PACG WotR Into The Worldwound (Inactive)

Game Master jduteau

An online play through of PACG Wrath of the Righteous' initial adventure Into The Worldwound.


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Turn 06
Blessing: Blessing of Abadar
06/24
Crowe

Locations:

only changed location...

Watchtower
At This Location: You may summon and defeat a random monster instead of the normal check to acquire a boon.
When Closing: Banish a weapon.
When Permanently Closed: On closing, draw a random weapon from the box.
M:2 Ba:0 W:1 Sp:0 Ar:1 I:0 Al:1 Bl:0 ?:1 (Total: 6)
Imrijka


I think the only times a summoned card doesn't go back to the box is when you summon and build a location or summon a boon to attempt to acquire (and succeed).

The Exchange

I'll explore my location!


Card #1 - Giant Maggot Swarm
Monster B

Traits
Vermin/Swarm/Basic

Check
Combat 6

Powers
BYA, the Giant Maggot Swarm deals 1 Acid damage to you.
If you do not defeat the GMS by at least 4, shuffle it into the deck it came from.

Card #2 - Shortbow
Weapon B

Traits
Bow/Ranged/Piercing/2-Handed/Basic

Check
Dexterity/Ranged 3


Just a side note that the Dire Rat I faced, should have actually become a Carnivorous Stump. It has a Combat 13 which is what I got, so no harm, no foul, but we'll have to keep remembering that any Animal becomes the Carnivorous Stump

The Exchange

I'll have a go at the Shortbow.

Shortbow!: 1d6 ⇒ 1

Erm. Discard a BoA for an explore.


Card #1 - Tangle Trap
Henchman - Barrier B

Checks
Strength/Dexterity/Stealth 7

see Henchman info above for details

Card #2 - Steel Shield
Armor B

Traits
Shield/Offhand/Elite

Checks
Constitution/Fortitude 5


It's been a while, so I've forgotten. Do we have Vinst yet?


Nope. Now that I have some armor, I was going to try and get him.

The Exchange

Shield: 1d6 + 2 ⇒ (6) + 2 = 8

And that'll end my turn:

Crowe(cosined) wrote:

Hand: Longsword, Heavy Pick, Leather Armor, Blood Periapt, Steel Shield

Deck: 8 Discard: 4 Buried: 0
Note: At Dark Forrest


Turn 07
Blessing: Blessing of Torag
07/23
Kyra

Locations:

Dark Forest
At This Location: When you explore, examine the top 2 cards. Shuffle 1 into the deck, and encounter the other.
When Closing: Succeed at a Wisdom or Survival 7 check.
When Permanently Closed: At the end of your turn, recharge your hand.
M:2 Ba:1 W:0 Sp:0 Ar:0 I:1 Al:1 Bl:0 Henchman:1 (Total: 6)
Crowe

Watchtower
At This Location: You may summon and defeat a random monster instead of the normal check to acquire a boon.
When Closing: Banish a weapon.
When Permanently Closed: On closing, draw a random weapon from the box.
M:2 Ba:0 W:1 Sp:0 Ar:1 I:0 Al:1 Bl:0 ?:1 (Total: 6)
Imrijka

Wounded Lands (Abyssal)
At This Location: When you encounter a bane, you may not plan allies on your checks.
When Closing: Succeed at a Wisdom or Survival 8 check.
When Permanently Closed: On closing, bury a boon.
M:2 Ba:3 W:1 Sp:0 Ar:1 I:1 Al:1 Bl:0 ?:1 (Total: 10)

Cemetery
At This Location: All non-villain monsters gain the Undead trait and are immune to the Mental and Poison traits.
When Closing: Draw a card and bury a card.
When Permanently Closed: No effect.
M:2 Ba:1 W:2 Sp:0 Ar:1 I:1 Al:0 Bl:1 ?:1 (Total: 9)
Sickle on top
Kyra

Abyssal River (Abyssal)
At This Location: When you would be dealt Combat damage, you are dealt Poison damage instead.
When Closing: Discard a card that has the Divine trait.
When Permanently Closed: On closing, you are dealt 1 Poison damage.
M:2 Ba:2 W:0 Sp:0 Ar:0 I:1 Al:0 Bl:1 ?:1 (Total: 7)
Seelah


Cemetery - Kyra:

Sickle
Because you can't ever have enough sickles!
Weapon B

Traits
Knife/Melee/Slashing/Finesse/Basic

Checks
Strength/Melee 5


Sickle Success?: 1d6 ⇒ 4
Discard Athlete to explore.


Cemetery - Kyra

Mercenary
Monster B

Traits
Human/Warrior/Veteran

Checks
Combat 10


Recharge Fireblade to turn the Undead Mercenary.
Begone, you!: 1d12 + 2 + 1d8 ⇒ (10) + 2 + (5) = 17
Healing: 1d2 ⇒ 2
1=BoG
2=Athlete

I'm done.
Hand: Detect Demon, Sagacity, Q-staff, Abraxas, Scale Mail
Discards: 1
May use Sagacity.


Turn 08
Blessing: Blessing of Abraxas
08/22
Seelah

Locations:

only cemetery changed...

Cemetery
At This Location: All non-villain monsters gain the Undead trait and are immune to the Mental and Poison traits.
When Closing: Draw a card and bury a card.
When Permanently Closed: No effect.
M:1 Ba:1 W:1 Sp:0 Ar:1 I:1 Al:0 Bl:1 ?:1 (Total: 7)
Kyra


Abyssal River - Seelah:

Arboreal Blight
Barrier B

Traits
Skirmish/Demon

Powers
Each character summons and encounters the henchman Fiendish Tree. The barrier is defeated or undefeated based solely on your encounter. If any Fiendish Trees were not defeated, roll 1d20; if the result is less than or equal to the number of Fiendish Trees that were not defeated, summon and encounter the henchman Ulkreth.

Fiendish Tree
Monster B

Traits
Plant/Demon/Veteran

Checks
Combat 13

Powers
BYA, the Fiendish Tree deals 1 Ranged Combat damage to you.
AYA, the Fiendish Tree deals 1 Ranged Combat damage to you.


By Iomedae!

Magic Shield deflects the damage!

I will discard the blessing and mace both for their power.

Macing a Tree!: 3d8 + 1d4 + 3 - 0 ⇒ (2, 7, 2) + (1) + 3 - 0 = 15


It is defeated, but it is bittersweet.

All damage here is poison!

So both the Longspear and the Shield are also discarded :(

Seelah(Troymk1) wrote:

Hand: Glaive +1, Sage's Journal, Teamster, Cure

(Displayed: )
Deck: 6 Discard: 5 Buried: 0
Note: Abyssal river


My encounter with the Fiendish Tree...

Recharge the Magic Scale Mail for the BYA damage.

Use Fiery Glare on the Tree..

Combat 13: 1d8 + 1 + 2d4 + 1d8 ⇒ (3) + 1 + (2, 2) + (5) = 13

Discard the Shortbow for the AYA damage.

No change to recharge the Fiery Glare.


Need Crowe and Kyra to encounter the tree and then I'll roll 1d20.

The Exchange

Can you provide the Powers text for Steel Shield? I don't have my WOTR nearby.


Discard Abraxas for BYA.
Recharged DD: 1d12 + 1d8 + 2 ⇒ (5) + (3) + 2 = 10
Bury Scale Mail
Discard Q-staff for AYA
Turn heal: 1d6 ⇒ 4
BoA gets healed.


Crowe, Conveyor-of-Chaos wrote:
Can you provide the Powers text for Steel Shield? I don't have my WOTR nearby.

If you played a weapon that has the 2-Handed trait on this check, you may not play this card.

Recharge this card to reduce Combat damage dealt to you by 2, or by 3 if it is Ranged Combat damage. If proficient with heavy armours, you may play another armor on this check.

You can fight the Tree at any time, I'll roll to see if Ulkreth appears...

check for Ulkreth: 1d20 ⇒ 14 - No chance

I'll take my turn next which will not be much and then you can go.


Turn 09
Blessing: Blessing of Abraxas
09/23
Imrijka

change to Abyssal River...

Abyssal River (Abyssal)
At This Location: When you would be dealt Combat damage, you are dealt Poison damage instead.
When Closing: Discard a card that has the Divine trait.
When Permanently Closed: On closing, you are dealt 1 Poison damage.
M:2 Ba:1 W:0 Sp:0 Ar:0 I:1 Al:0 Bl:1 ?:1 (Total: 6)
Seelah


I have only 2 BoAs in my hand and it's 50/50 that I'll encounter a monster, so I'm going to just reset. *boo*

Imrijka(jduteau) wrote:

Hand: Stalking Armor, Mysterious Disk, Athlete, BoA, BoA

Deck: 7 Discard: 5 Buried: 0
Note: at Watchtower

The Exchange

Alrighty. I recharge the Steel Shield for the BYA damage.
Heavy Pickin' with a discard.
I'm a lumberjack, and I'm okay...(13): 1d12 + 1 + 1d6 + 1d6 ⇒ (11) + 1 + (4) + (6) = 22
That worked out!
Discard the Blood Periapt for the AYA damage with a recharge attempt:
Recharge, Fort 6: 1d6 + 2 ⇒ (4) + 2 = 6
Success. Barely.
Off-turn Hand disposition:

Crowe(cosined) wrote:

Hand: Longsword, Leather Armor

Deck: 10 Discard: 5 Buried: 0
Note: At Dark Forrest


I'm still on the road (in an airport) but just saw this.

It's Crowe's turn so here are his two card choices:

Card 1 - Frog

This becomes the Carnivorous Stump.

Card 2 - Wand of Paralyze

Checks
Intelligence/Arcane/Wisdom/Divine 10

The Exchange

Might as well go after the Stump.

A little Stumpin' Stumpin': 1d12 + 1 + 1d8 ⇒ (9) + 1 + (5) = 15

And I'll draw up and end my turn:

Crowe(cosined) wrote:

Hand: Mace, Longsword, Frigid Blast, Leather Armor, BoA

Deck: 7 Discard: 5 Buried: 0
Note: At Dark Forrest, Hanging onto BoA


Turn 11
Blessing: Blessing of Pulura
11/19
Kyra

Locations:

Dark Forest
At This Location: When you explore, examine the top 2 cards. Shuffle 1 into the deck, and encounter the other.
When Closing: Succeed at a Wisdom or Survival 7 check.
When Permanently Closed: At the end of your turn, recharge your hand.
M:2 Ba:1 W:0 Sp:0 Ar:0 I:1 Al:0 Bl:0 Henchman:1 (Total: 5)
Crowe

Watchtower
At This Location: You may summon and defeat a random monster instead of the normal check to acquire a boon.
When Closing: Banish a weapon.
When Permanently Closed: On closing, draw a random weapon from the box.
M:2 Ba:0 W:1 Sp:0 Ar:1 I:0 Al:1 Bl:0 ?:1 (Total: 6)
Imrijka

Wounded Lands (Abyssal)
At This Location: When you encounter a bane, you may not plan allies on your checks.
When Closing: Succeed at a Wisdom or Survival 8 check.
When Permanently Closed: On closing, bury a boon.
M:2 Ba:3 W:1 Sp:0 Ar:1 I:1 Al:1 Bl:0 ?:1 (Total: 10)

Cemetery
At This Location: All non-villain monsters gain the Undead trait and are immune to the Mental and Poison traits.
When Closing: Draw a card and bury a card.
When Permanently Closed: No effect.
M:1 Ba:1 W:1 Sp:0 Ar:1 I:1 Al:0 Bl:1 ?:1 (Total: 7)
Kyra

Abyssal River (Abyssal)
At This Location: When you would be dealt Combat damage, you are dealt Poison damage instead.
When Closing: Discard a card that has the Divine trait.
When Permanently Closed: On closing, you are dealt 1 Poison damage.
M:2 Ba:1 W:0 Sp:0 Ar:0 I:1 Al:0 Bl:1 ?:1 (Total: 6)
Seelah

Guardpost
At This Location: At the start of your turn, summon and encounter the henchman Corrupted Soldier.
When Closing: Summon and defeat the henchman Corrupted Soldier.
When Permanently Closed: On closing, draw a random armor from the box.
M:3 Ba:0 W:2 Sp:0 Ar:2 I:0 Al:2 Bl:0 ?:1 (Total: 10)


Cemetery - Kyra:

Blessing of Ascension

Checks
Charisma 6
Divine 5


Exploring:
BoA: 1d12 + 2 ⇒ (12) + 2 = 14
Discard to explore.


Cemetery - Kyra

Codex

Checks
Intelligence/Knowledge 8

Powers
Discard this card to add 1 die to your check to acquire a boon. After playing this card, you may succeed at an Intelligence or Knowledge 10 check to recharge this card instead of discarding it.


Codex: 1d8 + 2 ⇒ (1) + 2 = 3
Nope.
Done.
Drawing.
Hand: Sagacity, Fireblade, Cure, BoA x2
May use any as needed.


Abyssal River - Seelah:

Blessing of Ascension

Checks
Charisma 6
Divine 5


I will recharge the Teamster for his blessing acquiring skills (???)

divine: 1d8 + 1d6 + 1 - 0 ⇒ (6) + (2) + 1 - 0 = 9


I will discard the blessing to explore again


Abyssal River - Seelah

Cave Viper
Monster B

Checks
Combat 8

Powers
BYA, the Cave Viper deals 1 Poison damage to you.
If the check to defeat has the Cold trait, add 1d8.


I discard my book as damage ~ouch~

Viper slice: 1d10 + 1d8 + 4 - 0 ⇒ (8) + (7) + 4 - 0 = 19


in pieces!

I will now cast my cure

Cards returned = Cure: 1d4 + 1 - 0 ⇒ (4) + 1 - 0 = 5

and the recharge Recharge: 1d8 + 1 - 0 ⇒ (8) + 1 - 0 = 9


Seelah(Troymk1) wrote:

Hand: Glaive +1, Sage's Journal, Ascension, Ascension

(Displayed: )
Deck: 10 Discard: 2 Buried: 0
Note: Abyssal river

In discard = BoA and Mace


Turn 13
Blessing: Blessing of Ascension
13/17
Imrijka

Locations:

Dark Forest
At This Location: When you explore, examine the top 2 cards. Shuffle 1 into the deck, and encounter the other.
When Closing: Succeed at a Wisdom or Survival 7 check.
When Permanently Closed: At the end of your turn, recharge your hand.
M:2 Ba:1 W:0 Sp:0 Ar:0 I:1 Al:0 Bl:0 Henchman:1 (Total: 5)
Crowe

Watchtower
At This Location: You may summon and defeat a random monster instead of the normal check to acquire a boon.
When Closing: Banish a weapon.
When Permanently Closed: On closing, draw a random weapon from the box.
M:2 Ba:0 W:1 Sp:0 Ar:1 I:0 Al:1 Bl:0 ?:1 (Total: 6)
Imrijka

Wounded Lands (Abyssal)
At This Location: When you encounter a bane, you may not plan allies on your checks.
When Closing: Succeed at a Wisdom or Survival 8 check.
When Permanently Closed: On closing, bury a boon.
M:2 Ba:3 W:1 Sp:0 Ar:1 I:1 Al:1 Bl:0 ?:1 (Total: 10)

Cemetery
At This Location: All non-villain monsters gain the Undead trait and are immune to the Mental and Poison traits.
When Closing: Draw a card and bury a card.
When Permanently Closed: No effect.
M:1 Ba:1 W:1 Sp:0 Ar:1 I:0 Al:0 Bl:0 ?:1 (Total: 5)
Kyra

Abyssal River (Abyssal)
At This Location: When you would be dealt Combat damage, you are dealt Poison damage instead.
When Closing: Discard a card that has the Divine trait.
When Permanently Closed: On closing, you are dealt 1 Poison damage.
M:1 Ba:1 W:0 Sp:0 Ar:0 I:1 Al:0 Bl:0 ?:1 (Total: 4)
Seelah

Guardpost
At This Location: At the start of your turn, summon and encounter the henchman Corrupted Soldier.
When Closing: Summon and defeat the henchman Corrupted Soldier.
When Permanently Closed: On closing, draw a random armor from the box.
M:3 Ba:0 W:2 Sp:0 Ar:2 I:0 Al:2 Bl:0 ?:1 (Total: 10)


Watchtower - Imrijka

Tangle Trap
Barrier B

Checks
Strength/Dexterity/Stealth 7


I'll use the help of the Athlete to try and get through the Tangle Trap.

Strength 7: 1d10 + 1d6 ⇒ (10) + (5) = 15

Blew through it!

Have to explore the rest of the Watchtower now...

I'll discard a Blessing to do so.


Watchtower - Imrijka

Zombie
Monster B

Check
Combat 9


Still no weapon, so I'll use a blessing and punch the Zombie.

Combat 9: 1d10 + 1d10 ⇒ (6) + (9) = 15

Splat!

See if I can explore again...
4,5,6: 1d6 ⇒ 4

Yep.


Watchtower - Imrijka

Swordbreaker
Weapon B

Checks
Strength/Melee 9


It's tough to get this...

Strength 9: 1d10 ⇒ 3

Nope.

Resetting my hand...

Imrijka(jduteau) wrote:

Hand: Javelin, Stalking Armor, Mysterious Disk, Holy Water Grenade, BoA

Deck: 5 Discard: 7 Buried: 0
Note: @ Watchtower


Turn 14
Blessing: Blessing of Ascension
14/16
Crowe

Locations:

Dark Forest
At This Location: When you explore, examine the top 2 cards. Shuffle 1 into the deck, and encounter the other.
When Closing: Succeed at a Wisdom or Survival 7 check.
When Permanently Closed: At the end of your turn, recharge your hand.
M:2 Ba:1 W:0 Sp:0 Ar:0 I:1 Al:0 Bl:0 Henchman:1 (Total: 5)
Crowe

Watchtower
At This Location: You may summon and defeat a random monster instead of the normal check to acquire a boon.
When Closing: Banish a weapon.
When Permanently Closed: On closing, draw a random weapon from the box.
M:1 Ba:0 W:0 Sp:0 Ar:1 I:0 Al:1 Bl:0 (Total: 3)
Imrijka

Wounded Lands (Abyssal)
At This Location: When you encounter a bane, you may not plan allies on your checks.
When Closing: Succeed at a Wisdom or Survival 8 check.
When Permanently Closed: On closing, bury a boon.
M:2 Ba:3 W:1 Sp:0 Ar:1 I:1 Al:1 Bl:0 ?:1 (Total: 10)

Cemetery
At This Location: All non-villain monsters gain the Undead trait and are immune to the Mental and Poison traits.
When Closing: Draw a card and bury a card.
When Permanently Closed: No effect.
M:1 Ba:1 W:1 Sp:0 Ar:1 I:0 Al:0 Bl:0 ?:1 (Total: 5)
Kyra

Abyssal River (Abyssal)
At This Location: When you would be dealt Combat damage, you are dealt Poison damage instead.
When Closing: Discard a card that has the Divine trait.
When Permanently Closed: On closing, you are dealt 1 Poison damage.
M:1 Ba:1 W:0 Sp:0 Ar:0 I:1 Al:0 Bl:0 ?:1 (Total: 4)
Seelah

Guardpost
At This Location: At the start of your turn, summon and encounter the henchman Corrupted Soldier.
When Closing: Summon and defeat the henchman Corrupted Soldier.
When Permanently Closed: On closing, draw a random armor from the box.
M:3 Ba:0 W:2 Sp:0 Ar:2 I:0 Al:2 Bl:0 ?:1 (Total: 10)


Dark Forest - Crowe:

Card #1 - Giant Maggot Swarm
Monster B

Check
Combat 6

Powers
BYA, each character at your location summons and encounters a Giant Maggot Swarm.
BYA, the Giant Maggot Swarm deals 1 Acid damage to you.
If you do not defeat the Giant Maggot Swarm by at least 4, shuffle it into the deck it came from; the Giant Maggot Swarm still counts as defeated.

Card #2 - Rallying Cry
Barrier B

Powers
Each character draws from the box a random ally that lists Diplomacy in its check to acquire and attempts to acquire it. If all characters succeed, this barrier is defeated. If any character fails, this barrier is undefeated; banish all the allies, and you may banish this barrier.

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