Half-Elf Cleric of Desna [3] | HP 24/24 | AC 18 T 11 FF 17 | F +4 R +2 W +7 | CMB +3 CMD 14 | Init +1 | Perc +14 | SM +4 | Heal +8 | Diplo +6 |
Classes/Levels
Channels Remaining 3/7
Gender
Male
Size
Medium
Deity
Desna
Strength
12
Dexterity
12
Constitution
12
Intelligence
7
Wisdom
19
Charisma
14
About Selkin Rayne
PFS # 79644-13
Faction : Grand Lodge
No Day Job
Stat Block:
Selkin Rayne
Male half-elf cleric of Desna 3
CG Medium humanoid (elf, human)
Init +1; Senses low-light vision; Perception +14
--------------------
Defense
--------------------
AC 18, touch 11, flat-footed 17 (+5 armor, +1 Dex, +2 shield)
hp 24 (3d8+6)
Fort +4, Ref +2, Will +7; +2 vs. enchantments
Immune sleep
--------------------
Offense
--------------------
Speed 40 ft.
Melee mw cold iron morningstar +4 (1d8+1)
Special Attacks channel positive energy 5/day (DC 13, 2d6)
Domain Spell-Like Abilities (CL 3rd; concentration +7)
7/day—touch of chaos
Cleric Spells Prepared (CL 3rd; concentration +7)
2nd—admonishing ray, align weapon (chaos only)[D], hold person (DC 16)
1st—command (DC 15), doom (DC 15), longstrider[D], murderous command[UM] (DC 15)
0 (at will)—create water, detect magic, guidance, stabilize
D Domain spell; Domains Chaos, Travel
--------------------
Statistics
--------------------
Str 12, Dex 12, Con 12, Int 7, Wis 19, Cha 14
Base Atk +2; CMB +3; CMD 14
Feats Extra Channel, Selective Channeling, Skill Focus (Perception)
Traits observant, sacred touch
Skills Acrobatics -1 (+3 to jump), Diplomacy +6, Heal +8, Perception +14; Racial Modifiers +2 Perception
Languages Common, Elven
SQ agile feet (7/day), elf blood, variant channeling (disease variant channeling[UM])
Combat Gear wand of bless (50 charges), wand of cure light wounds, antiplague[APG], antitoxin, holy water (2); Other Gear +1 mithral chain shirt, heavy wooden shield, mw cold iron morningstar, bandolier[UE], bell, candle, canteen[UE], chalk, earplugs[APG], flint and steel, ink, inkpen, masterwork backpack[APG], parchment, sewing needle, signal whistle, tindertwig, trail rations, wooden holy symbol of Ragathiel, wrist sheath, spring loaded, wrist sheath, spring loaded, 237 gp, 3 sp, 5 cp
--------------------
Special Abilities
--------------------
Agile Feet (7/day) (Su) For 1 rd, you ignore difficult terrain.
Cleric Channel Positive Energy 2d6 (5/day, DC 13) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Chaos) Granted Powers: Your touch infuses life and weapons with chaos, and you revel in all things anarchic.
Cleric Domain (Travel) Granted Powers: You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. Increase your base speed by 10 feet.
Disease Variant Channeling (±1 Sacred) Heal ability damage/Sicken
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Selective Channeling Exclude targets from the area of your Channel Energy.
Touch of Chaos (7/day) (Sp) With a melee touch attack, target takes the lower of 2d20 for each d20 roll for 1 round.