GM Dennis |
Dang, another boon! I'll be sure to roll you a different one of the four this time.
GM Dennis |
Boon for Doug H.: 1d4 ⇒ 2
Boon for Doug H.: 1d4 ⇒ 3
Oiur |
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Dennis, the link you posted is just for Eugressia's sheet. If Kate wants portray her amnesiac qualities as a hive mind controlling Eugressia's actions, that's a bold choice! Otherwise, thought I should let you know :p
Doug Henderson |
Thanks Dennis.
Andrew, I also think you should play whatever you'd enjoy. Maybe you just get a wand of Make Whole instead of Cure Light Wounds, or we get some scrolls to repair you. I think we can make it work.
One question I have, are wyrwood really dead at 0 HP? They don't just come back to "life" if they're repaired?
Kate, I talked to Chuck and while he's interested he's super busy with work until the end of the year. He said he appreciates the invite though. He was also a little intimidated by the thought of starting out with an AP. I'm pretty confident we can get him to pbp at some point though.
Andrew Mullen Contributor |
Poking around on forums and looking at the construct type, it seems like dead dead dead at 0 HP!
Not at risk of death from massive damage. Immediately destroyed when reduced to 0 hit points or less.
A construct cannot be raised or resurrected.
They don't actually have a soul, so there's nothing to use raise dead or the like on. That's definitely a story element I want to poke at, too!
Here's my ideas so far. Fairly jack of all trades-y, with a focus on Knowing Things.
Kate Baker Contributor |
I'll get a discussion thread for the AP started tonight with some Session 0 type stuff, but a couple of notes.
This is definitely a good chance to play weird concepts, and I encourage that! I don't think anyone is trying to make a game-breaking character, so I'm likely to be generous with retraining or even making a whole new character if a concept ends up not working out for you. (A player in our last AP took me up on that, and her rogue in book 1 was exchanged for a barbarian in book 2.)
Andrew messaged me to ask about crafting. While I'm not normally a fan of PC crafting, this particular adventure will mean that you won't have access to a Magic Item Mart, so I'm inclined to allow crafting with some restrictions to be determined.
Also, this is a great chance to play weird races, but not all races are at the same power level. Once everyone has a concept in mind, I may adjust individual point buys a little bit to make up for less powerful races and keep everyone at around the same power level.
Andrew Mullen Contributor |