PACG WotR Into The Worldwound (Inactive)

Game Master jduteau

An online play through of PACG Wrath of the Righteous' initial adventure Into The Worldwound.


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Befouled Altar - Imrijka

Vampire Spawn
Monster B

Traits
Undead/Elite

Check
Combat 13

Powers
Immune to Mental and Poison traits.
If undefeated, bury a random card from your discard pile.


I'll recharge the Holy Water Grenade for my power and throw the Javelin at the Vampire...

Combat 13: 1d10 + 1 + 2d6 + 1d4 ⇒ (2) + 1 + (4, 4) + (2) = 13

Just got it done.

Let's see if I explore again...

4,5,6: 1d6 ⇒ 1

Nope.

Imrijka(jduteau) wrote:

Hand: Corrosive Dagger +1, Magic Scale Mail, Mysterious Disk, BoA, Sir Ilvan

Deck: 10 Discard: 0 Buried: 1
Note: @ Befouled Altar


Turn 04
Blessing: Blessing of Abraxas
4/26
Seelah

Locations:

Befouled Altar (Abyssal)
At This Location: If you fail a check to defeat a monster, discard a card from the blessings deck.
When Closing: Summon and defeat the henchman Cultist of Baphomet.
When Permanently Closed: On closing, bury a blessing from your discard pile.
M:1 Ba:1 W:0 Sp:2 Ar:0 I:0 Al:1 Bl:3 ?:1(Total: 9)
Imrijka

Family Tomb
At This Location: When a character dies, all characters at this location die.
When Closing: Summon and defeat the henchman Wight.
When Permanently Closed: Before closing, examine the location deck, then set aside those cards. On closing, shuffle those cards into this location deck.
M:1 Ba:0 W:1 Sp:1 Ar:1 I:1 Al:0 Bl:1 ?:1(Total: 7)
Kyra

Guardpost
At This Location: At the start of your turn, summon and encounter the henchman Corrupted Soldier.
When Closing: Summon and defeat the henchman Corrupted Soldier.
When Permanently Closed: On closing, draw a random armor from the box.
M:3 Ba:0 W:2 Sp:0 Ar:2 I:0 Al:2 Bl:0 ?:1(Total: 10)

Wounded Lands (Abyssal)
At This Location: When you encounter a bane, you may not play allies on your checks.
When Closing: Succeed at a Wisdom or Survival 8 check.
When Permanently Closed: On closing, bury a boon.
M:2 Ba:3 W:1 Sp:0 Ar:1 I:1 Al:1 Bl:0 ?:1(Total: 10)

Cavern
At This Location: If you move or are moved from this location, move to a random other location.
When Closing: Succeed at a Strength 5 check.
When Permanently Closed: On closing, move to a random open location.
M:3 Ba:2 W:1 Sp:0 Ar:1 I:1 Al:1 Bl:0 ?:1(Total: 10)
Seelah

Armory
At This Location: When you acquire a weapon, you may draw a card.
When Closing: Summon and acquire a random weapon.
When Permanently Closed: No effect.
M:0 Ba:0 W:3 Sp:0 Ar:3 I:0 Al:1 Bl:0 ?:1(Total: 8)
Crowe


Cavern - Seelah:

Demon Hunter
Ally B

Check
Melee/Ranged 7
Charisma/Diplomacy 6


B o baphomet


Trying Diplomacy and recharging Raconteur

Diplomacy: 1d10 + 1d6 + 1 - 0 ⇒ (2) + (1) + 1 - 0 = 4


Seelah(Troymk1) wrote:

Hand: Mace, Scale Mail, Magic Shield, Teamster

(Displayed: )
Deck: 11 Discard: 0 Buried: 0
Note: Cavern


Turn 05
Blessing: Blessing of Ascension
5/25
Crowe

Armory - Crowe
Lance

Check
Strength/Melee 8

The Exchange

Lance Dance: 1d12 + 1 ⇒ (11) + 1 = 12

Discard my BoA to explore again.


You get to draw a card if you want, because you acquired a weapon.

Armory - Crowe

Hide Armor

Check
Constitution/Fortitude/Craft 3

The Exchange

Auto Acquired.
I'll end my turn, discard the Hide.

Crowe(cosined) wrote:

Hand: Longsword, Heavy Pick, Frigid Blast, Lance, Stalking Armor

Deck: 10 Discard: 3 Buried: 0
Note: At Armory


Turn 06
Blessing: Blessing of Ascension
6/24
Kyra

only changed locations...

Cavern
At This Location: If you move or are moved from this location, move to a random other location.
When Closing: Succeed at a Strength 5 check.
When Permanently Closed: On closing, move to a random open location.
M:3 Ba:2 W:1 Sp:0 Ar:1 I:1 Al:0 Bl:0 ?:1(Total: 9)
Seelah

Armory
At This Location: When you acquire a weapon, you may draw a card.
When Closing: Summon and acquire a random weapon.
When Permanently Closed: No effect.
M:0 Ba:0 W:2 Sp:0 Ar:2 I:0 Al:1 Bl:0 ?:1(Total: 6)
Crowe


Family Tomb - Kyra:

Fireblade
Spell C

Check
Wisdom/Divine 6


Exploring
Fireblade Boomerang: 1d12 + 2 ⇒ (9) + 2 = 11
It came back!
Discard BoA to explore again.


Sorry, missed your turn (and kept wondering what was taking you so long!).

Family Tomb - Kyra

Brimorak
Henchman - Monster B

Traits
Outsider/Demon/Veteran

Check
Combat 12

Powers
Immune to Electricity and Fire damage.
All damage dealt is Fire damage.
AYA, if the check had Piercing or Slashing, deal 2 Fire damage to you.
If defeated, attempt to close your location.


Ugh! I only have one spell for fighting. Guess I'll have to punch out this guy.

[dice=Brimorak+Dawnflower+BoA

hmm....that will be 3d6 vs. 12. Is it worth asking for Imrijka's BoA?


The Brimorak is a demon, so you could recharge the Fireblade and get your Divine+1d8, right?

You can use my BoA if you need, but I don't think your power will need it.


Defeating the Brimorak will allow me to summon a Wight to close. I only have one spell, so I can only use my power on one of them and have to punch the other.

What's the difficulty of the Wight?


Wight has a Wisdom check too if I recall?


Yes, Wight has a Wisdom/Divine 8 check.


Oh, good. I hadn't checked the wight card.


1 person marked this as a favorite.

Brimorak+Fireblade, but it's not really fire!+Dawnflower: 2d12 + 1d8 + 2 ⇒ (3, 8) + (5) + 2 = 18
Healing: 1d3 ⇒ 2=BoA
Wight-bury researcher for cold damage
Turn toward the Wight+BoA: 2d12 + 2 ⇒ (8, 2) + 2 = 12
And done.
Hand: Cure, Sagacity, Fiery Glare, Scale Mail, Abraxas
Discards: 3 Buried: 1
@ Family Tomb

need to reveal then shuffle the cards left?


Cards at the Family Tomb:

Blasphemous Priest: Combat 10 + 2d4 if check is Divine
Wooden Shield: Constitution/Fortitude 4
Blessing of Sarenrae: Constitution 4 / Divine 5
Demon Hunter's Handbook: Intelligence/Knowledge 9
Sickle: Strength/Melee 5


bigger]Turn 07[/bigger]
Blessing: Blessing of Torag
7/23
Imrijka

Locations:

Befouled Altar (Abyssal)
At This Location: If you fail a check to defeat a monster, discard a card from the blessings deck.
When Closing: Summon and defeat the henchman Cultist of Baphomet.
When Permanently Closed: On closing, bury a blessing from your discard pile.
M:1 Ba:1 W:0 Sp:2 Ar:0 I:0 Al:1 Bl:3 ?:1(Total: 9)
Imrijka

Family Tomb
At This Location: When a character dies, all characters at this location die.
[When Closing: Summon and defeat the henchman Wight.
When Permanently Closed: Before closing, examine the location deck, then set aside those cards. On closing, shuffle those cards into this location deck.
CLOSED
M:1 Ba:0 W:1 Sp:0 Ar:1 I:1 Al:0 Bl:1(Total: 5)
Kyra

Guardpost
At This Location: At the start of your turn, summon and encounter the henchman Corrupted Soldier.
When Closing: Summon and defeat the henchman Corrupted Soldier.
When Permanently Closed: On closing, draw a random armor from the box.
M:3 Ba:0 W:2 Sp:0 Ar:2 I:0 Al:2 Bl:0 ?:1(Total: 10)

Wounded Lands (Abyssal)
At This Location: When you encounter a bane, you may not play allies on your checks.
When Closing: Succeed at a Wisdom or Survival 8 check.
When Permanently Closed: On closing, bury a boon.
M:2 Ba:3 W:1 Sp:0 Ar:1 I:1 Al:1 Bl:0 ?:1(Total: 10)

Cavern
At This Location: If you move or are moved from this location, move to a random other location.
When Closing: Succeed at a Strength 5 check.
When Permanently Closed: On closing, move to a random open location.
M:3 Ba:2 W:1 Sp:0 Ar:1 I:1 Al:0 Bl:0 ?:1(Total: 9)
Seelah

Armory
At This Location: When you acquire a weapon, you may draw a card.
When Closing: Summon and acquire a random weapon.
When Permanently Closed: No effect.
M:0 Ba:0 W:2 Sp:0 Ar:2 I:0 Al:1 Bl:0 ?:1(Total: 6)
Crowe


Befouled Altar - Imrijka

Blessing of Ascension

Check
Charisma 6/Divine 5


Divine 5: 1d8 + 1 ⇒ (2) + 1 = 3

No blessing for you!

I discard my BoA for another explore...


Befouled Altar - Imrijka

Cambion
Monster

Check
Combat 12

Powers
Immune to Electricity and Poison traits.
BYA, succeed at an Arcane or Divine 9 check or you may not play spells that have the Attack trait.
If undefeated, bury an ally that lists Diplomacy in its check to acquire.


I'll recharge my Dagger to burn the Outsider with Acid and I'll reveal Sir Ilivan to get the 1d8.

Combat 12: 1d10 + 1 + 1d4 + 1 + 1d4 + 1d8 ⇒ (7) + 1 + (4) + 1 + (3) + (7) = 23

Oomph!

Checking the top card of the blessings deck...

Blessing of Ascension, so he doesn't corrupt!

Check for more exploring...

4,5,6: 1d6 ⇒ 5

Yep.


Befouled Altar - Imrijka

Spiked Pit Trap
Barrier B

Check
Wisdom/Perception 7
Dexterity/Acrobatics 8

Powers
If defeated, you may explore again.
If undefeated, each character at this location is dealt 1d4+1 Combat damage; then end your turn.


Blech, this will be hard...

Wisdom 7: 1d8 ⇒ 4

I'll bury the Mysterious Disk to reroll and add another die...

Wisdom 7: 2d8 ⇒ (6, 4) = 10

Success and I can explore again...


Befouled Altar - Imrijka

Glibness
Spell

Check
Intelligence/Arcane/Wisdom/Divine 6


Well, I couldn't get the Blessing earlier, so it will be harder to get this spell...

Divine 6: 1d8 + 1 ⇒ (3) + 1 = 4

Nope. :(

End my turn...

Imrijka(jduteau) wrote:

Hand: Hand Crossbow, Hand Crossbow, Bolas, Magic Scale Mail, Sir Ilivan

Deck: 8 Discard: 1 Buried: 2
Note: @ Befouled Altar


Turn 08
Blessing: Blessing of Ascension
8/22
Seelah

Locations:

Befouled Altar (Abyssal)
At This Location: If you fail a check to defeat a monster, discard a card from the blessings deck.
When Closing: Summon and defeat the henchman Cultist of Baphomet.
When Permanently Closed: On closing, bury a blessing from your discard pile.
M:0 Ba:0 W:0 Sp:1 Ar:0 I:0 Al:1 Bl:2 ?:1(Total: 5)
Imrijka

Family Tomb
At This Location: When a character dies, all characters at this location die.
[When Closing: Summon and defeat the henchman Wight.
When Permanently Closed: Before closing, examine the location deck, then set aside those cards. On closing, shuffle those cards into this location deck.
CLOSED
M:1 Ba:0 W:1 Sp:0 Ar:1 I:1 Al:0 Bl:1(Total: 5)
Kyra

Guardpost
At This Location: At the start of your turn, summon and encounter the henchman Corrupted Soldier.
When Closing: Summon and defeat the henchman Corrupted Soldier.
When Permanently Closed: On closing, draw a random armor from the box.
M:3 Ba:0 W:2 Sp:0 Ar:2 I:0 Al:2 Bl:0 ?:1(Total: 10)

Wounded Lands (Abyssal)
At This Location: When you encounter a bane, you may not play allies on your checks.
When Closing: Succeed at a Wisdom or Survival 8 check.
When Permanently Closed: On closing, bury a boon.
M:2 Ba:3 W:1 Sp:0 Ar:1 I:1 Al:1 Bl:0 ?:1(Total: 10)

Cavern
At This Location: If you move or are moved from this location, move to a random other location.
When Closing: Succeed at a Strength 5 check.
When Permanently Closed: On closing, move to a random open location.
M:3 Ba:2 W:1 Sp:0 Ar:1 I:1 Al:0 Bl:0 ?:1(Total: 9)
Seelah

Armory
At This Location: When you acquire a weapon, you may draw a card.
When Closing: Summon and acquire a random weapon.
When Permanently Closed: No effect.
M:0 Ba:0 W:2 Sp:0 Ar:2 I:0 Al:1 Bl:0 ?:1(Total: 6)
Crowe


continue at Cavern


Cavern - Seelah

Rat Swarm

Check
Combat 8

Powers
If you do not defeat the Rat Swarm by at least 4, shuffle it into its location deck; the Rat Swarm still counts as defeated.


Rattus!: 2d8 + 3 - 0 ⇒ (1, 2) + 3 - 0 = 6


Seriously? recharge the scale mail

End turn

Seelah(Troymk1) wrote:

Hand: Mace, Magic Shield, Teamster, Ascension

(Displayed: )
Deck: 11 Discard: 0 Buried: 0
Note: Cavern


Turn 09
Blessing: Blessing of Iomedae
9/23
Crowe

No change to the locations...

Armory - Crowe:

Savash
Villain - Monster

Check
Combat 15

Powers
Immune to Electricity and Fire traits. All damage dealt is Fire damage.
BYA, each character at your location is dealt 1 Fire damage.
AYA, if your check to defeat had the Piercing or Slashing trait, Savash deals 1d4+1 Fire damage to you.

Temp Close checks:
Befouled Altar - Imrijka: Summon and defeat Cultist of Baphomet.
Cavern - Seelah: Succeed at a Strength 5 check.


I have a blessing....


Imrijka doing stuff while waiting for Crowe:

I assume that the "if this is your first exploration doesn't apply, since it isn't *my* first exploration?

I use my Hand Crossbow and recharge my Bolas to get the additional 1d8.

Combat 10: 1d10 + 1 + 1d6 + 1d8 ⇒ (2) + 1 + (5) + (2) = 10

Befouled Altar is temp closed.


No Peeking!:
. Strength: 1d8 ⇒ 3

The Exchange

I'll discard the Lance for the BYA damage.

I'll use my Longsword, and bury Frigid Blast for my power, plus Seelah's blessing for giggles:

Either way, this is gonna hurt...: 1d12 + 1 + 1d8 + 1d101d12 ⇒ (11) + 1 + (7) + (1, 2, 5, 3, 6, 5, 9, 10, 5, 1, 4, 3) = 73
That was erroneous, obviously...

Either way, this is gonna hurt (redux)...: 1d12 + 1 + 1d8 + 1d10 + 1d12 ⇒ (6) + 1 + (6) + (6) + (4) = 23
AYA DMG: 1d4 + 1 ⇒ (4) + 1 = 5
For which I'll bury my Stalking Armor

I'll use my other ability to move to the Wounded Lands and end my turn.

Crowe(cosined) wrote:

Hand: Longsword, Longspear, Heavy Pick, Lightning Touch, BoA

Deck: 7 Discard: 4 Buried: 2
Note: At Wounded Lands; Keeping BoA for health reasons.


Okay, so Savash is defeated, but escapes to one of Guardpost, Wounded Lands, or Cavern...

Escape?: 1d3 ⇒ 1

to the Guardpost.

Turn 10
Blessing: Blessing of Ascension
10/20
Kyra

Locations:

Befouled Altar (Abyssal)
At This Location: If you fail a check to defeat a monster, discard a card from the blessings deck.
When Closing: Summon and defeat the henchman Cultist of Baphomet.
When Permanently Closed: On closing, bury a blessing from your discard pile.
M:0 Ba:0 W:0 Sp:1 Ar:0 I:0 Al:1 Bl:2 Henchman:1(Total: 5)
Imrijka

Family Tomb
At This Location: When a character dies, all characters at this location die.
[When Closing: Summon and defeat the henchman Wight.
When Permanently Closed: Before closing, examine the location deck, then set aside those cards. On closing, shuffle those cards into this location deck.
CLOSED
M:1 Ba:0 W:1 Sp:0 Ar:1 I:1 Al:0 Bl:1(Total: 5)
Kyra

Guardpost
At This Location: At the start of your turn, summon and encounter the henchman Corrupted Soldier.
When Closing: Summon and defeat the henchman Corrupted Soldier.
When Permanently Closed: On closing, draw a random armor from the box.
M:3 Ba:0 W:2 Sp:0 Ar:2 I:0 Al:2 Bl:0 Henchman:1 Villain:1(Total: 11)

Wounded Lands (Abyssal)
At This Location: When you encounter a bane, you may not play allies on your checks.
When Closing: Succeed at a Wisdom or Survival 8 check.
When Permanently Closed: On closing, bury a boon.
M:2 Ba:3 W:1 Sp:0 Ar:1 I:1 Al:1 Bl:0 Henchman:1(Total: 10)
Crowe

Cavern
At This Location: If you move or are moved from this location, move to a random other location.
When Closing: Succeed at a Strength 5 check.
When Permanently Closed: On closing, move to a random open location.
M:3 Ba:2 W:1 Sp:0 Ar:1 I:1 Al:0 Bl:0 Henchman:1(Total: 9)
Seelah

Armory
At This Location: When you acquire a weapon, you may draw a card.
CLOSED


Kyra, let me know if you want to explore or move somewhere else and explore.

The Exchange

Why do we know where exactly Savash escapes to?


I was wondering the same thing.
And I'll explore the wounded lands.


right it should be a 50-50 Guardpost or Wounded Lands?

The Exchange

Seelah the Chosen wrote:
right it should be a 50-50 Guardpost or Wounded Lands?

A) You missed the check at the Caverns (I peaked).

B) Why wouldn't the villain have been shuffled with N-1 blessings and shuffled into the open locations? (N = # of open locations, so 3)


Crowe, Conveyor-of-Chaos wrote:
Seelah the Chosen wrote:
right it should be a 50-50 Guardpost or Wounded Lands?

A) You missed the check at the Caverns (I peaked).

B) Why wouldn't the villain have been shuffled with N-1 blessings and shuffled into the open locations? (N = # of open locations, so 3)

Because I'm an idiot? For some reason, I just rolled to see where to add him.

I'll fish him out and do what I was supposed to do! :)


Revised update...

Turn 10
Blessing: Blessing of Ascension
10/20
Kyra

Locations:

Befouled Altar (Abyssal)
At This Location: If you fail a check to defeat a monster, discard a card from the blessings deck.
When Closing: Summon and defeat the henchman Cultist of Baphomet.
When Permanently Closed: On closing, bury a blessing from your discard pile.
M:0 Ba:0 W:0 Sp:1 Ar:0 I:0 Al:1 Bl:2 Henchman:1(Total: 5)
Imrijka

Family Tomb
At This Location: When a character dies, all characters at this location die.
[When Closing: Summon and defeat the henchman Wight.
When Permanently Closed: Before closing, examine the location deck, then set aside those cards. On closing, shuffle those cards into this location deck.
CLOSED
M:1 Ba:0 W:1 Sp:0 Ar:1 I:1 Al:0 Bl:1(Total: 5)
Kyra

Guardpost
At This Location: At the start of your turn, summon and encounter the henchman Corrupted Soldier.
When Closing: Summon and defeat the henchman Corrupted Soldier.
When Permanently Closed: On closing, draw a random armor from the box.
M:3 Ba:0 W:2 Sp:0 Ar:2 I:0 Al:2 Bl:0 Henchman:1 ?:1(Total: 11)

Wounded Lands (Abyssal)
At This Location: When you encounter a bane, you may not play allies on your checks.
When Closing: Succeed at a Wisdom or Survival 8 check.
When Permanently Closed: On closing, bury a boon.
M:2 Ba:3 W:1 Sp:0 Ar:1 I:1 Al:1 Bl:0 Henchman:1 ?:1(Total: 11)
Crowe

Cavern
At This Location: If you move or are moved from this location, move to a random other location.
When Closing: Succeed at a Strength 5 check.
When Permanently Closed: On closing, move to a random open location.
M:3 Ba:2 W:1 Sp:0 Ar:1 I:1 Al:0 Bl:0 Henchman:1 ?:1(Total: 10)
Seelah

Armory
At This Location: When you acquire a weapon, you may draw a card.
CLOSED

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