Ongoing PFS campaign. (Inactive)

Game Master Chyrone


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Loot sheet No plunder, no pay Battle map--Misc info slides

Sele heads down the left corridor, and finds himself facing a pool of water.

Warm, steamy water splashes down into the center of this small pool.
A set of stairs leads down into the water.

He notices a curious word etched on the wall.

[Tempis Cambio]

Sovereign Court

CG male Taldan Human Cavalier 8
Spoiler:
|AC 22, T 12, FF 20|HP: 60/60|F +7, R +5, W +1 (+6 vs fear, +2 vs other emotions/death)|Init +2, Perc -2|CMB +13 CMD 25|3/3 Challenge, 2/2 Tactician, 2/2 Sovereign Court, 3/3 Fey Enchantments

Assuming Spenser follows him:

Linguistics: 1d20 + 10 ⇒ (13) + 10 = 23

Liberty's Edge

Spells 1:2/2 2:1/1 Nagaji Paladin 7 HP:60/60|AC:23|T:11|FF:22|CMB+11|CMD:22|Fort:+12/+14 Poison|Ref:+8|Will:+8/+10 Mind Affecting|Init:+1|Perc:+11|Sense Motive+4|Diplomacy +13|Move 20 Smite Evil 3/3 Lay on Hands(4d6) 6/6, Divine Bond Sword +1 1/1 +2/die healing on me.

Spellcraft: 1d20 + 5 ⇒ (1) + 5 = 6

Sele uses spellcraft to see if the words are magical or such..


Loot sheet No plunder, no pay Battle map--Misc info slides

Sele hasn't a clue when he tries to get a read on the words.
Sorry for the pun.

Spenser comes to the conclusion that these words are just fancy words, used by scholars and university professors.

When he says them out loud, the water's temperature turns from steamy warm to cold.

Yup, "temperature change".

Sovereign Court

CG male Taldan Human Cavalier 8
Spoiler:
|AC 22, T 12, FF 20|HP: 60/60|F +7, R +5, W +1 (+6 vs fear, +2 vs other emotions/death)|Init +2, Perc -2|CMB +13 CMD 25|3/3 Challenge, 2/2 Tactician, 2/2 Sovereign Court, 3/3 Fey Enchantments

It's been quite a few years since I studied Latin - and I don't recall learning "cambio."

"HA! A piscina worthy of a King - or a Marquis, at least!"

He tests the water with his hand.

I could still withstand more healing, by the way.


Loot sheet No plunder, no pay Battle map--Misc info slides

That is because cambio is Italian. :)

The water is pleasantly cool to the touch.

Scarab Sages

M Ifrit Overwhelming Soul (Kineticist) 7 | HP 52/52 | AC 23 T 14 FF 21 | F +7 R +10 W +4 | Init +8 | Perc +10 | Diplomacy +14

"Ahhh, if it water you need, all you must do is ask, senor!", Vassago creating two orbs of water in the palm of each hand, a little jealous the party is impressed by the magical bath.


Loot sheet No plunder, no pay Battle map--Misc info slides

[Broadcast]In other news, a party of brave adventurers returns from an underground spa. Stay tuned to 'exploring ancient tombs, here on Adventure Channel, for more exciting news.'[/broadcast]
----------------
Following this route, the party heads north again.

Sele sees they can go either left or right.

Scarab Sages

Sky druid 6 | HP 45/45 AC 21 T 14 FF 18 | F +8 R +6 W +10 | Init +3; Darkvision 60 ft, Perception +16 Sylph Sobrino HP 22/22 AC 26 T 15 FF 22 | F +4 R +9 W +2 | Init +5; Low light vision, Perception +5

I'll prefer some wind says Keera flying around Vassago. But just a pleasant breeze, not an annoyingly changing wind like the one we met before

Sele, let's go left until we reach the rooms we had explored. I think is the best way to not left nothing behind

Liberty's Edge

Spells 1:2/2 2:1/1 Nagaji Paladin 7 HP:60/60|AC:23|T:11|FF:22|CMB+11|CMD:22|Fort:+12/+14 Poison|Ref:+8|Will:+8/+10 Mind Affecting|Init:+1|Perc:+11|Sense Motive+4|Diplomacy +13|Move 20 Smite Evil 3/3 Lay on Hands(4d6) 6/6, Divine Bond Sword +1 1/1 +2/die healing on me.

"True, lets not leave stuff behind us..

Sele then makes his way out of the water, room and back through the previous room into the corridor which he progresses down until he gets to another room which he moves to the entrance of.

He is waiting for the others before approaching the room

Perception: 1d20 + 11 ⇒ (11) + 11 = 22


Loot sheet No plunder, no pay Battle map--Misc info slides

When the others have followed after Sele, and his torch's light illuminating to some extend, those with outsider's darkvision notice this hallway extends beyond 30 feet.

Almost to the immediate right, is a shrine. The image is that of a beautiful female samurai.

Kn. Religion 12:

Shizuru, goddess patron of the samurai, and the tien people, of in particular the Minkai.

The others see two more places where shrines could be, as well as space to the far left.
Marked by green oval.

Liberty's Edge

Spells 1:2/2 2:1/1 Nagaji Paladin 7 HP:60/60|AC:23|T:11|FF:22|CMB+11|CMD:22|Fort:+12/+14 Poison|Ref:+8|Will:+8/+10 Mind Affecting|Init:+1|Perc:+11|Sense Motive+4|Diplomacy +13|Move 20 Smite Evil 3/3 Lay on Hands(4d6) 6/6, Divine Bond Sword +1 1/1 +2/die healing on me.

Kn religion: 1d20 + 5 ⇒ (13) + 5 = 18

"It's a shrine of Shizuru, goddess patron of the samurai, and the tien people, of in particular the Minkai."

Grand Lodge

hp 50/50; AC 24, 19, 22 (22, t19, ff 20), fort +7 refl +8, will +12;, bab 4, melee 7 (flurry +4, +4, -1), ranged 6, cmb 9 cmd 26; init +2; ki 6/7, ef 6/6, move 50, 1d8+3+1d4 unarmed dmg; csw 6, clw 35, mg armor 47; wih 46; folio reroll 1/1 | oni-spawn tiefling monk of the four winds 6 / sorceror 1 | -3 *
skills:
Acro +10 (+24 jump), Disable +14, Disguise +10, Escape +7, Heal +6, Intimidate +0, Know arcane +4, Perc +10, Prof (cartographer) +8, SM +8, Spellcraft +10, Stealth +6, Survival +4, Swim +7

"Seems like we should search this area thoroughly... Shizuru is greatly revered in Minkai. I am not learned in such things, but I have heard of her. I doubt I would have recognized her image if you didn't though, Sele."

Scarab Sages

Sky druid 6 | HP 45/45 AC 21 T 14 FF 18 | F +8 R +6 W +10 | Init +3; Darkvision 60 ft, Perception +16 Sylph Sobrino HP 22/22 AC 26 T 15 FF 22 | F +4 R +9 W +2 | Init +5; Low light vision, Perception +5

A tien goddes here? I know little of thopse Knights of Ozem who construct this place, but I doubt they had a big relation with Tien.

So why is this shrine here. And why there are two empty shrines? Asks Keera a she searches for clues about the missing shrines.

Perception: 1d20 + 16 ⇒ (11) + 16 = 27


Loot sheet No plunder, no pay Battle map--Misc info slides

Keera finds not empty shrines, but they are set up in the alcoves.
More easily recognized, as they are well known gods on this continent, they depict Abadar, Aroden and Sarenrae.


Loot sheet No plunder, no pay Battle map--Misc info slides

Where to?

Liberty's Edge

Spells 1:2/2 2:1/1 Nagaji Paladin 7 HP:60/60|AC:23|T:11|FF:22|CMB+11|CMD:22|Fort:+12/+14 Poison|Ref:+8|Will:+8/+10 Mind Affecting|Init:+1|Perc:+11|Sense Motive+4|Diplomacy +13|Move 20 Smite Evil 3/3 Lay on Hands(4d6) 6/6, Divine Bond Sword +1 1/1 +2/die healing on me.

What spenser has documented is fine.


Loot sheet No plunder, no pay Battle map--Misc info slides

After admiring the shrines, Spenser suggests to take the corridor marked by green oval.......
----(1)-----
The walls of this room are covered in scorch marks and odd discolorations. Old tables have molded and collapsed, scattering broken glass instruments on the floor. By the looks of it, this would have been an old laboratory.
An ancient book titled Alchemikal Experiments, seemingly an early primer on the study of alchemy, lies buried in the rubble, but at current date, it's more of a curiosity over any actual value.

----(2)-----
The team leaves the room, and through the main hall, enter a trio of linked rooms. Old rusty tools lay scattered, and given some stone workbenches still standing, these three rooms would have been workshops for the old crusaders.

----(3)-----
The heavy iron door to this room is ajar, its superior lock melted by acid.....
Shelves of weapons and armor racks line the walls in this small chamber. The racks are well-stocked with tarnished and broken equipment.
Bingo! You can find 1 (normal) piece of any one armor or weapon in the CRB, but they all have the broken condition.

----(4)-----
Rusted metal beds, stacked three high, line the walls of this room. The mattresses are little more than dust held together by mold. The room is one of what must surely not be the only barracks.
========================================================


Loot sheet No plunder, no pay Battle map--Misc info slides

This is where you'll be needing those lovely aoe items. I rolled this result, mind you, this is one can be nasty.

As the team walks into the next room, likewise with rusted metal beds, a corpse of some hapless fool, lies in a corner. It suddenly bursts open, and a carpet of fine filthy grubs spews forth.

In the other corner, two full grown grubs have noticed the assembled party.

Kn. Nature separate 13 grubs:

Rotgrubs, these vermin are carnivores and eat flesh from both the living and the dead, but preferably the former. Their bites carry poison.

Kn. Nature swarm of grubs, DC 17:

These grubs are a real danger, as these are voracious flesh eaters.
They can eat themselves into the body of their victims, often proving fatal.

They are too tiny to suffer from weapons.


Init:

Keera: 1d20 + 3 ⇒ (19) + 3 = 22
Kenji: 1d20 + 1 ⇒ (6) + 1 = 7
Sele: 1d20 + 1 ⇒ (6) + 1 = 7
Spencer: 1d20 + 2 ⇒ (6) + 2 = 8
Vassago: 1d20 + 7 ⇒ (11) + 7 = 18

Blue: 1d20 + 1 ⇒ (11) + 1 = 12
Swarm: 1d20 + 2 ⇒ (8) + 2 = 10

Swarm at 1 left 2 right: 1d2 ⇒ 2

Rotgrubs hazard, round 1

Keera & Vassago
------------------
Grubs
Swarm
------------------
Kenji, Sele & Spenser

Scarab Sages

Sky druid 6 | HP 45/45 AC 21 T 14 FF 18 | F +8 R +6 W +10 | Init +3; Darkvision 60 ft, Perception +16 Sylph Sobrino HP 22/22 AC 26 T 15 FF 22 | F +4 R +9 W +2 | Init +5; Low light vision, Perception +5

K. nature: 1d20 + 13 ⇒ (13) + 13 = 26
separate K. nature: 1d20 + 13 ⇒ (11) + 13 = 24

Beware of the larvae swarm at the east, those things can enter in your body by eating your flesh. And your swords doesn’t mean nothing to them.

The poisonous larvae on the other side can be hurt by weapons, and they are going to attack us, as they prefer the taste of the living over the rotten meat. Tells Keera to her companions moments before asking Sobrino to attack the grubs. From the air Sobrino, I don’t want that nasty swarm to reach you

Then she flies up until almost reach the ceiling and she casts a “call lighting spell” As it hits every creature in its path I suppose it counts as an area effect

Sobrino´s bite, higher ground: 1d20 + 8 + 1 ⇒ (3) + 8 + 1 = 121d6 + 3 ⇒ (1) + 3 = 4

People, remember everybody has guidance previous to enter, for those saving throws we’re going to roll


Loot sheet No plunder, no pay Battle map--Misc info slides

Keera, elemental body lasts 6 minutes, and this is the 9th room since then, excluding individual shrines, after inspecting everything in between.
It would have worn out by now. Call lightning also is a full round casting.
The room and corridor to it is 10 feet high.

Keera orders Sobrino to attack a grub, and the great bird heads out.
The bite narrowly misses the grub. Meanwhile Keera steps back, and starts casting a special spell, just for the swarm.

Vassago
--------------
Grubs
Swarm
--------------
Kenji, Sele & Spenser

Scarab Sages

Sky druid 6 | HP 45/45 AC 21 T 14 FF 18 | F +8 R +6 W +10 | Init +3; Darkvision 60 ft, Perception +16 Sylph Sobrino HP 22/22 AC 26 T 15 FF 22 | F +4 R +9 W +2 | Init +5; Low light vision, Perception +5
GM Chyro wrote:

Keera, elemental body lasts 6 minutes, and this is the 9th room since then, excluding individual shrines, after inspecting everything in between.

Is not elemental body, but wild shape so it last 1 hour per level. And as a sky druid if I uses it in something with a fly speed it count as 1 level more, so it's 7 hours in total

Regarding call lighting, I didn't read the casting time, but now that I read it is even worse, it has 1 round casting time, so if I'm attack I´ll need to make a concentration check. I'll try to make that 5step but up to the air

Flying up DC20: 1d20 + 12 ⇒ (15) + 12 = 27


Loot sheet No plunder, no pay Battle map--Misc info slides

Ah, right....a feature of your archetype.

Keera:

You have heard of a ways to interrupt infestation.

The victim of infestation needs to take at least 5 energy damage, to interrupt it and destroy infesting parasites.


"Aye caramba, those are some filthy looking bugs. Careful amigos, something tells me this is going to be a tricky fight."

Vassago, going to test his power, moves slightly south and hurls water at the swarm.
Rt: 1d20 + 10 ⇒ (7) + 10 = 173d6 + 9 ⇒ (1, 6, 4) + 9 = 20
It is, however, a close miss.
------------------------------
Grubs vs Sobrino
Bite: 1d20 + 6 ⇒ (8) + 6 = 14 Dmg + poison: 1d6 + 3 ⇒ (3) + 3 = 6
Bite: 1d20 + 6 ⇒ (17) + 6 = 23 Dmg + poison: 1d6 + 3 ⇒ (6) + 3 = 9
One of them got close, but Sobrino moves aside with ease.

The grub swarm moves towards the team, swarming onto Kenji, Sele & Spenser.

Swarming: 2d6 ⇒ (1, 3) = 4
You three, saves time.
1st a DC 19 will vs distraction.
2nd a reflex DC 19, or parasites burrow themselves into your flesh.

If anyone fails their reflex save, they take 1d4 ⇒ 2 con dmg from infestation.

Infestation:

On a failed save, the infested creature takes 1d4 points of Constitution damage per round as the rot grubs burrow through and consume its flesh—this effect continues as long as the victim remains in the swarm and continues for 1d6 rounds after it leaves the swarm.

Kenji, Sele & SPenser

Grand Lodge

hp 50/50; AC 24, 19, 22 (22, t19, ff 20), fort +7 refl +8, will +12;, bab 4, melee 7 (flurry +4, +4, -1), ranged 6, cmb 9 cmd 26; init +2; ki 6/7, ef 6/6, move 50, 1d8+3+1d4 unarmed dmg; csw 6, clw 35, mg armor 47; wih 46; folio reroll 1/1 | oni-spawn tiefling monk of the four winds 6 / sorceror 1 | -3 *
skills:
Acro +10 (+24 jump), Disable +14, Disguise +10, Escape +7, Heal +6, Intimidate +0, Know arcane +4, Perc +10, Prof (cartographer) +8, SM +8, Spellcraft +10, Stealth +6, Survival +4, Swim +7

will: 1d20 + 9 ⇒ (19) + 9 = 28

refl: 1d20 + 7 ⇒ (13) + 7 = 20

Sovereign Court

CG male Taldan Human Cavalier 8
Spoiler:
|AC 22, T 12, FF 20|HP: 60/60|F +7, R +5, W +1 (+6 vs fear, +2 vs other emotions/death)|Init +2, Perc -2|CMB +13 CMD 25|3/3 Challenge, 2/2 Tactician, 2/2 Sovereign Court, 3/3 Fey Enchantments

Will save vs Distraction: 1d20 ⇒ 20 Isn't resisting swarm Distraction a Fortitude save? Add +6 to my roll if so - but it doesn't matter! Hurrah!

Reflex save vs...the horror...: 1d20 + 4 ⇒ (6) + 4 = 10
folio reroll, because Jesus Christ....: 1d20 + 4 ⇒ (7) + 4 = 11 :( I hope somebody has lesser restoration spells/potions/scrolls!

"Great Shelyn's glaive! My soul-casing hath been violated!"

Even so, the hero soldiers on, making his way back to Alacorta and his more easily-smitten adversaries.

masterwork greatsword vs green, Power Attack: 1d20 + 9 ⇒ (16) + 9 = 25
damage: 2d6 + 12 ⇒ (4, 3) + 12 = 19


Loot sheet No plunder, no pay Battle map--Misc info slides

Thanks, i confused it with a will. Distraction asks for fort rolls.

Something gets underneath Spenser's skin, causing him discomfort, as he takes 2 con dmg.

He unleashes his wrath upon green, dealing just over half of its HP on dmg.

Kenji & Sele

Grand Lodge

hp 50/50; AC 24, 19, 22 (22, t19, ff 20), fort +7 refl +8, will +12;, bab 4, melee 7 (flurry +4, +4, -1), ranged 6, cmb 9 cmd 26; init +2; ki 6/7, ef 6/6, move 50, 1d8+3+1d4 unarmed dmg; csw 6, clw 35, mg armor 47; wih 46; folio reroll 1/1 | oni-spawn tiefling monk of the four winds 6 / sorceror 1 | -3 *
skills:
Acro +10 (+24 jump), Disable +14, Disguise +10, Escape +7, Heal +6, Intimidate +0, Know arcane +4, Perc +10, Prof (cartographer) +8, SM +8, Spellcraft +10, Stealth +6, Survival +4, Swim +7

make Kenji's roll a 25 then, still passes...

Kenji steps over to green and attacks...

to hit: 1d20 + 6 ⇒ (9) + 6 = 15
dmg if hits: 1d8 + 3 + 1d4 ⇒ (6) + 3 + (3) = 12

Liberty's Edge

Spells 1:2/2 2:1/1 Nagaji Paladin 7 HP:60/60|AC:23|T:11|FF:22|CMB+11|CMD:22|Fort:+12/+14 Poison|Ref:+8|Will:+8/+10 Mind Affecting|Init:+1|Perc:+11|Sense Motive+4|Diplomacy +13|Move 20 Smite Evil 3/3 Lay on Hands(4d6) 6/6, Divine Bond Sword +1 1/1 +2/die healing on me.

Fort vs distraction: 1d20 + 10 ⇒ (20) + 10 = 30

Ref vs BUGS!!: 1d20 + 6 ⇒ (14) + 6 = 20

BOOYAH!!!!!

Sele does the Aah.. Ahhh.. BUGS!!! tap dance of doom on their faces!!

Sele steps back then draws and throws an alchemists fire at the swarm at a point where he won't splash anyone else

Throw Alchemists fire: 1d20 + 7 ⇒ (20) + 7 = 27 Do splash weapons crit?

Throw Alchemists fire crit confirm if needed: 1d20 + 7 ⇒ (13) + 7 = 20

Alchemists fire: 1d6 ⇒ 1

Alchemists fire Crit damage if needed: 1d6 ⇒ 4

Alchemists fire 2nd round: 1d6 ⇒ 5

"Ah!!1 HA! Ha! Ha! Burn!!!.. I mean.. ummm.


Loot sheet No plunder, no pay Battle map--Misc info slides

If bombs can crit, a flask can crit.

Kenji bashes the green grub on the back for 12.

Sele deftly prances away from the bugs, and equally nimbly tosses a flask into them, hitting for 7 dmg.
He then almost goes mental from excitement.....
=============================

Rotgrubs hazard, round 2

Keera & Vassago
------------------
Grubs
Green (-31)
Swarm (burns to -12)
------------------
Kenji, Sele & Spenser

Scarab Sages

Sky druid 6 | HP 45/45 AC 21 T 14 FF 18 | F +8 R +6 W +10 | Init +3; Darkvision 60 ft, Perception +16 Sylph Sobrino HP 22/22 AC 26 T 15 FF 22 | F +4 R +9 W +2 | Init +5; Low light vision, Perception +5

Keera continues to flying up slowly and summons a lighting right over the swarm. Meanwhile, Sobrino claws and bites the grubs.

Lighting, Reflex 17 for half: 3d6 ⇒ (2, 3, 4) = 9
Sobrino´s bite, higher ground: 1d20 + 8 + 1 ⇒ (5) + 8 + 1 = 141d6 + 3 ⇒ (3) + 3 = 6
Sobrino´s claw, higher ground: 1d20 + 7 + 1 ⇒ (2) + 7 + 1 = 101d4 + 3 ⇒ (3) + 3 = 6
Sobrino´s claw, higher ground: 1d20 + 7 + 1 ⇒ (3) + 7 + 1 = 111d4 + 3 ⇒ (1) + 3 = 4

I know they're disgusting Sobrino, but you should put the same effort than if you were attacking an elk to eat it, Says Keera half-heartly admonishing her friend. After all, she's also putting as much distance as posible from those worms.

Keera flyes up in diagonal to not ascend in an angle greater than 45º. Sobrino makes a 5 step for an easier fly check
5 lighting bolts remaining


Loot sheet No plunder, no pay Battle map--Misc info slides

You flew up before, the ceiling is 10 feet high, so you can't get any higher.

Reflex swarm: 1d20 + 5 ⇒ (16) + 5 = 21
The swarm takes 6 dmg, yet Sobrino is not having a good day, missing all his attacks.

Vassago
------------------
Grubs
Green (-31)
Swarm (burns to -18)
------------------
Kenji, Sele & Spenser


Loot sheet No plunder, no pay Battle map--Misc info slides

Botting.

Vassago walks away, towards a more tactical position.and fires off a blast of water.
"Spread out, amigos, let us not cluster together so much."

Blast!: 1d20 + 10 ⇒ (1) + 10 = 11Dmg: 3d6 + 9 ⇒ (3, 4, 6) + 9 = 22
Well crud on that.
"Aye caramba, what did i step on? I almost slipped!"
He lifts his foot to see a hole in the floor's tile.
------------------
Grubs
Blue bites at Sobrino.
Bite: 1d20 + 6 ⇒ (3) + 6 = 9 1d6 + 3 ⇒ (6) + 3 = 9

Green turns its attention towards Kenji.
Bite: 1d20 + 6 ⇒ (1) + 6 = 7 1d6 + 3 ⇒ (2) + 3 = 5
Both grubs miss, which is a good thing, considering their filthy maws.

The swarm attacks Sele.
Swarming: 2d6 ⇒ (1, 2) = 3
Fort 19 vs distraction and reflex 19 vs infestation.
-------------------
Spenser takes 1d4 ⇒ 3 con dmg, as within his body the grubs eat their way up.

Kenji, Sele & Spenser

Scarab Sages

M Ifrit Overwhelming Soul (Kineticist) 7 | HP 52/52 | AC 23 T 14 FF 21 | F +7 R +10 W +4 | Init +8 | Perc +10 | Diplomacy +14

Dang, GM just beat me!

Liberty's Edge

Spells 1:2/2 2:1/1 Nagaji Paladin 7 HP:60/60|AC:23|T:11|FF:22|CMB+11|CMD:22|Fort:+12/+14 Poison|Ref:+8|Will:+8/+10 Mind Affecting|Init:+1|Perc:+11|Sense Motive+4|Diplomacy +13|Move 20 Smite Evil 3/3 Lay on Hands(4d6) 6/6, Divine Bond Sword +1 1/1 +2/die healing on me.

Fort vs distraction: 1d20 + 10 ⇒ (20) + 10 = 30

Ref: 1d20 + 6 ⇒ (12) + 6 = 18

Darn failed the nasty one

5ft step back and acid to their faces

Acid flask: 1d20 + 7 ⇒ (12) + 7 = 19

Acid flask: 1d6 ⇒ 5 = 7


Loot sheet No plunder, no pay Battle map--Misc info slides

Duration Spenser infestation after exiting: 1d6 ⇒ 4
Sele con dmg from swarm: 1d4 ⇒ 3
Duration Sele infestation after exiting: 1d6 ⇒ 3

Sele tosses his flask of acid. It is only slightly off.
I assume you targeted NW square, to avoid splash on yourself.
Ending up on..: 1d8 ⇒ 6, north of the swarm, splashing it for 1.

Kenji & Spenser

Sovereign Court

CG male Taldan Human Cavalier 8
Spoiler:
|AC 22, T 12, FF 20|HP: 60/60|F +7, R +5, W +1 (+6 vs fear, +2 vs other emotions/death)|Init +2, Perc -2|CMB +13 CMD 25|3/3 Challenge, 2/2 Tactician, 2/2 Sovereign Court, 3/3 Fey Enchantments

Spenser screams in increasing agony, but courageously continues to fight the larger grubs - if he's going to die again, let it be a good death this time!

masterwork greatsword vs green, Power Attack: 1d20 + 9 ⇒ (18) + 9 = 27
damage: 2d6 + 12 ⇒ (2, 1) + 12 = 15


Loot sheet No plunder, no pay Battle map--Misc info slides

Spenser's attack comes down hard, and it decapitates the grub, which's head rolls towards the wall.

Ever seen Fallout 3/4 VATS dismemberment? Envision that.

Kenji

Liberty's Edge

Spells 1:2/2 2:1/1 Nagaji Paladin 7 HP:60/60|AC:23|T:11|FF:22|CMB+11|CMD:22|Fort:+12/+14 Poison|Ref:+8|Will:+8/+10 Mind Affecting|Init:+1|Perc:+11|Sense Motive+4|Diplomacy +13|Move 20 Smite Evil 3/3 Lay on Hands(4d6) 6/6, Divine Bond Sword +1 1/1 +2/die healing on me.

Huh? Isn't throwing a flask a ranged touch attack.. a 19 mises?


Loot sheet No plunder, no pay Battle map--Misc info slides

Yup. Nasty buggers.

Scarab Sages

Sky druid 6 | HP 45/45 AC 21 T 14 FF 18 | F +8 R +6 W +10 | Init +3; Darkvision 60 ft, Perception +16 Sylph Sobrino HP 22/22 AC 26 T 15 FF 22 | F +4 R +9 W +2 | Init +5; Low light vision, Perception +5

Sele, Spenser, I can end your problems with the bugs. But it will hurt a little. Like when a lighting go through your body Shouts Keera seeing how the larvae enter in her friends bodies.

And after combat, if we wait 15 minutes I could cast 1 lesser restoration


Loot sheet No plunder, no pay Battle map--Misc info slides

Waiting 15 minutes? Why, do you hve a cooldown on yourself?

Sovereign Court

CG male Taldan Human Cavalier 8
Spoiler:
|AC 22, T 12, FF 20|HP: 60/60|F +7, R +5, W +1 (+6 vs fear, +2 vs other emotions/death)|Init +2, Perc -2|CMB +13 CMD 25|3/3 Challenge, 2/2 Tactician, 2/2 Sovereign Court, 3/3 Fey Enchantments

Wait, you can cure the rot grub infestation by blasting us with lightning??? Could I still be cured if I attempted a Reflex save? I've already been reduced to 7 Constitution, and getting worse every round - I'd have to be VERY lucky to survive 3 more rounds of 1d4 Constitution damage, and I'd be left unfit for adventuring outside of an iron lung even if I did. If you can really do that, do it RIGHT NOW while I can still survive such a cure.


Loot sheet No plunder, no pay Battle map--Misc info slides

When you are infested, there are no reflex saves to cure yourself.
The terms of getting rid of it are mentioned in the infestation's description.

Sovereign Court

CG male Taldan Human Cavalier 8
Spoiler:
|AC 22, T 12, FF 20|HP: 60/60|F +7, R +5, W +1 (+6 vs fear, +2 vs other emotions/death)|Init +2, Perc -2|CMB +13 CMD 25|3/3 Challenge, 2/2 Tactician, 2/2 Sovereign Court, 3/3 Fey Enchantments
GM Chyro wrote:

When you are infested, there are no reflex saves to cure yourself.

The terms of getting rid of it are mentioned in the infestation's description.

Which is to say, wait it out and pray you survive (I'm VERY concerned I won't) - that is what I thought, but surely you can understand why I was willing to hope?


Loot sheet No plunder, no pay Battle map--Misc info slides

I can very much understand your concern.
Yet if everyone works together tactically, i think nobody needs to die.

Liberty's Edge

Spells 1:2/2 2:1/1 Nagaji Paladin 7 HP:60/60|AC:23|T:11|FF:22|CMB+11|CMD:22|Fort:+12/+14 Poison|Ref:+8|Will:+8/+10 Mind Affecting|Init:+1|Perc:+11|Sense Motive+4|Diplomacy +13|Move 20 Smite Evil 3/3 Lay on Hands(4d6) 6/6, Divine Bond Sword +1 1/1 +2/die healing on me.

"Yes do it.." calls out Sele in obvious pain.

37 of 40 max HP

Scarab Sages

Sky druid 6 | HP 45/45 AC 21 T 14 FF 18 | F +8 R +6 W +10 | Init +3; Darkvision 60 ft, Perception +16 Sylph Sobrino HP 22/22 AC 26 T 15 FF 22 | F +4 R +9 W +2 | Init +5; Low light vision, Perception +5

No cooldown on me, just a spell slot left unprepared to prepare it as needed. But preparing up to 25% of my spell slots consume 15 minutes
Also, I can cure your infestation by causing you 5 points of energy damage. Even if there's a reflex save, pasing it and being wounded less than needed could not be the best outcome
And lastly. I think that if you get rid of the infestation but the swarm passes over you again, you'll face a new infestation. So curing should be done after killing the swarm (Or until you fly up an far from it's reach)

Liberty's Edge

Spells 1:2/2 2:1/1 Nagaji Paladin 7 HP:60/60|AC:23|T:11|FF:22|CMB+11|CMD:22|Fort:+12/+14 Poison|Ref:+8|Will:+8/+10 Mind Affecting|Init:+1|Perc:+11|Sense Motive+4|Diplomacy +13|Move 20 Smite Evil 3/3 Lay on Hands(4d6) 6/6, Divine Bond Sword +1 1/1 +2/die healing on me.

You forgot to mention that any effect that removes disease also gets rid of the infestation.. which Sele can do with his LOH


Loot sheet No plunder, no pay Battle map--Misc info slides

You will have to pass CL check though, to remove it.
Though with the description saying that it acts like remove disease, i will check if it takes a standard action, or is still a swift if applied to self.

As Kenji offered we could bot him....

He steps up to blue and throws 2 punches at it.
1d20 + 7 ⇒ (3) + 7 = 101d8 + 3 + 1d4 ⇒ (1) + 3 + (1) = 5
1d20 + 7 ⇒ (6) + 7 = 131d8 + 3 + 1d4 ⇒ (1) + 3 + (4) = 8
His punches miss, however.
----------
Kenji, you mentioned in stats your flurry is +9, but with the 2WF of flurry, it becomes +7.
====================

Rotgrub hazard, round 3

Keera & Vassago
-----------
Blue grub
Rotgrub swarm (-18)
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Kenji, Sele & Spenser (2 rounds & 3 rounds)

Liberty's Edge

Spells 1:2/2 2:1/1 Nagaji Paladin 7 HP:60/60|AC:23|T:11|FF:22|CMB+11|CMD:22|Fort:+12/+14 Poison|Ref:+8|Will:+8/+10 Mind Affecting|Init:+1|Perc:+11|Sense Motive+4|Diplomacy +13|Move 20 Smite Evil 3/3 Lay on Hands(4d6) 6/6, Divine Bond Sword +1 1/1 +2/die healing on me.

So i'd need to beat a dc19 check with my remove disease for the LOH with a +5.. not half difficult..

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