[PFS Core] GM Harker Presents: The Emerald Spire (Inactive)

Game Master Upaynao

The Automaton Forge


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Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

Some crap happened in my life. I expect to still post daily, but it may be that I am unable to do so. Regardless, I will not be as frequent as a poster until this crap is resolved. Do not hesitate to bot me when necessary.

Grand Lodge

Female Halfling Druid 10 - HP: 53/53 - AC: 19 / T: 16 / FF: 15- Fort: +11, Ref: +11, Will: +14 - CMB: +6, CMD: 21 - Speed: 20 - Perception: +20 - Init: +3

Will post tomorrow for Sugar... need to get to work

Grand Lodge

Conditions:
Longstrider 1hr
HP 131 (+22 Rage) - DR 1/- AC27 (25 rage) / T19 / FF27 - Perc+17; Torch Light - F+9*/R+13*/W+9* (*see rage powers) - CMB+13, CMD28 - Speed 50 - Init+4 - Rage 23/23

What's the strategy vs this swarm guys? Only area spells are the only effective option. Alchemist fire or acid only does 2 damage. I suggest we flee and not fight.

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

What is this about only 2 damage?

-Posted with Wayfinder

Grand Lodge

Conditions:
Longstrider 1hr
HP 131 (+22 Rage) - DR 1/- AC27 (25 rage) / T19 / FF27 - Perc+17; Torch Light - F+9*/R+13*/W+9* (*see rage powers) - CMB+13, CMD28 - Speed 50 - Init+4 - Rage 23/23

Using a splash weapon, you can't target a swarm. Just the ground for splash damage. 1.5x splash damage, so 1-2 damage depending on GM.


Gamemaster | CC Map | S4 Map

I've always ruled that swarms can be damaged normally by splash weapons, otherwise parties with no magic would be unable to defeat swarms smaller than tiny. So, if a splash weapon hits, it does between 1-9 damage, or just 1 damage if it misses.

Of course if there is a rule in a book or a developer post that explicitly says otherwise, please bring it to my attention.

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

Xak, I think you are thinking of ghosts and the like.

Grand Lodge

Female Elf Fighter 2/ Wizard 4 HP:39 AC:20 T:13 FF:17 Init:3 Speed: 30ft Fort:5 Ref:4 Will:6 +1 Longbow +8, 1d8+3, x3 Glaive +6, 1d10+ 2, 20x2
Skills:
Know Arcane:13 Know Dungeon:13 Know Nature:13 Know Planes:13 Percept:12 Profession-Sculptor:9 Spellcraft:13

Yeah, I haven't had a single Society GM bring any kind of ruling like that to a table. Which book is it in Xakon?

Grand Lodge

Conditions:
Longstrider 1hr
HP 131 (+22 Rage) - DR 1/- AC27 (25 rage) / T19 / FF27 - Perc+17; Torch Light - F+9*/R+13*/W+9* (*see rage powers) - CMB+13, CMD28 - Speed 50 - Init+4 - Rage 23/23
Xakon wrote:
What's the strategy vs this swarm guys?

Same question applies. Don't get hung up on my rule interpretations.

Grand Lodge

Female Halfling Druid 10 - HP: 53/53 - AC: 19 / T: 16 / FF: 15- Fort: +11, Ref: +11, Will: +14 - CMB: +6, CMD: 21 - Speed: 20 - Perception: +20 - Init: +3

I have produce flame left. that is fire damage and I can hurl 4 fire blobs before it expires and each one does 1d6+4 fire damage if they hit.

i already used my pearl of power to get cure light wounds back, if anyone has another one I can get flaming sphere back (will have to be a level 2 pearl though, which I may pick up when I have the money.)

Scarab Sages

Human Cleric/9 - Core | Int +4 | Per +14 | AC 22/20fl/13t | HP 49/66| Fort +10 | Ref +10 | Will +14 | CMB: +10, CMD:23 | Move 50' | Normal Vision

I have one acid to throw, but that is it. I don't have any spells I could prepare that does AOE damage.

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

Frēodwēn just has this flask of oil. 50% chance to explode like an alchemist's fire, 50% chance to do nothing.

-Posted with Wayfinder

Grand Lodge

Conditions:
Longstrider 1hr
HP 131 (+22 Rage) - DR 1/- AC27 (25 rage) / T19 / FF27 - Perc+17; Torch Light - F+9*/R+13*/W+9* (*see rage powers) - CMB+13, CMD28 - Speed 50 - Init+4 - Rage 23/23

This group is sorely missing a full wizard or sorcerer. Fireball, flaming sphere, burning hands, etc. Sugar, you should take fire spells since Siv is back with her healing goodness. You get flame strike at 7th level, so it will be a while.

Grand Lodge

Female Elf Fighter 2/ Wizard 4 HP:39 AC:20 T:13 FF:17 Init:3 Speed: 30ft Fort:5 Ref:4 Will:6 +1 Longbow +8, 1d8+3, x3 Glaive +6, 1d10+ 2, 20x2
Skills:
Know Arcane:13 Know Dungeon:13 Know Nature:13 Know Planes:13 Percept:12 Profession-Sculptor:9 Spellcraft:13

I have those spells, however, every slot I have available was used trying to save us from a construct that only a few people had magic weapons to hit.

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

I think we need to get some scrolls, wands, etc. to make up the difference. I'll probably put some ranks in UMD next round. Are there any useful combat wands on the ES Chronicle Sheets so far? Burning Hands CL3 would be great, for instance.


Gamemaster | CC Map | S4 Map

To make things a little easier for me, could everyone make to have the following information somewhere in the status line of your profile?

HP - AC/T/FF - Perception; Low-light or Darkvision - Fort Save, Ref Save, Will Save (Any situational bonuses) - CMB, CMD - Speed - Init.

Grand Lodge

Conditions:
Longstrider 1hr
HP 131 (+22 Rage) - DR 1/- AC27 (25 rage) / T19 / FF27 - Perc+17; Torch Light - F+9*/R+13*/W+9* (*see rage powers) - CMB+13, CMD28 - Speed 50 - Init+4 - Rage 23/23

We are not communicating enough on party tactics. How do you expect to defeat this swarm? I'm out of splash weapons.

Scarab Sages

Human Cleric/9 - Core | Int +4 | Per +14 | AC 22/20fl/13t | HP 49/66| Fort +10 | Ref +10 | Will +14 | CMB: +10, CMD:23 | Move 50' | Normal Vision

I agree, Xakon. We are effectively out of ways to hurt the swarm. I vote for a withdrawal out of the Spire. We can regroup in town, and possibly more supplies to take it out, and the spellcasters can properly plan their spells to kill it.

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

With splash weapons. Several of us still have some splash weapons. I might spill my last oil on the floor and have Sugar light it for more reliable damage.

-Posted with Wayfinder

Grand Lodge

Female Elf Fighter 2/ Wizard 4 HP:39 AC:20 T:13 FF:17 Init:3 Speed: 30ft Fort:5 Ref:4 Will:6 +1 Longbow +8, 1d8+3, x3 Glaive +6, 1d10+ 2, 20x2
Skills:
Know Arcane:13 Know Dungeon:13 Know Nature:13 Know Planes:13 Percept:12 Profession-Sculptor:9 Spellcraft:13

I just hit it for max damage again. Hopefully that's enough that Freo's oil can finish it off. After this I'm totally out of options for it though.

Grand Lodge

Conditions:
Longstrider 1hr
HP 131 (+22 Rage) - DR 1/- AC27 (25 rage) / T19 / FF27 - Perc+17; Torch Light - F+9*/R+13*/W+9* (*see rage powers) - CMB+13, CMD28 - Speed 50 - Init+4 - Rage 23/23

Maybe the swarm will catch fire next round from the alchemist fire. Xakon is going to retreat up the stairs as he is no longer useful unless you give him a splash weapon to throw.

Grand Lodge

Female Halfling Druid 10 - HP: 53/53 - AC: 19 / T: 16 / FF: 15- Fort: +11, Ref: +11, Will: +14 - CMB: +6, CMD: 21 - Speed: 20 - Perception: +20 - Init: +3

I still have two acid flasks

Dark Archive

Male Human Paladin 9 - HP: 74- AC: 24/T:12 /FF: 22, Fort:+14, Ref:+10, Will:+13, CMB:+15, CMD:24, Speed: 20, Perception:-1, Init: +5

I've been bed bound most of this week and unable/willing to check much, sorry for the silence.

Hopefully my minimalist responses weren't too degrading to game play.


Gamemaster | CC Map | S4 Map

No issues on my end, I hope you start feeling better soon.

Grand Lodge

Female Halfling Druid 10 - HP: 53/53 - AC: 19 / T: 16 / FF: 15- Fort: +11, Ref: +11, Will: +14 - CMB: +6, CMD: 21 - Speed: 20 - Perception: +20 - Init: +3

So I finished eyes of the ten part 1 the other day.

there is a wand/rod of wonder on the chronicle sheet... Sugar could have so much fun with that.

note to self buy one when she has enough money and fame

Grand Lodge

Conditions:
Longstrider 1hr
HP 131 (+22 Rage) - DR 1/- AC27 (25 rage) / T19 / FF27 - Perc+17; Torch Light - F+9*/R+13*/W+9* (*see rage powers) - CMB+13, CMD28 - Speed 50 - Init+4 - Rage 23/23

If someone spends 2 PP then can have two castings of Water Breathing made into a scroll. Each casting could target 5 people for 2 hours each.

Scarab Sages

Human Cleric/9 - Core | Int +4 | Per +14 | AC 22/20fl/13t | HP 49/66| Fort +10 | Ref +10 | Will +14 | CMB: +10, CMD:23 | Move 50' | Normal Vision

I'll spend 2pp to get a scroll of Water Breathing. Outside of a Wand of CLW and the land rush purchases, I haven't used any PP.

I'm now at 1 PP and 9 Fame.

Grand Lodge

Conditions:
Longstrider 1hr
HP 131 (+22 Rage) - DR 1/- AC27 (25 rage) / T19 / FF27 - Perc+17; Torch Light - F+9*/R+13*/W+9* (*see rage powers) - CMB+13, CMD28 - Speed 50 - Init+4 - Rage 23/23

Thank you Siv!

Grand Lodge

Female Elf Fighter 2/ Wizard 4 HP:39 AC:20 T:13 FF:17 Init:3 Speed: 30ft Fort:5 Ref:4 Will:6 +1 Longbow +8, 1d8+3, x3 Glaive +6, 1d10+ 2, 20x2
Skills:
Know Arcane:13 Know Dungeon:13 Know Nature:13 Know Planes:13 Percept:12 Profession-Sculptor:9 Spellcraft:13

I'll put my purchases up later today. Been a busy week preparing for a 400 mile move and the special coming up.

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

Cool. In that case I will not also buy a scroll of Water Breathing, just the scroll of Alter Self.

-Posted with Wayfinder

Grand Lodge

Female Elf Fighter 2/ Wizard 4 HP:39 AC:20 T:13 FF:17 Init:3 Speed: 30ft Fort:5 Ref:4 Will:6 +1 Longbow +8, 1d8+3, x3 Glaive +6, 1d10+ 2, 20x2
Skills:
Know Arcane:13 Know Dungeon:13 Know Nature:13 Know Planes:13 Percept:12 Profession-Sculptor:9 Spellcraft:13

So, upon review, I have 31 gp. Since I can't buy any splash weapons, I bought a scroll sheet with the following scrolls on it for 2pp.

Acid Arrow
Web
Hideous Laughter
Alter Self
Spider Climb

They are all 2nd level, meaning I can't learn or cast them from my spell book yet, but I can next level. For now, they are backups in case I run out of spells again. I had forgotten about being able to cast 2nd level spells from a scroll, or I would have used some of the 2nd level spells I bought last time in preparation of being able to learn them later.

Grand Lodge

Female Elf Fighter 2/ Wizard 4 HP:39 AC:20 T:13 FF:17 Init:3 Speed: 30ft Fort:5 Ref:4 Will:6 +1 Longbow +8, 1d8+3, x3 Glaive +6, 1d10+ 2, 20x2
Skills:
Know Arcane:13 Know Dungeon:13 Know Nature:13 Know Planes:13 Percept:12 Profession-Sculptor:9 Spellcraft:13

Is a scroll box core? If so I will buy one for 5gp.


Gamemaster | CC Map | S4 Map

I don't see a scroll box, but there is a scroll case for 1 gp.

Scarab Sages

Human Cleric/9 - Core | Int +4 | Per +14 | AC 22/20fl/13t | HP 49/66| Fort +10 | Ref +10 | Will +14 | CMB: +10, CMD:23 | Move 50' | Normal Vision

I'm going to be fairly scarce again this week. My wife's father's health has taken a turn for the worse. He has been battling cancer for 2 years. Last week we were informed that it has metastasized into his stomach. He has been moved to hospice care. The whole family is congregating in Florida (we live in Kansas City) where her dad lives. I'll try to post when I can.

I will be home next Sunday and should be back to a regular posting schedule.

Grand Lodge

Conditions:
Longstrider 1hr
HP 131 (+22 Rage) - DR 1/- AC27 (25 rage) / T19 / FF27 - Perc+17; Torch Light - F+9*/R+13*/W+9* (*see rage powers) - CMB+13, CMD28 - Speed 50 - Init+4 - Rage 23/23

I'm very sorry to hear about your father-in-law. My thoughts are with you.

Grand Lodge

Conditions:
Longstrider 1hr
HP 131 (+22 Rage) - DR 1/- AC27 (25 rage) / T19 / FF27 - Perc+17; Torch Light - F+9*/R+13*/W+9* (*see rage powers) - CMB+13, CMD28 - Speed 50 - Init+4 - Rage 23/23

We need better tactics folks. This battle isn't going well. The caster is summoning another monster, so it's going to go from bad to worse especially with Mudk taking hits like a bong in Colorado.

@Sugar: Can you summon a shark or alligator to distract the caster. Position it to flank with Xakon would be best for sneak attack damage. Fire spells aren't working well this level.

@Freo: Will you keep the construct busy? Once we take out the caster, we can concentrate on the construct. Most of use can't harm it except for you and Mudk.

@Siv: Your channels are saving our butts. Can you position to flank the construct with Freo?

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

Dealing with the construct is my plan. Now that he's backed up I should be able to rapid shot him with no soft cover or AoO threat; should be more effective than melee for me for the time being. But if he gets close again I'll switch to the polearm.

-Posted with Wayfinder

Scarab Sages

Human Cleric/9 - Core | Int +4 | Per +14 | AC 22/20fl/13t | HP 49/66| Fort +10 | Ref +10 | Will +14 | CMB: +10, CMD:23 | Move 50' | Normal Vision

With Freodwen using range and the current positioning of the monsters, I can't really help him flank. I'll channel then get in position to heal Mudk next round and make AOO's if either the crab or Automaton move.

Scarab Sages

Human Cleric/9 - Core | Int +4 | Per +14 | AC 22/20fl/13t | HP 49/66| Fort +10 | Ref +10 | Will +14 | CMB: +10, CMD:23 | Move 50' | Normal Vision

That crab is tough. We need to take out the Undine quickly if we want to win this fight.

Grand Lodge

Conditions:
Longstrider 1hr
HP 131 (+22 Rage) - DR 1/- AC27 (25 rage) / T19 / FF27 - Perc+17; Torch Light - F+9*/R+13*/W+9* (*see rage powers) - CMB+13, CMD28 - Speed 50 - Init+4 - Rage 23/23

If you have offensive scrolls or wands to hit the undine, then now is the time. We needed a damaging ranged attack while undine was summoning. Now we have another monster to fight.

This battle is a perfect case in point how multi-class spellcasters' lack of resources weaken a group's effectiveness. Glitterdust, sound burst, grease, etc. don't miss multiple targets, while BAB is reduced in melee or ranged attacks.

I realize this terrain is making it even more difficult than usual, but we had a chance to get more resources at rest.

Scarab Sages

Human Cleric/9 - Core | Int +4 | Per +14 | AC 22/20fl/13t | HP 49/66| Fort +10 | Ref +10 | Will +14 | CMB: +10, CMD:23 | Move 50' | Normal Vision

I, unfortunately, don't have a lot of offensive options. I think we've been bum-rushing a lot of rooms without much coordinated tactics. As these levels are getting more difficult and deadly, we should be discussing tactics more often before encounters.

If we can take the Undine out of commission, at least, the crab will go poof. Sugar is up... her flaming sphere of vengeance can take out the undine! For Truffles!

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

Making (or trying to make) multiclass characters effective is part of what makes this game fun for me.

I don't see how Glitterdust, Sound Burst, or Grease (the latter of which I could cast next turn) get us any closer to an unconscious Undine.

Grand Lodge

Conditions:
Longstrider 1hr
HP 131 (+22 Rage) - DR 1/- AC27 (25 rage) / T19 / FF27 - Perc+17; Torch Light - F+9*/R+13*/W+9* (*see rage powers) - CMB+13, CMD28 - Speed 50 - Init+4 - Rage 23/23

Glitterdust on the crab and construct would have allowed Mudk to swim to the undine if they failed will saves. Sound Burst can stun its subjects negating their actions for 1 round and causes 1d8 hp which can also disrupt long summoning spells. Grease wouldn't apply in this specific situation.

I love building multi-class characters too, but I save them for single-player video games after learning the hard lessons of TPK. I have a 15th level PFS sorcerer (soon to be 16th) and 13th level PFS druid that has a level dip in ranger for trapfinding and favored enemy. Even that 1 level dip hurts the party sometimes when the highest level of spell progression is missing.

I'm not telling you how to build a character. Just pointing out that there is an opportunity cost to the rest of us.

Grand Lodge

Female Halfling Druid 10 - HP: 53/53 - AC: 19 / T: 16 / FF: 15- Fort: +11, Ref: +11, Will: +14 - CMB: +6, CMD: 21 - Speed: 20 - Perception: +20 - Init: +3

I am sorry, I am trying the best I can. Sugar is trying to keep the robot occupied.

Grand Lodge

Female Elf Fighter 2/ Wizard 4 HP:39 AC:20 T:13 FF:17 Init:3 Speed: 30ft Fort:5 Ref:4 Will:6 +1 Longbow +8, 1d8+3, x3 Glaive +6, 1d10+ 2, 20x2
Skills:
Know Arcane:13 Know Dungeon:13 Know Nature:13 Know Planes:13 Percept:12 Profession-Sculptor:9 Spellcraft:13

Now that I'm actually in the room, I have a few options. I have some scrolls available, and can put some damage on the Undine. I could also hit Mud with Enlarge Person, if we can heal him up. It all depends really on whether or not you guys can drop that Undine.

See Xakon, while I may be running a "partial caster", I've been at this for a while. This isn't my first rodeo, and it damn sure isn't my first foray into tabletop gaming. I planned ahead, and brought some 2nd level scrolls. I grabbed the ones I thought were the most useful. I didn't grab sound burst because I figured we could disrupt casters a little easier than we currently are, though if I have to, next round that Undine is eating a Scorching Ray. I have the following scrolls on me:

Scroll Sheet Containing:
-Flaming Sphere
-Scorching Ray
-Blur
-Invisibility
-False Life

Scroll Sheet Containing:
Acid Arrow
Alter Self
Hideous Laughter
Spider Climb
Web

Dark Archive

Male Human Paladin 9 - HP: 74- AC: 24/T:12 /FF: 22, Fort:+14, Ref:+10, Will:+13, CMB:+15, CMD:24, Speed: 20, Perception:-1, Init: +5

Still following. Just uncon. For the record if it comes down to it I'd rather people bail then try and save Mudk and TPK.

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

Mudk is conscious as of Siv's channel.

Grand Lodge

Female Halfling Druid 10 - HP: 53/53 - AC: 19 / T: 16 / FF: 15- Fort: +11, Ref: +11, Will: +14 - CMB: +6, CMD: 21 - Speed: 20 - Perception: +20 - Init: +3

I was looking things over and it is just as easy to replace truffles.

I get a new companion and get the bonus tricks for being a druid for free. I get 1 handle animal check per druid level to teach new tricks.

so that would be 5 checks for level 5 (after this chronicle) so that is 5 tries for 5 tricks and get another 2 (bonus druid tricks) total of 7 and Truffles entered the level knowing 8 tricks. so, assuming I make each of the checks I should be able to get truffles back (mechanically) relatively easy.

Grand Lodge

Female Halfling Druid 10 - HP: 53/53 - AC: 19 / T: 16 / FF: 15- Fort: +11, Ref: +11, Will: +14 - CMB: +6, CMD: 21 - Speed: 20 - Perception: +20 - Init: +3

Hi all, will be out of it for a couple of days.... terrible cold and need rest


Gamemaster | CC Map | S4 Map

Go ahead and make your Day Job checks and let me know which Land Rush Hex you would like to buy, if any.

Link to Land Rush Chronicle Sheet.

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