Sivantanpisil
Female human cleric of Desna 9
CG Medium humanoid (human)
Init +4; Senses Perception +14
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Defense
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AC 22, touch 13, flat-footed 20
hp 66(9d8+18)
Fort +10, Ref +10, Will +14
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Offense
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Speed 40 ft. (50 ft with Longstrider)
Melee
..+1 adamantine longspear +15/+7 (1d8+7/×3)
......Power Attack +10/+5 (1d8+13/x3)
..Dagger +10/+5 (1d4+4/19-20)
Special Attacks: Channel Positive energy 5/day (DC 15, 4d6)
Domains: Liberation, Travel
Cleric Spells Prepared (CL 7th; concentration +11)
..5th — Break Enchanment, Breath of Life (DC 20), Wall of Stone
..4th — Dimension Door, Holy Smite (DC 19), Summon Monster IV, Tongues
..3rd — Dispel Magic, Prayer, Remove Curse, Prayer x2, Stone Shape
..2nd — Bull's Strength, Hold Person (DC 17), Remove Paralysis, Silence (DC 17), Spiritual Weapon x2
..1st — Command (DC 16), Divine Favor,
Longstrider, Protection from Evil, Remove Fear, Shield of Faith x2
..0 (at will)—Create Water, Detect Magic, Guidance, Stabilize
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Statistics
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Str 18, Dex 14, Con 12, Int 7, Wis 21, Cha 14
Base Atk +6; CMB +10; CMD 25
Feats: Combat Reflexes, Lightning Reflexes, Lunge, Power Attack, Selective Channeling, Weapon Focus (longspear)
Traits: Reactionary, Tomb Raider
Languages: Common
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Skills
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Acrobatics +15 (+8 to jump)
Appraise -2
Bluff +2
Climb +3
Diplomacy +6
Disguise +2
Escape Artist +1
Fly +1
Heal +11
Intimidate +2
Perception +14
Profession (Gambler) +9
Ride +1
Sense Motive +9
Stealth +1
Survival +5
Swim +3
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Special Abilities
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Agile Feet (8/day) (Su) For 1 rd, you ignore difficult terrain.
Cleric Channel Positive Energy 5d6 (5/day, DC 16) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Liberation) Granted Powers: You are a spirit of freedom and a staunch foe against all who would enslave and oppress.
Cleric Domain (Travel) Granted Powers: You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. Increase your base speed by 10 feet.
Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Dimension Hop (Sp) (18 - 5ft inc/day) You can teleport up to 10 feet per cleric level prepay as a move action.Must be in 5' increments and does not provoke AOO's. Must have line of sight to destination. Can bring willing creatures at double the movement cost.
Freedom's Call (30', 9 rounds/day) You can emit a 30-foot aura of freedom for a number of rounds per day equal to cleric level. Allies within this aura are not affected by the confused, grappled, frightened, panicked, paralyzed, pinned or shaken conditions. This aura only suppresses these effects, and they return once a creature leave the aura.
Liberation (9 rounds/day) (Su) Act as if you had freedom of movement for 3 rounds/day.
Lunge: You can increase the reach of your melee attacks by 5 feet until the end of your turn by taking a -2 penalty to your AC until your next turn.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Selective Channeling Exclude targets from the area of your Channel Energy.
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