Malcolm_Reynolds's page

Pathfinder Card Game Subscriber. Organized Play Member. 575 posts (1,083 including aliases). No reviews. No lists. No wishlists. 1 Organized Play character. 3 aliases.


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Thanks!


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Have any of those brains come up with anything over the last three months?


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Will there be a thread seeking character info for this adventure path?


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Also the case with Frozen Touch (Curse 0), Harrowstrike (Curse 1), Sonic Blast (Curse 1), Deathgrip (Curse 2), Volcanic Storm (Core 3), Wall of Light (Core 3), Ice Strike (Curse 3), Death's Touch (Curse 4), Icy Prison (Curse 5), and Boneshatter (Curse 6).

I'm pretty sure it's just inconsistency in how it's written and the bonus dice are intended to be used for any of the listed skills. I believe all weapons list all skill options before the bonus dice are defined.


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Since the setup says to use Devil monsters from the vault and not "Devil monsters and Story Banes", I have been using the 3 Devil monsters and, after summoning them, returning them to the devil stack. The "Summon and Encounter" rules tell you to return summoned banes to the vault, but these three devils weren't summoned from the vault and I return them to the stack.

I know while I could be doing it wrong, this makes sense to me.


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JimmyJinNJ wrote:


As in discard all of your hand, rather than bury them??

How do most characters play/survive this scenario?

No, as the end-of-turn check to bury would happen before the opportunity to discard.

I usually use a ship that allows me to discard blessings from the blessing deck to explore so as to maximize opportunities to empty my hand before the end of turn and minimize the number of turns per character.


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Moar cards! Moar traits!

I note are still missing from doc:
Curse
Fighter (class)
Rogue (class)

Core/Curse:

Urban
Underground
Sacred
Wild
Skald
Brawler
Expert
Gray Maiden
Red Mantis
Guillotine (promo)
Spy (may remove Arushalae note)
Sayona
Grioth
Shadow
Basilisk
Boggard
Disease
Rakshasa
Owner (now a trait)
Genie
Helm
Harrow
Blackjack
Respect
Suit
Keys
Shields
Hammers
Crowns
Books
Stars
Eidolon
Bloatmage
Enchanter
Formian


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You should always display the Danger. If the Danger is also listed as a Villain or Henchman to be shuffled into locations, proxies should be used instead in the locations. This way you always have access to the card you need.


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Shade325 wrote:

Okay so finished 3C yesterday and moved on to CotCT. Read the rules noted above. So I'm assuming that the game should look like the following if completing DD & Moving to CotCT

Start CotCT at adventure 1 but # is considered 4

Right.

Shade325 wrote:
Add 3 Wildcards (are these permanent i.e. same ones the whole path or choose 3 each scenario?)

Per Core Wildcard rules (p. 18) you may pick or choose randomly before each scenario, so they can change each time.

Shade325 wrote:

All Core and CotCT cards 0-3 are in the Vault. New cards will not be added to CotCT adventure 4 (which will be considered # 7)

That sound right?

The DD storybook's AP award tells you to build the vault with all level 0-3 cards, so that looks right. Won't be culling anything until Adventure 4. Treat # as 3 during Adventures 1-3 (from DD) and throughout the AP increase # by the highest DD scenario you completed (3, per CotCT). So if you play the final scenario # will be 10. Looks right.


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I have not done DD to CotCT yet, but I can point to page 3 of the CotCT storybook which says "also, increase # by the # of the last scenario you completed..." and to the Core rules p. 19 under feats "the maximum number [of a feat type] you may check is equal to the # of the last scenario you completed."

Together I take it to mean that CotCT essentially becomes adventures 4-10 and you can gain one of each feat type per adventure. It's not overpowered because you're also increasing # for banes and adding a wildcard for each adventure completed prior to CotC.

As for choosing the Blackjack role to replace your prior one, while I can't find the possibility mentioned in the rulebook I'd allow it in my games. I'd probably not reallocate power feats to the new role and make someone earn them one at a time as usual, but with one hero point per scenario that wouldn't take long.


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Has the Undead trait but isn't immune to Poison or Mental. Should it be?


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Damaged cards power is listed twice.


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"When examined, suffer Poison damage..."

How much Poison damage?


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In damage paragraph: "Instead, bury the 1d4 cards of your deck."

I'm sure "top 1d4" is what's meant.


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Having sleeved every card of the Core, Curse, and promo sets I can attest that there are in fact 996 cards in total (440/550/6 as advertised).

Frencois, I have 21 proxies: 8 A, 8 B, 3 V (your count is 20).
You seem to have counted 3 Core level 3 Story Banes as level 2.


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Thank you for letting us know! I wasn't sure whether I was overlooking something. Makes me wonder whether there's a riddle a la Mythopoeic Sphinx.


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Thank you so much! That makes complete sense!


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Assuming he has checked the first feat and has 1d8+1 for Diplomacy, yes.

Hakon does not need the first feat checked if you are using Strength against the monster already.

Though you mention combat, this is not limited to combat checks.


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Yes, you are right. I'm not sure how to know whether "Add the level 2 cards" and "Add the level 3 cards" include the Core set cards.


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Page 5: Draw Starting Hands:
If you didn't draw at least matching card" (should have "1" before matching).


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On page 4 under Choose Your Character:
"Each player chooses a character to representing the character they're playing in the game." (Instead of "represent")


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Each of adventures 2-6 say to add the level's cards. Only Adventure 1 says to include Core cards. Do you add Core cards to adventures 2 and 3?


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Its type (Monster) is the "Story Bane" color rather than the "Monster" color.


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I haven't been able to find how this Loot can be acquired in the Adventure 4 storybook area or cards. Can someone point me in the right direction?


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It's here! It's here!


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Each new blog makes me even more excited!


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That's it for now! Thank you!


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Ah, yes, I could have been clearer. I meant cancel.

Thanks!


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Hello,
I would like to remove these items from my sidecart, but I do not know how.

Thank you.


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Thank you. I haven't been checking in as frequently and had not seen the question was already asked.


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Nok-Nok:
Godthief

Ultimate Wilderness:
Shifter
Chaldira Zuzaristan
Ketephys
Nivi Rhombodazzle


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Since you do not check for banishing until the end of the scenario and there is no point to discarding or recharging it at that time, is the language after "banish this card" necessary?


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Since you do not check for banishing until the end of the scenario and there is no point to discarding or recharging it at that time, is the language after "banish this card" necessary?


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Weird. I wonder why it said "declined" both times. Thank you for looking into it for me!


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Hello,

I got a second credit card and wanted to use it for my account. I went to change my subscription payment info. I believe I entered everything correctly but at the end it said my new card was declined, yet the payment page reflected the change to using the new card. I re-entered everything again and got the same result: the card was declined but is now the active card for my subscriptions.

Can you help me figure this out? I have the PACG subscription payment coming up soon. The old card is still valid if it needs to be used.

Thank you!


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Thank you!


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Hello,

The blog said Nok-Nok would ship out with Ultimate Wilderness in July, but he is not listed in the order. Which is correct?

Thank you.


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Thanks!


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The second power has you recharge the card and shuffle your token into your location deck, then examine your location deck. Since that would then return the token card to the location, should you instead shuffle your token in after you examine the location deck?


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These allow you to use Acrobatics for combat, but not to acquire. The other seven weapons (in this set) that allow you to do combat with Acrobatics also allow Acrobatics to acquire. Should these?


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Thanks for sharing the load!

Also:

Ninja


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Just a reminder this seems to have been missed, possibly due to Paizocon impending at the time.


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Exciting!

Looks like the "What's changing" header didn't get formatted as intended.


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Thank you!


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Ultimate Intrigue:
Rovagug


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Recharge power reads "you may succeed at an Divine 11 check" (instead of "a").


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I'm just curious whether this should have the Mental trait, given that (thematically at least) it's looking for mental activity. But that could make it tricky interacting with Undead who are immune. I'm sure it could just be a particular kind of divination.


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It's fine if they want it that way, it's just not consistent with typical cards. The Perception Spells, for example, can be acquired or recharged with Arcane/Divine/Perception, without substitution. I'm just wondering whether replacing Arcane with Knowledge was an error.


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Ultimate Magic:
Vigilante
Qi Zhong


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Has the Arcane and Divine traits, can be recharged with Arcane or Divine skills, but can be acquired with Knowledge or Divine. Is that right or should it be Arcane instead?

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