PACG WotR Into The Worldwound (Inactive)

Game Master jduteau

An online play through of PACG Wrath of the Righteous' initial adventure Into The Worldwound.


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Seelah the Chosen wrote:
Remember Kyra has some healing powers if you are co located too

Yeah, that's true. I have to mitigate that by "everyone at your location does this or that". :)

In any case, we're only at B-2, so if Imrijka dies but we succeed, I can take another character.


I will explore then.


Cemetery - Kyra

Tangle Trap
Henchman - Barrier B

Check
Strength/Dexterity/Stealth 7

Powers
Reveal a weapon that has the Slashing trait to add 1d4 to your checks against this barrier.


Well, I'm not the best person for these henchmen but I've got my Athlete.
Strength+Athlete+BoA: 3d6 ⇒ (2, 2, 1) = 5
Wow. Guess I'll be staying here for the rest of the scenario.

Hand: Frigid Blast, Researched, Vinst, Detect Demon, Blessing of Dawnflower
Discards: 6
Deck: 5
Buried: 1
May use blessing and vinst


Tangle Trap is now displayed next to Cemetery.

Characters cannot move or be moved from this location while the barrier is next to it. At the start of your turn, succeed at a Constitution or Fortitude 5 check or bury the top card of your deck; if you succeed, banish this barrier.

I'm assuming that defeating the barrier in this way would also allow Vinst to be used?
"When any character defeats a henchman from a location deck..."


No, because it's no longer from a location deck.


Kyra, Sarenrae's Light wrote:
No, because it's no longer from a location deck.

Well, that sucks. You should't have failed! :)

Hopefully we can find the Villain soon.


Turn 24
Blessing: Blessing of Ascension
24/6
Seelah

Locations:

Dark Forest
CLOSED

Watchtower
CLOSED
Crowe

Wounded Lands (Abyssal)
At This Location: When you encounter a bane, you may not plan allies on your checks.
When Closing: Succeed at a Wisdom or Survival 8 check.
When Permanently Closed: On closing, bury a boon.
M:2 Ba:3 W:1 Sp:0 Ar:1 I:1 Al:1 Bl:0 ?:1 (Total: 10)

Cemetery
At This Location: All non-villain monsters gain the Undead trait and are immune to the Mental and Poison traits.
When Closing: Draw a card and bury a card.
When Permanently Closed: No effect.
M:1 Ba:1 W:1 Sp:0 Ar:1 I:0 Al:0 Bl:0 (Total: 4)
Tangle Trap displayed: Con/Fort 5 check or bury top card to banish it
Kyra

Abyssal River (Abyssal)
CLOSED
Seelah, Imrijka

Guardpost
At This Location: At the start of your turn, summon and encounter the henchman Corrupted Soldier.
When Closing: Summon and defeat the henchman Corrupted Soldier.
When Permanently Closed: On closing, draw a random armor from the box.
M:3 Ba:0 W:2 Sp:0 Ar:2 I:0 Al:2 Bl:0 ?:1 (Total: 10)

The Exchange

{Screams "TROYMK1!"}


Yeah, the odds were in my favor, but the dice weren't. We can still win, though.


I'm back! Had the flu


I will head to the Guardpost


Guardpost - Seelah

Helm

Check
Constitution/Fortitude 3


Anything but a 1 ! Helm: 1d8 + 1 - 0 ⇒ (1) + 1 - 0 = 2


...... OK discarding the Raconteur to explore

The Exchange

Welcome back; hope you're feeling better!
We're underway here too!


Seelah the Chosen wrote:

Anything but a 1 ! [dice=Helm]1d8 + 1 + -0

Jinx!

Mendevian Crusader

Check
Divine 9
Charisma/Diplomacy 6


I knew I should have kept that Raconteur!

Crusader: 1d10 + 1 - 0 ⇒ (2) + 1 - 0 = 3


Seelah(Troymk1) wrote:

Hand: Longspear, Glaive +1, Magic Shield, Sage's Journal

(Displayed: )
Deck: 6 Discard: 6 Buried: 0
Note: Guard Post


Turn 25
Blessing: Blessing of Shax
25/5
Imrijka

Locations:

Dark Forest
CLOSED

Watchtower
CLOSED
Crowe

Wounded Lands (Abyssal)
At This Location: When you encounter a bane, you may not plan allies on your checks.
When Closing: Succeed at a Wisdom or Survival 8 check.
When Permanently Closed: On closing, bury a boon.
M:2 Ba:3 W:1 Sp:0 Ar:1 I:1 Al:1 Bl:0 ?:1 (Total: 10)

Cemetery
At This Location: All non-villain monsters gain the Undead trait and are immune to the Mental and Poison traits.
When Closing: Draw a card and bury a card.
When Permanently Closed: No effect.
M:1 Ba:1 W:1 Sp:0 Ar:1 I:0 Al:0 Bl:0 (Total: 4)
Tangle Trap displayed: Con/Fort 5 check or bury top card to banish it
Kyra

Abyssal River (Abyssal)
CLOSED
Imrijka

Guardpost
At This Location: At the start of your turn, summon and encounter the henchman Corrupted Soldier.
When Closing: Summon and defeat the henchman Corrupted Soldier.
When Permanently Closed: On closing, draw a random armor from the box.
M:3 Ba:0 W:2 Sp:0 Ar:1 I:0 Al:1 Bl:0 ?:1 (Total: 8)
Seelah


I've got armor so I'm heading over to the Wounded Lands to see what I can do...


Wounded Lands - Imrijka

Man-Eating Aurochs

Check
Combat 11

Powers
If undefeated, each character attempts a Dexterity or Acrobatics 10 check. Characters who succeed are dealt 1 Combat damage; characters who fail are dealt 1d4 Combat damage.


Using my Hand Crossbow and recharging the Bolas...

Combat 11: 1d10 + 1 + 1d6 + 1d8 ⇒ (2) + 1 + (2) + (7) = 12

And the Aurochs are defeated!

Rolling to see if I can explore again...

4,5,6: 1d6 ⇒ 4

Yep!


Wounded Lands - Imrijka

Giant Cockroach

Check
Combat 8

===

Firing the Hand crossbow at it...

Combat 8: 1d10 + 1 + 1d6 ⇒ (10) + 1 + (2) = 13

Success!

Another roll to see if I get an explore...

4,5,6: 1d6 ⇒ 5

Yep!


Wounded Lands - Imrijka

Hand Crossbow

Check
Dexterity/Ranged 5

===

Ranged 5: 1d10 + 1 ⇒ (4) + 1 = 5

Ooh, that's nice.

I could use the Athlete to explore again, but I just gained a hit point, so I think I'll play it safe.


Turn 26
Blessing: Blessing of Ascension
26/4
Crowe

Locations:

Dark Forest
CLOSED

Watchtower
CLOSED
Crowe

Wounded Lands (Abyssal)
At This Location: When you encounter a bane, you may not plan allies on your checks.
When Closing: Succeed at a Wisdom or Survival 8 check.
When Permanently Closed: On closing, bury a boon.
M:0 Ba:3 W:0 Sp:0 Ar:1 I:1 Al:1 Bl:0 ?:1 (Total: 7)
Imrijka

Cemetery
At This Location: All non-villain monsters gain the Undead trait and are immune to the Mental and Poison traits.
When Closing: Draw a card and bury a card.
When Permanently Closed: No effect.
M:1 Ba:1 W:1 Sp:0 Ar:1 I:0 Al:0 Bl:0 (Total: 4)
Tangle Trap displayed: Con/Fort 5 check or bury top card to banish it
Kyra

Abyssal River (Abyssal)
CLOSED

Guardpost
At This Location: At the start of your turn, summon and encounter the henchman Corrupted Soldier.
When Closing: Summon and defeat the henchman Corrupted Soldier.
When Permanently Closed: On closing, draw a random armor from the box.
M:3 Ba:0 W:2 Sp:0 Ar:1 I:0 Al:1 Bl:0 ?:1 (Total: 8)
Seelah


Imrijka(jduteau) wrote:

Hand: Hand Crossbow, Stalking Armor, Athlete, Magic Scale Mail, Hand Crossbow

Deck: 1 Discard: 12 Buried: 1
Note: @ Wounded Lands

The Exchange

To start off, here is what should have been my disposition after my last turn:

Crowe(cosined) wrote:

Hand: Longsword, Corrosive Dagger +1, Potion of Striding, Blood Periapt, Steel Shield

Deck: 4 Discard: 7 Buried: 1
Note: At Watchtower

I think both Wounded Lands and Guardpost can pose problems for me in my depleted state, but the GP might be easier. I also don't want to be the one that uncovers an Arboreal Blight...

Guardpost!


While Wounded Lands has the Barriers it doesn't have the encounter with the Corrupted Soldier every time. That's why I went there. Good luck at the Post!


Guardpost - Crowe

Tangle Trap Well, that was easy!

Check
Strength/Dexterity/Stealth 7

Powers
Reveal a weapon that has the Slashing trait to add 1d4 to your checks against this barrier.

The Exchange

Do we have Vinst?

The Exchange

Crowe, Conveyor-of-Chaos wrote:
Do we have Vinst?

I see now that Kyra does.

Anyways....
Erm, I don't have the cards with me, but I believe my Longsword has Slashing. To expedite this whole process, I'll bury my Potion of Striding for my power:
Strong Slash and Burn: 1d12 + 1d4 + 1d10 ⇒ (3) + (4) + (3) = 10
Seems I didn't need the extra umph but oh well.

Kyra, throw Vinst back in the Box and I'll close the Guardpost.

Armor Please! Then I'll end my turn.

Crowe(cosined) wrote:

Hand: Longsword, Corrosive Dagger +1, Blood Periapt, Armor To Be Named Later, Steel Shield

Deck: 4 Discard: 7 Buried: 2
Note: At Guardpost


1) Yes, Longsword has Slashing
2) Random armor is Magic Padded Armor (Discard to reduce BYA/AYA Combat damage by 2).
3) Down to 2 locations!


Turn 27
Blessing: Blessing of Abadar
27/3
Kyra

Locations:

Dark Forest
CLOSED

Watchtower
CLOSED

Wounded Lands (Abyssal)
At This Location: When you encounter a bane, you may not plan allies on your checks.
When Closing: Succeed at a Wisdom or Survival 8 check.
When Permanently Closed: On closing, bury a boon.
M:0 Ba:3 W:0 Sp:0 Ar:1 I:1 Al:1 Bl:0 Villain:1 (Total: 7)
Imrijka

Cemetery
At This Location: All non-villain monsters gain the Undead trait and are immune to the Mental and Poison traits.
When Closing: Draw a card and bury a card.
When Permanently Closed: No effect.
M:1 Ba:1 W:1 Sp:0 Ar:1 I:0 Al:0 Bl:0 (Total: 4)
Tangle Trap displayed: Con/Fort 5 check or bury top card to banish it
Kyra

Abyssal River (Abyssal)
CLOSED

Guardpost
CLOSED
Seelah, Crowe


Con+Dawnflower: 3d6 ⇒ (5, 4, 1) = 10

That's done.

Cast Detect Demon DD: 1d12 + 2 ⇒ (4) + 2 = 6

I can't close this location and a mass bane would be dangerous, so I might not even explore.
We know the villain's in the Wounded Lands, so I'll stay here to close.


Cemetery - Kyra

Sickle

Check
Strength/Melee 5


I'll explore.
sickle: 1d6 ⇒ 6
Hand: Sickle, Frigid blast, researcher, BOAx2
may use boa's


Turn 28
Blessing: Blessing of Iomedae
28/2
Seelah

Locations:

Dark Forest
CLOSED

Watchtower
CLOSED

Wounded Lands (Abyssal)
At This Location: When you encounter a bane, you may not plan allies on your checks.
When Closing: Succeed at a Wisdom or Survival 8 check.
When Permanently Closed: On closing, bury a boon.
M:0 Ba:3 W:0 Sp:0 Ar:1 I:1 Al:1 Bl:0 Villain:1 (Total: 7)
Imrijka

Cemetery
At This Location: All non-villain monsters gain the Undead trait and are immune to the Mental and Poison traits.
When Closing: Draw a card and bury a card.
When Permanently Closed: No effect.
M:1 Ba:1 W:0 Sp:0 Ar:1 I:0 Al:0 Bl:0 (Total: 3)
Kyra

Abyssal River (Abyssal)
CLOSED

Guardpost
CLOSED
Seelah, Crowe


Assuming that Seelah is coming to the Wounded Lands to explore...

Wounded Lands - Seelah

Abyssal Traveler's Kit

Check
Intelligence/Knowledge 7

Powers
Recharge this card to add 1d4 to any check by a character at a location that has the Abyssal trait.


I like that card but I only have a d4

End of turn (I will recharge Magic shield and discard Long spear)

Seelah(Troymk1) wrote:

Hand: Glaive +1, Paladin's Helm, Sage's Journal, Ascension

(Displayed: )
Deck: 5 Discard: 7 Buried: 0
Note: Wounded Lands


Turn 29
Blessing: Blessing of Pulura
29/1
Imrijka

Locations:

Dark Forest
CLOSED

Watchtower
CLOSED

Wounded Lands (Abyssal)
At This Location: When you encounter a bane, you may not plan allies on your checks.
When Closing: Succeed at a Wisdom or Survival 8 check.
When Permanently Closed: On closing, bury a boon.
M:0 Ba:3 W:0 Sp:0 Ar:1 I:0 Al:1 Bl:0 Villain:1 (Total: 6)
Imrijka, Seelah

Cemetery
At This Location: All non-villain monsters gain the Undead trait and are immune to the Mental and Poison traits.
When Closing: Draw a card and bury a card.
When Permanently Closed: No effect.
M:1 Ba:1 W:0 Sp:0 Ar:1 I:0 Al:0 Bl:0 (Total: 3)
Kyra

Abyssal River (Abyssal)
CLOSED

Guardpost
CLOSED
Crowe


Wounded Lands - Imrijka

Temptation of Lucre

Powers
Draw 3 items from the box. If you keep one, each character discards a card from her deck.
AYA, banish the barrier.

Demon Hunter's Handbook
Codex
Holy Water Grenade


The only one I'm really interested in is the Holy Water Grenade. Is it worth everyone discarding a card from their deck?

I'm going to discard my Athlete to explore again in the meantime...


Wounded Lands - Imrijka

Temptation of Arms

Powers
Draw 3 weapons from the box. If you keep one, a character at your location is dealt 1d4+1 Combat damage.
AYA, banish this barrier.

Sickle
Shortbow
Mace


I don't want any of those, so I'm just going to discard them.

I'm done. My hand depends on whether we're willing to discard a card so I can get the Holy Water Grenade or not.

Imrijka(jduteau) wrote:

Hand: Hand Crossbow, Stalking Armor, Magic Scale Mail, Hand Crossbow, (Bolas or Holy Water Grenade)

Deck: 0 Discard: 13 Buried: 1
Note:


Turn 30
Blessing: Blessing of Baphomet
30/0
Crowe

Locations:

Dark Forest
CLOSED

Watchtower
CLOSED

Wounded Lands (Abyssal)
At This Location: When you encounter a bane, you may not plan allies on your checks.
When Closing: Succeed at a Wisdom or Survival 8 check.
When Permanently Closed: On closing, bury a boon.
M:0 Ba:1 W:0 Sp:0 Ar:1 I:0 Al:1 Bl:0 Villain:1 (Total: 4)
Imrijka, Seelah

Cemetery
At This Location: All non-villain monsters gain the Undead trait and are immune to the Mental and Poison traits.
When Closing: Draw a card and bury a card.
When Permanently Closed: No effect.
M:1 Ba:1 W:0 Sp:0 Ar:1 I:0 Al:0 Bl:0 (Total: 3)
Kyra

Abyssal River (Abyssal)
CLOSED

Guardpost
CLOSED
Crowe


Look before to see the question about whether we're discarding a card so I can get a Holy Water Grenade

Wounded Lands - Crowe:

Researcher

Check
Intelligence/Knowledge 7
Charisma/Diplomacy 6

We need Crowe to keep searching if he can, so use Blessings to get this ally!


This is the last turn, so if Crowe won't die from it I say sure.


meh sure


Okay, so everyone discards a card and I have the Holy Water Grenade.

Now we just have to hope that Crowe can find the Villain in his cards...

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