Crowe, Conveyor-of-Chaos
|
I'll discard Magic Padded Armor for your Holy Hand Grenade.
Exploring...
I'll do a Charisma check: 1d8 vs 7.
I'll take one BoA. Should I take two, YES GREEDY CROWE IS GREEDY!
So one BoA from Kyra and one from Seelha:
So... Read any good books lately? ;-): 3d8 ⇒ (3, 6, 4) = 13
Discard Researcher to explore again...
| jduteau |
Wounded Lands - Crowe
Fihralaz
Villain - Monster B
Traits
Outsider/Demon
Check
Combat 14
Powers
Immune to Electricity and Poison traits. If you succeed at an Intelligence or Knowledge 9 check, or if your check has the Attack or Ranged trait, add 3 to the check to defeat Fihralaz.
BYA, each other character at your location summons and encounters the henchman Demonling.
Demonling for Seelah and Imrijka
Henchman - Monster B
Traits
Outsider/Demon/Servitor
Check
Combat 8
Powers
Immune to Electricity and Poison traits.
BYA, succeed at a Wisdom/Perception 7 check or the Demonling may not be evaded and the difficulty of checks to defeat is increased by 3.
If undefeated, move to a random location.
Temp Close for Kyra
Draw a card and bury a card.
Crowe, Conveyor-of-Chaos
|
Alrighty. I don't think Seelah's encounter matters to mine. But hidden anyways.
Using My Longsword (Full Power) and burying my Corrosive Dagger +1 (Force Trait, of course), in addition to Kyra's Blessing.
Big Swing: 1d12 + 1 + 1d8 + 1d6 + 1d10 + 1d12 ⇒ (1) + 1 + (5) + (1) + (8) + (11) = 27
Bury my Steel Shield for the Perm Close Effect.
| Seelah the Chosen |
I will discard the Sage's Journal.
I will keep both a Blessing and a d6 card off my deck for the VIllian fight.
Then fighting the Demonling
I will d6 from my deck (Teamster) to the BYA check (Using my Charisma as a special ability
BYA: 1d10 + 1d6 + 0 - 0 ⇒ (8) + (4) + 0 - 0 = 12
~Success~
Demonling: 1d10 + 1d8 + 4 - 0 ⇒ (4) + (3) + 4 - 0 = 11
~Defeated~
(Edit- I see my blessing was already used)
| jduteau |
And we are successful! That was by the skin of our teeth. I promise that I didn't rig it, but it couldn't have worked any closer with the Villain showing up as the last card that we could have had. There was a Spiked Pit Trap which, if defeated, would have allowed one more encounter. But the other card was Full Plate which would have been nice to get but would have meant that we wouldn't have found the villain.
Scenario Reward is a random weapon or spell from the box. Here are four random weapons and four random spells. Let us know which you pick and then fix your hand.
Mace
Shortbow
Sickle
Longspear
Fiery Glare
Agility
Brilliance
Burst Bonds
| Seelah the Chosen |
Weapon 4 = Longspear (Which anyone can Have)
I am dropping the Frog for the Racountuer
Hand:
(Displayed: Longsword Mace Longspear Glaive +1 Scale Mail Magic Shield Paladin's Helm Sage's Journal Teamster Racounteur Cure Ascension Ascension Ascension Ascension Ascension )
Deck: 0 Discard: 0 Buried: 0
Note: Deck reset
Crowe, Conveyor-of-Chaos
|
Hand: Mace, Longsword, Longspear, Heavy Pick, Corrosive Dagger +1, Frigid Blast, Lightning Touch, Hide Armor, Leather Armor, Potion of Striding, Blood Periapt, BoA, BoA, BoA, Blessing of Shax
Deck: 0 Discard: 0 Buried: 0
Note:
Leftovers: Corrosive Dagger +1, Researcher, Magic Padded Armor, Steel Shield, BoA
| Imrijka -Judge,Jury,Executioner |
Hand: Hand Crossbow, Javelin, Bolas, Shortbow, Fiery Glare, Mysterious Disk, Holy Water Grenade, Athlete, BoA, BoA, BoA, BoA, BoBaphomet, Magic Scale Mail, Hand Crossbow
Deck: 0 Discard: 0 Buried: 0
Note:
I chose Weapon 1 - Mace
Leftovers are: Scythe, Stalking Armor, Lance, Bat, Wooden Shield, Mace
Crowe, Conveyor-of-Chaos
|
Yah I'm an idiot and not following along. I'm on board now.
I'm going to swap out the sickle for that extra Mace if no one has issue with that.
Hand: Mace, Longsword, Longspear, Heavy Pick, Mace, Frigid Blast, Lightning Touch, Hide Armor, Leather Armor, Potion of Striding, Blood Periapt, BoA, BoA, BoA, Blessing of Shax
| jduteau |
Yes, I'll take the Corrosive Dagger +1.
That appears to leave this in the community chest:
Lance, Longspear, Sickle x2, Scythe, Shortbow
Fireblade
Wooden Shield, Stalking Armor, Steel Shield, Magic Padded Armor
Bat, Frog, Researcher
BoAscension x2
Assuming no one wants any of those, I'll put them back in the box and get "The Wardstone Patrol" started.
| jduteau |
Scenario B-3: The Wardstone Patrol
Villain Fihralaz
Combat 15
Immune to Electricity and Fire traits. All damage dealt is Fire damage.
BYA, each character at your location is dealt 1 Fire damage.
AYA, if your check to defeat had the Piercing or Slashing trait, Savash deals 1d4+1 Fire damage to you.
Henchmen:Brimorak
Combat 12
Immune to Electricity and Fire traits. All damage dealt is Fire damage.
AYA, if your check to defeat had the Piercing or Slashing trait, the Brimorak deals 2 Fire damage to you.
If defeated, you may immediately attempt to close the location this henchman came from.
Servitor Demon: Demonling
Scenario Rules: If you fail a check to defeat a bane, you may recharge a card that has the Soldier or Hireling trait to reroll the dice; take the new result.
When you play the cohort Sir Ilvan on a check to defeat a monster, examine the top card of the blessings deck. If it has the Corrupted trait, banish Sir Ilvan and summon and encounter the henchman Corrupted Soldier.
Cohort: Sir Ilvan
Reveal this card to add 1d8 to your check to defeat a bane that has the Outsider trait.
Bury this card to add 2d8 to your check to defeat a bane that has the Outsider trait.
During your give a card step, reveal this card to give it to another location at any location.
Scenario Reward: Each character gains a random ally that has the Hireling or Soldier trait from the box.
Locations:
Befouled Altar (Abyssal)
At This Location: If you fail a check to defeat a monster, discard a card from the blessings deck.
When Closing: Summon and defeat the henchman Cultist of Baphomet.
When Permanently Closed: On closing, bury a blessing from your discard pile.
M:2 Ba:1 W:0 Sp:2 Ar:0 I:0 Al:1 Bl:3 ?:1(Total: 10)
Family Tomb
At This Location: When a character dies, all characters at this location die.
When Closing: Summon and defeat the henchman Wight.
When Permanently Closed: Before closing, examine the location deck, then set aside those cards. On closing, shuffle those cards into this location deck.
M:2 Ba:1 W:1 Sp:1 Ar:1 I:1 Al:0 Bl:2 ?:1(Total: 10)
Guardpost
At This Location: At the start of your turn, summon and encounter the henchman Corrupted Soldier.
When Closing: Summon and defeat the henchman Corrupted Soldier.
When Permanently Closed: On closing, draw a random armor from the box.
M:3 Ba:0 W:2 Sp:0 Ar:2 I:0 Al:2 Bl:0 ?:1(Total: 10)
Wounded Lands (Abyssal)
At This Location: When you encounter a bane, you may not play allies on your checks.
When Closing: Succeed at a Wisdom or Survival 8 check.
When Permanently Closed: On closing, bury a boon.
M:2 Ba:3 W:1 Sp:0 Ar:1 I:1 Al:1 Bl:0 ?:1(Total: 10)
Cavern
At This Location: If you move or are moved from this location, move to a random other location.
When Closing: Succeed at a Strength 5 check.
When Permanently Closed: On closing, move to a random open location.
M:3 Ba:2 W:1 Sp:0 Ar:1 I:1 Al:1 Bl:0 ?:1(Total: 10)
Armory
At This Location: When you acquire a weapon, you may draw a card.
When Closing: Summon and acquire a random weapon.
When Permanently Closed: No effect.
M:0 Ba:0 W:4 Sp:0 Ar:4 I:0 Al:1 Bl:0 ?:1(Total: 10)
| jduteau |
Family Tomb - Kyra
Rallying Cry
Powers
Each character draws from the box a random ally that lists Diplomacy in its check to acquire and attempts to acquire it. If all characters succeed, this barrier is defeated. If any character fails, this barrier is undefeated; banish all the allies, and you may banish this barrier.
Ally - Kyra: Blackwing Librarian
Checks
Intelligence/Knowledge 6
Diplomacy 8
Ally - Imrijka: Belthis Loumis
Checks
Craft 6
Charisma/Diplomacy 9
Ally - Seelah: Recruit
Checks
Charisma/Diplomacy 3
Ally - Crowe: Demon Hunter
Checks
Melee/Ranged 7
Charisma/Diplomacy 6
| jduteau |
Turn 03
Blessing: Blessing of Shax
3/27
Imrijka
Locations:
Befouled Altar (Abyssal)
At This Location: If you fail a check to defeat a monster, discard a card from the blessings deck.
When Closing: Summon and defeat the henchman Cultist of Baphomet.
When Permanently Closed: On closing, bury a blessing from your discard pile.
M:2 Ba:1 W:0 Sp:2 Ar:0 I:0 Al:1 Bl:3 ?:1(Total: 10)
Imrijka
Family Tomb
At This Location: When a character dies, all characters at this location die.
When Closing: Summon and defeat the henchman Wight.
When Permanently Closed: Before closing, examine the location deck, then set aside those cards. On closing, shuffle those cards into this location deck.
M:1 Ba:0 W:1 Sp:1 Ar:1 I:1 Al:0 Bl:1 ?:1(Total: 7)
Kyra
Guardpost
At This Location: At the start of your turn, summon and encounter the henchman Corrupted Soldier.
When Closing: Summon and defeat the henchman Corrupted Soldier.
When Permanently Closed: On closing, draw a random armor from the box.
M:3 Ba:0 W:2 Sp:0 Ar:2 I:0 Al:2 Bl:0 ?:1(Total: 10)
Wounded Lands (Abyssal)
At This Location: When you encounter a bane, you may not play allies on your checks.
When Closing: Succeed at a Wisdom or Survival 8 check.
When Permanently Closed: On closing, bury a boon.
M:2 Ba:3 W:1 Sp:0 Ar:1 I:1 Al:1 Bl:0 ?:1(Total: 10)
Cavern
At This Location: If you move or are moved from this location, move to a random other location.
When Closing: Succeed at a Strength 5 check.
When Permanently Closed: On closing, move to a random open location.
M:3 Ba:2 W:1 Sp:0 Ar:1 I:1 Al:1 Bl:0 ?:1(Total: 10)
Seelah
Armory
At This Location: When you acquire a weapon, you may draw a card.
When Closing: Summon and acquire a random weapon.
When Permanently Closed: No effect.
M:0 Ba:0 W:3 Sp:0 Ar:3 I:0 Al:1 Bl:0 ?:1(Total: 8)
Crowe
| jduteau |
[dice=Librarian knowledge]1d8+2
Okay, I failed, so not much else matters.
I'll banish the barrier if that's okay, then Cure myself.
[dice=Cure]1d4+1
[dice=recharge]1d12+2Hand: Researcher, Scale Mail, BoA x2, BoDawnflower
Discards: 1
may use blessings
Kyra - can you let me know which card is in your discard pile?