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Before entering the vault Darius casts exended heroism and mage armor on himself..
As far as the teams go he will donate the following.
Potion of Cat's Grace
Potion of Cure Mod
Oil of Bless Weapon
Scroll of Heroism
And he'll spend 2 pp for a new cure light wand..
That a hair over 1500.

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Having lost his short term spells, Kurik casts barkskin and uses his pearl of power to recall shield of faith.

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OK, FoM is just ending then.
Faldoc will send Boomer into the vault, ordering him to try and Seek out the caster or any other enemies! I'll have him go to the right in his search.
Boomer Preception: 1d20 + 13 ⇒ (1) + 13 = 14 He has Scent, so he can locate by smell within 30'.
Faldoc will then wait to see what Boomer finds before acting. [ooc]If I must act now, Faldoc will move up to the first wall and try to Stealth: 1d20 + 23 ⇒ (3) + 23 = 26

GM Ilmakis |

Boomer moves and detect no one, glaping the info to his master.
You hear casting again but without visualizing the caster it's quite difficult to recognize the spell.
And some of you hear footsteps approaching, but still no ennemies is - yet - visible.
Round 1 (bold may act)
Faldoc
Ennemies
Shump
Constantine
Darius
Ennemies
Kurik

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SC: 1d20 + 24 ⇒ (12) + 24 = 36
"Don't like this.."
He uses a swift arcane point to enchant his weapon to +5 Flaming.. He uses his standard to activate the flaming property..

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I don't see my name in the initiative order. When do I act, please?

GM Ilmakis |

@Basalte, sorry, I don't know why I forgot to add your character on the list as I've rolled your initiative... Mistake repaired :)
Darius enhance his weapon, waiting for the ennemies to show.
Round 1 (bold may act)
Faldoc
Ennemies
Shump
Constantine
Basalte
Darius
Ennemies
Kurik

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Spellcraft: 1d20 + 25 ⇒ (20) + 25 = 45
Someone has conjured a Blade Barrier. They seem to be taking up a defensive position.
Constantine will then cast See Invisibility, hoping to reveal their potential opponents.

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With a flick of the wrist, a wand appears in Basalte's hand. The oread grumbles a command word, and as a result a protective shield appears. Putting the wand back in his belt, the living monolith takes a prudent step forward, his sword in hand.

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Posting ahead of time in case I don't catch the next update.
"Abadar, grant me your shield once more, as we venture into your house, to expunge the corruption from these halls." Kurik prays, a grim mien to his dwarven features. He peers down each hall for any approaching foes.
Move Action to actively perceive any foes sneaking up.
Perception: 1d20 + 10 ⇒ (5) + 10 = 15

GM Ilmakis |

Will delay Shump
You hear footsteps and Boomer barking at someone as a woman warrior try to cut the wolf in half.
Bardiche: 1d20 + 23 - 4 ⇒ (16) + 23 - 4 = 35
Damages: 1d10 + 13 + 12 ⇒ (2) + 13 + 12 = 27
Behind you hear again casting.
Round 2 (bold may act)
Faldoc
Ennemies
Shump (delay)
Constantine
Darius
Ennemies
Kurik

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Faldoc hears the barking (and the sounds of injury) and moves to aid his companion!
Bow: 1d20 + 23 ⇒ (4) + 23 = 27 for Arrow: 1d8 + 15 ⇒ (4) + 15 = 19
Boomer then goes in for an attack as well, defending himself!
Bite: 1d20 + 13 ⇒ (14) + 13 = 27 for Teeth: 1d8 + 10 ⇒ (5) + 10 = 15
Trip?: 1d20 + 14 ⇒ (16) + 14 = 30

GM Ilmakis |

Having a better reach than boomer, the woman strikes at Boomer again.
AoO: 1d20 + 23 - 4 ⇒ (16) + 23 - 4 = 35
damages: 1d10 + 13 + 12 ⇒ (10) + 13 + 12 = 35

GM Ilmakis |

Boomer bites hard the warrior woman that Faldoc recognize as Saabira, the captain of the Emir's guards!
The arrow Faldoc find its way deep into Saabira's flesh and she almost trip after Boomer's jaw close on her but she seems to fly above the ground and immune to trip.
She attack again the wolf.
Bardiche: 1d20 + 23 - 4 ⇒ (14) + 23 - 4 = 33
Damages: 1d10 + 13 + 12 ⇒ (10) + 13 + 12 = 35
Her first hit get down the wolf and she retreats behind the wall of blades.
No more casting is heard.
Round 2 (bold may act)
Faldoc
(Boomer) -96HP
Ennemies
Shump (delay)
Constantine
Darius
Ennemies
Kurik

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Poor Boomer, I lose so many companions that way, thinking they are better than they are.

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Assuming Faldoc shares that information...
"SAABIRA! You traitorous scum!"
Constantine can scarcely contain his rage. Remembering his earlier overreaction that mentally crippled their attacker, he limits himself to cursing her fate before unleashing more powerful spells.
Evil Eye for saving throws. DC 25 Will or -4 penalty on saves for the next 11 rounds.

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Can anyone do something about that wall of blades? Faldoc isn't too keen on trying to make his way through there and assumes his arrows would also find a similar fate.

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"Can't do much other than get you around it, in a moment." Kurik calls back.

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"Got it covered.. Grab hold!"
Assuming the melee grouped with me does so he casts Dimension Door moving the 4 of them adjacent to Saabira and the caster..
Yall three will get full attacks.

GM Ilmakis |

@Darius the ennemies are not exactly where I put them on the map. Because you are unable to see them except if your are in front of the wall of blades.
If you want an exact localization it's a move action for a DC40 perception check. A DC20 will give you a general direction.

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Perc: 1d20 + 17 ⇒ (14) + 17 = 31
Just the general area then. I'll let you put our minis where you feel they should go. Kurik, Basalt, and Shump should still be able to move and attack once.

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Don't forget to add me to the Init chart ;-) I'll act as soon as Darius's action is confirmed.
-Posted with Wayfinder

GM Ilmakis |

@Basalte Sorry again!
Round 2 (bold may act)
Faldoc
(Boomer) -96HP
Ennemies
Shump (delay)
Constantine
Darius (unable to act after casting dimension door)
Ennemies
Kurik
Once you put your mini on the map around Davius I will put the ennemies in their right place.

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"Go on, I'll grab Faldoc!" Kurik waves Darius on as he begins to move toward the archer.
Placing Kurik next to Faldoc, will DDoor him to an advantageous firing position on Kurik's turn. This will happen after the enemy turns of course.

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Can someone place me on the square directly north of Darius please? By the way I'm still not in the initiative order.
-Posted with Wayfinder

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Got you, Basalte.

GM Ilmakis |

@Constantine can your Hex target someone further than 30ft. ? Because in any case, Saabira is farther than that.
@Basale sorry again... My Ctrl-C/Ctrl-V is not good.

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Thanks Kurik! Are the enemies in those spots? If they are:
Suddenly appearing out of nowhere alongside Darius, Basalte grits his teeth and lets his anger take over mind and body. He grows larger and larger, letting out a mighty yaulp as he brings down his adamantine blade on his opponent (orange).
"EARTHFURY!"
Using ka stone (swift), rage (free), full attack. Will 5-ft step westwards if I manage to kill my opponent. Attack bypassses adamantine, cold iron and silver.
+1 (=+3) Keen Furious Adamantine Falchion, Power Attack, Rage, Ka Stone: 1d20 + 25 ⇒ (11) + 25 = 362d6 + 32 ⇒ (1, 3) + 32 = 36
Iterative: 1d20 + 16 ⇒ (16) + 16 = 322d6 + 32 ⇒ (3, 5) + 32 = 40
Confirmation: 1d20 + 16 + 5 ⇒ (2) + 16 + 5 = 232d6 + 32 ⇒ (6, 4) + 32 = 42
Iterative2: 1d20 + 11 ⇒ (16) + 11 = 272d6 + 32 ⇒ (5, 5) + 32 = 42
Confirmation2: 1d20 + 11 ⇒ (4) + 11 = 152d6 + 32 ⇒ (2, 3) + 32 = 37

GM Ilmakis |

Ennemies are put in their right spot
When the team appears, the cleric was ready and cast a spell ! Immediately Basalte, Darius and Shirley feel the power of the Law.
@Darius Deafened (round): 1d4 ⇒ 4
@Shirley 1d6d6d1d4 ⇒ (3, 4, 1, 1, 3, 2, 1, 4, 4, 2, 4, 4, 1, 3, 4, 1, 1, 1) = 44 & Staggered (rounds): 2d4 ⇒ (2, 3) = 5
@Darius nothing !
@Shirley nothing !
@Darius Staggered (rounds): 1d4 ⇒ 1
@Shump
@Basalte

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I guess this was a ready action, so I only get +12 instead of +14 since I'm not raging at this point.
Will DC 24: 1d20 + 12 ⇒ (19) + 12 = 31
Staggered rounds: 1d4 ⇒ 1

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Take 10 Spellcraft for a 27.. Shirley has SR 18 btw..
Will: 1d20 + 16 ⇒ (5) + 16 = 21
Darius holds his ears for a moment..
Will Shirley if SR is passed: 1d20 + 12 ⇒ (9) + 12 = 21
Fails..
Gm, the same thing should happen to Shirley right? Her HD is equal to his character level, or 13, for purposes of things like this. Also would she be subject to the banish as well?
If so: 1d20 + 12 - 4 ⇒ (18) + 12 - 4 = 26 at least not banished lol..

GM Ilmakis |

Yes, sorry, my Copy/Past was not right...
RM: 1d20 + 13 ⇒ (6) + 13 = 19
GMPC Shump
Shump smite Saabira in the name of his god.
+2 holy bane (evil outsiders) silvered bastard sword: 1d20 + 23 - 4 ⇒ (9) + 23 - 4 = 28
Damages: 1d10 + 9 + 8 ⇒ (3) + 9 + 8 = 20
+2 holy bane (evil outsiders) silvered bastard sword: 1d20 + 18 - 4 ⇒ (20) + 18 - 4 = 34
Damages: 1d10 + 9 + 8 ⇒ (7) + 9 + 8 = 24
+2 holy bane (evil outsiders) silvered bastard sword: 1d20 + 13 - 4 ⇒ (19) + 13 - 4 = 28
Damages: 1d10 + 9 + 8 ⇒ (7) + 9 + 8 = 24
Crit Confirm Att2: 1d20 + 18 - 4 ⇒ (12) + 18 - 4 = 26
Damages: 1d10 + 9 + 8 ⇒ (6) + 9 + 8 = 23
Crit Confirm Att3: 1d20 + 13 - 4 ⇒ (18) + 13 - 4 = 27
Damages: 1d10 + 9 + 8 ⇒ (1) + 9 + 8 = 18
Even if Shump's judgment wasn't as effective as his thought, his blade finds its way each time he attacks !

GM Ilmakis |

Hurt but still alive, Saabira tries to retaliate.
Bardiche: 1d20 + 23 - 4 ⇒ (12) + 23 - 4 = 31
Damages: 2d10 + 13 + 12 ⇒ (2, 10) + 13 + 12 = 37
And after a short concentration she disapears to reapear just next to the High Priest who casts a spell on her.
Kurik takes Faldoc with him, getting near Darius.
Round 3 (bold may act)
Faldoc
(Boomer) -96HP
Ennemies
Constantine
Darius
Basalte
Shump
Ennemies
Kurik
Red is now next to Orange (unable to update the map)

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Moved tokens for the dimensional movements.

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Faldoc continues to target Saabira, angered that his faithful companion was struck down! All the usual tricks are in play.
Bow: 1d20 + 23 ⇒ (10) + 23 = 33 for Manyshot: 2d8 + 30 ⇒ (7, 8) + 30 = 45
Bow: 1d20 + 23 ⇒ (16) + 23 = 39 for Arrow: 1d8 + 15 ⇒ (7) + 15 = 22
Bow: 1d20 + 18 ⇒ (1) + 18 = 19 for Arrow: 1d8 + 15 ⇒ (2) + 15 = 17
Bow: 1d20 + 13 ⇒ (7) + 13 = 20 for Arrow: 1d8 + 15 ⇒ (7) + 15 = 22
Boomer struggles to stabilize.
Stable?: 1d20 + 5 - 11 ⇒ (3) + 5 - 11 = -3

GM Ilmakis |

@Kurik thanks !
The first two shots find their way inside Saabira's chest, but thanks to the High Priest's spell she's still alive !
Again, both Abadar's followers acts together to try to hurt their ennemies.
Saabira's makes a 5ft. step trying to hit Kurik.
Bardiche: 1d20 + 23 - 4 ⇒ (12) + 23 - 4 = 31
Damages: 1d10 + 13 + 12 ⇒ (9) + 13 + 12 = 34
Bardiche: 1d20 + 18 - 4 ⇒ (19) + 18 - 4 = 33
Damages: 1d10 + 13 + 12 ⇒ (7) + 13 + 12 = 32
Bardiche: 1d20 + 13 - 4 ⇒ (16) + 13 - 4 = 25
Damages: 1d10 + 13 + 12 ⇒ (2) + 13 + 12 = 27
But none hit the cleric !
Then, the High Cleric Kaarim casts a spell and both disappear .

GM Ilmakis |

Round 3 (bold may act)
Faldoc
(Boomer) -97HP
Ennemies
Constantine
Darius
Basalte
Shump
Ennemies
Kurik

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I'm not sure I understand... do they act twice per round each?

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Yeah, sure seemed like the High Cleric/Priest acted in two different spots. Maybe we've missed something...

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Welcome to Hard Mode, friends. :).
Edit: To be clear, yes it was legal. Apologies to the GM if I'm overstepping my bounds here.

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Not sure how the cleric is casting heal and dim door in the same round.. Pretty sure the warrior attacked, used some sort of spell ability, then full attacked again in the same round. Hardmode or not action economy is still a thing.

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And there are ways to break action economy. I will say no more on this matter until the scenario is over.

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Alright, thanks for the insight!
GM, I have a question: what are the yellow bars on the map? Curtains? Walls? Doors?
Basalte wanders north to see if the two vanishing people are there... Move action as per map. Do I see anything? Will reserve my standard action according to your answer, GM.

GM Ilmakis |

@Basalte They are vault door. The Ennemies are where they are on the map. So for now you see only Constantine.

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Darius casts Haste, effecting himself and everyone but Constantine. He then moves back around to confront the two..
Once in place Shirley readies her magic missile wand to interupt the next spell cast by the cleric.
MM: 2d4 + 2 ⇒ (1, 2) + 2 = 5
DC 15+spell level concentration check or spell fail..

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Basalte, hastened by Darius's magic, treads through the hallway as soon as Constantine warns him of their presence.
I'll wait for the haste, then double move as soon as Constantine warns us. Already stating my action for the sake of pacing.