| Kyra, Sarenrae's Light |
Recharge Fiery Glare for channeling, cast Sagacity to boost Wisdom.
Not-Fiery Glare: 1d12 + 1d8 + 5 ⇒ (12) + (7) + 5 = 24
Heal: 1d3 ⇒ 2 Dawnflower
Then to close
Wisdom 8+Abraxas (no corruption): 2d12 + 5 ⇒ (4, 10) + 5 = 19
I'll bury Scale mail and cure Crowe.
Be Healed!: 1d4 + 1 ⇒ (4) + 1 = 5
recharge: 1d12 + 5 ⇒ (9) + 5 = 14
Then recharge Sagacity?: 1d12 + 5 ⇒ (1) + 5 = 6
Boo! End turn.
Hand: Fiery Glare, Qstaff, Book o lore, BoA, BoDawnflower
Buried: 2
Discards: 4
may use blessings.
| jduteau |
It turns out that Savash is hiding out in the Wounded Lands, so your Scale Mail is not buried, since you can't close the location.
Turn 11
Blessing: Blessing of Iomedae
11/19
Imrijka
Locations:
Befouled Altar (Abyssal)
At This Location: If you fail a check to defeat a monster, discard a card from the blessings deck.
When Closing: Summon and defeat the henchman Cultist of Baphomet.
When Permanently Closed: On closing, bury a blessing from your discard pile.
M:0 Ba:0 W:0 Sp:1 Ar:0 I:0 Al:1 Bl:2 Henchman:1(Total: 5)
Imrijka
Family Tomb
At This Location: When a character dies, all characters at this location die.
[When Closing: Summon and defeat the henchman Wight.
When Permanently Closed: Before closing, examine the location deck, then set aside those cards. On closing, shuffle those cards into this location deck.
CLOSED
M:1 Ba:0 W:1 Sp:0 Ar:1 I:1 Al:0 Bl:1(Total: 5)
Guardpost
At This Location: At the start of your turn, summon and encounter the henchman Corrupted Soldier.
When Closing: Summon and defeat the henchman Corrupted Soldier.
When Permanently Closed: On closing, draw a random armor from the box.
M:3 Ba:0 W:2 Sp:0 Ar:2 I:0 Al:2 Bl:1 Henchman:1(Total: 11)
Wounded Lands (Abyssal)
At This Location: When you encounter a bane, you may not play allies on your checks.
When Closing: Succeed at a Wisdom or Survival 8 check.
When Permanently Closed: On closing, bury a boon.
Villain:1(Total: 1)
Kyra, Crowe
Cavern
At This Location: If you move or are moved from this location, move to a random other location.
When Closing: Succeed at a Strength 5 check.
When Permanently Closed: On closing, move to a random open location.
M:3 Ba:2 W:1 Sp:0 Ar:1 I:1 Al:0 Bl:1 Henchman:1(Total: 10)
Seelah
Armory
At This Location: When you acquire a weapon, you may draw a card.
CLOSED
| jduteau |
Turn 12
Blessing: Blessing of Ascension
12/18
Seelah
Locations:
Befouled Altar (Abyssal)
At This Location: If you fail a check to defeat a monster, discard a card from the blessings deck.
When Closing: Summon and defeat the henchman Cultist of Baphomet.
When Permanently Closed: On closing, bury a blessing from your discard pile.
M:0 Ba:0 W:0 Sp:1 Ar:0 I:0 Al:0 Bl:2 Henchman:1(Total: 4)
Imrijka
Family Tomb
At This Location: When a character dies, all characters at this location die.
[When Closing: Summon and defeat the henchman Wight.
When Permanently Closed: Before closing, examine the location deck, then set aside those cards. On closing, shuffle those cards into this location deck.
CLOSED
M:1 Ba:0 W:1 Sp:0 Ar:1 I:1 Al:0 Bl:1(Total: 5)
Guardpost
At This Location: At the start of your turn, summon and encounter the henchman Corrupted Soldier.
When Closing: Summon and defeat the henchman Corrupted Soldier.
When Permanently Closed: On closing, draw a random armor from the box.
M:3 Ba:0 W:2 Sp:0 Ar:2 I:0 Al:2 Bl:1 Henchman:1(Total: 11)
Wounded Lands (Abyssal)
At This Location: When you encounter a bane, you may not play allies on your checks.
When Closing: Succeed at a Wisdom or Survival 8 check.
When Permanently Closed: On closing, bury a boon.
Villain:1(Total: 1)
Kyra, Crowe
Cavern
At This Location: If you move or are moved from this location, move to a random other location.
When Closing: Succeed at a Strength 5 check.
When Permanently Closed: On closing, move to a random open location.
M:3 Ba:2 W:1 Sp:0 Ar:1 I:1 Al:0 Bl:1 Henchman:1(Total: 10)
Seelah
Armory
At This Location: When you acquire a weapon, you may draw a card.
CLOSED
| Seelah the Chosen |
Seelah the Chosen wrote:right it should be a 50-50 Guardpost or Wounded Lands?A) You missed the check at the Caverns (I peaked).
B) Why wouldn't the villain have been shuffled with N-1 blessings and shuffled into the open locations? (N = # of open locations, so 3)
So right! I had forgotten I had failed the roll :/
| jduteau |
Turn 13
Blessing: Blessing of Shelyn
13/17
Crowe
Locations:
Befouled Altar (Abyssal)
At This Location: If you fail a check to defeat a monster, discard a card from the blessings deck.
When Closing: Summon and defeat the henchman Cultist of Baphomet.
When Permanently Closed: On closing, bury a blessing from your discard pile.
M:0 Ba:0 W:0 Sp:1 Ar:0 I:0 Al:0 Bl:2 Henchman:1(Total: 4)
Imrijka
Family Tomb
At This Location: When a character dies, all characters at this location die.
[When Closing: Summon and defeat the henchman Wight.
When Permanently Closed: Before closing, examine the location deck, then set aside those cards. On closing, shuffle those cards into this location deck.
CLOSED
M:1 Ba:0 W:1 Sp:0 Ar:1 I:1 Al:0 Bl:1(Total: 5)
Guardpost
At This Location: At the start of your turn, summon and encounter the henchman Corrupted Soldier.
When Closing: Summon and defeat the henchman Corrupted Soldier.
When Permanently Closed: On closing, draw a random armor from the box.
M:3 Ba:0 W:2 Sp:0 Ar:2 I:0 Al:2 Bl:1 Henchman:1(Total: 11)
Wounded Lands (Abyssal)
At This Location: When you encounter a bane, you may not play allies on your checks.
When Closing: Succeed at a Wisdom or Survival 8 check.
When Permanently Closed: On closing, bury a boon.
Villain:1(Total: 1)
Kyra, Crowe
Cavern
At This Location: If you move or are moved from this location, move to a random other location.
When Closing: Succeed at a Strength 5 check.
When Permanently Closed: On closing, move to a random open location.
M:3 Ba:2 W:1 Sp:0 Ar:1 I:1 Al:0 Bl:0 Henchman:1(Total: 9)
Seelah
Armory
At This Location: When you acquire a weapon, you may draw a card.
CLOSED
| cosined |
I'll move to the Guardpost but NOT explore.
I'll end my turn, discarding my Longspear..
Drew a blessing!
Hand: Longsword, Heavy Pick, Lightning Touch, BoA, Blessing of Shax
Deck: 6 Discard: 5 Buried: 2
Note: At Guardpost. BoA and Shax are available, but reserved for Villain ideally.
| jduteau |
Turn 14
Blessing: Blessing of Abraxas
14/16
Kyra
Locations:
Befouled Altar (Abyssal)
At This Location: If you fail a check to defeat a monster, discard a card from the blessings deck.
When Closing: Summon and defeat the henchman Cultist of Baphomet.
When Permanently Closed: On closing, bury a blessing from your discard pile.
M:0 Ba:0 W:0 Sp:1 Ar:0 I:0 Al:0 Bl:2 Henchman:1(Total: 4)
Imrijka
Family Tomb
At This Location: When a character dies, all characters at this location die.
[When Closing: Summon and defeat the henchman Wight.
When Permanently Closed: Before closing, examine the location deck, then set aside those cards. On closing, shuffle those cards into this location deck.
CLOSED
M:1 Ba:0 W:1 Sp:0 Ar:1 I:1 Al:0 Bl:1(Total: 5)
Guardpost
At This Location: At the start of your turn, summon and encounter the henchman Corrupted Soldier.
When Closing: Summon and defeat the henchman Corrupted Soldier.
When Permanently Closed: On closing, draw a random armor from the box.
M:3 Ba:0 W:2 Sp:0 Ar:2 I:0 Al:2 Bl:1 Henchman:1(Total: 11)
Crowe]
Wounded Lands (Abyssal)
At This Location: When you encounter a bane, you may not play allies on your checks.
When Closing: Succeed at a Wisdom or Survival 8 check.
When Permanently Closed: On closing, bury a boon.
Villain:1(Total: 1)
Kyra
Cavern
At This Location: If you move or are moved from this location, move to a random other location.
When Closing: Succeed at a Strength 5 check.
When Permanently Closed: On closing, move to a random open location.
M:3 Ba:2 W:1 Sp:0 Ar:1 I:1 Al:0 Bl:0 Henchman:1(Total: 9)
Seelah
Armory
At This Location: When you acquire a weapon, you may draw a card.
CLOSED
| jduteau |
And we're done B3!
The scenario rewards are an ally with Hireling or Soldier trait. The allies pulled in order are:
Crowe: Belthis Loumis - Reveal to draw armor, item, weapon. Banish 2, set aside 1, banish this card to add the card or bury this card to banish the card. Discard this card to explore.
Kyra:Mendevian Crusader - Discard this card to reduce BYA damage to a character at your location to 0. Discard this card to explore, adding 1 to your combat checks.
Imrijka:Researcher - Recharge this card to add 1d6 to non-combat Intelligence/Charisma. Discard to card to explore.
Seelah:Grizzled Mercenary - Bury this card to add 1d8 to any combat check by a character at your location. Discard this card to explore - if you encounter a boon, banish it.
| jduteau |
Scenario B-4: The Traitor's Lodge
Villain: Karsos
Traits: Undead/Ghost/Minotaur/Incorporeal
Checks:Combat 14 / Divine 11
Powers: Immune to Mental and Poison traits. If the check to defeat does not have the Magic trait, Karsos is undefeated.
BYA, if this is your first exploration of the turn, Karsos deals you 1d4-1 Combat damage.
If undefeated, summon and build the location Maze and move there.
Henchman: Ghalcor
Traits: Undead/Incorporeal/Wraith/Cleric
Checks:Combat 12 / Wisdom/Divine 10
Powers: Immune to Mental and Poison traits. If the check to defeat does not have the Magic trait, Ghalcor is undefeated.
When you attempt a check to defeat Ghalcor, after you attempt the roll, roll 1d6. On a 1 or 2, start the check over. Cards played on the previous check do not affect the new check.
If defeated, you may immediately attempt to close the location this henchman came from.
Henchman: Unfettered Eidolon
Traits: Outsider/Eidolon
Checks:Combat 11
Powers: If you have the Summoner trait, add 1d8 to your check to defeat.
If undefeated, the Unfettered Eidolon deals 1d4 Combat damage to any character that has the Summoner trait.
Banish the Unfettered Eidolon from your hand to explore your location.
If defeated, you may immediately attempt to close the location this henchman came from.
Henchman: Wights
Traits: Undead/Wight
Checks:Combat 10 / Wisdom/Divine 8
Powers: Immune to Mental and Poison traits.
BYA, the Wight deals 1 Cold damage to a random character at your location; when that character is dealt damage, she buries those cards instead of discarding them.
If defeated, you may immediately attempt to close the location this henchman came from.
Servitor Demon: Demonling
Scenario Rules:
When you defeat a non-villain bane that has the Undead trait on your turn, choose weapon, spell, armor, or item; display a random card of that type from the box. You may shuffle that bane into a random open location to put that boon under this card; otherwise, banish that bane and the chosen card.
When the first location is closed, the character that closed it draws the loot Sacred Prism from the box.
Scenario Reward:
Gain all the cards under this card, or gain no reward and you may immediately attempt this scenario again.
Loot: Sacred Prism
Traits: Object/Divine/Alchemical
Powers:
Recharge this card to add the Magic trait to any check by a character at your location.
Bury this card to shuffle 1d4 cards from the discard pile of a character at your location into her deck.
Bury this card to defeat a bane that has the Outsider or Undead trait whose highest difficulty to defeat is 12 or lower.
Locations:
Cemetary
At This Location: All non-villain monsters gain the Undead trait and are immune to the Mental and Poison traits.
When Closing: Draw a card and bury a card.
When Permanently Closed: No effect.
M:3 Ba:1 W:2 Sp:0 Ar:1 I:1 Al:0 Bl:1 ?:1(Total: 10)
Laboratory
At This Location: When you would banish an item for its power, bury it instead.
[When Closing: Succeed at an Intelligence 7 or Craft 5 check.
When Permanently Closed: On closing, draw a random item from the box.
M:2 Ba:0 W:0 Sp:2 Ar:0 I:2 Al:2 Bl:1 ?:1(Total: 10)
Manor House
At This Location: When you encounter a boon of a type other than loot here, draw a random boon of that type from the box; encounter 1 and banish the other.
When Closing: Summon and acquire a random ally.
When Permanently Closed: No effect.
M:0 Ba:1 W:2 Sp:1 Ar:1 I:2 Al:2 Bl:0 ?:1(Total: 10)
Torture Chamber
At This Location: Combat or Fire damage to you is increased by 1d4.
When Closing: Each character is dealt 1 Mental damage that may not be reduced.
When Permanently Closed: No effect.
M:3 Ba:3 W:0 Sp:0 Ar:1 I:0 Al:2 Bl:0 ?:1(Total: 10)
Cell
At This Location: Succeed at a Strength or Disable 7 check to move or be moved.
When Closing: Bury an ally.
When Permanently Closed: On closing, move to another location and end your turn.
M:2 Ba:1 W:1 Sp:0 Ar:1 I:1 Al:3 Bl:0 ?:1(Total: 10)
Cell
At This Location: When you encounter a henchman or villain, BYA, summon and encounter a Demonling.
When Closing: Succeed at a Wisdom or Perception 5 check.
When Permanently Closed: At the start of your turn, you may recharge 1 card and draw 1 card.
M:1 Ba:1 W:2 Sp:1 Ar:1 I:2 Al:1 Bl:0 ?:1(Total: 10)
| jduteau |
Turn 01
Blessing: Blessing of Shelyn
01/29
Imrijka
Torture Chamber
Bunyip
Check
Combat 9
Powers
BYA, succeed at a Wisdom 9 check or the difficulty of your checks is increased by 1 for the rest of the turn.
Damage dealt by the Bunyip may not be reduced.
And what exactly is a Bunyip doing in a Torture Chamber?!?
| jduteau |
Turn 02
Blessing: Blessing of Iomedae
02/28
Crowe
Locations:
Cemetary
At This Location: All non-villain monsters gain the Undead trait and are immune to the Mental and Poison traits.
When Closing: Draw a card and bury a card.
When Permanently Closed: No effect.
M:3 Ba:1 W:2 Sp:0 Ar:1 I:1 Al:0 Bl:1 ?:1(Total: 10)
Laboratory
At This Location: When you would banish an item for its power, bury it instead.
When Closing: Succeed at an Intelligence 7 or Craft 5 check.
When Permanently Closed: On closing, draw a random item from the box.
M:2 Ba:0 W:0 Sp:2 Ar:0 I:2 Al:2 Bl:1 ?:1(Total: 10)
Manor House
At This Location: When you encounter a boon of a type other than loot here, draw a random boon of that type from the box; encounter 1 and banish the other.
When Closing: Summon and acquire a random ally.
When Permanently Closed: No effect.
M:0 Ba:1 W:2 Sp:1 Ar:1 I:2 Al:2 Bl:0 ?:1(Total: 10)
Torture Chamber
At This Location: Combat or Fire damage to you is increased by 1d4.
When Closing: Each character is dealt 1 Mental damage that may not be reduced.
When Permanently Closed: No effect.
M:2 Ba:3 W:0 Sp:0 Ar:0 I:0 Al:2 Bl:0 ?:1(Total: 8)
Cell
At This Location: Succeed at a Strength or Disable 7 check to move or be moved.
When Closing: Bury an ally.
When Permanently Closed: On closing, move to another location and end your turn.
M:2 Ba:1 W:1 Sp:0 Ar:1 I:1 Al:3 Bl:0 ?:1(Total: 10)
Great Hall
At This Location: When you encounter a henchman or villain, BYA, summon and encounter a Demonling.
When Closing: Succeed at a Wisdom or Perception 5 check.
When Permanently Closed: At the start of your turn, you may recharge 1 card and draw 1 card.
M:1 Ba:1 W:2 Sp:1 Ar:1 I:2 Al:1 Bl:0 ?:1(Total: 10)
| jduteau |
Manor House - Crowe
Item #1 - Caltrop Bead
Check
Dexterity 6
Powers
Banish this card to add 1d4 to your combat check.
Banish this card to defeat a monster you encounter whose highest difficulty to defeat is 9 or lower.
Item #2 - Trapsmith Gloves
Check
Dexterity/Disable 7
Powers
Recharge this card to add 1 die to your Disable check, or to your check to defeat a bane that has the Trap trait.
Bury this card to add 2 dice to your Disable check, or to your check to defeat a bane that has the Trap trait.
| jduteau |
Manor House - Crowe
Ally #1 - Researcher
Check
Intelligence/Knowledge 7
Charisma/Diplomacy 6
Powers
Recharge this card to add 1d6 to your non-combat Intelligence or Charisma check.
Discard this card to explore your location.
Ally #2 - Frog
Check
Wisdom/Survival 6
Powers
Discard this card to explore your location. If you would encounter a bane that has the Obstacle or Trap trait during this exploration, you may instead bury this card to place the bane on the bottom of its location deck.