[PFS/DMK/EMS] The Emerald Spire Superdungeon

Game Master Kludde

Maps and Handouts


2,801 to 2,850 of 5,098 << first < prev | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | 61 | 62 | next > last >>
Grand Lodge

Male Half Elf
Stats:
Cleric 8/Fighter 1| HP 67/67 | AC: 21+2 / T: 13 / FF: 19+2 | F: 11/ R :6 / W: 11 | CMB: +11 / CMD: +24 | Speed: 30 | Init: +4 | Perc: +5 | SM: +9

Batty leans forward to get a better view of the fungus, curious if it is poisonous or not.

Survival: 1d20 + 7 ⇒ (18) + 7 = 25


Female N Dwarven Shamen 7 | HP: 74/73 | AC: 20 (10 Tch, 20 Fl) | CMB: +3, CMD: 15 | F: +6, R: +3, W: +11 | Init: +1 | Perc: +12, SM: +5 | Speed 20ft | Monstrous Insight: 3/6 | Channel: 4/4 | Active conditions: None.

Shardra kneels down near the fungus, taking a closer look, even daring to reach out and touch it, if that would help her identify it. She reaches deep within the recesses of her mind to find clues as to what it is, and if it might be dangerous.

Know: Nature: 1d20 + 10 ⇒ (8) + 10 = 18 Shardra has an ability called Monstrous Insight, which gives her an additional +7 to this check that she can use a limited number of times per day. If the fungus is indeed a monster, please add the +7 to that check. If that is the case, she will get a +2 to her AC and attack rolls against that creature specifically.

And I am sorry for the delay - The holiday weekend limited my posting time much more than I would have thought. Everything should be back to normal.

Liberty's Edge

HP: 96/119, Rage 4/9, Bloodrage 11/16
Stats:
AC 26, T 14, FF 26 // Fort +13 (+16), Ref +10 Will +2 // CMD 31 (32 vs overrun))
Active:

Jelani waits for the others to finish examining the fungus, then he puts his ear to the northern door and listens.

Perception: 1d20 + 9 ⇒ (5) + 9 = 14


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

Before the pathfinders enter, Enora detects a lingering aura of magic in the room. Upon stepping over the threshold, a voice sounds in elven

Elven:

Intruders have entered the tower.

Immediately, the magical field becomes much stronger, radiating a strong abjuration magic before Enora's spell is suppressed.

A closer look at the fungi reveal they are poisonous, but not immediately harmful.

Can you all add your init to the table, upload your icon and complete your stat bar, please?


Stats:
  • HP 13/13 | AC17 T11 FF16 | Init +3 Perc +3 CMB +4 CMD 15 | F+3 R+1 W+4 | CN Half-Orc | Warpriest 1 | Greatsword +5; 2d6+6 (19-20/x2)
  • HP 36/36 | AC21 T11 FF20 | Init +3 Perc +3 CMB +7 CMD 18 | F+6 R+2 W+6 | CN Half-Orc | Warpriest 4 | +1 Greatsword +9; 2d6+7 (19-20/x2)
  • HP 60/60 | AC21 T11 FF20 | Init +3 Perc +5 CMB +10 CMD 21 | F+8 R+4 W+9 | CN Half-Orc | Warpriest 7 | +2 Greatsword +13; 2d6+11 (19-20/x2)

At the sound of the Elven voice ... Oloch mutters ...
"Well now ... at least we don't have to worry so much about sneaking around. I am pretty sure our presence has just been announced."

Grand Lodge

Male Half Elf
Stats:
Cleric 8/Fighter 1| HP 67/67 | AC: 21+2 / T: 13 / FF: 19+2 | F: 11/ R :6 / W: 11 | CMB: +11 / CMD: +24 | Speed: 30 | Init: +4 | Perc: +5 | SM: +9

Batty hefts his sword over his shoulder and enters the main chamber. "Indeed and the tower has labeled us as intruders." He looks over at the fungus, "Oh and it's probably not a good idea to eat those."


Bloodrager 1 | HP 13/13 | AC 17; Tch 12; FF 15 | F +4; R +2; W +2 | CMB +4; CMD 16 | Speed 20 ft | Init +4 | Fauchard: +5 (1d10+4/18-20) | Perc +1

Apologies...stat bar updated.

"Intruders, eh? I suppose we will see if there are any guardians left to care," Enora says.

"Onward, then!" she says cheerily.


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

Startled by the abjuration trap, the adventurers only have a few moment to adjust when the door to the east opens. A riot of colorful fungal blooms striped and spotted in bold red, yellow, blue, and purple cover the uneven floor of the round chamber beyond. Several chunks of dimly glowing orange and purple crystal peek through the carpet of mold and puffballs. Two of the plants are moving, each consisting of four spidery stalks, long green tendrils, and an inverted bell-shaped cap filled with spores.

Init:

init, Batty: 1d20 + 4 ⇒ (2) + 4 = 6
init, Oloch: 1d20 + 3 ⇒ (11) + 3 = 14
init, Shardra: 1d20 + 1 ⇒ (19) + 1 = 20
init, Jelani: 1d20 + 5 ⇒ (8) + 5 = 13
init, Enora: 1d20 + 2 ⇒ (17) + 2 = 19
init, Gorax: 1d20 + 2 ⇒ (6) + 2 = 8

Init, plants: 1d20 + 1 ⇒ (2) + 1 = 3

---
Shardra
Enora
Oloch
Jelani
Gorax
Batty

---
Plant
Plant
---


Bloodrager 1 | HP 13/13 | AC 17; Tch 12; FF 15 | F +4; R +2; W +2 | CMB +4; CMD 16 | Speed 20 ft | Init +4 | Fauchard: +5 (1d10+4/18-20) | Perc +1

"Yikes!" Enora screams as the fungus creatures plod toward them.

She raises her staff, and two rays of flame burst from its tip, each aimed at one of the creatures.

She then retreats behind the others.

scorching ray, 1st target, ranged touch: 1d20 + 6 ⇒ (8) + 6 = 144d6 ⇒ (5, 5, 3, 6) = 19
scorching ray, 2nd target, ranged touch: 1d20 + 6 ⇒ (15) + 6 = 214d6 ⇒ (3, 3, 5, 1) = 12 2 charges from her staff, 8/10 left


Female N Dwarven Shamen 7 | HP: 74/73 | AC: 20 (10 Tch, 20 Fl) | CMB: +3, CMD: 15 | F: +6, R: +3, W: +11 | Init: +1 | Perc: +12, SM: +5 | Speed 20ft | Monstrous Insight: 3/6 | Channel: 4/4 | Active conditions: None.

Knowledge, Nature + Monstrous Insight: 1d20 + 10 + 7 ⇒ (18) + 10 + 7 = 35

Shardra weaves her hands and calls to the plants in the room to rise up and protect them.

Cast entangle - DC 16 reflex save or be entangled. This spell is a 40' radius spell, Though I'm not sure if it gets bound by the walls. If possible, I will cast it so that the edge is at the edge of the room/doorway.

Liberty's Edge

HP: 96/119, Rage 4/9, Bloodrage 11/16
Stats:
AC 26, T 14, FF 26 // Fort +13 (+16), Ref +10 Will +2 // CMD 31 (32 vs overrun))
Active:

Jelani moves to the doorway, and slams his heavy warhammer into the first plant monster to enter the dooryway.

Move over.
Chain Breaker Power Attack: 1d20 + 15 ⇒ (16) + 15 = 31Damage: 2d6 + 19 ⇒ (6, 3) + 19 = 28


Stats:
  • HP 13/13 | AC17 T11 FF16 | Init +3 Perc +3 CMB +4 CMD 15 | F+3 R+1 W+4 | CN Half-Orc | Warpriest 1 | Greatsword +5; 2d6+6 (19-20/x2)
  • HP 36/36 | AC21 T11 FF20 | Init +3 Perc +3 CMB +7 CMD 18 | F+6 R+2 W+6 | CN Half-Orc | Warpriest 4 | +1 Greatsword +9; 2d6+7 (19-20/x2)
  • HP 60/60 | AC21 T11 FF20 | Init +3 Perc +5 CMB +10 CMD 21 | F+8 R+4 W+9 | CN Half-Orc | Warpriest 7 | +2 Greatsword +13; 2d6+11 (19-20/x2)

Round 1
Oloch moves up to assist Jelani should the opportunity present itself ...

Ready:
Power Attack; Two Hands with Greatsword: 1d20 + 11 ⇒ (14) + 11 = 25 for Slashing: 2d6 + 17 ⇒ (5, 5) + 17 = 27


Bloodrager 1 | HP 13/13 | AC 17; Tch 12; FF 15 | F +4; R +2; W +2 | CMB +4; CMD 16 | Speed 20 ft | Init +4 | Fauchard: +5 (1d10+4/18-20) | Perc +1

Looks like Gorax and Batty up...


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

Enora scorches the frontmost plant with two rays of intense fire, as Shardra ties to make the overgrown tower look even more like a jungle

FX: 1d20 + 3 ⇒ (4) + 3 = 7
FX: 1d20 + 3 ⇒ (20) + 3 = 23

The plant is the doorway gets firmly stuck in the vines, only to be smahes into a green pulp by Jelani, leavig Oloch with little to do.

---
Shardra
Enora
Oloch
Jelani
Gorax
Batty

---
Plant
---

Grand Lodge

Male Half Elf
Stats:
Cleric 8/Fighter 1| HP 67/67 | AC: 21+2 / T: 13 / FF: 19+2 | F: 11/ R :6 / W: 11 | CMB: +11 / CMD: +24 | Speed: 30 | Init: +4 | Perc: +5 | SM: +9

Batty waits to see how this plays out.

Delay.

The Exchange

AC 18 (T 13, FF 18). HP 59, Fort +5, Ref +8, Will +3(+2 vs compulsion&charm/+1 fear). Init +2, CMB 10/CMD 23, Speed 30ft
attacks:
+1 Merciful Cruel Silversheen Earthbreaker +10 (2d6+8) 20x3, Claws +9 (1d4+5) 20/x2, Mwk bow +8 (1d8+5) 20x3, mwk Ci Katana (1d8+5) 18-20x2, Sap, bola's
skills:
Acrobatics +12, Bluff +16, Diplomacy +10, Disable Device +16, Intimidate +12, Perception +17 [Find Traps +19], Stealth +16, UMD +14

Garox moves swiftly and stealthily next to his friend and readies a strike should the plant come near.

readied attack: 1d20 + 11 ⇒ (19) + 11 = 302d6 + 8 + 4d6 ⇒ (6, 3) + 8 + (3, 5, 2, 1) = 28


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

Batty waits, just like Garox, who looks to be ready strike at teh first thing in range.

The plant, however, doesn't move any closer. Instead, it releases a dark cloud of spores, covering most of the space around the pathfinders in a cloud of dust. Inhaling it, the adventurers are exposed to the strangest visions...

I need a DC 16 fort save - if you fail it, I need you to roll a 1d6

---
Shardra
Enora
Oloch
Jelani
Gorax
Batty

---
Plant
---


Bloodrager 1 | HP 13/13 | AC 17; Tch 12; FF 15 | F +4; R +2; W +2 | CMB +4; CMD 16 | Speed 20 ft | Init +4 | Fauchard: +5 (1d10+4/18-20) | Perc +1

Enora tries not to breathe, but raises her light crossbow and fires at the creature. With the spores in the air, she can't get a very good shot at it.

fort save: 1d20 + 6 ⇒ (18) + 6 = 24 are we all in the AoE?

light crossbow: 1d20 + 6 ⇒ (5) + 6 = 111d6 ⇒ 3


Female N Dwarven Shamen 7 | HP: 74/73 | AC: 20 (10 Tch, 20 Fl) | CMB: +3, CMD: 15 | F: +6, R: +3, W: +11 | Init: +1 | Perc: +12, SM: +5 | Speed 20ft | Monstrous Insight: 3/6 | Channel: 4/4 | Active conditions: None.

Shardra coughs and sputters, trying to keep the spores from entering her mouth and nose.

Fort: 1d20 + 6 ⇒ (12) + 6 = 18

Her dwarven heritage helps keep her from succombing to the plant's attacks.

Can I get info from my monstrous insight check? result of 35 (ie - know: Nature) I will ready an action to cast Neutralize Poison if that is what this attack is, I am assuming she would know based on that roll.

Grand Lodge

Male Half Elf
Stats:
Cleric 8/Fighter 1| HP 67/67 | AC: 21+2 / T: 13 / FF: 19+2 | F: 11/ R :6 / W: 11 | CMB: +11 / CMD: +24 | Speed: 30 | Init: +4 | Perc: +5 | SM: +9

Fort: 1d20 + 11 ⇒ (11) + 11 = 22

Batty takes a deep pull on the spore filled air. "I love the smell of plant spores in the morning. Smells like....victory."


Stats:
  • HP 13/13 | AC17 T11 FF16 | Init +3 Perc +3 CMB +4 CMD 15 | F+3 R+1 W+4 | CN Half-Orc | Warpriest 1 | Greatsword +5; 2d6+6 (19-20/x2)
  • HP 36/36 | AC21 T11 FF20 | Init +3 Perc +3 CMB +7 CMD 18 | F+6 R+2 W+6 | CN Half-Orc | Warpriest 4 | +1 Greatsword +9; 2d6+7 (19-20/x2)
  • HP 60/60 | AC21 T11 FF20 | Init +3 Perc +5 CMB +10 CMD 21 | F+8 R+4 W+9 | CN Half-Orc | Warpriest 7 | +2 Greatsword +13; 2d6+11 (19-20/x2)

Fort DC16: 1d20 + 8 ⇒ (5) + 8 = 13
Visions of Sugar Plums: 1d6 ⇒ 3

Liberty's Edge

HP: 96/119, Rage 4/9, Bloodrage 11/16
Stats:
AC 26, T 14, FF 26 // Fort +13 (+16), Ref +10 Will +2 // CMD 31 (32 vs overrun))
Active:

Fort save: 1d20 + 12 ⇒ (13) + 12 = 25

The Exchange

AC 18 (T 13, FF 18). HP 59, Fort +5, Ref +8, Will +3(+2 vs compulsion&charm/+1 fear). Init +2, CMB 10/CMD 23, Speed 30ft
attacks:
+1 Merciful Cruel Silversheen Earthbreaker +10 (2d6+8) 20x3, Claws +9 (1d4+5) 20/x2, Mwk bow +8 (1d8+5) 20x3, mwk Ci Katana (1d8+5) 18-20x2, Sap, bola's
skills:
Acrobatics +12, Bluff +16, Diplomacy +10, Disable Device +16, Intimidate +12, Perception +17 [Find Traps +19], Stealth +16, UMD +14

fort: 1d20 + 5 ⇒ (4) + 5 = 9
???: 1d6 ⇒ 5

-Posted with Wayfinder


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

Oloch looks at his greatsword, which has turned into a viper! Oloch has to drop it and flee from it at top speed for 1 round

Garox shrinks to 1/10 of his regular size. The tiny garox is nearly impossible to see (But cannot take any actions this round)

Enora fires her crossbow into the planty mass, but doesn't his the moving one.

Shardra:

It's a Basidirond, a plant that can release a cloud of spores that can cause hallucinations and other effects. Immune to cold and the usual things plants are immune to (mind-affecting, sleep, stun, etc). Though immune to cold, cold damage slows it. The plant can release a cloud of spores - creature within the save have to save each round of be affected by the strange hallucinations. (It doesn't say, but it probably acts as a poison for purposes of neutralizing)

--
Shardra
Enora
Oloch
Jelani
Gorax
Batty

---
Plant
---

Grand Lodge

Male Half Elf
Stats:
Cleric 8/Fighter 1| HP 67/67 | AC: 21+2 / T: 13 / FF: 19+2 | F: 11/ R :6 / W: 11 | CMB: +11 / CMD: +24 | Speed: 30 | Init: +4 | Perc: +5 | SM: +9

Batty looks around at the strange effects the spores are having on some of his companions. [b]"Hmmmm rather amusing little trick." He steps up behind Jelani and places his hand on the large mans shoulder. "Lets end this quickly shall we." The words seem the stir a deep rage inside Jelani as the man grips his chain breaker.

Battle rage on Jelani, +4 to damage rolls for 1 round.


Female N Dwarven Shamen 7 | HP: 74/73 | AC: 20 (10 Tch, 20 Fl) | CMB: +3, CMD: 15 | F: +6, R: +3, W: +11 | Init: +1 | Perc: +12, SM: +5 | Speed 20ft | Monstrous Insight: 3/6 | Channel: 4/4 | Active conditions: None.

Shardra steps back to see if the giant warrior can repeat the performance on the second plant creature. She dismisses the entanglement to allow Jelani free access to the thing. This fight seemed well in hand already, just a minor annoyance as they begin to explore.

Standard to dismiss entangle, will stay where I am.


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

Batty and Shardra do their utmost best to give Jelani free reign to uproot the nasty plant.

--
Shardra
Enora
Oloch
Jelani
Gorax
Batty
---
Plant
---


Bloodrager 1 | HP 13/13 | AC 17; Tch 12; FF 15 | F +4; R +2; W +2 | CMB +4; CMD 16 | Speed 20 ft | Init +4 | Fauchard: +5 (1d10+4/18-20) | Perc +1

Enora sends another errant crossbow bolt over everyone's head.

light crossbow: 1d20 + 6 ⇒ (2) + 6 = 81d6 ⇒ 6

Don't want to waste spells/charges if melee can finish it.


Stats:
  • HP 13/13 | AC17 T11 FF16 | Init +3 Perc +3 CMB +4 CMD 15 | F+3 R+1 W+4 | CN Half-Orc | Warpriest 1 | Greatsword +5; 2d6+6 (19-20/x2)
  • HP 36/36 | AC21 T11 FF20 | Init +3 Perc +3 CMB +7 CMD 18 | F+6 R+2 W+6 | CN Half-Orc | Warpriest 4 | +1 Greatsword +9; 2d6+7 (19-20/x2)
  • HP 60/60 | AC21 T11 FF20 | Init +3 Perc +5 CMB +10 CMD 21 | F+8 R+4 W+9 | CN Half-Orc | Warpriest 7 | +2 Greatsword +13; 2d6+11 (19-20/x2)

Round 2
Oloch drops his sword and runs double moves from the room ...

Liberty's Edge

HP: 96/119, Rage 4/9, Bloodrage 11/16
Stats:
AC 26, T 14, FF 26 // Fort +13 (+16), Ref +10 Will +2 // CMD 31 (32 vs overrun))
Active:

Jelani moves in to the room, and hits the basidirond with his hammer.

Chain Breaker Power Attack: 1d20 + 15 ⇒ (4) + 15 = 19Damage: 2d6 + 19 + 4 ⇒ (6, 6) + 19 + 4 = 35


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

Oloch flees, while Enora fires her crossbow, only to see why Jelani is the heavy hitter. He smack down on the plant, sending green globs of vegetable mass flying.

The plant slap back with some vines, releasing more spores as it does so

Slam, Jelani: 1d20 + 10 ⇒ (13) + 10 = 231d8 + 7 ⇒ (3) + 7 = 10 And a fort save, please

--
Shardra
Enora
Oloch
Jelani
Gorax
Batty
---
Plant (35)
---

Liberty's Edge

HP: 96/119, Rage 4/9, Bloodrage 11/16
Stats:
AC 26, T 14, FF 26 // Fort +13 (+16), Ref +10 Will +2 // CMD 31 (32 vs overrun))
Active:

Fort save: 1d20 + 12 ⇒ (3) + 12 = 15
Mutter, mutter...damned dice...mutter, mutter

Am I crazy now or whatever, or can I act?

Dataphiles

Venture Agent - Play By Post - Castamir Station

everyone can act, including Jelani (more later)

-Posted with Wayfinder

Grand Lodge

Yoon, Female CG Human Pyrokineticist 7 | HP: 81/87 Burn/NL: 4/28 | AC: 21 (16 Tch, 17 Fl) | CMB: 3, CMD: 17 | F: +11, R: +10, W: +5 | Init: +4 | Perc: +11, SM: +1 | Speed 20ft | Active conditions: Elemental Overflow (4)

"Finish that thing off Jelani!"

Shardra pulls out her crossbow and loads it, not sure if she can really affect the pitiful plant all that much.

draw and load...

-Posted with Wayfinder

Grand Lodge

Male Half Elf
Stats:
Cleric 8/Fighter 1| HP 67/67 | AC: 21+2 / T: 13 / FF: 19+2 | F: 11/ R :6 / W: 11 | CMB: +11 / CMD: +24 | Speed: 30 | Init: +4 | Perc: +5 | SM: +9

Batty steps in and brings his greatsword down on the plant.

Melee+PA: 1d20 + 13 ⇒ (15) + 13 = 28
Damage: 2d6 + 8 + 6 ⇒ (1, 3) + 8 + 6 = 18

Liberty's Edge

HP: 96/119, Rage 4/9, Bloodrage 11/16
Stats:
AC 26, T 14, FF 26 // Fort +13 (+16), Ref +10 Will +2 // CMD 31 (32 vs overrun))
Active:

Jelani joins Batty in striking at the plant.

Chain Breaker Power Attack: 1d20 + 15 ⇒ (9) + 15 = 241d20 + 7 ⇒ (7) + 7 = 14Damage: 2d6 + 19 ⇒ (3, 5) + 19 = 272d6 + 19 ⇒ (4, 2) + 19 = 25

The Exchange

AC 18 (T 13, FF 18). HP 59, Fort +5, Ref +8, Will +3(+2 vs compulsion&charm/+1 fear). Init +2, CMB 10/CMD 23, Speed 30ft
attacks:
+1 Merciful Cruel Silversheen Earthbreaker +10 (2d6+8) 20x3, Claws +9 (1d4+5) 20/x2, Mwk bow +8 (1d8+5) 20x3, mwk Ci Katana (1d8+5) 18-20x2, Sap, bola's
skills:
Acrobatics +12, Bluff +16, Diplomacy +10, Disable Device +16, Intimidate +12, Perception +17 [Find Traps +19], Stealth +16, UMD +14

I think it's dead by now right?

Garox stands a bit off as he observes his hands and legs and sees everything back to normal. "Now that was the weirdest trip I ever had. And I licked a poisonous toad once."


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

The plant doesn't stand up to the combined might of Batty and Jelani, and is smashed into bits.

Jelani, meanwhile, feels a cough coming up...

Con damage: 1d2 ⇒ 1

Combat over, but poison will last for another few rounds. I need some more saves (up to 5 more)


Female N Dwarven Shamen 7 | HP: 74/73 | AC: 20 (10 Tch, 20 Fl) | CMB: +3, CMD: 15 | F: +6, R: +3, W: +11 | Init: +1 | Perc: +12, SM: +5 | Speed 20ft | Monstrous Insight: 3/6 | Channel: 4/4 | Active conditions: None.

Shardra wastes no time as Jelani begins to cough hysterically. Stepping up to the giant man, she places a hand on his arm and channels divine magic.

Cast neutralize poison

Caster level check vs DC of poison: 1d20 + 7 ⇒ (19) + 7 = 26

"You ok big guy? I can restore whatever damage your body may have sustained. If you feel ok, I can conserve my resources." She looks at Jelani, allowing him to decide.

I think only 1 point of damage doesn't actually have any mechanical effect. I can cast lessor resto if necessary.


Bloodrager 1 | HP 13/13 | AC 17; Tch 12; FF 15 | F +4; R +2; W +2 | CMB +4; CMD 16 | Speed 20 ft | Init +4 | Fauchard: +5 (1d10+4/18-20) | Perc +1

Enora walks into the room with the plants.

"Let us hope that is the extent of our opposition here," she says.

"Or, maybe famous last words," the cheerful halfling laughs.

She looks around for anything of interest.

perception: 1d20 + 1 ⇒ (18) + 1 = 19

Grand Lodge

Male Half Elf
Stats:
Cleric 8/Fighter 1| HP 67/67 | AC: 21+2 / T: 13 / FF: 19+2 | F: 11/ R :6 / W: 11 | CMB: +11 / CMD: +24 | Speed: 30 | Init: +4 | Perc: +5 | SM: +9

"The god of battle hopes there is more opposition." Batty says dryly as he cleans his blade. The half elf smiles as he looks at Oloch and Jelani. "I think a few others here feel the same."

Liberty's Edge

HP: 96/119, Rage 4/9, Bloodrage 11/16
Stats:
AC 26, T 14, FF 26 // Fort +13 (+16), Ref +10 Will +2 // CMD 31 (32 vs overrun))
Active:
Shardra Stonespeaker wrote:

Shardra wastes no time as Jelani begins to cough hysterically. Stepping up to the giant man, she places a hand on his arm and channels divine magic.

Cast neutralize poison

[dice=Caster level check vs DC of poison]1d20+7

"You ok big guy? I can restore whatever damage your body may have sustained. If you feel ok, I can conserve my resources." She looks at Jelani, allowing him to decide.

I think only 1 point of damage doesn't actually have any mechanical effect. I can cast lessor resto if necessary.

"Now I am, thanks," Jelani says. "Just a little cough."


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

The colourful bloom holds little in terms of items - only a single pouch of chelish platinum coins cane found in the undergrowth. In the main room, there's a door leader to the north tower.


Female N Dwarven Shamen 7 | HP: 74/73 | AC: 20 (10 Tch, 20 Fl) | CMB: +3, CMD: 15 | F: +6, R: +3, W: +11 | Init: +1 | Perc: +12, SM: +5 | Speed 20ft | Monstrous Insight: 3/6 | Channel: 4/4 | Active conditions: None.

"We have met with the ancient welcoming committee. Shall we move on? While we gather ourselves here, allow me to send Kolo, my deep crag tautara to see what is in this room. While he does that, Jelani, I have something that should help you."

The dwarven woman whispers to the lizard shaped stone, and it skitters off towards the door.

Meanwhile, Shardra weaves her hands and the giant barbarian's skin takes a strange, rocky formation before fading away, appearing normal once again.

Cast Barkskin on Jelani - +3 to natural armor.

She weaves her hands again and a shimmering, dark light surrounds her, fading away momentarily.

cast false life on myself - 1d10 + 7 ⇒ (6) + 7 = 13 extra HP.

The shaman opens the door for her familiar, and sends the rocky lizard in.

Kolo has dark and lowlight vision, and a climb speed. He will scurry up the wall to stay out of any potential danger.

Actually - looking into this more, it doesn't appear as though there is any real communication possibilities - so that is just for flavor. Lets open the door and keep moving!

Edit: Might as well cast heightened awareness on myself as well - +2 to perception and know checks


Bloodrager 1 | HP 13/13 | AC 17; Tch 12; FF 15 | F +4; R +2; W +2 | CMB +4; CMD 16 | Speed 20 ft | Init +4 | Fauchard: +5 (1d10+4/18-20) | Perc +1

Enora smiles and follows the others to the next room.

The Exchange

AC 18 (T 13, FF 18). HP 59, Fort +5, Ref +8, Will +3(+2 vs compulsion&charm/+1 fear). Init +2, CMB 10/CMD 23, Speed 30ft
attacks:
+1 Merciful Cruel Silversheen Earthbreaker +10 (2d6+8) 20x3, Claws +9 (1d4+5) 20/x2, Mwk bow +8 (1d8+5) 20x3, mwk Ci Katana (1d8+5) 18-20x2, Sap, bola's
skills:
Acrobatics +12, Bluff +16, Diplomacy +10, Disable Device +16, Intimidate +12, Perception +17 [Find Traps +19], Stealth +16, UMD +14

Garox picks up the bag of coins either way and tests the weight of it. He casually puts it in his pocket and if anyone makes note of it he shrugs it off. "Someone has to carry it."

Garox take a moment to study the door for any traps and opens it for the rest.
I'll just take 20 if we don't have any short duration buffs. So that is 10 rounds per door with two perception actions per door if noone minds. Comes up to a 39 on perception every time for traps and 37 on hearing other stuff.


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

Shardra opens the door and sends in her lizard. This wide circular room is relatively clean and clear of debris. Faintly glowing runes embossed into a crescent-shaped pedestal near the center of the room cast wild shadows against the walls. A heap of dirt and rubble along the west wall covers what were once stairs leading up, while to the north, a wide staircase descends into darkness. A stylized map woven of metallic fabric hangs on the east wall.

DC 5 Knowledge (geography) :
the map depicts northern Varisia.

DC 15 Knowledge (geography) or DC 20 Knowledge (history):
this map was not created recently; in fact, it shows the land as it appeared during the height of the Thassilonian empire over 10,000 years ago.

DC 25 Knowledge (history) or DC 20 Knowledge (geography):
The map has been altered recently, and now bears modern settlements marked with charcoal, their names abbreviated in Undercommon.

The pedestal is 4 feet high with its top surface sloping down toward the center of the room. Six large runes on raised buttons form a hexagon, with many smaller symbols woven around them.


Stats:
  • HP 13/13 | AC17 T11 FF16 | Init +3 Perc +3 CMB +4 CMD 15 | F+3 R+1 W+4 | CN Half-Orc | Warpriest 1 | Greatsword +5; 2d6+6 (19-20/x2)
  • HP 36/36 | AC21 T11 FF20 | Init +3 Perc +3 CMB +7 CMD 18 | F+6 R+2 W+6 | CN Half-Orc | Warpriest 4 | +1 Greatsword +9; 2d6+7 (19-20/x2)
  • HP 60/60 | AC21 T11 FF20 | Init +3 Perc +5 CMB +10 CMD 21 | F+8 R+4 W+9 | CN Half-Orc | Warpriest 7 | +2 Greatsword +13; 2d6+11 (19-20/x2)

Oloch moves into the room toward the map, but is unable to figure out anything about it ...


Female N Dwarven Shamen 7 | HP: 74/73 | AC: 20 (10 Tch, 20 Fl) | CMB: +3, CMD: 15 | F: +6, R: +3, W: +11 | Init: +1 | Perc: +12, SM: +5 | Speed 20ft | Monstrous Insight: 3/6 | Channel: 4/4 | Active conditions: None.

Know History: 1d20 + 2 ⇒ (7) + 2 = 9 Add +2 for info relating to dwarves and their enemies

"This is interesting..." Shardra says, pursing her lips and opening a journal to begin making sketches and taking notes of the shapes, runes, and particularly of the fascinating tapestry on the wall.

"Does anyone know anything about this? What little I know of history does not include anything in here."

The dwarf casts detect magic to see if there are any magical clues about the runes and buttons.

"I wonder what this does?" she says, inspecting the pedestal closely.

Grand Lodge

Male Half Elf
Stats:
Cleric 8/Fighter 1| HP 67/67 | AC: 21+2 / T: 13 / FF: 19+2 | F: 11/ R :6 / W: 11 | CMB: +11 / CMD: +24 | Speed: 30 | Init: +4 | Perc: +5 | SM: +9

Know History: 1d20 + 4 ⇒ (20) + 4 = 24

Batty steps into the room and examines the map. "Interesting, this map looks like it accurately shows the area as it was 10,000 years ago. It would be a good idea to take it back with us."

1 to 50 of 5,098 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / [PFS / DMK / EMS] The Emerald Spire Superdungeon - Gameplay All Messageboards

Want to post a reply? Sign in.