Scarred One |
Reflex, DC23: 1d20 + 13 ⇒ (7) + 13 = 20
Scarred One smashes his shield into magenta
Shield@Magenta: 1d20 + 13 ⇒ (3) + 13 = 16
Damage, p: 2d6 + 3 + 1d4 ⇒ (2, 5) + 3 + (2) = 12
Then he zaps the creature with electricity
Electric Arc, Reflex Save DC25@Magenta, blue: 4d4 + 4 ⇒ (4, 4, 1, 2) + 4 = 15
Sendoski Osprey |
Reflex Save[/dice: 1d20 + 14 ⇒ (5) + 14 = 19
Sendoski isn't able to dodge the needles.
"Ouch! Curses!"
Sendoski blast Blue with rubble again, and then casts shield.
Telekinetic Projectile: 1d20 + 15 ⇒ (20) + 15 = 35
P/S: 4d6 + 4 ⇒ (5, 2, 1, 4) + 4 = 16
Pirate GM |
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Scarred One and Sendoski both zig when they should have zagged.
Yan protects the Orc from it though.
Scarred one misses with his shield but zots!
blue Dash R: 1d20 + 11 ⇒ (16) + 11 = 27
Magenta Mix R: 1d20 + 13 ⇒ (15) + 13 = 28
Even dodging some of it, blue explodes!
negative damage: 8d6 ⇒ (3, 6, 5, 5, 1, 4, 1, 6) = 31
DC 22 basic reflex save for everybody! (Semi-mechanical fleshwarps immune)
With Blue down, Sendoski fires at Magenta Mix, critically hitting and destroying it!
Leaving a single hostile fleshwarp.
Initaitive:
Scared One (88/96) (Ref 22)
Oorgatch (55/87) (Ref 22)
Sendoski (34/57) (Ref 22)
Yellow Solid Fleshwarp -48
Yan "Scarfsting" (43/99) (Ref 22)
Oorgatch up!
Oorgatch |
Oorgatch moves to a flank and attacks the remaining fleshwarp, lamenting he couldn’t get a 2fer.
+1 Ghost Touch Striking 'branch': 1d20 + 16 ⇒ (20) + 16 = 36
Magic, Ghost Touch, Piercing + precision: 2d6 + 4 + 3d6 ⇒ (2, 6) + 4 + (6, 1, 5) = 24 | deadly: 1d8 ⇒ 3
He then parries.
Pirate GM |
Splat goes the last fleshwarp.
Out of Combat
Each of the larger fleshwaprs has a +1 tamchal chakram
Means the returning and mental damage were a property of the fleshwarps and not inherent to the weapons.
There are also 7 footlocks that smell particularly foul.
Locker 1
silver: 3d6 ⇒ (5, 4, 2) = 11
Locker 2
silver: 3d6 ⇒ (5, 6, 5) = 16
Locker 3
silver: 3d6 ⇒ (3, 6, 4) = 13
Locker 4
silver: 3d6 ⇒ (1, 6, 6) = 13
Locker 5
silver: 3d6 ⇒ (3, 1, 3) = 7
Locker 6
silver: 3d6 ⇒ (1, 6, 6) = 13
Locker 7
silver: 3d6 ⇒ (4, 6, 2) = 12
Scarred One |
Scarred One patches everyone "This went well ... I guess" he says removing some of the substance of his face.
Yan Tovis |
Yan tries to hide his smile at the evil cat wrenching.
After healing he moves to the door opposite they came in and after following Dungeoneering Protocol, opens it if there are not traps.
Oorgatch |
Oorgatch patches up Scarred One.
Medicine DC15: 1d20 + 11 + 1 ⇒ (18) + 11 + 1 = 30
crit healing: 4d8 ⇒ (3, 6, 5, 4) = 18
Will wait to try and patch anyone else up, as I don't have continual healing. Yan can, of course, Lay on Hands every 10 minutes
Also, we have a wand of heal (2) we can use, and gloves of healing, right?
Scarred One |
Treat Wounds, Oorgatch, DC20, risky surgery: 1d20 + 18 + 2 ⇒ (5) + 18 + 2 = 25
HP: 4d8 + 10 - 1d8 ⇒ (3, 8, 1, 5) + 10 - (2) = 25 @Orrgatch @80/87
Treat Wounds, Yan, DC20, risky surgery: 1d20 + 18 + 2 ⇒ (3) + 18 + 2 = 23
HP: 4d8 + 10 - 1d8 ⇒ (1, 6, 8, 2) + 10 - (6) = 21 Yan 64/99
Treat Wounds, Yan, DC20, risky surgery: 1d20 + 18 + 2 ⇒ (10) + 18 + 2 = 30
HP: 4d8 + 10 - 1d8 ⇒ (3, 3, 2, 1) + 10 - (5) = 14 Yan 78/99
Treat Wounds, Oorgatch, DC20, risky surgery: 1d20 + 18 + 2 ⇒ (12) + 18 + 2 = 32
HP: 4d8 + 10 - 1d8 ⇒ (8, 8, 8, 8) + 10 - (7) = 35 Yan Full
Treat Wounds, Sendoski, DC20, risky surgery: 1d20 + 18 + 2 ⇒ (8) + 18 + 2 = 28
HP: 4d8 + 10 - 1d8 ⇒ (5, 6, 7, 7) + 10 - (7) = 28 Sendoski Full
So that would take 50 mins of time, at that time Oorgatch can probably heal himself to full with Treat wounds. Yan could heal Sendoski in 40 mins 2 times which would bring him to full => we can shorten it to 40 mins
Oorgatch |
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Oorgatch gets +5 healing from Scarred One for Godless Healing.
10m:
Oorgatch heals Scarred One to full
Scarred One heals Oorgatch to 85/87
Yan LoH Sendoski: to full
20m
Scarred One heals Yan to 64
Yan LoH self to 88
Oorgatch 85/87
Scarred One 96/96
Sendoski 57/57
Yan 88/99 (should have focus point available)
Pirate GM |
Lets give Oorgatch a hero point too.
With Sendoski thoroughly searching dirty footlockers for loose change, Yan trying to cleanse the place of fiendish/fleshwarped scent and Oorgatch and Scarred One patching people up the party.
Yan: 1d20 + 9 ⇒ (4) + 9 = 13
Scarred One: 1d20 + 15 ⇒ (11) + 15 = 26
Sendoski: 1d20 + 7 ⇒ (15) + 7 = 22
Oorgatch: 1d20 + 13 ⇒ (10) + 13 = 23
???: 1d20 + 19 ⇒ (7) + 19 = 26
About 20 minutes into this process the party is quite surprised to hear the whisper. "Unbeliever, how dare you carry the sacred book"
zot vs Sendoski FF: 1d20 + 21 ⇒ (18) + 21 = 39
double this cuz crit electrical damage: 2d8 + 8 ⇒ (1, 7) + 8 = 16
Surprised, no Yan reaction.
Sendoski then feels a tremendous shock of electricity as a single face wreathed in green flame, briefly appears before disappearing again. Sendoski feels his magic leaking out.
Initiative:
Green Flame Eye of Empty Death Hidden/Invisible <In space above Sendoski>
Oorgatch 85/87
Scarred One 96/96
Sendoski 25/57 Will DC 28
Yan 88/99
Party is up!
On a critical success you're fine, otherwise you should make a flat check for any spell you cast on your turn. :)
Oorgatch |
"Ok, how am I going to tumble through that?"
He draws his blade, and then feints that he is going to just turn around and give up.
Deception (E): 1d20 + 13 ⇒ (7) + 13 = 20
He then stabs for the space over Sendoski.
hidden DC11: 1d20 ⇒ 13
+1 Ghost Touch Striking 'branch': 1d20 + 16 ⇒ (19) + 16 = 35
Magic, Ghost Touch, Piercing : 2d6 + 4 ⇒ (2, 5) + 4 = 11 | deadly: 1d8 ⇒ 8
finisher: 3d6 ⇒ (3, 4, 6) = 13
No finisher if the feint failed, which I assume it did
Sendoski Osprey |
Will Save: 1d20 + 16 ⇒ (20) + 16 = 36 Woot!
Sendoski sends debris flying into the space above him, and then he moves away.
Telekinetic Projectile: 1d20 + 15 ⇒ (19) + 15 = 34
P/S: 4d6 + 4 ⇒ (2, 4, 5, 3) + 4 = 18
Yan Tovis |
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Sendoski give me the book it'll be safer!
Inspiring Marshal Stance, DC 22: 1d20 + 14 + 1 ⇒ (12) + 14 + 1 = 27 => Stance is a 10' aura.
Critical Success Your marshal's aura increases to a 20-foot emanation and grants you and allies a +1 status bonus to attack rolls and saves against mental effects.
Success As critical success, but your aura's size doesn't increase.
Failure You fail to enter the stance.
Critical Failure You fail to enter the stance and can't take this action again for 1 minute.
Fight me instead!
DC 11 flat to target with Smite: 1d20 ⇒ 5
DC 11 flat to target with Strike: 1d20 ⇒ 18
Disrupting Ghost Touch Bladed Scarf +1, Blade Ally, Stance: 1d20 + 16 + 1 ⇒ (11) + 16 + 1 = 28
S: 2d8 + 4 ⇒ (2, 1) + 4 = 7
Positive vs Undead: 1d6 ⇒ 3
Scarred One |
Scarred One tries to spot the creature than he points it out "It is over there!" Assuming that my search have found it ;)
Then he raises his shield.
Pirate GM |
Oorgatch throws himself off guard, does land a hit though.
Sendoski flat: 1d20 ⇒ 11
Sondoski hits the invisible creature with some debris, but there doesn't seem to be any effect.
Fix per slack
Yan raises his magical shield and misses the invisible creature.
Scarred One gets his shield up
Hidden (not undetected) from invisibility, so no help from possible seek. Will bot a spell instead, not that it's any help either, but will charge your spellheart for a round at least.
Scarred One fires rocks above Sendoski's head, but there's no effect!
"Die an empty death" whispers the creature as a black beam sucks in all the light of the room as it fires out at Sendoski.
spell attack vs FF Sendoski: 1d20 + 20 ⇒ (1) + 20 = 21
A Miss!
counteract vs light: 1d20 + 20 ⇒ (15) + 20 = 35
stealth: 1d20 + 19 ⇒ (10) + 19 = 29
Green Flame Eye of Empty Death -11 Invisible/Undetected (DC 29)
Oorgatch 85/87
Scarred One 96/96
Sendoski 25/57
Yan 88/99
Party is up!
It's now dark! And the wisp is Invisible/Undetected (DC 29)
Yan Tovis |
Yan pulls out his Wayfinder and lights it up.
Sendoski you have a Glitterdust scroll. Please us it after someone points out that annoying creature's location.
Currently 1 hand off weapon
Scarred One |
Scarred One, again morphs into a giant hound and sniffs the air...
Wild shape - hound!
Animal Form |
The hound raises one paw, straightens his tail and points with the nose
POINT! So POint out have auditory trait, as a hound Scarred One can't speak, so he could potentially show direction. So better option would be for him to move next to the skull if he can smell it (30 ft)
Pirate GM |
With the wisp above Sendoski's head again, we'll say you can point out it's location even without being able to talk.
Yan provides light while Scarred One becomes Scarred Hound and barks at the space above Sendoski's head.
Sendoski pulls out the last scroll of glitterdust and casts it on himself.
Reflex: 1d20 + 19 ⇒ (7) + 19 = 26
Also reflex for Sendoski/Scarred Hound
Green Flame Eye of Empty Death -11 Invisible/Concealed/Glittery 2
Oorgatch 85/87
Scarred Hound 96+THP/96 (Ref 25)
Sendoski 25/57 (Ref 25)
Yan 88/99
Oorgatch is up!
Reflex saves for Sendoski/Hound
Oorgatch |
Oorgatch bounds up onto the Scarred Hound's back with a flourish of derring do!
Acrobatics (M) DC28 for panache: 1d20 + 18 ⇒ (14) + 18 = 32 (Successes to Balance are critical successes instead.)
He then stabs down at the wisp, hoping perhap Yan and Scarred One can move to set up a flank.
concealed DC5: 1d20 ⇒ 5
+1 Ghost Touch Striking 'branch', stance: 1d20 + 16 + 1 ⇒ (18) + 16 + 1 = 35
Magic, Ghost Touch, Piercing + precision: 2d6 + 4 + 3d6 ⇒ (3, 4) + 4 + (4, 5, 3) = 23 | deadly: 1d8 ⇒ 5
He then performs more acrobatics on the hound's back.
Acrobatics (M) DC28 for panache: 1d20 + 18 ⇒ (5) + 18 = 23 (Successes to Balance are critical successes instead.)
concealed DC5: 1d20 ⇒ 10
+1 Ghost Touch Striking 'branch', stance: 1d20 + 16 + 1 ⇒ (9) + 16 + 1 = 26
Magic, Ghost Touch, Piercing: 2d6 + 4 ⇒ (5, 4) + 4 = 13 | deadly: 1d8 ⇒ 8
Pirate GM |
Oorgatch hops off of Scarred Hound and stabs the Eye of Empty Death.
Despite the glitter and Oorgatch's ferocious assault it continues to go after Sendoski.
"Heathen" it whispers and zots Sendoski again.
zottage: 1d20 + 21 ⇒ (17) + 21 = 38
electricity: 2d8 + 8 ⇒ (6, 7) + 8 = 21
Yan does his best to protect his friend, but it's not enough! Unlike previous wisps the flame immediately goes back out again, leaving only your glitterdust to illuminate the wisp.
Yan's protection does weaken it at least.
Then it looks to Yan, staring deep into his soul.
flat 7 to cast now that I'm stupefied 2: 1d20 ⇒ 11
Will DC 28 26 for Yan.
Green Flame Eye of Empty Death -34 Invisible/Concealed/Glittery 2/Stupified 2
Oorgatch 85/87
Scarred Hound 96+THP/96 (Ref 25 vs Glitterdust)
Yan 88/99 (Will DC 26 vs Wisp)
Sendoski Dying 2/57 (Ref 25 vs Glitterdust)
Without any effort spend to fly, it drops down to ground level.
Party up!
Is Nhimbaloth too powerful for you? Is Ashava's light strong enough to guide you in this accursed place?
mental damage: 8d8 ⇒ (4, 4, 8, 7, 2, 7, 6, 6) = 44
CS: No Damage
S: Take half damage
F: Full damage and you're stupefied 1
CF: Double damage, stupefied 1 and you can't cast divine spells.
Oorgatch |
”Oh no!”
Oorgatch tumbles through the wisp and stabs.
Acrobatics (M): 1d20 + 18 ⇒ (1) + 18 = 19
No hero points, so screwed.
He tries again.
Acrobatics (M): 1d20 + 18 ⇒ (16) + 18 = 34
concealment: 1d20 + 0 ⇒ (18) + 0 = 18
+1 Ghost Touch Striking 'branch': 1d20 + 16 ⇒ (16) + 16 = 32
Magic, Ghost Touch, Piercing + precision: 2d6 + 4 + 3d6 ⇒ (1, 2) + 4 + (1, 2, 6) = 16 | deadly: 1d8 ⇒ 3
Animal Form |
reflex, DC 25: 1d20 + 13 ⇒ (1) + 13 = 14
reflex hero points, DC 25: 1d20 + 13 ⇒ (1) + 13 = 14 darn it, blinded one round
The hound can't see blinded by the glitter... H he changes his form again
Scarred One |
Scarred one touches his eyes and curses, he then explodes in a ball of light
heal, 3 action, 2lvl: 2d8 ⇒ (6, 2) = 8 +1 hp from druidic beads
Pirate GM |
1=yan: 1d2 ⇒ 1
Blinded by the glitter Scarred One de-morphs and reaches out and heals
Yan.
We'll say while adjacent you can use touch as a precise sense to target your allies without a flat check.
Scarred One also uses the beads to give Sendoski a small heal.
healing: 1d8 ⇒ 4
Green Flame Eye of Empty Death -34 Invisible/Concealed/Glittery 2/Stupified 2
Oorgatch 85/87
Scarred Hound 96/96 (Dazzled)
Yan 9/99 Wounded 1 | Prone etc
Sendoski Dying 3/57 (Ref 25 vs Glitterdust) | Wounded 1 | Prone etc
Yan and Sendoski are both conscious! Both are prone and have dropped anything held.
Sendoski has a reflex 25 save vs glitterdust as well.
Yan Tovis |
Yans Lays on Hands himself, grabs his scar=f, and stands. We won;t give up!
He looks at Sencoski. Use the scroll on yourself!
33 HP
Pirate GM |
*Beep Boop* Sendoski draws the healing scroll and heals themself.
level 2 soothe for Sendoski: 2d10 + 8 ⇒ (6, 10) + 8 = 24
The wisp remains glittery as it suddenly changes tactics.
flat 7 to cast: 1d20 ⇒ 12
Sendoski recognizes its spell as Sanctuary as it rapidly flies out of the room, skirting the western edge of the red light room.
Green Flame Eye of Empty Death -50 Invisible/Concealed/Glittery 1/Stupified 2
Oorgatch 85/87
Scarred Hound 96/96 (Dazzled)
Yan 33/99 Wounded 1 |
Sendoski 27/57 (Ref 25 vs Glitterdust) | Wounded 1 | Prone etc
Party is up!
Sendoski save vs his own glitter dust still pending.
Sanctuary (Will DC 28 26) to attack the wisp.
Oorgatch |
Not wanting to face this thing again, Oorgatch chases it down, tumbling through it.
Acrobatics (M): 1d20 + 18 ⇒ (11) + 18 = 29
He then attempts to attack but chooses not to.
Will: 1d20 + 13 ⇒ (10) + 13 = 23
Scarred One |
The old one limps after the creature and tries to smash it with shield
Will: 1d20 + 15 ⇒ (1) + 15 = 16
"Oh, we should not harm it"
Yan Tovis |
Guess we're doing this… Yan moves twide into the next room and strikes.
Will (E): 1d20 + 13 ⇒ (13) + 13 = 26
Marshal stance is off
Disrupting Ghost Touch Bladed Scarf +1, Blade Ally: 1d20 + 16 ⇒ (15) + 16 = 31
S: 2d8 + 4 ⇒ (8, 4) + 4 = 16
Positive vs Undead: 1d6 ⇒ 3
Pirate GM |
Yan's flat concealment: 1d20 ⇒ 17
Yan catches up and strikes the wisp again!
Green Flame Eye of Empty Death -66 Invisible/Hidden/Stupified 2
Oorgatch 85/87
Scarred Hound 96/96 (Dazzled)
Yan 33/99 Wounded 1 |
Sendoski 27/57 Dazzled | Wounded 1 | Prone etc
Sendoski is up as the glitter falls off of the Wisp, rendering it invisible again.
Yan Tovis |
Let's fall back too. Yan opts to move back to the nearest safe-looking sport and heal to full.
It seemed to want that book, Sendoski.
Yan Tovis |
Let's go a level up and heal. Honestly hard for me to understand the maps and where they all connect. I think we healed on the level above after the arena fight in a safe-ish spot? How about there? Barring anything else let's take the elevator to the mites' zone and heal there.
Pirate GM |
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The party heads back up to the arena. It doesn't smell good here with the still remains of the horrible gargantuan fleshwarp, but with the flesh warper defeated it seems safe enough to recuperate in.
Also added to slide 6 a quick summary of how these 3 levels connect so far.
Oorgatch |
”So, that had to be a first. I made it through that fight almost unscathed, but you all got beat up. That never happened!” muses Oorgatch.