[PFS Core] GM Harker Presents: The Emerald Spire (Inactive)

Game Master Upaynao

The Automaton Forge


2,851 to 2,900 of 4,419 << first < prev | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | 61 | 62 | 63 | next > last >>
Grand Lodge

Conditions:
Longstrider 1hr
HP 131 (+22 Rage) - DR 1/- AC27 (25 rage) / T19 / FF27 - Perc+17; Torch Light - F+9*/R+13*/W+9* (*see rage powers) - CMB+13, CMD28 - Speed 50 - Init+4 - Rage 23/23

Xakon jogs to the unexplored passage leading out.

Grand Lodge

Female Halfling Druid 10 - HP: 53/53 - AC: 19 / T: 16 / FF: 15- Fort: +11, Ref: +11, Will: +14 - CMB: +6, CMD: 21 - Speed: 20 - Perception: +20 - Init: +3

The loud hissing has definitely gotten Sugar's attention. She mounts Truffles and urges him onward.

hissing is either snakes or lizards, and the big kind are bad either way. Lets move Truffles


greater magic fang HP: 20/59 - AC: 25 / T: 10 / FF: 22 - Fort: +8, Ref: +6, Will: +4 - CMB: +9, CMD: 20 (24 trip) - Speed: 40 - Perception: +6 (scent, Low Light) - Init: +0

snort snort

Truffles moves on to catch up some with Xakon and the others.


Gamemaster | CC Map | S4 Map

Xakon, Sugarsnap, and Truffles all make their way further through the hallways towards the center.

I'll give Siv, Mudk, Freod, and Jirah until Sunday night (EDT) to post, otherwise I'll have them delay or follow the others depending on other PC actions.

Dark Archive

Male Human Paladin 9 - HP: 74- AC: 24/T:12 /FF: 22, Fort:+14, Ref:+10, Will:+13, CMB:+15, CMD:24, Speed: 20, Perception:-1, Init: +5

Mudk is unwilling to go any further until he sees the rest of the group catch up. He will delay, yelling back at those who haven't moved:"hurry up!! We need to move it!! "

Grand Lodge

Female Elf Fighter 2/ Wizard 4 HP:39 AC:20 T:13 FF:17 Init:3 Speed: 30ft Fort:5 Ref:4 Will:6 +1 Longbow +8, 1d8+3, x3 Glaive +6, 1d10+ 2, 20x2
Skills:
Know Arcane:13 Know Dungeon:13 Know Nature:13 Know Planes:13 Percept:12 Profession-Sculptor:9 Spellcraft:13

Jirah follows the group, but keeps her readied attack up.
Should I just keep my earlier roll or roll a new attack?


Gamemaster | CC Map | S4 Map

Jirah, you can keep your readied action roll until it goes off or you declare another standard action.

Jirah and Frēodwēn move further along the first hallway, with the elf readied to fire her bow if something aggressive appears.

Mudk holds his position and yells back at the others to hurry up.

Sivantanpisil waits with Xakon in the center of the maze.

Jirah, Frēodwēn, and Sugarsnap can still hear the hissing from the eastern end of the first hallway, while the others cannot not from their current positions.

Initiative (Round 3)
Sivantanpisil <= Up
Sugarsnap/Truffles <= Up
Mudk <= Up
Xakon <= Up
Frēodwēn <= Up
Jirah <= Up
?????

Everyone can go again!

Scarab Sages

Human Cleric/9 - Core | Int +4 | Per +14 | AC 22/20fl/13t | HP 49/66| Fort +10 | Ref +10 | Will +14 | CMB: +10, CMD:23 | Move 50' | Normal Vision

"Hustle! I've got a bad feeling that mayhem is about to ensue!" Sivvy calls out to her companions not yet with her.

Dark Archive

Male Human Paladin 9 - HP: 74- AC: 24/T:12 /FF: 22, Fort:+14, Ref:+10, Will:+13, CMB:+15, CMD:24, Speed: 20, Perception:-1, Init: +5

Mudk will continue to wait and will follow after everyone, urging them on.

Grand Lodge

Conditions:
Longstrider 1hr
HP 131 (+22 Rage) - DR 1/- AC27 (25 rage) / T19 / FF27 - Perc+17; Torch Light - F+9*/R+13*/W+9* (*see rage powers) - CMB+13, CMD28 - Speed 50 - Init+4 - Rage 23/23

Can we move closer to the center of the maze?
Xakon continues to move away from the ominous sound.

-Posted with Wayfinder


Gamemaster | CC Map | S4 Map

Sivantanpisil urges the others forward, while Mudk continues to wait.

Xakon moves on from the center into the north hallway, and discovers another set of spiral tunnels.

Everyone but Xakon can still go, I'll bot those who haven't posted actions by tomorrow afternoon EDT.

Grand Lodge

Female Elf Fighter 2/ Wizard 4 HP:39 AC:20 T:13 FF:17 Init:3 Speed: 30ft Fort:5 Ref:4 Will:6 +1 Longbow +8, 1d8+3, x3 Glaive +6, 1d10+ 2, 20x2
Skills:
Know Arcane:13 Know Dungeon:13 Know Nature:13 Know Planes:13 Percept:12 Profession-Sculptor:9 Spellcraft:13

Jirah simply stays close to Xakon, keeping her bow readied.

Grand Lodge

Female Halfling Druid 10 - HP: 53/53 - AC: 19 / T: 16 / FF: 15- Fort: +11, Ref: +11, Will: +14 - CMB: +6, CMD: 21 - Speed: 20 - Perception: +20 - Init: +3

Sugar urges Truffles onward away from the hissing noise. catching up to Mudk.

Don't you have to face some slimy death or something? you have any idea what we are facing? she asks of the mighty Paladin.

Dark Archive

Male Human Paladin 9 - HP: 74- AC: 24/T:12 /FF: 22, Fort:+14, Ref:+10, Will:+13, CMB:+15, CMD:24, Speed: 20, Perception:-1, Init: +5

"Facing slimy death is the preferred option but I will not enjoy such pleasures without my allies at my side. You shall not be left behind, never fear. Quickly catch up with Xakon and Siv and I will follow along as soon as I've retrieved Jirah and Fred and then we shall all enjoy the gruesome tortures of life together! As true companions should!"

Mudk continues to wait for the last two.

Grand Lodge

Female Elf Fighter 2/ Wizard 4 HP:39 AC:20 T:13 FF:17 Init:3 Speed: 30ft Fort:5 Ref:4 Will:6 +1 Longbow +8, 1d8+3, x3 Glaive +6, 1d10+ 2, 20x2
Skills:
Know Arcane:13 Know Dungeon:13 Know Nature:13 Know Planes:13 Percept:12 Profession-Sculptor:9 Spellcraft:13

Jiraj used her turn to stick with Xakon

Grand Lodge

Conditions:
Longstrider 1hr
HP 131 (+22 Rage) - DR 1/- AC27 (25 rage) / T19 / FF27 - Perc+17; Torch Light - F+9*/R+13*/W+9* (*see rage powers) - CMB+13, CMD28 - Speed 50 - Init+4 - Rage 23/23

Xakon continues his move through the maze.

-Posted with Wayfinder

Dark Archive

Male Human Paladin 9 - HP: 74- AC: 24/T:12 /FF: 22, Fort:+14, Ref:+10, Will:+13, CMB:+15, CMD:24, Speed: 20, Perception:-1, Init: +5

ah. I see you did. I was looking at the map not the actions sorry. It's showing you back aways.


Gamemaster | CC Map | S4 Map

Jirah, due to the spiral nature of the current hallways, you are quite far away from Xakon. There is a wall between you and him which may not be obvious unless you zoom in. Assuming you are still readying an action, I moved you 30 feet forward towards the center.

I'll go ahead and bot Frēodwēn since its likely he'd just be moving along with the others.

Everyone in the back moves forward, including Jirah who is still readying herself to fire her bow at any threats.

Xakon continues to move forward 40 feet. He now hears loud hissing coming from the passage to the north, while the others do not hear any hissing at all.

Initiative (Round 4)
Sivantanpisil <= Up
Sugarsnap/Truffles <= Up
Mudk <= Up
Xakon
Frēodwēn <= Up
Jirah <= Up
?????

Siv, Sugar/Truffles, Mudk, Freod, and Jirah are up.

Scarab Sages

Human Cleric/9 - Core | Int +4 | Per +14 | AC 22/20fl/13t | HP 49/66| Fort +10 | Ref +10 | Will +14 | CMB: +10, CMD:23 | Move 50' | Normal Vision

Sivvy continues to follow Xakon. "You do know what you're doing, right?" she asks the halfling. "I have half a mind to wait for the others."


Gamemaster | CC Map | S4 Map

Sivantanpisil follows Xakon out of the center to the other side of the spiraling hallways. She now hears hissing from the north passage as well.

Sugar/Truffles, Mudk, Freod, and Jirah.

Grand Lodge

Female Elf Fighter 2/ Wizard 4 HP:39 AC:20 T:13 FF:17 Init:3 Speed: 30ft Fort:5 Ref:4 Will:6 +1 Longbow +8, 1d8+3, x3 Glaive +6, 1d10+ 2, 20x2
Skills:
Know Arcane:13 Know Dungeon:13 Know Nature:13 Know Planes:13 Percept:12 Profession-Sculptor:9 Spellcraft:13

Jirah, hearing nothing, lets her arrow loosen on her bowstring and hurries after Xakon.
Come on everyone, we don't want to split up!

Let go of readied action, double move toward Xakon. Can't edit the map currently, but I can see what you are talking about GM

Grand Lodge

Conditions:
Longstrider 1hr
HP 131 (+22 Rage) - DR 1/- AC27 (25 rage) / T19 / FF27 - Perc+17; Torch Light - F+9*/R+13*/W+9* (*see rage powers) - CMB+13, CMD28 - Speed 50 - Init+4 - Rage 23/23

Xakon stops abruptly and changes direction.

I'm hearing more hissing. I am backing up and joining the rest of you.

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

Frēodwēn moves with the party towards Xakon. "I don't quite understand what is happening..."

-Posted with Wayfinder

Dark Archive

Male Human Paladin 9 - HP: 74- AC: 24/T:12 /FF: 22, Fort:+14, Ref:+10, Will:+13, CMB:+15, CMD:24, Speed: 20, Perception:-1, Init: +5

"AHA! Here we all are. Now! Together we shall rush to our deaths! We already know that this back way is empty of any challenge or suffering, ONWARD FORWARD INTO THE PAIN!"

Mudk urges everyone near him to follow him and heads further.

Grand Lodge

Female Halfling Druid 10 - HP: 53/53 - AC: 19 / T: 16 / FF: 15- Fort: +11, Ref: +11, Will: +14 - CMB: +6, CMD: 21 - Speed: 20 - Perception: +20 - Init: +3

Sugar moves as quick as she can to catch up to Xakon riding Truffles to improve her distance she can travel.

Xakon you up there? your little Sugar is coming. she yells hoping he can hear her.


Gamemaster | CC Map | S4 Map

While Xakon begins to reconsider his movement, the rest of the party moves in his direction.

The hissing in the north tunnel continues, but only Xakon and Sivantanpisil can hear it.

Initiative (Round 5)
Sivantanpisil <= Up
Sugarsnap/Truffles <= Up
Mudk <= Up
Xakon <= Up
Frēodwēn <= Up
Jirah <= Up
?????

Everyone is up!

Grand Lodge

Conditions:
Longstrider 1hr
HP 131 (+22 Rage) - DR 1/- AC27 (25 rage) / T19 / FF27 - Perc+17; Torch Light - F+9*/R+13*/W+9* (*see rage powers) - CMB+13, CMD28 - Speed 50 - Init+4 - Rage 23/23

Xakon steps forward and readies to attack around the corner the next adjacent foe.

Readied +2 rapier: 1d20 + 12 ⇒ (19) + 12 = 31
adamantine: 1d4 + 9 ⇒ (4) + 9 = 13

confirm crit: 1d20 + 12 ⇒ (6) + 12 = 18
adamantine: 1d4 + 9 ⇒ (3) + 9 = 12

He yells to his companions, Something is coming our way!

Dark Archive

Male Human Paladin 9 - HP: 74- AC: 24/T:12 /FF: 22, Fort:+14, Ref:+10, Will:+13, CMB:+15, CMD:24, Speed: 20, Perception:-1, Init: +5

Mudk lumbers along yelling encouragements about their impending doom.


Gamemaster | CC Map | S4 Map

Xakon steps to the corner of north and eastern passage and looks around the corner to see a spectral snake slowly undulating down the passage. It's currently too far away to attack with melee weapons, however.

Meanwhile, Mudk moves forward towards Xakon's position.

Siv, Sugar/Truffles, Freod, Jirah.


Gamemaster | CC Map | S4 Map

I forgot to add: the green arrow is acting as the spectral snake on the map.

Grand Lodge

Female Elf Fighter 2/ Wizard 4 HP:39 AC:20 T:13 FF:17 Init:3 Speed: 30ft Fort:5 Ref:4 Will:6 +1 Longbow +8, 1d8+3, x3 Glaive +6, 1d10+ 2, 20x2
Skills:
Know Arcane:13 Know Dungeon:13 Know Nature:13 Know Planes:13 Percept:12 Profession-Sculptor:9 Spellcraft:13

Jirah takes up a position next to Xakon, charges her bow with energy, and fires at the creature!
Attack: 1d20 + 8 ⇒ (3) + 8 = 11
Damage: 1d8 + 7 ⇒ (6) + 7 = 13


Gamemaster | CC Map | S4 Map

Jirah, with the spiraling hallways, you're about 85 feet away from being able to make a ranged attack.

Grand Lodge

Female Elf Fighter 2/ Wizard 4 HP:39 AC:20 T:13 FF:17 Init:3 Speed: 30ft Fort:5 Ref:4 Will:6 +1 Longbow +8, 1d8+3, x3 Glaive +6, 1d10+ 2, 20x2
Skills:
Know Arcane:13 Know Dungeon:13 Know Nature:13 Know Planes:13 Percept:12 Profession-Sculptor:9 Spellcraft:13

In that case, I'll just use the Run action to catch up


Gamemaster | CC Map | S4 Map

Jirah, not to continue to be a downer, but Run requires straight lines which the passages don't allow for. Double movement is fine though.

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

I think I figured something out, but since it is based on my knowing that Xakon sees a snake, I don't think my character knows...

Frēodwēn murmurs a spell and quickly moves down the hall.

expeditious retreat and a move action

-Posted with Wayfinder


Gamemaster | CC Map | S4 Map

Jirah and Frēodwēn move forward through the spiraling tunnels towards Xakon's position.

Siv and Sugar/Truffles. If they don't post soon, I'll just move them forward with the others.

Scarab Sages

Human Cleric/9 - Core | Int +4 | Per +14 | AC 22/20fl/13t | HP 49/66| Fort +10 | Ref +10 | Will +14 | CMB: +10, CMD:23 | Move 50' | Normal Vision

Siv steps up behind Xakon preparing to attack the creature as it comes into range.

5' step, then ready action

Pwr Atk with +1 longspear: 1d20 + 11 ⇒ (2) + 11 = 13 for piercing damage of: 1d8 + 7 ⇒ (6) + 7 = 13


Gamemaster | CC Map | S4 Map

Sivantanpisil moves up 5 feet and readies herself to attack the snake when it comes into range.

Meanwhile, Sugarsnap rides Truffles up to the forward group.

The spectral snake merely advances 10 feet down the hall, filling in every space of the area as it moves.

Initiative (Round 6)
Sivantanpisil <= Up
Sugarsnap/Truffles <= Up
Mudk <= Up
Xakon <= Up
Frēodwēn <= Up
Jirah <= Up
Spectral Snake

Everyone is up!

Grand Lodge

Female Halfling Druid 10 - HP: 53/53 - AC: 19 / T: 16 / FF: 15- Fort: +11, Ref: +11, Will: +14 - CMB: +6, CMD: 21 - Speed: 20 - Perception: +20 - Init: +3

thanks I was gonna just move anyway

does anyone know what that is up there? do you guys think it can be burned by fire?

Dark Archive

Male Human Paladin 9 - HP: 74- AC: 24/T:12 /FF: 22, Fort:+14, Ref:+10, Will:+13, CMB:+15, CMD:24, Speed: 20, Perception:-1, Init: +5

Mudk continues barreling along the hallway.

"WHAT IS IT? LET'S SEE IF IT CAN HURT ANYONE!!!!"

Grand Lodge

Conditions:
Longstrider 1hr
HP 131 (+22 Rage) - DR 1/- AC27 (25 rage) / T19 / FF27 - Perc+17; Torch Light - F+9*/R+13*/W+9* (*see rage powers) - CMB+13, CMD28 - Speed 50 - Init+4 - Rage 23/23

Xakon tumbles through it and set up a flank with the first companion that engages the snake.
Acrobatics: 1d20 + 16 ⇒ (7) + 16 = 23

-Posted with Wayfinder


Gamemaster | CC Map | S4 Map

FYI, the spectral snake is incorporeal, so it's immune to crit and precision damage.

Sugarsnap questions the nature of your foe, while Mudk finally catches up with the main group.

Xakon attempts to tumble past the spectral snake filling up the entire hallway, but his try is repulsed. It does not attempt an attack of opportunity, however.

Siv, Freod, Jirah. Also, Sugarsnap/Truffles if they want to do anything else.

Grand Lodge

Female Elf Fighter 2/ Wizard 4 HP:39 AC:20 T:13 FF:17 Init:3 Speed: 30ft Fort:5 Ref:4 Will:6 +1 Longbow +8, 1d8+3, x3 Glaive +6, 1d10+ 2, 20x2
Skills:
Know Arcane:13 Know Dungeon:13 Know Nature:13 Know Planes:13 Percept:12 Profession-Sculptor:9 Spellcraft:13

Jirah moves up, and fires an arrow, glowing with a soft blue from her arcane energy.
Any idea what this one is?
Attack: 1d20 + 8 ⇒ (5) + 8 = 13
Damage: 1d8 + 7 ⇒ (5) + 7 = 12

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

Frēodwēn moves forward to the others and casts a spell on himself.
heroism is active on the bard for the next 70 minutes

can he hear this snake now?

-Posted with Wayfinder

Scarab Sages

Human Cleric/9 - Core | Int +4 | Per +14 | AC 22/20fl/13t | HP 49/66| Fort +10 | Ref +10 | Will +14 | CMB: +10, CMD:23 | Move 50' | Normal Vision

Siv begins to chant Desna's name while brandishing her holy symbol. Her eyes glaze over and she looks for any magical auras that may surround the snake.

Cast Detect Magic


Gamemaster | CC Map | S4 Map

Jirah moves into the hall to see the snake and fire an arrow at it, but hits the side of the passage as she tries to compensate for Xakon's presence in front of her.

Frēodwēn moves forward and casts a spell on himself increasing his combat prowess. Yes, Freod can hear the snake now.

Sivantanpisil readies a Detect Magic spell once the snake is visible to her in the hallway.

The spectral snake lurches forward 10 feet with great force, pushing Xakon and Jirah back, injuring both. Moreover, the powerful push forces Jirah into Sivantanpisil who also moves back five feet and who then pushes Mudk. The paladin then falls back 5 feet into Truffles who is also forced back 5 feet. Xakon and Jirah take 9 damage from the spectral snake push back.

Unfortunately it's a magical trap, so it doesn't follow normal rules. No AoO from the push either. Everyone can see the snake now.

Sivantanpisil casts her Detect Magic spell to determine that the snake is more a magical effect than an actual creature. It's probably part of whatever trap was set off.

GM Screen:

Push Damage: 2d6 ⇒ (4, 5) = 9

Initiative (Round 7)
Sivantanpisil
Sugarsnap/Truffles <= Up
Mudk <= Up
Xakon [9 Dmg] <= Up
Frēodwēn <= Up
Jirah [9 Dmg] <= Up
Spectral Snake

Sugarsnap/Truffles, Mudk, Xakon, Freod, Jirah. I assumed Sivantanpisil casts Detect Magic this round since she couldn't see the snake last round, but she can still move.

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

With a glance at the symbols on the ground, Frēodwēn grimaces. "There was a snake glyph heading into the center from the other side as well. We are pinned!"

He quickly raises his bow and looses a pair of arrows at the snake.

longbow, attack, point blank, deadly aim, heroism, rapid shot, arcane strike: 1d20 + 12 + 1 - 2 + 2 - 2 ⇒ (8) + 12 + 1 - 2 + 2 - 2 = 19 for piercing, cold iron, magic: 1d8 + 4 + 1 + 4 + 2 + 2 ⇒ (5) + 4 + 1 + 4 + 2 + 2 = 18
longbow, attack, point blank, deadly aim, heroism, rapid shot, arcane strike: 1d20 + 12 + 1 - 2 + 2 - 2 ⇒ (4) + 12 + 1 - 2 + 2 - 2 = 15 for piercing, cold iron, magic: 1d8 + 4 + 1 + 4 + 2 + 2 ⇒ (7) + 4 + 1 + 4 + 2 + 2 = 20

-Posted with Wayfinder

Grand Lodge

Female Halfling Druid 10 - HP: 53/53 - AC: 19 / T: 16 / FF: 15- Fort: +11, Ref: +11, Will: +14 - CMB: +6, CMD: 21 - Speed: 20 - Perception: +20 - Init: +3

Hey no need to get all pushy. not liking the cramped situation, Sugar (riding Truffles) moves back to get away from the snake thing.

I am really starting to not like snakes.

Grand Lodge

Conditions:
Longstrider 1hr
HP 131 (+22 Rage) - DR 1/- AC27 (25 rage) / T19 / FF27 - Perc+17; Torch Light - F+9*/R+13*/W+9* (*see rage powers) - CMB+13, CMD28 - Speed 50 - Init+4 - Rage 23/23

Can someone find a way out of here or cast Dispel Magic on that snake?

Xakon moves 40 away while frantically searching for a hidden door or runes to disable.

Perception: 1d20 + 16 ⇒ (20) + 16 = 36
Disable: 1d20 + 18 ⇒ (11) + 18 = 29

Dark Archive

Male Human Paladin 9 - HP: 74- AC: 24/T:12 /FF: 22, Fort:+14, Ref:+10, Will:+13, CMB:+15, CMD:24, Speed: 20, Perception:-1, Init: +5

Mudk charges into the square xakon vacated.

power attack charge: 1d20 + 10 + 2 ⇒ (4) + 10 + 2 = 162d4 + 13 ⇒ (4, 2) + 13 = 19

2,851 to 2,900 of 4,419 << first < prev | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | 61 | 62 | 63 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / [PFS Core] GM Harker Presents: The Emerald Spire Gameplay All Messageboards

Want to post a reply? Sign in.