[Outpost VII]PFS1 #6-22 Out of Anarchy by GM Colin

Game Master Colin_Mercer

Chronicle sheets


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Out of Anarchy map

The game will start on the 4th of March. Please dot and delete to get yourself added to the game. We will be using Google Slides and RPG Chronicle for this game, and they will be added when we get closer to the game start date.

You can post your player name, character name, PFS #, and faction stuff in here if you want. But since those things will be entered in the RPG Chronicle anyway, I think some OOC introduction to what your character can do would help everyone getting familiar with the teammates better.

Dark Archive

OUTPOST VII - #06-22 Out of Anarchy Male N Elf Wood Wizard 3 | HP 20/20 | AC 17 T 13 FF 14 (mage armor) | CMB -1, CMD 12 | F: +3, R: +4, W: +2 (+2 vs. enchantment effects) | Init +9 | Perc +6 low-light vision, SM: -1 | Speed 30 ft. (20 ft. with backpack)

Player: kaervek78 aka Chris N.
Character Name: Kaervek the Spiteful
Character Class and Level: Wizard (Wood) 3
PFS #: 331079-6
Faction: Dark Archive
Day Job: Craft (Jewellery) +13
Progression: Normal

Kaervek is an arrogant elf wizard. Physical stuff is not his strength. He is best at doing classic wizard stuff, e.g. casting 1st and 2nd level spells (charm person, color spray, grease, burning hands, sleep, enhanced acid splash, scorching ray, ...), throwing splintered spears, identifying magic items, sharing his knowledge while wondering why nobody else knows anything (=being an annoying know-it-all), ...

I need to update his profile in the next few days to fully bring him to level 3.

Liberty's Edge

Male Halfling Psychic-5 | BAB:2, MAB:3 RAB:6 | F:2 R:5 W:8 | Init:3 P:13 | hp: 14/14 | AC: 14(18wMA) | s/d 1:7 2:5 | PCL:2 PCM:1 WoCL:49 WoMM:40 | LE | 124312-25

Player: phaeton_nz
Character name: Milo Frost
Class and level: Psychic 5
PFS# 124312-25
Faction: Liberty's Edge.
Dayjob: None - budges off his sisters for arcane studies
Progression: Normal
Replay: None
Reason for Adventuring: Sisters told him in no uncertain terms to go earn some money.

Milo is also a 'know it all' with at least one rank in every knowledge and his psychic discipline is 'Lore'. He knows he should get a job but is happier being a carefree halfling and learning more powers. He also loves his sisters and would do anything for them - which is why he is on this boat. He's the middle child in a set of halfling triplets. Their parents are retired Bellflowers.

Initiative: 3
Perception: 13

Sovereign Court

Male Dwarf Psychoanalyst 5 | BAB:3, MAB:5 RAB:4 | F:7 R:3 W:7 | Init:1 P:10/11 | hp: 43/43 | AC: 20 | W-CLW:50 W-DB:50 W-MM:6 | LN | 1761-19

Player: Majuba
Character name: Migsund Schadenfreude
Class and level: Psychoanalyst 5 [magus(puppetmaster) 5]
PFS#: 1761-19
Faction: Sovereign Court
Dayjob: Profession (barrister) +10
Progression: Normal
Replay: No [did *start* to prep this around 7 years ago]
Reason for Adventuring: Migsund is very dedicated to the mental health of the Society; and, of course, using any uncovered information from his therapy sessions for the betterment of civilization (especially those at the top of it.
Silly Ability: If he can keep an ally slightly enchanted (including heroism), he can offload concentration of illusion spells to the ally, keeping them going without effort for much longer.

Grand Lodge

Male Lashunta Fighter-1 | hp 12/12 | AC:15 | F:4 R:2 W:-1 | I:2 P:-1 | TSRR:0 | GL | 124312-30

Player: phaeton_nz
Character name: Tempestas
Class and level: Fighter 1
Species: Lashunta
PFS# 124312-30
Faction: Grand Lodge
Dayjob: None
Progression: Normal
Replay: None

Please remove Milo from this campaign.

Grand Lodge

N/N Male Human Fighter/2 | HP: 20/20 | AC Norm/Tch/FF: 22/13/19 | CMB/CMD: +6/18 | F/R/W: +4/+2/+0 | Init: +2 | Speed 30 ft [armor training] | Climb +2, Linguistics +2, Perc +2, Profession Soldier +4, Survival +4, Swim +2 | Active Conditions: Heroism

Player: miteke
Character name: Ling Chang
Class and level: Fighter(Martial Master)/2
PFS#: 141936-16
Faction: Grand Lodge
Day Job: profession(soldier): 1d20 + 4 ⇒ (11) + 4 = 15
Progression: Normal

Silver Crusade

Male Android Planar Rifter Gunslinger 1: Speed:30, Init:4, AC:15, T:12, FF:13, HP:13/13, Fort:4, Ref:4, Will:0, Perc:2, Darkvision, 1/1 Grit

Player: DoubleGold
Character Name: Tuke Aran
Character Class and Level: Gunslinger 1
PFS #: 135676-16
Faction: Silver Crusader
Day Job craft alchemy: 1d20 + 8 ⇒ (13) + 8 = 21
Progression: Normal


Out of Anarchy map

The Outpost VII has officially started!

Your GM lives in Central Standard Time area (UTC−06:00), so updates will mostly happen during 9AM~12AM central time.

We will be using Google Slides for maps. They should be on top of the page. I will also include them in my GM profile header. There're some character information that I would like you guys to fill in (Initiative, Perception, Sense Motives modifier, and the three saving throws). Also, please import your character token into the Google Slide and determine your marching order.

If any of you are mostly phone poster who has difficulty manipulating Google Slides, let me know. I will try my best to help you.

Please fill out the RPG Chronicle sheet, as that is the system we use to report the game to the VOs, who will report them to Paizo. If you feel uncomfortably using the RPG Chronicle sheet, you can DM me your contact info for receiving chronicle sheet, and I will handle the RPG chronicle for you.

Grand Lodge

N/N Male Human Fighter/2 | HP: 20/20 | AC Norm/Tch/FF: 22/13/19 | CMB/CMD: +6/18 | F/R/W: +4/+2/+0 | Init: +2 | Speed 30 ft [armor training] | Climb +2, Linguistics +2, Perc +2, Profession Soldier +4, Survival +4, Swim +2 | Active Conditions: Heroism

I seem to be unable to edit the slides.


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Apparently setting the slide to be accessable to "Anyone with the link" is not enough, you also have to change the role from 'Viewer" to "Editor"......

Apology, you should be able to edit the slides now.

Grand Lodge

N/N Male Human Fighter/2 | HP: 20/20 | AC Norm/Tch/FF: 22/13/19 | CMB/CMD: +6/18 | F/R/W: +4/+2/+0 | Init: +2 | Speed 30 ft [armor training] | Climb +2, Linguistics +2, Perc +2, Profession Soldier +4, Survival +4, Swim +2 | Active Conditions: Heroism

That is a lesson all of us google users have had to learn.

I noticed the slide included fort and reflex saves but not will saves. Any reason for that?


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It should have?

The table is arranged like this:
Initiative | Perception | Sense Motives
Fortitude | Reflex | Will

I see that you didn't fill out both Sense Motives and Will save, it could be that you're only seeing part of the slide.

Grand Lodge

N/N Male Human Fighter/2 | HP: 20/20 | AC Norm/Tch/FF: 22/13/19 | CMB/CMD: +6/18 | F/R/W: +4/+2/+0 | Init: +2 | Speed 30 ft [armor training] | Climb +2, Linguistics +2, Perc +2, Profession Soldier +4, Survival +4, Swim +2 | Active Conditions: Heroism

I must have zoomed in and not seen it. They are both +0 so all is good.

Dark Archive

OUTPOST VII - #06-22 Out of Anarchy Male N Elf Wood Wizard 3 | HP 20/20 | AC 17 T 13 FF 14 (mage armor) | CMB -1, CMD 12 | F: +3, R: +4, W: +2 (+2 vs. enchantment effects) | Init +9 | Perc +6 low-light vision, SM: -1 | Speed 30 ft. (20 ft. with backpack)

Shopping:
- Wand of Protection from Evil 50/50 (2 PP, 0lb)
- Cheat sheath(100g, 2lb)
- Arcane family workbook (300g, 3lb)
- another Spellbook (15g, 3lb)
- new spells (192.5g)

Total: 607.5 gold and 2 PP

Scribing cost: 385 gold

My character information was filled in and the character token was placed. The RPG Chronicle sheet was filled out, too.

Dark Archive

1 person marked this as a favorite.
Male LN Male Elf Magus 2 (Bladebound & Hexcrafter) | HP 15 / 15 | AC 17 / 13 T / 14 FF | CMD 16 | Fort + 4, Reflex + 4, Will + 3 | Init + 3 | Perception + 7 (low-light vision)| Speed 30 ft. | Conditions: None | Effects: Heroism (+2 to saves, attack rolls, skill checks)| Magus Spells: 1st Level (3/3) Arcane Pool: 4 / 4 points | HP = 7

Kageryu has some burly deckhands grab Tempestas, turn him upside down, and shake him until coins fall out.

"I knew it! One and three-quarters gold! You were holding out on us..."

Completely made up post that never happened in the interest of comic relief.

Grand Lodge

Male Lashunta Fighter-1 | hp 12/12 | AC:15 | F:4 R:2 W:-1 | I:2 P:-1 | TSRR:0 | GL | 124312-30

Hey! The rest of that is for the worship of Cayden Caelean

Dark Archive

OUTPOST VII - #06-22 Out of Anarchy Male N Elf Wood Wizard 3 | HP 20/20 | AC 17 T 13 FF 14 (mage armor) | CMB -1, CMD 12 | F: +3, R: +4, W: +2 (+2 vs. enchantment effects) | Init +9 | Perc +6 low-light vision, SM: -1 | Speed 30 ft. (20 ft. with backpack)

Kaervek will purchase 100 GP worth of barter goods... but only if somebody else carries them.

*looks pointedly at Tempestas*

Dark Archive

Male LN Male Elf Magus 2 (Bladebound & Hexcrafter) | HP 15 / 15 | AC 17 / 13 T / 14 FF | CMD 16 | Fort + 4, Reflex + 4, Will + 3 | Init + 3 | Perception + 7 (low-light vision)| Speed 30 ft. | Conditions: None | Effects: Heroism (+2 to saves, attack rolls, skill checks)| Magus Spells: 1st Level (3/3) Arcane Pool: 4 / 4 points | HP = 7
Kaervek the Spiteful wrote:

Kaervek will purchase 100 GP worth of barter goods... but only if somebody else carries them.

*looks pointedly at Tempestas*

Yep with Tempestas 18 he's going to carry most of the barter stuff. :)

Grand Lodge

Male Lashunta Fighter-1 | hp 12/12 | AC:15 | F:4 R:2 W:-1 | I:2 P:-1 | TSRR:0 | GL | 124312-30

He has no problem with that - it gives him something to do

Dark Archive

Male LN Male Elf Magus 2 (Bladebound & Hexcrafter) | HP 15 / 15 | AC 17 / 13 T / 14 FF | CMD 16 | Fort + 4, Reflex + 4, Will + 3 | Init + 3 | Perception + 7 (low-light vision)| Speed 30 ft. | Conditions: None | Effects: Heroism (+2 to saves, attack rolls, skill checks)| Magus Spells: 1st Level (3/3) Arcane Pool: 4 / 4 points | HP = 7

I would apologize for the repeated walls of text assaulting us but I blame the module author.
8)


1 person marked this as a favorite.
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It's fine. I rather having the scenario giving me all the info so that I can simply ignore some if they're not needed, than it not have enough info in it so I have to look things up from some obscure paizo books and ends up finding nothing.

Sovereign Court

1 person marked this as a favorite.
Male Dwarf Psychoanalyst 5 | BAB:3, MAB:5 RAB:4 | F:7 R:3 W:7 | Init:1 P:10/11 | hp: 43/43 | AC: 20 | W-CLW:50 W-DB:50 W-MM:6 | LN | 1761-19

Finally remembered how to add an avatar pic.

Dark Archive

OUTPOST VII - #06-22 Out of Anarchy Male N Elf Wood Wizard 3 | HP 20/20 | AC 17 T 13 FF 14 (mage armor) | CMB -1, CMD 12 | F: +3, R: +4, W: +2 (+2 vs. enchantment effects) | Init +9 | Perc +6 low-light vision, SM: -1 | Speed 30 ft. (20 ft. with backpack)

Sorry for not posting, everyone - had a very busy week with little sleep... :-/

I promise that I will post in gameplay tomorrow (Friday).


Out of Anarchy map

No worries. Real life comes first, and sleep is very important!

That being said, I also need to give you guys a heads up that I will be mentoring for my high school's FRC robotic team in the regional competition from this Friday to Sunday. Which means I will be occupied for most of the day, and would only be able to post at late night after I got home.

Apologize in advance for the slow reply.

Dark Archive

Male LN Male Elf Magus 2 (Bladebound & Hexcrafter) | HP 15 / 15 | AC 17 / 13 T / 14 FF | CMD 16 | Fort + 4, Reflex + 4, Will + 3 | Init + 3 | Perception + 7 (low-light vision)| Speed 30 ft. | Conditions: None | Effects: Heroism (+2 to saves, attack rolls, skill checks)| Magus Spells: 1st Level (3/3) Arcane Pool: 4 / 4 points | HP = 7
GM_Colin wrote:

No worries. Real life comes first, and sleep is very important!

That being said, I also need to give you guys a heads up that I will be mentoring for my high school's FRC robotic team in the regional competition from this Friday to Sunday. Which means I will be occupied for most of the day, and would only be able to post at late night after I got home.

Apologize in advance for the slow reply.

If it's robot combat, we need video! I love BattleBots!


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Kageryu Takeda wrote:
GM_Colin wrote:

No worries. Real life comes first, and sleep is very important!

That being said, I also need to give you guys a heads up that I will be mentoring for my high school's FRC robotic team in the regional competition from this Friday to Sunday. Which means I will be occupied for most of the day, and would only be able to post at late night after I got home.

Apologize in advance for the slow reply.

If it's robot combat, we need video! I love BattleBots!

Unfortunately it's not combat robot :( But the Air Force recruiter still comes nontheless

The 125 lbs robot that are designed not for combat purposes but for shooting plastic balls or delivering game objects are already quite difficult to be maintained by a small team. Having the robots fight with each other is probably too much for those high school kids. Plus, not every teams has 15 mentors from NASA and a million dollar budget each year.


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TL;DR: Robot competition about manipulating(carrying, shotting) game objects(plastic ring for this season) and cooperation. All games are in 3 vs 3 format. 54 teams played 90 qualification matches for ranking points, then the top 8 robots pick out two other team's robots to from 8 alliance of three that played double elimination matches.

Took the gamble to not select our buddy teams as our alliance, so two of our buddy teams team up together and beat everyone else, including us. We got 2nd place, and was qualified to the World Championship through wild card slots. (The team that won already qualified for World by winning previous regional championship thus free up a wild card slot).


Out of Anarchy map

For Dark Archive people

You found the person of interest that Zarta mentioned in her letter. Would you like to persuade her to leave Pezzack with you? Or would upi like to try to find out her secret (secrets she holds, not necessarily about her)?

Dark Archive

Male LN Male Elf Magus 2 (Bladebound & Hexcrafter) | HP 15 / 15 | AC 17 / 13 T / 14 FF | CMD 16 | Fort + 4, Reflex + 4, Will + 3 | Init + 3 | Perception + 7 (low-light vision)| Speed 30 ft. | Conditions: None | Effects: Heroism (+2 to saves, attack rolls, skill checks)| Magus Spells: 1st Level (3/3) Arcane Pool: 4 / 4 points | HP = 7
GM_Colin wrote:

TL;DR: Robot competition about manipulating(carrying, shotting) game objects(plastic ring for this season) and cooperation. All games are in 3 vs 3 format. 54 teams played 90 qualification matches for ranking points, then the top 8 robots pick out two other team's robots to from 8 alliance of three that played double elimination matches.

Took the gamble to not select our buddy teams as our alliance, so two of our buddy teams team up together and beat everyone else, including us. We got 2nd place, and was qualified to the World Championship through wild card slots. (The team that won already qualified for World by winning previous regional championship thus free up a wild card slot).

Congratulations! Now you just need to make a battle robot and run their robots over and you'll win. ;)

Dark Archive

Male LN Male Elf Magus 2 (Bladebound & Hexcrafter) | HP 15 / 15 | AC 17 / 13 T / 14 FF | CMD 16 | Fort + 4, Reflex + 4, Will + 3 | Init + 3 | Perception + 7 (low-light vision)| Speed 30 ft. | Conditions: None | Effects: Heroism (+2 to saves, attack rolls, skill checks)| Magus Spells: 1st Level (3/3) Arcane Pool: 4 / 4 points | HP = 7
GM_Colin wrote:

For Dark Archive people

You found the person of interest that Zarta mentioned in her letter. Would you like to persuade her to leave Pezzack with you? Or would upi like to try to find out her secret (secrets she holds, not necessarily about her)?

Would it be Diplomacy for both options or do we guess? I've never had a mission like this before.

OOC I'd rather *not* persuade her to leave because that's a set of loose lips that can talk and someone else we have to be responsible for and let in on our plans.


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Kageryu Takeda wrote:
GM_Colin wrote:

For Dark Archive people

You found the person of interest that Zarta mentioned in her letter. Would you like to persuade her to leave Pezzack with you? Or would upi like to try to find out her secret (secrets she holds, not necessarily about her)?

Would it be Diplomacy for both options or do we guess? I've never had a mission like this before.

OOC I'd rather *not* persuade her to leave because that's a set of loose lips that can talk and someone else we have to be responsible for and let in on our plans.

You think asking nicely might work, or you can throw out the name of Zarta Dralneen, so the she knows who she's actually dealing with.

Dark Archive

Male LN Male Elf Magus 2 (Bladebound & Hexcrafter) | HP 15 / 15 | AC 17 / 13 T / 14 FF | CMD 16 | Fort + 4, Reflex + 4, Will + 3 | Init + 3 | Perception + 7 (low-light vision)| Speed 30 ft. | Conditions: None | Effects: Heroism (+2 to saves, attack rolls, skill checks)| Magus Spells: 1st Level (3/3) Arcane Pool: 4 / 4 points | HP = 7
GM_Colin wrote:
Kageryu Takeda wrote:
GM_Colin wrote:

For Dark Archive people

You found the person of interest that Zarta mentioned in her letter. Would you like to persuade her to leave Pezzack with you? Or would upi like to try to find out her secret (secrets she holds, not necessarily about her)?

Would it be Diplomacy for both options or do we guess? I've never had a mission like this before.

OOC I'd rather *not* persuade her to leave because that's a set of loose lips that can talk and someone else we have to be responsible for and let in on our plans.
You think asking nicely might work, or you can throw out the name of Zarta Dralneen, so the she knows who she's actually dealing with.

Since Kaervek had to clue in Kageryu to what's going on we'll see what he wants to do.

Dark Archive

OUTPOST VII - #06-22 Out of Anarchy Male N Elf Wood Wizard 3 | HP 20/20 | AC 17 T 13 FF 14 (mage armor) | CMB -1, CMD 12 | F: +3, R: +4, W: +2 (+2 vs. enchantment effects) | Init +9 | Perc +6 low-light vision, SM: -1 | Speed 30 ft. (20 ft. with backpack)

FACTION MISSION (DARK ARCHIVE):

Kaervek follows Phelerosa Ciucci to her room - behind Kageryu, casting prestidigitation as silent as possible on the way. (duration: 1 hour)

Once in her room, when he is shown the signet ring, he gestures at it and asks: "May I examine it closer?"

If the answer is (the expected) yes, he casts a quick spell. However, instead of casting prestidigitation again, he casts charm person on the noble. Will DC 16 negates
Afterwards (when successful), he uses the ongoing effect of his cantrip to levitate the ring near him, to clean it and let it slowly rotate in front of his face.

The intention of this is to mask the charm spell with the supposed casting of the cantrip (which is already in effect). Will wait for the result of the save...

Spell Descriptions wrote:

Succeeding on a Saving Throw: A creature that successfully saves against a spell that has no obvious physical effects feels a hostile force or a tingle, but cannot deduce the exact nature of the attack. Likewise, if a creature's saving throw succeeds against a targeted spell, you sense that the spell has failed. You do not sense when creatures succeed on saves against effect and area spells.

(Source)


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Unfortunately, magic in Golarion only works if you chant the verbal component loud enough for people to heard it. The minimum volumn is still audible.

Fortunatley, those bystanders who recognize your Prestidigitation only think of you as a mysophobia and don't think too much of it. "Yeah yeah, those students from the Academy..."
Very smart, using cantrip to fool others. Very smart
Will: 1d20 ⇒ 5

You think the ring is authentic. Phelerosa tells you that she wants nothing more to do with the backstabbing politics of her family and other noble houses, and that she is happier in Pezzack than she has ever been. Now you're her temporarly best bud, what would you like to do?

Dark Archive

Male LN Male Elf Magus 2 (Bladebound & Hexcrafter) | HP 15 / 15 | AC 17 / 13 T / 14 FF | CMD 16 | Fort + 4, Reflex + 4, Will + 3 | Init + 3 | Perception + 7 (low-light vision)| Speed 30 ft. | Conditions: None | Effects: Heroism (+2 to saves, attack rolls, skill checks)| Magus Spells: 1st Level (3/3) Arcane Pool: 4 / 4 points | HP = 7
GM_Colin wrote:

Unfortunately, magic in Golarion only works if you chant the verbal component loud enough for people to heard it. The minimum volumn is still audible.

Fortunatley, those bystanders who recognize your Prestidigitation only think of you as a mysophobia and don't think too much of it. "Yeah yeah, those students from the Academy..."
Very smart, using cantrip to fool others. Very smart

You think the ring is authentic. Phelerosa tells you that she wants nothing more to do with the backstabbing politics of her family and other noble houses, and that she is happier in Pezzack than she has ever been. Now you're her temporarly best bud, what would you like to do?

"If you would like to remain in Pezzack then perhaps you could assist both us and yourself by telling us exactly why your presence and knowledge of...certain secrets...are so compelling?"

Going to give it a go:

Diplomacy - HAH!: 1d20 - 1 ⇒ (18) - 1 = 17

Dark Archive

OUTPOST VII - #06-22 Out of Anarchy Male N Elf Wood Wizard 3 | HP 20/20 | AC 17 T 13 FF 14 (mage armor) | CMB -1, CMD 12 | F: +3, R: +4, W: +2 (+2 vs. enchantment effects) | Init +9 | Perc +6 low-light vision, SM: -1 | Speed 30 ft. (20 ft. with backpack)
GM_Colin wrote:
Very smart, using cantrip to fool others. Very smart

Well, Kaervek does have an INT of 20... ;-)

GM_Colin wrote:
You think the ring is authentic. Phelerosa tells you that she wants nothing more to do with the backstabbing politics of her family and other noble houses, and that she is happier in Pezzack than she has ever been. Now you're her temporarly best bud, what would you like to do?

Diplomacy to shift her from friendly to helpful: 1d20 - 2 ⇒ (1) - 2 = -1 O.M.G. :-O

Kaervek also has a CHA of 7 - and it shows. *sigh* :-/ Ok, now to role-play that roll:

"I have no doubt this ring is authentic. It seems you are indeed who you say you are. You say you are happy here in Pezzack. Why?"


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"I stay in Pezzack because I can get away from all the crazy politics and back-stabbing of Cheliax. The minor sacrifice in comfort is nothing compares to the huge gain in the peace of mind."

“You see, I keep a record of someone’s exceptionally poor decision making as leverage in case I ever find myself in trouble, and as a reminder about the folly of entering Infernal contracts. The devil always wins in the end, especially when the mortal is drunk.” she takes out a scroll amoung her posession.

EXCERPT FROM AN INFERNAL CONTRACT wrote:

This document, filed in triplicate, serves as a record of the bargain between Magarius Charthagnion, son of Parvanus Charthagnion, and the devil Krathurex. The terms of the contract are as follows.

Section 1: Obligations and Restrictions Upon Krathurex
Within one Golarion hour after both parties sign this contract, the devil Krathurex shall provide to Magarius Charthagnion the value of 25,000 gold pieces, in the form of legal tender in the nation of Cheliax. This money shall be provided for Magarius Charthagnion’s use, without interference by the devil Krathurex or any of his allies or subordinates. The devil Krathurex affirms that he is not aware of any action that his superiors plan to take that would provide interference. For the purposes of this contract, “interference” refers to any action, willingly and knowingly taken, that obstructs Magarius Charthagnion’s free use of the provided money, that attempts to deprive Magarius Charthagnion of other money or property, or that attempts to cause harm to Magarius Charthagnion. For the purposes of this contract, “harm” is
defined as…
Section 6: Obligations and Restrictions Upon Charthagnion
… Magarius Charthagnion will be provided the agreed-upon sum to use as he sees fit, without restriction or interference, as specified in Section 1. The devil Krathurex or one of his representatives will respond to summons pursuant to the repayment within a period of one week after the issuance of such a summons, as specified in Section 4. The devil Krathurex will not attempt to contact Magarius Charthagnion without Magarius Charthagnion’s prior request and approval, as specified in Section 5. If the eldest son of Parvanus Charthagnion pays the value of 30,000 gold pieces to the devil Krathurex or one of his representatives before the date of 01 Abadius 4717, the responsibilities of all signatories of this contract will be discharged. If the loan is not repaid in the specified manner by the specified date, the devil Krathurex shall gain legal possession of the soul of Magarius Charthagnion in perpetuity.

"Turns out, Magarius Charthagnion is NOT his father’s eldest son, and House Charthagnion does not know where to find the only person who can repay the devil."

Dark Archive

Male LN Male Elf Magus 2 (Bladebound & Hexcrafter) | HP 15 / 15 | AC 17 / 13 T / 14 FF | CMD 16 | Fort + 4, Reflex + 4, Will + 3 | Init + 3 | Perception + 7 (low-light vision)| Speed 30 ft. | Conditions: None | Effects: Heroism (+2 to saves, attack rolls, skill checks)| Magus Spells: 1st Level (3/3) Arcane Pool: 4 / 4 points | HP = 7

Dark Archive Faction Mission:

@Kaervek and GM: Would Kaervek casting Scrivener's Chant fulfill our mission - to the best of our knowledge?


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If kaervek does not have that spell, copying its content by hand also works. Getting a copy of this contract will indeed satisfy Zarta and fulfill your mission.

Dark Archive

Male LN Male Elf Magus 2 (Bladebound & Hexcrafter) | HP 15 / 15 | AC 17 / 13 T / 14 FF | CMD 16 | Fort + 4, Reflex + 4, Will + 3 | Init + 3 | Perception + 7 (low-light vision)| Speed 30 ft. | Conditions: None | Effects: Heroism (+2 to saves, attack rolls, skill checks)| Magus Spells: 1st Level (3/3) Arcane Pool: 4 / 4 points | HP = 7
GM_Colin wrote:
If kaervek does not have that spell, copying its content by hand also works. Getting a copy of this contract will indeed satisfy Zarta and fulfill your mission.

Okay we'll either have him cast it (tomorrow since Kaervek doesn't have it in memory today) or we'll copy it by hand. Kageryu still has his journal, ink, and inkpens.

Grand Lodge

N/N Male Human Fighter/2 | HP: 20/20 | AC Norm/Tch/FF: 22/13/19 | CMB/CMD: +6/18 | F/R/W: +4/+2/+0 | Init: +2 | Speed 30 ft [armor training] | Climb +2, Linguistics +2, Perc +2, Profession Soldier +4, Survival +4, Swim +2 | Active Conditions: Heroism

Tactically, if we were smart we would move to where it would have to go to the intersection to attack, then move in on it and have flankers on both sides. Except for the part where our dwarf is dangling from its claws. But if the dwarf goes down, would everyone be on board for that? It would mean giving up a round of attacks.

Dark Archive

Male LN Male Elf Magus 2 (Bladebound & Hexcrafter) | HP 15 / 15 | AC 17 / 13 T / 14 FF | CMD 16 | Fort + 4, Reflex + 4, Will + 3 | Init + 3 | Perception + 7 (low-light vision)| Speed 30 ft. | Conditions: None | Effects: Heroism (+2 to saves, attack rolls, skill checks)| Magus Spells: 1st Level (3/3) Arcane Pool: 4 / 4 points | HP = 7
Ling Chang wrote:
Tactically, if we were smart we would move to where it would have to go to the intersection to attack, then move in on it and have flankers on both sides. Except for the part where our dwarf is dangling from its claws. But if the dwarf goes down, would everyone be on board for that? It would mean giving up a round of attacks.

As I wrote in the Gameplay thread this is why carrying reach weapons for Str fighters comes into play.

I have my in-person game soon so I'll ponder Kageryu's actions. I'm thinking another MM, a move action, and see if the scorpion wants to follow us out.
I'm afraid we don't have any good options to help Misgund.

Misgund: I'm sending you a PM.

Sovereign Court

Male Dwarf Psychoanalyst 5 | BAB:3, MAB:5 RAB:4 | F:7 R:3 W:7 | Init:1 P:10/11 | hp: 43/43 | AC: 20 | W-CLW:50 W-DB:50 W-MM:6 | LN | 1761-19

Oops - sorry I missed seeing the PM (or this message). Refreshing the gameplay auto-scrolls down the page.

Just for the record, I'm not worried at all about surviving - hope that "dying in suspense" comment didn't come across as at all aggravated, this is a blast! Migsund is probably extremely proud of your progress coming together as a team and wishes he had his notebook out to write comments on your psychological profiles.

Dark Archive

Male LN Male Elf Magus 2 (Bladebound & Hexcrafter) | HP 15 / 15 | AC 17 / 13 T / 14 FF | CMD 16 | Fort + 4, Reflex + 4, Will + 3 | Init + 3 | Perception + 7 (low-light vision)| Speed 30 ft. | Conditions: None | Effects: Heroism (+2 to saves, attack rolls, skill checks)| Magus Spells: 1st Level (3/3) Arcane Pool: 4 / 4 points | HP = 7
Migsund Schadenfreude wrote:

Oops - sorry I missed seeing the PM (or this message). Refreshing the gameplay auto-scrolls down the page.

Just for the record, I'm not worried at all about surviving - hope that "dying in suspense" comment didn't come across as at all aggravated, this is a blast! Migsund is probably extremely proud of your progress coming together as a team and wishes he had his notebook out to write comments on your psychological profiles.

Thanks I just hate when things like this happen. At least this isn't the GM trying to be a jerk to kill one of more PCs and it was how the scenario was written.

Grand Lodge

Male Lashunta Fighter-1 | hp 12/12 | AC:15 | F:4 R:2 W:-1 | I:2 P:-1 | TSRR:0 | GL | 124312-30

And you did type 'literally dying in suspense' - which had me rather concerned.

But yeah - we had a game where there was a TPK from a trap that dealt non-lethal damage in PFS1. I don't think anyone saw that coming - even the GM.

Dark Archive

OUTPOST VII - #06-22 Out of Anarchy Male N Elf Wood Wizard 3 | HP 20/20 | AC 17 T 13 FF 14 (mage armor) | CMB -1, CMD 12 | F: +3, R: +4, W: +2 (+2 vs. enchantment effects) | Init +9 | Perc +6 low-light vision, SM: -1 | Speed 30 ft. (20 ft. with backpack)

I have a question: Shooting into melee gives you a -4 penalty to hit unless you have the precise shot feat. Does an ally (Migsund) that is engaged in that melee also provide cover for the enemy (Scorpion)? If yes, that would be an additional +4 to AC...
If no, Tempestas could step back after shooting that arrow, leaving Kaervek the option to cast his scorching ray on the Scorpion without cover. That would certainly do more damage than MM, but only if it hits...

Another casting option that could extend Migsund's life expectancy would be Ear-Piercing Scream: 1d6 sonic damage and dazed for 1 round (Fortitude DC 17 halves the damage and negates the daze). A dazed creature cannot use a standard action to maintain a grapple, so it must release the grapple (and the scorpion also cannot grab Migsund again that round).
Should I try that?

Grand Lodge

Male Lashunta Fighter-1 | hp 12/12 | AC:15 | F:4 R:2 W:-1 | I:2 P:-1 | TSRR:0 | GL | 124312-30

Tempestas will step back if that is the case

Grand Lodge

N/N Male Human Fighter/2 | HP: 20/20 | AC Norm/Tch/FF: 22/13/19 | CMB/CMD: +6/18 | F/R/W: +4/+2/+0 | Init: +2 | Speed 30 ft [armor training] | Climb +2, Linguistics +2, Perc +2, Profession Soldier +4, Survival +4, Swim +2 | Active Conditions: Heroism
Kaervek the Spiteful wrote:
Another casting option that could extend Migsund's life expectancy would be Ear-Piercing Scream...

That is an excellent choice. If it works we would deny it a whole round of attacks.

Sovereign Court

Male Dwarf Psychoanalyst 5 | BAB:3, MAB:5 RAB:4 | F:7 R:3 W:7 | Init:1 P:10/11 | hp: 43/43 | AC: 20 | W-CLW:50 W-DB:50 W-MM:6 | LN | 1761-19

Just one maintain check, but yes, that would be lovely.

Tactically, since there's more 'shooters' than spaces, everyone should step back (or up) on their turn to cycle the spaces available.

Grand Lodge

N/N Male Human Fighter/2 | HP: 20/20 | AC Norm/Tch/FF: 22/13/19 | CMB/CMD: +6/18 | F/R/W: +4/+2/+0 | Init: +2 | Speed 30 ft [armor training] | Climb +2, Linguistics +2, Perc +2, Profession Soldier +4, Survival +4, Swim +2 | Active Conditions: Heroism

We also want to lure it into the intersection when and if Migsund goes down. So being in the middle of the intersection or main aisle is a bad idea as you will take an AoO trying to leave it, and you will be the sole front-liner for a bit.

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