Crowe

Bambang Kuwatputra's page

357 posts. Organized Play character for kuey.


Full Name

Bambang Kuwatputra

Race

Tian-Sing Human Occultist L8 | HP: 59/(83-16) | AC:23 T:13 FF:22 | CMB:12 CMD:25 | Saves F:12-2 R:5 W:9 | Init:+2 | Per:+14 | Spd: 20+10+10 Fly 40+10+10 |

Classes/Levels

Reroll 1/1 | Mental Focus: abj 4, div 4, ill 0, trans 0 | Spell Slots: L1 0/5, L2 2/5, L3 0/3 | Conditions: longstrider (1h); fly (5m); heart of the metal (8m); mirror image (4) (5m)

Age

29

Deity

Qi Zhong

About Bambang Kuwatputra

Player Name: kuey
Character Name: Bambang Kuwatputra
Chronicles Completed: 20
Fame: 42
PP: 25
XP: 22
GP: 10
Society ID: 215076-5
Faction: Dark Archives

Temp items: potion of heroism

Bambang Kuwatputra
Bambang Kuwatputra
Male human (Tian-Sing) occultist 8 (Pathfinder RPG Occult Adventures 46)
CG Medium humanoid (human)
Init +2; Senses aura sight, low-light vision; Perception +14
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Defense
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AC 23, touch 13, flat-footed 22 (+10 armor, +2 deflection, +1 Dex)
hp 83 (8d8+40)
Fort +12, Ref +5, Will +9
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee +2 greatsword +14/+9 (2d6+11/19-20) or
. . earthbreaker +12/+7 (2d6+9/×3)
Ranged javelin +7 (1d6+6) or
. . javelin +7 (1d6+6) or
. . javelin +7 (1d6+6) or
. . javelin +7 (1d6+6)
Implement Schools
. . Abjuration (+1 Full Plate, 4 points) Resonant—warding talisman; Focus—energy shield, mind barrier
. . Divination (Leather headband, 4 points) Resonant—third eye; Focus—danger sight, mind eye, sudden insight
. . Illusion (Ring of Protection, 0 points) Resonant—distortion; Focus—minor figment
. . Transmutation (+2 Greatsword, 6 points) Resonant—physical enhancement (constitution); Focus—legacy weapon, mind over gravity, sudden speed
Occultist Spells Known (CL 8th; concentration +12)
. . 3rd (3/day)—dispel magic, displacement, heart of the metal[ACG], seek thoughts[APG] (DC 17)
. . 2nd (5/day)—darkvision, mirror image, resist energy, see invisibility
. . 1st (5/day)—heightened awareness[ACG], lead blades[APG], peacebond[UC] (DC 15), vanish[APG] (DC 15)
. . 0 (at will)—detect magic, ghost sound (DC 14), mage hand, resistance
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Statistics
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Str 22, Dex 12, Con 18, Int 18, Wis 12, Cha 7
Base Atk +6; CMB +12; CMD 25
Feats Extra Mental Focus[OA], Furious Focus[APG], Heavy Armor Proficiency, Power Attack, Toughness
Traits pragmatic activator, student of philosophy
Skills Acrobatics -4 (-8 to jump), Bluff -2 (+4 on checks to lie), Craft (calligraphy) +13, Diplomacy +9 (+15 on checks to persuade others), Disable Device +9, Fly +0, Knowledge (arcana) +13, Knowledge (dungeoneering) +12, Knowledge (history) +8, Knowledge (local) +5, Knowledge (nature) +10, Knowledge (planes) +13, Knowledge (religion) +13, Linguistics +8, Perception +14, Sense Motive +5, Survival +1 (+3 to avoid becoming lost), Use Magic Device +18
Languages Azlanti, Celestial, Common, Infernal, Sylvan, Thassilonian, Tien
SQ implements 4, magic circles, magic item skill, mental focus (14/day), object reading, outside contact (1 name, information), shift focus
Combat Gear oil of daylight, potion of neutralize poison, scroll of lesser (x3) restoration, wand of cure light wounds (17 charges), wand of heightened awareness (19 charges), wand of longstrider (34 charges), wand of shield (33 charges), alchemist's fire (2); Other Gear +1 full plate, +2 greatsword, javelin, javelin, javelin, javelin, warhammer, belt of giant strength +4, cracked dusty rose prism ioun stone, headband of vast intelligence +2, ring of protection +2, wayfinder[ISWG], backpack, belt pouch, chunks of adamantium (worth 300 gp) (2), chunks of cold iron (worth 40 gp) (2), chunks of silver (worth 40 gp) (2), hemp rope (50 ft.), masterwork calligraphy tools, masterwork thieves' tools, scroll case, 10 gp
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Special Abilities
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Abjuration (+1 Full Plate) Abjuration implements are objects associated with protection and wards.
Warding Talisman +2 (Su) Implement grants Resistance bonus to saves.
Energy Shield (40 damage) (Sp) 1 focus, swift action: Summon energy shield absorbs acid, cold, electricity, or fire damage.
Mind Barrier (-16 damage) (Sp) 1 focus, swift action: Reduce next damage taken before next turn. 2 for Imm.

Divination (Leather headband) Implements of the divination school grant powers related to foresight and remote viewing.
Third Eye (Su) Gain enhanced senses while implement stores focus.
Danger Sight +4 (Sp) 1 focus, imm act: Insight bonus to AC or save.
Mind Eye (8 minutes) (Sp) 1 focus: Create magical eye that scouts for you.
Sudden Insight +4 (Sp) Swift action & 1 focus: Gain insight bonus to one abil. or skill check, or attack before end of turn.

Illusion (Ring of Protection) Illusion implements allow the occultist to distort the senses and cloak creatures from sight.
Distortion (max 25%) (Su) As standard action, gain miss chance until your next attack.
Minor Figment (8 minutes) (Su) 1 focus: create minor figment, as ghost sound or minor image.

Transmutation (+2 Greatsword) Transmutation implements can alter the properties of both objects and creatures.
Physical Enhancement +4 (Constitution) (Su) Implement grants bearer enhancement to one physical attribute.
Legacy Weapon +2 (Su) 1 focus: weapon touched gains enhancement bonus plus a special ability.
Mind Over Gravity (8 minutes) (Sp) 1 focus: Gain 60-ft fly speed w/perfect maneuverability.
Sudden Speed (Sp) 1 focus: As swift action, gain +30 land speed for 1 minute.

Aura Sight (Su) Read the aura of creatures around you, as aura sight.
Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn.
Implements (Su) Gain a series of items which grant access to schools and powers.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Magic Circles (Su) 1 minute and 1 focus to create magic circle of your choosing (but not opp. your alignment).
Magic Item Skill Add half level as bonus to Use Magical Device.
Mental Focus (14/day) (Su) You have a pool of points that activate your focus powers.
Object Reading (Su) Examine an object for 1 minute to learn properties, history, and about last user.
Outside Contact (1 name, information) (Su) Learn true name of an outsider, and summon it for information or service.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Shift Focus (Transmutation [+2 Greatsword], 11 focus) (Su) Shift focus from one implement to another, but lose 1 point.

intro:
Bambang Kuwatputra, son of Kuwat, heir of the chieftain of the Menguam Singa clan of Tengah Pulu, Emerald Isle of the Minata Archipelago.

bot me:

- In the first round of combat, Bambang will spend one transmutation mental focus to activate legacy weapon, increasing his greatsword enhancement bonus to +3, and activating bane vs whatever creatures they are facing. If there are many different creatures, he'll cast lead blades instead.
- If he can't reach the closest enemy with his movement speed, he'll spend one transmutation mental focus to activate sudden speed, increasing his speed by 30ft for 1min, to close in.
- If he is hit in combat or misses a saving throw, and there's a good chance a +4 bonus will negate that, he'll expend one divination mental focus to activate danger sight as an immediate action.
- If he is close to 0hp and still in close combat, he'll expend one abjuration mental focus as a swift action to activate mind barrier to get 16 temp hp for 1 round. Alternatively, if he would be brought to unconsciousness by the next hit, he'll do the same as an immediate action by expending 2 abjuration mental focus points.

[dice=+1 greatsword, PA, furious focus]1d20+14-2+2[/dice] [dice=dmg]2d6+11+6[/dice]
[dice=+1 greatsword, PA]1d20+9-2[/dice] [dice=dmg]2d6+11+6[/dice]