jduteau |
Scenario B-2: The Elven Entanglement
Villain Fihralaz
Henchmen: Vescavor Swarm, Tangle Trap x 4
Servitor Demon: Demonling
Scenario Rules: Instead of your first exploration on a turn, you may summon and encounter the henchman Fiendish Tree; if you defeat it, draw the cohort Vinst from the box. If you would encounter a card that has the Animal trait, summon and encounter the henchman Carnivorous Stump instead.
Cohort: Cecilla The Uprooter
Scenario Reward: Each character draws a random weapon or spell from the box.
Locations:
Dark Forest
At This Location: When you explore, examine the top 2 cards. Shuffle 1 into the deck, and encounter the other.
When Closing: Succeed at a Wisdom or Survival 7 check.
When Permanently Closed: At the end of your turn, recharge your hand.
M:2 Ba:1 W:1 Sp:1 Ar:1 I:1 Al:1 Bl:1 ?:1 (Total: 10)
Watchtower
At This Location: All non-villain monsters gain the Undead trait and are immune to the Mental and Poison traits.
When Closing: Draw a card and bury a card.
When Permanently Closed: No effect.
M:2 Ba:1 W:2 Sp:0 Ar:2 I:0 Al:2 Bl:0 ?:1 (Total: 10)
Wounded Lands (Abyssal)
At This Location: When you encounter a bane, you may not plan allies on your checks.
When Closing: Succeed at a Wisdom or Survival 8 check.
When Permanently Closed: On closing, bury a boon.
M:2 Ba:3 W:1 Sp:0 Ar:1 I:1 Al:1 Bl:0 ?:1 (Total: 10)
Cemetery
At This Location: When you banish an item for its power, bury it instead.
When Closing: Succeed at an Intelligence 7 or Craft 5 check.
When Permanently Closed: Draw a random item from the box.
M:3 Ba:1 W:2 Sp:0 Ar:1 I:1 Al:0 Bl:1 ?:1 (Total: 10)
Abyssal River (Abyssal)
At This Location: When you would be dealt Combat damage, you are dealt Poison damage instead.
When Closing: Discard a card that has the Divine trait.
When Permanently Closed: On closing, you are dealt 1 Poison damage.
M:3 Ba:2 W:0 Sp:1 Ar:0 I:1 Al:1 Bl:1 ?:1 (Total: 10)
Guardpost
At This Location: At the start of your turn, summon and encounter the henchman Corrupted Soldier.
When Closing: Summon and defeat the henchman Corrupted Soldier.
When Permanently Closed: On closing, draw a random armor from the box.
M:3 Ba:0 W:2 Sp:0 Ar:2 I:0 Al:2 Bl:0 ?:1 (Total: 10)
Crowe, Conveyor-of-Chaos |
FYI: Some of the Location's details are incorrect.
Deck: Mace, Longsword, Longspear, Heavy Pick, Longspear, Frigid Blast, Lightning Touch, Hide Armor, Leather Armor, Potion of Striding, Blood Periapt, BoA, BoA, BoA, Blessing of Shax
Hand: Longsword, Heavy Pick, Lightning Touch, Leather Armor, BoA
Deck: 10 Discard: 0 Buried: 0
Note: At Dark Forrest
jduteau |
Vinst's new power is: When any character defeats a henchman from a location deck, return this card to the box to allow that character to automatically close that location.
We also have Cecila to hand out to someone.
Initiative Rolls:
Crowe: 1d100 ⇒ 30
Imrijka: 1d100 ⇒ 4
Seelah: 1d100 ⇒ 67
Kyra: 1d100 ⇒ 31
Imrijka, Crowe, Kyra, Seelah
Imrijka -Judge,Jury,Executioner |
I would go for Vinst, but I need armor for the BYA 1 combat damage and the AYA 1 combat damage from the tree. So I'll hold off.
Watchtower
Spiked Pit Trap
Barrier B
Traits
Trap/Veteran
Check
Wisdom/Perception 7
Dexterity/Acrobatics 8
I'll use the Baphomet blessing to help with the trap.
Wisdom 7: 1d8 + 2d8 ⇒ (7) + (2, 7) = 16
Well, I didn't need the blessing, but oh well. I'll explore again.
jduteau |
Turn 02
Blessing: Blessing of Ascension
02/28
Crowe
Locations:
Dark Forest
At This Location: When you explore, examine the top 2 cards. Shuffle 1 into the deck, and encounter the other.
When Closing: Succeed at a Wisdom or Survival 7 check.
When Permanently Closed: At the end of your turn, recharge your hand.
M:2 Ba:1 W:1 Sp:1 Ar:1 I:1 Al:1 Bl:1 ?:1 (Total: 10)
Crowe
Watchtower
At This Location: You may summon and defeat a random monster instead of the normal check to acquire a boon.
When Closing: Banish a weapon.
When Permanently Closed: On closing, draw a random weapon from the box.
M:2 Ba:0 W:2 Sp:0 Ar:2 I:0 Al:1 Bl:0 ?:1 (Total: 8)
Imrijka
Wounded Lands (Abyssal)
At This Location: When you encounter a bane, you may not plan allies on your checks.
When Closing: Succeed at a Wisdom or Survival 8 check.
When Permanently Closed: On closing, bury a boon.
M:2 Ba:3 W:1 Sp:0 Ar:1 I:1 Al:1 Bl:0 ?:1 (Total: 10)
Cemetery
At This Location: All non-villain monsters gain the Undead trait and are immune to the Mental and Poison traits.
When Closing: Draw a card and bury a card.
When Permanently Closed: No effect.
M:3 Ba:1 W:2 Sp:0 Ar:1 I:1 Al:0 Bl:1 ?:1 (Total: 10)
Kyra
Abyssal River (Abyssal)
At This Location: When you would be dealt Combat damage, you are dealt Poison damage instead.
When Closing: Discard a card that has the Divine trait.
When Permanently Closed: On closing, you are dealt 1 Poison damage.
M:3 Ba:2 W:0 Sp:1 Ar:0 I:1 Al:1 Bl:1 ?:1 (Total: 10)
Seelah
Guardpost
At This Location: At the start of your turn, summon and encounter the henchman Corrupted Soldier.
When Closing: Summon and defeat the henchman Corrupted Soldier.
When Permanently Closed: On closing, draw a random armor from the box.
M:3 Ba:0 W:2 Sp:0 Ar:2 I:0 Al:2 Bl:0 ?:1 (Total: 10)
jduteau |
Dark Forest - Crowe
Card #1 - Frog
Ally B
Is an Animal, so turns into a Carnivorous Stump if encountered.
Card #2 - Giant Maggot Swarm
Monster B
Traits
Vermin/Swarm/Basic
Check
Combat 6
Powers
BYA, deals 1 Acid damage to you.
If you do not defeat by at least 4, shuffle it into the deck it came from.
jduteau |
Dark Forest - Crowe
Card #1 - Glibness
Spell B
Traits
Magic/Arcane/Divine/Basic
Check
Intelligence/Arcane/Wisdom/Divine 6
Powers
+3 to Charisma checks. Recharge on Arcane/Divine 8.
Card #2 - Mongrel Ranger
Monster B
Traits
Mongrel/Ranger/Elite
Check
highest check on random monster
Powers
BYA, deals 1d4-1 Ranged Combat damage to you.
jduteau |
Turn 03
Blessing: Blessing of Baphomet
03/27
Kyra
Locations:
Dark Forest
At This Location: When you explore, examine the top 2 cards. Shuffle 1 into the deck, and encounter the other.
When Closing: Succeed at a Wisdom or Survival 7 check.
When Permanently Closed: At the end of your turn, recharge your hand.
M:2 Ba:1 W:1 Sp:0 Ar:1 I:1 Al:1 Bl:0 ?:1 (Total: 8)
Crowe
Watchtower
At This Location: You may summon and defeat a random monster instead of the normal check to acquire a boon.
When Closing: Banish a weapon.
When Permanently Closed: On closing, draw a random weapon from the box.
M:2 Ba:0 W:2 Sp:0 Ar:2 I:0 Al:1 Bl:0 ?:1 (Total: 8)
Imrijka
Wounded Lands (Abyssal)
At This Location: When you encounter a bane, you may not plan allies on your checks.
When Closing: Succeed at a Wisdom or Survival 8 check.
When Permanently Closed: On closing, bury a boon.
M:2 Ba:3 W:1 Sp:0 Ar:1 I:1 Al:1 Bl:0 ?:1 (Total: 10)
Cemetery
At This Location: All non-villain monsters gain the Undead trait and are immune to the Mental and Poison traits.
When Closing: Draw a card and bury a card.
When Permanently Closed: No effect.
M:3 Ba:1 W:2 Sp:0 Ar:1 I:1 Al:0 Bl:1 ?:1 (Total: 10)
Kyra
Abyssal River (Abyssal)
At This Location: When you would be dealt Combat damage, you are dealt Poison damage instead.
When Closing: Discard a card that has the Divine trait.
When Permanently Closed: On closing, you are dealt 1 Poison damage.
M:3 Ba:2 W:0 Sp:1 Ar:0 I:1 Al:1 Bl:1 ?:1 (Total: 10)
Seelah
Guardpost
At This Location: At the start of your turn, summon and encounter the henchman Corrupted Soldier.
When Closing: Summon and defeat the henchman Corrupted Soldier.
When Permanently Closed: On closing, draw a random armor from the box.
M:3 Ba:0 W:2 Sp:0 Ar:2 I:0 Al:2 Bl:0 ?:1 (Total: 10)
jduteau |
Turn 04
Blessing: Blessing of Ascension
04/26
Seelah
Locations:
Turn 04
Blessing: Blessing of Ascension
04/26
Seelah
Locations:
only location that changed...
Cemetery
At This Location: All non-villain monsters gain the Undead trait and are immune to the Mental and Poison traits.
When Closing: Draw a card and bury a card.
When Permanently Closed: No effect.
M:2 Ba:1 W:2 Sp:0 Ar:1 I:1 Al:0 Bl:1 ?:1 (Total: 9)
Sickle on top
Kyra
jduteau |
Turn 05
Blessing: Blessing of Baphomet
05/25
Imrijka
Locations:
Dark Forest
At This Location: When you explore, examine the top 2 cards. Shuffle 1 into the deck, and encounter the other.
When Closing: Succeed at a Wisdom or Survival 7 check.
When Permanently Closed: At the end of your turn, recharge your hand.
M:2 Ba:1 W:1 Sp:0 Ar:1 I:1 Al:1 Bl:0 ?:1 (Total: 8)
Crowe
Watchtower
At This Location: You may summon and defeat a random monster instead of the normal check to acquire a boon.
When Closing: Banish a weapon.
When Permanently Closed: On closing, draw a random weapon from the box.
M:2 Ba:0 W:2 Sp:0 Ar:2 I:0 Al:1 Bl:0 ?:1 (Total: 8)
Imrijka
Wounded Lands (Abyssal)
At This Location: When you encounter a bane, you may not plan allies on your checks.
When Closing: Succeed at a Wisdom or Survival 8 check.
When Permanently Closed: On closing, bury a boon.
M:2 Ba:3 W:1 Sp:0 Ar:1 I:1 Al:1 Bl:0 ?:1 (Total: 10)
Cemetery
At This Location: All non-villain monsters gain the Undead trait and are immune to the Mental and Poison traits.
When Closing: Draw a card and bury a card.
When Permanently Closed: No effect.
M:2 Ba:1 W:2 Sp:0 Ar:1 I:1 Al:0 Bl:1 ?:1 (Total: 9)
Sickle on top
Kyra
Abyssal River (Abyssal)
At This Location: When you would be dealt Combat damage, you are dealt Poison damage instead.
When Closing: Discard a card that has the Divine trait.
When Permanently Closed: On closing, you are dealt 1 Poison damage.
M:2 Ba:2 W:0 Sp:0 Ar:0 I:1 Al:0 Bl:1 ?:1 (Total: 7)
Seelah
Guardpost
At This Location: At the start of your turn, summon and encounter the henchman Corrupted Soldier.
When Closing: Summon and defeat the henchman Corrupted Soldier.
When Permanently Closed: On closing, draw a random armor from the box.
M:3 Ba:0 W:2 Sp:0 Ar:2 I:0 Al:2 Bl:0 ?:1 (Total: 10)
Imrijka -Judge,Jury,Executioner |
I'm going to choose to summon and defeat a monster to acquire the boon...
Dire Rat
Monster B
Traits
Animal/Basic
Check
Combat 8
Dexterity/Stealth 6
Discarding the scythe...
Combat 8 - Scythe (4s are 5s): 1d10 + 2d4 + 1d4 ⇒ (2) + (3, 4) + (3) = 12
Ends up as a 13 and the Rat is defeated and I get the Lance.
I roll my d6 to see if I get to explore again...
explore again 4,5,6: 1d6 ⇒ 6
Imrijka -Judge,Jury,Executioner |
And I get to go again!
Magic Scale Mail/b]
Armor B
Traits
Heavy Armor/Magic/Elite
Check
Constitution/Fortitude 5
I'll use the Lance to fight a random monster again...
[b]Giant Fly
Monster B
Traits
Vermin/Elite
Check
Combat 9
Discarding the Lance...
Combat 9: 1d10 + 1d8 + 1d6 ⇒ (8) + (3) + (4) = 15
The Fly is defeated and I get the Scale Mail.
Does anyone know if the Fly is shuffled into a random other open location? Since it was summoned, I'm assuming no, but I'm 100% sure
Seeing if I can explore again...
explore on 4,5,6: 1d6 ⇒ 3
Nope.
I'm going to stop for now, in case we need the Blessings.
Hand: Shortbow, Fiery Glare, BoA, BoA, Magic Scale Mail
Deck: 9 Discard: 3 Buried: 0
Note: Use my blessings at will!