PACG WotR Into The Worldwound (Inactive)

Game Master jduteau

An online play through of PACG Wrath of the Righteous' initial adventure Into The Worldwound.


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Demonling #1:

Wisdom 7: 1d8 ⇒ 8
Combat 8: 1d10 + 1 + 1d6 ⇒ (7) + 1 + (4) = 12

Demonling #2:

Wisdom 7: 1d8 ⇒ 1
Recharge my Grenade to get an extra boost...
Combat 11: 1d10 + 1 + 1d6 + 1d4 ⇒ (5) + 1 + (1) + (4) = 11

Demonling #3:

Wisdom 7: 1d8 ⇒ 4
Recharge my Blessing to get an extra boost...
Combat 11: 1d10 + 1 + 1d6 + 1d4 ⇒ (8) + 1 + (6) + (4) = 19

WOW! I rock! All three of my demons are defeated, even the two that snuck up on me!


Demonling wisdom+sagacity: 1d12 + 3 ⇒ (12) + 3 = 15
Demonling turning with fiery glare: 1d12 + 1d8 + 5 ⇒ (11) + (5) + 5 = 21
Scale mail is healed.
cure: 1d4 + 1 ⇒ (3) + 1 = 4
recharge: 1d12 + 5 ⇒ (5) + 5 = 10
sagacity: 1d12 + 5 ⇒ (8) + 5 = 13

Hand: Q-staff, b o dawnflower


Okay, that barrier is defeated. Is Seelah going to explore again?


Discard teamster....~wince~


As Seelah just keeps tempting fate...

Abyssal Rift - Seelah

[b]Mongrel Ranger - Monster B[/i]
Mongrel/Ranger/Elite

Check
Combat 10 (Worm Demon was the random monster)

Powers
BYA, the Mongrel Ranger deals 1d4-1 Ranged Combat damage to you.


BYA: 1d4 + 0 - 1 ⇒ (2) + 0 - 1 = 1


~ping~

get out of it ya mongrel: 1d10 + 1d8 + 4 - 0 ⇒ (10) + (3) + 4 - 0 = 17


Seelah(Troymk1) wrote:

Hand: Glaive +1, Paladin's Helm, Sage's Journal, Cure

(Displayed: )
Deck: 2 Discard: 10 Buried: 1
Note: Abyssal Rift

I have a cure


Turn 21
Blessing: Blessing of Abadar
21/09
Crowe

Locations:

Abattoir
CLOSED

Sanctum (Abyssal)
At This Location: When you move, bury a card.
When Closing: Banish a card that has the Corrupted trait.
When Permanently Closed: On closing, you may bury a card to move.
M:2 Ba:0 W:1 Sp:1 Ar:1 I:0 Al:0 Bl:0 Henchman:1 Villain(T&I):1(Total: 7)
Imrijka

Abyssal Rift
At This Location: Blessings played by characters at this location add d12 instead of the normal die. At the end of your turn, or when this location is not occupied, flip this card.
When Closing: This side of this location is always temporarily closed.
When Permanently Closed: This location is never permanently closed.
M:1 Ba:1 W:0 Sp:2 Ar:0 I:0 Al:0 Bl:2 Henchman:1(Total: 7)
Crowe, Seelah

Torture Chamber
CLOSED

Abyssal River (Abyssal)
CLOSED
Kyra

Watchtower
At This Location: You may summon and defeat a random monster instead of the normal check to acquire a boon.
When Closing: Banish a weapon.
When Permanently Closed: On closing, draw a random weapon from the box.
M:2 Ba:1 W:2 Sp:0 Ar:2 I:0 Al:2 Bl:0 Villain(TD):1(Total: 10)
NOTE: Not available until Thurl and Inhaz has been cornered and defeated.


Crowe, use the cure so we can progress !

Cured: 1d4 + 1 - 0 ⇒ (2) + 1 - 0 = 3

I will add a d6 to the recharge. (mace)

Recharge: 1d8 + 1d6 + 1 - 0 ⇒ (4) + (6) + 1 - 0 = 11

Seelah(Troymk1) wrote:

Hand: Glaive +1, Paladin's Helm, Sage's Journal

(Displayed: )
Deck: 2 Discard: 11 Buried: 1
Note: Abyssal Rift

The Exchange

Yesterday was a holiday! Back in business.
Cure:
Stalking Armor
Blessing of Shax
BoA
Mace
BoA
Frigid Blast
Heavy Pick
Cured?: 1d7 ⇒ 11d6 ⇒ 21d5 ⇒ 3
Counting from the top: Stalking Armor, BoA, BoA

I'll explore the Sanctum, unless you all think I should hit the Rift (which is a waste, IMHO).


Might as well go there, if the three of us can find the villain before Seelah's turn, then the Watchtower comes into play.

Sanctum - Crowe

Skeleton - Monster B
Undead/Skeleton/Basic

Check
Combat 8

Powers
Immune to Mental and Poison. If the check to defeat has the Slashing or Piercing trait, the difficulty is increase by 3.

The Exchange

Mace to the Face: 1d12 + 1 + 1d8 ⇒ (2) + 1 + (6) = 9
I'll take it!

I discard my BoA to explore again!


Sanctum - Crowe

Thurl and Inhaz - Villain B (Monster)
Dwarf Summoner/Outsider Eidolon

Check
Combat 14 (Thurl) THEN Combat 12 (Inhaz)

Powers
All damage dealt by Inhaz is Poison damage. If you fail the check to defeat Inhaz, this card is evaded; set it aside, and for each other open location, stack 1 random monster from the box on top of it, then shuffle 1 random card from that stack into each open location.

The Exchange

Hrm.

Thurl
Longspear+Buried Mace(14): 1d12 + 1 + 1d8 + 1d10 ⇒ (1) + 1 + (4) + (1) = 7
GAH!
DISCARDED Longspear+Buried Mace(14): 1d12 + 1 + 1d8 + 1d10 ⇒ (8) + 1 + (4) + (6) = 19
Inhaz
DISCARDED Longsword(12,Probably Death!): 1d12 + 1 + 1d8 + 1d6 ⇒ (9) + 1 + (2) + (1) = 13
That was pretty exciting! I almost fell out of my desk chair.

I'm left with my leather armor which I'll be holding onto.

Crowe(cosined) wrote:

Hand: Stalking Armor, Leather Armor, Blood Periapt, BoA, BoA

Deck: 0 Discard: 7 Buried: 3
Note: Cowering at the Sanctum. Those BoA's are figments of your imagination; can't be used if they don't really exist.


Turn 22
Blessing: Blessing of Shax
22/08
Imrijka

Locations:

Abattoir
CLOSED

Sanctum (Abyssal)
CLOSED
Imrijka, Crowe

Abyssal Rift
At This Location: Blessings played by characters at this location add d12 instead of the normal die. At the end of your turn, or when this location is not occupied, flip this card.
When Closing: This side of this location is always temporarily closed.
When Permanently Closed: This location is never permanently closed.
M:1 Ba:1 W:0 Sp:2 Ar:0 I:0 Al:0 Bl:2 Henchman:1(Total: 7)
Seelah

Torture Chamber
CLOSED

Abyssal River (Abyssal)
CLOSED
Kyra

Watchtower
At This Location: You may summon and defeat a random monster instead of the normal check to acquire a boon.
When Closing: Banish a weapon.
When Permanently Closed: On closing, draw a random weapon from the box.
M:2 Ba:1 W:2 Sp:0 Ar:2 I:0 Al:2 Bl:0 Villain(TD):1(Total: 10)


Well, this will certainly come down to the wire! Imrijka and Crowe have no cards in their deck. Seelah has two spare cards (luckily, one of those is a Cure!) and Kyra has three (also, luckily has a Cure in her deck). We just need to keep the Rift closed and find this dang Summoner!

I'm moving to the Watchtower to begin the final showdown!


Watchtower - Imrijka

Sickle - Weapon B
Knife/Melee/Slashing/Finesse/Basic

Check
Strength/Melee 5


What is it with all of these sickles???

Strength 5: 1d10 ⇒ 3

Hmm, oh well. I just reset...

Imrijka(jduteau) wrote:

Hand: Hand Crossbow, Hand Crossbow, Magic Scale Mail, Holy Water Grenade, BoA

Deck: 0 Discard: 10 Buried: 1
Note:


Turn 23
Blessing: Blessing of Abadar
23/07
Kyra

Locations:

Abattoir
CLOSED

Sanctum (Abyssal)
CLOSED
Imrijka, Crowe

Abyssal Rift
At This Location: Blessings played by characters at this location add d12 instead of the normal die. At the end of your turn, or when this location is not occupied, flip this card.
When Closing: This side of this location is always temporarily closed.
When Permanently Closed: This location is never permanently closed.
M:1 Ba:1 W:0 Sp:2 Ar:0 I:0 Al:0 Bl:2 Henchman:1(Total: 7)
Seelah

Torture Chamber
CLOSED

Abyssal River (Abyssal)
CLOSED
Kyra

Watchtower
At This Location: You may summon and defeat a random monster instead of the normal check to acquire a boon.
When Closing: Banish a weapon.
When Permanently Closed: On closing, draw a random weapon from the box.
M:2 Ba:1 W:1 Sp:0 Ar:2 I:0 Al:2 Bl:0 Villain(TD):1(Total: 9)


Just so we remember, Tancred (the Villain) has an Intelligence/Knowledge 7 check or he is evaded (if he isn't the only card in the deck). And his check is Combat 15 or Arcane 12.

I'd say that our best shot is right now having Kyra find the villain, but armed with a Quarterstaff and a blessing, that might not be the best time. :)

The Exchange

jduteau wrote:

Just so we remember, Tancred (the Villain) has an Intelligence/Knowledge 7 check or he is evaded (if he isn't the only card in the deck). And his check is Combat 15 or Arcane 12.

I'd say that our best shot is right now having Kyra find the villain, but armed with a Quarterstaff and a blessing, that might not be the best time. :)

oh NOW we act with a modicum of restraint! No time like the present!


Crowe, Conveyor-of-Chaos wrote:
jduteau wrote:

Just so we remember, Tancred (the Villain) has an Intelligence/Knowledge 7 check or he is evaded (if he isn't the only card in the deck). And his check is Combat 15 or Arcane 12.

I'd say that our best shot is right now having Kyra find the villain, but armed with a Quarterstaff and a blessing, that might not be the best time. :)

oh NOW we act with a modicum of restraint! No time like the present!

:)


I'm surprised the word is in a Blood Rager's vocabulary

The Exchange

Seelah the Chosen wrote:
I'm surprised the word is in a Blood Rager's vocabulary

Just because I killed most of my family and our livestock in a black-out fit of rage and arcane energy, doesn't mean I don't read a book on occasion.


Well, I can explore once. Too bad now the bane spreaders we deafeated have a chance to be in the Watchtower.

Explore the Watchtower.


Watchtower - Kyra

Tancred Desimire - Villain (Monster)
Human/Conjurer

Check
Combat 15
Arcane 12

Powers
Before any character attempts to temporarily close a location, that character summons and encounters a random monster from the box; that monster may not be evaded.
BYA, if there are other cards in your location deck, succeed at an Intelligence or Knowledge 7 check or Tancred Desimire is evaded.


Of course he shows up now.

Either we go all out with our blessings or we play it safe and just have Kyra have him evade? I'm actually all for going all out.

Crowe plays a blessing on the Knowledge check to give Kyra 2d8+2 to get a 7 (90%). Assuming that works, then Crowe plays his other blessing, I play my blessing, and Kyra plays her blessing for 6d6 to get a 15 (93.92%).

If either of those checks fail, Crowe and I are dead on our turns, but it will be in a blaze of glory!

The safer alternative has Kyra play her blessing on the Knowledge check. If she fails, then the rest of us are still alive. But then she only has 2 blessings on the Combat check (77.85%).

Either way, this is going to be nail-biting!

The Exchange

I'm fine with going out in a blaze of glory. Go big or go home right?

How about it Imrijka, you and me like Butch and Sundance against the Bolivian Army? But with Blessings?


Sure, but who are those guys?!? :)


Well, my character's not on the line, so I'll let you decide. I'm fine either way.


I think we're confident that you will take down this silly conjurer!


Well then, using your numbers....
Knowledge: 2d8 + 2 ⇒ (3, 6) + 2 = 11
and the Q-staff: 6d6 ⇒ (1, 2, 6, 6, 2, 3) = 20
Phew!


Kyra, Sarenrae's Light wrote:

Well then, using your numbers....

[dice=Knowledge]2d8+2
[dice=and the Q-staff]6d6
Phew!

Thanks Be to Iomedae


Kyra, Sarenrae's Light wrote:

Well then, using your numbers....

[dice=Knowledge]2d8+2
[dice=and the Q-staff]6d6
Phew!

Well, that ended up being anti-climactic!

Take that you silly Conjurer! And we all limp home completing the B scenarios! Woo hoo!


The random weapon that Kyra got for closing the Watchtower was a Shortbow

For defeating the scenario, each character chooses a type of boon other than loot and draws a random non-Basic card of that type. Let me know what you want and I can draw for you.

We also all get a Card feat for defeating the B adventure.


Putting the cards away, we had a Mongrel Ranger and a Mongrel Wizard as Monsters in the Watchtower. And we had Arboreal Blight as the barrier! I'm pretty sure the Blight would have killed us!


Spell


Only card I picked up (other than reward) is Sacred Weapon.


Armour


I'll take spell. If I also banished a spell, do I get to choose 2 from the box?


Kyra, Sarenrae's Light wrote:
Spell

Mirror Image (Arcane) sorry

Seelah the Chosen wrote:
Armour

Corroded Helm

Imrijka -Judge,Jury,Executioner wrote:
Armour

Magic Padded Armor

Crowe, Conveyor of Chaos wrote:
Spell

Skitter (Arcane/Divine)


cosined wrote:
I'll take spell. If I also banished a spell, do I get to choose 2 from the box?

The reward is a random non-Basic one from the box.

The replacement for your banished spell would be a chosen Basic one from the box.


Oh dang.

Because we drew those two spells, if I add a Spell Card feat I must take one of those (Was hoping to snag a second cure)

The Exchange

I'll take lightning bolt again. And would swap mirror image for skitter if Kyra wants


Actually, since we have extra spells, you don't get to take one from the box. It's only if there are no cards available to complete your hand do you get to go to the box. Sorry.


I also have a Riding Horse 


I'll take a spell feat and the Skitter.


If you take Mirror image (which will save you some damage) I'll grab that cure. What say you Crowe?


Don't forget someone has to take Sacred Weapon before you can get a Cure from the box.

I'm willing to trade away my blessings of Abraxas and Baphoment for non-corrupted ones.

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