[PFS] GM Lithrac's The Sky Key Solution (#7-00) - PbP Gameday 5 (Inactive)

Game Master Cyril Corbaz

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Grand Lodge

Apart from its transparency, the ooze doesn't have any defensive abilities. However, Bambang recalls the ooze is covered in acid that dissolves metal and organic material.

In short, everytime you strike it you have to make a DC 20 Reflex save. If you fail, your weapon take 1d6 damage (I'll let you roll).

Radagash blesses the party, while Shadow steels himself. Negi joins the fight, and both Bambang and Selk strike the ooze with great efficiency. Bits of ooze splash everywhere, yet it remains strong enough to hit the Tian-Sing once. Fortunately, he dodges the incoming blow.

Slam: 1d20 + 6 ⇒ (7) + 6 = 131d6 + 4 ⇒ (4) + 4 = 8
Extra Acid damage if it hits: 1d6 ⇒ 4
Grab: 1d20 + 10 ⇒ (12) + 10 = 22

Time Storm! - round 2
1. Radagash, Shadow, Bambang, Selkin, Negi
2. Gray ooze (25)

Dark Archive

Tian-Sing Human Occultist L8 | HP: 59/(83-16) | AC:23 T:13 FF:22 | CMB:12 CMD:25 | Saves F:12-2 R:5 W:9 | Init:+2 | Per:+14 | Spd: 20+10+10 Fly 40+10+10 | Reroll 1/1 | Mental Focus: abj 4, div 4, ill 0, trans 0 | Spell Slots: L1 0/5, L2 2/5, L3 0/3 | Conditions: longstrider (1h); fly (5m); heart of the metal (8m); mirror image (4) (5m)

Bambamng's greatsword +1 has hardness of 12, so 1d6 won't affect it, right?

Bambang continues to chop away at the ooze, disregarding how the acid might affect his blade.

greatsword+1: 1d20 + 7 ⇒ (18) + 7 = 25
dmg: 2d6 + 7 ⇒ (1, 6) + 7 = 14

Grand Lodge

Male Half-Elf Cleric of Desna [3] | HP 24/24 | AC 18 T 11 FF 17 | F +4 R +2 W +7 | CMB +3 CMD 14 | Init +1 | Perc +14 | SM +4 | Heal +8 | Diplo +6 | Channels Remaining 3/7

Mine is Cold Iron and has a hardness of 10. Assuming that means I am also safe,

Selkin tries to strike the creature again!

Attack: 1d20 + 5 ⇒ (18) + 5 = 23 for Damage: 1d8 + 1 ⇒ (2) + 1 = 3

Liberty's Edge

Male Halfling Cavalier 3 hp 22/22 (16); Init +3; Fort +3(5), Ref +5(6), Will +2(2); AC 20, T 14, FF 17 (16, 14, 14);

Negi steps forward and swings his hammer.

Lucerne Hammer: 1d20 + 6 ⇒ (13) + 6 = 19
Damage: 1d10 + 3 ⇒ (10) + 3 = 13
Reflex: 1d20 + 5 ⇒ (18) + 5 = 23

Grand Lodge

Male Mwangi Bard 6

Shadow joins his companions in the melee.

Slash: 1d20 + 6 + 1 ⇒ (16) + 6 + 1 = 23
Damage: 1d6 + 4 ⇒ (1) + 4 = 5

Reflex: 1d20 + 7 ⇒ (19) + 7 = 26

Grand Lodge

Absolutely, hardness applies.

The combined might of the Pathfinders end the ooze menace! End combat.

As you recover from your fight, Negi spots another Harbinger of Fate surrounded by a green aura, a woman dressed in wizardly robes. She takes notice of you, and acknowledges your presence as you meet her. "So tell me, peasants, what do you think of this city? The City at the Center of the World is a great sight to behold indeed! This is what it was always meant to look like. The true city of Absalom!"

You may try to deal with her with flattery (Bluff, Diplomacy or Intimidate).

Liberty's Edge

Male Halfling Cavalier 3 hp 22/22 (16); Init +3; Fort +3(5), Ref +5(6), Will +2(2); AC 20, T 14, FF 17 (16, 14, 14);

"It's a lovely city, as are you," Negi said with a smile. "but how do you plan to keep it from being destroyed?

Scarab Sages

Male Gnome Oracle (Dual Cursed) 3, HP 24/24

Radagash steps forward and summons his magic once again, and seeing her demeanour, he smiles and bows his head. "Oh, great Mage! You are indeed correct. It is a wonder beyond wonders. Can you bear to watch it destroyed as in days gone by?" he asks. "Surely one of your keen intellect and superiour sensibilities should not watch it burn. Give up your connection to the magic and retain this perfect image of the perfect city."

Diplomacy: 1d20 + 9 + 2 ⇒ (12) + 9 + 2 = 23

Grand Lodge

Male Half-Elf Cleric of Desna [3] | HP 24/24 | AC 18 T 11 FF 17 | F +4 R +2 W +7 | CMB +3 CMD 14 | Init +1 | Perc +14 | SM +4 | Heal +8 | Diplo +6 | Channels Remaining 3/7

I must agree with the sentiments of both the halfling and the gnome. A lovely city it is but we can't stay idle and watch its destruction. Would you help us?

Diplo Aid: 1d20 + 6 ⇒ (17) + 6 = 23

Dark Archive

Tian-Sing Human Occultist L8 | HP: 59/(83-16) | AC:23 T:13 FF:22 | CMB:12 CMD:25 | Saves F:12-2 R:5 W:9 | Init:+2 | Per:+14 | Spd: 20+10+10 Fly 40+10+10 | Reroll 1/1 | Mental Focus: abj 4, div 4, ill 0, trans 0 | Spell Slots: L1 0/5, L2 2/5, L3 0/3 | Conditions: longstrider (1h); fly (5m); heart of the metal (8m); mirror image (4) (5m)

"Ma'am, whatever the state of this city or otherwise, the gigantic boulder hurtling towards us honestly could not care less. Not about the city, not about us peasants, and certainly not with milady. Release the magic now, and let us salvage the situation!

intimidate: 1d20 + 9 ⇒ (18) + 9 = 27

Grand Lodge

The highborn woman gazes at the meteor hurled against her precious city for a moment, then sighs. "You're right. Not everyone has to die. Thank you for making me see the light, strangers."

Another success!

Yet another arc of green lightning gathers above and crashes to the
surface, leaving something bizarre in its wake. This time, two dinosaurs lost to the ages rise and attack!

Init:
init, Selkin: 1d20 + 1 ⇒ (2) + 1 = 3
init, Radagash: 1d20 + 8 ⇒ (3) + 8 = 11
init, Bambang: 1d20 + 1 ⇒ (2) + 1 = 3
init, Negi: 1d20 + 3 ⇒ (3) + 3 = 6
init, Shadow: 1d20 + 3 ⇒ (12) + 3 = 15
init, Dino: 1d20 + 7 ⇒ (20) + 7 = 27

They immediately lunge at Bambang and Selkin, jumping as they charge, their keen talons aimed at their quarry' throat!
Red vs Selkin, leaping charge: 1d20 + 6 + 2 ⇒ (12) + 6 + 2 = 202d6 + 2 ⇒ (4, 5) + 2 = 11
Blue vs Bambang, leaping charge: 1d20 + 6 + 2 ⇒ (19) + 6 + 2 = 272d6 + 2 ⇒ (5, 3) + 2 = 10

Time Storm Redux - round 1
1. Dinosaurs (-2 AC this round due to their charge) Knowledge (nature) DC 12 to ID
2. Shadow, Radagash, Negi, Selkin (11), Bambang (10)

Sovereign Court

The green dome overhead ripples and flexes, visibly weakened but still present. The same woman’s voice from earlier booms from everywhere and nowhere at once.

“This… this isn’t what I wanted. I wanted a world with purpose again—with certainty. But I suppose there is no greater way to die than in the same fiery cataclysm that marked Aroden’s first step toward divinity. Join me in martyrdom, Pathfinders, and try to die with some dignity.”

Tables, we no longer need any anchors successes! All that's left is to retake the vault!

Dark Archive

Tian-Sing Human Occultist L8 | HP: 59/(83-16) | AC:23 T:13 FF:22 | CMB:12 CMD:25 | Saves F:12-2 R:5 W:9 | Init:+2 | Per:+14 | Spd: 20+10+10 Fly 40+10+10 | Reroll 1/1 | Mental Focus: abj 4, div 4, ill 0, trans 0 | Spell Slots: L1 0/5, L2 2/5, L3 0/3 | Conditions: longstrider (1h); fly (5m); heart of the metal (8m); mirror image (4) (5m)

Bambang grunts in pain as the talon leaves a deep gash across his chest. Bambang swings down on it with his greatsword in return.

greatsword+1: 1d20 + 7 ⇒ (11) + 7 = 18
dmg: 2d6 + 7 ⇒ (6, 2) + 7 = 15

While stepping to one side to allow his teammates to come in, Bambang calls forth the spirit within his armor to buffer his health.

5-foot step to the right. Swift action to use one abjuration mental focus to activate mind barrier - 6 temp hp for 1 rd

Grand Lodge

Male Mwangi Bard 6

Shadow charges into the melee to defend his companions.

Slash: 1d20 + 6 ⇒ (20) + 6 = 26
Damage: 1d6 + 4 ⇒ (1) + 4 = 5

Confirming: 1d20 + 6 ⇒ (13) + 6 = 19
Extra Damage: 1d6 + 4 ⇒ (4) + 4 = 8

Grand Lodge

Male Half-Elf Cleric of Desna [3] | HP 24/24 | AC 18 T 11 FF 17 | F +4 R +2 W +7 | CMB +3 CMD 14 | Init +1 | Perc +14 | SM +4 | Heal +8 | Diplo +6 | Channels Remaining 3/7

Selkin, terribly wounded from the attack much like his new friend, elects to reverse some of the damage! Excluding the dinos, of course.

Channel: 2d6 ⇒ (2, 2) = 4

Liberty's Edge

Male Halfling Cavalier 3 hp 22/22 (16); Init +3; Fort +3(5), Ref +5(6), Will +2(2); AC 20, T 14, FF 17 (16, 14, 14);

"Get back you scaly beast!" Negi said, stepping forward and attacking the dino threatening Selkin.

Hammer: 1d20 + 6 ⇒ (9) + 6 = 15
damage: 1d10 + 3 ⇒ (3) + 3 = 6

Grand Lodge

The combined onslaught of Shadow and Bambang gets rid of one of the time-lost raptors!

Blue is down, Red remains.

Negi joins the fight, but his hammer falls short of the elusive dinosaur.

Time Storm Redux - round 1
1. Dinosaur (-2 AC this round due to their charge)
2. Shadow, Radagash, Negi, Selkin (7), Bambang (6)

Scarab Sages

Male Gnome Oracle (Dual Cursed) 3, HP 24/24

Once again, the Gnome Oracle wields his mighty wand of Bless!

Bless!

Grand Lodge

Redagash blesses his companions as your copy of Kreighton Shaine bestows an arcane blessing on Bambang. The Tian-Sing's muscles bulge with amazing strength! Bambang gets bull's strength!

The dinosaur lashes out at Selkin. The priest manages to deflect the time-lost creature's bite and one of its talons, but the other one rips through his arm, tearing bone and muscle alike!
Bite: 1d20 + 6 ⇒ (8) + 6 = 141d4 + 1 ⇒ (4) + 1 = 5
Talon: 1d20 + 6 ⇒ (19) + 6 = 251d6 + 1 ⇒ (5) + 1 = 6
Talon: 1d20 + 6 ⇒ (8) + 6 = 141d6 + 1 ⇒ (4) + 1 = 5

Time Storm Redux - round 2
1. Dinosaur
2. Shadow, Radagash, Negi, Selkin (13), Bambang (6)

Dark Archive

Tian-Sing Human Occultist L8 | HP: 59/(83-16) | AC:23 T:13 FF:22 | CMB:12 CMD:25 | Saves F:12-2 R:5 W:9 | Init:+2 | Per:+14 | Spd: 20+10+10 Fly 40+10+10 | Reroll 1/1 | Mental Focus: abj 4, div 4, ill 0, trans 0 | Spell Slots: L1 0/5, L2 2/5, L3 0/3 | Conditions: longstrider (1h); fly (5m); heart of the metal (8m); mirror image (4) (5m)

Alas, bull's strength doesn't stack with his Physical Enhancement. Oh well, shan't complain about an additional +2 Str! :)

Bambang moves to flank the remaining dinosaur with Selkin, and again chops down with his greatsword, now with much greater strength.

greatsword+1, bull, flank: 1d20 + 7 + 1 + 2 ⇒ (17) + 7 + 1 + 2 = 27
dmg, bull: 2d6 + 7 + 1 ⇒ (5, 2) + 7 + 1 = 15

Grand Lodge

Male Half-Elf Cleric of Desna [3] | HP 24/24 | AC 18 T 11 FF 17 | F +4 R +2 W +7 | CMB +3 CMD 14 | Init +1 | Perc +14 | SM +4 | Heal +8 | Diplo +6 | Channels Remaining 3/7

Selkin will Channel: 2d6 ⇒ (2, 3) = 5 again and try to step back before he is torn apart!

Grand Lodge

Male Mwangi Bard 6

Shadow joins the occultist's attack.

Slash: 1d20 + 6 - 2 ⇒ (17) + 6 - 2 = 21
Damage: 1d6 + 4 ⇒ (1) + 4 = 5

Offhand: 1d20 + 6 - 2 ⇒ (14) + 6 - 2 = 18
Damage: 1d6 + 4 ⇒ (3) + 4 = 7

Liberty's Edge

Male Halfling Cavalier 3 hp 22/22 (16); Init +3; Fort +3(5), Ref +5(6), Will +2(2); AC 20, T 14, FF 17 (16, 14, 14);

On the off chance my attacking isn't redundant after all that...

hammer: 1d20 + 7 ⇒ (19) + 7 = 26
damage: 1d10 + 3 ⇒ (3) + 3 = 6

Grand Lodge

Well, that won't change anything since the scenario ends tomorrow I believe. At least we have finished that encounter!

The combined onslaught of Bambang, Negi and Shadow is enough to slay the time-lost dinosaur, closing the time storm once more. Kreighton Shaine yells: "We've done it! The anchors are fading! Into the Vault, Pathfinders!"

Veins of strange metal line the walls of this massive chamber. Enormous bronze devices connected to the walls by massive cables spark and spew steam, almost obscuring the large vault door at the far end of the room. The door is labeled with a single word in a plethora of languages: danger. Stagnant water collects at the bottom of a ten-foot wide pool in the middle of the room. A gasping, bleeding elf who looks like an aged version of Kreighton Shane lies across the room.

“Good show, Pathfinders,” the injured form of Kreighton Shaine manages between blood-soaked coughs. “But Lady Arodeth is a true savant and driven to fanatical extremes. The same energies that infected her casters above have also seized her soul, and I fear she has already killed several of your fellow chroniclers. Or will have killed them. Blast, but this is confusing.” Shaine props himself up to continue speaking. “However noble her goals may have been, if Lady Arodeth forces us to remain in this time, we will all die. If the Sky Key is still functional, you must reactivate it before the Starstone arrives.”

The machines in this chamber begin to spark and smoke, and female bodies take shape from the green miasma. Shaine continues, “She has learned to create temporal copies of, as I have. She can produce an army, left unchecked. Some teams will need to hold the line here, in this chamber, so that anyone confronting the true Lady Arodeth in the room beyond isn’t overwhelmed by these simulacra. You know your team’s capabilities better than I, but I promise you Lady Arodeth will be not yield easily.” With that, the chorus of murky green figures announce, “I would have brought destiny back to this world.”

Theoretically you can choose between fighting the real Lady Arodeth (G2 on the map), which is a CR 12 encounter, or helping the general effort by slaying her simulacra in G1. Since time is of the essence (scenario ends tomorrow) we'll try to complete the simulacra encounter.

Init:
init, Selkin: 1d20 + 1 ⇒ (15) + 1 = 16
init, Radagash: 1d20 + 8 ⇒ (8) + 8 = 16
init, Bambang: 1d20 + 1 ⇒ (5) + 1 = 6
init, Negi: 1d20 + 3 ⇒ (11) + 3 = 14
init, Shadow: 1d20 + 3 ⇒ (9) + 3 = 12
init, Simulacra: 1d20 + 2 ⇒ (12) + 2 = 14

The Many Arodeths - round 1
1. Radagash, Selkin, Negi
2. Arodeth simulacra
3. Shadow, Bambang

Since time is of the essence and Radagash appears to be an awkward time zone to post, can anyone bot him if he doesn't post by the time Selkin and Negi both have acted, please?

Grand Lodge

Male Mwangi Bard 6

Sure, I'll get it.

Dark Archive

Tian-Sing Human Occultist L8 | HP: 59/(83-16) | AC:23 T:13 FF:22 | CMB:12 CMD:25 | Saves F:12-2 R:5 W:9 | Init:+2 | Per:+14 | Spd: 20+10+10 Fly 40+10+10 | Reroll 1/1 | Mental Focus: abj 4, div 4, ill 0, trans 0 | Spell Slots: L1 0/5, L2 2/5, L3 0/3 | Conditions: longstrider (1h); fly (5m); heart of the metal (8m); mirror image (4) (5m)

It's not Bambang's turn yet but can he roll the knowledge checks first? Also, would there have been time to do minute buffs before stepping into the chamber?

knowledge(arcana or planes): 1d20 + 8 ⇒ (13) + 8 = 21 special defences (i.e. DR, resistances, immunities), special attacks

Grand Lodge

Sure, no problem for minute buffs. As for the knowledge checks, I'll reveal the results at your turn, since you make such rolls then.

-Posted with Wayfinder

Grand Lodge

Male Half-Elf Cleric of Desna [3] | HP 24/24 | AC 18 T 11 FF 17 | F +4 R +2 W +7 | CMB +3 CMD 14 | Init +1 | Perc +14 | SM +4 | Heal +8 | Diplo +6 | Channels Remaining 3/7

Radagash would probably use his wand of Bless again. Also, can I assume we could heal up with wands before moving in?

Selkin uses Admonishing Ray, Ranged Touch: 1d20 + 4 ⇒ (5) + 4 = 9 for Non-Lethal Force Damage: 4d6 ⇒ (4, 1, 5, 6) = 16

Grand Lodge

Absolutely, feel free to roll for the healing between fights. I agree with you about the wand of bless, it sounds like a good idea.

-Posted with Wayfinder

Liberty's Edge

Male Halfling Cavalier 3 hp 22/22 (16); Init +3; Fort +3(5), Ref +5(6), Will +2(2); AC 20, T 14, FF 17 (16, 14, 14);

Moving to defend Selkin, Negi strikes at the nearer simulacra.

Hammer: 1d20 + 7 ⇒ (13) + 7 = 20
damage: 1d10 + 3 ⇒ (3) + 3 = 6

Scarab Sages

Male Gnome Oracle (Dual Cursed) 3, HP 24/24

Yup! Bless! It's Thanksgiving here. Sorry!

Radagash, his trusty wand in hand, Blesses the Pathfinders as they engage the Simulacra.

Grand Lodge

Selkin's ray misses the simulacrum, whereas Negi closes the distance towards her alter ego and strikes true!

Radagash pulls his wand and casts bless on the party. Happy Thanksgiving! Thanks for finding the time to post :)

Both simulacra whirl their quarterstaff in a complex kata, ending with them wielding their weapon one-handed. The staves now glow with an eerie light of sheer magic. They both cast a spell before unleashing it at their opponents, Shadow and Negi respectively. Shadow deftly dodges, while Negi eats the staff blow and feels numbingly cold.

Casting a spell with spell combat, then delivering the charge and following up with their normal attack.

@Shadow
Spell combat, Frigid Touch via Spellstrike: 1d20 + 6 - 2 ⇒ (3) + 6 - 2 = 71d6 + 2 ⇒ (6) + 2 = 8
Spell combat, normal attack via Spellstrike: 1d20 + 6 - 2 ⇒ (10) + 6 - 2 = 141d6 + 2 ⇒ (4) + 2 = 6
Extra Cold damage: 4d6 ⇒ (3, 3, 6, 3) = 15
Note that if the first attack misses but the second hits, the second deals the cold damage. If both attack hits, only the first one deals the cold damage. Finally, if the cold damage is dealt the target will be staggered for 1 round, 1 minute in case of a crit.

@Negi
Spell combat, Frigid Touch via Spellstrike: 1d20 + 6 - 2 ⇒ (17) + 6 - 2 = 211d6 + 2 ⇒ (6) + 2 = 8
Spell combat, normal attack via Spellstrike: 1d20 + 6 - 2 ⇒ (11) + 6 - 2 = 151d6 + 2 ⇒ (3) + 2 = 5
Extra Cold damage: 4d6 ⇒ (4, 1, 2, 2) = 9
Same as above applies.

The Many Arodeths - round 2
1. Shadow, Bambang, Radagash, Selkin, Negi (17)
2. Arodeth simulacra (orange 6)

Grand Lodge

Male Half-Elf Cleric of Desna [3] | HP 24/24 | AC 18 T 11 FF 17 | F +4 R +2 W +7 | CMB +3 CMD 14 | Init +1 | Perc +14 | SM +4 | Heal +8 | Diplo +6 | Channels Remaining 3/7

CLW Wand on myself: 2d8 + 2 ⇒ (2, 6) + 2 = 10 Back to full.

Upset that his spell failed to land, Selkin decides to use his wand to then heal Negi!

CLW: 1d8 + 1 ⇒ (5) + 1 = 6

Dark Archive

Tian-Sing Human Occultist L8 | HP: 59/(83-16) | AC:23 T:13 FF:22 | CMB:12 CMD:25 | Saves F:12-2 R:5 W:9 | Init:+2 | Per:+14 | Spd: 20+10+10 Fly 40+10+10 | Reroll 1/1 | Mental Focus: abj 4, div 4, ill 0, trans 0 | Spell Slots: L1 0/5, L2 2/5, L3 0/3 | Conditions: longstrider (1h); fly (5m); heart of the metal (8m); mirror image (4) (5m)

I'll have Bambang cast lead blades then before the combat. So what did he find out afrom monster lore? Special defenses, special attacks.

Bambang steps forward and chops down on the simulacrum.

greatsword +1, bless: 1d20 + 7 + 1 ⇒ (11) + 7 + 1 = 19 purple
dmg, lead blades: 3d6 + 7 ⇒ (4, 2, 3) + 7 = 16

Negi, what happened to your wolf?

Grand Lodge

Male Mwangi Bard 6

After dodging the simulacrum's attacks, Shadow strikes back!

Slash: 1d20 + 6 - 2 + 1 ⇒ (14) + 6 - 2 + 1 = 19
Damage: 1d6 + 4 ⇒ (1) + 4 = 5

Offhand: 1d20 + 6 - 2 + 1 ⇒ (6) + 6 - 2 + 1 = 11
Damage: 1d6 + 4 ⇒ (3) + 4 = 7

Sovereign Court

As Pathfinders defeat the furious simulacra, they disperse into foul mist that screams in anger before fading away entirely. Nearby, the true Lady Arodeth seems shaken by the destruction of her miasmic doppelgangers, and their deaths seem to sap her of her zealous rage.

Table GMs, this is Code Green. Code Green is in effect.

Grand Lodge

It's just a humanoid with class levels, so nothing to learn, sorry!

As Selkin heals Negi's wounds, Shadow and Bambang land a well-aimed blow each, wounding the simulacrum direly.

The Many Arodeths - round 2
1. Shadow, Bambang, Radagash, Selkin, Negi (11)
2. Arodeth simulacra (orange 6, purple 21)

Liberty's Edge

Male Halfling Cavalier 3 hp 22/22 (16); Init +3; Fort +3(5), Ref +5(6), Will +2(2); AC 20, T 14, FF 17 (16, 14, 14);

Dropping his hammer in the face of a closing opponent, Negi quickly draws his sword. "You're my prey now!" He said, Challenging his enemy and bringing blade and fang into play.

9-Ring Broadsword: 1d20 + 7 ⇒ (7) + 7 = 14
Bite: 1d20 + 6 ⇒ (15) + 6 = 21

Damage, Sword: 1d6 + 6 ⇒ (3) + 6 = 9
Damage, Bite: 1d6 + 3 ⇒ (6) + 3 = 9
Trip: 1d20 + 5 ⇒ (15) + 5 = 20

Scarab Sages

Male Gnome Oracle (Dual Cursed) 3, HP 24/24

Radagash moves forward and raises one hand. His sleeve slips to reveal that his arm is blackened, as though having been recently burned. His eyes glint with red as he speaks, "Ffassh!"

Burning Hands on the Purple one, DC 15 Ref Half
4d4 ⇒ (3, 4, 1, 1) = 9

Also use Misfortune on the Purple one's Save.

Sovereign Court

The asteroid looms impossibly large overhead, and the air grows stiflingly hot as the world itself begins to rumble. High overhead, the dome of green energy shudders, twists, and finally shatters, and Pathfinders’ bodies begin melting into flowing particles as the world slips away.

Just as quickly, you stumble as Bloodwatered Meadow coalesces beneath your feet, as it does for countless other Society agents. The wildflowers bob lazily in the wind, and nothing but a few still bodies stand as testament to the bloodshed and struggle of the past five hours. Kreighton Shaine, looking several years older, staggers to his feet and gives a nervous chuckle before climbing up a small knoll and waving his arms for the crowd’s attention.

“What we have all witnessed here today has been a remarkably journey that included sights no living soul on Golarion has witnessed. The Sky Key has allowed us to walk among the serpentfolk and Azlanti, gazing upon several of the greatest events to shape Golarion and the region that would one day become the Inner Sea. Let the catastrophe that we witnessed and narrowly escaped humble us and teach us so that we might find value in preserving the messages and wisdom those lost people may have left behind for us to discover. I think we all have some responsibility to remember those who passed so that our modern world can exist.

“You have all observed great things and have notes to share. This much is certain. But for now, let us… let us simply take a few days to reflect. The Society, I imagine, will send agents to collect your notes and interview you about your experiences. Until then, find your families and loved ones, as I know I shall. Failing that, find some passion that ties you to the here and now, and embrace it.

“We survived, Pathfinders. I am proud of your Unrivaled Accomplishment!”

-----

Congrats everyone. The stakes haven't been higher for a PbP Special, but everyone rose to the occasion. I've been watching the successes come in on the Google form and it's been exciting watching you inch closer and closer to the goal! There have certainly been some super tables out there, but it's fairly clear that everyone has been working hard and contributing to the group success. I'm super proud of you guys.

At this point, you have a chance to perform Downtime activity and roll for boons. Because the house earned an Unrivaled Accomplishment, everyone gets their Secondary Success Condition.

I'd like to send a big thank you to all of the players for participating in this event, and a big thank you to all the GMs who ran this. Running and playing in the Play-by-Post specials are a lot of work in a short time, and you rose to the challenge.

If you have any feedback about how this was run at all, please either email me at jmcteague@pathfindersocietyonline.com, or email Jesse at jesse@pathfindersocietyonline.com

Liberty's Edge

Male Halfling Cavalier 3 hp 22/22 (16); Init +3; Fort +3(5), Ref +5(6), Will +2(2); AC 20, T 14, FF 17 (16, 14, 14);

Whoo-hoo!

Grand Lodge

Male Half-Elf Cleric of Desna [3] | HP 24/24 | AC 18 T 11 FF 17 | F +4 R +2 W +7 | CMB +3 CMD 14 | Init +1 | Perc +14 | SM +4 | Heal +8 | Diplo +6 | Channels Remaining 3/7

Yay us!

Grand Lodge

Congratulations, Pathfinders!

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