Warren Chief

Radagash's page

57 posts. Organized Play character for Capricornus.


Full Name

Radagash Rafalororum

Race

Gnome

Classes/Levels

Oracle (Dual Cursed) 3, HP 24/24

Gender

Male

Size

S

Alignment

NG

Languages

Taldane, Gnomish, Ignan

Strength 9
Dexterity 12
Constitution 14
Intelligence 10
Wisdom 12
Charisma 19

About Radagash

Traits, Feats:
Traits: Reactionary (+2 Initiative), Dangerously Curious (+1 UMD, UMD a Class Skill)
Feats: Improved Initiative (1), Warrior Priest (3) (+1 Initiative, +2 Concentration to cast defensively or while grappled)

Stat Block:
Radagash Rafalororum
Male Gnome Oracle (Dual Cursed) 3
NG Small Humanoid (Gnome)
Init: +8, Perception: +3
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Defense
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AC 19 (+1 Dex, +6 Armor, +1 Shield, +1 Size), touch 12, flat-footed 18
HP 24 (3d8+6)
Fort +3, Ref +2, Will +4
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Offense
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Speed: 30ft, 20ft in armor
Melee: Quarterstaff -2 (1d4-1), Dagger -2 (1d3-1, 19-20/x2)
Ranged: Light Crossbow +4 (1d6, 19-20/x2), Dagger +4 (1d3-1, 19-20/x2)
Special: Revelations; Misfortune (as an immediate action, you can force a creature within 30 feet to reroll any one d20 roll that it has just made before the results of the roll are revealed. The creature must take the result of the reroll, even if it’s worse than the original roll. Once a creature has suffered from your misfortune, it cannot be the target of this revelation again for 1 day.)
Cinder Dance (+10 to movement)
Orisons, Oracle's Curse (Blackened, Tongues), Mystery (Flame)
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Statistics
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Str 9, Dex 12, Con 14, Int 10, Wis 12, Cha 19
Base Attack: +2, CMB 0, CMD 12
Feats: Improved Initiative, Warrior Priest
Traits: Reactionary, Dangerously Curious
Skills: Acrobatics 2 +6, Diplomacy 2 +9, Knowledge: Planes 1 +6 (+8), Knowledge: Religion +4, Sense Motive 1 +5, Spellcraft 2 +5, Use Magic Device 2 +10

Skills:
Acrobatics 2 +6, Diplomacy 2 +9, Knowledge: History 0 +1, Knowledge: Planes 1 +6 (+8), Knowledge: Religion +4, Sense Motive 1 +5, Spellcraft 2 +5, Use Magic Device 2 +10

Gear and Coin:
3237gp, 9sp, 7cp
MW Breastplate, Quarterstaff, Pathfinder Kit (MW Backpack, Bedroll, Clay Mug, 2 Fishhooks, Flint & Steel, Sewing Needle, Signal Whistle, 50ft String, 50ft Thread, Waterskin, 6 Trail Rations, Whetstone), Moonrod, 20 Bolts, Light Crossbow, Bandolier, 5 Chalk, Iron Vial, Magnet, Scrollcase (2), Earplugs, Spell Component Pouch, Wand of Bless (42 ch), Potion of Cure Light Wounds, Antiplague, Antitoxin, Vermin Repellent, 3 Tindertwigs, Scroll of Magic Weapon, Scroll of Lesser Restoration, Scroll of Comprehend Languages (X), Scroll of Endure Elements, Scroll of Remove Fear (2), Scroll of Obscuring Mist, Spring Loaded Wrist Sheath, Wand of Cure Light Wounds (39 ch), Alchemist's Fire, Acid, Holy Water, Tanglefoot Bag, Air Crystals, Stillgut, Alchemical Solvent, Bloodblock, Cold Weather Outfit (+5 vs Cold Weather), Furs (+2 vs Cold Weather), Pathfinder Chronicle (+2 Knowledge: Planes)

Spells/Spell-like Abilities:
Concentration +9
L0: Light, Detect Magic, Guidance, Create Water, Enhanced Diplomacy
L1: 5/day. Burning Hands, Cure Light Wounds, Shield of Faith, Protection From Evil, Ill Omen, Burning Disarm

Spell-Like Abilities:
1/day Dancing Lights, Flare, Prestidigitation, Produce Flame

Alternate Racial Traits:

Academician (+2 Knowledge: Planes), replaces obsessive racial trait.
Warden of Nature (+2 Dodge AC, +1 Atk vs. Aberrations, Oozes, Vermin), replaces Defensive Training and Hatred
Pyromaniac (+1 CL to spells of the Fire descriptor, using granted powers of the Fire domain, using the bloodline powers of the fire elemental bloodline or the revelations of the oracle’s f lame mystery, and determining the damage of alchemist bombs that deal fire damage.), replaces Gnome Magic and Illusion Resistance

PFS# 61161-11
XP: 10
Fame: 14
Prestige: 10

Chronicles:

1,2,3. The Godsmouth Heresy
4. The Goblinblood Dead
5. Tide of Twilight (DM Credit)
6. The Stolen Heir
7. The Wardstone Patrol
8. The Sky Key Solution

Boons:

Pharasma's Blessing: Pharasma blesses you for your service to the Godsmouth Cathedral. You may reroll any single attack roll targeting an undead creature or any single saving throw against an undead creature's ability or effect, always taking the result of the second roll. You must make this reroll before the results of the first roll are known. If Pharasma is your patron deity, you receive a +4 bonus on your reroll. Once this ability has been used, cross it off the Chronicle.

Allies from Andoran: During your time in Andoran, you acquired one or more allies who will aid Lady Gloriana Morilla in creating a new Army of Exploration

Mendevian Commendation: You have received a medal for your service to Mendev and the Fifth Crusade. For every Mendevian Commendation you have, you gain a cumulative +1 bonus on Charisma-based skill and ability checks made to influence crusaders of Mendev (maximum +3).

Champion of Time: You survived the Society's ill-advised jaunt through time. You gain one of the following boons depending on your role in the victory. Each references traits that appear on pages 327-330 of Pathfinder RPG Advanced Player's Guide. Record the number of the character who earns this trait below, and include a copy of this Chronicle sheet with that character.
Defender of Time: You boldly stood against an unceasing horde of time-knitted duplicates affording your companions the chance to defeat Lady Arodeth, and your bravery attracts members of the Harbingers of Fate with courage and reliability to join the Pathfinder Society. You may use this boon when making a new Pathfinder Society character to grant your new character one of the following as a bonus trait: courageous, indomitable faith, or resilient.

Tomelost Chronicler: You have journeyed through the ancient serpentfolk city of Sessegishoss and witnessed the fall of the Starstone, granting you a remarkable perspective of Golarion's history. You gain a permanent +1 on Knowledge (history) checks from your first-hand knowledge. Once per scenario you may call on the nascent power granted by your exposure to the falling Starstone to find inner greatness, granting you a +1 morale bonus to a single d20 roll. You must declare your use of this power before the roll is made.