PFS 5-01 Glass river rescue (Inactive)

Game Master Merisal The Risen

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The Exchange

HP 23/24 | AC 19 T 14 FF 15 | Saves 5/8/2 (+2 vs mind affecting, poison) | Perception +7 | Init +4 | CMD 16 | Extracts 2 | Bombs 1/8 | Mutagen (Activated) (+Dex, -Wis, +2 Natural Armor) | Male Human Alchemist 3 | GM Reroll +1 |

Scooting around the field, Kaye quickly prepares his alchemical bomb.

Ranged Touch vs Blue, PBS: 1d20 + 2 + 1 ⇒ (11) + 2 + 1 = 14
Fire Damage: 1d6 + 3 + 1 ⇒ (6) + 3 + 1 = 10
If it hits, Priest and White take 4 splash damage. Reflex Save DC 14 for half damage
Miss Direction: 1d8 ⇒ 4

Liberty's Edge

Female CG Human (Varisian) Hydrokineticist 11 | HP: 134/134(36NL)| AC: 37( 21Tch, 29 Fl) | CMB: +11, CMD: 31 | F: +15, R: +19, W: +8 | Init: +9 | Perc: +15, SM: +1 | Speed 40ft, Swim 20ft | Burn: 3/7 |Active conditions: 2 Burn into Shroud of Water(+2 AC), 1 Burn into Kinetic Form, Elemental Overflow(+3Hit, +6DMG, +2Con, +2Dex, 15% Fortification)

Thankful that the one thug had pulled in to try to attack Hskoro, Lissa slips out of the stable and along its wall briefly, before she turns and throws another blast of water at that thug.

Kinetic Blast,PBS vs. White: 1d20 + 3 + 1 ⇒ (16) + 3 + 1 = 20
damage, PBS: 1d6 + 4 + 1 ⇒ (1) + 4 + 1 = 6

Grand Lodge

BOOM! The thugs and priestess fall to a combination of Kaye and Lissa's efforts. Combat over. Adventure over as you will then be able to escort the dwarves back to the ship without further incident. Will post wrap up post and chronicle sheets tonight. (Last fight would be tougher if you had not bluffed being so merchant like so well)

The Exchange

HP 23/24 | AC 19 T 14 FF 15 | Saves 5/8/2 (+2 vs mind affecting, poison) | Perception +7 | Init +4 | CMD 16 | Extracts 2 | Bombs 1/8 | Mutagen (Activated) (+Dex, -Wis, +2 Natural Armor) | Male Human Alchemist 3 | GM Reroll +1 |

Kaye wipes the soot off his hands with his scarf, then approaches the owners of the inn.

"Ladies, I believe that scarf is his." Kaye asks the women for the scarf. "A man without a scarf is simply unprepared."

He then approaches the mute man. "I know you are of a fine moral standing. If you ever seek employment, contact me and I will gladly fine something for you. My business is growing rapidly, so there is plenty of opportunities for you."

Grand Lodge

Upon returning to the Abacus docked on the Glass River the PCs are able to sail upriver with all speed and put Razmiran behind them as quickly as possible. The remainder of the journey to Mendev is uneventful, save for the obvious hostility that now exists between Metella Raugar and Temel Passad.

Although the Pathfinders have performed a great service in rescuing the dwarven emissaries, they have also earned the Society a dangerous foe. Razmiran does not forget a slight, and several more priests converge on the Gray Revelation Inn to search for clues as to who was responsible for the daring rescue. The PCs efforts to remain secretive may have slowed their pursuers, but it has only delayed the inevitable reprisal.

Primary Success Condition
The PCs successfully liberate one or more of the captives in the secret cellar and transport them to Mendev, the mission is a success, and all PCs earn 1 Prestige Point.
Success

Secondary Success Condition
Sooner or later, the masked priests are likely to find out who was responsible for the attack on Razmiri soil, but the PCs had several opportunities to prevent the Razmiri from identifying and tracking them:
1)convincing the Sisters Grymble to accept the PCs’ cover story,
2)preventing Holy Ahendile from escaping to report to her superiors,
3)recovering the box of hair and blood from area F5

Meeting at least two of these criteria earns all PCs 1 additional Prestige Point.
Sucess
Faction Notes
The party’s conduct during this scenario has a significant
influence on which merchant the Society employs
for securing future resources, as noted below. Either
Metella Raugar or Temel Passad might appear later in
Season 5 as a result of the PCs’ actions. Furthermore,
Amenopheus, the Sapphire Sage, is most interested in
any news of one of his long lost “siblings.” Information
leading to the Diamond Sage is very important to the
Osiron faction.

Grand Lodge Faction: If the PCs completed both the
primary and secondary success conditions, they earn the
Crisis Averted boon.
Success

Osirion Faction: If the PCs discovered that the Diamond Sage was last seen in Azir, they earn the News of the Diamond Trade boon.
Failure
(Hskoro if you did ask about the diamond sage at any point and I missed it please feel free to claim your 250gp item next time you are in Rahadoum)

Qadira Faction: There are three points at which the party
might favor the opinion of either Metella or Passad: deciding
whether to dock at Xer (Passad), developing a ruse for the
mission at the inn (Passad), and deciding whose mercantile
concern is superior (Passad). Give each PC the Expanding Trade
Network boon, and note on the Chronicle sheet which
merchant the PCs favored more often. If there is a tie, cross
the Expanding Trade Network boon off the Chronicle sheet.
Success Passad

Grand Lodge

Provisional chronicles here

Chronicles

Scarab Sages

HP 31/31 | AC18 T12 FF16 | Init +2 (+2 Undergound) Perc +5 CMB +6 CMD 18 | F+5 R+3 W-1 (+2 v Mind Effects, Poison)| NG Nagaji | Bloodrager (crossblooded, spelleater) 3 | MW Dwarven Urgrosh +7; d8+4/x3 | sheet

Looks good; thank you for running the game :-)

Silver Crusade

Stuff:
Arrows 32; Blunt Arrows 18; Cold Iron Arrows: 30; Silver Arrows*: 10; Wand of CLW 49
Male Aasimar (Azata-blooded) Summoner (Unchained) 2 - Init +4 - AC 17|14|13 - hp 15 - Fort +0, Ref +4, Will +2 - Speed 30-ft. - Perception +1 - Darkvision 60-ft - Spells: 1st 3/3 - Glitterdust 1/1 - Summon Monster I 6/6

Only PCs of the Grand Lodge gets the Crisis Averted boon?

I'm just asking because the chronicle sheet says nothing about necessarily have to be from Grand Lodge, only if we complete both primary and secondary success.

Grand Lodge

Crisis averted is a grand lodge only 'boon' which so far has had no bearing on any other scenario.. It was the first scenario without faction missions and some of the early faction specific boons shoul be read more as achievements not boons. This is one of them

The Exchange

I appreciate your attention to detail: you wrote "Mr Rizzlefunk" as you should have! :D

...Wow, +2 on Day Jobs. That's quite a boon.

Thanks for the game, everyone! Bye bye!

Silver Crusade

Stuff:
Arrows 32; Blunt Arrows 18; Cold Iron Arrows: 30; Silver Arrows*: 10; Wand of CLW 49
Male Aasimar (Azata-blooded) Summoner (Unchained) 2 - Init +4 - AC 17|14|13 - hp 15 - Fort +0, Ref +4, Will +2 - Speed 30-ft. - Perception +1 - Darkvision 60-ft - Spells: 1st 3/3 - Glitterdust 1/1 - Summon Monster I 6/6
GM Jeff cook wrote:
Crisis averted is a grand lodge only 'boon' which so far has had no bearing on any other scenario.. It was the first scenario without faction missions and some of the early faction specific boons shoul be read more as achievements not boons. This is one of them

O'right, sir! Thank you for the game! :)

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