
jduteau |

Scenario B-1: The Godless Ones
Villain: Sophini
Henchmen: Blackfire Adept, Ceustodaemon, Cultists of Baphomet x 3
Servitor Demon: Demonling
Scenario Rules: When you acquire an ally, you may succeed at an Intelligence or Knowledge 6 check to examine the top card of any location deck.
Scenario Reward: Each character draws a random blessing that has the Corrupted trait from the box.
Locations:
Armory
At This Location: When you acquire a weapon, you may draw a card.
When Closing: Summon and acquire a random weapon.
When Permanently Closed: No effect.
M:0 Ba:0 W:4 Sp:0 Ar:4 I:0 Al:1 Bl:0 ?:1 (Total: 10)
Forsaken Cloister
At This Location: When you move or are moved here, bury a card. Any character at another location may discard a card to evade an encounter and then move here.
When Closing: Each character at this location must summon and defeat a Demonling.
When Permanently Closed: No effect.
M:1 Ba:1 W:0 Sp:2 Ar:1 I:1 Al:1 Bl:2 ?:1 (Total: 10)
Laboratory
At This Location: When you banish an item for its power, bury it instead.
When Closing: Summon at an Intelligence 7 or Craft 5 check.
When Permanently Closed: Draw a random item from the box.
M:2 Ba:0 W:0 Sp:2 Ar:0 I:2 Al:2 Bl:1 ?:1 (Total: 10)
Manor House
At This Location: When you encounter a boon of a type other than loot here, draw a random boon of that type from the box; encounter 1 and banish the other.
When Closing: Summon and acquire a random ally.
When Permanently Closed: No effect.
M:0 Ba:1 W:2 Sp:1 Ar:1 I:2 Al:2 Bl:0 ?:1 (Total: 10)
Marketplace
At This Location: When you attempt to acquire a boon, add 1 to checks to acquire it.
When Closing: Choose a type of boon other than loot; summon and acquire a random boon of that type.
When Permanently Closed: At the end of your turn, you may give a card to any character.
M:0 Ba:0 W:2 Sp:1 Ar:1 I:3 Al:2 Bl:0 ?:1 (Total: 10)
Watchtower
At This Location: You may summon and defeat a random monster instead of the normal check to acquire a boon.
When Closing: Banish a weapon.
When Permanently Closed: Draw a random weapon from the box.
M:2 Ba:1 W:2 Sp:0 Ar:2 I:0 Al:2 Bl:0 ?:1 (Total: 10)

jduteau |

Next step is for each character to decide where they want to start and then draw their starting hand. Since we're playing out of the box, I will need to track your cards more closely than I do for the Season game where it doesn't really matter.
For this scenario, I don't think it matters what turn order, so when you declare where you're starting, unless it matters to you, roll a 1d100 for initiative.

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There is no real place that appeals to me. I definitely won't start at the Laboratory and I'd like some monsters to kill, so I'll start at the Watchtower and hope that we can find some decent weapons as a group.
Plus, I think your power kicks in if you take advantage of the At This Location power. Happy hunting!
Hand: Potion of Striding, Blood Periapt, Hide Armor, Longspear, Leather Armor
Deck: 10 Discard: 0 Buried: 0
Note: At the Armory, 1 BotG for me, 1 BotG for your emergencies.

Malcolm_Reynolds |
I'm sorry guys! I have a tab open for this campaign and for the other one, and they're both on the discussion page. I have been checking on them and since I hadn't yet been to the "gameplay" part it never showed that there were "new" postings.
Someone had mentioned getting phone #'s for text alerts - should that be sent over PM's since the campaign pages are public?
I'll catch up on the gameplay page for each and get started now.

jduteau |

Demonling
Henchman - Monster B
Traits
Outsider
Demon
Servitor
Check
Combat 8
Powers
Immune to Electricity and Poison traits.
BYA, succeed at a Wisdom or Perception 7 check or the Demonling may not be evaded and the difficulty of checks to defeat the Demonling is increased by 3.
If undefeated, move to a random location.
Yuck!
1=Crowe
2=Imrijka
3=Seelah
4=Kyra
Crowe: 1d4 ⇒ 3 (Seelah)
Imrijka: 1d4 ⇒ 2 (Imrijka)
Seelah: 1d4 ⇒ 3 (Seelah)
Kyra: 1d4 ⇒ 4 (Kyra)
So Seelah faces two Demonlings, Kyra faces one, and Imrijka faces one.

Imrijka -Judge,Jury,Executioner |

Yeah, the "bane spreader" barriers were the biggest problem with these early scenarios. Luckily, there are only two of these. There are also two of the Arboreal Blights and two of the Corrupted Crusaders, but those only depend on the encountering character defeating them to defeat the barrier. In any case, I'll update the game situation with everything we used and then roll to see if I can explore again (since I defeated a monster).

Imrijka -Judge,Jury,Executioner |

Okay, all resources accounted for. I get to roll a d6 to see if I can explore again...
4+: 1d6 ⇒ 3
Nope. But I will use a Blessing to explore again...
Blackfire Adept
Henchman - Monster
Traits
Human
Conjurer
Cultist
Check
Combat 11
Arcane 8
Powers
BYA, encounter a Demonling. If the demon is not defeated, the Blackfire Adept is undefeated.
If undefeated, discard the top card of the blessings deck; if that card has the Corrupted trait, discard an additional card.
If defeated, you may attempt to close the location.

Imrijka -Judge,Jury,Executioner |

Okay, so I have two Combat 11 checks (assuming that I don't make the Wisdom check again). My crossbow is 1d10 + 1d6 + 1 which is a 10, so I need help to be sure of making these checks. I've got my Blessing for a d10 and I can recharge my Cure for a 1d4. I think that I need Kyra's other Blessing. That will give me 2d10+1d6+1 for both checks with an additional d4 for the adept.
You okay with that Kyra?
NOTE: if I make the Wisdom check, then the Demonling is only an 8 and I'll recharge the Cure spell against him for 1d10+1d6+1d4+1 and use my Blessing against the Adept for 2d10+1d6+1.

Imrijka -Judge,Jury,Executioner |

Assuming that Malcolm can't check until later and that he'll be okay with me using his Blessing, since I will get to close the location, I'm going ahead
First the check to notice the Demon...
Wisdom 7: 1d8 ⇒ 2
Nope.
Demon Combat 11: 1d10 + 1 + 1d6 + 1d10 ⇒ (8) + 1 + (6) + (4) = 19
That demon is down...
Adept Combat 11: 1d10 + 1 + 1d6 + 1d10 + 1d4 ⇒ (8) + 1 + (1) + (5) + (1) = 16
And the Adept is down!
I banish my Hand Crossbow to close the Watchtower and draw a Scythe as the weapon I get on closing.
I end my turn and reset my hand.
Hand: Scythe, Stalking Armor, Holy Water Grenade, BoA, BoA
Deck: 8 Discard: 2 Buried: 0
Note: @ closed Watchtower, use my 2 BoAs if you want

jduteau |

Turn 03
Blessing: Blessing of Pulura
03/27
Seelah
Locations:
Armory
At This Location: When you acquire a weapon, you may draw a card.
When Closing: Summon and acquire a random weapon.
When Permanently Closed: No effect
M:0 Ba:0 W:3 Sp:0 Ar:4 I:0 Al:1 Bl:0 ?:1(Total: 9)
Crowe, Seelah
Forsaken Cloister
At This Location: When you move or are moved here, bury a card. Any character at another location may discard a card to evade an encounter and then move here.
When Closing: Each character at this location must summon and defeat a Demonling
When Permanently Closed: No effect.
M:1 Ba:1 W:0 Sp:2 Ar:1 I:1 Al:1 Bl:1 ?:1 (Total: 10)
Kyra
Laboratory
At This Location: When you banish an item for its power, bury it instead.
When Closing: Succeed at an Intelligence 7 or Craft 5 check.
When Permanently Closed: Draw a random item from the box.
M:2 Ba:0 W:0 Sp:2 Ar:0 I:2 Al:2 Bl:1 ?:1 (Total: 10)
Manor House
At This Location: When you encounter a boon of a type other than loot here, draw a random boon of that type from the box; encounter 1 and banish the other.
When Closing: Summon and acquire a random ally.
When Permanently Closed: No effect.
M:0 Ba:1 W:2 Sp:1 Ar:1 I:2 Al:2 Bl:0 ?:1 (Total: 10)
Marketplace
At This Location: When you attempt to acquire a boon, add 1 to checks to acquire it.
When Closing: Choose a type of boon other than loot; summon and acquire a random boon of that type.
When Permanently Closed: At the end of your turn, you may give a card to any character.
M:0 Ba:0 W:2 Sp:1 Ar:1 I:3 Al:2 Bl:0 ?:1 (Total: 10)
Watchtower
At This Location: You may summon and defeat a random monster instead of the normal check to acquire a boon.
When Closing: Banish a weapon.
When Permanently Closed: Draw a random weapon from the box.
CLOSED
Imrijka

Imrijka -Judge,Jury,Executioner |

Yep, using my blessing is okay with me, and my powers allow me to shuffle the blessing I used on my check and this other one back into my deck.
Ah, so you get those Blessings right back! That's a cool power that WOTR Kyra has! You get a self-heal when using that Demon/Undead power or when you help someone else!

jduteau |

Turn 04
Blessing: Blessing of Ascension
04/26
Kyra
Locations:
Only the changed location...
Armory
At This Location: When you acquire a weapon, you may draw a card.
When Closing: Summon and acquire a random weapon.
When Permanently Closed: No effect
M:0 Ba:0 W:2 Sp:0 Ar:3 I:0 Al:1 Bl:0 ?:1(Total: 7)
Crowe, Seelah

Kyra, Sarenrae's Light |

Well, I probably wouldn't be able to close this location, but there's only a 10% chance of finding the henchman and I'd feel bad about not exploring once, so I'll go for it. I'm also going to be out pretty much all day, so let's just say if I do find a henchman I'll just fail and discard my hand because I don't want to have to burn through the whole location (and it's only two cards).

jduteau |

Forsaken Cloister
Pitborn Scoundrel
Monster B
Traits
Pitborn
Demon
Rogue
Elite
Check
Combat 12
Powers
If the check to defeat has the Cold, Electricity, or Fire trait, the difficulty is increased by 3.
BYA, if you are the only character at your location, the Pitborn Scoundrel deals 1d4-1 Combat damage to you.
While you act, damage dealt by the Pitborn Scoundrel may not be reduced.