Negi Othollo's page

357 posts. Organized Play character for SAMAS.

Full Name

Negi Othollo




Cavalier 3 hp 22/22 (16); Init +3; Fort +3(5), Ref +5(6), Will +2(2); AC 20, T 14, FF 17 (16, 14, 14);







Special Abilities

Challenge(+1 AC to mount); Danger Ward; Cavalier's Charge;


Neutral Good


Chaldira Zuzaristan


Formerly Carpenden, Andoran


Common, Halfling

Strength 14
Dexterity 16
Constitution 11
Intelligence 12
Wisdom 10
Charisma 14

About Negi Othollo

Height: 3'2"
Weight: 37 lbs

Init +3
AC 21, touch 14, flat-footed 18 (+6 armor, +3 Dex, +1 shield, +1 size)
Hp 22
Fort +4, Ref +6, Will +3
Speed 20 ft.
Melee: Mwk Lance +7/9 (1d6+2 x3 Double damage when mounted) or Shortsword +6 (1D4+2) or Mwk Nine-Ring Broadsword +7 (1d6+2 x3) or Mwk Lucerne Hammer +7 (1d10+3, +2 to sunder med/hvy armor)
Ranged: Sling +7 (1D3+2) or Mwk Composite Shortbow +8 (1d4+2 x3)
Space 5 ft.; Reach 5 ft. (10 with lance or hammer)
Str 14, Dex 16, Con 11, Int 12, Wis 10, Cha 14
Base Atk +3; CMB +4; CMD 17
Feats: Precise Strike (Tactician), Childlike, Mounted Combat
Skills: Climb +4, Diplomacy +8, Disguise +3, Handle Animal +7, Perception +4, Ride +9, Sense Motive +4, Slight of Hand +4, Survival +4
Danger Ward (Ex) At 2nd level, the cavalier can ready his allies for impending danger. As a standard action, he can ready all allies within 30 feet of the danger ahead, granting a bonus on a single type of saving throw (Fortitude, Reflex or Will) that he chooses when he grants this boon. At any point in the next minute, when these allies fail a saving throw of that type, they can choose to reroll the saving throw with a +4 competence bonus as an immediate action, but must take the results of the reroll even if it is worse. He can use this ability up to three times per day, once for each type of saving throw.
Languages Common, Halfling, Goblin
Combat Gear: Masterwork Lance, Shortsword, Masterwork Lucerne Hammer, Masterwork Nine-Ring Broadsword, 20 Sling Bullets, Masterwork Composite Shortbow, 20 Arrows, Mwk Breastplate, Light Steel Shield; 1 Wand Summon Monster 1(9 charges), Cloak of Resistance +1 Other Gear: Cavalier's Kit (5 days feed, backpack, bedroll, belt pouch, bit and bridle, flint and steel, iron pot, mess kit, riding saddle, rope, saddlebags, soap, 10 torches, 5 days trail rations (Halfling), waterskin), Bandolier, 2 Tanglefoot Bags, 1 Thunderstone, 2 Ghast Retch Flasks, vial of Acid, Vial of Alchemist's Fire, Smelling Salts; Traits: Carpenden Lobber (+2 to throwing non-lethal damaging items), Indominatable (+1 save vs enchantment effects)

1706 GP
15 PA
8 XP

Mount: Silver Jon (Wolf)
Size: Medium;
Speed: 50 ft.;
AC: 19 (+4 natural armor; +3 Dex; +2 Leather Barding)
Attacks: bite +5 (1d6+2 plus trip);
CMB: 5 CMD: 15
Ability Scores: Str 14, Dex 16, Con 15, Int 2, Wis 12, Cha 6; Special Qualities: low-light vision, scent.
Feats: Light Armor Proficiency, Power Attack, Improved Overrun
Tricks: Combat Training, Track, Fetch, Stay,

Master of the Fallen Fortress
Slave Pits of Absalom
Library of the Lion
Night March of Kalkamedes
Quest for Perfection (parts 1, 2 and 3)
The Sky Key Solution