| jduteau |
Dark Forest - Crowe
Card #1 - Mongrel Ranger
Check
Combat 6 (random monster was GMS)
Powers
BYA, the Mongrel Ranger deals 1d4-1 Ranged Combat damage to you.
Card #2 - Tangle Trap
Check
Strength/Dexterity/Stealth 7
Powers
Reveal a weapon that has the Slashing trait to add 1d4 to your checks against this barrier.
Crowe, Conveyor-of-Chaos
|
Hmm. A choice of choices. I'm still getting used to a World where Vinst matters so I guess I'll go after the Ranger for now and maybe try to get Vinst next turn...(No one has him right?)
Mighty Mongrel Ranger's Power: 1d4 - 1 ⇒ (4) - 1 = 3
I'll bury my Leather Armor to soak that up.
Longsword v 6: 1d12 + 1 + 1d8 ⇒ (1) + 1 + (8) = 10
End and draw up.
Hand: Mace, Longsword, Longspear, Hide Armor, Blessing of Shax
Deck: 4 Discard: 7 Buried: 1
Note: At Dark Forrest
What's Fiendish Tree's Power Text?
| jduteau |
Turn 15
Blessing: Blessing of Ascension
15/15
Kyra
Locations:
Dark Forest
At This Location: When you explore, examine the top 2 cards. Shuffle 1 into the deck, and encounter the other.
When Closing: Succeed at a Wisdom or Survival 7 check.
When Permanently Closed: At the end of your turn, recharge your hand.
M:0 Ba:1 W:0 Sp:0 Ar:0 I:1 Al:0 Bl:0 Henchman:1 (Total: 3)
Crowe
Watchtower
At This Location: You may summon and defeat a random monster instead of the normal check to acquire a boon.
When Closing: Banish a weapon.
When Permanently Closed: On closing, draw a random weapon from the box.
M:1 Ba:0 W:0 Sp:0 Ar:1 I:0 Al:1 Bl:0 (Total: 3)
Imrijka
Wounded Lands (Abyssal)
At This Location: When you encounter a bane, you may not plan allies on your checks.
When Closing: Succeed at a Wisdom or Survival 8 check.
When Permanently Closed: On closing, bury a boon.
M:2 Ba:3 W:1 Sp:0 Ar:1 I:1 Al:1 Bl:0 ?:1 (Total: 10)
Cemetery
At This Location: All non-villain monsters gain the Undead trait and are immune to the Mental and Poison traits.
When Closing: Draw a card and bury a card.
When Permanently Closed: No effect.
M:1 Ba:1 W:1 Sp:0 Ar:1 I:0 Al:0 Bl:0 ?:1 (Total: 5)
Kyra
Abyssal River (Abyssal)
At This Location: When you would be dealt Combat damage, you are dealt Poison damage instead.
When Closing: Discard a card that has the Divine trait.
When Permanently Closed: On closing, you are dealt 1 Poison damage.
M:1 Ba:1 W:0 Sp:0 Ar:0 I:1 Al:0 Bl:0 ?:1 (Total: 4)
Seelah
Guardpost
At This Location: At the start of your turn, summon and encounter the henchman Corrupted Soldier.
When Closing: Summon and defeat the henchman Corrupted Soldier.
When Permanently Closed: On closing, draw a random armor from the box.
M:3 Ba:0 W:2 Sp:0 Ar:2 I:0 Al:2 Bl:0 ?:1 (Total: 10)
| Kyra, Sarenrae's Light |
| 1 person marked this as a favorite. |
I'm going to go for Vinst.
First I'll cast Sagacity.
Then discard a BoA for BYA.
Then cast Fire Blade to fight.
Burnin' down the tree: 1d12 + 5 + 2d4 + 1d8 ⇒ (5) + 5 + (3, 2) + (6) = 21
recharge: 1d12 + 5 ⇒ (11) + 5 = 16
Then discard a BoA for AYA.
Then Cure myself
cure: 1d4 + 1 ⇒ (2) + 1 = 3
recharge: 1d12 + 5 ⇒ (4) + 5 = 9
recharge Sagacity: 1d12 + 5 ⇒ (7) + 5 = 12
Hand:Vinst, BoA, Fireblade, Qstaff, Book o' Lore
May use Vinst and BoA.
Discards: 2, buried: 1
| Seelah the Chosen |
Foul Demon, begone with you!
Using this Glaive I will behead thee!
Glaive +1: 1d10 + 2d8 + 4 - 0 ⇒ (3) + (1, 6) + 4 - 0 = 14
(Edit; forgot the blessing dice,)
Barely. But he is done.
Hand: Longsword, Glaive +1, Sage's Journal, Frog
(Displayed: )
Deck: 8 Discard: 4 Buried: 0
Note: Abyssal river
| jduteau |
Turn 17
Blessing: Blessing of Torag
17/13
Imrijka
Locations:
only the river changed...
Abyssal River (Abyssal)
At This Location: When you would be dealt Combat damage, you are dealt Poison damage instead.
When Closing: Discard a card that has the Divine trait.
When Permanently Closed: On closing, you are dealt 1 Poison damage.
M:0 Ba:1 W:0 Sp:0 Ar:0 I:0 Al:0 Bl:0 ?:1 (Total: 2)
Seelah
| Imrijka -Judge,Jury,Executioner |
Although I need a weapon to close the Watchtower, I don't want to risk losing, so I'm going to use the Javelin, even though it is a Bury to use.
Combat 6/10: 1d10 + 1 + 2d6 + 1d4 ⇒ (1) + 1 + (6, 6) + (2) = 16
And that Worm Demon is sent back to the nether realms!
I'll reset, hopefully getting a weapon and I can close the Watchtower next turn.
Hand: Hand Crossbow, Bolas, Stalking Armor, Mysterious Disk, BoA
Deck: 2 Discard: 10 Buried: 1
Note: Closing Watchtower next turn.
| jduteau |
Turn 18
Blessing: Blessing of Abadar
18/12
Crowe
Locations:
only Watchtower changed...
Watchtower
At This Location: You may summon and defeat a random monster instead of the normal check to acquire a boon.
When Closing: Banish a weapon.
When Permanently Closed: On closing, draw a random weapon from the box.
M:0 Ba:0 W:0 Sp:0 Ar:0 I:0 Al:0 Bl:0 (Total: 0)
Imrijka
Crowe, Conveyor-of-Chaos
|
see above for powers - i'm not copying them again.
That's just lazy, man
I'm going after the Tangle Trap in hopes of using Vinst.
Reveal Longsword. I'm pretty beat-up so no bury ability for this one..
Tanglin': 1d12 + 1d4 ⇒ (10) + (1) = 11
Vinst! Do your thang.
Tangle Trap defeated, Vinst returned to the box, Dark Forrest closed.
Soooo. At the end of the turn I recharge my hand. Does that come during or after the End Your Turn step? That is, do I recharge the draw back up, or do I draw up then recharge my hand (resulting in an empty hand)?
| jduteau |
Turn 19
Blessing: Blessing of Shelyn
19/11
Kyra
Locations:
Dark Forest
CLOSED
Crowe
Watchtower
At This Location: You may summon and defeat a random monster instead of the normal check to acquire a boon.
When Closing: Banish a weapon.
When Permanently Closed: On closing, draw a random weapon from the box.
M:0 Ba:0 W:0 Sp:0 Ar:0 I:0 Al:0 Bl:0 (Total: 0)
Imrijka
Wounded Lands (Abyssal)
At This Location: When you encounter a bane, you may not plan allies on your checks.
When Closing: Succeed at a Wisdom or Survival 8 check.
When Permanently Closed: On closing, bury a boon.
M:2 Ba:3 W:1 Sp:0 Ar:1 I:1 Al:1 Bl:0 ?:1 (Total: 10)
Cemetery
At This Location: All non-villain monsters gain the Undead trait and are immune to the Mental and Poison traits.
When Closing: Draw a card and bury a card.
When Permanently Closed: No effect.
M:1 Ba:1 W:1 Sp:0 Ar:1 I:0 Al:0 Bl:0 ?:1 (Total: 5)
Kyra
Abyssal River (Abyssal)
At This Location: When you would be dealt Combat damage, you are dealt Poison damage instead.
When Closing: Discard a card that has the Divine trait.
When Permanently Closed: On closing, you are dealt 1 Poison damage.
M:0 Ba:1 W:0 Sp:0 Ar:0 I:0 Al:0 Bl:0 ?:1 (Total: 2)
Seelah
Guardpost
At This Location: At the start of your turn, summon and encounter the henchman Corrupted Soldier.
When Closing: Summon and defeat the henchman Corrupted Soldier.
When Permanently Closed: On closing, draw a random armor from the box.
M:3 Ba:0 W:2 Sp:0 Ar:2 I:0 Al:2 Bl:0 ?:1 (Total: 10)
Crowe, Conveyor-of-Chaos
|
We have a Villain, a Vescavor Swarm, and two Tangle Traps left.
Does Kyra go for Vinst again? Or, since we can cover all the locations now, do we not worry about closing Tangle Trap locations?
Only one location is closed, so we can't cover everywhere yet...
Hand: Longsword, Longspear, Potion of Striding, Blood Periapt, Steel Shield
Deck: 4 Discard: 7 Buried: 1
Note: At Dark Forrest
| Imrijka -Judge,Jury,Executioner |
Only one location is closed, so we can't cover everywhere yet...
I'll be happy to go to the Watchtower to close it. I could use an upgrade.
I was assuming we'd close the Watchtower pretty quickly.
It works out anyways. If Seelah encounters the Tangle Trap in her next two cards, then we have Vinst again.
| jduteau |
Turn 20
Blessing: Blessing of Ascension
20/10
Seelah
Corrupted Crusaders
Barrier B
Powers
BYA, draw a random ally from the box and display it next to the scenario.
Each character at your location summons the henchman Corrupted Soldier. The barrier is defeated or undefeated based solely on your encounter. If any Corrupted Soldiers were not defeated, banish the displayed ally; otherwise, add it to your hand.
Random Ally - Raconteur
Ally B
Corrupted Soldier
Henchman - Monster B
Check
Combat 9
Charisma/Diplomacy 6
Powers
If undefeated, the Corrupted Soldier does not deal damage as normal; instead, it deals Combat damage equal to 2.
| jduteau |
Abyssal River - Seelah
Vescavor Swarm
Henchman - Monster B
Traits
Outsider/Vermin/Swarm/Veteran
Check
Combat 11
Powers
Immune to the Poison trait. If the check to defeat has the Attack trait, add 1d8.
If you play a weapon during this encounter, banish it.
If defeated by at least 4, you may immediately attempt to close the location this henchman came from.
| Imrijka -Judge,Jury,Executioner |
I don't think we need to use Vinst here.
I can go close the River as I have a Blessing on hand. Then Crowe can close the Watchtower as he has a weapon. I will be down to no cards in my deck, so will desperately need healing.
Alternatively, I can stay and close the Watchtower (doesn't use up my remaining two cards) and Crowe can go close the River since he has more cards in his deck.
Crowe - which do you want to close?
| jduteau |
Turn 22
Blessing: Blessing of Shelyn
22/8
Crowe
Locations:
Dark Forest
CLOSED
Crowe
Watchtower
At This Location: You may summon and defeat a random monster instead of the normal check to acquire a boon.
When Closing: Banish a weapon.
When Permanently Closed: On closing, draw a random weapon from the box.
M:0 Ba:0 W:0 Sp:0 Ar:0 I:0 Al:0 Bl:0 (Total: 0)
Wounded Lands (Abyssal)
At This Location: When you encounter a bane, you may not plan allies on your checks.
When Closing: Succeed at a Wisdom or Survival 8 check.
When Permanently Closed: On closing, bury a boon.
M:2 Ba:3 W:1 Sp:0 Ar:1 I:1 Al:1 Bl:0 ?:1 (Total: 10)
Cemetery
At This Location: All non-villain monsters gain the Undead trait and are immune to the Mental and Poison traits.
When Closing: Draw a card and bury a card.
When Permanently Closed: No effect.
M:1 Ba:1 W:1 Sp:0 Ar:1 I:0 Al:0 Bl:0 ?:1 (Total: 5)
Kyra
Abyssal River (Abyssal)
CLOSED
Seelah, Imrijka
Guardpost
At This Location: At the start of your turn, summon and encounter the henchman Corrupted Soldier.
When Closing: Summon and defeat the henchman Corrupted Soldier.
When Permanently Closed: On closing, draw a random armor from the box.
M:3 Ba:0 W:2 Sp:0 Ar:2 I:0 Al:2 Bl:0 ?:1 (Total: 10)
| jduteau |
Corrosive Dagger +1
Weapon B
Traits
Knife/Ranged/Piercing/Magic/Elite
Powers
For your combat check, reveal this card to use your Dexterity or Ranged skill + 1d4+1; you may additionally recharge this card to add another 1d4 and the Acid trait.
When playing another weapon, you may discard this card to add 1d4+1 to your combat check.
| jduteau |
Turn 23
Blessing: Blessing of Ascension
23/7
Kyra
Locations:
Dark Forest
CLOSED
Watchtower
CLOSED
Crowe
Wounded Lands (Abyssal)
At This Location: When you encounter a bane, you may not plan allies on your checks.
When Closing: Succeed at a Wisdom or Survival 8 check.
When Permanently Closed: On closing, bury a boon.
M:2 Ba:3 W:1 Sp:0 Ar:1 I:1 Al:1 Bl:0 ?:1 (Total: 10)
Cemetery
At This Location: All non-villain monsters gain the Undead trait and are immune to the Mental and Poison traits.
When Closing: Draw a card and bury a card.
When Permanently Closed: No effect.
M:1 Ba:1 W:1 Sp:0 Ar:1 I:0 Al:0 Bl:0 ?:1 (Total: 5)
Kyra
Abyssal River (Abyssal)
CLOSED
Seelah, Imrijka
Guardpost
At This Location: At the start of your turn, summon and encounter the henchman Corrupted Soldier.
When Closing: Summon and defeat the henchman Corrupted Soldier.
When Permanently Closed: On closing, draw a random armor from the box.
M:3 Ba:0 W:2 Sp:0 Ar:2 I:0 Al:2 Bl:0 ?:1 (Total: 10)