD44 F+21 R+11 W+17 (+4 Spells, +4Poison/Fear, +1 Mind-Affect) Init +5 Perc +10 Spd 30 Channels 0/5 Active Buffs: Delay Poison, Heroes Feast, Air Walk, Shield of Faith, Barkskin, FoM Chronicles.

Will: 1d20 + 21 ⇒ (4) + 21 = 25
Concentration DC23: 1d20 + 14 ⇒ (4) + 14 = 18
Concentration Reroll: 1d20 + 19 ⇒ (20) + 19 = 39
Reflex: 1d20 + 11 ⇒ (4) + 11 = 15

"Bloody hell!" Kurik shouts at the surprise attack. "Abadar, bless these Pathfinders with your fervor!" he prays, careful to guard against retaliation. The shrapnel of the pillar stings him hard, but his determination does not fade.

Everyone but Faldoc has Blessing of Fervor now.

Scarab Sages

Basalte, Male Oread Fighter (Unbreakable) 4, Bloodrager 2, Living Monolith 10, Unchained Monk 1 | HP 219/219 | AC: 34 T:19 FF:34 CMD: 39 (+1 AC/saves when FF/surprised, +4 CMD vs BRush/Trip, +2 vs Sunder) | DR 3/- | 30% fortification | F+25 R+15 W+15 (+3 vs Mind-Aff; +2 vs Death, Fear) | Init +2 | Perc +27 (Darkvision, Tombsight, Tremorsense)

Ref DC20: 1d20 + 10 ⇒ (6) + 10 = 16
Will DC 24, Band of Stalwart Warrior, Mind Aff, Fear: 1d20 + 12 + 2 + 3 + 2 ⇒ (12) + 12 + 2 + 3 + 2 = 31

Basalte grunts as he isn't able to dodge the exploding pillar, yet he remains stalwart against the dragon's presence.

"I am wroth with you now. Earthfury take you!" he growls angrily as he steps back, grows to become the size of a fire giant, and sweeps the air with his massive adamantine falchion.

Drinking the potion of fly I had in my hand, then moving up (not more than 45° - moved 5 squares right and five squares up so I shouldn't incur a Fly check iirc). Using BoF for an extra +2 atk/AC/Ref for now.

Liberty's Edge

Half Elf Ranger (Urban) [15.0] HP 124/124 | AC 36 T 23 FF 28 | CMB +18 CMD 40 (FF 32) | F +15 R +22 W +13 (+2 vs enchant) | Init +10 | Perc +28 (low-light vision) | SM +1 | Stealth +24 | DD +25 | Acro/EA +21 | Climb/Swim +7 | Surv +20

Boomer Reflex: 1d20 + 9 ⇒ (8) + 9 = 17
Faldoc Will: 1d20 + 12 ⇒ (15) + 12 = 27
Boomer Will: 1d20 + 4 ⇒ (4) + 4 = 8

Faldoc was far enough from the pillar to avoid the trap, however poor Boomer was not so lucky as he is both struck by debris and is fearful of the dragon! Faldoc then releases an arrow at the creature!

Bow: 1d20 + 25 ⇒ (1) + 25 = 26 for Arrow: 1d8 + 15 ⇒ (3) + 15 = 18 Yipes.

Let me know if Boomer can still act.


#6-00 ACTUAL MAP

Boomer can act but he is shaken


HP 13/71 | AC 25 | T 18 | FF 19 | CMD 20 | Fort +11 | Ref +11 | Will +13 | Init +8 | Perc +19
Active Effects:
Endure Elements(24H)

Shirley gasps and heals her master..

Defensive Casts: 1d20 + 8 ⇒ (12) + 8 = 20

Cure Light: 1d8 + 3 ⇒ (4) + 3 = 7

The Exchange

Active Spells:
Usable/Situational:
Arcane Pool 13/13(+4), +10 to Crit Confirms
HP 143/143 | AC 32 | T 21 | FF 23 | CMD 39 | Fort +19 | Ref +12 | Will +15 | Init +9 | Perc +16(18) | Images

Darius takes the blow and doesn't like it.. He grits his teeth and attempts to retaliate.. He auto defensive casts mirror image, uses arcane accuracy as a swift and attacks the dragon.. Extra Attack from Fervor..

Attack 1: 1d20 + 25 ⇒ (16) + 25 = 41
Attack 2: 1d20 + 20 ⇒ (4) + 20 = 24
Fervor: 1d20 + 25 ⇒ (16) + 25 = 41

Bite: 1d20 + 13 ⇒ (11) + 13 = 24
Gore: 1d20 + 13 ⇒ (1) + 13 = 14
Claw 1: 1d20 + 13 ⇒ (8) + 13 = 21
Claw 2: 1d20 + 13 ⇒ (7) + 13 = 20
Claw 3: 1d20 + 13 ⇒ (6) + 13 = 19

All misses im sure..

Confirm 1: 1d20 + 35 ⇒ (3) + 35 = 38
Confirm Fervor: 1d20 + 35 ⇒ (17) + 35 = 52

Dam 1: 2d6 + 21 ⇒ (6, 1) + 21 = 28 Damage is +5, more if it's an evil outsider as well.
Dam 2: 2d6 + 21 ⇒ (5, 3) + 21 = 29
Dam Fervor: 2d6 + 21 ⇒ (3, 1) + 21 = 25

Dam Crit 1: 2d6 + 21 ⇒ (2, 4) + 21 = 27
Dam Crit Fervor: 2d6 + 21 ⇒ (4, 6) + 21 = 31

Plus DC 19 Fort or be staggered Rounds: 1d4 ⇒ 3 or 1 if save, x2

Images: 1d4 + 4 ⇒ (1) + 4 = 5 Six of him now.

The Exchange

Active Spells:
Usable/Situational:
Arcane Pool 13/13(+4), +10 to Crit Confirms
HP 143/143 | AC 32 | T 21 | FF 23 | CMD 39 | Fort +19 | Ref +12 | Will +15 | Init +9 | Perc +16(18) | Images

Forgot his will save.

Will: 1d20 + 14 ⇒ (14) + 14 = 28 good..

Also, why is Faldoc only firing once with a full attack?


#6-00 ACTUAL MAP

Because he was ready.

Darius attacks but only two solid hits pass the blue dragon's defences.

Save Fortitude 1: 1d20 ⇒ 11
Save Fortitude 2: 1d20 ⇒ 6

Round 1
Faldoc
Loaralis (35ft. high)
Darius
Kurik
Shump
Basalte

Round 2
Faldoc
Loaralis (35ft. high) -111HP Staggered 1 round
Darius -74HP (-1CON)
Kurik
Shump
Basalte

Liberty's Edge

Half Elf Ranger (Urban) [15.0] HP 124/124 | AC 36 T 23 FF 28 | CMB +18 CMD 40 (FF 32) | F +15 R +22 W +13 (+2 vs enchant) | Init +10 | Perc +28 (low-light vision) | SM +1 | Stealth +24 | DD +25 | Acro/EA +21 | Climb/Swim +7 | Surv +20

Right, I did move up higher so I just had the one arrow.

Boomer, though shaken, defends himself!

Bite Attack, Round 1, shaken: 1d20 + 9 ⇒ (10) + 9 = 19 for Damage: 1d8 + 16 ⇒ (2) + 16 = 18
Bite Attack, Round 1, shaken: 1d20 + 4 ⇒ (15) + 4 = 19 for Damage: 1d8 + 16 ⇒ (7) + 16 = 23

Faldoc then taps his heels (Boots of Speed) and proceeds to unleash a volley of arrows at the enemy! Using all of the tricks.

Bow: 1d20 + 24 ⇒ (6) + 24 = 30 for Manyshot: 2d8 + 30 ⇒ (7, 3) + 30 = 40
Bow: 1d20 + 24 ⇒ (4) + 24 = 28 for Arrow: 1d8 + 15 ⇒ (1) + 15 = 16
Bow: 1d20 + 24 ⇒ (1) + 24 = 25 for Arrow: 1d8 + 15 ⇒ (1) + 15 = 16
Bow: 1d20 + 19 ⇒ (20) + 19 = 39 for Arrow: 1d8 + 15 ⇒ (3) + 15 = 18
Bow: 1d20 + 14 ⇒ (14) + 14 = 28 for Arrow: 1d8 + 15 ⇒ (1) + 15 = 16

Confirm #4?: 1d20 + 24 ⇒ (1) + 24 = 25 for Arrow: 2d8 + 30 ⇒ (7, 6) + 30 = 43

Wow, we had some winners in there.

Boomer then continues to defend himself!

Bite Attack, Round 2, shaken: 1d20 + 9 ⇒ (10) + 9 = 19 for Damage: 1d8 + 16 ⇒ (6) + 16 = 22
Bite Attack, Round 2, shaken: 1d20 + 4 ⇒ (20) + 4 = 24 for Damage: 1d8 + 16 ⇒ (6) + 16 = 22
Confirm?: 1d20 + 4 ⇒ (4) + 4 = 8 for Damage: 1d8 + 16 ⇒ (2) + 16 = 18

Trip? Not sure if the critter is too big: 1d20 + 10 ⇒ (18) + 10 = 28


#6-00 ACTUAL MAP

Only one arrow pierces the defense of the blue dragon !

Boomer is two low to be able to attack the dragon as he's 35ft. higher than Boomer.

Liberty's Edge

Half Elf Ranger (Urban) [15.0] HP 124/124 | AC 36 T 23 FF 28 | CMB +18 CMD 40 (FF 32) | F +15 R +22 W +13 (+2 vs enchant) | Init +10 | Perc +28 (low-light vision) | SM +1 | Stealth +24 | DD +25 | Acro/EA +21 | Climb/Swim +7 | Surv +20

Ah, I didn't realize he was that high up. No worries.

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