
GM Harker |

All the Chronicle sheets have now been sent to their respective email addresses. Since I did not see any equivalent skill to act as a Day Job on Siv's sheet, I just sent it without a Day Job. If this is incorrect, I can send an updated sheet, no problem.
Level 9: The Spire Axis will begin on Monday June 12th.

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Taking feat improved critical (rapier) and another level of Barbarian. No new class features.
Upgrading adamantine rapier from +2 to +3 for 10,000 gp.
Does anyone have access to Fly spell or Haste? I suggest spellcasters investing in scrolls at this level to manage a variety of encounters.

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I am retraining feat Step Up to Blind-Fight for 5 PP and 400 gp (5 days x 10 gp x level). This will help against Blur and Displacement and annoy NPC spellcasters less as they 5' move around the tight quarters.

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I think Frēodwēn has those on the Bard spell list. Are there any other scrolls you recommend?
-Posted with Wayfinder

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Character sheet updated.
Charisma went up by 1
Gained Versatile Performance: Dance
Picked up an iterative attack
Learned Glitterdust
Gained Suggestion performance
And of course, more skill ranks, more rounds of performance, more spells/day, etc.
Also picked up Lore Master last level. Pretty nice; Frēodwēn can now take 20 once a day on knowledge checks in the middle of combat or other duress as a standard action, and can *always* take 10 on knowledge checks in any circumstance. Need to start bumping those knowledge skills up past +7!
-Posted with Wayfinder

GM Harker |

Before we get started on the next level, I wanted to touch base with you all about a couple of dungeoneering issues.
First, the next level has no light so I need to know who is carrying what light sources.
Second, in reference to our Standard Operating Procedure, if I recall correctly, it's to go clockwise whenever possible. When it comes to searching doors or rooms, Xakon takes 10 on Perception, and anyone that can see the same area attempts to aid him. Furthermore, I'm guessing you want Freod or Sugar to cast Detect Magic on each room once the group is done with the Perception check. If combat breaks out immediately, then no Perception checks or Detect Magic occurs. Is this correct?

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Frēodwēn can keep a light cantrip going on his headband.
That SOP sounds fine to me. Do we want to do detect magic during the perception check instead of after?
Probably going to pick up some scrolls. Alter Self for sure, that came in handy. Then maybe Flight and Silence. I'll have to look into how much $$ that will be before I pull the trigger for sure. Any other suggestions, anyone? Also, if you want to buy a scroll of Heroism or two for Frēodwēn to cast on you after the first fight (80 minute duration at this point), he would be happy to do that for you. He is up to four level 2 spells/day, but the other ones he can cast are also pretty useful so I don't like to burn the slots up too early.
-Posted with Wayfinder

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It doesn't matter to me if we do it at the same time or not.
Fun fact: only Mudk can fail at a perception aid check!
-Posted with Wayfinder

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Xakon is leveled and ready. If someone can cast Unseen Servant, then it can hold my gem of light for hours. Helpful utility spell for a variety of purposes. I can purchase a wand if necessary. Or I can purchase continual flame spell casting on my shield.

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I will just purchase Continual Flame spellcasting service on my shield. I think the cost is 10 gp x spell level x caster level + spell component cost according to the PFS Guide= (10x3x2+50) 110 gp.

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Frēodwēn previously purchased continual flame, but I don't see what he put it on...
He can also cast Unseen Servant. Not a bad spell to cast for an 8 hour duration!
-Posted with Wayfinder

GM Harker |

I'd suggest that Xakon just saves his gold, since apparently Freod and Mudk have continual flame already cast on their items, and two additional light spells can be cast on other PC's objects, in additonal to Xakon's stone and Siv's Wayfinder.
So, I think I'm safe in assuming that every PC is carrying a light source.

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Frēodwēn can keep a light cantrip going on his headband. That SOP sounds fine to me. Do we want to do detect magic during the perception check instead of after? Probably going to pick up some scrolls. Alter Self for sure, that came in handy. Then maybe Flight and Silence. I'll have to look into how much $$ that will be before I pull the trigger for sure. Any other suggestions, anyone? Also, if you want to buy a scroll of Heroism or two for Frēodwēn to cast on you after the first fight (80 minute duration at this point), he would be happy to do that for you. He is up to four level 2 spells/day, but the other ones he can cast are also pretty useful so I don't like to burn the slots up too early. -Posted with Wayfinder
Going to go ahead and pin this down before we go any farther:
Scroll of Alter Self
Scroll of Silence
Scroll of Flight
675gp
-Posted with Wayfinder

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ok, I have a plan... I become an earth elemental and earth glide up to the ceiling and try and force the creatures to fall to the ground by attacking from where they are perched.
ideas?

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I don't think they have any ranged attacks? If I'm right, then I am happy to let them stay on the ceiling and be pincushions.
-Posted with Wayfinder

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so they stopped being flat footed as soon as they became aware of him?
-Posted with Wayfinder

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No issue. :-)
I just thought it worked like being flat-footwd at the beginning of a combat. I.e. they would remain flat-footed until the start of their next turn. That's just based on my extrapolation from the other flat-footed rules, not anything in particular I've read about stealth.
-Posted with Wayfinder

GM Harker |

To be more precise I should have said they were denied their Dexterity AC bonus against attacks from Xakon while he was hidden rather than use the term flat-footed. Flat-footed is only applicable to the first round of combat before a character has acted, but much faster to type.

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Next time I would have remained stealthy. I thought Truffles provided flanking, but the point is moot when he the foe was blinded. Stealth attacks are so difficult in dungeon crawls that it is fun to see them actually work.
-Posted with Wayfinder

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I am leaving this evening for the Dominican republic. I will be on vacation for a week. I am told that I will have Internet access, so I should be able to post. However, if I'm holding things up, please feel free to bot me.

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Looking at them again, the Arcane Archer and Eldritch Knight Prestige Classes don't seem like that great of a trade-off...
-Posted with Wayfinder

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@Freo: I agree. Both prestige classes are alluring for role-playing, but pure casters, melee, or archers are more effective in my humble opinion. Mid-level PC's should be focused either casting spells or using their weapons. Every time you can't reach a top tier spell or full base attack for your total level is a huge limitation. Think of it as a negative feat.
Pure bards are the best class for a wide range of abilities without taking a prestige class. I appreciate their party support through inspiration and buff spells. They really come into their own at 7th level when activating inspirations as move action.

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No idea how to approach this. To me these morlock are clearly defending innocents but my experience with pfs is that it doesn't really allow for a diplomatic solution. I'm a bit aghast at the idea of a paladin fighting here.