Sable Company Elite Marine

Argazhon's page

87 posts. Organized Play character for SirPeter.


Full Name

Argazhon

Race

Aasimar (Azata-blooded)

Classes/Levels

Summoner (Unchained) 2 - Init +4 - AC 17|14|13 - hp 15 - Fort +0, Ref +4, Will +2 - Speed 30-ft. - Perception +1 - Darkvision 60-ft - Spells: 1st 3/3 - Glitterdust 1/1 - Summon Monster I 6/6

Gender

Stuff:
Arrows 32; Blunt Arrows 18; Cold Iron Arrows: 30; Silver Arrows*: 10; Wand of CLW 49
Male

Size

Medium

Alignment

CG

Deity

Erastil

Strength 14
Dexterity 18
Constitution 10
Intelligence 10
Wisdom 8
Charisma 17

About Argazhon

Argazhon
Aasimar (Azata-blooded) summoner (unchained) 2.0
CG medium outsider (native)
XP: 3; PP: 0; Fame: 6
Init +4; Senses darkvision 60-ft.; Perception +1
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Defense
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AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex)
hp 15 (2d8+2)
Fort +0, Ref +4, Will +2
Resistances acid (5), cold (5) and electricity (5)
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Offense
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Speed 30 ft.
Melee cold iron dagger +3 (1d4+2/x2)
. . . . . alchemical silver light mace +3 (1d6+2/x2)
Ranged darkwood composite longbow (str +3) +7 (1d8+3/x3)
Spell-Like Abilities (CL 2nd; concentration +5)
1/day—glitterdust (DC 15)
Summoner Spells Known (CL 2nd; concentration +5)
1st (3/day)—grease (Reflex DC 14), shield, snowball (Fort DC 14)
0 (at will)—detect magic, guidance, message, open/close, read magic
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Statistics
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Str 14, Dex 18, Con 10, Int 10, Wis 8, Cha 17
Base Atk +1; CMB +3; CMD 17
Feats Point-Blank Shot
Traits deadeye bowman, heirloom weapon
Skills Perception +1, UMD +8; Racial Modifiers +2 on Linguistics and Sense Motive; Armor Check Penalty: -2
Languages Common and Celestial
SQ life link, summon monster I
Combat Gear oil of bless weapon Other Gear alchemical silver light mace, arrows (32), blunt arrows (18), chain shirt, cold iron arrows (30) [10 w/ silver weapon blanch], cold iron dagger, darkwood composite longbow (str +3), scroll of comprehend languages, wand of cure light wounds, 1,294 gp.
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Special Abilities
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Bond Senses (Su) (2 rounds/day) as a standard action, can share the senses of his eidolon, hearing, seeing, smelling, tasting, and touching everything the eidolon does. He can use this ability a number of rounds per day equal to his summoner level. There is no maximum range to this effect, but the eidolon and the summoner must be on the same plane. The summoner can end this effect as a free action.
Cantrips A summoner learns a number of cantrips, or 0-level spells. These spells are cast like any other spell, but they do not consume any slots and may be used again.
Darkvision Aasimars can see in the dark up to 60 feet.
Deadeye Bowman As long as only one creature is providing soft cover, it doesn't give the opponent the bonus to AC.
Eidolon an Azata called Hellany.
Heirloom Weapon proficiency with longbow.
Life Link (Su) Whenever the eidolon takes enough damage to send it back to its home plane, as a reaction to the damage, the summoner can sacrifice any number of hit points he has without using an action. Each hit point sacrificed in this way prevents 1 point of damage dealt to the eidolon. This can prevent the eidolon from being sent back to its home plane.
Point-Blank Shot You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet.
Summon Monster I (Sp) At 1st level, a summoner can cast summon monster I as a spell-like ability a number of times per day equal to 3 + his Charisma modifier.
Truespeaker gain a +2 bonus on Linguistics and Sense Motive checks, and learn two languages each time gain a rank in Linguistics.
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Prestige Points Spent:

Wand of Cure Light Wounds (2 PP);
darkwood composite longbow (str +3) (2 PP);
darkwood composite longbow (str +3) (2 PP).

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Boons:
Heavenly-Blooded: Somewhere in your family tree, your ancestors’ human blood intermingled with that of a good-aligned outsider. You may play an aasimar character (Pathfinder RPG Bestiary 7, Pathfinder RPG Advanced Race Guide 84, or Pathfinder Player Companion: Blood of Angels), beginning at level 1 as normal. Other than access to this additional race, all character creation rules are the same as those outlined in the Pathfinder Society Roleplaying Guild Guide. This Chronicle sheet must be the first Chronicle sheet for the given character, and you must bring a copy of one of the rulebooks listed above to all sessions in which this character appears as if access to this race selection were granted by the Additional Resources list.

[b]Envoy of Peace (Silver Crusade): Redeeming a few wayward souls makes the task easier in the future. You gain a +1 bonus on Diplomacy checks made against creatures with a hostile starting attitude toward you, and you reduce the penalty to use a weapon to deal nonlethal damage by 1. You can cross this boon off your Chronicle sheet to reroll such a Diplomacy check or nonlethal attack roll and use the higher result.


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Description:
Argazhon is a well looked man, with blond hair and a impressive posture. Besides him, stays a woman (Hellany) with some kind of elven traits, with a supernatural beauty, resting a greatsword on her left shoulder, while she smiles to the party.