The Shards of Oberon

Game Master FangDragon


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Palace of Birdsong| War for the crown maps

Lets plot here!


female half-elf Sor/Spir 7 | HP 42/42 THP 0 | AC 16, TAC 12, FF 14 | F + 9, R +6, W +8 | CMB +2, CMD 14 | dark Vision 60ft; light blindness; Per +7 (9) | Spiritualist Spells: 1st 4/5, 2nd 4/4. 3rd 2/2; Sorcer Spells: 1st 4/7, 2nd 2/6. 4/4 3rd | Active: light blind, mage armor, false life

OK


Hey everyone!

This is Zan from over in Strange Aeons. I'll create a new alias once I have more details nailed down, but I'll stick with my default profile for now.

I've mostly been thinking of a Druid/Cleric, but it sounds like we're going to have plenty of casters, so if that doesn't work I also have an idea for a more melee-focused character, possibly a Kineticist/Fighter hybrid. DM, let me know what you think would be most helpful. If I did go the druid route, I would have a companion that could fly, so that shouldn't get in the way. I'm honestly interested in both concepts though, so I can adjust based on the needs of the group.

Silver Crusade

Male Human

Gestalt characters tend to all be casters of some sort. You could make something like a Druid/Inquisitor if you wanted.


Palace of Birdsong| War for the crown maps

I think it's really up to your personal preference Zektolna. It would be good if we have some characters capable of melee, but I'll leave the details of who does what to y'all.

Silver Crusade

Male Human

Assuming I go with my Kensai Magus/Silksworn Occultist idea, my character will be decent in melee. Even though he wouldn't wear armor, good dex + Canny Defense + Mage Armor + Shield would give him a good AC.


Map / Loot CG Female Aasimar Gestalt Divine Marksman Ranger Arrowsong Minstrel Bard 6 | HP 27/45 | AC 19 / T 14 / FF 15 | Fort +6 / Ref +9 / Will +6 | Initiative +4 | CMB +7 / CMD +20 | Perception +15 | Diplomacy +15 | Bardic Performance 13/18 | Spells 1st 4/4 2nd 3/3 | Darkvision 60 feet | SR 8 vs. Evil | Active Effects: None

Zek, I like the Druid/Cleric idea. It's gestalt, so I don't think we are going to have to worry too much about balance... you should just play what you want.

And wow, DM... I hadn't looked at Sky Stalker, but that is super tempting. Might have to revisit Zendara's life choices again. :)

Here are my rolls for Aasimar variant abilities, since I am not seeing another one that stands out to me for the new background:

Aasimar Variant Ability roll: 1d100 ⇒ 50
Aasimar Variant Ability roll: 1d100 ⇒ 61
Aasimar Variant Ability roll: 1d100 ⇒ 24


Thanks guys. To give you a better idea of what I'm currently thinking of, I'm considering a Sylph Sky Druid/Theologian Cleric (Air domain) of Gozreh (or St. Bartholomew, or possibly St. Christopher) with a heron animal companion. He would be a professor of some sort at the university. The heron is the Yolubilis heron, but I assume that could be reflavored to a generic heron, or perhaps a heron native to somewhere appropriate to the campaign setting.

The druid/cleric would be support and healing, though with his backstory (he will probably have been born on an airship, either on this plane or perhaps in the plane of air) he could also fill into whichever ship position is still needed, piloting or engineering, for examples.

I would probably plan to stick with druid to 20 (if we get there), but might consider a prestige class for the cleric side, depending on how things work out.


Palace of Birdsong| War for the crown maps

None of the Golorion gods exist in this campaign. The pantheon does include the great old ones and outer gods but those are not really for PCs. Sounds good though Zektolna!


Map / Loot CG Female Aasimar Gestalt Divine Marksman Ranger Arrowsong Minstrel Bard 6 | HP 27/45 | AC 19 / T 14 / FF 15 | Fort +6 / Ref +9 / Will +6 | Initiative +4 | CMB +7 / CMD +20 | Perception +15 | Diplomacy +15 | Bardic Performance 13/18 | Spells 1st 4/4 2nd 3/3 | Darkvision 60 feet | SR 8 vs. Evil | Active Effects: None

After pondering the complications of mounted combat, especially while flying, I think I am going to give up on the Sky Stalker archetype and stick with Divine Marksman/Freebooter on the Ranger side. Going with Arrowsong Minstrel on the Bard side. I considered Studious Librarian instead, since that doesn't take away Bardic Knowledge or limit casting, but since our whole party is pretty heavy on spells and skills already, I'm going to stick with Archery / Support. Still working on getting everything together, but getting closer.


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female half-elf Sor/Spir 7 | HP 42/42 THP 0 | AC 16, TAC 12, FF 14 | F + 9, R +6, W +8 | CMB +2, CMD 14 | dark Vision 60ft; light blindness; Per +7 (9) | Spiritualist Spells: 1st 4/5, 2nd 4/4. 3rd 2/2; Sorcer Spells: 1st 4/7, 2nd 2/6. 4/4 3rd | Active: light blind, mage armor, false life

There, I have everything preliminarily finished. Let me know f there are any changes/adjustments to be made.


Male Ratfolk Bladebound Kensai Magus / Silksworn Occultist Gestalt 6 | HP: 51/51 | AC: 29 T: 20 FF: 11 | Saves F:8 R:8 W:5 | Init: 5 | Perc: 14 (darkvision) | CMB: 1 CMD:20 | Speed: 20 ft | active: Mage Armor

PCScipio here. This is my Ratfolk Magus/Occultist. Still need to write my background and finish off my equipment.

@DM Fang Dragon: Are there any languages that we think we might encounter when exploring archaeological sites? I want to pick something appropriate for my one as-yet unassigned rack (from linguistics).


I'm going to try to get most of the crunch and some fluff done today and tomorrow. I should have an alias for my next post (I hope). I'm still planning to go with the Druid/Cleric idea. Also, good to note, DM. I'll have to think a bit more about my character's story before deciding on the most appropriate setting-specific deity.


Palace of Birdsong| War for the crown maps

Edwin yes Auran speech, and Aklo writings are sometimes encountered. Pre sundering texts are often in ancient Iridian, once the language of a great empire.

I'll try to take a closer look Yukarii tomorrow.


Still working on my character. I've got a good bit of the crunch done and have some of the fluff in my head. Sorry I don't have anything more substantive yet.


Male Ratfolk Bladebound Kensai Magus / Silksworn Occultist Gestalt 6 | HP: 51/51 | AC: 29 T: 20 FF: 11 | Saves F:8 R:8 W:5 | Init: 5 | Perc: 14 (darkvision) | CMB: 1 CMD:20 | Speed: 20 ft | active: Mage Armor

Edwin is fully stated out. He spent most of his money on a Handy Haversack, so he's carrying a lot of stuff. :)

Now I need to write the background.


Palace of Birdsong| War for the crown maps

@Yukarli can we get a pantheon entry for Norala the Reaper? (Even if Norla isn't necessarily part of Oberon's pantheon) If Norla is part of Oberon's pantheon it would be good to know what realtionship if any Norla has with St Sebastian the Undertaker.

Question about Lo’Shien, where do you view that being in relation to Oberon? In the same solar system? Also how did Yukarli's father come to Oberon?


female half-elf Sor/Spir 7 | HP 42/42 THP 0 | AC 16, TAC 12, FF 14 | F + 9, R +6, W +8 | CMB +2, CMD 14 | dark Vision 60ft; light blindness; Per +7 (9) | Spiritualist Spells: 1st 4/5, 2nd 4/4. 3rd 2/2; Sorcer Spells: 1st 4/7, 2nd 2/6. 4/4 3rd | Active: light blind, mage armor, false life

I'm kind of confused now. I figured that Lo'Shien was an island about the size of Japan somewhere near the eastern edge of the Oberon. Not sure if that fits on the current map. It could be to the southeast I suppose as there is a good sized hole there and I missed that there was a St Sebastian the Undertaker. Was that added recently?

I guess the question I need answered then is, are there other worlds we are able to be from and are their other deities out there NOT a part of Oberon's Pantheon?


Map / Loot CG Female Aasimar Gestalt Divine Marksman Ranger Arrowsong Minstrel Bard 6 | HP 27/45 | AC 19 / T 14 / FF 15 | Fort +6 / Ref +9 / Will +6 | Initiative +4 | CMB +7 / CMD +20 | Perception +15 | Diplomacy +15 | Bardic Performance 13/18 | Spells 1st 4/4 2nd 3/3 | Darkvision 60 feet | SR 8 vs. Evil | Active Effects: None

<--Okay I think Zendara is done. I got her some equipment and wrote a background, but let me know if any of it doesn't work in the world, and I will change it. I set her up with profession: airship sailor, but she could also be security if that is a better fit with the rest of the party... as long as she doesn't have to wear a red shirt. :)


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Male Ratfolk Bladebound Kensai Magus / Silksworn Occultist Gestalt 6 | HP: 51/51 | AC: 29 T: 20 FF: 11 | Saves F:8 R:8 W:5 | Init: 5 | Perc: 14 (darkvision) | CMB: 1 CMD:20 | Speed: 20 ft | active: Mage Armor

A red shirt is OK, as long as you don't talk to Capt. Kirk — that's what get's you killed.:)


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female half-elf Sor/Spir 7 | HP 42/42 THP 0 | AC 16, TAC 12, FF 14 | F + 9, R +6, W +8 | CMB +2, CMD 14 | dark Vision 60ft; light blindness; Per +7 (9) | Spiritualist Spells: 1st 4/5, 2nd 4/4. 3rd 2/2; Sorcer Spells: 1st 4/7, 2nd 2/6. 4/4 3rd | Active: light blind, mage armor, false life

Unless you're Scotty. Then you'll be fine.

I mean, he is the toughest Scottsman in Star Fleet and we know this because he's the only one to wear a read shirt and lived to tell about it.


Palace of Birdsong| War for the crown maps

I think I'm confused too now :) . Quoting your background "Her father was a half-elven man said to be descended from the lost dark-elves that once lived within the world named Lo’Shien."

It sounds like a different planet you see. Anyway if you'd like Hosaka to be in Oberon we can certainly do that, it will be distant culturally and as the crow files.

St Sebastian was there from the beginning but I like the name Norala the Reaper so if we can find a way for Norla's presence to make sense I'm up for it.

As for other deities well Nylarthotep isn't part of the pantheon yet his tentacles reach Oberon. I wouldn't be surprised if some of the other great old ones are active. The outer gods could influence Oberon if they wished, but such beings are beyond understand and they probably don't care.


female half-elf Sor/Spir 7 | HP 42/42 THP 0 | AC 16, TAC 12, FF 14 | F + 9, R +6, W +8 | CMB +2, CMD 14 | dark Vision 60ft; light blindness; Per +7 (9) | Spiritualist Spells: 1st 4/5, 2nd 4/4. 3rd 2/2; Sorcer Spells: 1st 4/7, 2nd 2/6. 4/4 3rd | Active: light blind, mage armor, false life

Oh, I get it, I left out a comma. Her father's name is Lo'Shien. I got confused too obviously.

Gotta work on the idea of Norala a bit more and how to work her in because I like the idea as well, though I had missed the inclusion of St Cuthbert it seems. I'll see if I can't come up with something this evening.


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Palace of Birdsong| War for the crown maps

Zendara I think your background would make most sense if you came from the core. It's plausible a rich uncle might have sent you to study at the Miskatronic (that's outside the core but prestigious). Looks good otherwise.


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female half-elf Sor/Spir 7 | HP 42/42 THP 0 | AC 16, TAC 12, FF 14 | F + 9, R +6, W +8 | CMB +2, CMD 14 | dark Vision 60ft; light blindness; Per +7 (9) | Spiritualist Spells: 1st 4/5, 2nd 4/4. 3rd 2/2; Sorcer Spells: 1st 4/7, 2nd 2/6. 4/4 3rd | Active: light blind, mage armor, false life

Norala the Reaper (LN)
Domains: Death, Repose, Darkness, Stars, Protection
Worshipers: Undertakers, Hunters of Undead, Astronomers
Credo: Death, like life is sacred, and should not be rebelled against in vile undeath. The Stars and Moon see what happens in the dark and through the Reaper are the living and dead alike protected from their blasphemy.
Description: A pale woman with long white hair and white eyes who carries a large scythe.

So the idea is that while St Cuthbert is the reaper of the living Norala is the guardian of the living and dead alike reaping the undead whenever she can find them. I envision her as looking, more or less, like Lady Death.


Sylph Sky Druid/Theologian Cleric 4 | HP 31/31 | AC 15, T 13, FF 12 | CMD 13 | F +6, R +5, W +9* | Init +3 | Perc +9
Resources:
Channels 4/4, LA 7/7

Alrighty, this is Zek's character. All of the crunch should be done, so please feel free to review. I went with the Abendego Pilot trait since it seemed rather thematic (I'm guessing it could be reflavored to just Air Pilot, but if that trait doesn't work, I can work on picking a different one). I also went with Profession (Airship Sailor), thinking Ferian could potentially do some piloting, but I imagine that profession could work with multiple roles on the ship.

Going to work on Ferian's backstory and description next. Hopefully he'll be ready in the next few days.


Male Ratfolk Bladebound Kensai Magus / Silksworn Occultist Gestalt 6 | HP: 51/51 | AC: 29 T: 20 FF: 11 | Saves F:8 R:8 W:5 | Init: 5 | Perc: 14 (darkvision) | CMB: 1 CMD:20 | Speed: 20 ft | active: Mage Armor

Edwin's background is now complete. Ready to go!


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Halfling Unch rogue (bandit) Hp 32/32 AC 19, T 16, FF 14, F+4, Ref +9, Will +4 (+2 extra vs fear), Perc +10, Stealth +16, Init +5, speed 20 feet.

GM,

In regards to the match Alch/Invest, would infusion discovery from the alchemist allow investigator extracts to be used by the party members? Or only the ones made from alchemist side?

Related to that, could the alchemist side's bombs be modified by discoveries coming from both alchemist and investigator?

Will there be downtime? If money is not a major problem, the PC might do some tinkering on own projects.


Palace of Birdsong| War for the crown maps

I'm going to provisionally allow infusion discovery from the alchemist to work with investigator extracts. If this becomes too much I reserve the right to ban it.

Likewise I'll allow alchemist side's bombs be modified by discoveries coming from both alchemist and investigator subject to changing my mind if it proves to be too strong.

There will be travel time it can take weeks or even months to go from one side of the known world to the other.


Sylph Sky Druid/Theologian Cleric 4 | HP 31/31 | AC 15, T 13, FF 12 | CMD 13 | F +6, R +5, W +9* | Init +3 | Perc +9
Resources:
Channels 4/4, LA 7/7

Ferian's backstory, description, and personality have been added to his profile. Please let me know if I need to change or add anything. Feedback appreciated!


Palace of Birdsong| War for the crown maps

I'll take a look tonight, hopefully we'll be able to start soon.


Palace of Birdsong| War for the crown maps

Ferian's background looks good thanks. A sylph will definitely be regarded as unusual but no more so than full blooded elves and aasimar.


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Sylph Sky Druid/Theologian Cleric 4 | HP 31/31 | AC 15, T 13, FF 12 | CMD 13 | F +6, R +5, W +9* | Init +3 | Perc +9
Resources:
Channels 4/4, LA 7/7

Sounds good. He would probably be used to getting the occasional odd look by this point in his life.


Palace of Birdsong| War for the crown maps

The other game is almost done so we might as well start here. Let's get a first post in and say hello.


Palace of Birdsong| War for the crown maps

Folks for future reference can we please come up with a standard marching order? I assume Edwin is in front but it would be good to check :)

Also Lizzie are you ready to go? No worries if you need a few more days.


female half-elf Sor/Spir 7 | HP 42/42 THP 0 | AC 16, TAC 12, FF 14 | F + 9, R +6, W +8 | CMB +2, CMD 14 | dark Vision 60ft; light blindness; Per +7 (9) | Spiritualist Spells: 1st 4/5, 2nd 4/4. 3rd 2/2; Sorcer Spells: 1st 4/7, 2nd 2/6. 4/4 3rd | Active: light blind, mage armor, false life

Given my character's focus having me towards the back would be smart. If there are any other squishies I will stay near them and Yukaari will try to draw off attackers from us. I'll likely invest in some armor at some point since my casting isn't affected by it but it was not a priority to start with.


Male Ratfolk Bladebound Kensai Magus / Silksworn Occultist Gestalt 6 | HP: 51/51 | AC: 29 T: 20 FF: 11 | Saves F:8 R:8 W:5 | Init: 5 | Perc: 14 (darkvision) | CMB: 1 CMD:20 | Speed: 20 ft | active: Mage Armor

Yes, Edwin will be in front.


Map / Loot CG Female Aasimar Gestalt Divine Marksman Ranger Arrowsong Minstrel Bard 6 | HP 27/45 | AC 19 / T 14 / FF 15 | Fort +6 / Ref +9 / Will +6 | Initiative +4 | CMB +7 / CMD +20 | Perception +15 | Diplomacy +15 | Bardic Performance 13/18 | Spells 1st 4/4 2nd 3/3 | Darkvision 60 feet | SR 8 vs. Evil | Active Effects: None

Zendara can go second. That way she can shoot things before they get to the party (probably easy to shoot over the ratfolk's head), but stay out of melee range until she chooses to enter it.


Halfling Unch rogue (bandit) Hp 32/32 AC 19, T 16, FF 14, F+4, Ref +9, Will +4 (+2 extra vs fear), Perc +10, Stealth +16, Init +5, speed 20 feet.

Hi GM,

So sorry, with busy stuff over here, this had slipped my mind.
Is it still ok to join in at current time?

I'll get to fixing my toon asap.


Palace of Birdsong| War for the crown maps

Of course Lizzie.


Sylph Sky Druid/Theologian Cleric 4 | HP 31/31 | AC 15, T 13, FF 12 | CMD 13 | F +6, R +5, W +9* | Init +3 | Perc +9
Resources:
Channels 4/4, LA 7/7

Ferian can probably go third. Zephyr (his heron) can scout ahead if we need him to. Otherwise, he would probably be in the air near the front with Edwin.


Halfling Unch rogue (bandit) Hp 32/32 AC 19, T 16, FF 14, F+4, Ref +9, Will +4 (+2 extra vs fear), Perc +10, Stealth +16, Init +5, speed 20 feet.

Thanks. Am working on it tonight.


female half-elf Sor/Spir 7 | HP 42/42 THP 0 | AC 16, TAC 12, FF 14 | F + 9, R +6, W +8 | CMB +2, CMD 14 | dark Vision 60ft; light blindness; Per +7 (9) | Spiritualist Spells: 1st 4/5, 2nd 4/4. 3rd 2/2; Sorcer Spells: 1st 4/7, 2nd 2/6. 4/4 3rd | Active: light blind, mage armor, false life

What is the current date anyway?


Male Ratfolk Bladebound Kensai Magus / Silksworn Occultist Gestalt 6 | HP: 51/51 | AC: 29 T: 20 FF: 11 | Saves F:8 R:8 W:5 | Init: 5 | Perc: 14 (darkvision) | CMB: 1 CMD:20 | Speed: 20 ft | active: Mage Armor

Just need to know the current date, so I can answer the date of birth question.


Palace of Birdsong| War for the crown maps

It's currently the 10th day of the fourth month of the year 1081 post sundering.

Let's see if we can come up with names for the months. I'm not entirely sure I like these, can you come up with better ones?

1. High Winter
2 Low Winter
3. Thaw
4. First Budding
5. ?
6. Azuresky
7. ?
8. Harvestide
9. Fallen Leaves
10 ?
11 ?
12 ?


Male Ratfolk Bladebound Kensai Magus / Silksworn Occultist Gestalt 6 | HP: 51/51 | AC: 29 T: 20 FF: 11 | Saves F:8 R:8 W:5 | Init: 5 | Perc: 14 (darkvision) | CMB: 1 CMD:20 | Speed: 20 ft | active: Mage Armor

Here's some possible sources of ideas. Unfortunately the forums make it difficult to format them in a table properly.

Middle Earth Calendars:

Shire Calandar

1 Afteryule
2 Solmath
3 Rethe
4 Astron
5 Thrimidge
6 Forelithe
7 Afterlithe
8 Wedmath
9 Halimath
10 Winterfilth
11 Blotmath
12 Foreyule

Numenorian Calendar

Quenya name.....Sindarin name
1 Narvinyë........Narwain
2 Nénimë..........Nínui
3 Súlimë..........Gwaeron
4 Víressë.........Gwirith
5 Lótessë.........Lothron
6 Nárië...........Nórui
7 Cermië..........Cerveth
8 Urimë...........Urui
9 Yavannië........Ivanneth
10 Narquelië.......Narbeleth
11 Hísimë..........Hithui
12 Ringarë.........Girithron

French Replublican (Revolutionary) Calendar:

1 Nivôse (from Latin nivosus, "snowy"), starting 21, 22, or 23 December
2 Pluviôse (from French pluvieux, derived from Latin pluvius, "rainy"), starting 20, 21, or 22 January
3 Ventôse (from French venteux, derived from Latin ventosus, "windy"), starting 19, 20, or 21 February
Spring:
4 Germinal (from French germination), starting 20 or 21 March
5 Floréal (from French fleur, derived from Latin flos, "flower"), starting 20 or 21 April
6 Prairial (from French prairie, "meadow"), starting 20 or 21 May
Summer:
7 Messidor (from Latin messis, "harvest"), starting 19 or 20 June
8 Thermidor (or Fervidor*) (from Greek thermon, "summer heat"), starting 19 or 20 July
9 Fructidor (from Latin fructus, "fruit"), starting 18 or 19 August
Autumn:
10 Vendémiaire (from French vendange, derived from Latin vindemia, "grape harvest"), starting 22, 23, or 24 September
11 Brumaire (from French brume, "mist"), starting 22, 23, or 24 October
12 Frimaire (From French frimas, "frost"), starting 21, 22, or 23 November


Map / Loot CG Female Aasimar Gestalt Divine Marksman Ranger Arrowsong Minstrel Bard 6 | HP 27/45 | AC 19 / T 14 / FF 15 | Fort +6 / Ref +9 / Will +6 | Initiative +4 | CMB +7 / CMD +20 | Perception +15 | Diplomacy +15 | Bardic Performance 13/18 | Spells 1st 4/4 2nd 3/3 | Darkvision 60 feet | SR 8 vs. Evil | Active Effects: None

Some ideas for the missing ones:

5. Renewal
7. Brightness
10. Gloaming
11. Gathering
12. Nightfall


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Sylph Sky Druid/Theologian Cleric 4 | HP 31/31 | AC 15, T 13, FF 12 | CMD 13 | F +6, R +5, W +9* | Init +3 | Perc +9
Resources:
Channels 4/4, LA 7/7

Zendara's seem good choices, though there might could be one or two more that are two words... perhaps 5. Twilight Brightness and 11. Grey Gathering.


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Halfling Unch rogue (bandit) Hp 32/32 AC 19, T 16, FF 14, F+4, Ref +9, Will +4 (+2 extra vs fear), Perc +10, Stealth +16, Init +5, speed 20 feet.

Tiefling alternate instead of SLA: 1d100 ⇒ 46 ! +2 Int bonus. ^^
Tiefling alternate instead of SLA: 1d100 ⇒ 30
Tiefling alternate instead of SLA: 1d100 ⇒ 18


Halfling Unch rogue (bandit) Hp 32/32 AC 19, T 16, FF 14, F+4, Ref +9, Will +4 (+2 extra vs fear), Perc +10, Stealth +16, Init +5, speed 20 feet.

Crunch is almost done. Will have to sort for inventory, but as it's late over here, that'll be tomorrow. Sorry to have kept you waiting.

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