[PFS Core] GM Harker Presents: The Emerald Spire (Inactive)

Game Master Upaynao

The Automaton Forge


3,101 to 3,150 of 4,419 << first < prev | 58 | 59 | 60 | 61 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | next > last >>
Grand Lodge

Female Halfling Druid 10 - HP: 53/53 - AC: 19 / T: 16 / FF: 15- Fort: +11, Ref: +11, Will: +14 - CMB: +6, CMD: 21 - Speed: 20 - Perception: +20 - Init: +3

Sugar just delays for this round. maybe more conversation?

Sugar smiles and is very happy at the revelation about Tiawask. then we can really be friends!

Scarab Sages

Human Cleric/9 - Core | Int +4 | Per +14 | AC 22/20fl/13t | HP 49/66| Fort +10 | Ref +10 | Will +14 | CMB: +10, CMD:23 | Move 50' | Normal Vision

Will: 1d20 + 10 ⇒ (18) + 10 = 28

"Save your breath, Lizardface! You're weak mind tricks will not work on the strong of heart."

Sivvy thrusts her spire over Xakon at the lead serpent folk.

PwrAtk Longspear: 1d20 + 9 ⇒ (16) + 9 = 25 for slashing damage of : 1d8 + 13 ⇒ (5) + 13 = 18

Just beyond the red serpentfolk a leopard suddenly appears attacking the creature.

Bite: 1d20 + 6 ⇒ (14) + 6 = 20 Damage: 1d6 + 3 ⇒ (4) + 3 = 7Concealment (high is good): 1d100 ⇒ 58
Grapple (Free Action if bite successful): 1d20 + 9 ⇒ (9) + 9 = 18
Claw: 1d20 + 6 ⇒ (17) + 6 = 23 Damage: 1d3 + 3 ⇒ (3) + 3 = 6Concealment (high is good): 1d100 ⇒ 19
Claw: 1d20 + 6 ⇒ (7) + 6 = 13 Damage: 1d3 + 3 ⇒ (1) + 3 = 4Concealment (high is good): 1d100 ⇒ 85


Gamemaster | CC Map | S4 Map

"Uh...sure." Tiawask replies with slight uncertainty to Sugarsnap.

Meanwhile, Sivantanpisil easily resists the serpentfolk's spell and finishes casting her summoning spell. A leopard promptly appears in the water behind the red enemy. Maintaining its balance in the water, the cat then attacks the serpentfolk three times, but only the bite gets through due to the creature's blurry concealment and even then doesn't quite manage to maintain a hold with its teeth.

Leopard swim: 1d20 + 3 ⇒ (10) + 3 = 13

The cleric then thrusts her longspear into the green serpentfolk's shoulder, injuring it further.

Frēodwēn, Mudk, Xakon, Jirah.

Grand Lodge

Conditions:
Longstrider 1hr
HP 131 (+22 Rage) - DR 1/- AC27 (25 rage) / T19 / FF27 - Perc+17; Torch Light - F+9*/R+13*/W+9* (*see rage powers) - CMB+13, CMD28 - Speed 50 - Init+4 - Rage 23/23

Xakon spits and growls while voilently thrusting his rapier. He will step forward if the adjacent foe falls and switch targets.

rapier+2: 1d20 + 12 + 2 + 1 ⇒ (4) + 12 + 2 + 1 = 19
adm dmg: 1d4 + 9 + 2 ⇒ (2) + 9 + 2 = 13
blur: 1d100 ⇒ 26

rapier+2: 1d20 + 7 + 2 + 1 ⇒ (13) + 7 + 2 + 1 = 23
adm dmg: 1d4 + 9 + 2 ⇒ (1) + 9 + 2 = 12
blur: 1d100 ⇒ 87

bite: 1d20 + 7 + 2 + 1 ⇒ (4) + 7 + 2 + 1 = 14
dmg: 1d3 + 4 ⇒ (3) + 4 = 7
blur: 1d100 ⇒ 37

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

retconned inspire courage is probably easier than an attack at this point, so sure, we'll go with that as last round's action, active through this round

"We have them! Xakon, open up a way in!" Frēodwēn cheers as he looses a pair of arrows at the nearest, still-standing serpentfolk.

inspire courage active, 7/14 rounds remaining

longbow, attack, deadly aim, heroism, rapid shot, inspired, point blank, arcane strike: 1d20 + 12 - 2 + 2 - 2 + 2 + 1 ⇒ (17) + 12 - 2 + 2 - 2 + 2 + 1 = 30 for piercing, cold iron, magic: 1d8 + 4 + 4 + 2 + 2 + 1 + 2 ⇒ (4) + 4 + 4 + 2 + 2 + 1 + 2 = 19]

longbow, attack, deadly aim, heroism, rapid shot, inspired, point blank, arcane strike: 1d20 + 12 - 2 + 2 - 2 + 2 + 1 ⇒ (13) + 12 - 2 + 2 - 2 + 2 + 1 = 26 for piercing, cold iron, magic: 1d8 + 4 + 4 + 2 + 2 + 1 + 2 ⇒ (7) + 4 + 4 + 2 + 2 + 1 + 2 = 22

-Posted with Wayfinder


Gamemaster | CC Map | S4 Map

Xakon sticks his rapier into the green serpentfolk and it falls to his first attack this go around. The halfling then steps up into a flank with the leopard and hits the reddish serpentfolk twice more despite its blur spell.

Frēodwēn begins giving an inspiring speech, then fires an arrow into the red serpentfolk's head which is enough to drop it. Unfortunately, he cannot see the remaining serpentfolk behind the hard corner of the wall which saves it this time from the archer's planned second arrow.

Concealment vs Frēodwēn's attack: 1d100 ⇒ 58

Mudk and Jirah remain in the back with Sugarsnap, confident in their companions' ability to dealt with the serpentfolk menace.

Perhaps overconfident about its magical protection despite seeing its two allies dropped fairly quickly, the remaining serpentfolk attacks Xakon with its dagger and teeth which both miss.

In case it comes up next round, the white serpentfolk has complete cover against reach and ranged attacks from the hallway due to its position on the other side of a hard corner.

GM Screen:

Dagger attack: 1d20 + 11 ⇒ (6) + 11 = 17
Bite attack: 1d20 + 5 ⇒ (9) + 5 = 14

Initiative (Round 3)
White Serpentfolk [Blur; 4 mirror images + real creature active]
Sivantanpisil <= Up
Frēodwēn <= Up
Sugarsnap/Truffles <= Up
Mudk <= Up
Xakon <= Up
Jirah <= Up
Tiawask

Effects
Inspire Courage: +2 to att/weapon damage, fear and charm saves

Everyone is up!

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

Frēodwēn gives a triumphant shout as he moves down the hallway and squeezes past Xakon, then front-flips into the puddle. Turning to face the serpentfolk, he fires an arrow at it.

hoping to take advantage of Xakon as soft cover against the first two provoking movements; using acrobatics to avoid the last one
acrobatics: 1d20 + 11 ⇒ (14) + 11 = 25

longbow, attack, deadly aim, heroism, inspired, point blank, arcane strike: 1d20 + 12 - 2 + 2 + 2 + 1 ⇒ (2) + 12 - 2 + 2 + 2 + 1 = 17 for piercing, cold iron: 1d8 + 4 + 4 + 2 + 2 + 1 + 2 ⇒ (7) + 4 + 4 + 2 + 2 + 1 + 2 = 22
6/14 rounds remaining on inspire courage

-Posted with Wayfinder

Scarab Sages

Human Cleric/9 - Core | Int +4 | Per +14 | AC 22/20fl/13t | HP 49/66| Fort +10 | Ref +10 | Will +14 | CMB: +10, CMD:23 | Move 50' | Normal Vision

Sivvy's summoned leopard swims up opposite Xakon and attacks the last serpentfolk.

swim: 1d20 + 3 ⇒ (11) + 3 = 14
Bite: 1d20 + 6 + 2 ⇒ (2) + 6 + 2 = 10 Damage: 1d6 + 3 + 2 ⇒ (2) + 3 + 2 = 7 Concealment (high is good)[: 1d100 ⇒ 17
Grapple (Free Action if bite successful): 1d20 + 9 + 2 ⇒ (13) + 9 + 2 = 24
Claw: 1d20 + 6 + 2 ⇒ (16) + 6 + 2 = 24 Damage: 1d3 + 3 + 2 ⇒ (3) + 3 + 2 = 8 Concealment (high is good)[: 1d100 ⇒ 21
Claw: 1d20 + 6 + 2 ⇒ (8) + 6 + 2 = 16 Damage: 1d3 + 3 + 2 ⇒ (3) + 3 + 2 = 8 Concealment (high is good)[: 1d100 ⇒ 23

Sivvy then tumbles into the room and stabs at the creature as well.

Acrobatics: 1d20 + 11 ⇒ (14) + 11 = 25

PwrAtk w/ Longspear: 1d20 + 9 + 2 ⇒ (18) + 9 + 2 = 29 for piercing damage of : 1d8 + 13 + 2 ⇒ (3) + 13 + 2 = 18 Concealment (high is good)[: 1d100 ⇒ 35

Grand Lodge

Conditions:
Longstrider 1hr
HP 131 (+22 Rage) - DR 1/- AC27 (25 rage) / T19 / FF27 - Perc+17; Torch Light - F+9*/R+13*/W+9* (*see rage powers) - CMB+13, CMD28 - Speed 50 - Init+4 - Rage 23/23

Xakon continues his raging assault on a flanked foe.

rapier+2: 1d20 + 12 + 2 + 1 + 2 + 2 ⇒ (16) + 12 + 2 + 1 + 2 + 2 = 35
adm dmg: 1d4 + 9 + 2 + 2 ⇒ (3) + 9 + 2 + 2 = 16
blur: 1d100 ⇒ 78

rapier+2: 1d20 + 7 + 2 + 1 + 2 + 2 ⇒ (2) + 7 + 2 + 1 + 2 + 2 = 16
adm dmg: 1d4 + 9 + 2 + 2 ⇒ (3) + 9 + 2 + 2 = 16
blur: 1d100 ⇒ 95

bite: 1d20 + 7 + 2 + 1 + 2 + 2 ⇒ (3) + 7 + 2 + 1 + 2 + 2 = 17
dmg: 1d3 + 4 + 2 ⇒ (2) + 4 + 2 = 8
blur: 1d100 ⇒ 16


Gamemaster | CC Map | S4 Map

Frēodwēn flips past the remaining serpentfolk, then jumps into the warm water. He then fires an arrow at the enemy that misses.

Sivantanpisil, a leopard has a speed of 30 feet. When a swim check is made and you don't have a swim speed, you move quarter speed as a move action, or half speed as a full round action. So, the leopard will have to take a full round action swim check to move to its new position. Since this gives Xakon a flank, I'll assume you are okay with this.

Sivantanpisil tumbles into the room and stabs at the last enemy. She manages to make it through its blurry defense, but only ends up hitting a magical image. Meanwhile, her leopard swims to the other side of the room and leaves itself open to a bite from the serpentfolk. The attack hits and the summoned creature finds itself poisoned. The summoned leopard took 4 damage from the bite, and is poisoned with 1 Strength damage.

Xakon continues his attacks against the last serpentfolk. His first attack hits the real enemy, while he second attack dispels another image, and his final bite cannot make it past the creature's blur to hit.

The serpentfolk now has two mirror images + the real creature.

GM Screen:

Siv vs Mirror Image; 1 hits real: 1d5 ⇒ 5
Bite: 1d20 + 5 ⇒ (11) + 5 = 16
Bite Damage: 1d6 - 1 ⇒ (5) - 1 = 4

Leopard Fort Save: 1d20 + 5 ⇒ (9) + 5 = 14
Leopard Poison: 1d2 ⇒ 1
Xakon vs Mirror Image; 1 hits real: 1d4 ⇒ 1

Sugarsnap/Truffles, Mudk, Jirah.


Gamemaster | CC Map | S4 Map

Perhaps unaware of open space in the melee, the three pathfinders and freed prisoner in the back elect to stay behind for now.

Noting that the leopard's defenses aren't as great as the nearby Halfling, the remaining serpentfolk attempts to stab the cat with its dagger as well as bite it. Both attacks hit and the summoned creature becomes more poisoned. The Leopard took 7 damage all together this round for a total 11 damage. It has now has 3 Str damage and needs to make a DC 17 save vs. poison on its next turn or it'll take more Str damage.

Afterwards, the serpentfolk steps 5 feet to the dry ground to the southwest. As a reminder, as long as Siv is armed with a reach weapon in her current position, she does not threaten adjacent squares

GM Screen:

Dagger attack: 1d20 + 11 ⇒ (14) + 11 = 25
Bite attack: 1d20 + 5 ⇒ (15) + 5 = 20
Dagger Damage: 1d4 - 1 ⇒ (4) - 1 = 3
Bite Damage: 1d6 - 1 ⇒ (5) - 1 = 4
Leopard Save: 1d20 + 5 ⇒ (1) + 5 = 6
Leopard Str Damage: 1d2 ⇒ 2

Initiative (Round 4)
White Serpentfolk [Blur; 2 mirror images + real creature active]
Sivantanpisil <= Up
Frēodwēn <= Up
Sugarsnap/Truffles <= Up
Mudk <= Up
Xakon <= Up
Jirah <= Up
Tiawask

Effects
Inspire Courage: +2 to att/weapon damage, fear and charm saves

Everyone is up!

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

from the description I don't get the impression that Frēodwēn's movement is hindered by the water. Given that assumption, he will 5' step away

Frēodwēn steps back and then looses a pair of arrows at the remaining serpentfolk. "He can't hold out against all off us!" he cheers.

5/14 rounds of inspiration remaining. Going to let it fade after this round

longbow, attack, deadly aim, inspired, rapid shot, heroism, point blank, arcane strike: 1d20 + 12 - 2 + 2 - 2 + 2 + 1 ⇒ (16) + 12 - 2 + 2 - 2 + 2 + 1 = 29 for piercing, cold iron, magic: 1d8 + 4 + 4 + 2 + 2 + 1 + 2 ⇒ (3) + 4 + 4 + 2 + 2 + 1 + 2 = 18

longbow, attack, deadly aim, inspired, rapid shot, heroism, point blank, arcane strike: 1d20 + 12 - 2 + 2 - 2 + 2 + 1 ⇒ (19) + 12 - 2 + 2 - 2 + 2 + 1 = 32 for piercing, cold iron, magic: 1d8 + 4 + 4 + 2 + 2 + 1 + 2 ⇒ (4) + 4 + 4 + 2 + 2 + 1 + 2 = 19

-Posted with Wayfinder

Grand Lodge

Conditions:
Longstrider 1hr
HP 131 (+22 Rage) - DR 1/- AC27 (25 rage) / T19 / FF27 - Perc+17; Torch Light - F+9*/R+13*/W+9* (*see rage powers) - CMB+13, CMD28 - Speed 50 - Init+4 - Rage 23/23

Come and join the fun gang. Better start praying to yer snake god. You will meet him soon.

I assume Siv has gauntlets to threaten for close attacks.

rapier+2: 1d20 + 12 + 2 + 1 + 2 + 2 ⇒ (17) + 12 + 2 + 1 + 2 + 2 = 36
adm dmg: 1d4 + 9 + 2 + 2 ⇒ (1) + 9 + 2 + 2 = 14
blur: 1d100 ⇒ 3

rapier+2: 1d20 + 7 + 2 + 1 + 2 + 2 ⇒ (7) + 7 + 2 + 1 + 2 + 2 = 21
adm dmg: 1d4 + 9 + 2 + 2 ⇒ (1) + 9 + 2 + 2 = 14
blur: 1d100 ⇒ 6

bite: 1d20 + 7 + 2 + 1 + 2 + 2 ⇒ (19) + 7 + 2 + 1 + 2 + 2 = 33
dmg: 1d3 + 4 + 2 ⇒ (1) + 4 + 2 = 7
blur: 1d100 ⇒ 28

Scarab Sages

Human Cleric/9 - Core | Int +4 | Per +14 | AC 22/20fl/13t | HP 49/66| Fort +10 | Ref +10 | Will +14 | CMB: +10, CMD:23 | Move 50' | Normal Vision
Xakon wrote:
I assume Siv has gauntlets to threaten for close attacks.

I've never spiked my armor. For some reason, I didn't think I could in 'Core'. I'll make a point to do that for the next level. {sigh}

Waiting for the results of Xakon's and Freod's attacks before taking my actions.


Gamemaster | CC Map | S4 Map

My apologies if I was unclear, but to move through the water you'll need to make a DC 10 Swim check. Since Freod just hopped into the water last time, I didn't require a check, but to move even 5 feet will require a swim check as the leopard has been making. As a reminder, you can't 5 foot step in deep water unless you have a swim speed so moving any distance will provoke an AoO.

Xakon attacks the serpentfolk three times with his rapier, but misses the first two thanks to the creature's concealment, and the third attack strikes another image, dismissing it.

Serpentfolk only has 1 extra image now.

GM Screen:

Mirror Image; 1 hits real: 1d3 ⇒ 2

Freod can change his actions, but keep his rolls if they are still relevant. Everyone else that is not Xakon is up. There is now room in the front for ranged attacks. If someone wants Jirah to act, feel free to bot her, otherwise she is going to delay again unless the player comes back.

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

Frēodwēn will just provoke to make the attacks.

-Posted with Wayfinder


Gamemaster | CC Map | S4 Map

GM Screen:

Bite: 1d20 + 5 ⇒ (1) + 5 = 6
Mirror Image 1 hits real: 1d2 ⇒ 1

Frēodwēn Swim Check: 1d20 + 8 ⇒ (14) + 8 = 22
Concealment: 1d100 ⇒ 25

Frēodwēn swims five feet to the north, avoiding the serpentfolk's bite on the way. He then fires an arrow that bypasses concealment and a magical duplicate to hit the real creature.

Frēodwēn only gets one attack since Swim checks are move actions.

Sivantanpisil, Sugarsnap/Truffles, Mudk, Jirah

Grand Lodge

Female Halfling Druid 10 - HP: 53/53 - AC: 19 / T: 16 / FF: 15- Fort: +11, Ref: +11, Will: +14 - CMB: +6, CMD: 21 - Speed: 20 - Perception: +20 - Init: +3

Truffles, you stay here and keep our new friend safe from lizard people. guard command

Sugar dismounts and moves her way closer to the action.

double move to get behind Xakon


greater magic fang HP: 20/59 - AC: 25 / T: 10 / FF: 22 - Fort: +8, Ref: +6, Will: +4 - CMB: +9, CMD: 20 (24 trip) - Speed: 40 - Perception: +6 (scent, Low Light) - Init: +0

Truffles nudges up beside Tiawask becoming very friendly.

Grand Lodge

Conditions:
Longstrider 1hr
HP 131 (+22 Rage) - DR 1/- AC27 (25 rage) / T19 / FF27 - Perc+17; Torch Light - F+9*/R+13*/W+9* (*see rage powers) - CMB+13, CMD28 - Speed 50 - Init+4 - Rage 23/23

Sugar, as a 7th level Druid you can spontaneously summon elementals or animals. I'm just curious why you have been so conservative with your spells in our adventures. It appears you typically come back to town with several unspent memorized spells.
For example, Faerie Fire would have been extremely useful against these blurred foes.

Scarab Sages

Human Cleric/9 - Core | Int +4 | Per +14 | AC 22/20fl/13t | HP 49/66| Fort +10 | Ref +10 | Will +14 | CMB: +10, CMD:23 | Move 50' | Normal Vision

Sivvy releases the grip on her longspear with her right hand and quickly draws her dagger. Not all together comfortable with close range fighting, she takes a deep breath and then stabs when she see an opening.

Free Action to release main hand from longspear. Move action to draw dagger. Std Action to Attack.

Inspired PwrAtk w/ Dagger: 1d20 + 9 + 2 ⇒ (16) + 9 + 2 = 27 for piercing damage of : 1d4 + 8 + 2 ⇒ (2) + 8 + 2 = 12

Concealment(High is good): 1d100 ⇒ 57

Swim Check if required: 1d20 + 3 ⇒ (12) + 3 = 15

Grand Lodge

Female Halfling Druid 10 - HP: 53/53 - AC: 19 / T: 16 / FF: 15- Fort: +11, Ref: +11, Will: +14 - CMB: +6, CMD: 21 - Speed: 20 - Perception: +20 - Init: +3
Xakon wrote:

Sugar, as a 7th level Druid you can spontaneously summon elementals or animals. I'm just curious why you have been so conservative with your spells in our adventures. It appears you typically come back to town with several unspent memorized spells.

For example, Faerie Fire would have been extremely useful against these blurred foes.

it usually is cause the group is so large I really don;t have to use my spells that much. I will make use of that stuff on larger scale fights (like boss fights)


Gamemaster | CC Map | S4 Map

Sugarsnap dismounts her companion and moves behind Xakon.

Tiawask frowns at Truffles attempt at nuzzling and backs away to avoid it, "Uh, sorry. I'm not really an animal person."

Sivantapisil pulls out a dagger and stabs the real serpentfolk in the throat, finally defeating it.

GM Screen:

Mirror Image, 1 hits real: 1d2 ⇒ 1

Combat Over

Searching the serpentfolk bodies you find three masterwork daggers and a belt pouch containing 60 gp and two orange jacinths, each worth 200 gp.

You also discover a damp sack in a jade holy symbol of Ydersius, a bag of spell components, a magical wand, and a magic scroll. There is also a scroll tube that holds a piece of parchment with a rune etched upon with a phrase written in Draconic underneath it. Jirah translates it as "The tenth level." Jirah also uses Detect Magic and her knowledge of spellcraft to discover the wand holds the spell Cure Moderate Wounds with 50 charges. She does the same with the magic scroll, but cannot decipher it.

Jirah Spellcraft Wand: 1d20 + 15 ⇒ (8) + 15 = 23
Jirah Spellcraft Scroll: 1d20 + 15 ⇒ (6) + 15 = 21

Identifying Magic Scroll, DC 25:

It's a scroll of Flame Strike.

Searching the overall room, Xakon spots an Arcane Mark about 5 feet below the surface of the water consisting of the letters 'TWSK.'

A check of the northern door reveals that it is locked, but not trapped.

Eventually making her way into the room, Tiawask takes note of your finds and makes a request, "Hey, I could be of more help to you if you let me borrow that spell component pouch. Also, that symbol looks like it might fit in that statue in the previous room, maybe we should try it?"

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8
Frēodwēn wrote:
Frēodwēn will just provoke to make the attacks.

I meant stay put and provoke, but all's well that ends well, I suppose

-Posted with Wayfinder

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

spellcraft: 1d20 + 6 ⇒ (8) + 6 = 14

Frēodwēn tries in vain to identify the scroll.

"I'm not sure about sticking things in places when we don't know what effect they'll have. Let's wait and see what else we find out."

I think we're okay trusting her with the spell pouch, right?

-Posted with Wayfinder


Gamemaster | CC Map | S4 Map

If you don't want to return to the statue with the indentation, then someone will need to either pick the lock on the north door in this room or otherwise remove it to progress. I suppose someone could also go swimming if want to get a close look at that arcane mark.

Also, if no one else expresses an opinion, I'll assume Tiawask is given the spell pouch.

Grand Lodge

Female Halfling Druid 10 - HP: 53/53 - AC: 19 / T: 16 / FF: 15- Fort: +11, Ref: +11, Will: +14 - CMB: +6, CMD: 21 - Speed: 20 - Perception: +20 - Init: +3

Sugar makes her way into the room along with the others and checks things out as she can.

seeing freo struggle with the scroll, Sugar tries her hand at it, she knows a little bit of magic stuff after all.

spellcraft: 1d20 + 8 ⇒ (14) + 8 = 22

Sugar will go down into the water to check the mark there (take 10 on swim for a 10) and I agree to let her have the spel component pouch

When Xakon mentions the arcane mark, that sounds interesting I'll go see. Hey Tiawask those letters sound like they may be yours.

If swimming frove to difficult, she will change into a fish to move better.

Grand Lodge

Conditions:
Longstrider 1hr
HP 131 (+22 Rage) - DR 1/- AC27 (25 rage) / T19 / FF27 - Perc+17; Torch Light - F+9*/R+13*/W+9* (*see rage powers) - CMB+13, CMD28 - Speed 50 - Init+4 - Rage 23/23

Xakon nods approving at the wizard's suggestion and applies the holy symbol to the statue in the previous room after Sugar returns from her swim.

-Posted with Wayfinder


Gamemaster | CC Map | S4 Map

"Yes, that is strange and disconcerting." Tiawask replies to Sugarsnap's observation about the Arcane Mark.

Before Xakon moves back to the room with the statue, Sugarsnap takes a bit of time to swim under the surface of the water in this room. Beyond the location of Arcane Mark is the mouth of the submerged passage not visible from the surface. Swimming along it briefly takes her to a sealed stone door with a lever on the wall beside it.

I'll wait a bit for you to react to Sugarsnap's discovery before move to the statue room.

Grand Lodge

Female Halfling Druid 10 - HP: 53/53 - AC: 19 / T: 16 / FF: 15- Fort: +11, Ref: +11, Will: +14 - CMB: +6, CMD: 21 - Speed: 20 - Perception: +20 - Init: +3

Sugar swims back to the surface to tell the others of her discovery.

I can turn into an octopus if it would help then I could probably open that door.


Gamemaster | CC Map | S4 Map

You don't have to change forms to the pull the lever, you can do it while swimming.


Gamemaster | CC Map | S4 Map

I'll assume you'll check the submerged passage later, and will first go to the area with the statue

Returning to the green snake statue, Xakon places the symbol of Ydersius into the depression and the golden doors click as if unlocked. As you approach the doors, hissing no longer emanates from the area.

Xakon opens the doors to reveal a vast chamber that glows with green light that seems to emanate from the stone itself. Along both sides of the chamber are emerald pools, above which loom gigantic serpent statues, their fanged maws pouring rivulets of green liquid into the pools below. On the far end is a glorious serpent statue plated with green metal scales, reaching nearly to the high ceiling. This statue is missing its fangs. In the center of its body is a glowing green emerald the size of a fist, held in place by brackets of dark metal.

Standing in front of the serpent statue is an albino serpentfolk with two heads. It is dressed in robes and carries a dagger, "Who daresss enter the sssanctum of Ydersiussss? One head asks imperiously. Then the other head adds, "No matter, you will all perissssh."

PC Initiative
Frēodwēn Initiative: 1d20 + 5 ⇒ (5) + 5 = 10
Jirah Initiative: 1d20 + 3 ⇒ (9) + 3 = 12
Lady Sugarsnap's Initiative: 1d20 + 3 ⇒ (7) + 3 = 10
Mudk's Initiative: 1d20 + 1 ⇒ (14) + 1 = 15
Sivantanpisil's Initiative: 1d20 + 4 ⇒ (15) + 4 = 19
Xakon's Initiative: 1d20 + 3 ⇒ (20) + 3 = 23

GM Screen:

UZAR-KUS: 1d20 + 11 ⇒ (19) + 11 = 30
Tia: 1d20 + 10 ⇒ (9) + 10 = 19
Images: 1d4 ⇒ 2

Despite the creature's confidence, it nevertheless casts a Mirror Image spell to create 4 copies of itself.

Initiative (Round 1)
Two-headed Serpentfolk + 4 images
Xakon <= Up
Sivantanpisil [2 Dmg] <= Up
Mudk [2 Dmg] <= Up
Sugarsnap/Truffles [S: 2 Dmg] <= Up
Jirah [1 Dmg] <= Up
Frēodwēn <= Up
Tiawask

Everyone is up!

Grand Lodge

Female Halfling Druid 10 - HP: 53/53 - AC: 19 / T: 16 / FF: 15- Fort: +11, Ref: +11, Will: +14 - CMB: +6, CMD: 21 - Speed: 20 - Perception: +20 - Init: +3

Tiawask, If you know any cool magic stuff to help out, that would be great. she says hoping to inspire her to help out.

Sugar, then urges Truffles to advance as she begins her preps to cast some magic.

as she weaves her magic, small arcs of electricity start to form all around the chamber.

begin casting call lightning (1 round casting time)

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

Frēodwēn casts a spell on Xakon heroism and then moves into the chamber and to the right.

-Posted with Wayfinder

Grand Lodge

Conditions:
Longstrider 1hr
HP 131 (+22 Rage) - DR 1/- AC27 (25 rage) / T19 / FF27 - Perc+17; Torch Light - F+9*/R+13*/W+9* (*see rage powers) - CMB+13, CMD28 - Speed 50 - Init+4 - Rage 23/23
GM Harker wrote:
Standing in front of the serpent statue is an albino serpentfolk with two heads. It is dressed in robes and carries a dagger, "Who daresss enter the sssanctum of Ydersiussss? One head asks imperiously. Then the other head adds, "No matter, you will all perissssh."

We do. And you will perish now.

Xakon rages and rushes forward to attack what seems to him a priest or wizard.

rapier+2: 1d20 + 12 + 2 + 2 ⇒ (20) + 12 + 2 + 2 = 36
adm dmg: 1d4 + 9 + 2 ⇒ (3) + 9 + 2 = 14
SA: 2d6 ⇒ (4, 6) = 10

confirm crit: 1d20 + 12 + 2 + 2 ⇒ (9) + 12 + 2 + 2 = 25
adm dmg: 1d4 + 9 + 2 ⇒ (2) + 9 + 2 = 13


Gamemaster | CC Map | S4 Map

After requesting some aid from Tiawask, Sugarsnap urges Truffles forward and then begins a spell with a long casting time.

Frēodwēn casts a Heroism spell on Xakon, then shifts his position in the room.

Xakon barrels ahead towards the two-headed adversary in a full charge. As he moves past the northeastern serpent statue, a gob of acid is fired from its mouth directly at the halfling. The caustic projectile hits Xakon, causing some minor burns. Xakon took 4 acid damage from the spitting statue.

Fortunately, none of the other statues fire acid and Xakon attempts to stab the enemy. The strike initially appears to be a critical hit, but sadly he only strikes one of the serpentfolk's images, dismissing it.

Three images left + the real Serpentfolk.

GM Screen:

Acid attack: 1d20 + 10 ⇒ (18) + 10 = 28
Damage: 2d4 ⇒ (2, 2) = 4
Mirror Image, 1 hits real: 1d5 ⇒ 2

Siv, Mudk, Jirah(?)


Gamemaster | CC Map | S4 Map

We're still waiting for Siv, Mudk, and Jirah.

Scarab Sages

Human Cleric/9 - Core | Int +4 | Per +14 | AC 22/20fl/13t | HP 49/66| Fort +10 | Ref +10 | Will +14 | CMB: +10, CMD:23 | Move 50' | Normal Vision

Sorry, site wasn't updating for me.

Seeing the two-headed serpentfolk cast a spell, Sivvy begins to conjure one of her own.

Casting Silence on the location marked with a red "X" on the map. 20' radius. Casting time is 1 round.


Gamemaster | CC Map | S4 Map

Sivantanpisil begins to cast a Silence spell, and the two-headed albino serpentfolk hisses with recognition.

GM Screen Spellcraft edition:

Spellcraft: 1d20 + 17 ⇒ (8) + 17 = 25

Mudk moves at top speed towards the enemy, his weapon ready.

Jirah moves into the room and fires an arrow that misses the serpentfolk, but does pop another image.

Jirah longbow - Cover: 1d20 + 4 ⇒ (18) + 4 = 22

Tiawask stands back in the hallway, meekly watching from behind a corner.

One of the serpentfolk's heads attempts to cast a spell defensively, but loses it thanks to Xakon's presence. The other head curses in Draconic, then the creature moves south towards Frēodwēn. A spitting statue lobs acid at it as the serpentfolk moves, popping another image.
This provokes an AoO from Xakon.

GM Screen 2:

Mirror Image; 1 hits real: 1d4 ⇒ 2
Concentration: 1d20 + 10 ⇒ (12) + 10 = 22
Trap: 1d20 + 10 ⇒ (15) + 10 = 25
Mirror Image; 1 hits real: 1d3 ⇒ 2

Initiative (Round 2)
Two-headed Serpentfolk + 1 image
Xakon [4 Dmg]<= Up
Sivantanpisil [2 Dmg] <= Up
Mudk [2 Dmg] <= Up
Sugarsnap/Truffles [S: 2 Dmg] <= Up
Jirah [1 Dmg] <= Up
Frēodwēn <= Up
Tiawask

Everyone is up again, plus an AoO from Xakon.

Grand Lodge

Female Halfling Druid 10 - HP: 53/53 - AC: 19 / T: 16 / FF: 15- Fort: +11, Ref: +11, Will: +14 - CMB: +6, CMD: 21 - Speed: 20 - Perception: +20 - Init: +3

As the electrical charge finally forms, it strikes down at the two headed snake creature.

electrical damage: 3d6 ⇒ (2, 4, 2) = 8 --- DC 16 reflex for half

Sugar then dismounts Truffles as she continues to control the electrical charge.

Sugar commands Truffles to attack


greater magic fang HP: 20/59 - AC: 25 / T: 10 / FF: 22 - Fort: +8, Ref: +6, Will: +4 - CMB: +9, CMD: 20 (24 trip) - Speed: 40 - Perception: +6 (scent, Low Light) - Init: +0

Truffles, follows Sugar's command and advances to attack

attack with PA: 1d20 + 7 ⇒ (10) + 7 = 17
damage: 1d8 + 12 ⇒ (5) + 12 = 17

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

"See how it flees from our blows!" Frēodwēn cheers. He draws a dagger, and as it begins to glow he threatens the two-headed beast with it.

standard action to inspire courage, 5/14 rounds remaining
Move action to draw dagger
Swift action to activate arcane strike on all Frēodwēn's weapons until next round

-Posted with Wayfinder

Scarab Sages

Human Cleric/9 - Core | Int +4 | Per +14 | AC 22/20fl/13t | HP 49/66| Fort +10 | Ref +10 | Will +14 | CMB: +10, CMD:23 | Move 50' | Normal Vision

Can't seem to find a ruling on this... but since my spell was a 1 round casting time and doesn't come into effect until my turn this round, am I able to change the target location for my Silence to be centered upon?

As for this round...

Sivvy begins casting another long spell.

Summon Monster IV


Gamemaster | CC Map | S4 Map

Siv, you can move the area of effect of the Silence to another area if you wish.

Sugarsnap finishes casting her spell and an arc of lightning strikes out at the Serpentfolk, although it avoids a direct hit.

Sugarsnap's SR roll: 1d20 + 7 ⇒ (13) + 7 = 20

Truffles then follows his human companion's request to attack, but two-headed creature is ready and dodges the attack.

Frēodwēn begins inspiring his companions while he draws his dagger. He then charges his weapons with arcane power.

Sivantanpisil's Silence spell finally finishes and she begins another long cast summoning spell.

GM Screen:

Reflex Save: 1d20 + 13 ⇒ (8) + 13 = 21
Spellcraft: 1d20 + 17 ⇒ (8) + 17 = 25

Xakon, Mudk, Jirah.


Gamemaster | CC Map | S4 Map

Xakon, Mudk, and Jirah are up!

Scarab Sages

Human Cleric/9 - Core | Int +4 | Per +14 | AC 22/20fl/13t | HP 49/66| Fort +10 | Ref +10 | Will +14 | CMB: +10, CMD:23 | Move 50' | Normal Vision
GM Harker wrote:
Siv, you can move the area of effect of the Silence to another area if you wish.

Thanks, done.

Grand Lodge

Conditions:
Longstrider 1hr
HP 131 (+22 Rage) - DR 1/- AC27 (25 rage) / T19 / FF27 - Perc+17; Torch Light - F+9*/R+13*/W+9* (*see rage powers) - CMB+13, CMD28 - Speed 50 - Init+4 - Rage 23/23

Where are you going? You can't run from your grave!

Xakon stabs the fleeing foe and chases after him in a flank.

Sorry for delay. I have been traveling for job interview.

AoO: 1d20 + 12 + 2 + 2 ⇒ (13) + 12 + 2 + 2 = 29
adm dmg: 1d4 + 9 + 2 + 2 ⇒ (3) + 9 + 2 + 2 = 16

rapier+2: 1d20 + 12 + 2 + 2 + 2 ⇒ (4) + 12 + 2 + 2 + 2 = 22
adm dmg: 1d4 + 9 + 2 + 2 ⇒ (4) + 9 + 2 + 2 = 17
SA: 2d6 ⇒ (5, 6) = 11


Gamemaster | CC Map | S4 Map

Good luck with your job interview, Xakon.

Xakon tries to make a pithy remark, but the silence effect around him prevents the sound. The halfling nevertheless moves up to the serpentfolk and stabs it with his first rapier attack, while the second removes the last magical image of the creature.

Mudk moves up and critical strikes the serpentfolk with his falchion.

Mudk's Power Attack + IC : 1d20 + 10 + 1 ⇒ (20) + 10 + 1 = 31
Mudk's Critical Confirmation: 1d20 + 10 + 1 ⇒ (20) + 10 + 1 = 31
Critical Damage: 4d4 + 28 ⇒ (2, 3, 4, 3) + 28 = 40

This is why I don't like botting people. :-)

Jirah then fires two arrows at the enemy, with the first one hitting.

+1 Darkwood Composite Longbow First Shot + Point-Blank + IC - Rapid Shot: 1d20 + 8 + 1 + 1 - 2 ⇒ (19) + 8 + 1 + 1 - 2 = 27
Damage: 1d8 + 3 + 1 + 1 ⇒ (3) + 3 + 1 + 1 = 8

+1 Darkwood Composite Longbow Second Shot + Point-Blank + IC - Rapid Shot: 1d20 + 8 + 1 + 1 - 2 ⇒ (10) + 8 + 1 + 1 - 2 = 18

"I, I have a plan!" Tiawask announces as she pulls the symbol of Ydersius from the green statue in the hallway. The golden doors begin to close and a hissing sound emanates from area that Sivantanpisil is currently standing in.

The serpentfolk turns its full attention to Truffles, attacking him twice with a dagger and also twice with the fangs from its two heads. Only the second dagger attack manages to hit. The creature then steps 5 feet to the east. Truffles takes 6 damage from the dagger. Xakon can step up if he wishes.

GM Screen:

Mirror image, 1 hits real: 1d2 ⇒ 1
Dagger 1: 1d20 + 17 ⇒ (9) + 17 = 26
Dagger 2: 1d20 + 12 ⇒ (20) + 12 = 32
Dagger 2 Confirmation: 1d20 + 12 ⇒ (2) + 12 = 14
Damage: 1d4 + 2 ⇒ (4) + 2 = 6
Bite 1: 1d20 + 10 ⇒ (12) + 10 = 22
Bite 2: 1d20 + 10 ⇒ (8) + 10 = 18

Initiative (Round 3)
Two-headed Serpentfolk
Xakon [4 Dmg]<= Up
Sivantanpisil [2 Dmg] <= Up
Mudk [2 Dmg] <= Up
Sugarsnap/Truffles [S: 2 Dmg; T: 6 Dmg] <= Up
Jirah [1 Dmg] <= Up
Frēodwēn <= Up
Tiawask

Since Freod is in a silence effect, no more Inspire Courage until he is out unless he has a non-verbal performance.

Everyone is up again, although Sivantanpisil might want to consider moving.

Scarab Sages

Human Cleric/9 - Core | Int +4 | Per +14 | AC 22/20fl/13t | HP 49/66| Fort +10 | Ref +10 | Will +14 | CMB: +10, CMD:23 | Move 50' | Normal Vision

Other than taking the symbol, is Tiawask doing anything? Casting?


Gamemaster | CC Map | S4 Map

She just moved over to the statue and removed the symbol. It appears to be reactivating whatever protections the doors had on them prior to the symbol being placed in the statue.

1,551 to 1,600 of 4,419 << first < prev | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / [PFS Core] GM Harker Presents: The Emerald Spire Gameplay All Messageboards

Want to post a reply? Sign in.
851 to 869 of 869 << first < prev | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | next > last >>
Grand Lodge

Female Halfling Druid 10 - HP: 53/53 - AC: 19 / T: 16 / FF: 15- Fort: +11, Ref: +11, Will: +14 - CMB: +6, CMD: 21 - Speed: 20 - Perception: +20 - Init: +3

hey all, things are a little hectic right now, Will go through and see and try and post

I am real sorry about everything.

Sovereign Court

M Dwarf CORE Rogue 12 | AC 28 T 14 FF 28 CMD 25 | HP 111/111 | F +12 R +14 W +12 (+2 vs spells, SLA, poison; Evasion) | Init +7 | Per +26 (+32 vs traps; Darkvision, Trap Spotter) | Stealth +18 | Active: None

Can we try to pick up the pace on this game and perhaps finish the level before Outpost II starts (March 11)?

Grand Lodge

Conditions:
Longstrider 1hr
HP 131 (+22 Rage) - DR 1/- AC27 (25 rage) / T19 / FF27 - Perc+17; Torch Light - F+9*/R+13*/W+9* (*see rage powers) - CMB+13, CMD28 - Speed 50 - Init+4 - Rage 23/23

I agree this level has been going at a snail's pace. I'm forgetting to check on a daily basis myself but not missing much. Can we bot after 48 hours and leave our 2-3 combat tactics just in case a PC is unable to post?

Xakon Combat Tactics

1st tactic: Tumbling into flanking with Krago if possible (no rage), then free action rage and melee attack.

2nd tactic: Step into flank if applicable and full attack using two-weapon fighting while maintaining rage.

3rd tactic: When less than 20% HP, tumble toward Sugarsnap (or living healer) and range attack with returning hammer.

The Exchange

My Game Tracker If using PFS Tracker, search Upaynao 43451 // My signup sheet

I'm sorry if my current posting pace is lackluster. I'm currently dealing with a time-sensitive assay with a rather rigorous pace. I'll try harder to get you done quickly.

Grand Lodge

Female Halfling Druid 10 - HP: 53/53 - AC: 19 / T: 16 / FF: 15- Fort: +11, Ref: +11, Will: +14 - CMB: +6, CMD: 21 - Speed: 20 - Perception: +20 - Init: +3

not too worried about future posting rates. I seem to be dead and will probably not continue if that is the case. actually cannot continue cause I don't have any other core characters

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

I was not thinking anything decisive. My thoughts, in no particular order, are:

* I would like to res Sugar ASAP
* I would like to explore the whole dungeon
* The prestige point options for ressing Sugar may provide for the time and decay elements
* The argument that we should disable the creche now before ressing Sugar does make sense to me.

Sovereign Court

M Dwarf CORE Rogue 12 | AC 28 T 14 FF 28 CMD 25 | HP 111/111 | F +12 R +14 W +12 (+2 vs spells, SLA, poison; Evasion) | Init +7 | Per +26 (+32 vs traps; Darkvision, Trap Spotter) | Stealth +18 | Active: None

Sugarsnap has far more than enough to get herself a raise with either gold or Prestige. I will chip in for a scroll of Gentle Repose if it were to be needed but it sounds like it won't be.

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

For my part I'm happy to keep going. But I expect we will have to recruit about 1-2 PCs.

Thanks for picking this up, GM!

The Exchange

My Game Tracker If using PFS Tracker, search Upaynao 43451 // My signup sheet

Alright first off, let's get everyone's PFS #, Day Job check, desired hex (If you are doing that), and progression rate (Slow or Normal).

Second, I would like to thank you for playing. It was interesting to see how a focused group adapted to the challenges inside the spire.

Third: Lady Sugarsnap and Raise Dead. If someone here has Gentle Repose it will cost Lady Sugarsnap either 16 PP or 5450 gp to get brought back from the dead, then another 8 PP or 2560 gp to get both negative levels removed. If someone here can cast it themselves, all you need to pay for is the 1000 gp's worth of diamond dust per permanent negative level (which Raises Dead gives 2 of). Please let me know how you plan on resolving this (and if you have any ways to make it cheaper; like for instance with a Silver Crusade faction journal boon).

In conclusion though, I do not believe I can continue GMing for you till the bottom of the spire. Since volunteering to run this for you, my job has picked up its pace. As it stands, it is my intent to slowly finish off what I have started, fulfill my word where it was given on these boards and then take a long break from this medium.

It appears some of you also might be interested in moving on. Perhaps as a result of my intermittent posting. In any case, it was a pleasure to run for you and I hope you find a GM who can fulfill your requirements.

Sovereign Court

M Dwarf CORE Rogue 12 | AC 28 T 14 FF 28 CMD 25 | HP 111/111 | F +12 R +14 W +12 (+2 vs spells, SLA, poison; Evasion) | Init +7 | Per +26 (+32 vs traps; Darkvision, Trap Spotter) | Stealth +18 | Active: None

Thanks for running! I thought you did a great job with everything, but with the Steward especially, really brought him to life.

Player: Aldizog
Character: Krago of the Mountains
PFS#: 108731-4
Faction: Sovereign Court
Day Job: Profession (Investigator): 1d20 + 10 ⇒ (12) + 10 = 22
Progression: Standard
Hex: none

So Krago has also wrapped up his Emerald Spire experience, as he should now be Level 12 and awaiting an opportunity to do Eyes of the Ten. I'm grateful for the opportunity to join you all for a couple of levels.

Grand Lodge

Conditions:
Longstrider 1hr
HP 131 (+22 Rage) - DR 1/- AC27 (25 rage) / T19 / FF27 - Perc+17; Torch Light - F+9*/R+13*/W+9* (*see rage powers) - CMB+13, CMD28 - Speed 50 - Init+4 - Rage 23/23

Player: Vasari
Character: Xakon
PFS#: 40402-9
Faction: Grand Lodge
Day Job: none
Progression: Standard
Hex: none

I am also going to retire this character. It's been a blast. Thank you to all involved. My time on these boards is coming to an end as I pursue new passions. May you all have many brave and new exciting adventures!

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

Player: caps
Character: Frēodwēn
PFS#: 137974-8
Faction: Grand Lodge
Day Job: Perform, oratory, day job boons: 1d20 + 16 + 6 ⇒ (1) + 16 + 6 = 23 lame. I have the boon for +50% on day jobs, so this becomes 30gp
Progression: Slow
Hex: B4

Edit: do I get a reroll with my GM star, if so I would like to use it now

The Exchange

My Game Tracker If using PFS Tracker, search Upaynao 43451 // My signup sheet

You absolutely can use your GM reroll at this point. Lady Sugarsnap? Do you need help paying for any of these things?

Grand Lodge

Female Halfling Druid 10 - HP: 53/53 - AC: 19 / T: 16 / FF: 15- Fort: +11, Ref: +11, Will: +14 - CMB: +6, CMD: 21 - Speed: 20 - Perception: +20 - Init: +3

Player: Edward
Character: Lady Sugarsnap
PFS#: 9406-7
Faction: Grand Lodge
Day job: don't think I get one this time
Progression: Slow
Hex: D1

Spend: 5450 gp for the raise dead
Spend: 8 PP for the restorations

if I do get the day job: profession scribe: 1d20 + 15 ⇒ (3) + 15 = 18

The Exchange

My Game Tracker If using PFS Tracker, search Upaynao 43451 // My signup sheet

Alright. Frēodwēn, we're going to have a gentleman's agreement that you reroll at your convenience and write the amount in.

Meanwhile, here are your chronicle sheets.

I will be closing the thread on Wednesday.

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

Perform, oratory, day job boons, gm star: 1d20 + 16 + 6 + 1 ⇒ (11) + 16 + 6 + 1 = 34

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

Sugar, should I include you in my search for a new GM and party to finish this out?

Grand Lodge

Female Halfling Druid 10 - HP: 53/53 - AC: 19 / T: 16 / FF: 15- Fort: +11, Ref: +11, Will: +14 - CMB: +6, CMD: 21 - Speed: 20 - Perception: +20 - Init: +3
Frēodwēn wrote:
Sugar, should I include you in my search for a new GM and party to finish this out?

might as well... this will be my final PFS "campaign" so I would like to finish it.

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

I haven't heard anything, Sugar. I don't think we will have any takers.

851 to 869 of 869 << first < prev | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / [PFS Core] GM Harker Presents: The Emerald Spire Discussion All Messageboards

Want to post a reply? Sign in.