PACG WotR Into The Worldwound (Inactive)

Game Master jduteau

An online play through of PACG Wrath of the Righteous' initial adventure Into The Worldwound.


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Well, let's see if I can even fight it first.
Rogue Damage: 1d4 - 1 ⇒ (1) - 1 = 0
Yay! Fire Blade would make it tougher so I'll recharge it instead and use Imrijka's blessing
Demon Bane+Blessing: 2d12 + 2 + 1d8 ⇒ (4, 1) + 2 + (1) = 8
Lame. Well, at least I can only take one damage and then I get to heal it for using my power. I'm done.

Hand: BoA x2, Scale Mail, Frigid Blast, Sagacity
may use blessings or sagacity.


Turn 05
Blessing: Blessing of Ascension
05/25
Crowe

Locations:

Armory
At This Location: When you acquire a weapon, you may draw a card.
When Closing: Summon and acquire a random weapon.
When Permanently Closed: No effect
M:0 Ba:0 W:2 Sp:0 Ar:3 I:0 Al:1 Bl:0 ?:1(Total: 7)
Crowe, Seelah

Forsaken Cloister
At This Location: When you move or are moved here, bury a card. Any character at another location may discard a card to evade an encounter and then move here.
When Closing: Each character at this location must summon and defeat a Demonling
When Permanently Closed: No effect.
M:1 Ba:1 W:0 Sp:2 Ar:1 I:1 Al:1 Bl:1 ?:1 (Total: 10)
NOTE: Monster is Pitborn Scoundrel
Kyra

Laboratory
At This Location: When you banish an item for its power, bury it instead.
When Closing: Succeed at an Intelligence 7 or Craft 5 check.
When Permanently Closed: Draw a random item from the box.
M:2 Ba:0 W:0 Sp:2 Ar:0 I:2 Al:2 Bl:1 ?:1 (Total: 10)

Manor House
At This Location: When you encounter a boon of a type other than loot here, draw a random boon of that type from the box; encounter 1 and banish the other.
When Closing: Summon and acquire a random ally.
When Permanently Closed: No effect.
M:0 Ba:1 W:2 Sp:1 Ar:1 I:2 Al:2 Bl:0 ?:1 (Total: 10)

Marketplace
At This Location: When you attempt to acquire a boon, add 1 to checks to acquire it.
When Closing: Choose a type of boon other than loot; summon and acquire a random boon of that type.
When Permanently Closed: At the end of your turn, you may give a card to any character.
M:0 Ba:0 W:2 Sp:1 Ar:1 I:3 Al:2 Bl:0 ?:1 (Total: 10)

Watchtower
At This Location: You may summon and defeat a random monster instead of the normal check to acquire a boon.
When Closing: Banish a weapon.
When Permanently Closed: Draw a random weapon from the box.
CLOSED
Imrijka


Armory:

Magic Padded Armor
Armor B

Traits
Light Armor
Magic
Elite

Check
Constitution/Fortitude 4

The Exchange

1 person marked this as a favorite.

Ill explore my location and uncover a set of Magic Padded Armor.

Fortitude 4: 1d6 + 2 ⇒ (2) + 2 = 4

I have no Additional explores so I'll reset my hand (recharge Magic Padded Armor) and end my long awaited turn.

Thanks for your patience... Back to finding some sleep!


Locations:

only location that's changed...

Armory
At This Location: When you acquire a weapon, you may draw a card.
When Closing: Summon and acquire a random weapon.
When Permanently Closed: No effect
M:0 Ba:0 W:2 Sp:0 Ar:2 I:0 Al:1 Bl:0 ?:1(Total: 6)
Crowe, Seelah


I'm moving to the Marketplace...

Turn 06
Blessing: Blessing of Sarenrae
06/24
Imrijka

Marketplace

Holy Phlactery
Item B

Traits
Object
Divine
Veteran

Check
Divine 6

With the +1 for being at the Marketplace...
Divine 6: 1d8 + 1 + 1 ⇒ (5) + 1 + 1 = 7

Acquired. I'll discard my Blessing of Ascension to explore again...


Marketplace - Imrijka

Riding Horse
Ally B

Traits
Animal
Mount
Basic

Check
Wisdom/Survival 7

Again, with the Marketplace bonus...

Wisdom 7: 1d8 + 1 ⇒ (2) + 1 = 3

No horse for me!

I end my turn.

Imrijka(jduteau) wrote:

Hand: Scythe, Stalking Armor, Holy Water Grenade, BoA, Holy Phylactery

Deck: 7 Discard: 4 Buried: 0
Note:


Turn 07
Blessing: Blessing of Torag
07/23
Seelah

Locations:

only location that changed...

Marketplace
At This Location: When you attempt to acquire a boon, add 1 to checks to acquire it.
When Closing: Choose a type of boon other than loot; summon and acquire a random boon of that type.
When Permanently Closed: At the end of your turn, you may give a card to any character.
M:0 Ba:0 W:2 Sp:1 Ar:1 I:2 Al:1 Bl:0 ?:1 (Total: 8)
Imrijka


I was waiting for Seelah to tell me whether she was exploring or not...

Armory

Helm
Armor B

Traits
Heavy Armor
Basic

Check
Constitution/Fortitude 3


I missed it was me sorry


Con: 1d8 + 1 - 0 ⇒ (1) + 1 - 0 = 2


Ahem...

End of turn


*cough*choke*cough*

Turn 08
Blessing: Blessing of Ascension
08/22
Kyra

Locations:

Armory
At This Location: When you acquire a weapon, you may draw a card.
When Closing: Summon and acquire a random weapon.
When Permanently Closed: No effect
M:0 Ba:0 W:2 Sp:0 Ar:1 I:0 Al:1 Bl:0 ?:1(Total: 5)
Crowe, Seelah

Forsaken Cloister
At This Location: When you move or are moved here, bury a card. Any character at another location may discard a card to evade an encounter and then move here.
When Closing: Each character at this location must summon and defeat a Demonling
When Permanently Closed: No effect.
M:1 Ba:1 W:0 Sp:2 Ar:1 I:1 Al:1 Bl:1 ?:1 (Total: 10)
NOTE: Monster is Pitborn Scoundrel
Kyra

Laboratory
At This Location: When you banish an item for its power, bury it instead.
When Closing: Succeed at an Intelligence 7 or Craft 5 check.
When Permanently Closed: Draw a random item from the box.
M:2 Ba:0 W:0 Sp:2 Ar:0 I:2 Al:2 Bl:1 ?:1 (Total: 10)

Manor House
At This Location: When you encounter a boon of a type other than loot here, draw a random boon of that type from the box; encounter 1 and banish the other.
When Closing: Summon and acquire a random ally.
When Permanently Closed: No effect.
M:0 Ba:1 W:2 Sp:1 Ar:1 I:2 Al:2 Bl:0 ?:1 (Total: 10)

Marketplace
At This Location: When you attempt to acquire a boon, add 1 to checks to acquire it.
When Closing: Choose a type of boon other than loot; summon and acquire a random boon of that type.
When Permanently Closed: At the end of your turn, you may give a card to any character.
M:0 Ba:0 W:2 Sp:1 Ar:1 I:2 Al:1 Bl:0 ?:1 (Total: 8)
Imrijka

Watchtower
At This Location: You may summon and defeat a random monster instead of the normal check to acquire a boon.
When Closing: Banish a weapon.
When Permanently Closed: Draw a random weapon from the box.
CLOSED


Forsaken Cloister - Kyra:

Cultist of Baphomet
Henchmen - Monster B

Traits
Human
Cleric
Cultist
Veteran

Check
Combat 10

Powers
BYA, the Cultist deals 1 damage to you.
If undefeated, shuffle the top card of the blessing deck into your location deck.
If defeated, you may attempt to close your location.


Exploring, I find the Cultist.
Recharge Scale Mail for BYA damage.
Frigid Blast+Blessing: 2d12 + 2d4 + 2 ⇒ (11, 4) + (2, 3) + 2 = 22
Frigid Blast recharge: 1d12 + 2 ⇒ (1) + 2 = 3
Servitor Demon Wisdom check
Wisdom: 1d12 ⇒ 4
REcharging Sagacity for the Demon
Combat 11 + Blessing: 2d12 + 1d8 + 2 ⇒ (11, 10) + (4) + 2 = 27
Success! It's closed.
Shuffling a random card back in...
1 BoA
2 BoA
3 FB
Demon heal: 1d3 ⇒ 3
Draw BoA x2, Sagacity, Athlete, Researcher
May use Blessings
I'm done.


Well, that was sweet! You showed that Cultist and Demonling who was boss! And Kyra's Demon-hunting heal is pretty epic!

Two locations down, four to go!


Turn 9
Blessing: Blessing of Ascension
09/21
Crowe

Locations:

Armory
At This Location: When you acquire a weapon, you may draw a card.
When Closing: Summon and acquire a random weapon.
When Permanently Closed: No effect
M:0 Ba:0 W:2 Sp:0 Ar:1 I:0 Al:1 Bl:0 ?:1(Total: 5)
Crowe, Seelah

Forsaken Cloister
At This Location: When you move or are moved here, bury a card. Any character at another location may discard a card to evade an encounter and then move here.
When Closing: Each character at this location must summon and defeat a Demonling
When Permanently Closed: No effect.
CLOSED
Kyra

Laboratory
At This Location: When you banish an item for its power, bury it instead.
When Closing: Succeed at an Intelligence 7 or Craft 5 check.
When Permanently Closed: Draw a random item from the box.
M:2 Ba:0 W:0 Sp:2 Ar:0 I:2 Al:2 Bl:1 ?:1 (Total: 10)

Manor House
At This Location: When you encounter a boon of a type other than loot here, draw a random boon of that type from the box; encounter 1 and banish the other.
When Closing: Summon and acquire a random ally.
When Permanently Closed: No effect.
M:0 Ba:1 W:2 Sp:1 Ar:1 I:2 Al:2 Bl:0 ?:1 (Total: 10)

Marketplace
At This Location: When you attempt to acquire a boon, add 1 to checks to acquire it.
When Closing: Choose a type of boon other than loot; summon and acquire a random boon of that type.
When Permanently Closed: At the end of your turn, you may give a card to any character.
M:0 Ba:0 W:2 Sp:1 Ar:1 I:2 Al:1 Bl:0 ?:1 (Total: 8)
Imrijka

Watchtower
At This Location: You may summon and defeat a random monster instead of the normal check to acquire a boon.
When Closing: Banish a weapon.
When Permanently Closed: Draw a random weapon from the box.
CLOSED


Armory - Crowe:

Sophini
Villain - Monster B

Traits
Human
Conjurer
Cultist

Check
Combat 12
Arcane 9

Powers
BYA, summon and encounter a random monster from the box. If the monster is not defeated, Sophini is undefeated.
If undefeated, shuffle the top card of the blessings deck into your location deck.

Armory - Crowe:

Imrijka is calling for a Weapon and pulls a Sickle (Strength/Melee 5).
Strength 5: 1d10 + 1 ⇒ (4) + 1 = 5

Acquired and the Marketplace is temp closed.

The random monster is:
Ghoul
Monster B

Traits
Undead
Ghoul

Check
Combat 9 - Immune to Mental and Poison traits.

The Exchange

Let's explore the Armory!

AND we found the villain!

And I had to assume the second spoiler had the details I needed and it did!

I'll use my longspear against the ghoul:
So her name will be Julia Ghoulia? That's funny: 1d12 + 1 + 1d8 ⇒ (11) + 1 + (3) = 15

And reviewing the temp-close business, it would seem I can continue:

Burying my Potion of Striding while using the longspear:

Sophini (12): 1d12 + 1 + 1d8 + 1d10 ⇒ (12) + 1 + (6) + (2) = 21

Defeated

AND I'll use my power to move to the Marketplace and end my turn:

Crowe(cosined) wrote:

Hand: Longspear, Hide Armor, Leather Armor, Blood Periapt, BoA

Deck: 10 Discard: 1 Buried: 1
Note: At the Marketplace, BoA if you need it.


Turn 10
Blessing: Blessing of Sarenrae
10/20
Imrijka

Locations:
Armory
At This Location: When you acquire a weapon, you may draw a card.
When Closing: Summon and acquire a random weapon.
When Permanently Closed: No effect
CLOSED
Seelah

Forsaken Cloister
At This Location: When you move or are moved here, bury a card. Any character at another location may discard a card to evade an encounter and then move here.
When Closing: Each character at this location must summon and defeat a Demonling
When Permanently Closed: No effect.
CLOSED
Kyra

Laboratory
At This Location: When you banish an item for its power, bury it instead.
When Closing: Succeed at an Intelligence 7 or Craft 5 check.
When Permanently Closed: Draw a random item from the box.
M:2 Ba:0 W:0 Sp:2 Ar:0 I:2 Al:2 Bl:1 ?:2 (Total: 11)

Manor House
At This Location: When you encounter a boon of a type other than loot here, draw a random boon of that type from the box; encounter 1 and banish the other.
When Closing: Summon and acquire a random ally.
When Permanently Closed: No effect.
M:0 Ba:1 W:2 Sp:1 Ar:1 I:2 Al:2 Bl:0 ?:2 (Total: 11)

Marketplace
At This Location: When you attempt to acquire a boon, add 1 to checks to acquire it.
When Closing: Choose a type of boon other than loot; summon and acquire a random boon of that type.
When Permanently Closed: At the end of your turn, you may give a card to any character.
M:0 Ba:0 W:2 Sp:1 Ar:1 I:2 Al:1 Bl:0 Henchman:1 (Total: 8)
Imrijka, Crowe

Watchtower
At This Location: You may summon and defeat a random monster instead of the normal check to acquire a boon.
When Closing: Banish a weapon.
When Permanently Closed: Draw a random weapon from the box.
CLOSED


Marketplace - Imrijka

Sickle
Weapon B

Traits
Knife
Melee
Slashing
Finesse
Basic

Check
Strength/Melee 5


Another Sickle?!? I already have one!

Strength 5: 1d10 + 1 ⇒ (4) + 1 = 5

You can never have too many Sickles and I have two to go with my one Scythe! Bring on the Farming Demon and I'm set!

I'll use my BoA to explore again...


Marketplace - Imrijka

Codex
Item B

Traits
Book
Basic

Check
Intelligence/Knowledge 8


Knowledge 8: 1d8 + 2 + 1 ⇒ (3) + 2 + 1 = 6

Missed it by that much!

I'll discard the Holy Phylactery and be done...

Imrijka(jduteau) wrote:

Hand: Scythe, Stalking Armor, Holy Water Grenade, Sickle, Sickle

Deck: 7 Discard: 6 Buried: 0
Note: @Marketplace


Turn 11
Blessing: Blessing of Ascension
11/19
Seelah

Locations:

only changed location...

Marketplace
At This Location: When you attempt to acquire a boon, add 1 to checks to acquire it.
When Closing: Choose a type of boon other than loot; summon and acquire a random boon of that type.
When Permanently Closed: At the end of your turn, you may give a card to any character.
M:0 Ba:0 W:1 Sp:1 Ar:1 I:1 Al:1 Bl:0 Henchman:1 (Total: 6)
Imrijka, Crowe


I will head to the Manor house


Manor House

Blessing of Ascension
Blessing B

Traits
Divine/Mythic/Basic

Check
Charisma 6
Divine 5

NOTE: Random other blessing was also BoA.

Since there normally isn't a Blessing here, that means the Villain is at the Laboratory.


Divine seems best bet

Divine: 1d8 + 1 - 0 ⇒ (3) + 1 - 0 = 4


......

Seelah(Troymk1) wrote:

Hand: Scale Mail, Paladin's Helm, Sage's Journal, Glaive +1

(Displayed: )
Deck: 11 Discard: 2 Buried: 0
Note: Manor House


Turn 12
Blessing: Blessing of the Gods
12/18
Koren

Locations:

Armory
At This Location: When you acquire a weapon, you may draw a card.
When Closing: Summon and acquire a random weapon.
When Permanently Closed: No effect
CLOSED

Forsaken Cloister
At This Location: When you move or are moved here, bury a card. Any character at another location may discard a card to evade an encounter and then move here.
When Closing: Each character at this location must summon and defeat a Demonling
When Permanently Closed: No effect.
CLOSED
Kyra

Laboratory
At This Location: When you banish an item for its power, bury it instead.
When Closing: Succeed at an Intelligence 7 or Craft 5 check.
When Permanently Closed: Draw a random item from the box.
M:2 Ba:0 W:0 Sp:2 Ar:0 I:2 Al:2 Bl:1 Henchman:1 Villain:1 (Total: 11)

Manor House
At This Location: When you encounter a boon of a type other than loot here, draw a random boon of that type from the box; encounter 1 and banish the other.
When Closing: Summon and acquire a random ally.
When Permanently Closed: No effect.
M:0 Ba:1 W:2 Sp:1 Ar:1 I:2 Al:2 Bl:0 Henchman:1 (Total: 10)
Seelah

Marketplace
At This Location: When you attempt to acquire a boon, add 1 to checks to acquire it.
When Closing: Choose a type of boon other than loot; summon and acquire a random boon of that type.
When Permanently Closed: At the end of your turn, you may give a card to any character.
M:0 Ba:0 W:1 Sp:1 Ar:1 I:1 Al:1 Bl:0 Henchman:1 (Total: 6)
Imrijka, Crowe

Watchtower
At This Location: You may summon and defeat a random monster instead of the normal check to acquire a boon.
When Closing: Banish a weapon.
When Permanently Closed: Draw a random weapon from the box.
CLOSED


It's actually Kyra's turn. Forgot to update that part in my cut and paste.


I can't do multiple combats with the villain so I'll explore the Marketplace.


Marketplace

Cultist of Baphomet
Henchman - Monster B

Traits
Human
Cleric
Cultist
Veteran

Check
Combat 10

Powers
BYA, if first exploration, take 1 Combat damage.
If undefeated, shuffle top card of blessings deck into location deck.
If defeated, you may attempt to close the location.

The Exchange

On my turn Ill head to the Lab and explore.


Not what I wanted, either.
I can punch it with a blessing for 2d6. Can anyone help? I'll be able to close by choosing a blessing.


I have no blessings.... :/


Crowe has a blessing and he said it could be used. That would be a punch for 3d6.


Okay then.
Punching Cultist in the face: 3d6 ⇒ (4, 2, 5) = 11


Forgot to discard for BYA damage. Athlete.
I'll choose blessing and play Sagacity for 1d12+5 to acquire.


Blessing of Ascension

Check
Charisma 6
Divine 5

Appears to be an auto-acquire and the Marketplace is closed.


Turn 13
Blessing: Blessing of Pulura
13/17
Crowe

Locations:

Armory
At This Location: When you acquire a weapon, you may draw a card.
When Closing: Summon and acquire a random weapon.
When Permanently Closed: No effect
CLOSED

Forsaken Cloister
At This Location: When you move or are moved here, bury a card. Any character at another location may discard a card to evade an encounter and then move here.
When Closing: Each character at this location must summon and defeat a Demonling
When Permanently Closed: No effect.
CLOSED

Laboratory
At This Location: When you banish an item for its power, bury it instead.
When Closing: Succeed at an Intelligence 7 or Craft 5 check.
When Permanently Closed: Draw a random item from the box.
M:2 Ba:0 W:0 Sp:2 Ar:0 I:2 Al:2 Bl:1 Henchman:1 Villain:1 (Total: 11)
Crowe

Manor House
At This Location: When you encounter a boon of a type other than loot here, draw a random boon of that type from the box; encounter 1 and banish the other.
When Closing: Summon and acquire a random ally.
When Permanently Closed: No effect.
M:0 Ba:1 W:2 Sp:1 Ar:1 I:2 Al:2 Bl:0 Henchman:1 (Total: 10)
Seelah

Marketplace
At This Location: When you attempt to acquire a boon, add 1 to checks to acquire it.
When Closing: Choose a type of boon other than loot; summon and acquire a random boon of that type.
When Permanently Closed: At the end of your turn, you may give a card to any character.
CLOSED
Imrijka, Kyra

Watchtower
At This Location: You may summon and defeat a random monster instead of the normal check to acquire a boon.
When Closing: Banish a weapon.
When Permanently Closed: Draw a random weapon from the box.
CLOSED


Laboratory - Crowe

Sanctuary
Spell B

Traits
Magic/Divine/Mental/Basic

Check
Wisdom/Divine 6

The Exchange

Wisdom 6: 1d6 ⇒ 6
Not what I expected.

Can't do anything else. Hand is full, end my turn:

Crowe(cosined) wrote:

Hand: Longspear, Hide Armor, Leather Armor, Blood Periapt, Sanctuary

Deck: 10 Discard: 2 Buried: 1
Note: At the Armory


Sagacity recharge: 1d12 + 5 ⇒ (8) + 5 = 13
Hand: Book of the Loremaster, Researcher, Frigid Blast, BoAx2
May use blessings.


I move to the Laboratory, hoping to find some monsters to kill...

Laboratory

Researcher
Ally B

Traits
Human/Hireling/Basic

Check
Intelligence/Knowledge 7
Charisma/Diplomacy 6

Knowledge 7: 1d8 + 2 ⇒ (2) + 2 = 4

Researcher isn't interested in talking to me. :(

I'm going to discard one of my Sickles and reset.

Imrijka(jduteau) wrote:

Hand: Scythe, Hand Crossbow, Stalking Armor, Holy Water Grenade, Sickle

Deck: 6 Discard: 7 Buried: 0
Note: @Laboratory

The Exchange

Crowe, Conveyor-of-Chaos wrote:
Crowe(cosined) wrote:

Hand: Longspear, Hide Armor, Leather Armor, Blood Periapt, Sanctuary

Deck: 10 Discard: 2 Buried: 1
Note: At the Lab


Turn 15
Blessing: Blessing of Shax
15/15
Seelah

Locations:
Armory
At This Location: When you acquire a weapon, you may draw a card.
When Closing: Summon and acquire a random weapon.
When Permanently Closed: No effect
CLOSED

Forsaken Cloister
At This Location: When you move or are moved here, bury a card. Any character at another location may discard a card to evade an encounter and then move here.
When Closing: Each character at this location must summon and defeat a Demonling
When Permanently Closed: No effect.
CLOSED

Laboratory
At This Location: When you banish an item for its power, bury it instead.
When Closing: Succeed at an Intelligence 7 or Craft 5 check.
When Permanently Closed: Draw a random item from the box.
M:2 Ba:0 W:0 Sp:1 Ar:0 I:2 Al:1 Bl:1 Henchman:1 Villain:1 (Total: 9)
Crowe, Imrijka

Manor House
At This Location: When you encounter a boon of a type other than loot here, draw a random boon of that type from the box; encounter 1 and banish the other.
When Closing: Summon and acquire a random ally.
When Permanently Closed: No effect.
M:0 Ba:1 W:2 Sp:1 Ar:1 I:2 Al:2 Bl:0 Henchman:1 (Total: 10)
Seelah

Marketplace
At This Location: When you attempt to acquire a boon, add 1 to checks to acquire it.
When Closing: Choose a type of boon other than loot; summon and acquire a random boon of that type.
When Permanently Closed: At the end of your turn, you may give a card to any character.
CLOSED
Kyra

Watchtower
At This Location: You may summon and defeat a random monster instead of the normal check to acquire a boon.
When Closing: Banish a weapon.
When Permanently Closed: Draw a random weapon from the box.
CLOSED


Continuing at the Manor House


Manor House

Card 1 - Brilliance
Spell B

Traits
Magic/Arcane/Divine/Basic

Check
Intelligence/Arcane/Wisdom/Divine 6

Card 2 - Mirror Image
Spell B

Traits
Magic/Arcane

Check
Intelligence/Arcane 6

I assume that you'll try for Brilliance with your Divine


Divine: 1d8 + 1 - 0 ⇒ (6) + 1 - 0 = 7

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