
jduteau |

Turn 06
Blessing: Blessing of Abadar
06/24
Crowe
Locations:
only changed location...
Watchtower
At This Location: You may summon and defeat a random monster instead of the normal check to acquire a boon.
When Closing: Banish a weapon.
When Permanently Closed: On closing, draw a random weapon from the box.
M:2 Ba:0 W:1 Sp:0 Ar:1 I:0 Al:1 Bl:0 ?:1 (Total: 6)
Imrijka

jduteau |

Card #1 - Giant Maggot Swarm
Monster B
Traits
Vermin/Swarm/Basic
Check
Combat 6
Powers
BYA, the Giant Maggot Swarm deals 1 Acid damage to you.
If you do not defeat the GMS by at least 4, shuffle it into the deck it came from.
Card #2 - Shortbow
Weapon B
Traits
Bow/Ranged/Piercing/2-Handed/Basic
Check
Dexterity/Ranged 3

jduteau |

Turn 07
Blessing: Blessing of Torag
07/23
Kyra
Locations:
Dark Forest
At This Location: When you explore, examine the top 2 cards. Shuffle 1 into the deck, and encounter the other.
When Closing: Succeed at a Wisdom or Survival 7 check.
When Permanently Closed: At the end of your turn, recharge your hand.
M:2 Ba:1 W:0 Sp:0 Ar:0 I:1 Al:1 Bl:0 Henchman:1 (Total: 6)
Crowe
Watchtower
At This Location: You may summon and defeat a random monster instead of the normal check to acquire a boon.
When Closing: Banish a weapon.
When Permanently Closed: On closing, draw a random weapon from the box.
M:2 Ba:0 W:1 Sp:0 Ar:1 I:0 Al:1 Bl:0 ?:1 (Total: 6)
Imrijka
Wounded Lands (Abyssal)
At This Location: When you encounter a bane, you may not plan allies on your checks.
When Closing: Succeed at a Wisdom or Survival 8 check.
When Permanently Closed: On closing, bury a boon.
M:2 Ba:3 W:1 Sp:0 Ar:1 I:1 Al:1 Bl:0 ?:1 (Total: 10)
Cemetery
At This Location: All non-villain monsters gain the Undead trait and are immune to the Mental and Poison traits.
When Closing: Draw a card and bury a card.
When Permanently Closed: No effect.
M:2 Ba:1 W:2 Sp:0 Ar:1 I:1 Al:0 Bl:1 ?:1 (Total: 9)
Sickle on top
Kyra
Abyssal River (Abyssal)
At This Location: When you would be dealt Combat damage, you are dealt Poison damage instead.
When Closing: Discard a card that has the Divine trait.
When Permanently Closed: On closing, you are dealt 1 Poison damage.
M:2 Ba:2 W:0 Sp:0 Ar:0 I:1 Al:0 Bl:1 ?:1 (Total: 7)
Seelah

jduteau |

Turn 08
Blessing: Blessing of Abraxas
08/22
Seelah
Locations:
only cemetery changed...
Cemetery
At This Location: All non-villain monsters gain the Undead trait and are immune to the Mental and Poison traits.
When Closing: Draw a card and bury a card.
When Permanently Closed: No effect.
M:1 Ba:1 W:1 Sp:0 Ar:1 I:1 Al:0 Bl:1 ?:1 (Total: 7)
Kyra

jduteau |

Arboreal Blight
Barrier B
Traits
Skirmish/Demon
Powers
Each character summons and encounters the henchman Fiendish Tree. The barrier is defeated or undefeated based solely on your encounter. If any Fiendish Trees were not defeated, roll 1d20; if the result is less than or equal to the number of Fiendish Trees that were not defeated, summon and encounter the henchman Ulkreth.
Fiendish Tree
Monster B
Traits
Plant/Demon/Veteran
Checks
Combat 13
Powers
BYA, the Fiendish Tree deals 1 Ranged Combat damage to you.
AYA, the Fiendish Tree deals 1 Ranged Combat damage to you.

jduteau |

Can you provide the Powers text for Steel Shield? I don't have my WOTR nearby.
If you played a weapon that has the 2-Handed trait on this check, you may not play this card.
Recharge this card to reduce Combat damage dealt to you by 2, or by 3 if it is Ranged Combat damage. If proficient with heavy armours, you may play another armor on this check.You can fight the Tree at any time, I'll roll to see if Ulkreth appears...
check for Ulkreth: 1d20 ⇒ 14 - No chance
I'll take my turn next which will not be much and then you can go.

jduteau |

Turn 09
Blessing: Blessing of Abraxas
09/23
Imrijka
change to Abyssal River...
Abyssal River (Abyssal)
At This Location: When you would be dealt Combat damage, you are dealt Poison damage instead.
When Closing: Discard a card that has the Divine trait.
When Permanently Closed: On closing, you are dealt 1 Poison damage.
M:2 Ba:1 W:0 Sp:0 Ar:0 I:1 Al:0 Bl:1 ?:1 (Total: 6)
Seelah

![]() |

Alrighty. I recharge the Steel Shield for the BYA damage.
Heavy Pickin' with a discard.
I'm a lumberjack, and I'm okay...(13): 1d12 + 1 + 1d6 + 1d6 ⇒ (11) + 1 + (4) + (6) = 22
That worked out!
Discard the Blood Periapt for the AYA damage with a recharge attempt:
Recharge, Fort 6: 1d6 + 2 ⇒ (4) + 2 = 6
Success. Barely.
Off-turn Hand disposition:
Hand: Longsword, Leather Armor
Deck: 10 Discard: 5 Buried: 0
Note: At Dark Forrest

jduteau |

Turn 11
Blessing: Blessing of Pulura
11/19
Kyra
Locations:
Dark Forest
At This Location: When you explore, examine the top 2 cards. Shuffle 1 into the deck, and encounter the other.
When Closing: Succeed at a Wisdom or Survival 7 check.
When Permanently Closed: At the end of your turn, recharge your hand.
M:2 Ba:1 W:0 Sp:0 Ar:0 I:1 Al:0 Bl:0 Henchman:1 (Total: 5)
Crowe
Watchtower
At This Location: You may summon and defeat a random monster instead of the normal check to acquire a boon.
When Closing: Banish a weapon.
When Permanently Closed: On closing, draw a random weapon from the box.
M:2 Ba:0 W:1 Sp:0 Ar:1 I:0 Al:1 Bl:0 ?:1 (Total: 6)
Imrijka
Wounded Lands (Abyssal)
At This Location: When you encounter a bane, you may not plan allies on your checks.
When Closing: Succeed at a Wisdom or Survival 8 check.
When Permanently Closed: On closing, bury a boon.
M:2 Ba:3 W:1 Sp:0 Ar:1 I:1 Al:1 Bl:0 ?:1 (Total: 10)
Cemetery
At This Location: All non-villain monsters gain the Undead trait and are immune to the Mental and Poison traits.
When Closing: Draw a card and bury a card.
When Permanently Closed: No effect.
M:1 Ba:1 W:1 Sp:0 Ar:1 I:1 Al:0 Bl:1 ?:1 (Total: 7)
Kyra
Abyssal River (Abyssal)
At This Location: When you would be dealt Combat damage, you are dealt Poison damage instead.
When Closing: Discard a card that has the Divine trait.
When Permanently Closed: On closing, you are dealt 1 Poison damage.
M:2 Ba:1 W:0 Sp:0 Ar:0 I:1 Al:0 Bl:1 ?:1 (Total: 6)
Seelah
Guardpost
At This Location: At the start of your turn, summon and encounter the henchman Corrupted Soldier.
When Closing: Summon and defeat the henchman Corrupted Soldier.
When Permanently Closed: On closing, draw a random armor from the box.
M:3 Ba:0 W:2 Sp:0 Ar:2 I:0 Al:2 Bl:0 ?:1 (Total: 10)

jduteau |

Turn 13
Blessing: Blessing of Ascension
13/17
Imrijka
Locations:
Dark Forest
At This Location: When you explore, examine the top 2 cards. Shuffle 1 into the deck, and encounter the other.
When Closing: Succeed at a Wisdom or Survival 7 check.
When Permanently Closed: At the end of your turn, recharge your hand.
M:2 Ba:1 W:0 Sp:0 Ar:0 I:1 Al:0 Bl:0 Henchman:1 (Total: 5)
Crowe
Watchtower
At This Location: You may summon and defeat a random monster instead of the normal check to acquire a boon.
When Closing: Banish a weapon.
When Permanently Closed: On closing, draw a random weapon from the box.
M:2 Ba:0 W:1 Sp:0 Ar:1 I:0 Al:1 Bl:0 ?:1 (Total: 6)
Imrijka
Wounded Lands (Abyssal)
At This Location: When you encounter a bane, you may not plan allies on your checks.
When Closing: Succeed at a Wisdom or Survival 8 check.
When Permanently Closed: On closing, bury a boon.
M:2 Ba:3 W:1 Sp:0 Ar:1 I:1 Al:1 Bl:0 ?:1 (Total: 10)
Cemetery
At This Location: All non-villain monsters gain the Undead trait and are immune to the Mental and Poison traits.
When Closing: Draw a card and bury a card.
When Permanently Closed: No effect.
M:1 Ba:1 W:1 Sp:0 Ar:1 I:0 Al:0 Bl:0 ?:1 (Total: 5)
Kyra
Abyssal River (Abyssal)
At This Location: When you would be dealt Combat damage, you are dealt Poison damage instead.
When Closing: Discard a card that has the Divine trait.
When Permanently Closed: On closing, you are dealt 1 Poison damage.
M:1 Ba:1 W:0 Sp:0 Ar:0 I:1 Al:0 Bl:0 ?:1 (Total: 4)
Seelah
Guardpost
At This Location: At the start of your turn, summon and encounter the henchman Corrupted Soldier.
When Closing: Summon and defeat the henchman Corrupted Soldier.
When Permanently Closed: On closing, draw a random armor from the box.
M:3 Ba:0 W:2 Sp:0 Ar:2 I:0 Al:2 Bl:0 ?:1 (Total: 10)

jduteau |

Turn 14
Blessing: Blessing of Ascension
14/16
Crowe
Locations:
Dark Forest
At This Location: When you explore, examine the top 2 cards. Shuffle 1 into the deck, and encounter the other.
When Closing: Succeed at a Wisdom or Survival 7 check.
When Permanently Closed: At the end of your turn, recharge your hand.
M:2 Ba:1 W:0 Sp:0 Ar:0 I:1 Al:0 Bl:0 Henchman:1 (Total: 5)
Crowe
Watchtower
At This Location: You may summon and defeat a random monster instead of the normal check to acquire a boon.
When Closing: Banish a weapon.
When Permanently Closed: On closing, draw a random weapon from the box.
M:1 Ba:0 W:0 Sp:0 Ar:1 I:0 Al:1 Bl:0 (Total: 3)
Imrijka
Wounded Lands (Abyssal)
At This Location: When you encounter a bane, you may not plan allies on your checks.
When Closing: Succeed at a Wisdom or Survival 8 check.
When Permanently Closed: On closing, bury a boon.
M:2 Ba:3 W:1 Sp:0 Ar:1 I:1 Al:1 Bl:0 ?:1 (Total: 10)
Cemetery
At This Location: All non-villain monsters gain the Undead trait and are immune to the Mental and Poison traits.
When Closing: Draw a card and bury a card.
When Permanently Closed: No effect.
M:1 Ba:1 W:1 Sp:0 Ar:1 I:0 Al:0 Bl:0 ?:1 (Total: 5)
Kyra
Abyssal River (Abyssal)
At This Location: When you would be dealt Combat damage, you are dealt Poison damage instead.
When Closing: Discard a card that has the Divine trait.
When Permanently Closed: On closing, you are dealt 1 Poison damage.
M:1 Ba:1 W:0 Sp:0 Ar:0 I:1 Al:0 Bl:0 ?:1 (Total: 4)
Seelah
Guardpost
At This Location: At the start of your turn, summon and encounter the henchman Corrupted Soldier.
When Closing: Summon and defeat the henchman Corrupted Soldier.
When Permanently Closed: On closing, draw a random armor from the box.
M:3 Ba:0 W:2 Sp:0 Ar:2 I:0 Al:2 Bl:0 ?:1 (Total: 10)

jduteau |

Card #1 - Giant Maggot Swarm
Monster B
Check
Combat 6
Powers
BYA, each character at your location summons and encounters a Giant Maggot Swarm.
BYA, the Giant Maggot Swarm deals 1 Acid damage to you.
If you do not defeat the Giant Maggot Swarm by at least 4, shuffle it into the deck it came from; the Giant Maggot Swarm still counts as defeated.
Card #2 - Rallying Cry
Barrier B
Powers
Each character draws from the box a random ally that lists Diplomacy in its check to acquire and attempts to acquire it. If all characters succeed, this barrier is defeated. If any character fails, this barrier is undefeated; banish all the allies, and you may banish this barrier.