Boar

Lord Admiral Truffles's page

173 posts. Alias of Edward Sobel.


Classes/Levels

HP: 20/59 - AC: 25 / T: 10 / FF: 22 - Fort: +8, Ref: +6, Will: +4 - CMB: +9, CMD: 20 (24 trip) - Speed: 40 - Perception: +6 (scent, Low Light) - Init: +0

Gender

greater magic fang

About Lord Admiral Truffles

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Admiral Truffles
Boar
N Medium animal
Init +0; Senses low-light vision, scent; Perception +6
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Defense
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AC 25, touch 10, flat-footed 22 (+4 armor, +10 natural, +1 dex)
hp 59 / 59 (7d8+28)
Fort +8, Ref +6, Will +4
Defensive Abilities evasion, ferocity
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Offense
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Speed 40 ft.
Melee
. . gore +10 (2d6+6)
. . gore (PA) +8 (2d6+12)
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Statistics
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Str 19, Dex 12, Con 17, Int 2, Wis 14, Cha 4
Base Atk +5; CMB +9; CMD 20 (24 vs. trip)
Feats Toughness, Weapon Focus (gore), Power Attack, Improved natural attack (gore)
Tricks Attack, Come, Defend, Defend, Down, Fetch, Guard, Guarding, Stay, Track

Skills
Acrobatics +0 (+4 to jump)
Climb +4
Escape Artist +1
Perception +6
Stealth +1
Survival +8

SQ come, defend, stay, Down, Guard, Heel, Attack any target

Gear
+1 studded Leather Armor
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Tracked Resources
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. . -none-
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Special Abilities
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Come [Trick] The animal comes to you, even if it normally would not do so.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Stay [Trick] The animal will stay where it is.
Evasion (Ex): If an animal companion is subjected to an attack that normally allows a Reflex save for half damage, it takes no damage if it makes a successful saving throw.
Ferocity (Ex) A creature with ferocity remains conscious and can continue fighting even if its hit point total is below 0. The creature is still staggered and loses 1 hit point each round. A creature with ferocity still dies when its hit point total reaches a negative amount equal to its Constitution score.
Devotion gains a +4 morale bonus on Will saves against enchantment spells and effects.