[PFS Core] GM Harker Presents: The Emerald Spire (Inactive)

Game Master Upaynao

The Automaton Forge


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Gamemaster | CC Map | S4 Map

Siv, the Vanity that allows you to use Heal as a Day Job is not Core legal.


Gamemaster | CC Map | S4 Map

All the Chronicle sheets have now been sent to their respective email addresses. Since I did not see any equivalent skill to act as a Day Job on Siv's sheet, I just sent it without a Day Job. If this is incorrect, I can send an updated sheet, no problem.

Level 9: The Spire Axis will begin on Monday June 12th.

Grand Lodge

Conditions:
Longstrider 1hr
HP 131 (+22 Rage) - DR 1/- AC27 (25 rage) / T19 / FF27 - Perc+17; Torch Light - F+9*/R+13*/W+9* (*see rage powers) - CMB+13, CMD28 - Speed 50 - Init+4 - Rage 23/23

Taking feat improved critical (rapier) and another level of Barbarian. No new class features.

Upgrading adamantine rapier from +2 to +3 for 10,000 gp.

Does anyone have access to Fly spell or Haste? I suggest spellcasters investing in scrolls at this level to manage a variety of encounters.

Scarab Sages

Human Cleric/9 - Core | Int +4 | Per +14 | AC 22/20fl/13t | HP 49/66| Fort +10 | Ref +10 | Will +14 | CMB: +10, CMD:23 | Move 50' | Normal Vision
GM Harker wrote:
Siv, the Vanity that allows you to use Heal as a Day Job is not Core legal.

Doh! I knew that, but forgot. My bad.

Grand Lodge

Conditions:
Longstrider 1hr
HP 131 (+22 Rage) - DR 1/- AC27 (25 rage) / T19 / FF27 - Perc+17; Torch Light - F+9*/R+13*/W+9* (*see rage powers) - CMB+13, CMD28 - Speed 50 - Init+4 - Rage 23/23

I am retraining feat Step Up to Blind-Fight for 5 PP and 400 gp (5 days x 10 gp x level). This will help against Blur and Displacement and annoy NPC spellcasters less as they 5' move around the tight quarters.

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

I think Frēodwēn has those on the Bard spell list. Are there any other scrolls you recommend?

-Posted with Wayfinder

Dark Archive

Male Human Paladin 9 - HP: 74- AC: 24/T:12 /FF: 22, Fort:+14, Ref:+10, Will:+13, CMB:+15, CMD:24, Speed: 20, Perception:-1, Init: +5

Updated my character sheet.

Grand Lodge

Female Halfling Druid 10 - HP: 53/53 - AC: 19 / T: 16 / FF: 15- Fort: +11, Ref: +11, Will: +14 - CMB: +6, CMD: 21 - Speed: 20 - Perception: +20 - Init: +3

cool I will get busy on updating then.

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

Character sheet updated.

Charisma went up by 1
Gained Versatile Performance: Dance
Picked up an iterative attack
Learned Glitterdust
Gained Suggestion performance
And of course, more skill ranks, more rounds of performance, more spells/day, etc.
Also picked up Lore Master last level. Pretty nice; Frēodwēn can now take 20 once a day on knowledge checks in the middle of combat or other duress as a standard action, and can *always* take 10 on knowledge checks in any circumstance. Need to start bumping those knowledge skills up past +7!

-Posted with Wayfinder


Gamemaster | CC Map | S4 Map

Before we get started on the next level, I wanted to touch base with you all about a couple of dungeoneering issues.

First, the next level has no light so I need to know who is carrying what light sources.

Second, in reference to our Standard Operating Procedure, if I recall correctly, it's to go clockwise whenever possible. When it comes to searching doors or rooms, Xakon takes 10 on Perception, and anyone that can see the same area attempts to aid him. Furthermore, I'm guessing you want Freod or Sugar to cast Detect Magic on each room once the group is done with the Perception check. If combat breaks out immediately, then no Perception checks or Detect Magic occurs. Is this correct?

Grand Lodge

Female Halfling Druid 10 - HP: 53/53 - AC: 19 / T: 16 / FF: 15- Fort: +11, Ref: +11, Will: +14 - CMB: +6, CMD: 21 - Speed: 20 - Perception: +20 - Init: +3

That sounds good. I will get sugar updated after the wife gives me my computer back.

She is binge watching Orange is the new black.

Grand Lodge

Female Halfling Druid 10 - HP: 53/53 - AC: 19 / T: 16 / FF: 15- Fort: +11, Ref: +11, Will: +14 - CMB: +6, CMD: 21 - Speed: 20 - Perception: +20 - Init: +3

Are ioun stone torches available in core?


Gamemaster | CC Map | S4 Map

Ioun torches are not Core legal. They first appeared in the Advanced Player's Guide.

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

Frēodwēn can keep a light cantrip going on his headband.

That SOP sounds fine to me. Do we want to do detect magic during the perception check instead of after?

Probably going to pick up some scrolls. Alter Self for sure, that came in handy. Then maybe Flight and Silence. I'll have to look into how much $$ that will be before I pull the trigger for sure. Any other suggestions, anyone? Also, if you want to buy a scroll of Heroism or two for Frēodwēn to cast on you after the first fight (80 minute duration at this point), he would be happy to do that for you. He is up to four level 2 spells/day, but the other ones he can cast are also pretty useful so I don't like to burn the slots up too early.

-Posted with Wayfinder


Gamemaster | CC Map | S4 Map

If you cast Detect Magic during the Perception checks, then you won't be able to aid Xakon, but I'm fine either way.

Grand Lodge

Female Halfling Druid 10 - HP: 53/53 - AC: 19 / T: 16 / FF: 15- Fort: +11, Ref: +11, Will: +14 - CMB: +6, CMD: 21 - Speed: 20 - Perception: +20 - Init: +3
GM Harker wrote:
Ioun torches are not Core legal. They first appeared in the Advanced Player's Guide.

Bummer

Grand Lodge

Female Halfling Druid 10 - HP: 53/53 - AC: 19 / T: 16 / FF: 15- Fort: +11, Ref: +11, Will: +14 - CMB: +6, CMD: 21 - Speed: 20 - Perception: +20 - Init: +3

All updated.

+1 wisdom
ring of protection +1
pearl of power 2nd level

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

It doesn't matter to me if we do it at the same time or not.

Fun fact: only Mudk can fail at a perception aid check!

-Posted with Wayfinder


Gamemaster | CC Map | S4 Map

I will start the new level later tonight, if the website stays up. It's been down for me until now.

Dark Archive

Male Human Paladin 9 - HP: 74- AC: 24/T:12 /FF: 22, Fort:+14, Ref:+10, Will:+13, CMB:+15, CMD:24, Speed: 20, Perception:-1, Init: +5

Perception is not needed when one is endeavoring to suffer for the cause of righteousness.

Dark Archive

Male Human Paladin 9 - HP: 74- AC: 24/T:12 /FF: 22, Fort:+14, Ref:+10, Will:+13, CMB:+15, CMD:24, Speed: 20, Perception:-1, Init: +5

(Also paizo was down for me most of the morning)

Grand Lodge

Conditions:
Longstrider 1hr
HP 131 (+22 Rage) - DR 1/- AC27 (25 rage) / T19 / FF27 - Perc+17; Torch Light - F+9*/R+13*/W+9* (*see rage powers) - CMB+13, CMD28 - Speed 50 - Init+4 - Rage 23/23

Xakon is leveled and ready. If someone can cast Unseen Servant, then it can hold my gem of light for hours. Helpful utility spell for a variety of purposes. I can purchase a wand if necessary. Or I can purchase continual flame spell casting on my shield.

Scarab Sages

Human Cleric/9 - Core | Int +4 | Per +14 | AC 22/20fl/13t | HP 49/66| Fort +10 | Ref +10 | Will +14 | CMB: +10, CMD:23 | Move 50' | Normal Vision

Sivvy has a Wayfinder for Light.


Gamemaster | CC Map | S4 Map

Where are you wearing the Wayfinder, Siv? You already have a amulet of natural armor, so that takes up your neck slot and you'll need two hands to use your longspear.


Gamemaster | CC Map | S4 Map

The website was down last night and I'm running out of time again, but the next time I get the opportunity to start the level up, I will do so. My apologies for the delay.

Grand Lodge

Conditions:
Longstrider 1hr
HP 131 (+22 Rage) - DR 1/- AC27 (25 rage) / T19 / FF27 - Perc+17; Torch Light - F+9*/R+13*/W+9* (*see rage powers) - CMB+13, CMD28 - Speed 50 - Init+4 - Rage 23/23

I will just purchase Continual Flame spellcasting service on my shield. I think the cost is 10 gp x spell level x caster level + spell component cost according to the PFS Guide= (10x3x2+50) 110 gp.

Grand Lodge

Female Halfling Druid 10 - HP: 53/53 - AC: 19 / T: 16 / FF: 15- Fort: +11, Ref: +11, Will: +14 - CMB: +6, CMD: 21 - Speed: 20 - Perception: +20 - Init: +3

Sugar has light spell but continual flame is, sadly, not a druid spell.

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

Frēodwēn previously purchased continual flame, but I don't see what he put it on...

He can also cast Unseen Servant. Not a bad spell to cast for an 8 hour duration!

-Posted with Wayfinder

Dark Archive

Male Human Paladin 9 - HP: 74- AC: 24/T:12 /FF: 22, Fort:+14, Ref:+10, Will:+13, CMB:+15, CMD:24, Speed: 20, Perception:-1, Init: +5

Mudk has continual flame on his falchion already as well.


Gamemaster | CC Map | S4 Map

I'd suggest that Xakon just saves his gold, since apparently Freod and Mudk have continual flame already cast on their items, and two additional light spells can be cast on other PC's objects, in additonal to Xakon's stone and Siv's Wayfinder.

So, I think I'm safe in assuming that every PC is carrying a light source.

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8
Frēodwēn wrote:
Frēodwēn can keep a light cantrip going on his headband. That SOP sounds fine to me. Do we want to do detect magic during the perception check instead of after? Probably going to pick up some scrolls. Alter Self for sure, that came in handy. Then maybe Flight and Silence. I'll have to look into how much $$ that will be before I pull the trigger for sure. Any other suggestions, anyone? Also, if you want to buy a scroll of Heroism or two for Frēodwēn to cast on you after the first fight (80 minute duration at this point), he would be happy to do that for you. He is up to four level 2 spells/day, but the other ones he can cast are also pretty useful so I don't like to burn the slots up too early. -Posted with Wayfinder

Going to go ahead and pin this down before we go any farther:

Scroll of Alter Self
Scroll of Silence
Scroll of Flight
675gp

-Posted with Wayfinder

Dark Archive

Male Human Paladin 9 - HP: 74- AC: 24/T:12 /FF: 22, Fort:+14, Ref:+10, Will:+13, CMB:+15, CMD:24, Speed: 20, Perception:-1, Init: +5

I did level up but I forgot to update my level in the bar and my hp.

Grand Lodge

Female Halfling Druid 10 - HP: 53/53 - AC: 19 / T: 16 / FF: 15- Fort: +11, Ref: +11, Will: +14 - CMB: +6, CMD: 21 - Speed: 20 - Perception: +20 - Init: +3

ok, I have a plan... I become an earth elemental and earth glide up to the ceiling and try and force the creatures to fall to the ground by attacking from where they are perched.

ideas?

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

I don't think they have any ranged attacks? If I'm right, then I am happy to let them stay on the ceiling and be pincushions.

-Posted with Wayfinder


Gamemaster | CC Map | S4 Map

You can launch the Flaming Sphere up at them, it just falls to the floor each time.

Dark Archive

Male Human Paladin 9 - HP: 74- AC: 24/T:12 /FF: 22, Fort:+14, Ref:+10, Will:+13, CMB:+15, CMD:24, Speed: 20, Perception:-1, Init: +5

Pfft. I guarantee that they would all love to come down and deliver righteous suffering to me if I just walk into the room.

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

so they stopped being flat footed as soon as they became aware of him?

-Posted with Wayfinder


Gamemaster | CC Map | S4 Map

Yes, once they could see him, they were no longer flat-footed against his attacks. Not sure what the issue is here.

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

No issue. :-)

I just thought it worked like being flat-footwd at the beginning of a combat. I.e. they would remain flat-footed until the start of their next turn. That's just based on my extrapolation from the other flat-footed rules, not anything in particular I've read about stealth.

-Posted with Wayfinder


Gamemaster | CC Map | S4 Map

To be more precise I should have said they were denied their Dexterity AC bonus against attacks from Xakon while he was hidden rather than use the term flat-footed. Flat-footed is only applicable to the first round of combat before a character has acted, but much faster to type.

Grand Lodge

Conditions:
Longstrider 1hr
HP 131 (+22 Rage) - DR 1/- AC27 (25 rage) / T19 / FF27 - Perc+17; Torch Light - F+9*/R+13*/W+9* (*see rage powers) - CMB+13, CMD28 - Speed 50 - Init+4 - Rage 23/23

Next time I would have remained stealthy. I thought Truffles provided flanking, but the point is moot when he the foe was blinded. Stealth attacks are so difficult in dungeon crawls that it is fun to see them actually work.

-Posted with Wayfinder


Gamemaster | CC Map | S4 Map

I'm a bit busy with the July 4th holiday, probably won't be able to update until the 5th.

Grand Lodge

Female Halfling Druid 10 - HP: 53/53 - AC: 19 / T: 16 / FF: 15- Fort: +11, Ref: +11, Will: +14 - CMB: +6, CMD: 21 - Speed: 20 - Perception: +20 - Init: +3

ok

Scarab Sages

Human Cleric/9 - Core | Int +4 | Per +14 | AC 22/20fl/13t | HP 49/66| Fort +10 | Ref +10 | Will +14 | CMB: +10, CMD:23 | Move 50' | Normal Vision

I am leaving this evening for the Dominican republic. I will be on vacation for a week. I am told that I will have Internet access, so I should be able to post. However, if I'm holding things up, please feel free to bot me.

Scarab Sages

Human Cleric/9 - Core | Int +4 | Per +14 | AC 22/20fl/13t | HP 49/66| Fort +10 | Ref +10 | Will +14 | CMB: +10, CMD:23 | Move 50' | Normal Vision

Back home in KC. I'll try to get caught up and post today.


Gamemaster | CC Map | S4 Map

I'll probably be busy all day tomorrow, update on Sunday. I'm just waiting to see if Freod tumbles past the morlock. I'll adjust Mudk's position and take the AoO as well unless Mudk decides not to risk it.

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

Looking at them again, the Arcane Archer and Eldritch Knight Prestige Classes don't seem like that great of a trade-off...

-Posted with Wayfinder

Grand Lodge

Conditions:
Longstrider 1hr
HP 131 (+22 Rage) - DR 1/- AC27 (25 rage) / T19 / FF27 - Perc+17; Torch Light - F+9*/R+13*/W+9* (*see rage powers) - CMB+13, CMD28 - Speed 50 - Init+4 - Rage 23/23

@Freo: I agree. Both prestige classes are alluring for role-playing, but pure casters, melee, or archers are more effective in my humble opinion. Mid-level PC's should be focused either casting spells or using their weapons. Every time you can't reach a top tier spell or full base attack for your total level is a huge limitation. Think of it as a negative feat.

Pure bards are the best class for a wide range of abilities without taking a prestige class. I appreciate their party support through inspiration and buff spells. They really come into their own at 7th level when activating inspirations as move action.

Dark Archive

Male Human Paladin 9 - HP: 74- AC: 24/T:12 /FF: 22, Fort:+14, Ref:+10, Will:+13, CMB:+15, CMD:24, Speed: 20, Perception:-1, Init: +5

No idea how to approach this. To me these morlock are clearly defending innocents but my experience with pfs is that it doesn't really allow for a diplomatic solution. I'm a bit aghast at the idea of a paladin fighting here.

Grand Lodge

Conditions:
Longstrider 1hr
HP 131 (+22 Rage) - DR 1/- AC27 (25 rage) / T19 / FF27 - Perc+17; Torch Light - F+9*/R+13*/W+9* (*see rage powers) - CMB+13, CMD28 - Speed 50 - Init+4 - Rage 23/23

Bard could fascinate if we back off, then we could negogiate.

-Posted with Wayfinder

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