[PFS Core] GM Harker Presents: The Emerald Spire (Inactive)

Game Master Upaynao

The Automaton Forge


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Grand Lodge

Conditions:
Longstrider 1hr
HP 131 (+22 Rage) - DR 1/- AC27 (25 rage) / T19 / FF27 - Perc+17; Torch Light - F+9*/R+13*/W+9* (*see rage powers) - CMB+13, CMD28 - Speed 50 - Init+4 - Rage 23/23

I'm a CPA and it is tax season. My posting will be limited once or twice a week until April 17th. Sorry for the delay.


Gamemaster | CC Map | S4 Map

No problem, thanks for keeping up with us despite being extremely busy.

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

Heads up: I may not be able to post much in the next 24-48 hours.


Gamemaster | CC Map | S4 Map

Please make your Day Job checks if applicable.

It is suggested that everyone take this level (and the next 5) on the Slow XP track, so your chronicle sheets will reflect that unless you'd prefer not to. If you do opt out of Slow Track, you'll out level the last sections of the module.

I'll have the sheets out sometime this weekend once I know the status of the steel case you found. We'll start on the next level probably on the 22nd or 23rd to give Xakon time to decompress from tax season.

I'll recruit another front-line Core character to replace Mudk sometime close to when we start up again. If you would prefer that I didn't or would prefer a different type of character, let me know.

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

With Xakon and Siv, I might prefer a full Arcane caster. :2cents:

I recall you saying this would be Mudk's last opportunity to rejoin. I don't think his situation has changed, but I will run it by him just in case.

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

Mudk is definitely out.


Gamemaster | CC Map | S4 Map

I assumed Mudk was still out, but if he did want to return that would have been fine (and preferable). Please give him my best next time you speak with him.

Full casters might be easier to find without butting into what the other PC's do, but I'll wait for the others to weigh in before making a decision.


Gamemaster | CC Map | S4 Map

Also, when making your Day Job rolls, let me know what Land Rush Hex you want (if any).

Here is a Dropbox link to the Land Rush Chronicle sheet

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

C2

perform, oratory, land rush boons: 1d20 + 15 + 4 ⇒ (14) + 15 + 4 = 33 and I get 50% more gold over whatever the result is.

So this next chronicle will be half speed, you said?


Gamemaster | CC Map | S4 Map

This current chronicle and all subsequent chronicles should be on Slow Track except for the final one (Dungeon level 16).

Grand Lodge

Conditions:
Longstrider 1hr
HP 131 (+22 Rage) - DR 1/- AC27 (25 rage) / T19 / FF27 - Perc+17; Torch Light - F+9*/R+13*/W+9* (*see rage powers) - CMB+13, CMD28 - Speed 50 - Init+4 - Rage 23/23

I appreciate the consideration to delay the next module GM Harker.

No day job and no land rush. Slow track.

I agree with Freo that a full arcane caster is our best option at our level. We need CC and/or DPS.


Gamemaster | CC Map | S4 Map

I still need Day Jobs checks from Siv and Sugar and to find out from all of you what you want to do with the steel case.

Grand Lodge

Female Halfling Druid 10 - HP: 53/53 - AC: 19 / T: 16 / FF: 15- Fort: +11, Ref: +11, Will: +14 - CMB: +6, CMD: 21 - Speed: 20 - Perception: +20 - Init: +3

profession scribe: 1d20 + 13 ⇒ (1) + 13 = 14

I say we try and open the case.

Scarab Sages

Human Cleric/9 - Core | Int +4 | Per +14 | AC 22/20fl/13t | HP 49/66| Fort +10 | Ref +10 | Will +14 | CMB: +10, CMD:23 | Move 50' | Normal Vision

Day Job=Profession(Gambler): 1d20 + 9 ⇒ (12) + 9 = 21

Agree on the case. Also, I'm good with slow track.

And Land Rush E


Gamemaster | CC Map | S4 Map

I'll give you guys up until Thursday to come up with something before calling it, since that'll be a week.


Gamemaster | CC Map | S4 Map

The Book of the Damned is part of the Chronicle sheet, so that is why it was necessary to see if you could get the chest opened.

I'll try to get Chronicle sheets out by the end of the week. This will probably postpone the start date for the next module level to sometime mid next week or to the 30th.

Grand Lodge

Female Halfling Druid 10 - HP: 53/53 - AC: 19 / T: 16 / FF: 15- Fort: +11, Ref: +11, Will: +14 - CMB: +6, CMD: 21 - Speed: 20 - Perception: +20 - Init: +3

I wasn.t sure if this level is recommended slow progression or not. I will go with what ever is recommended

Also Hex C2 for land rush

When we did this for my home group, (non-core) we got all but the last level and had exactly 33 xp. we did eyes of the 10 then finished the final spire level. since the last level has tiers above level 12

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

That sounds cool!

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

Will we be recruiting someone new in the meantime?


Gamemaster | CC Map | S4 Map

I'll put a call out for a full caster a few days before we start the next level.


Gamemaster | CC Map | S4 Map

I reported our session and sent Chronicle sheets to your email addresses. As always, let me know if there are any issues.

The start up date for Level 11: The Tomb of Yarrix will begin on or around April 30th. Shortly before that time, I'll put out a call to recruit a full caster.

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

Thanks GM!

It looks like Frēodwēn will be upgrading his belt of dexterity to +4. I can't think of a better investment, but I'm open to suggestions; I have no experience with magic items at this high of a level.

Grand Lodge

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Female Halfling Druid 10 - HP: 53/53 - AC: 19 / T: 16 / FF: 15- Fort: +11, Ref: +11, Will: +14 - CMB: +6, CMD: 21 - Speed: 20 - Perception: +20 - Init: +3

thanks for running this. probably among the longest game I have been in on these boards.

Grand Lodge

Conditions:
Longstrider 1hr
HP 131 (+22 Rage) - DR 1/- AC27 (25 rage) / T19 / FF27 - Perc+17; Torch Light - F+9*/R+13*/W+9* (*see rage powers) - CMB+13, CMD28 - Speed 50 - Init+4 - Rage 23/23

Xakon purchasing a 50 charged wand of Heroism (2nd level bard spell x 4th caster level) for 6,000 gp and Goggles of Minute Seeing for a +5 boost to Disable Device for 2,500 gp.


Gamemaster | CC Map | S4 Map

Xakon, I believe you have to buy the Heroism wand as a 3rd level Wizard or Cleric spell. Here is a direct quote from the Guide to Organized Play for Season 8:

"All potions, scrolls, wands, and other consumables are
made by clerics, druids, wizards, or psychics in Pathfinder
Society Roleplaying Guild play. The only exceptions are
spells that are not on the cleric, druid, wizard or psychic
spell lists. For example, a scroll of lesser restoration must
be purchased as a 2nd-level scroll created by a cleric
and can’t be purchased as a 1st-level scroll created by
a paladin."

I haven't downloaded the more recent guide, but I'm pretty sure they did not change that rule.

Grand Lodge

Conditions:
Longstrider 1hr
HP 131 (+22 Rage) - DR 1/- AC27 (25 rage) / T19 / FF27 - Perc+17; Torch Light - F+9*/R+13*/W+9* (*see rage powers) - CMB+13, CMD28 - Speed 50 - Init+4 - Rage 23/23

Thank you for the clarification. I will spend the 6,000 gp instead on improving the armor and shield from +1 to +2 enchantment.

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

Yeah it makes the scrolls and wands you find on chronicle sheets more valuable when they have a modified caster level.


Gamemaster | CC Map | S4 Map

No one has expressed interest in joining the module yet, I'm going to ask again tomorrow, but this time not emphasizing a full caster.

If I am unable to find someone to fill in, is the group okay with just trying with four? I haven't started the module yet in case we have trouble finding a fifth. If you are okay with potentially only having 4 players, I'll go ahead and start while still looking for another, otherwise I'll wait for another player.

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

I think I am okay with waiting a little longer.

Scarab Sages

Human Cleric/9 - Core | Int +4 | Per +14 | AC 22/20fl/13t | HP 49/66| Fort +10 | Ref +10 | Will +14 | CMB: +10, CMD:23 | Move 50' | Normal Vision

I'm all for opening it up to any class. If we don't get anyone, we can try with 4 but might need to be a bit more cautious and slow through the level.


Gamemaster | CC Map | S4 Map

We have interest from a 10th level Rogue and a 8th level archer Cleric. If you have any issues with either of them, please PM me within the next day. Otherwise I'm going to invite them both. Here is a link to the Recruitment thread and their characters.

Grand Lodge

Female Halfling Druid 10 - HP: 53/53 - AC: 19 / T: 16 / FF: 15- Fort: +11, Ref: +11, Will: +14 - CMB: +6, CMD: 21 - Speed: 20 - Perception: +20 - Init: +3

updated sugar for level but not sure what to buy.

is a wand of wonder a core item? that sounds fun but not the most practical.

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

Have a look at the items on your previous chronicle sheets. Maybe there's a nifty wand or other item.

Grand Lodge

Conditions:
Longstrider 1hr
HP 131 (+22 Rage) - DR 1/- AC27 (25 rage) / T19 / FF27 - Perc+17; Torch Light - F+9*/R+13*/W+9* (*see rage powers) - CMB+13, CMD28 - Speed 50 - Init+4 - Rage 23/23

I'm going to retain 2 levels of rogue to barbarian since we have a 10th rogue joining us. Also, I will not be purchasing Goggles of Minute Seeing.


Gamemaster | CC Map | S4 Map

Okay, I'm going to invite Krago and Olaf to the game. There's also a monk named Doubtful who applied today, I'll invite him if one of the others drops out.

Sovereign Court

M Dwarf CORE Rogue 12 | AC 28 T 14 FF 28 CMD 25 | HP 111/111 | F +12 R +14 W +12 (+2 vs spells, SLA, poison; Evasion) | Init +7 | Per +26 (+32 vs traps; Darkvision, Trap Spotter) | Stealth +18 | Active: None

Checking in!
Player: Aldizog
Character: Krago of the Mountains
PFS ID#: 108731-4
Faction: The Exchange

He does have a scroll of Antimagic Field as a second-to-last resort. I am not sure if the cleric can use it with a caster level check. If not, Krago would have to UMD it, requiring Heroism, Inspire Competence, Eagle's Splendor, and still a roll of 11+ (though I have a reroll available). Then he has a potion of gaseous form as a last resort.

Scarab Sages

Human Cleric/9 - Core | Int +4 | Per +14 | AC 22/20fl/13t | HP 49/66| Fort +10 | Ref +10 | Will +14 | CMB: +10, CMD:23 | Move 50' | Normal Vision

Greetings Krago!

Grand Lodge

NG Male Human Cleric 8 Init +8 | HP 57/67 | AC33, T19, FF27 | Fort +12, Ref +12, Will +12 | CMD 27 | Perception +18, SM +14
Buffs:
Heroism, Barkskin, Magic Circle, SoF
Resources:
Channel 1|; Wood Fists 5|5; 1; Reroll Used; Touch of Good 5|5; Holy Lance 1|1; Bramble Armour 8|8

Hello everyone.

Player: Andrew
Character: Olaf, son of Urko
PFS ID#: 44523-21
Faction: Grand Lodge

I can activate a scroll of Antimagic Field although by general view is that it tends to be more of a hindrance than anything else. Its an 8th level spell on the cleric list so it would need a DC16 caster level check.

Sovereign Court

M Dwarf CORE Rogue 12 | AC 28 T 14 FF 28 CMD 25 | HP 111/111 | F +12 R +14 W +12 (+2 vs spells, SLA, poison; Evasion) | Init +7 | Per +26 (+32 vs traps; Darkvision, Trap Spotter) | Stealth +18 | Active: None

I think the general consensus is only correct for an unimaginative use of AMF.

AMF is an outstanding tool if used by somebody (like Krago) who doesn't rely much on magic (my cavalier used it in Waking Rune). Everybody else can move in and out of the AMF at will. Or can move up and cast, then Krago moves to cover them. Intelligent movement and use of readied actions are keys to making it successful. With Touch of Good (from Olaf) and Prayer, he could activate it on 6+. With a reroll available.

The toughest scenarios and dungeons rely heavily on magic to screw the party over. If we found that was not the case here, it is a dismissable effect.

My biggest concern is that it would reduce his Perception by 5, to only a +24 vs traps. If he could Take 10 on Trap Spotter, that would still detect a Symbol of Death every time, for example. But Take 10 rules are subject to a lot of table variation. If he couldn't use Take 10 for Trap Spotter, I'd be hesitant to use AMF. I suppose I could take Skill Mastery for Perception if the ruling was that the mere possible existence of a trap counted as being threatened. I haven't played him at 10 so his Advanced Talent is not set in stone.

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

Frēodwēn relies on Heroism to increase his accuracy. As a 9th level bard it lasts 9 hours for him, so he usually has it going for the entire exploration.

Also, I have made a standing offer to cast a Heroism scroll on anyone in the party who wants it. It would also last 9 hours. They would buy the scroll themselves, of course.

Sovereign Court

M Dwarf CORE Rogue 12 | AC 28 T 14 FF 28 CMD 25 | HP 111/111 | F +12 R +14 W +12 (+2 vs spells, SLA, poison; Evasion) | Init +7 | Per +26 (+32 vs traps; Darkvision, Trap Spotter) | Stealth +18 | Active: None

Er, Heroism is 10 min/level, so that's 90 minutes.
From a scroll it would last 50 minutes (since PFS assumes it to be made by a wizard at the minimum level, hence CL5 and 375 gp).

IF we are not doing the AMF-on-Krago tactic, then Krago will buy 4 scrolls of Heroism (1500 gp) so you can cast it on Olaf, Sivantanpisil, Sugarsnap, and Krago. It really is an essential buff at this level. Maybe not for the barbarian, since he gets a Morale bonus to saves (doesn't stack), but for everybody else you want to pump saves as high as possible.

Slight error on info: Krago is Sovereign Court, not Exchange (mixed him up with my other Core dwarf).

Sovereign Court

M Dwarf CORE Rogue 12 | AC 28 T 14 FF 28 CMD 25 | HP 111/111 | F +12 R +14 W +12 (+2 vs spells, SLA, poison; Evasion) | Init +7 | Per +26 (+32 vs traps; Darkvision, Trap Spotter) | Stealth +18 | Active: None

You know what? Krago will just buy one scroll of Good Hope.
Doesn't last as long as Heroism (only 7 minutes), but much cheaper to cover the whole party (525) and adds to damage too.
He'll give it to Frēodwēn to use at his discretion (or give back afterwards).


Gamemaster | CC Map | S4 Map

Welcome Krago and Olaf! To make things go a little faster, we run by a standard operating procedure (SOP) where I assume the trap spotter takes 10 on every door and everyone who can aid automatically will do so.

Once inside a room, then I assume someone detects magic on the room once they have an opportunity to enter it.

I do not assume that everyone makes a Perception check when they enter a new room, so once you enter you may want to make those to find any traps inside and/or hidden objects.

I also assume the group goes right (or clockwise) through the dungeon to stop from waiting for someone to pick a direction.

If either of you have an issue with an aspect of the SOP, let me know and we can discuss it.

* * *

Also, I need to know if you are going normal XP track or slow. Since Olaf is a level behind the average party level, I would suggest he goes normal track, while Krago at level 10 should take the slow track to avoid out-leveling the rest of the dungeon.

The rest of the party is taking the slow track for that reason

Sovereign Court

M Dwarf CORE Rogue 12 | AC 28 T 14 FF 28 CMD 25 | HP 111/111 | F +12 R +14 W +12 (+2 vs spells, SLA, poison; Evasion) | Init +7 | Per +26 (+32 vs traps; Darkvision, Trap Spotter) | Stealth +18 | Active: None

Krago will take normal track. It is possible my region will run Eyes of the Ten in Core, so Krago would do this level, then the next, then Eyes.

SOP sounds fine, except:
1) Krago has Trap Spotter at +29, and automatically gets a check within 10' of any trap (so 39 with Take 10);
2) Krago has Stonecunning, granting him an automatic Perception check to detect unusual stonework within 10' (including traps or secret doors in stone walls or floors) with an additional +2; and,
3) Krago would prefer all doors be opened from a distance with the Open/Close cantrip, after he has checked for traps and unlocked them.

Grand Lodge

NG Male Human Cleric 8 Init +8 | HP 57/67 | AC33, T19, FF27 | Fort +12, Ref +12, Will +12 | CMD 27 | Perception +18, SM +14
Buffs:
Heroism, Barkskin, Magic Circle, SoF
Resources:
Channel 1|; Wood Fists 5|5; 1; Reroll Used; Touch of Good 5|5; Holy Lance 1|1; Bramble Armour 8|8

All sounds fine for me.

Definitely playing on normal progression.


Gamemaster | CC Map | S4 Map

Krago, how far a distance with open/close? I'll attempt to honor your wishes in most cases, but sometimes there isn't extra room to back away.

Sovereign Court

M Dwarf CORE Rogue 12 | AC 28 T 14 FF 28 CMD 25 | HP 111/111 | F +12 R +14 W +12 (+2 vs spells, SLA, poison; Evasion) | Init +7 | Per +26 (+32 vs traps; Darkvision, Trap Spotter) | Stealth +18 | Active: None

As great a distance as possible given the range of the spell and the geometry of the rooms.
After a door is opened, Krago is willing to take lead again with Trap Spotter, but the goal here is to defeat ambushes by triggering them from a distance.
Since we have no means of remote viewing, this is the best I can think of.

Grand Lodge

Female Halfling Druid 10 - HP: 53/53 - AC: 19 / T: 16 / FF: 15- Fort: +11, Ref: +11, Will: +14 - CMB: +6, CMD: 21 - Speed: 20 - Perception: +20 - Init: +3
Krago of the Mountains wrote:

Checking in!

Player: Aldizog
Character: Krago of the Mountains
PFS ID#: 108731-4
Faction: The Exchange

He does have a scroll of Antimagic Field as a second-to-last resort. I am not sure if the cleric can use it with a caster level check. If not, Krago would have to UMD it, requiring Heroism, Inspire Competence, Eagle's Splendor, and still a roll of 11+ (though I have a reroll available). Then he has a potion of gaseous form as a last resort.

your better off using heroism on truffles instead of Sugar. he does more fighting that she does.

Sovereign Court

M Dwarf CORE Rogue 12 | AC 28 T 14 FF 28 CMD 25 | HP 111/111 | F +12 R +14 W +12 (+2 vs spells, SLA, poison; Evasion) | Init +7 | Per +26 (+32 vs traps; Darkvision, Trap Spotter) | Stealth +18 | Active: None
Lady Sugarsnap wrote:


your better off using heroism on truffles instead of Sugar. he does more fighting that she does.

The real point of Heroism is the save bonus, which anybody could need at any time. There are few cheap save-boosters in Core; no Cracked Ioun Stones, no Lucky Horseshoe, no Fate's Favored, and so on.

The skill bonus is very nice for Krago to do his job to help keep the party alive, though +29 Perception should be enough.
The attack bonus is tertiary. You get half of it just from Bless. So I wasn't even thinking of attack rolls.

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

I thought scrolls let you use your own caster level when it exceeds the level of the scroll?

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