PACG WotR Into The Worldwound (Inactive)

Game Master jduteau

An online play through of PACG Wrath of the Righteous' initial adventure Into The Worldwound.


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I'll certainly be keeping the Glaive +1 and the Magic Shield,

I have Brilliance and a Mercenary to give up?


Kyra should take the Abraxas (for attack spells) although her power fires off of Uncorrupted Blessings. :/

I'm not really interested in corrupted blessings for this character

Someone can have mine.


Banished a Mace and some Scale Mail

Seelah(Troymk1) wrote:

Hand:

(Displayed: Longsword Mace Longspear Glaive +1 Scale Mail Magic Shield Paladin's Helm Sage's Journal Teamster Frog Cure Ascension Ascension Ascension Ascension )
Deck: 0 Discard: 0 Buried: 0
Note:


I'll take an Abraxas to replace a BoA. Only change to my deck.


Scenario B-2: The Elven Entanglement

Villain Fihralaz

Henchmen: Vescavor Swarm, Tangle Trap x 4

Servitor Demon: Demonling

Scenario Rules: Instead of your first exploration on a turn, you may summon and encounter the henchman Fiendish Tree; if you defeat it, draw the cohort Vinst from the box. If you would encounter a card that has the Animal trait, summon and encounter the henchman Carnivorous Stump instead.

Cohort: Cecilla The Uprooter

Scenario Reward: Each character draws a random weapon or spell from the box.

Locations:

Dark Forest
At This Location: When you explore, examine the top 2 cards. Shuffle 1 into the deck, and encounter the other.
When Closing: Succeed at a Wisdom or Survival 7 check.
When Permanently Closed: At the end of your turn, recharge your hand.
M:2 Ba:1 W:1 Sp:1 Ar:1 I:1 Al:1 Bl:1 ?:1 (Total: 10)

Watchtower
At This Location: All non-villain monsters gain the Undead trait and are immune to the Mental and Poison traits.
When Closing: Draw a card and bury a card.
When Permanently Closed: No effect.
M:2 Ba:1 W:2 Sp:0 Ar:2 I:0 Al:2 Bl:0 ?:1 (Total: 10)

Wounded Lands (Abyssal)
At This Location: When you encounter a bane, you may not plan allies on your checks.
When Closing: Succeed at a Wisdom or Survival 8 check.
When Permanently Closed: On closing, bury a boon.
M:2 Ba:3 W:1 Sp:0 Ar:1 I:1 Al:1 Bl:0 ?:1 (Total: 10)

Cemetery
At This Location: When you banish an item for its power, bury it instead.
When Closing: Succeed at an Intelligence 7 or Craft 5 check.
When Permanently Closed: Draw a random item from the box.
M:3 Ba:1 W:2 Sp:0 Ar:1 I:1 Al:0 Bl:1 ?:1 (Total: 10)

Abyssal River (Abyssal)
At This Location: When you would be dealt Combat damage, you are dealt Poison damage instead.
When Closing: Discard a card that has the Divine trait.
When Permanently Closed: On closing, you are dealt 1 Poison damage.
M:3 Ba:2 W:0 Sp:1 Ar:0 I:1 Al:1 Bl:1 ?:1 (Total: 10)

Guardpost
At This Location: At the start of your turn, summon and encounter the henchman Corrupted Soldier.
When Closing: Summon and defeat the henchman Corrupted Soldier.
When Permanently Closed: On closing, draw a random armor from the box.
M:3 Ba:0 W:2 Sp:0 Ar:2 I:0 Al:2 Bl:0 ?:1 (Total: 10)


Let me know where you're going and then draw your opening hand. One of us gets Cecilla as a cohort.


Imrijka(jduteau) wrote:

Hand: Shortbow, Fiery Glare, BoA, BoA, BoBaphomet

Deck: 10 Discard: 0 Buried: 0
Note: Starting @ Watchtower

The Exchange

FYI: Some of the Location's details are incorrect.

Crowe(cosined) wrote:
Deck: Mace, Longsword, Longspear, Heavy Pick, Longspear, Frigid Blast, Lightning Touch, Hide Armor, Leather Armor, Potion of Striding, Blood Periapt, BoA, BoA, BoA, Blessing of Shax
Crowe(cosined) wrote:

Hand: Longsword, Heavy Pick, Lightning Touch, Leather Armor, BoA

Deck: 10 Discard: 0 Buried: 0
Note: At Dark Forrest


Crowe, Conveyor-of-Chaos wrote:
FYI: Some of the Location's details are incorrect.

Hmm, not sure how that happened. My Watchtower and Cemetery had the wrong effects. The Card distribution was right and my setup followed the actual cards, so I'm all good. :)


Abyssal river is fine

Seelah(Troymk1) wrote:

Hand: Mace, Longspear, Magic Shield, Frog, Ascension

(Displayed: )
Deck: 10 Discard: 0 Buried: 0
Note:


Start at Cemetary.
Hand: Fireblade, Detect Demon, Qstaff, Ascension, Abraxas


Since they fixed Vinst anyone in particular want to go for him?


What is Vinst's fixed text? (Be nice to have it here)


New Vinst Rules

Vinst's new power is: When any character defeats a henchman from a location deck, return this card to the box to allow that character to automatically close that location.

We also have Cecila to hand out to someone.

Initiative Rolls:

Crowe: 1d100 ⇒ 30
Imrijka: 1d100 ⇒ 4
Seelah: 1d100 ⇒ 67
Kyra: 1d100 ⇒ 31

Imrijka, Crowe, Kyra, Seelah


I have no preference for Cecila.


Remind me on Cecilla? (my boxed set is packed away)


One power allows you to, if a bane can be evaded, recharge her to evade or add 1d4.


That and "Bury this card to explore your location. During this exploration, you may evade any monster you encounter."


I think Seelah should take her - the most monsters at her location.


I would go for Vinst, but I need armor for the BYA 1 combat damage and the AYA 1 combat damage from the tree. So I'll hold off.

Watchtower

Spiked Pit Trap
Barrier B

Traits
Trap/Veteran

Check
Wisdom/Perception 7
Dexterity/Acrobatics 8

I'll use the Baphomet blessing to help with the trap.

Wisdom 7: 1d8 + 2d8 ⇒ (7) + (2, 7) = 16

Well, I didn't need the blessing, but oh well. I'll explore again.


Watchtower - Imrijka

Recruit
Ally B

Traits
Human/Soldier/Basic

Check
Charisma/Diplomacy 3


Charisma 3: 1d6 ⇒ 1

Still can't attract any allies. :(

Imrijka(jduteau) wrote:

Hand: Scythe, Shortbow, Fiery Glare, BoA, BoA

Deck: 9 Discard: 1 Buried: 0
Note: @Watchtower


Turn 02
Blessing: Blessing of Ascension
02/28
Crowe

Locations:

Dark Forest
At This Location: When you explore, examine the top 2 cards. Shuffle 1 into the deck, and encounter the other.
When Closing: Succeed at a Wisdom or Survival 7 check.
When Permanently Closed: At the end of your turn, recharge your hand.
M:2 Ba:1 W:1 Sp:1 Ar:1 I:1 Al:1 Bl:1 ?:1 (Total: 10)
Crowe

Watchtower
At This Location: You may summon and defeat a random monster instead of the normal check to acquire a boon.
When Closing: Banish a weapon.
When Permanently Closed: On closing, draw a random weapon from the box.
M:2 Ba:0 W:2 Sp:0 Ar:2 I:0 Al:1 Bl:0 ?:1 (Total: 8)
Imrijka

Wounded Lands (Abyssal)
At This Location: When you encounter a bane, you may not plan allies on your checks.
When Closing: Succeed at a Wisdom or Survival 8 check.
When Permanently Closed: On closing, bury a boon.
M:2 Ba:3 W:1 Sp:0 Ar:1 I:1 Al:1 Bl:0 ?:1 (Total: 10)

Cemetery
At This Location: All non-villain monsters gain the Undead trait and are immune to the Mental and Poison traits.
When Closing: Draw a card and bury a card.
When Permanently Closed: No effect.
M:3 Ba:1 W:2 Sp:0 Ar:1 I:1 Al:0 Bl:1 ?:1 (Total: 10)
Kyra

Abyssal River (Abyssal)
At This Location: When you would be dealt Combat damage, you are dealt Poison damage instead.
When Closing: Discard a card that has the Divine trait.
When Permanently Closed: On closing, you are dealt 1 Poison damage.
M:3 Ba:2 W:0 Sp:1 Ar:0 I:1 Al:1 Bl:1 ?:1 (Total: 10)
Seelah

Guardpost
At This Location: At the start of your turn, summon and encounter the henchman Corrupted Soldier.
When Closing: Summon and defeat the henchman Corrupted Soldier.
When Permanently Closed: On closing, draw a random armor from the box.
M:3 Ba:0 W:2 Sp:0 Ar:2 I:0 Al:2 Bl:0 ?:1 (Total: 10)


Dark Forest - Crowe:

Card #1 - Frog
Ally B

Is an Animal, so turns into a Carnivorous Stump if encountered.

Card #2 - Blessing of Ascension
Blessing B

Check
Charisma 6
Divine 5


Ok I have the cohort

The Exchange

I'll go after the Blessing:
BoA(6): 1d8 ⇒ 7
Woo!
I'll immediately use it to explore...


Dark Forest - Crowe

Card #1 - Frog
Ally B

Is an Animal, so turns into a Carnivorous Stump if encountered.

Card #2 - Giant Maggot Swarm
Monster B

Traits
Vermin/Swarm/Basic

Check
Combat 6

Powers
BYA, deals 1 Acid damage to you.
If you do not defeat by at least 4, shuffle it into the deck it came from.

The Exchange

I'll attempt to strike down the Swarm with my Longsword...

(Forgot to take care of the BYA Acid Damage, I'll discard my Lightning Touch)

Swarm Swattin': 1d12 + 1 + 1d8 ⇒ (3) + 1 + (3) = 7

Defeated, but not permanently.

I'll use my remaining BoA to explore.


Dark Forest - Crowe

Card #1 - Glibness
Spell B

Traits
Magic/Arcane/Divine/Basic

Check
Intelligence/Arcane/Wisdom/Divine 6

Powers
+3 to Charisma checks. Recharge on Arcane/Divine 8.

Card #2 - Mongrel Ranger
Monster B

Traits
Mongrel/Ranger/Elite

Check
highest check on random monster

Powers
BYA, deals 1d4-1 Ranged Combat damage to you.

The Exchange

I'll go after the Spell
Glib Grab(Wis 6): 1d8 ⇒ 4
No dice.
I'll reset and end my week-long turn.

Crowe(cosined) wrote:

Hand: Longsword, Heavy Pick, Leather Armor, Blood Periapt, BoA

Deck: 8 Discard: 3 Buried: 0
Note: At Dark Forrest, Hanging onto BoA


Turn 03
Blessing: Blessing of Baphomet
03/27
Kyra

Locations:

Dark Forest
At This Location: When you explore, examine the top 2 cards. Shuffle 1 into the deck, and encounter the other.
When Closing: Succeed at a Wisdom or Survival 7 check.
When Permanently Closed: At the end of your turn, recharge your hand.
M:2 Ba:1 W:1 Sp:0 Ar:1 I:1 Al:1 Bl:0 ?:1 (Total: 8)
Crowe

Watchtower
At This Location: You may summon and defeat a random monster instead of the normal check to acquire a boon.
When Closing: Banish a weapon.
When Permanently Closed: On closing, draw a random weapon from the box.
M:2 Ba:0 W:2 Sp:0 Ar:2 I:0 Al:1 Bl:0 ?:1 (Total: 8)
Imrijka

Wounded Lands (Abyssal)
At This Location: When you encounter a bane, you may not plan allies on your checks.
When Closing: Succeed at a Wisdom or Survival 8 check.
When Permanently Closed: On closing, bury a boon.
M:2 Ba:3 W:1 Sp:0 Ar:1 I:1 Al:1 Bl:0 ?:1 (Total: 10)

Cemetery
At This Location: All non-villain monsters gain the Undead trait and are immune to the Mental and Poison traits.
When Closing: Draw a card and bury a card.
When Permanently Closed: No effect.
M:3 Ba:1 W:2 Sp:0 Ar:1 I:1 Al:0 Bl:1 ?:1 (Total: 10)
Kyra

Abyssal River (Abyssal)
At This Location: When you would be dealt Combat damage, you are dealt Poison damage instead.
When Closing: Discard a card that has the Divine trait.
When Permanently Closed: On closing, you are dealt 1 Poison damage.
M:3 Ba:2 W:0 Sp:1 Ar:0 I:1 Al:1 Bl:1 ?:1 (Total: 10)
Seelah

Guardpost
At This Location: At the start of your turn, summon and encounter the henchman Corrupted Soldier.
When Closing: Summon and defeat the henchman Corrupted Soldier.
When Permanently Closed: On closing, draw a random armor from the box.
M:3 Ba:0 W:2 Sp:0 Ar:2 I:0 Al:2 Bl:0 ?:1 (Total: 10)


I'll explore the Cemetery.


Sorry, I should have at least spoilered a card....

Cemetery

Skeleton
Monster B

Traits
Undead/Skeleton/Basic

Check
Combat 8

Powers
Immune to Mental and Poison traits.
If the check has Slashing or Piercing trait, the difficulty is increased by 3.


Crackin' Skels+BoA: 3d6 ⇒ (2, 3, 3) = 8


1 person marked this as a favorite.

Cast Detect Demon
DD: 1d12 + 2 ⇒ (6) + 2 = 8


Card on top of Cemetery is Sickle - Weapon B.


Then I draw and end.
Scale Mail, Fireblade, Athlete, Q-staff, Abraxas
May use Abraxas
Discards: 1


Turn 04
Blessing: Blessing of Ascension
04/26
Seelah

Locations:

Turn 04
Blessing: Blessing of Ascension
04/26
Seelah

Locations:

only location that changed...

Cemetery
At This Location: All non-villain monsters gain the Undead trait and are immune to the Mental and Poison traits.
When Closing: Draw a card and bury a card.
When Permanently Closed: No effect.
M:2 Ba:1 W:2 Sp:0 Ar:1 I:1 Al:0 Bl:1 ?:1 (Total: 9)
Sickle on top
Kyra


Abyssal River - Seelah:

Worm Demon
Monster B

Traits
Outsider/Undead/Demon

Check
Combat 10

Powers
Immune to Electricity and Poison.
If undefeated, bury an ally from your hand or discard pile.


Worm Demon! Foulest wormiest thing

I will crush you with my mace of crushing!

Worm Demon: 2d8 + 3 - 0 ⇒ (4, 7) + 3 - 0 = 14


I will use the frog to explore which gives me options if a bane shows up


Abyssal River - Seelah

Mendevian Crusader
Ally B

Traits
Human/Soldier

Check
Divine 9
Charisma/Diplomacy 6


Crusader conversation: 1d10 + 1 - 0 ⇒ (2) + 1 - 0 = 3


I will bury Cecilla to explore again


Enchanged Fang
Spell B

Traits
Magic/Arcane/Divine/Basic

Check
Intelligence/Arcane/Wisdom/Divine 5


Divine check: 1d8 + 1 - 0 ⇒ (1) + 1 - 0 = 2

*wince*

I'll end it there


Turn 05
Blessing: Blessing of Baphomet
05/25
Imrijka

Locations:

Dark Forest
At This Location: When you explore, examine the top 2 cards. Shuffle 1 into the deck, and encounter the other.
When Closing: Succeed at a Wisdom or Survival 7 check.
When Permanently Closed: At the end of your turn, recharge your hand.
M:2 Ba:1 W:1 Sp:0 Ar:1 I:1 Al:1 Bl:0 ?:1 (Total: 8)
Crowe

Watchtower
At This Location: You may summon and defeat a random monster instead of the normal check to acquire a boon.
When Closing: Banish a weapon.
When Permanently Closed: On closing, draw a random weapon from the box.
M:2 Ba:0 W:2 Sp:0 Ar:2 I:0 Al:1 Bl:0 ?:1 (Total: 8)
Imrijka

Wounded Lands (Abyssal)
At This Location: When you encounter a bane, you may not plan allies on your checks.
When Closing: Succeed at a Wisdom or Survival 8 check.
When Permanently Closed: On closing, bury a boon.
M:2 Ba:3 W:1 Sp:0 Ar:1 I:1 Al:1 Bl:0 ?:1 (Total: 10)

Cemetery
At This Location: All non-villain monsters gain the Undead trait and are immune to the Mental and Poison traits.
When Closing: Draw a card and bury a card.
When Permanently Closed: No effect.
M:2 Ba:1 W:2 Sp:0 Ar:1 I:1 Al:0 Bl:1 ?:1 (Total: 9)
Sickle on top
Kyra

Abyssal River (Abyssal)
At This Location: When you would be dealt Combat damage, you are dealt Poison damage instead.
When Closing: Discard a card that has the Divine trait.
When Permanently Closed: On closing, you are dealt 1 Poison damage.
M:2 Ba:2 W:0 Sp:0 Ar:0 I:1 Al:0 Bl:1 ?:1 (Total: 7)
Seelah

Guardpost
At This Location: At the start of your turn, summon and encounter the henchman Corrupted Soldier.
When Closing: Summon and defeat the henchman Corrupted Soldier.
When Permanently Closed: On closing, draw a random armor from the box.
M:3 Ba:0 W:2 Sp:0 Ar:2 I:0 Al:2 Bl:0 ?:1 (Total: 10)


Watchtower - Imrijka

Lance
Weapon B

Traits
Polearm/Melee/Piercing/2-Handed/Elite

Check
Strength/Melee 8


I'm going to choose to summon and defeat a monster to acquire the boon...

Dire Rat
Monster B

Traits
Animal/Basic

Check
Combat 8
Dexterity/Stealth 6

Discarding the scythe...

Combat 8 - Scythe (4s are 5s): 1d10 + 2d4 + 1d4 ⇒ (2) + (3, 4) + (3) = 12

Ends up as a 13 and the Rat is defeated and I get the Lance.

I roll my d6 to see if I get to explore again...

explore again 4,5,6: 1d6 ⇒ 6


And I get to go again!

Magic Scale Mail/b]
Armor B

Traits
Heavy Armor/Magic/Elite

Check
Constitution/Fortitude 5

I'll use the Lance to fight a random monster again...

[b]Giant Fly
Monster B

Traits
Vermin/Elite

Check
Combat 9

Discarding the Lance...

Combat 9: 1d10 + 1d8 + 1d6 ⇒ (8) + (3) + (4) = 15

The Fly is defeated and I get the Scale Mail.

Does anyone know if the Fly is shuffled into a random other open location? Since it was summoned, I'm assuming no, but I'm 100% sure

Seeing if I can explore again...

explore on 4,5,6: 1d6 ⇒ 3

Nope.

I'm going to stop for now, in case we need the Blessings.

Imrijka(jduteau) wrote:

Hand: Shortbow, Fiery Glare, BoA, BoA, Magic Scale Mail

Deck: 9 Discard: 3 Buried: 0
Note: Use my blessings at will!

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