| Imrijka -Judge,Jury,Executioner |
I'll recharge the Holy Water Grenade for my power and throw the Javelin at the Vampire...
Combat 13: 1d10 + 1 + 2d6 + 1d4 ⇒ (2) + 1 + (4, 4) + (2) = 13
Just got it done.
Let's see if I explore again...
4,5,6: 1d6 ⇒ 1
Nope.
Hand: Corrosive Dagger +1, Magic Scale Mail, Mysterious Disk, BoA, Sir Ilvan
Deck: 10 Discard: 0 Buried: 1
Note: @ Befouled Altar
| jduteau |
Turn 04
Blessing: Blessing of Abraxas
4/26
Seelah
Locations:
Befouled Altar (Abyssal)
At This Location: If you fail a check to defeat a monster, discard a card from the blessings deck.
When Closing: Summon and defeat the henchman Cultist of Baphomet.
When Permanently Closed: On closing, bury a blessing from your discard pile.
M:1 Ba:1 W:0 Sp:2 Ar:0 I:0 Al:1 Bl:3 ?:1(Total: 9)
Imrijka
Family Tomb
At This Location: When a character dies, all characters at this location die.
When Closing: Summon and defeat the henchman Wight.
When Permanently Closed: Before closing, examine the location deck, then set aside those cards. On closing, shuffle those cards into this location deck.
M:1 Ba:0 W:1 Sp:1 Ar:1 I:1 Al:0 Bl:1 ?:1(Total: 7)
Kyra
Guardpost
At This Location: At the start of your turn, summon and encounter the henchman Corrupted Soldier.
When Closing: Summon and defeat the henchman Corrupted Soldier.
When Permanently Closed: On closing, draw a random armor from the box.
M:3 Ba:0 W:2 Sp:0 Ar:2 I:0 Al:2 Bl:0 ?:1(Total: 10)
Wounded Lands (Abyssal)
At This Location: When you encounter a bane, you may not play allies on your checks.
When Closing: Succeed at a Wisdom or Survival 8 check.
When Permanently Closed: On closing, bury a boon.
M:2 Ba:3 W:1 Sp:0 Ar:1 I:1 Al:1 Bl:0 ?:1(Total: 10)
Cavern
At This Location: If you move or are moved from this location, move to a random other location.
When Closing: Succeed at a Strength 5 check.
When Permanently Closed: On closing, move to a random open location.
M:3 Ba:2 W:1 Sp:0 Ar:1 I:1 Al:1 Bl:0 ?:1(Total: 10)
Seelah
Armory
At This Location: When you acquire a weapon, you may draw a card.
When Closing: Summon and acquire a random weapon.
When Permanently Closed: No effect.
M:0 Ba:0 W:3 Sp:0 Ar:3 I:0 Al:1 Bl:0 ?:1(Total: 8)
Crowe
| jduteau |
Turn 06
Blessing: Blessing of Ascension
6/24
Kyra
only changed locations...
Cavern
At This Location: If you move or are moved from this location, move to a random other location.
When Closing: Succeed at a Strength 5 check.
When Permanently Closed: On closing, move to a random open location.
M:3 Ba:2 W:1 Sp:0 Ar:1 I:1 Al:0 Bl:0 ?:1(Total: 9)
Seelah
Armory
At This Location: When you acquire a weapon, you may draw a card.
When Closing: Summon and acquire a random weapon.
When Permanently Closed: No effect.
M:0 Ba:0 W:2 Sp:0 Ar:2 I:0 Al:1 Bl:0 ?:1(Total: 6)
Crowe
| jduteau |
Sorry, missed your turn (and kept wondering what was taking you so long!).
Family Tomb - Kyra
Brimorak
Henchman - Monster B
Traits
Outsider/Demon/Veteran
Check
Combat 12
Powers
Immune to Electricity and Fire damage.
All damage dealt is Fire damage.
AYA, if the check had Piercing or Slashing, deal 2 Fire damage to you.
If defeated, attempt to close your location.
| Kyra, Sarenrae's Light |
| 1 person marked this as a favorite. |
Brimorak+Fireblade, but it's not really fire!+Dawnflower: 2d12 + 1d8 + 2 ⇒ (3, 8) + (5) + 2 = 18
Healing: 1d3 ⇒ 2=BoA
Wight-bury researcher for cold damage
Turn toward the Wight+BoA: 2d12 + 2 ⇒ (8, 2) + 2 = 12
And done.
Hand: Cure, Sagacity, Fiery Glare, Scale Mail, Abraxas
Discards: 3 Buried: 1
@ Family Tomb
need to reveal then shuffle the cards left?
| jduteau |
bigger]Turn 07[/bigger]
Blessing: Blessing of Torag
7/23
Imrijka
Locations:
Befouled Altar (Abyssal)
At This Location: If you fail a check to defeat a monster, discard a card from the blessings deck.
When Closing: Summon and defeat the henchman Cultist of Baphomet.
When Permanently Closed: On closing, bury a blessing from your discard pile.
M:1 Ba:1 W:0 Sp:2 Ar:0 I:0 Al:1 Bl:3 ?:1(Total: 9)
Imrijka
Family Tomb
At This Location: When a character dies, all characters at this location die.
[When Closing: Summon and defeat the henchman Wight.
When Permanently Closed: Before closing, examine the location deck, then set aside those cards. On closing, shuffle those cards into this location deck.
CLOSED
M:1 Ba:0 W:1 Sp:0 Ar:1 I:1 Al:0 Bl:1(Total: 5)
Kyra
Guardpost
At This Location: At the start of your turn, summon and encounter the henchman Corrupted Soldier.
When Closing: Summon and defeat the henchman Corrupted Soldier.
When Permanently Closed: On closing, draw a random armor from the box.
M:3 Ba:0 W:2 Sp:0 Ar:2 I:0 Al:2 Bl:0 ?:1(Total: 10)
Wounded Lands (Abyssal)
At This Location: When you encounter a bane, you may not play allies on your checks.
When Closing: Succeed at a Wisdom or Survival 8 check.
When Permanently Closed: On closing, bury a boon.
M:2 Ba:3 W:1 Sp:0 Ar:1 I:1 Al:1 Bl:0 ?:1(Total: 10)
Cavern
At This Location: If you move or are moved from this location, move to a random other location.
When Closing: Succeed at a Strength 5 check.
When Permanently Closed: On closing, move to a random open location.
M:3 Ba:2 W:1 Sp:0 Ar:1 I:1 Al:0 Bl:0 ?:1(Total: 9)
Seelah
Armory
At This Location: When you acquire a weapon, you may draw a card.
When Closing: Summon and acquire a random weapon.
When Permanently Closed: No effect.
M:0 Ba:0 W:2 Sp:0 Ar:2 I:0 Al:1 Bl:0 ?:1(Total: 6)
Crowe
| Imrijka -Judge,Jury,Executioner |
I'll recharge my Dagger to burn the Outsider with Acid and I'll reveal Sir Ilivan to get the 1d8.
Combat 12: 1d10 + 1 + 1d4 + 1 + 1d4 + 1d8 ⇒ (7) + 1 + (4) + 1 + (3) + (7) = 23
Oomph!
Checking the top card of the blessings deck...
Blessing of Ascension, so he doesn't corrupt!
Check for more exploring...
4,5,6: 1d6 ⇒ 5
Yep.
| jduteau |
Turn 08
Blessing: Blessing of Ascension
8/22
Seelah
Locations:
Befouled Altar (Abyssal)
At This Location: If you fail a check to defeat a monster, discard a card from the blessings deck.
When Closing: Summon and defeat the henchman Cultist of Baphomet.
When Permanently Closed: On closing, bury a blessing from your discard pile.
M:0 Ba:0 W:0 Sp:1 Ar:0 I:0 Al:1 Bl:2 ?:1(Total: 5)
Imrijka
Family Tomb
At This Location: When a character dies, all characters at this location die.
[When Closing: Summon and defeat the henchman Wight.
When Permanently Closed: Before closing, examine the location deck, then set aside those cards. On closing, shuffle those cards into this location deck.
CLOSED
M:1 Ba:0 W:1 Sp:0 Ar:1 I:1 Al:0 Bl:1(Total: 5)
Kyra
Guardpost
At This Location: At the start of your turn, summon and encounter the henchman Corrupted Soldier.
When Closing: Summon and defeat the henchman Corrupted Soldier.
When Permanently Closed: On closing, draw a random armor from the box.
M:3 Ba:0 W:2 Sp:0 Ar:2 I:0 Al:2 Bl:0 ?:1(Total: 10)
Wounded Lands (Abyssal)
At This Location: When you encounter a bane, you may not play allies on your checks.
When Closing: Succeed at a Wisdom or Survival 8 check.
When Permanently Closed: On closing, bury a boon.
M:2 Ba:3 W:1 Sp:0 Ar:1 I:1 Al:1 Bl:0 ?:1(Total: 10)
Cavern
At This Location: If you move or are moved from this location, move to a random other location.
When Closing: Succeed at a Strength 5 check.
When Permanently Closed: On closing, move to a random open location.
M:3 Ba:2 W:1 Sp:0 Ar:1 I:1 Al:0 Bl:0 ?:1(Total: 9)
Seelah
Armory
At This Location: When you acquire a weapon, you may draw a card.
When Closing: Summon and acquire a random weapon.
When Permanently Closed: No effect.
M:0 Ba:0 W:2 Sp:0 Ar:2 I:0 Al:1 Bl:0 ?:1(Total: 6)
Crowe
| jduteau |
Turn 09
Blessing: Blessing of Iomedae
9/23
Crowe
No change to the locations...
Savash
Villain - Monster
Check
Combat 15
Powers
Immune to Electricity and Fire traits. All damage dealt is Fire damage.
BYA, each character at your location is dealt 1 Fire damage.
AYA, if your check to defeat had the Piercing or Slashing trait, Savash deals 1d4+1 Fire damage to you.
Temp Close checks:
Befouled Altar - Imrijka: Summon and defeat Cultist of Baphomet.
Cavern - Seelah: Succeed at a Strength 5 check.
| Imrijka -Judge,Jury,Executioner |
I assume that the "if this is your first exploration doesn't apply, since it isn't *my* first exploration?
I use my Hand Crossbow and recharge my Bolas to get the additional 1d8.
Combat 10: 1d10 + 1 + 1d6 + 1d8 ⇒ (2) + 1 + (5) + (2) = 10
Befouled Altar is temp closed.
Crowe, Conveyor-of-Chaos
|
I'll discard the Lance for the BYA damage.
I'll use my Longsword, and bury Frigid Blast for my power, plus Seelah's blessing for giggles:
Either way, this is gonna hurt...: 1d12 + 1 + 1d8 + 1d101d12 ⇒ (11) + 1 + (7) + (1, 2, 5, 3, 6, 5, 9, 10, 5, 1, 4, 3) = 73
That was erroneous, obviously...
Either way, this is gonna hurt (redux)...: 1d12 + 1 + 1d8 + 1d10 + 1d12 ⇒ (6) + 1 + (6) + (6) + (4) = 23
AYA DMG: 1d4 + 1 ⇒ (4) + 1 = 5
For which I'll bury my Stalking Armor
I'll use my other ability to move to the Wounded Lands and end my turn.
Hand: Longsword, Longspear, Heavy Pick, Lightning Touch, BoA
Deck: 7 Discard: 4 Buried: 2
Note: At Wounded Lands; Keeping BoA for health reasons.
| jduteau |
Okay, so Savash is defeated, but escapes to one of Guardpost, Wounded Lands, or Cavern...
Escape?: 1d3 ⇒ 1
to the Guardpost.
Turn 10
Blessing: Blessing of Ascension
10/20
Kyra
Locations:
Befouled Altar (Abyssal)
At This Location: If you fail a check to defeat a monster, discard a card from the blessings deck.
When Closing: Summon and defeat the henchman Cultist of Baphomet.
When Permanently Closed: On closing, bury a blessing from your discard pile.
M:0 Ba:0 W:0 Sp:1 Ar:0 I:0 Al:1 Bl:2 Henchman:1(Total: 5)
Imrijka
Family Tomb
At This Location: When a character dies, all characters at this location die.
[When Closing: Summon and defeat the henchman Wight.
When Permanently Closed: Before closing, examine the location deck, then set aside those cards. On closing, shuffle those cards into this location deck.
CLOSED
M:1 Ba:0 W:1 Sp:0 Ar:1 I:1 Al:0 Bl:1(Total: 5)
Kyra
Guardpost
At This Location: At the start of your turn, summon and encounter the henchman Corrupted Soldier.
When Closing: Summon and defeat the henchman Corrupted Soldier.
When Permanently Closed: On closing, draw a random armor from the box.
M:3 Ba:0 W:2 Sp:0 Ar:2 I:0 Al:2 Bl:0 Henchman:1 Villain:1(Total: 11)
Wounded Lands (Abyssal)
At This Location: When you encounter a bane, you may not play allies on your checks.
When Closing: Succeed at a Wisdom or Survival 8 check.
When Permanently Closed: On closing, bury a boon.
M:2 Ba:3 W:1 Sp:0 Ar:1 I:1 Al:1 Bl:0 Henchman:1(Total: 10)
Crowe
Cavern
At This Location: If you move or are moved from this location, move to a random other location.
When Closing: Succeed at a Strength 5 check.
When Permanently Closed: On closing, move to a random open location.
M:3 Ba:2 W:1 Sp:0 Ar:1 I:1 Al:0 Bl:0 Henchman:1(Total: 9)
Seelah
Armory
At This Location: When you acquire a weapon, you may draw a card.
CLOSED
| jduteau |
Seelah the Chosen wrote:right it should be a 50-50 Guardpost or Wounded Lands?A) You missed the check at the Caverns (I peaked).
B) Why wouldn't the villain have been shuffled with N-1 blessings and shuffled into the open locations? (N = # of open locations, so 3)
Because I'm an idiot? For some reason, I just rolled to see where to add him.
I'll fish him out and do what I was supposed to do! :)
| jduteau |
Revised update...
Turn 10
Blessing: Blessing of Ascension
10/20
Kyra
Locations:
Befouled Altar (Abyssal)
At This Location: If you fail a check to defeat a monster, discard a card from the blessings deck.
When Closing: Summon and defeat the henchman Cultist of Baphomet.
When Permanently Closed: On closing, bury a blessing from your discard pile.
M:0 Ba:0 W:0 Sp:1 Ar:0 I:0 Al:1 Bl:2 Henchman:1(Total: 5)
Imrijka
Family Tomb
At This Location: When a character dies, all characters at this location die.
[When Closing: Summon and defeat the henchman Wight.
When Permanently Closed: Before closing, examine the location deck, then set aside those cards. On closing, shuffle those cards into this location deck.
CLOSED
M:1 Ba:0 W:1 Sp:0 Ar:1 I:1 Al:0 Bl:1(Total: 5)
Kyra
Guardpost
At This Location: At the start of your turn, summon and encounter the henchman Corrupted Soldier.
When Closing: Summon and defeat the henchman Corrupted Soldier.
When Permanently Closed: On closing, draw a random armor from the box.
M:3 Ba:0 W:2 Sp:0 Ar:2 I:0 Al:2 Bl:0 Henchman:1 ?:1(Total: 11)
Wounded Lands (Abyssal)
At This Location: When you encounter a bane, you may not play allies on your checks.
When Closing: Succeed at a Wisdom or Survival 8 check.
When Permanently Closed: On closing, bury a boon.
M:2 Ba:3 W:1 Sp:0 Ar:1 I:1 Al:1 Bl:0 Henchman:1 ?:1(Total: 11)
Crowe
Cavern
At This Location: If you move or are moved from this location, move to a random other location.
When Closing: Succeed at a Strength 5 check.
When Permanently Closed: On closing, move to a random open location.
M:3 Ba:2 W:1 Sp:0 Ar:1 I:1 Al:0 Bl:0 Henchman:1 ?:1(Total: 10)
Seelah
Armory
At This Location: When you acquire a weapon, you may draw a card.
CLOSED