PFS 5-01 Glass river rescue (Inactive)

Game Master Merisal The Risen

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The Exchange

HP 23/24 | AC 19 T 14 FF 15 | Saves 5/8/2 (+2 vs mind affecting, poison) | Perception +7 | Init +4 | CMD 16 | Extracts 2 | Bombs 1/8 | Mutagen (Activated) (+Dex, -Wis, +2 Natural Armor) | Male Human Alchemist 3 | GM Reroll +1 |

"Hmm..."
Kaye decides to drink his extract of Keen Senses. He then looks around the area for keys, traps and anything hidden.

Perception: 1d20 + 5 + 2 ⇒ (12) + 5 + 2 = 19
Kaye has low light vision for 1 minute.

"I can use the wand, Hskoro. Come here, Hellany."
Cure Light Wounds: 1d8 + 1 ⇒ (2) + 1 = 3
Cure Light Wounds: 1d8 + 1 ⇒ (8) + 1 = 9

"I regret I wasn't much use against those things. This is the least I could do."

Grand Lodge

(Yes there is another logic hole where the keys to all the locked doors are behind the locked doors it is marked spare set). Lisa also spots a brick that appears a bit more prominent than it should. Maybe there is something behind it.


Female Eidolon of Argazhon Init +2; AC 16, touch 12, ff 14; hp 18; Fort +4, Ref +2, Will +3; Perception +4; Darkvision 60-ft;

"Thank you", she thanked to Hskoro and Kaye for the heal.

"Lisa, before pass through this door, let's check if it safe, right?"

Hellany goes to look for any hidden traps close to the secret passage discovered by Lisa.

Perception: 1d20 + 4 ⇒ (8) + 4 = 12

Silver Crusade

Stuff:
Arrows 32; Blunt Arrows 18; Cold Iron Arrows: 30; Silver Arrows*: 10; Wand of CLW 49
Male Aasimar (Azata-blooded) Summoner (Unchained) 2 - Init +4 - AC 17|14|13 - hp 15 - Fort +0, Ref +4, Will +2 - Speed 30-ft. - Perception +1 - Darkvision 60-ft - Spells: 1st 3/3 - Glitterdust 1/1 - Summon Monster I 6/6

With the keys accessible, Argazhon starts to free the prisoners, starting for the dwarf.

The Exchange

Rizzlefunk oversees the liberation.

Grand Lodge

There are enough keys for every door in the corridor. Argazhon soon unlocks the door from which the dwarf voices are coming and each open with a loud screeching sound. Inside are the first three cells are the three dwarves you are here to rescue. Rakusha Ingaadam asks you for the clothes taken from her when she first arrived in from the stables, Holfist Sendstrom asks have you got any good food and Pechmas the Pahmet dwarf calls the blessings of the diamond sage on you. They are all dressed in their underclothes only and look cold and tired

heal chack dc10:
They are exhausted but free of disease A hot meal wiil get them to fatigued but then need 8 hours sleep

You find no traps either on the brick or on the box concealed behind it. The box contains some samples of hair that look similar in colour to the dwarf captives and a phial of blood

know arcana /int check dc10:
these are typical reagent for scrying on someone


To move things along I'll put in the other two room descriptions
F3. Untidy Room (top right of map)
A wooden ladder in the southeast corner descends from above into this untidy chamber. Some pieces of broken furniture lie scattered across the floor, along with some soiled clothing. An oaken door is to the west and a corridor leads north.
Cursory examination of the clothing lying about the
room identifies outfits of dwarven pedigree for three
individuals. Rakuska and her colleagues were brought
into the cellar from the stables above and forcibly
disrobed before being moved to the jail cells.
F4. Cluttered Chamber (top left of map)
A number of wooden chairs and other furniture are stacked in this large room, as well as a few casks. A door lies to the west, while a corridor heads southward. The casks contain mead and ale, and the chairs as well as a few side tables are stored here for future use in the inn.

The Exchange

HP 23/24 | AC 19 T 14 FF 15 | Saves 5/8/2 (+2 vs mind affecting, poison) | Perception +7 | Init +4 | CMD 16 | Extracts 2 | Bombs 1/8 | Mutagen (Activated) (+Dex, -Wis, +2 Natural Armor) | Male Human Alchemist 3 | GM Reroll +1 |

Knowledge (arcana): 1d20 + 7 ⇒ (2) + 7 = 9

Kaye takes a close look at the hair and blood. "Hmm...no, I don't get it the purpose."

Kaye suggests they head toward the Untidy Room. He notices the ladder. "Now this ladder. Maybe we can use it to escape, and head back to the ship."

Scarab Sages

HP 31/31 | AC18 T12 FF16 | Init +2 (+2 Undergound) Perc +5 CMB +6 CMD 18 | F+5 R+3 W-1 (+2 v Mind Effects, Poison)| NG Nagaji | Bloodrager (crossblooded, spelleater) 3 | MW Dwarven Urgrosh +7; d8+4/x3 | sheet

Heal DC10: 1d20 ⇒ 16
Intelligence DC10: 1d20 ⇒ 11
"Destroy the box and contentsss. It can be usssed to track our dwarven friendsss."
Then a quick search of the cellar to see if we can anything else of interest ...
Perception: 1d20 + 4 ⇒ (11) + 4 = 15

Liberty's Edge

Female CG Human (Varisian) Hydrokineticist 11 | HP: 134/134(36NL)| AC: 37( 21Tch, 29 Fl) | CMB: +11, CMD: 31 | F: +15, R: +19, W: +8 | Init: +9 | Perc: +15, SM: +1 | Speed 40ft, Swim 20ft | Burn: 3/7 |Active conditions: 2 Burn into Shroud of Water(+2 AC), 1 Burn into Kinetic Form, Elemental Overflow(+3Hit, +6DMG, +2Con, +2Dex, 15% Fortification)

Lissa grabs the scattered clothes and returns to the dwarves with them. "I don't know whose clothes belong to whom, but if you will sort among the set, we can get you out of here...." After a moments pause, she adds, "Who all have you seen while here? Was it just the sisters upstairs, or were there more people involved? Just the blubber mounds isn't enough for guards, I would think."

The Exchange

Rizzlefunk watches over his shoulder. "It seems we have found what we came here for. Let's hurry out of here. The sounds of the battle must have been heard upstairs."

The Exchange

HP 23/24 | AC 19 T 14 FF 15 | Saves 5/8/2 (+2 vs mind affecting, poison) | Perception +7 | Init +4 | CMD 16 | Extracts 2 | Bombs 1/8 | Mutagen (Activated) (+Dex, -Wis, +2 Natural Armor) | Male Human Alchemist 3 | GM Reroll +1 |

"I agree with Hskoro, though. We should take or destroy the contents in this crate. No point in escaping if they know our exact location."

Grand Lodge

Rakuska, tells the party of the envoys’ ordeal: they bypassed Xer only to be waylaid by a faith barge and have all their funds extorted from them before they were captured—though not without a fierce fight. The
three were brought to this place with hoods over their heads, which their captors removed only when the party arrived at the inn’s gate. They’ve been interrogated twice by a “merciless Razmiri cleric calling herself Holy Ahendile,” who she reports is convinced the dwarves are in the country for some subversive, nefarious purpose.
The mute has brought them food infrequently, even sneaking in treats from the kitchen on two occasions. They only saw the smiling old ladies when they first arrived. The maltreated dwarf also relates that she has heard nasty gargling speech in the jail corridor at times, as well as a wet, sliding sound, like a mop being dragged back and forth across a floor

The dwarves quickly put on their clothes although Pechas does ask "Has anyone seen my yellow scarf"

There is a rather vicious sounding horse kept directly above the trapdoor where the clothes are found.

gm rolls:
7d20 ⇒ (4, 19, 12, 15, 1, 9, 6) = 66

Kaye, Hskoro, Rizzlefunk:
You are not sure what gives the game away, perhaps the lack of smell or the quite long repeat pattern but you think the horse will prove illusionary

The Exchange

HP 23/24 | AC 19 T 14 FF 15 | Saves 5/8/2 (+2 vs mind affecting, poison) | Perception +7 | Init +4 | CMD 16 | Extracts 2 | Bombs 1/8 | Mutagen (Activated) (+Dex, -Wis, +2 Natural Armor) | Male Human Alchemist 3 | GM Reroll +1 |
Pechas wrote:
"Has anyone seen my yellow scarf"

one o"Something tells me one of the ladies at the inn has it now. Is it sentimental to you? Otherwise it should be abandoned."

Kaye shakes his head as he hears their terrible tale. "I wonder if I would have been dragged here next. Everything about this inn is simply nefarious. It would be best if we leave this location, then report our findings post haste."

Kaye tests the door and sees a wild, bucking horse. It almost kicks him, but he doesn't feel the air push his hair around. Curious, he stares at it, and stares at it, and it almost kicks him again in the same place and location.

"That horse is an illusion. We can pass through the trapdoor safely."

Silver Crusade

Stuff:
Arrows 32; Blunt Arrows 18; Cold Iron Arrows: 30; Silver Arrows*: 10; Wand of CLW 49
Male Aasimar (Azata-blooded) Summoner (Unchained) 2 - Init +4 - AC 17|14|13 - hp 15 - Fort +0, Ref +4, Will +2 - Speed 30-ft. - Perception +1 - Darkvision 60-ft - Spells: 1st 3/3 - Glitterdust 1/1 - Summon Monster I 6/6

"So, let's pass through it, now!", Argazhon calls.

"Something tell me that we gonna find some troubles when pass through this door..."


Female Eidolon of Argazhon Init +2; AC 16, touch 12, ff 14; hp 18; Fort +4, Ref +2, Will +3; Perception +4; Darkvision 60-ft;

With her greatsword in hands, Hellany passes through the door, followed closely by Argazhon.

Grand Lodge

Can I have perception checks off Hellany Kaye Argazhon and whoever is next up through the trapdoor. We are back on the inn map and I have placed those of you not in the trapdoor stalls in the thick walls of the inn with your three identical triplets dwarves (one of which is female?!?)

Kaye Hellany and Argazhon find themselves in a stable stall with an illusory horse

perception dc 15:
With a load of rocks in the hay rack above the door ready to clatter down on any who open it DC20 to disable without setting it off. Setting it off early when no one is under it with something long and pointy like say a great sword trivial

Scarab Sages

HP 31/31 | AC18 T12 FF16 | Init +2 (+2 Undergound) Perc +5 CMB +6 CMD 18 | F+5 R+3 W-1 (+2 v Mind Effects, Poison)| NG Nagaji | Bloodrager (crossblooded, spelleater) 3 | MW Dwarven Urgrosh +7; d8+4/x3 | sheet

Hskoro will follow Kaye and Hellany up through the trapdoor ...
Perception DC15: 1d20 + 4 ⇒ (12) + 4 = 16
... and points to the apparent trap ...
"Be careful."

Silver Crusade

Stuff:
Arrows 32; Blunt Arrows 18; Cold Iron Arrows: 30; Silver Arrows*: 10; Wand of CLW 49
Male Aasimar (Azata-blooded) Summoner (Unchained) 2 - Init +4 - AC 17|14|13 - hp 15 - Fort +0, Ref +4, Will +2 - Speed 30-ft. - Perception +1 - Darkvision 60-ft - Spells: 1st 3/3 - Glitterdust 1/1 - Summon Monster I 6/6

Perception: 1d20 ⇒ 3

"What?


Female Eidolon of Argazhon Init +2; AC 16, touch 12, ff 14; hp 18; Fort +4, Ref +2, Will +3; Perception +4; Darkvision 60-ft;

Perception: 1d20 + 4 ⇒ (8) + 4 = 12

"What do you mean with 'be careful', Hskoro?"

Scarab Sages

HP 31/31 | AC18 T12 FF16 | Init +2 (+2 Undergound) Perc +5 CMB +6 CMD 18 | F+5 R+3 W-1 (+2 v Mind Effects, Poison)| NG Nagaji | Bloodrager (crossblooded, spelleater) 3 | MW Dwarven Urgrosh +7; d8+4/x3 | sheet

"Deadfall above the door. We can trip it early if we all ssstay clear of falling stones, but that would probably announce our presence."

The Exchange

HP 23/24 | AC 19 T 14 FF 15 | Saves 5/8/2 (+2 vs mind affecting, poison) | Perception +7 | Init +4 | CMD 16 | Extracts 2 | Bombs 1/8 | Mutagen (Activated) (+Dex, -Wis, +2 Natural Armor) | Male Human Alchemist 3 | GM Reroll +1 |

Perception: 1d20 + 5 ⇒ (7) + 5 = 12
"So, there's a trap? I'll trust your judgement. If anyone has a way to disable that...Hmm. I don't think we do. With those...things in the basement, we'd best be ready for trouble."

Kaye readies a shortspear. "I'm ready. You can set off the deadfall."

Liberty's Edge

Female CG Human (Varisian) Hydrokineticist 11 | HP: 134/134(36NL)| AC: 37( 21Tch, 29 Fl) | CMB: +11, CMD: 31 | F: +15, R: +19, W: +8 | Init: +9 | Perc: +15, SM: +1 | Speed 40ft, Swim 20ft | Burn: 3/7 |Active conditions: 2 Burn into Shroud of Water(+2 AC), 1 Burn into Kinetic Form, Elemental Overflow(+3Hit, +6DMG, +2Con, +2Dex, 15% Fortification)

Since no one else mentioned that they did it....

On Kaye's and Hskoro's advice, Lissa grabs the box with scrying samples, and stuffs it in her bag. They can destroy it later. Then she follows the others up into the barn.

Perception: 1d20 + 5 ⇒ (2) + 5 = 7So, I don't notice it without being directed to look at it.

Lissa listens to the others discuss the deadfall, and adds, "Can we get someone up to the rocks and pull them down one by one? It would be a little tiring, but much quieter."

Grand Lodge

Lissa s uggestion also works

The Exchange

HP 23/24 | AC 19 T 14 FF 15 | Saves 5/8/2 (+2 vs mind affecting, poison) | Perception +7 | Init +4 | CMD 16 | Extracts 2 | Bombs 1/8 | Mutagen (Activated) (+Dex, -Wis, +2 Natural Armor) | Male Human Alchemist 3 | GM Reroll +1 |

Kaye begins to carefully remove the rocks.

Silver Crusade

Stuff:
Arrows 32; Blunt Arrows 18; Cold Iron Arrows: 30; Silver Arrows*: 10; Wand of CLW 49
Male Aasimar (Azata-blooded) Summoner (Unchained) 2 - Init +4 - AC 17|14|13 - hp 15 - Fort +0, Ref +4, Will +2 - Speed 30-ft. - Perception +1 - Darkvision 60-ft - Spells: 1st 3/3 - Glitterdust 1/1 - Summon Monster I 6/6

Argazhon and Hellany follows Kaye and helps remove the rocks.

Dark Archive

M Half-Elf | Rage 9/9 | HP 15/15 (+1 temp) | Init +2 | Perc +6, low-light | AC 18 T 12 FF 16 | F +4 R +2 W 0/+1 | CMD 16

All this time Uslad silently and wearily watching but not interfering. When it comes to work, he joins, although it is not the 'work' on which he hoped:

"I would prefer to cut this stupid rope, make as much noise as possible, and then slaughter the hell out of all these dastardly kidnappers. But, that's your business. Won't put your lives at risk, even in the name of justice and revenge... "

He sighs and continues to shift the rocks.

The Exchange

(For the longest time I had trouble perceiving the situation until I realized we are on the inn map. Sorry about my lack of presence.)

Perception: 1d20 + 7 ⇒ (16) + 7 = 23

"Hm, it looks like there's another way to get past this. A long object could be used to trigger the trap from afar, when no one is under it. A long object such as Kaye's spear of Hellany's greatsword, for example," Rizzlefunk says after analyzing the situation.

"But sure, removing the rocks also works. If it works."

Liberty's Edge

Female CG Human (Varisian) Hydrokineticist 11 | HP: 134/134(36NL)| AC: 37( 21Tch, 29 Fl) | CMB: +11, CMD: 31 | F: +15, R: +19, W: +8 | Init: +9 | Perc: +15, SM: +1 | Speed 40ft, Swim 20ft | Burn: 3/7 |Active conditions: 2 Burn into Shroud of Water(+2 AC), 1 Burn into Kinetic Form, Elemental Overflow(+3Hit, +6DMG, +2Con, +2Dex, 15% Fortification)

"And that's just it, Uslad," Lissa responses to the grumbling. "Our mission is to rescue our dwarven allies here. And we should take the route that puts them in the least danger possible. At the moment, that means sneaking out without the opposition knowing that we and they are gone. Now, if we come across resistance, then things change, and will probably be a bit bloody. But a minimum of noise is currently the best option.

Dark Archive

M Half-Elf | Rage 9/9 | HP 15/15 (+1 temp) | Init +2 | Perc +6, low-light | AC 18 T 12 FF 16 | F +4 R +2 W 0/+1 | CMD 16

Uslad smiles crookedly, throwing down a particularly large stone. "Yes, mommy" - and winks at Lisa.


Female Eidolon of Argazhon Init +2; AC 16, touch 12, ff 14; hp 18; Fort +4, Ref +2, Will +3; Perception +4; Darkvision 60-ft;

"I didn't know it had so many stones to be withdrawn!", exclaimed Hellany. It seemed like had passed days, since she began this task...

Grand Lodge

As you emerge from the stable you see the mute escorting a horse into another stall. He gives you a friendly wave before his face drops and he scuttles into the stall. He stands scared with his arm protectively around the horse. The four real horses in the stables all whinny apprehensively picking up on the mutes fear. Outside you hear a loud voice lecturing her companions.

"We have Poshment a gnome merchant and a right weird rabble including a lizardman and an exotic looking elf. They will all be in league with the enemies of Razmir no doubt. Take them pris ... What's up with the horses?"

The Mute is scared (you are fairly sure its not entirely horse manure in the stall he is in)

Initiatives:

Holy Ahendile: 1d20 + 2 ⇒ (12) + 2 = 14
Thugs: 1d20 + 5 ⇒ (5) + 5 = 10
Uslad: 1d20 + 2 ⇒ (12) + 2 = 14
Kaye: 1d20 + 2 ⇒ (5) + 2 = 7
Hellany: 1d20 + 1 ⇒ (2) + 1 = 3
Hskoro: 1d20 + 2 ⇒ (12) + 2 = 14
Argazhon: 1d20 + 4 ⇒ (5) + 4 = 9
Rizzlefunk: 1d20 + 3 ⇒ (13) + 3 = 16
Lissa: 1d20 + 5 ⇒ (12) + 5 = 17
rerolls
Holy Ahendile: 1d20 + 2 ⇒ (19) + 2 = 21
Uslad: 1d20 + 2 ⇒ (15) + 2 = 17
Hskoro: 1d20 + 2 ⇒ (18) + 2 = 20

Initiative Bold to act
Lissa
Rizzlefunk

Holy Ahendile
Hskoro
Uslad
Thugs (blue and white)
Argazhon
Kaye
Hellany

(GM quickly rearranges party so high initiatives are at the front in almost reverse order of how they came through trap door)

Liberty's Edge

Female CG Human (Varisian) Hydrokineticist 11 | HP: 134/134(36NL)| AC: 37( 21Tch, 29 Fl) | CMB: +11, CMD: 31 | F: +15, R: +19, W: +8 | Init: +9 | Perc: +15, SM: +1 | Speed 40ft, Swim 20ft | Burn: 3/7 |Active conditions: 2 Burn into Shroud of Water(+2 AC), 1 Burn into Kinetic Form, Elemental Overflow(+3Hit, +6DMG, +2Con, +2Dex, 15% Fortification)

"Ah, hells...."Lissa whispers, already scanning the room for a good plan. After a moments thought, she nods and sneaks across the stable to the opposite side of the doors

Stealth: 1d20 + 5 ⇒ (17) + 5 = 22

When the first opponent enters the stable:
As the first foe enters the stable, Lissa puts all her weight into slamming the door shut, separating the first target for the others to swarm over.

The Exchange

Following after Lissa, Rizzlefunk goes next to her and looks outside. His piercing gaze fixates on the Razmiran priest. (Could we get some descriptions of these guys? Judging from the icons, they are a Razmiran priest and two thugs.)

"Mister Poshment would like to have a duel of wits with you."

(I ready an action to cast mental block if the priest starts casting a spell. DC 15, stare penalty.)

Grand Lodge

My bad. After the flower girl incident I have taken more care of mini selection. So you do have 2 thugs (not unlike the guys at the docks) and a razmiri priest

The Razmiri priest is dressed in grey robes wears an iron mask and carries an ivory baton in her hand. She calls out "Mr Poshment! In the name of the most holy living god, drop your weapons! I am Holy Ahendile, ordained priest of Razmir and arbiter of your fates. Submit to my authority, and you may well earn more merciful treatment.”

sense motive dc 26:
She has just told her friends shoot first ask questions later

Initiative Bold to act
Lissa
Rizzlefunk
Holy Ahendile
Hskoro
Uslad

Thugs (blue and white)
Argazhon
Kaye
Hellany

and yes on her first action she has just monologued what she should have said before the fight breaks out.

Liberty's Edge

Female CG Human (Varisian) Hydrokineticist 11 | HP: 134/134(36NL)| AC: 37( 21Tch, 29 Fl) | CMB: +11, CMD: 31 | F: +15, R: +19, W: +8 | Init: +9 | Perc: +15, SM: +1 | Speed 40ft, Swim 20ft | Burn: 3/7 |Active conditions: 2 Burn into Shroud of Water(+2 AC), 1 Burn into Kinetic Form, Elemental Overflow(+3Hit, +6DMG, +2Con, +2Dex, 15% Fortification)

"By the Dreamer, I didn't think anyone monologued like that outside of bad Chelish operas....."

The Exchange

"When I said 'duel of wits' I meant a duel between two casters where I shut him down. He interpreted it as a competition of who can speak the most. And I certainly did not shut him up..."

Dark Archive

M Half-Elf | Rage 9/9 | HP 15/15 (+1 temp) | Init +2 | Perc +6, low-light | AC 18 T 12 FF 16 | F +4 R +2 W 0/+1 | CMD 16

Uslad says to the priestess with a voice of a real preacher:

"The violence come soon. At you. And your disgusting Razmir will not save you! I will slice you like a loaf of sausage. You will be looking at your guts and cry. And then you will die. I'm doing such things all this stupid trip, and I will do so with you! But! I'll give you one chance - run, or you shall know ... my ... wrath!"

You haven't ever seen him so angry. And never was he so long-winded and pretentious. You feel that this priestess and her faith really hurts Uslad. And not even she herself, but the fact of her religion existence.

Intimidate - Demoralize: 1d20 + 7 ⇒ (12) + 7 = 19

Move action and standard action.

Scarab Sages

HP 31/31 | AC18 T12 FF16 | Init +2 (+2 Undergound) Perc +5 CMB +6 CMD 18 | F+5 R+3 W-1 (+2 v Mind Effects, Poison)| NG Nagaji | Bloodrager (crossblooded, spelleater) 3 | MW Dwarven Urgrosh +7; d8+4/x3 | sheet

Round 1 Raging
Hskoro drops his backpack, then flies into a rage and moves to engage the cleric ... Move 40ft
Urgrosh: 1d20 + 8 ⇒ (16) + 8 = 24 for Slashing: 1d8 + 7 ⇒ (3) + 7 = 10

The Exchange

HP 23/24 | AC 19 T 14 FF 15 | Saves 5/8/2 (+2 vs mind affecting, poison) | Perception +7 | Init +4 | CMD 16 | Extracts 2 | Bombs 1/8 | Mutagen (Activated) (+Dex, -Wis, +2 Natural Armor) | Male Human Alchemist 3 | GM Reroll +1 |

"Ah...what Uslad said."
Kaye readies his alchemical bombs.

Grand Lodge

The priestess seems shaken by Uslads words but still begins her readied action as Hskoro closes which in turn triggers Rizzlefunks action will save: 1d20 + 1 ⇒ (17) + 1 = 18 She shakes off his spell and casts her own

spellcraft dc 10:
She is not a cleric at all but a sorceror trying to bamboozle you with an ivory wand

spellcraft > 21:
the spell she is casting is harder to make out because of tricks but is ray of enfeeblment

A ray snakes towards Hskoro ray attack: 1d20 + 1 ⇒ (13) + 1 = 14

It hits him and his strength saps away strength damage: 1d6 + 1 ⇒ (6) + 1 = 7 (Fort Save DC14 halves the strength damage don't forget rage bonus to your save)

Undeterred Hskoro completes his attack and damages the priest

The two thugs draw short swords and attempt to flank the nagali (the white cicling round out of 5 foot reach but provoking if Hskoro as 10 foot
white attack: 1d20 + 4 ⇒ (3) + 4 = 7
blue attack: 1d20 + 4 ⇒ (10) + 4 = 14
Both attacks fail to trouble the Nagali

Initiative Bold to act
Lissa
Rizzlefunk
Holy Ahendile
Hskoro
Uslad
Thugs (blue and white)
Argazhon
Kaye
Hellany
(Second round)
Lissa
Rizzlefunk

that was no monologue that was a bluff

Silver Crusade

Stuff:
Arrows 32; Blunt Arrows 18; Cold Iron Arrows: 30; Silver Arrows*: 10; Wand of CLW 49
Male Aasimar (Azata-blooded) Summoner (Unchained) 2 - Init +4 - AC 17|14|13 - hp 15 - Fort +0, Ref +4, Will +2 - Speed 30-ft. - Perception +1 - Darkvision 60-ft - Spells: 1st 3/3 - Glitterdust 1/1 - Summon Monster I 6/6

Argazhon runs through the corridor then shoots an arrows agains the white thug.

longbow: 1d20 + 5 - 4 ⇒ (17) + 5 - 4 = 181d8 + 1 ⇒ (4) + 1 = 5


Female Eidolon of Argazhon Init +2; AC 16, touch 12, ff 14; hp 18; Fort +4, Ref +2, Will +3; Perception +4; Darkvision 60-ft;

Hellany runs as fast as she can to get close from her enemies.

Double move.

Liberty's Edge

Female CG Human (Varisian) Hydrokineticist 11 | HP: 134/134(36NL)| AC: 37( 21Tch, 29 Fl) | CMB: +11, CMD: 31 | F: +15, R: +19, W: +8 | Init: +9 | Perc: +15, SM: +1 | Speed 40ft, Swim 20ft | Burn: 3/7 |Active conditions: 2 Burn into Shroud of Water(+2 AC), 1 Burn into Kinetic Form, Elemental Overflow(+3Hit, +6DMG, +2Con, +2Dex, 15% Fortification)

Lissa sighs. "Should have seen it ending up this way." She slips across the stable skids to a halt just in front of Uslad, before gathering at releasing a blast of water at one of the thugs.

Kinetic Blast, PBS: 1d20 + 3 + 1 ⇒ (5) + 3 + 1 = 9
damage, PBS: 1d6 + 4 + 1 ⇒ (4) + 4 + 1 = 9

The Exchange

HP 23/24 | AC 19 T 14 FF 15 | Saves 5/8/2 (+2 vs mind affecting, poison) | Perception +7 | Init +4 | CMD 16 | Extracts 2 | Bombs 1/8 | Mutagen (Activated) (+Dex, -Wis, +2 Natural Armor) | Male Human Alchemist 3 | GM Reroll +1 |

Kaye motions to the dwarves to stay put and stay quiet. He then advances, sees how crowded the battlefield is, and draws his shortspear.

Scarab Sages

HP 31/31 | AC18 T12 FF16 | Init +2 (+2 Undergound) Perc +5 CMB +6 CMD 18 | F+5 R+3 W-1 (+2 v Mind Effects, Poison)| NG Nagaji | Bloodrager (crossblooded, spelleater) 3 | MW Dwarven Urgrosh +7; d8+4/x3 | sheet

Fortitude DC14: 1d20 + 7 ⇒ (18) + 7 = 25
Unfortunately Hskoro only has 5ft reach; but he does have fast healing 1 while raging

The Exchange

Rizzlefunk frowns as the priestess resists his mind control, something he's not used to. He exits the stables and has another attempt at enchanting the priestess.

(Casting daze on the Razmiran priestess. Will DC 14, stare penalty and shaken.)

Grand Lodge

Argazhon shoots the white thug as everyone else jockeys for position and lissa efforts whistle through the melee to no effect. Rizzlefunks machinations will save: 1d20 - 1 ⇒ (1) - 1 = 0 completely befuddle the priestess. Who still tries to dodge the oncoming blow of Hskoro but can take no other actions

Round 2
bold to act
Lissa blasted
Rizzlefunk dazing
Holy Ahendile dazed
Hskoro
Uslad

Thugs (blue and white)
Argazhon
Kaye
Hellany

Scarab Sages

HP 31/31 | AC18 T12 FF16 | Init +2 (+2 Undergound) Perc +5 CMB +6 CMD 18 | F+5 R+3 W-1 (+2 v Mind Effects, Poison)| NG Nagaji | Bloodrager (crossblooded, spelleater) 3 | MW Dwarven Urgrosh +7; d8+4/x3 | sheet

Round 2 Raging
Husker side steps to the North and continue attacking Ahendile ...
Urgrosh: 1d20 + 6 ⇒ (2) + 6 = 8 for Slashing: 1d8 + 4 ⇒ (4) + 4 = 8

Dark Archive

M Half-Elf | Rage 9/9 | HP 15/15 (+1 temp) | Init +2 | Perc +6, low-light | AC 18 T 12 FF 16 | F +4 R +2 W 0/+1 | CMD 16

To cut to the priestess, I must first cut down the bandit first...

Falchion: 1d20 + 5 ⇒ (3) + 5 = 82d4 + 6 ⇒ (2, 4) + 6 = 12

He moves forward, but too much thinking about a cleric of Razmir - and misses on the current target.

Grand Lodge

hskoro:
Hskoro I make down 1 point of strength bonus and thus down 1 strength damage so i am applying 9 damage from your first hit and 10 from the second leaving the priestess staggered (+5>+4 Damage bonus +7>+6 failed save would have been +5>+2 Damage +7>+3)

Hskoros Urgosh bites deep into the priestess robe which now develops an ugly red stain. but her spell has sapped him of the strength to make it a finishing blow. Uslad seeks to wound the thug in front but he backs away and tries to stab the snakeman who is raining down blows on his leader and lands an almost telling blow unlike the other thug who also lashes at Hskoro ineffectually

white stab: 1d20 + 2 ⇒ (18) + 2 = 20
white stab damage: 1d6 + 1 ⇒ (1) + 1 = 2
blue stab: 1d20 + 2 ⇒ (13) + 2 = 15

Initiative Bold to act
Lissa Blasted
Rizzlefunk Dazing
Holy Ahendile Dazed
Hskoro Fighting less strongly
Uslad Fighting harmlessly
Thugs (blue and white) Fighting Mostly Harmlessly
Argazhon
Kaye
Hellany
(Third round)
Lissa
Rizzlefunk

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