Ongoing PFS campaign. (Inactive)

Game Master Chyrone


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Loot sheet No plunder, no pay Battle map--Misc info slides

Right-o, back at my pc again.

@ Everyone, i think Sele will translate whatever the dragon is saying.
@ Keera, i see you have Kn. Planes with a good bonus. In combination with what Sele can translate from the dragon's 1st response, you can use that instead, as this involves another plane.

The ruby eyes narrow, before going full again.

Draconic:

"I have not heard of a 'Whispering Tyrant', reptile man.
There is none down here more powerful than myself. This place will do for purposes of my own."

Scarab Sages

Sky druid 6 | HP 45/45 AC 21 T 14 FF 18 | F +8 R +6 W +10 | Init +3; Darkvision 60 ft, Perception +16 Sylph Sobrino HP 22/22 AC 26 T 15 FF 22 | F +4 R +9 W +2 | Init +5; Low light vision, Perception +5

K. planes: 1d20 + 12 ⇒ (11) + 12 = 23 Thanks GM

Sele, Shadow Absalom is the conterpart of Absalom in the Shadow plane. Also it's said to be ruled byit's progenitor, Argrinyxia, a powerful umbral dragon. But I've never heard if she has any descendant or not. says Keera to her friend, hoping this information will be usefull to him. But we're far from Absalom and not in the shadow plane, so why is this dragon here?


Loot sheet No plunder, no pay Battle map--Misc info slides

The ruby eyes go left and right, only briefly stopping.

1d20 + 17 ⇒ (20) + 17 = 37
I don't think soneone could score Sense Motive this high, correct?

Any more actions here?
Kenji, Spenser, Vassago?

Kn. Arcane 20, Umbral Dragon:

Despite being from another plane, Umbral dragons are very fond of loot and treasure.

Often tribute works positively.
-----------
For every 100p gp you pay tribute to the dragon, you gain a +1 to a diplomacy check. To a max of +10.

Grand Lodge

hp 50/50; AC 24, 19, 22 (22, t19, ff 20), fort +7 refl +8, will +12;, bab 4, melee 7 (flurry +4, +4, -1), ranged 6, cmb 9 cmd 26; init +2; ki 6/7, ef 6/6, move 50, 1d8+3+1d4 unarmed dmg; csw 6, clw 35, mg armor 47; wih 46; folio reroll 1/1 | oni-spawn tiefling monk of the four winds 6 / sorceror 1 | -3 *
skills:
Acro +10 (+24 jump), Disable +14, Disguise +10, Escape +7, Heal +6, Intimidate +0, Know arcane +4, Perc +10, Prof (cartographer) +8, SM +8, Spellcraft +10, Stealth +6, Survival +4, Swim +7

Kenji is afraid to talk, as he's more likely to lower the diplomacy total, rather than raise it...

Kenji waits for Sele to conclude his diplomatic efforts... trying to stay to the shadows, but under the assumption the dragon can see him regardless, he doesn't make any attempt to sneak up on the beast.


Loot sheet No plunder, no pay Battle map--Misc info slides

It can see you alright. ;)
Perception higher than Keera's even.

Scarab Sages

M Ifrit Overwhelming Soul (Kineticist) 7 | HP 52/52 | AC 23 T 14 FF 21 | F +7 R +10 W +4 | Init +8 | Perc +10 | Diplomacy +14

"We have no wish to endure our stay any longer than necessary, oh fair dragon!", Vassago's darkvision confirming that everyone has guessed. "We only wish to finish our investigation, then leave. We mean no disrespect, Blamia, but you would agree that having a powerful lich rampaging through your lair would not do anyone good, no?", hoping Sele can properly translate his feelings.

Diplomacy: 1d20 + 12 ⇒ (18) + 12 = 30


Loot sheet No plunder, no pay Battle map--Misc info slides

If you guys can rock one more diplomacy, you could bring it back to indifferent, after which it would probably listen more to reason.
Unfriendly dragon is not pleasant. :)

Liberty's Edge

Spells 1:2/2 2:1/1 Nagaji Paladin 7 HP:60/60|AC:23|T:11|FF:22|CMB+11|CMD:22|Fort:+12/+14 Poison|Ref:+8|Will:+8/+10 Mind Affecting|Init:+1|Perc:+11|Sense Motive+4|Diplomacy +13|Move 20 Smite Evil 3/3 Lay on Hands(4d6) 6/6, Divine Bond Sword +1 1/1 +2/die healing on me.

"Yes the Whispering Tyrant was a very powerful Lich who once was defeated by Aroden himself and then many years later imprisoned by the Knights of Ozem. We seek only to keep him imprisoned and not to interfere or annoy you mighty Blamia."

Diplomacy: 1d20 + 12 ⇒ (10) + 12 = 22


Loot sheet No plunder, no pay Battle map--Misc info slides

Diplomacy rolls to affect disposition can be done once every 24 hours. Sorry. :)

Sovereign Court

CG male Taldan Human Cavalier 8
Spoiler:
|AC 22, T 12, FF 20|HP: 60/60|F +7, R +5, W +1 (+6 vs fear, +2 vs other emotions/death)|Init +2, Perc -2|CMB +13 CMD 25|3/3 Challenge, 2/2 Tactician, 2/2 Sovereign Court, 3/3 Fey Enchantments

AAAARGH the stupid thread hasn't been keeping me in the loop and I was completely oblivious us encountering this dragon until just now! SORRY!

"Nobless't umbra-wyrm, prithee allow us enquarry our most manxsome foe whose fell and ancient wizardry doth omin to imperil - nay, EXPUNGE - us all! We came here not for thee, and THE STORIES bespeak many a grand tale wherein old inimicae break bread twixt each other in the name of conquering greater horrors!"

Diplomacy: 1d20 + 10 ⇒ (1) + 10 = 11 Oh, come ON...if anyone else can pull some kind of miracle out of their ass, now seems to be a good time.


Loot sheet No plunder, no pay Battle map--Misc info slides

Healing Kenji would be good, as he is still injured.

The ruby glowing eyes narrow, while it listens.
With the team fairly grouped, a sound of firm breathing is heard.

To anticipate trouble and spread out before sh1te happens....

Fake calmness Blemia vs SM party:

Blemia: 1d20 + 17 ⇒ (6) + 17 = 23

Sm Keera: 1d20 + 4 ⇒ (13) + 4 = 17
SM Kenji: 1d20 + 8 ⇒ (6) + 8 = 14
Sele: 1d20 + 4 ⇒ (16) + 4 = 20
Spenser: 1d20 + 4 ⇒ (17) + 4 = 21

Sele and Spenser fel tension, but can't quite determine what it is.
It is then, that Blemia exhales, and a 40ft cone of dark violet energy comes towards the party.
------------------------
Breath attack, DC 18: 6d8 ⇒ (5, 1, 4, 7, 8, 8) = 33
Ref Kenji: 1d20 + 7 ⇒ (8) + 7 = 15
Ref Sele: 1d20 + 6 ⇒ (1) + 6 = 7
Ref Spenser, partial cover: 1d20 + 4 + 1 ⇒ (7) + 4 + 1 = 12
Ref Vassago, partial cover: 1d20 + 10 + 1 ⇒ (9) + 10 + 1 = 20
-------------------------
The wave of energy comes as a total surprise, but Vassago ducks in the nick of time, having it wash over him partially only. The others take the full force.
Spenser takes a nap, as the nl from burn is greater than his current HP. (1).
You are only KO at 1 HP.

Init:

Keera: 1d20 + 3 ⇒ (5) + 3 = 8
Kenji: 1d20 + 1 ⇒ (8) + 1 = 9
Sele: 1d20 + 1 ⇒ (7) + 1 = 8
Spencer: 1d20 + 2 ⇒ (12) + 2 = 14
Vassago: 1d20 + 7 ⇒ (3) + 7 = 10

Blemia: 1d20 + 5 ⇒ (4) + 5 = 9


===========================
Blemia, round 1

Spenser (napping)
Vassago
------------------
Blemia
------------------
Keera, Kenji & Sele

Party vitals:

Keera: full
Kenji: 11/44 (including assumed pre-combat heal)
Sele: 17/52
Spenser: 1/34, 6 nl burn
Vassago: 29/45

Scarab Sages

M Ifrit Overwhelming Soul (Kineticist) 7 | HP 52/52 | AC 23 T 14 FF 21 | F +7 R +10 W +4 | Init +8 | Perc +10 | Diplomacy +14

[ooc]Ouch! Thinking another tactical retreat... but where to? I will post my turn during my break in about 4 hours, but wanted input before I went a blasting versus using another heal on Spenser or something else.[ooc]

-Posted with Wayfinder

Grand Lodge

hp 50/50; AC 24, 19, 22 (22, t19, ff 20), fort +7 refl +8, will +12;, bab 4, melee 7 (flurry +4, +4, -1), ranged 6, cmb 9 cmd 26; init +2; ki 6/7, ef 6/6, move 50, 1d8+3+1d4 unarmed dmg; csw 6, clw 35, mg armor 47; wih 46; folio reroll 1/1 | oni-spawn tiefling monk of the four winds 6 / sorceror 1 | -3 *
skills:
Acro +10 (+24 jump), Disable +14, Disguise +10, Escape +7, Heal +6, Intimidate +0, Know arcane +4, Perc +10, Prof (cartographer) +8, SM +8, Spellcraft +10, Stealth +6, Survival +4, Swim +7

I have a folio reroll... may I use it on that reflex save?

Grand Lodge

hp 50/50; AC 24, 19, 22 (22, t19, ff 20), fort +7 refl +8, will +12;, bab 4, melee 7 (flurry +4, +4, -1), ranged 6, cmb 9 cmd 26; init +2; ki 6/7, ef 6/6, move 50, 1d8+3+1d4 unarmed dmg; csw 6, clw 35, mg armor 47; wih 46; folio reroll 1/1 | oni-spawn tiefling monk of the four winds 6 / sorceror 1 | -3 *
skills:
Acro +10 (+24 jump), Disable +14, Disguise +10, Escape +7, Heal +6, Intimidate +0, Know arcane +4, Perc +10, Prof (cartographer) +8, SM +8, Spellcraft +10, Stealth +6, Survival +4, Swim +7

ye gods... it gets to go again before Kenji does? This is gonna be nasty, reroll or not


Loot sheet No plunder, no pay Battle map--Misc info slides

You made a reroll vs the confusion at the Animate Dream fight, using your folio.

Grand Lodge

hp 50/50; AC 24, 19, 22 (22, t19, ff 20), fort +7 refl +8, will +12;, bab 4, melee 7 (flurry +4, +4, -1), ranged 6, cmb 9 cmd 26; init +2; ki 6/7, ef 6/6, move 50, 1d8+3+1d4 unarmed dmg; csw 6, clw 35, mg armor 47; wih 46; folio reroll 1/1 | oni-spawn tiefling monk of the four winds 6 / sorceror 1 | -3 *
skills:
Acro +10 (+24 jump), Disable +14, Disguise +10, Escape +7, Heal +6, Intimidate +0, Know arcane +4, Perc +10, Prof (cartographer) +8, SM +8, Spellcraft +10, Stealth +6, Survival +4, Swim +7

never mind then.... lol... hard to remember these things

Scarab Sages

M Ifrit Overwhelming Soul (Kineticist) 7 | HP 52/52 | AC 23 T 14 FF 21 | F +7 R +10 W +4 | Init +8 | Perc +10 | Diplomacy +14

Alright, we need to retreat and regroup after that. We have to assume GM got lucky and could use the breath weapon again this turn. Plus side... assuming I am looking at the map correctly, we it is large and the way we came in from the east is only 5 feet wide, so we should be able to outrun it and come back better prepared... and not in fireball formation.

Vassago curses in Ignan, which he says so rapidly and with his accent that it is not immediately understood. He places a hand on Spenser to revive him before making his way east to the exit intent is to retreat into another room, so if east was not where we came from, please move him 30 that way. On mobile and cannot edit. "We must regroup, friends!"

Using Internal Buffer to handle the burn on a kinetic heal on Spenser before moving.

Kinetic Heal on Spenser: 3d6 + 8 ⇒ (2, 2, 3) + 8 = 15

-Posted with Wayfinder


Loot sheet No plunder, no pay Battle map--Misc info slides

Vassago gives a healing boost to Spenser.
Who wakes up at 16 HP, 12 NL, prone and not holding his word from falling KO.

As Spenser is awake before Blemia in init, he gets to act too.
Spenser
--------------
Blemia
--------------
Keera, Kenji & Sele

Sovereign Court

CG male Taldan Human Cavalier 8
Spoiler:
|AC 22, T 12, FF 20|HP: 60/60|F +7, R +5, W +1 (+6 vs fear, +2 vs other emotions/death)|Init +2, Perc -2|CMB +13 CMD 25|3/3 Challenge, 2/2 Tactician, 2/2 Sovereign Court, 3/3 Fey Enchantments

You forgot I'm a Fey Foundling, if I'm not mistaken, so that's 6 more points healed right there.

Vassago Ilsidore wrote:

We have to assume GM got lucky and could use the breath weapon again this turn.

I believe there would have to be a 1-round delay at a bare minimum.

Spenser grabs his sword and stands up....


Loot sheet No plunder, no pay Battle map--Misc info slides


^
^
Yes.

With Spenser back on his feet, Blemia acts.
---------------
With a strong motion of the wings, Blemia ascends to fly towards the 'exit-stage-right', stopping above the group.
As she does, Sele's light cantrip is nullified, and the place becomes pitch black again, leaving only the special vision members to see anything.

She is currently 5ft above you guys.
The hall is 20feet high, she is at the 15-20 feet.

Blemia roars
She now needs to decide which adventurer will be her lunch #1.

1d4 ⇒ 2 Kenji.
Bite, high ground, PA: 1d20 + 15 + 1 - 3 ⇒ (10) + 15 + 1 - 3 = 23 Dmg, PA: 2d6 + 7 + 9 ⇒ (2, 1) + 7 + 9 = 19
She sinks her jaws into Kenji, who falls over from the injury.

Keera, Kenji (con rol please.) & Sele

Keera, the darkness prevents Sobrino from seeing a target to attack, in case you are wondering.

Liberty's Edge

Spells 1:2/2 2:1/1 Nagaji Paladin 7 HP:60/60|AC:23|T:11|FF:22|CMB+11|CMD:22|Fort:+12/+14 Poison|Ref:+8|Will:+8/+10 Mind Affecting|Init:+1|Perc:+11|Sense Motive+4|Diplomacy +13|Move 20 Smite Evil 3/3 Lay on Hands(4d6) 6/6, Divine Bond Sword +1 1/1 +2/die healing on me.

Sele has an Ioun Torch which is a burned out ioun stone with a continual flame cast on it, which is a level 3 cleric spell.. and the magic item says it is caster level 12

Sele will use Lay on Hands on himself as a swift action

LOH: 3d6 + 6 ⇒ (5, 5, 4) + 6 = 20

and then attacks the dragon, assuming my light is working or even if not

Attack 1: 1d20 + 12 ⇒ (19) + 12 = 312d6 + 7 ⇒ (5, 1) + 7 = 13

Attack 2: 1d20 + 7 ⇒ (17) + 7 = 242d6 + 7 ⇒ (1, 6) + 7 = 14

Attack 1 Crit Confirm: 1d20 + 12 ⇒ (7) + 12 = 192d6 + 7 ⇒ (2, 4) + 7 = 13

Scarab Sages

M Ifrit Overwhelming Soul (Kineticist) 7 | HP 52/52 | AC 23 T 14 FF 21 | F +7 R +10 W +4 | Init +8 | Perc +10 | Diplomacy +14

@GM: By using the Internal Buffer, Spenser does not take the Nonlethal damage from healing that the ability would incur, unless he had 12NL beforehand. Otherwise, he should only have the 6.

-Posted with Wayfinder

Grand Lodge

hp 50/50; AC 24, 19, 22 (22, t19, ff 20), fort +7 refl +8, will +12;, bab 4, melee 7 (flurry +4, +4, -1), ranged 6, cmb 9 cmd 26; init +2; ki 6/7, ef 6/6, move 50, 1d8+3+1d4 unarmed dmg; csw 6, clw 35, mg armor 47; wih 46; folio reroll 1/1 | oni-spawn tiefling monk of the four winds 6 / sorceror 1 | -3 *
skills:
Acro +10 (+24 jump), Disable +14, Disguise +10, Escape +7, Heal +6, Intimidate +0, Know arcane +4, Perc +10, Prof (cartographer) +8, SM +8, Spellcraft +10, Stealth +6, Survival +4, Swim +7

con roll: 1d20 + 1 ⇒ (7) + 1 = 8 I assume that's a stabilize roll? if so, it's -11 to the roll as he's at neg 11... now at neg 12... 1 more round to roll a 20 or dead... sigh.


Loot sheet No plunder, no pay Battle map--Misc info slides

Not quite, Kenji. You are at -8 HP, so you bleed to -9.
Feeling slightly better?

Grand Lodge

hp 50/50; AC 24, 19, 22 (22, t19, ff 20), fort +7 refl +8, will +12;, bab 4, melee 7 (flurry +4, +4, -1), ranged 6, cmb 9 cmd 26; init +2; ki 6/7, ef 6/6, move 50, 1d8+3+1d4 unarmed dmg; csw 6, clw 35, mg armor 47; wih 46; folio reroll 1/1 | oni-spawn tiefling monk of the four winds 6 / sorceror 1 | -3 *
skills:
Acro +10 (+24 jump), Disable +14, Disguise +10, Escape +7, Heal +6, Intimidate +0, Know arcane +4, Perc +10, Prof (cartographer) +8, SM +8, Spellcraft +10, Stealth +6, Survival +4, Swim +7

better!

Scarab Sages

Sky druid 6 | HP 45/45 AC 21 T 14 FF 18 | F +8 R +6 W +10 | Init +3; Darkvision 60 ft, Perception +16 Sylph Sobrino HP 22/22 AC 26 T 15 FF 22 | F +4 R +9 W +2 | Init +5; Low light vision, Perception +5
GM Chyro wrote:
Keera, the darkness prevents Sobrino from seeing a target to attack, in case you are wondering.

Thanks for the reminder.

Scarab Sages

Sky druid 6 | HP 45/45 AC 21 T 14 FF 18 | F +8 R +6 W +10 | Init +3; Darkvision 60 ft, Perception +16 Sylph Sobrino HP 22/22 AC 26 T 15 FF 22 | F +4 R +9 W +2 | Init +5; Low light vision, Perception +5
GM Chyro wrote:

But Sele's ioun torch doesn't provide light? I didn't read nothing about the darkness being magical, so it will be enough for Sobrino.[/ooc]

In case the ioun's torch light is enough:

Keera instructs Sobrino to attack the wyrm
Sobrino´s bite: 1d20 + 8 ⇒ (4) + 8 = 121d6 + 3 ⇒ (5) + 3 = 8
Sobrino´s claw: 1d20 + 7 ⇒ (4) + 7 = 111d4 + 3 ⇒ (3) + 3 = 6
Sobrino´s claw: 1d20 + 7 ⇒ (13) + 7 = 201d4 + 3 ⇒ (2) + 3 = 5

Sele, go for it, I'll take care of Kenji. Keera says before flying up a little, unseathe her wand and cure Kenji.
CLW: 1d8 + 1 ⇒ (6) + 1 = 7
He doesn`t wake up, but at least that means he wont be a target


Loot sheet No plunder, no pay Battle map--Misc info slides

Blemia had darkness cast upon herself.

Sele hacks into Blemia for 27 dmg.

I presume that is a 5ft move towards Kenji.
You can draw a wand as part of BaB, but as part of movement other than a 5ft step. As i don't see a wrist sheathe for your wand on your profile, i assume you retrieve it as a stored item. That provokes.

Kenji bleeds 1 point of HP.
AoO Blemia, high ground, PA: 1d20 + 15 + 1 - 3 ⇒ (8) + 15 + 1 - 3 = 21 Dmg, PA: 2d6 + 7 + 9 ⇒ (2, 4) + 7 + 9 = 22

Blemia takes a bite out of Keera, before she heals Kenji to stability.
Sobrino bravely does his part, but doesn't land a hit on the dragon.
================================

Blemia, round 2

Vassago & Spenser
----------------
Blemia (-27)
---------------
Keera & Sele
Kenji (if healed back to awake)

Sovereign Court

CG male Taldan Human Cavalier 8
Spoiler:
|AC 22, T 12, FF 20|HP: 60/60|F +7, R +5, W +1 (+6 vs fear, +2 vs other emotions/death)|Init +2, Perc -2|CMB +13 CMD 25|3/3 Challenge, 2/2 Tactician, 2/2 Sovereign Court, 3/3 Fey Enchantments

Spenser peers up at the terror before him. He can feel quite acutely how his insides are still ravaged from the previous indignity. His thoughts turn to Lot, left behind in this, his darkest hour to date. Is this really how it ends?

Only one thing is for certain: If he were to run away from this...what kind of knight would he be???

"Gloaming falls, und dracorage art all a-wonder,
draught-board scattered, et Destiny's bright road now rent asunder.
Come wind, come rack! At least we die with harness on our back! FOR THE STOOOOORIIIIIEEEEESSSSS!!!!!"

First thing's first: Challenge!

masterwork greatsword, Challenge, flank: 1d20 + 13 ⇒ (4) + 13 = 17
miss chance: 1d100 ⇒ 29
damage: 2d6 + 12 ⇒ (6, 4) + 12 = 22

masterwork greatsword, Challenge, flank: 1d20 + 8 ⇒ (15) + 8 = 23
miss chance: 1d100 ⇒ 23
damage: 2d6 + 12 ⇒ (5, 4) + 12 = 21

Scarab Sages

Sky druid 6 | HP 45/45 AC 21 T 14 FF 18 | F +8 R +6 W +10 | Init +3; Darkvision 60 ft, Perception +16 Sylph Sobrino HP 22/22 AC 26 T 15 FF 22 | F +4 R +9 W +2 | Init +5; Low light vision, Perception +5
GM Chyro wrote:


I presume that is a 5ft move towards Kenji.
You can draw a wand as part of BaB, but as part of movement other than a 5ft step. As i don't see a wrist sheathe for your wand on your profile, i assume you retrieve it as a stored item. That provokes.

The 5 step is diagonaly up/toward Kenji

Regarding the wand, there's a mistake from my part there. Or several ones; I didn't remember the CSW wand. I forgot about provoking. An I though the CLW was in the springloaded wraistsheet, but it's not. So,OUCH

Seeing the dragon's mouth coming to her, Keera mutters a quick spell to become vaporous and insubstantial. But the dragon's bite proves too powerful for the spell and Blamia found some flesh to tear apart. Casting windy escape to obtain DR 10/magic against the bite. If allowed

Scarab Sages

M Ifrit Overwhelming Soul (Kineticist) 7 | HP 52/52 | AC 23 T 14 FF 21 | F +7 R +10 W +4 | Init +8 | Perc +10 | Diplomacy +14

well... honestly not trying to act cowardly... so here we go. GM, can I 5' step towards the room again and see Blemia or will it be a move action?

-Posted with Wayfinder


Loot sheet No plunder, no pay Battle map--Misc info slides

I'd have to say a move action, considering it is 5ft elevation.

Scarab Sages

Sky druid 6 | HP 45/45 AC 21 T 14 FF 18 | F +8 R +6 W +10 | Init +3; Darkvision 60 ft, Perception +16 Sylph Sobrino HP 22/22 AC 26 T 15 FF 22 | F +4 R +9 W +2 | Init +5; Low light vision, Perception +5

I had eat and AoO, so maybe Blemia doesn't have more AoO

Scarab Sages

M Ifrit Overwhelming Soul (Kineticist) 7 | HP 52/52 | AC 23 T 14 FF 21 | F +7 R +10 W +4 | Init +8 | Perc +10 | Diplomacy +14

Oh, was hoping I could 5' step and do a power blast, but going to set it up for next round.

Vassago moves up the stairs as he hears the combat continue, pulling out his wand and tries to tap Spenser with it.

UMD check vs DC 20: 1d20 + 13 ⇒ (8) + 13 = 21
CLW @ Spenser if Successful: 1d8 + 1 ⇒ (6) + 1 = 7

@GM: Does it appear that Blemia has reach?


Loot sheet No plunder, no pay Battle map--Misc info slides

That is Keera's experience, yes.

Vassago administers healing, bringing Spenser back to 34/34.
------------
Blemia sees the healing happen, as wounds she had caused begin to fade.

Draconic:

"You dare hurt me?!"

Being hit by Spenser for another 21, Blemia becomes angrier.

Draconic:

"Feel my wrath!!"

Blemia goes full out.
Angry dragon:

Bite, high ground, PA: 1d20 + 15 + 1 - 3 ⇒ (15) + 15 + 1 - 3 = 28 2d6 + 7 + 9 ⇒ (1, 4) + 7 + 9 = 21

Claw, high ground, PA: 1d20 + 15 + 1 - 3 ⇒ (16) + 15 + 1 - 3 = 29 Dmg: 1d6 + 5 + 6 ⇒ (5) + 5 + 6 = 16
Claw, high ground, PA: 1d20 + 15 + 1 - 3 ⇒ (1) + 15 + 1 - 3 = 14 Dmg: 1d6 + 5 + 6 ⇒ (4) + 5 + 6 = 15

Wing, high ground, PA: 1d20 + 13 + 1 - 3 ⇒ (3) + 13 + 1 - 3 = 14 Dmg: 1d6 + 2 + 3 ⇒ (6) + 2 + 3 = 11
Wing, high ground, PA: 1d20 + 13 + 1 - 3 ⇒ (11) + 13 + 1 - 3 = 22 Dmg: 1d6 + 2 + 3 ⇒ (3) + 2 + 3 = 8

Tail Slam, high ground, PA: 1d20 + 13 + 1 - 3 ⇒ (19) + 13 + 1 - 3 = 30 Dmg: 1d8 + 7 + 3 ⇒ (7) + 7 + 3 = 17


Her first attack is aimed at Sele.
The bite is enough to make him pass out, after he reels from impact.
Stabilize roll please. You are at -4.

Her next attacks go against the adjacent healer, Keera.
Its first claw rends a mean wound on Keera, but she ducks to dodge the second.

Blemia growls in anger, and swings a wing at Keera, which she also dodges, but in the motion, Blemia swings her second wing against her as well, making a heavy impact.
As she regains her footing, the tail comes her way, and with a heavy blow, Keera passes out.

Stabilize roll please. You are at -8.
With wings beating, Blemia moves 5ft east.
--------------------
Keera and Sele (both stabilize roll pending)
Sobrino probably goes frenzy, go roll for it Keera
============================

Blemia, round 3

Vassago & Spenser
----------------
Blemia (-48)
---------------
Keera & Sele
Kenji

Sovereign Court

CG male Taldan Human Cavalier 8
Spoiler:
|AC 22, T 12, FF 20|HP: 60/60|F +7, R +5, W +1 (+6 vs fear, +2 vs other emotions/death)|Init +2, Perc -2|CMB +13 CMD 25|3/3 Challenge, 2/2 Tactician, 2/2 Sovereign Court, 3/3 Fey Enchantments

masterwork greatsword, Challenge: 1d20 + 11 ⇒ (9) + 11 = 20
miss chance: 1d100 ⇒ 19
damage: 2d6 + 12 ⇒ (1, 4) + 12 = 17

masterwork greatsword, Challenge: 1d20 + 6 ⇒ (8) + 6 = 14
miss chance: 1d100 ⇒ 100
damage: 2d6 + 12 ⇒ (4, 2) + 12 = 18

Liberty's Edge

Spells 1:2/2 2:1/1 Nagaji Paladin 7 HP:60/60|AC:23|T:11|FF:22|CMB+11|CMD:22|Fort:+12/+14 Poison|Ref:+8|Will:+8/+10 Mind Affecting|Init:+1|Perc:+11|Sense Motive+4|Diplomacy +13|Move 20 Smite Evil 3/3 Lay on Hands(4d6) 6/6, Divine Bond Sword +1 1/1 +2/die healing on me.

Umm... I tracked that I was on 50 HP then breath weapon -33 then LOH for 20 = 37HP.. not at get taken out by a 21 pt hit.

Scarab Sages

M Ifrit Overwhelming Soul (Kineticist) 7 | HP 52/52 | AC 23 T 14 FF 21 | F +7 R +10 W +4 | Init +8 | Perc +10 | Diplomacy +14

Waiting to see if Sele is still standing or not

-Posted with Wayfinder

Scarab Sages

M Ifrit Overwhelming Soul (Kineticist) 7 | HP 52/52 | AC 23 T 14 FF 21 | F +7 R +10 W +4 | Init +8 | Perc +10 | Diplomacy +14

One more question, if the dragon is up in the air, would being prone on the ground be enough to say that I am out of her reach?

-Posted with Wayfinder


Loot sheet No plunder, no pay Battle map--Misc info slides

If Sele woud still be standing, that means BLemia attacks him to her fullest.
3 blows for -45, bringing him to -8, and it leaves Keera standing.
Vassago, you'd be within reach still.


Loot sheet No plunder, no pay Battle map--Misc info slides

Keera, that means you can still act.

Liberty's Edge

Spells 1:2/2 2:1/1 Nagaji Paladin 7 HP:60/60|AC:23|T:11|FF:22|CMB+11|CMD:22|Fort:+12/+14 Poison|Ref:+8|Will:+8/+10 Mind Affecting|Init:+1|Perc:+11|Sense Motive+4|Diplomacy +13|Move 20 Smite Evil 3/3 Lay on Hands(4d6) 6/6, Divine Bond Sword +1 1/1 +2/die healing on me.

Sele uses Heros Defiance and a use of Lay on Hands

HD: 4d6 + 8 ⇒ (1, 3, 4, 5) + 8 = 21

He also stays up and in his turn uses lay on hands on himself again

LOH: 3d6 + 6 ⇒ (5, 2, 6) + 6 = 19 Up to 32 and then he attacks

Greatsword attack 1: 1d20 + 12 ⇒ (17) + 12 = 292d6 + 7 ⇒ (6, 6) + 7 = 19

Greatsword attack 2: 1d20 + 7 ⇒ (18) + 7 = 252d6 + 7 ⇒ (3, 4) + 7 = 14


Loot sheet No plunder, no pay Battle map--Misc info slides

One pissed off dragon, for sure.


Loot sheet No plunder, no pay Battle map--Misc info slides

One before break is over.
Tbh, i was quite worried Blemia would TPK. Yet with this sudden move Sele pulled off, that worry is gone.

Liberty's Edge

Spells 1:2/2 2:1/1 Nagaji Paladin 7 HP:60/60|AC:23|T:11|FF:22|CMB+11|CMD:22|Fort:+12/+14 Poison|Ref:+8|Will:+8/+10 Mind Affecting|Init:+1|Perc:+11|Sense Motive+4|Diplomacy +13|Move 20 Smite Evil 3/3 Lay on Hands(4d6) 6/6, Divine Bond Sword +1 1/1 +2/die healing on me.

Sele still has not been able to smite.. stupid loh and se both being swift actions

Scarab Sages

M Ifrit Overwhelming Soul (Kineticist) 7 | HP 52/52 | AC 23 T 14 FF 21 | F +7 R +10 W +4 | Init +8 | Perc +10 | Diplomacy +14

And double damage to evil dragons on the first smite bonus damage...!

Seeing both Sele and Keera both somehow standing after the brutal assault, Vassago summons all the water he can muster to drop the evil dragon!

[duce=Empowered PBS Water Blast @ Blemia]1d20+10+1[/dice]
[duce=Damage on hit]3d6+9+1[/dice] x 1.5

Dataphiles

Windows XP Droid

*facepalms at Vassago's typo, sends in emergency tech-support droid*

Vassago Ilsidore wrote:


Empowered PBS Water Blast @ Blemia: 1d20 + 10 + 1 ⇒ (14) + 10 + 1 = 25
Damage on hit: 3d6 + 9 + 1 ⇒ (2, 6, 2) + 9 + 1 = 20 x 1.5 = 30


Loot sheet No plunder, no pay Battle map--Misc info slides

Just as a fyi, gather power provokes.

Keera?

Scarab Sages

M Ifrit Overwhelming Soul (Kineticist) 7 | HP 52/52 | AC 23 T 14 FF 21 | F +7 R +10 W +4 | Init +8 | Perc +10 | Diplomacy +14

Sonufa... about the typing. Thanks bot :P

@GM: Gather Power does not provoke: it is a supernatural ability, which doesn't provoke unless the ability says otherwise, and nothing in the Gather Power text states that. However, I did type that without looking at the map and seeing that Blemia moved 5' closer to me for some strange reason... so yeah, going to risk the AoO for making the ranged attack. I can take 1 hit at least :p and all we can do is burn her down at this point.

Scarab Sages

M Ifrit Overwhelming Soul (Kineticist) 7 | HP 52/52 | AC 23 T 14 FF 21 | F +7 R +10 W +4 | Init +8 | Perc +10 | Diplomacy +14

Duh... can I switch that to be an Empowered kinetic blade and take a 5' step towards her? I wouldn't get the PBS bonus, but the rest should hold... and no provoking!

-Posted with Wayfinder

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