
Kyra, Sarenrae's Light |

Well, I'm not the best person for these henchmen but I've got my Athlete.
Strength+Athlete+BoA: 3d6 ⇒ (2, 2, 1) = 5
Wow. Guess I'll be staying here for the rest of the scenario.
Hand: Frigid Blast, Researched, Vinst, Detect Demon, Blessing of Dawnflower
Discards: 6
Deck: 5
Buried: 1
May use blessing and vinst

jduteau |

Tangle Trap is now displayed next to Cemetery.
Characters cannot move or be moved from this location while the barrier is next to it. At the start of your turn, succeed at a Constitution or Fortitude 5 check or bury the top card of your deck; if you succeed, banish this barrier.
I'm assuming that defeating the barrier in this way would also allow Vinst to be used?
"When any character defeats a henchman from a location deck..."

jduteau |

Turn 24
Blessing: Blessing of Ascension
24/6
Seelah
Locations:
Dark Forest
CLOSED
Watchtower
CLOSED
Crowe
Wounded Lands (Abyssal)
At This Location: When you encounter a bane, you may not plan allies on your checks.
When Closing: Succeed at a Wisdom or Survival 8 check.
When Permanently Closed: On closing, bury a boon.
M:2 Ba:3 W:1 Sp:0 Ar:1 I:1 Al:1 Bl:0 ?:1 (Total: 10)
Cemetery
At This Location: All non-villain monsters gain the Undead trait and are immune to the Mental and Poison traits.
When Closing: Draw a card and bury a card.
When Permanently Closed: No effect.
M:1 Ba:1 W:1 Sp:0 Ar:1 I:0 Al:0 Bl:0 (Total: 4)
Tangle Trap displayed: Con/Fort 5 check or bury top card to banish it
Kyra
Abyssal River (Abyssal)
CLOSED
Seelah, Imrijka
Guardpost
At This Location: At the start of your turn, summon and encounter the henchman Corrupted Soldier.
When Closing: Summon and defeat the henchman Corrupted Soldier.
When Permanently Closed: On closing, draw a random armor from the box.
M:3 Ba:0 W:2 Sp:0 Ar:2 I:0 Al:2 Bl:0 ?:1 (Total: 10)

jduteau |

Turn 25
Blessing: Blessing of Shax
25/5
Imrijka
Locations:
Dark Forest
CLOSED
Watchtower
CLOSED
Crowe
Wounded Lands (Abyssal)
At This Location: When you encounter a bane, you may not plan allies on your checks.
When Closing: Succeed at a Wisdom or Survival 8 check.
When Permanently Closed: On closing, bury a boon.
M:2 Ba:3 W:1 Sp:0 Ar:1 I:1 Al:1 Bl:0 ?:1 (Total: 10)
Cemetery
At This Location: All non-villain monsters gain the Undead trait and are immune to the Mental and Poison traits.
When Closing: Draw a card and bury a card.
When Permanently Closed: No effect.
M:1 Ba:1 W:1 Sp:0 Ar:1 I:0 Al:0 Bl:0 (Total: 4)
Tangle Trap displayed: Con/Fort 5 check or bury top card to banish it
Kyra
Abyssal River (Abyssal)
CLOSED
Imrijka
Guardpost
At This Location: At the start of your turn, summon and encounter the henchman Corrupted Soldier.
When Closing: Summon and defeat the henchman Corrupted Soldier.
When Permanently Closed: On closing, draw a random armor from the box.
M:3 Ba:0 W:2 Sp:0 Ar:1 I:0 Al:1 Bl:0 ?:1 (Total: 8)
Seelah

jduteau |

Turn 26
Blessing: Blessing of Ascension
26/4
Crowe
Locations:
Dark Forest
CLOSED
Watchtower
CLOSED
Crowe
Wounded Lands (Abyssal)
At This Location: When you encounter a bane, you may not plan allies on your checks.
When Closing: Succeed at a Wisdom or Survival 8 check.
When Permanently Closed: On closing, bury a boon.
M:0 Ba:3 W:0 Sp:0 Ar:1 I:1 Al:1 Bl:0 ?:1 (Total: 7)
Imrijka
Cemetery
At This Location: All non-villain monsters gain the Undead trait and are immune to the Mental and Poison traits.
When Closing: Draw a card and bury a card.
When Permanently Closed: No effect.
M:1 Ba:1 W:1 Sp:0 Ar:1 I:0 Al:0 Bl:0 (Total: 4)
Tangle Trap displayed: Con/Fort 5 check or bury top card to banish it
Kyra
Abyssal River (Abyssal)
CLOSED
Guardpost
At This Location: At the start of your turn, summon and encounter the henchman Corrupted Soldier.
When Closing: Summon and defeat the henchman Corrupted Soldier.
When Permanently Closed: On closing, draw a random armor from the box.
M:3 Ba:0 W:2 Sp:0 Ar:1 I:0 Al:1 Bl:0 ?:1 (Total: 8)
Seelah

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To start off, here is what should have been my disposition after my last turn:
Hand: Longsword, Corrosive Dagger +1, Potion of Striding, Blood Periapt, Steel Shield
Deck: 4 Discard: 7 Buried: 1
Note: At Watchtower
I think both Wounded Lands and Guardpost can pose problems for me in my depleted state, but the GP might be easier. I also don't want to be the one that uncovers an Arboreal Blight...
Guardpost!

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Do we have Vinst?
I see now that Kyra does.
Anyways....Erm, I don't have the cards with me, but I believe my Longsword has Slashing. To expedite this whole process, I'll bury my Potion of Striding for my power:
Strong Slash and Burn: 1d12 + 1d4 + 1d10 ⇒ (3) + (4) + (3) = 10
Seems I didn't need the extra umph but oh well.
Kyra, throw Vinst back in the Box and I'll close the Guardpost.
Armor Please! Then I'll end my turn.
Hand: Longsword, Corrosive Dagger +1, Blood Periapt, Armor To Be Named Later, Steel Shield
Deck: 4 Discard: 7 Buried: 2
Note: At Guardpost

jduteau |

Turn 27
Blessing: Blessing of Abadar
27/3
Kyra
Locations:
Dark Forest
CLOSED
Watchtower
CLOSED
Wounded Lands (Abyssal)
At This Location: When you encounter a bane, you may not plan allies on your checks.
When Closing: Succeed at a Wisdom or Survival 8 check.
When Permanently Closed: On closing, bury a boon.
M:0 Ba:3 W:0 Sp:0 Ar:1 I:1 Al:1 Bl:0 Villain:1 (Total: 7)
Imrijka
Cemetery
At This Location: All non-villain monsters gain the Undead trait and are immune to the Mental and Poison traits.
When Closing: Draw a card and bury a card.
When Permanently Closed: No effect.
M:1 Ba:1 W:1 Sp:0 Ar:1 I:0 Al:0 Bl:0 (Total: 4)
Tangle Trap displayed: Con/Fort 5 check or bury top card to banish it
Kyra
Abyssal River (Abyssal)
CLOSED
Guardpost
CLOSED
Seelah, Crowe

jduteau |

Turn 28
Blessing: Blessing of Iomedae
28/2
Seelah
Locations:
Dark Forest
CLOSED
Watchtower
CLOSED
Wounded Lands (Abyssal)
At This Location: When you encounter a bane, you may not plan allies on your checks.
When Closing: Succeed at a Wisdom or Survival 8 check.
When Permanently Closed: On closing, bury a boon.
M:0 Ba:3 W:0 Sp:0 Ar:1 I:1 Al:1 Bl:0 Villain:1 (Total: 7)
Imrijka
Cemetery
At This Location: All non-villain monsters gain the Undead trait and are immune to the Mental and Poison traits.
When Closing: Draw a card and bury a card.
When Permanently Closed: No effect.
M:1 Ba:1 W:0 Sp:0 Ar:1 I:0 Al:0 Bl:0 (Total: 3)
Kyra
Abyssal River (Abyssal)
CLOSED
Guardpost
CLOSED
Seelah, Crowe

jduteau |

Turn 29
Blessing: Blessing of Pulura
29/1
Imrijka
Locations:
Dark Forest
CLOSED
Watchtower
CLOSED
Wounded Lands (Abyssal)
At This Location: When you encounter a bane, you may not plan allies on your checks.
When Closing: Succeed at a Wisdom or Survival 8 check.
When Permanently Closed: On closing, bury a boon.
M:0 Ba:3 W:0 Sp:0 Ar:1 I:0 Al:1 Bl:0 Villain:1 (Total: 6)
Imrijka, Seelah
Cemetery
At This Location: All non-villain monsters gain the Undead trait and are immune to the Mental and Poison traits.
When Closing: Draw a card and bury a card.
When Permanently Closed: No effect.
M:1 Ba:1 W:0 Sp:0 Ar:1 I:0 Al:0 Bl:0 (Total: 3)
Kyra
Abyssal River (Abyssal)
CLOSED
Guardpost
CLOSED
Crowe

Imrijka -Judge,Jury,Executioner |

I don't want any of those, so I'm just going to discard them.
I'm done. My hand depends on whether we're willing to discard a card so I can get the Holy Water Grenade or not.
Hand: Hand Crossbow, Stalking Armor, Magic Scale Mail, Hand Crossbow, (Bolas or Holy Water Grenade)
Deck: 0 Discard: 13 Buried: 1
Note:

jduteau |

Turn 30
Blessing: Blessing of Baphomet
30/0
Crowe
Locations:
Dark Forest
CLOSED
Watchtower
CLOSED
Wounded Lands (Abyssal)
At This Location: When you encounter a bane, you may not plan allies on your checks.
When Closing: Succeed at a Wisdom or Survival 8 check.
When Permanently Closed: On closing, bury a boon.
M:0 Ba:1 W:0 Sp:0 Ar:1 I:0 Al:1 Bl:0 Villain:1 (Total: 4)
Imrijka, Seelah
Cemetery
At This Location: All non-villain monsters gain the Undead trait and are immune to the Mental and Poison traits.
When Closing: Draw a card and bury a card.
When Permanently Closed: No effect.
M:1 Ba:1 W:0 Sp:0 Ar:1 I:0 Al:0 Bl:0 (Total: 3)
Kyra
Abyssal River (Abyssal)
CLOSED
Guardpost
CLOSED
Crowe