Krago of the Mountains
Dwarven Rogue 12
LN Medium Humanoid
Init +7; Perception +26 (+32 vs traps) (+12 ranks, +3 Class Skill, +4 Alertness, +2 Wisdom, +5 Eyes of the Eagle, +6 Trapfinding)
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DEFENSE
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AC 28, touch 14, flatfooted 28 (+9 armor, +5 shield, +3 Dex, +1 Deflection; Uncanny Dodge)
HP 111 (12d8+48)
Fort +12, Ref +14, Will +12; +2 vs spells, spell-like abilities, and poison
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OFFENSE
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Speed 20ft.
Melee +2 Adamantine Battleaxe +13/+8 (1d8+4/x3) or MW Alchemical Silver Warhammer +12/+7 (1d8+2/x3) or MW Cold Iron Dagger +12/+7 (1d4+2/19-20) or Sap +11/+6 (1d6+2/x2 NL)
Ranged Heavy Crossbow +12 (1d10/19-20)
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STATISTICS
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Str 14, Dex 15 (17), Con 16, Int 14, Wis 14, Cha 10
BAB +9/+4; CMB +11; CMD 25
Feats Alertness, Iron Will, Great Fortitude, Step Up, Improved Initiative, Expertise, Improved Feint
Traits Armor Expert, Indomitable Faith
FCB Rogue +12 Hit Points
Skills (10/level)
Acrobatics* 12 +18
Appraise 1 +6
Bluff* 12 +15
Climb 3 +10
Diplomacy 9 +12
Disable Device* 12 +26
Disguise 1 +6
Escape Artist 8 +14
Knowledge (Dungeoneering) 1 +6
Knowledge (Engineering) 1 +3
Knowledge (Local) 1 +6
Knowledge (Planes) 1 +3
Knowledge (Religion) 1 +3
Linguistics 1 +6
Perception* 12 +26 (+32 vs traps)
Profession (Investigator) 5 +10
Sense Motive 12 +21
Sleight of Hand 2 +8
Stealth* 12 +18
Swim 1 +6
UMD 12 +15
Languages Common, Dwarven, Elven, Giant, Undercommon
Special Stonecunning, Hatred, Defensive Training, Darkvision, Trap Spotter, Evasion, Improved Uncanny Dodge, Minor Magic (Acid Splash), Major Magic (Chill Touch), Sneak Attack +6d6, Dispelling Attack, Skill Mastery (Acrobatics, Bluff, Disable Device, Perception, Stealth)
Equipment+3 Mithral Breastplate, +3 Heavy Mithral Shield, Disguise Kit (9), 4 Alchemists' Fire, 2 Flasks Acid, 1 Tanglefoot bag, 2 holy water, 2 smokesticks, waterskin, courtier's outfit, climber's kit, cold weather outfit, MW Alchemical Silver Warhammer, MW Cold Iron Dagger, Sap, Heavy Crossbow, 7 bolts, Scroll of Invisibility, Eyes of the Eagle, Ring of Protection +1, Wayfinder, Scroll of Bear's Endurance (3), Handy Haversack, Scroll of Prot Energy (2), Scroll of Barkskin (2), +2 Adamantine Battleaxe, Cloak of Resistance +3, Potion of Shield of Faith (2 1; CL 6), Potion of Reduce Person (2), Scroll of Antimagic Field, Scroll of Prayer, Necklace of Adaptation, Wand of CLW (4), Oil of Magic Weapon (4), Belt of Incredible Dexterity +2, Elixir of Hiding, Elixir of Vision, Elixir of Tumbling, Scroll of Owl's Wisdom, Scroll of Eagle's Splendor, Scroll of Good Hope, Potion of Gaseous Form Encumberance: Haversack (5) + Armor/Shield (20) + Weapons (23) = 48 (light)
Money: 4,098 gp + 17,766 +50 = 21,914
Spent for second Emerald Spire level:
Shield to +3 (5,000)
Armor to +3 (5,000)
Axe to +2 (6,000)
4 3 scrolls of Bull's Strength (600)
Remaining: 5,314
Earned: 23,574+20
New total: 28,908
Likely to buy: Circlet of Persuasion (4,500), Cloak to +4 (7,000)
PFS: 60 Fame, 44 Prestige, 33 XP
Chronicles:
0-01: Silent Tide
0-04: Frozen Fingers of Midnight
0-06: Black Waters
0-08: Slave Pits of Absalom
0-13: The Prince of Augustana
0-17: Perils of the Pirate Pact
2-01: The Bloodcove Disguise
0-23: Tide of Morning
2-02: Rescue at Azlant Ridge
2-21: The Dalsine Affair
3-05: Tide of Twilight
6-12: On Sharrowsmith's Trail
6-14: Kaava Quarry
6-16: The Golden Guardian
5-01: The Glass River Rescue
6-07: Valley of Veiled Flame
0-07: Among the Living
6-19: Test of Tar Kuata
Special: Ruins of Bonekeep, Level One
5-02: The Wardstone Patrol
Special: Ruins of Bonekeep, Level Two
7-13: Captive in Crystal
0-50: Fortune's Blight
5-23: Cairn of Shadows
4-06: The Green Market
0-16: To Scale the Dragon
Special: Ruins of Bonekeep, Level Three
The Emerald Spire: Tomb of Yarrix
The Emerald Spire: The Automaton Forge