
Imrijka -Judge,Jury,Executioner |

Demonling #1:
Wisdom 7: 1d8 ⇒ 8
Combat 8: 1d10 + 1 + 1d6 ⇒ (7) + 1 + (4) = 12
Demonling #2:
Wisdom 7: 1d8 ⇒ 1
Recharge my Grenade to get an extra boost...
Combat 11: 1d10 + 1 + 1d6 + 1d4 ⇒ (5) + 1 + (1) + (4) = 11
Demonling #3:
Wisdom 7: 1d8 ⇒ 4
Recharge my Blessing to get an extra boost...
Combat 11: 1d10 + 1 + 1d6 + 1d4 ⇒ (8) + 1 + (6) + (4) = 19
WOW! I rock! All three of my demons are defeated, even the two that snuck up on me!

jduteau |

Turn 21
Blessing: Blessing of Abadar
21/09
Crowe
Locations:
Abattoir
CLOSED
Sanctum (Abyssal)
At This Location: When you move, bury a card.
When Closing: Banish a card that has the Corrupted trait.
When Permanently Closed: On closing, you may bury a card to move.
M:2 Ba:0 W:1 Sp:1 Ar:1 I:0 Al:0 Bl:0 Henchman:1 Villain(T&I):1(Total: 7)
Imrijka
Abyssal Rift
At This Location: Blessings played by characters at this location add d12 instead of the normal die. At the end of your turn, or when this location is not occupied, flip this card.
When Closing: This side of this location is always temporarily closed.
When Permanently Closed: This location is never permanently closed.
M:1 Ba:1 W:0 Sp:2 Ar:0 I:0 Al:0 Bl:2 Henchman:1(Total: 7)
Crowe, Seelah
Torture Chamber
CLOSED
Abyssal River (Abyssal)
CLOSED
Kyra
Watchtower
At This Location: You may summon and defeat a random monster instead of the normal check to acquire a boon.
When Closing: Banish a weapon.
When Permanently Closed: On closing, draw a random weapon from the box.
M:2 Ba:1 W:2 Sp:0 Ar:2 I:0 Al:2 Bl:0 Villain(TD):1(Total: 10)
NOTE: Not available until Thurl and Inhaz has been cornered and defeated.

Seelah the Chosen |

Crowe, use the cure so we can progress !
Cured: 1d4 + 1 - 0 ⇒ (2) + 1 - 0 = 3
I will add a d6 to the recharge. (mace)
Recharge: 1d8 + 1d6 + 1 - 0 ⇒ (4) + (6) + 1 - 0 = 11
Hand: Glaive +1, Paladin's Helm, Sage's Journal
(Displayed: )
Deck: 2 Discard: 11 Buried: 1
Note: Abyssal Rift

jduteau |

Might as well go there, if the three of us can find the villain before Seelah's turn, then the Watchtower comes into play.
Sanctum - Crowe
Skeleton - Monster B
Undead/Skeleton/Basic
Check
Combat 8
Powers
Immune to Mental and Poison. If the check to defeat has the Slashing or Piercing trait, the difficulty is increase by 3.

jduteau |

Sanctum - Crowe
Thurl and Inhaz - Villain B (Monster)
Dwarf Summoner/Outsider Eidolon
Check
Combat 14 (Thurl) THEN Combat 12 (Inhaz)
Powers
All damage dealt by Inhaz is Poison damage. If you fail the check to defeat Inhaz, this card is evaded; set it aside, and for each other open location, stack 1 random monster from the box on top of it, then shuffle 1 random card from that stack into each open location.

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Hrm.
Thurl
Longspear+Buried Mace(14): 1d12 + 1 + 1d8 + 1d10 ⇒ (1) + 1 + (4) + (1) = 7
GAH!
DISCARDED Longspear+Buried Mace(14): 1d12 + 1 + 1d8 + 1d10 ⇒ (8) + 1 + (4) + (6) = 19
Inhaz
DISCARDED Longsword(12,Probably Death!): 1d12 + 1 + 1d8 + 1d6 ⇒ (9) + 1 + (2) + (1) = 13
That was pretty exciting! I almost fell out of my desk chair.
I'm left with my leather armor which I'll be holding onto.
Hand: Stalking Armor, Leather Armor, Blood Periapt, BoA, BoA
Deck: 0 Discard: 7 Buried: 3
Note: Cowering at the Sanctum. Those BoA's are figments of your imagination; can't be used if they don't really exist.

jduteau |

Turn 22
Blessing: Blessing of Shax
22/08
Imrijka
Locations:
Abattoir
CLOSED
Sanctum (Abyssal)
CLOSED
Imrijka, Crowe
Abyssal Rift
At This Location: Blessings played by characters at this location add d12 instead of the normal die. At the end of your turn, or when this location is not occupied, flip this card.
When Closing: This side of this location is always temporarily closed.
When Permanently Closed: This location is never permanently closed.
M:1 Ba:1 W:0 Sp:2 Ar:0 I:0 Al:0 Bl:2 Henchman:1(Total: 7)
Seelah
Torture Chamber
CLOSED
Abyssal River (Abyssal)
CLOSED
Kyra
Watchtower
At This Location: You may summon and defeat a random monster instead of the normal check to acquire a boon.
When Closing: Banish a weapon.
When Permanently Closed: On closing, draw a random weapon from the box.
M:2 Ba:1 W:2 Sp:0 Ar:2 I:0 Al:2 Bl:0 Villain(TD):1(Total: 10)

Imrijka -Judge,Jury,Executioner |

Well, this will certainly come down to the wire! Imrijka and Crowe have no cards in their deck. Seelah has two spare cards (luckily, one of those is a Cure!) and Kyra has three (also, luckily has a Cure in her deck). We just need to keep the Rift closed and find this dang Summoner!
I'm moving to the Watchtower to begin the final showdown!

jduteau |

Turn 23
Blessing: Blessing of Abadar
23/07
Kyra
Locations:
Abattoir
CLOSED
Sanctum (Abyssal)
CLOSED
Imrijka, Crowe
Abyssal Rift
At This Location: Blessings played by characters at this location add d12 instead of the normal die. At the end of your turn, or when this location is not occupied, flip this card.
When Closing: This side of this location is always temporarily closed.
When Permanently Closed: This location is never permanently closed.
M:1 Ba:1 W:0 Sp:2 Ar:0 I:0 Al:0 Bl:2 Henchman:1(Total: 7)
Seelah
Torture Chamber
CLOSED
Abyssal River (Abyssal)
CLOSED
Kyra
Watchtower
At This Location: You may summon and defeat a random monster instead of the normal check to acquire a boon.
When Closing: Banish a weapon.
When Permanently Closed: On closing, draw a random weapon from the box.
M:2 Ba:1 W:1 Sp:0 Ar:2 I:0 Al:2 Bl:0 Villain(TD):1(Total: 9)

jduteau |

Just so we remember, Tancred (the Villain) has an Intelligence/Knowledge 7 check or he is evaded (if he isn't the only card in the deck). And his check is Combat 15 or Arcane 12.
I'd say that our best shot is right now having Kyra find the villain, but armed with a Quarterstaff and a blessing, that might not be the best time. :)

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Just so we remember, Tancred (the Villain) has an Intelligence/Knowledge 7 check or he is evaded (if he isn't the only card in the deck). And his check is Combat 15 or Arcane 12.
I'd say that our best shot is right now having Kyra find the villain, but armed with a Quarterstaff and a blessing, that might not be the best time. :)
oh NOW we act with a modicum of restraint! No time like the present!

jduteau |

jduteau wrote:oh NOW we act with a modicum of restraint! No time like the present!Just so we remember, Tancred (the Villain) has an Intelligence/Knowledge 7 check or he is evaded (if he isn't the only card in the deck). And his check is Combat 15 or Arcane 12.
I'd say that our best shot is right now having Kyra find the villain, but armed with a Quarterstaff and a blessing, that might not be the best time. :)
:)

jduteau |

Watchtower - Kyra
Tancred Desimire - Villain (Monster)
Human/Conjurer
Check
Combat 15
Arcane 12
Powers
Before any character attempts to temporarily close a location, that character summons and encounters a random monster from the box; that monster may not be evaded.
BYA, if there are other cards in your location deck, succeed at an Intelligence or Knowledge 7 check or Tancred Desimire is evaded.

Imrijka -Judge,Jury,Executioner |

Of course he shows up now.
Either we go all out with our blessings or we play it safe and just have Kyra have him evade? I'm actually all for going all out.
Crowe plays a blessing on the Knowledge check to give Kyra 2d8+2 to get a 7 (90%). Assuming that works, then Crowe plays his other blessing, I play my blessing, and Kyra plays her blessing for 6d6 to get a 15 (93.92%).
If either of those checks fail, Crowe and I are dead on our turns, but it will be in a blaze of glory!
The safer alternative has Kyra play her blessing on the Knowledge check. If she fails, then the rest of us are still alive. But then she only has 2 blessings on the Combat check (77.85%).
Either way, this is going to be nail-biting!

jduteau |

The random weapon that Kyra got for closing the Watchtower was a Shortbow
For defeating the scenario, each character chooses a type of boon other than loot and draws a random non-Basic card of that type. Let me know what you want and I can draw for you.
We also all get a Card feat for defeating the B adventure.