[PFS] Ilmakis' All For Immortality Series (Private) (Inactive)

Game Master Ilmakis

The Wall of Names and other infos
Ruins of the caravan
In the Vault
Below the Marketplace
Wingless Roc Complex
The God Lab (Current Map)


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#6-00 ACTUAL MAP

Can you put your character on the map ?

Nothing seems to be "alive" even his Boomer don't seems to want to approach the deep vat.

Liberty's Edge

Half Elf Ranger (Urban) [15.0] HP 124/124 | AC 36 T 23 FF 28 | CMB +18 CMD 40 (FF 32) | F +15 R +22 W +13 (+2 vs enchant) | Init +10 | Perc +28 (low-light vision) | SM +1 | Stealth +24 | DD +25 | Acro/EA +21 | Climb/Swim +7 | Surv +20

Done. I think I'm in the right place.

The Exchange

Active Spells:
Usable/Situational:
Arcane Pool 13/13(+4), +10 to Crit Confirms
HP 143/143 | AC 32 | T 21 | FF 23 | CMD 39 | Fort +19 | Ref +12 | Will +15 | Init +9 | Perc +16(18) | Images

8 days..

Silver Crusade

Male Dwarf Ftr2/Clr4/HVin9 HP135/135 AC43 TC23 FF41 CMD44 F+21 R+11 W+17 (+4 Spells, +4Poison/Fear, +1 Mind-Affect) Init +5 Perc +10 Spd 30 Channels 0/5 Active Buffs: Delay Poison, Heroes Feast, Air Walk, Shield of Faith, Barkskin, FoM Chronicles.

Kurik moves in alongside Darius, edging to the left. When nothing leaps to attack, he examines the workdesk in the corner.


#6-00 ACTUAL MAP

Anyone walking near the edge of the vat:
As you walk along the edge of the "pool" you here numeral voices in your head, but they are unintelligible to you.

As Kurik looks around, nothing of interest catch his eyes.

After a while, everyone is certain that except for the strange viscous tarry sludge in the vat, there is nothing remaining of the experiences conducted in this place.

The last place to look for seems to be behind the door. After checking for traps and finding none, Darius opens the door.

A short corridor leads to a small, unadorned chamber mades of interlocking natural stone blocks and has a low, claustrophobic ceiling, as if to discourage individuals from lingering here.

(#1) DC 25 Knowledge (engineering) check or DC 30 Perception check:
On the south wall, nine of the stone blocks are merely panels arranged in a 3-by-3-panel matrix

(#2) DC 25 Knowledge (engineering) check or DC 30 Perception check:
On the west wall you find a hidden panel that conceals a compartment containing 3 magical items: a cloak moderate transmutation aura, an headband strong transmutation aura and a bracelet strong conjuration.
At the back of the niche you see a metal switch.

Liberty's Edge

Half Elf Ranger (Urban) [15.0] HP 124/124 | AC 36 T 23 FF 28 | CMB +18 CMD 40 (FF 32) | F +15 R +22 W +13 (+2 vs enchant) | Init +10 | Perc +28 (low-light vision) | SM +1 | Stealth +24 | DD +25 | Acro/EA +21 | Climb/Swim +7 | Surv +20

Double Perception Checks at +28: 2d20 ⇒ (20, 6) = 26

There, on the south wall, nine of the stone blocks are merely panels arranged in a 3-by-3-panel matrix. Perhaps that would warrant further investigation.

And what have we here? On the west wall Faldoc finds a hidden panel that conceals a compartment containing 3 magical items: a cloak (moderate transmutation aura), an headband (strong transmutation aura) and a bracelet (strong conjuration). Perhaps one of you might be able to figure out what these actually do?

At the back of the niche there seems to be a metal switch. I wonder what that might do...

The Exchange

Active Spells:
Usable/Situational:
Arcane Pool 13/13(+4), +10 to Crit Confirms
HP 143/143 | AC 32 | T 21 | FF 23 | CMD 39 | Fort +19 | Ref +12 | Will +15 | Init +9 | Perc +16(18) | Images

Spellcraft: 3d20 ⇒ (14, 4, 3) = 21 +25 to rolls


#6-00 ACTUAL MAP

Darius is able to recognize a cloak of the bat, an headband of mental prowess +2 (Wis, Cha) but not the last object.

Liberty's Edge

Half Elf Ranger (Urban) [15.0] HP 124/124 | AC 36 T 23 FF 28 | CMB +18 CMD 40 (FF 32) | F +15 R +22 W +13 (+2 vs enchant) | Init +10 | Perc +28 (low-light vision) | SM +1 | Stealth +24 | DD +25 | Acro/EA +21 | Climb/Swim +7 | Surv +20

Faldoc will examine the switch in an attempt to determine its function, wondering if it has to do with the panels he discovered on the wall.


#6-00 ACTUAL MAP

The switch seems to activate something related to south wall's panel.

Shirley is also able to sense a strong magical aura of transmutation on the south panel

Silver Crusade

Male Dwarf Ftr2/Clr4/HVin9 HP135/135 AC43 TC23 FF41 CMD44 F+21 R+11 W+17 (+4 Spells, +4Poison/Fear, +1 Mind-Affect) Init +5 Perc +10 Spd 30 Channels 0/5 Active Buffs: Delay Poison, Heroes Feast, Air Walk, Shield of Faith, Barkskin, FoM Chronicles.

Kurik examines the bracelet as well. Spellcraft: 1d20 + 14 ⇒ (18) + 14 = 32 "Hrmm."

Liberty's Edge

Half Elf Ranger (Urban) [15.0] HP 124/124 | AC 36 T 23 FF 28 | CMB +18 CMD 40 (FF 32) | F +15 R +22 W +13 (+2 vs enchant) | Init +10 | Perc +28 (low-light vision) | SM +1 | Stealth +24 | DD +25 | Acro/EA +21 | Climb/Swim +7 | Surv +20

Faldoc will take a look at the 3x3 panels to see if there is anything written on them and such.

BTW, does anybody want to claim the headband or the cloak? I may see if I can use the headband.


#6-00 ACTUAL MAP

Kurik is able to understand that the bracelets are bracelet of firends

After a thorough search, Faldoc is persuaded that nothing is written on the panels and that they can be moved.
He is also certain that the switch is tied to the south panel as it must be able to open something.

The Exchange

Active Spells:
Usable/Situational:
Arcane Pool 13/13(+4), +10 to Crit Confirms
HP 143/143 | AC 32 | T 21 | FF 23 | CMD 39 | Fort +19 | Ref +12 | Will +15 | Init +9 | Perc +16(18) | Images

Notifying her master Darius inspections the magical aura of transmutation from a distance..

"Might have a trap on that southern panel Faldoc."

Know Arcana on the spell: 1d20 + 23 ⇒ (12) + 23 = 35


#6-00 ACTUAL MAP

Darius thinks that the magical effect in place is equivalent as Ethereal Jaunt

The Exchange

Active Spells:
Usable/Situational:
Arcane Pool 13/13(+4), +10 to Crit Confirms
HP 143/143 | AC 32 | T 21 | FF 23 | CMD 39 | Fort +19 | Ref +12 | Will +15 | Init +9 | Perc +16(18) | Images

"Hmm.. Maybe we should try the metal switch? There seems to be some sort of ethereal jaunt spell on the puzzle or something similiar anyways.."

Liberty's Edge

Half Elf Ranger (Urban) [15.0] HP 124/124 | AC 36 T 23 FF 28 | CMB +18 CMD 40 (FF 32) | F +15 R +22 W +13 (+2 vs enchant) | Init +10 | Perc +28 (low-light vision) | SM +1 | Stealth +24 | DD +25 | Acro/EA +21 | Climb/Swim +7 | Surv +20

Well, I'm not sure what else we can do.

Faldoc will give the switch the proper examination before actually activating it.

I assume I can take-20 on any allowable checks, you can roll for me if others are needed, I don't mind.


#6-00 ACTUAL MAP

The switch itself is not trapped but Faldoc is certain that it's linked to the panel on the south wall.

May be they miss some information to know what to do exactly with the switch and the panels.

Liberty's Edge

HP 12/12 AC 19, T 12, FF 17, Fort+4, Ref +3, Will +2, Init +2, Per +5

"Don't ask me. I know my limitations. "

Silver Crusade

Male Dwarf Ftr2/Clr4/HVin9 HP135/135 AC43 TC23 FF41 CMD44 F+21 R+11 W+17 (+4 Spells, +4Poison/Fear, +1 Mind-Affect) Init +5 Perc +10 Spd 30 Channels 0/5 Active Buffs: Delay Poison, Heroes Feast, Air Walk, Shield of Faith, Barkskin, FoM Chronicles.

"It must be something hiding in plain sight, and we just don't recognize it. What about those journals?"

The Exchange

Active Spells:
Usable/Situational:
Arcane Pool 13/13(+4), +10 to Crit Confirms
HP 143/143 | AC 32 | T 21 | FF 23 | CMD 39 | Fort +19 | Ref +12 | Will +15 | Init +9 | Perc +16(18) | Images

We reviewed some of the journals, anything of importance there GM?

"Not sure, it's obviously a puzzle of some sort. I'm not sure either."

Any checks to help the obvious out?


#6-00 ACTUAL MAP

I've gave you all the clue I can, the true clues are deeply hidden* in the journals/notes Basalte is moving outside.
*to find them you need to use the Research subsystem (see Pathfinder RPG Ultimate Intrigue 148).

The Exchange

Active Spells:
Usable/Situational:
Arcane Pool 13/13(+4), +10 to Crit Confirms
HP 143/143 | AC 32 | T 21 | FF 23 | CMD 39 | Fort +19 | Ref +12 | Will +15 | Init +9 | Perc +16(18) | Images

"Well it appears we have done all we can here. I suppose we'll have to move out and go through the journals thoroughly before continueing. I guess we'll just hope noone escapes while we are doing that."

Move out the start picking through journals.. I have no clue what the Research Subsystem is..

Liberty's Edge

HP 12/12 AC 19, T 12, FF 17, Fort+4, Ref +3, Will +2, Init +2, Per +5

Don't even own that book.


#6-00 ACTUAL MAP

Sorry for the delay, must have search for the rules and copy them here

As the Pathfinder begin to look through all the records, they understand that it's quite complex to go through.

For your research you can use Craft (alchemy), Knowledge (arcana), Knowledge (dungeoneering) or Knowledge (planes). The research complexity is 28 so to help you need to be able to have at leat +8 in one of those skill.

Once you've done 10 damages to the facility records:
The majority of the files here document research conducted by or under the direction of one Professor Kramolag. The earliest work focuses on aquatic creatures, but increasingly turns to include subterranean flora. The objective ranges from simple documentation to practical uses of rare natural distillations. Supplementary notes allude to Kramolag conducting and later funding expeditions into the Darklands. One refers to an encounter with dark creepers and their dark stalker leader, people who refer to themselves as the caligni.
An anthropological diversion documents at least 30 communities of caligni living in the Darklands beneath Nidal, along with much of their biologically distinct caste system, culture, and religion.

Once you've done 15 damages to the facility records:
One of Kramolag’s agents reports having lived among the caligni—an arrangement a settlement of dark creepers supported but that was opposed by the leaders of the community’s faith. Those who can read Dark Folk also learn that the caligni priests are often referred to as dark called, and they do not worship conventional deities of darkness but rather a strange god creature that lives among them.

Once you've done 20 damages to the facility records:
Kramolag, with the support of well-funded backers, continues to finance raids on caligni communities. At several of the sites, her agents have captured creatures called owbs, which are enigmatic natives of the Shadow Plane that exert a strange influence over the caligni. Professor Kramolag redirected her resources toward understanding owbs and their inexplicable powers. Her research slowed to a crawl as she paid a favor to someone named Suliji Peshar, but her work soon resumed.

Once you've done 25 damages to the facility records:
Kramolag’s exhaustive study of the owbs’ unique physiologies, their fundamental connection to the Plane of Shadow, and bizarre psychologies yielded encouraging results. Those who can read Dark Folk also learn that Kramolag posited that owbs are “splinter deities,”
fragments of one or more mysterious, otherworldly consciousnesses that could be pieced back together like a broken vase. She suspected that by drawing upon her distant funders’ deep pockets, she might gather the
resources to succeed.

Once you've done 30 damages to the facility records:
In order to properly experiment on the owbs, Kramolag invested in new equipment for her private laboratory, which she refers to as the “god lab.” A packet of dense and meticulously written notes detail complex experiments involved in the small, seemingly unimportant room in the facility’s southeast corner. Written in a different hand are the following instructions: To access the god lab, remember that when in the ethereal southeast, the lurker at the threshold shall be mine. The PCs also recover a scroll of see invisibility and a scroll of true seeing.

Once you've done 30 damages to the facility records and you can read Dark Folk:
You also find a report that the owbs seemed knowledgeable but resented their captivity. They were able to listen to conversations and sometimes even conversed with researchers who dared to express their dislike of Kramolag and her strategies.
Following the early recombination experiments—the records of which are now kept only in the Kramolag’s private lab below—the owbs appeared to be comatose, yet maintained a hint life and awareness. You learns that the dark columns here contain the owb experiments, and it is possible to learn unrecorded secrets from them as if they were a second library.

Silver Crusade

Male Dwarf Ftr2/Clr4/HVin9 HP135/135 AC43 TC23 FF41 CMD44 F+21 R+11 W+17 (+4 Spells, +4Poison/Fear, +1 Mind-Affect) Init +5 Perc +10 Spd 30 Channels 0/5 Active Buffs: Delay Poison, Heroes Feast, Air Walk, Shield of Faith, Barkskin, FoM Chronicles.

That excludes Kurik from helping then.


#6-00 ACTUAL MAP

I will allow the use of Linguistic to help (but not to be the main researcher)

Silver Crusade

Male Dwarf Ftr2/Clr4/HVin9 HP135/135 AC43 TC23 FF41 CMD44 F+21 R+11 W+17 (+4 Spells, +4Poison/Fear, +1 Mind-Affect) Init +5 Perc +10 Spd 30 Channels 0/5 Active Buffs: Delay Poison, Heroes Feast, Air Walk, Shield of Faith, Barkskin, FoM Chronicles.

Then Darius and Shirley are our only other options with a +2 from Kurik.

Liberty's Edge

HP 12/12 AC 19, T 12, FF 17, Fort+4, Ref +3, Will +2, Init +2, Per +5

Dudley will keep watch and twiddle his thumbs, being rather dim and all.

Liberty's Edge

Half Elf Ranger (Urban) [15.0] HP 124/124 | AC 36 T 23 FF 28 | CMB +18 CMD 40 (FF 32) | F +15 R +22 W +13 (+2 vs enchant) | Init +10 | Perc +28 (low-light vision) | SM +1 | Stealth +24 | DD +25 | Acro/EA +21 | Climb/Swim +7 | Surv +20

Faldoc does have +11 Dungeoneering but I'm hoping somebody has a better modifier before he takes the lead.

Silver Crusade

Male Dwarf Ftr2/Clr4/HVin9 HP135/135 AC43 TC23 FF41 CMD44 F+21 R+11 W+17 (+4 Spells, +4Poison/Fear, +1 Mind-Affect) Init +5 Perc +10 Spd 30 Channels 0/5 Active Buffs: Delay Poison, Heroes Feast, Air Walk, Shield of Faith, Barkskin, FoM Chronicles.

My bad, missed that. So only half the party is sitting out.


#6-00 ACTUAL MAP

@Faldoc on your character sheet, you only have +5 in dungeoneering

Silver Crusade

Male Dwarf Ftr2/Clr4/HVin9 HP135/135 AC43 TC23 FF41 CMD44 F+21 R+11 W+17 (+4 Spells, +4Poison/Fear, +1 Mind-Affect) Init +5 Perc +10 Spd 30 Channels 0/5 Active Buffs: Delay Poison, Heroes Feast, Air Walk, Shield of Faith, Barkskin, FoM Chronicles.

So I guess Darius gets to roll a lot of dice to see how long it takes us.

Liberty's Edge

Half Elf Ranger (Urban) [15.0] HP 124/124 | AC 36 T 23 FF 28 | CMB +18 CMD 40 (FF 32) | F +15 R +22 W +13 (+2 vs enchant) | Init +10 | Perc +28 (low-light vision) | SM +1 | Stealth +24 | DD +25 | Acro/EA +21 | Climb/Swim +7 | Surv +20
GM Ilmakis wrote:
@Faldoc on your character sheet, you only have +5 in dungeoneering

Absolutely right. I use Hero Lab and still had "Favored Enemy" checked, didn't realize it applied to a skill like that. yep, +5 it is.

The Exchange

Active Spells:
Usable/Situational:
Arcane Pool 13/13(+4), +10 to Crit Confirms
HP 143/143 | AC 32 | T 21 | FF 23 | CMD 39 | Fort +19 | Ref +12 | Will +15 | Init +9 | Perc +16(18) | Images

Ok I think I understand all this.. Shirley and Kurik assists for +4 to my rolls.

First 8 hour period check.

Know Arcana: 1d20 + 21 + 4 + 1 ⇒ (15) + 21 + 4 + 1 = 41
Damage: 1d12 + 6 + 2 ⇒ (8) + 6 + 2 = 16

He explains the damage 10 and 15 spoilers to the group.. Please read them yourselves.

"Can anyone read Darkfolk? Comprehend languages would be good to memorize tomorrow if not."

Assuming we must sleep now before we can continue researching..

"Shirley can keep watch since she does not need sleep."

Assuming we have to rest now GM. Let me know when I can roll again.

Silver Crusade

Male Dwarf Ftr2/Clr4/HVin9 HP135/135 AC43 TC23 FF41 CMD44 F+21 R+11 W+17 (+4 Spells, +4Poison/Fear, +1 Mind-Affect) Init +5 Perc +10 Spd 30 Channels 0/5 Active Buffs: Delay Poison, Heroes Feast, Air Walk, Shield of Faith, Barkskin, FoM Chronicles.

"I have the gift ready for once today. If you think we need a longer time, I can pray for it again in the morning."


#6-00 ACTUAL MAP

For this particular scenario, one "round" of research takes less than 8hours, more like between 1 hour and 30 minutes.
You can finish the research quickly, rolls until you reach the last spoiler.

The Exchange

Active Spells:
Usable/Situational:
Arcane Pool 13/13(+4), +10 to Crit Confirms
HP 143/143 | AC 32 | T 21 | FF 23 | CMD 39 | Fort +19 | Ref +12 | Will +15 | Init +9 | Perc +16(18) | Images

Know Arcana: 1d20 + 21 + 4 + 2 ⇒ (19) + 21 + 4 + 2 = 46
Dam: 1d12 + 6 + 3 ⇒ (6) + 6 + 3 = 15

That breaks the 30, please everyone read the spoilers.

"Well I guess we know what's in the column now. Perhaps the true seeing scroll will help us solve the etehreal puzzle as well."

What checks would be neccessary to study the Owb's as a second library?


#6-00 ACTUAL MAP

As Darius finish to go through the last piece of information with the documents of the facility records, he understand that they could communicate with the Owb trapped inside the black column. He thinks that it will be more a discussion between them and the semi-conscious creatures rather than a wormbook job like his previous research.

Research Check Diplomacy, Knowledge (planes) or Sense Motive.
The complexity is 31, so to be a lead researcher or to help, you must have at least a +11 bonus in one of those skills.

The Exchange

Active Spells:
Usable/Situational:
Arcane Pool 13/13(+4), +10 to Crit Confirms
HP 143/143 | AC 32 | T 21 | FF 23 | CMD 39 | Fort +19 | Ref +12 | Will +15 | Init +9 | Perc +16(18) | Images

Unless someone has better than +23 on any of those Darius will take the lead again, with Shirley assisting again. It looks like Kurik or Dudley can assist with diplomacy as well.

Darius touches the glass and attempts to gather info on the creature.

Know Planes: 1d20 + 23 + 4 + 1 ⇒ (8) + 23 + 4 + 1 = 36
Dam: 1d12 + 6 + 1 ⇒ (4) + 6 + 1 = 11

Not sure how much damage I need to do.


#6-00 ACTUAL MAP

Please place your characters near the columns

Once you've done 10 damages to the Council of Shadows:
The captive owbs know of Professor Kramolag as the “Remaker in Pain,” listening as she dictated notes stored in her “god lab.” She sought to distill the divine essence within each one of them to create something greater and whole.

Once you've done 15 damages to the Council of Shadows:
The Remaker in Pain claimed success in her research, distilling multiple owbs into a vital but volatile essence brimming with potential. Her curiosity was not sated, though, and she repeated the process. She voiced frustration about someone named Suliji Peshar and corresponded several times with someone named Doctor Mais.

Once you've done 15 damages to the Council of Shadows and succeeds at a DC 30 Linguistics check:
You recall a similar name from the facility records and are able to find and decipher its accompanying text: Doctor Mais and Professor Kramolag are associated not with the Aspis Consortium but with an organization known as Conference Z.

Once you've done 25 damages to the Council of Shadows (only the Primary Researcher):
You learn something that Kramolag and her assistants never did: the name of one of the deific beings of which the owbs were once a part.
At the same moment you learn this name, you hear a voice in your head “Do you accept?I must tell you that if you accept you will gain a potent boon.

Silver Crusade

Male Dwarf Ftr2/Clr4/HVin9 HP135/135 AC43 TC23 FF41 CMD44 F+21 R+11 W+17 (+4 Spells, +4Poison/Fear, +1 Mind-Affect) Init +5 Perc +10 Spd 30 Channels 0/5 Active Buffs: Delay Poison, Heroes Feast, Air Walk, Shield of Faith, Barkskin, FoM Chronicles.

Marking off Comprehend Languages. Let me know if Barkskin is still active. 100 minutes from the battle in the smoke.

Linguistics: 1d20 + 10 ⇒ (3) + 10 = 13

Whelp, no nat 20 here.

Liberty's Edge

HP 12/12 AC 19, T 12, FF 17, Fort+4, Ref +3, Will +2, Init +2, Per +5

diplomacy assist: 1d20 + 19 ⇒ (19) + 19 = 38 can't fail


#6-00 ACTUAL MAP

@Kurik Still active for now

The Exchange

Active Spells:
Usable/Situational:
Arcane Pool 13/13(+4), +10 to Crit Confirms
HP 143/143 | AC 32 | T 21 | FF 23 | CMD 39 | Fort +19 | Ref +12 | Will +15 | Init +9 | Perc +16(18) | Images

Darius explains the first tab and continues on.

Know Planes: 1d20 + 23 + 4 + 2 ⇒ (1) + 23 + 4 + 2 = 30 well then.. Looks like it gains 6 damage back..

try again unless something interrupts him.

Know Planes: 1d20 + 23 + 4 + 2 ⇒ (10) + 23 + 4 + 2 = 39
Dam: 1d12 + 6 + 1 ⇒ (7) + 6 + 1 = 14 up to 19 damage, explain the 15 point tab.

Does a Tongues spell help with the linguistics? Shirley has it constant caster level 14.

Know Planes: 1d20 + 23 + 4 + 2 ⇒ (5) + 23 + 4 + 2 = 34
Dam: 1d12 + 6 ⇒ (5) + 6 = 11 up to 30 now, informing the group of all the spoilers. Not sure about the linguistics one atm though.

"In the name of science I accept."


#6-00 ACTUAL MAP

@Darius no it has nothing to do with the need to understand a language.


#6-00 ACTUAL MAP

Darius ONLY:

Darius hear the same voice in his mind BE GIFTED!
Something from the Shadow Plane or beyond offered you power, and you accepted. You are now corrupted by the Shadow.
The corruption manifest as follow:
Your eyes change, adapting to a life in the shadows.
Gift: You gain darkvision to a range of 60 feet. If you already have darkvision, the range of your darkvision increases by 30 feet instead. You also gain a +2 bonus on Perception and Stealth checks. At manifestation level 3rd, the bonuses increase to +4.
Stain: Your eye color fades to a dull gray and your eyes overreact to light. You gain light sensitivity, causing you to be dazzled in areas of bright light.

And you can choose between:
Wretched Pain
Inflicting pain is one of the few sensations that still stirs you.
Prerequisite: Eerie perception*.
Gift: Whenever you deal weapon damage to a creature that you are flanking or a creature that is denied its Dexterity bonus to its AC against you, you can inflict a painful wound as an immediate action. The target must succeed at a Fortitude saving throw or be nauseated by pain for 1 round. If the target succeeds at the save, it is sickened for 1 round and becomes immune to your further uses of this ability for 24 hours.
Stain: Your eyes turn a milky white, utter black, or pale yellow, making you appear blind although you can see normally in most circumstances. You gain light blindness, causing you to be blinded for 1 round whenever you are exposed to daylight or another source of bright light and dazzled for as long as you remain in bright light thereafter.

OR
Frightful
Fear lingers in your mind, and you can spread it to others. Gift: You have a knack for guessing just how to scare others.
Gift: You gain a +2 bonus on Intimidate checks and the DCs of fear effects you create increase by 1. At manifestation level 3rd, the bonus on Intimidate checks increases to +4 and the DC increases by 2 instead of 1.
Stain: Your hair loses its color and your sleep is interrupted by nightmares that never leave your mind. You take a –2 penalty on saving throws against fear effects, and you lose any immunities to fear you might otherwise possess. You gain immunity to effects that would remove your fear (such as remove fear). At manifestation level 3rd, the penalty changes to –4.

OR
Emptiness of the Void
Friends and allies are just people you can hurt more deeply.
Gift: The darkness in your soul can draw in the life force of allies. Once per day when you take ability damage, ability drain, or hit point damage, you can divide the damage or drain evenly between you and one ally within 30 feet. You can do so only if the damage or drain would reduce your ability score or hit points to 0. The ally can attempt a Will save to resist the link. You can activate this ability as a free action, even if it isn’t your turn.
Stain: You struggle to remember the meaning of alliance and friendship. You can’t benefit from or use the aid another action.

Silver Crusade

Male Dwarf Ftr2/Clr4/HVin9 HP135/135 AC43 TC23 FF41 CMD44 F+21 R+11 W+17 (+4 Spells, +4Poison/Fear, +1 Mind-Affect) Init +5 Perc +10 Spd 30 Channels 0/5 Active Buffs: Delay Poison, Heroes Feast, Air Walk, Shield of Faith, Barkskin, FoM Chronicles.

"Accept what now?


#6-00 ACTUAL MAP

After Darius explains what he discovered with the help of the others and prononce a strange phrase, the owbs become agitated at the mere thought of what they once were, and they escape their prisons by using shadow step.

GM Only:
Init Owb: 1d20 + 10 ⇒ (5) + 10 = 15
Init Darius: 1d20 + 11 ⇒ (13) + 11 = 24
Init Kurik: 1d20 + 3 ⇒ (16) + 3 = 19
Init Dudley: 1d20 + 4 ⇒ (9) + 4 = 13
Init Faldoc: 1d20 + 10 ⇒ (5) + 10 = 15
Init2 Faldoc: 1d20 ⇒ 16
Init2 Owb: 1d20 ⇒ 8

Round 1 (bold may act)
Darius
Kurik
Faldoc
Owb
Dudley

Know. (planes) DC28:
The creature are conjoined own, NE outsider (extraplanar).
If they hit with more than one of its claw its victim could stagger it or stun.
Also as a standard action, a conjoined owb can conjure a ball of ickering ames and hurl it at an opponent. The ames can be thrown as a ranged touch attack at a range of 120 feet with no range increment, and it deals some unholy damage. Three times per day, the conjoined owb can choose to have these ames explode when they strike, dealing their unholy damage to all creatures within 10 feet of the target.

Know. (planes) DC33:
The creature is immune to cold

Know. (planes) DC38:
The creature is on constant blur and can cast several spells :
Constant—blur
At will—deeper darkness, detect thoughts (DC 15), dust of twilightAPG 5/day—shadow stepUM

Know. (planes) DC43:
The creature have 19HD and fast healing

The Exchange

Active Spells:
Usable/Situational:
Arcane Pool 13/13(+4), +10 to Crit Confirms
HP 143/143 | AC 32 | T 21 | FF 23 | CMD 39 | Fort +19 | Ref +12 | Will +15 | Init +9 | Perc +16(18) | Images

Wrected Pain. Are these temp buffs or?

You all see Darius's eyes turn to a dull grey and he becomes slightly more pale than before.

"I just released you and you wish to attack me! Fine then!"

Know Planes: 1d20 + 23 ⇒ (16) + 23 = 39

"It is immune to cold and has a blur effect going!"

Darius 5' steps behind pink and uses spell combat to auto cast Displacement on himself. He then activates his arcane pool as a swift action to buff his weapon to +5 and shocking. He attacks pink twice after.

Attack 1: 1d20 + 22 ⇒ (17) + 22 = 39 vs FF AC
Attack 2: 1d20 + 17 ⇒ (14) + 17 = 31

Confirm 1: 1d20 + 22 + 10 ⇒ (17) + 22 + 10 = 49

Miss Chance: 2d100 ⇒ (62, 4) = 66 miss 2nd attack..

Dam 1: 1d6 + 21 + 2d6 ⇒ (2) + 21 + (2, 3) = 28 Damage is +7 vs Outsiders with Bane.
Crit Dam 1: 1d6 + 21 ⇒ (6) + 21 = 27

Plus DC 20 Fort or be Staggered for Rounds: 1d4 ⇒ 3, if it saves Staggered for one round instead.

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