Ongoing PFS campaign. (Inactive)

Game Master Chyrone


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Grand Lodge

hp 50/50; AC 24, 19, 22 (22, t19, ff 20), fort +7 refl +8, will +12;, bab 4, melee 7 (flurry +4, +4, -1), ranged 6, cmb 9 cmd 26; init +2; ki 6/7, ef 6/6, move 50, 1d8+3+1d4 unarmed dmg; csw 6, clw 35, mg armor 47; wih 46; folio reroll 1/1 | oni-spawn tiefling monk of the four winds 6 / sorceror 1 | -3 *
skills:
Acro +10 (+24 jump), Disable +14, Disguise +10, Escape +7, Heal +6, Intimidate +0, Know arcane +4, Perc +10, Prof (cartographer) +8, SM +8, Spellcraft +10, Stealth +6, Survival +4, Swim +7

Kenji throws another alchemist fire into the swarm.

ranged touch to hit: 1d20 + 5 ⇒ (20) + 5 = 25
ranged touch to confirm: 1d20 + 5 ⇒ (5) + 5 = 10

dmg if hits: 1d6 ⇒ 6 x 1 1/2 = 9
extra dmg if crits: 1d6 ⇒ 1 x 1 1/2 = 1? or 2?

2nd round dmg if hits: 1d6 ⇒ 4 x 1 1/2 = 6
extra 2nd round dmg if crits: 1d6 ⇒ 4 x 1 1/2 = 6


Loot sheet No plunder, no pay Battle map--Misc info slides

The 2nd round extra wouldn't crit.

Kenji hits the swarm for another 9.

Sele & Spenser

Liberty's Edge

1 person marked this as a favorite.
Spells 1:2/2 2:1/1 Nagaji Paladin 7 HP:60/60|AC:23|T:11|FF:22|CMB+11|CMD:22|Fort:+12/+14 Poison|Ref:+8|Will:+8/+10 Mind Affecting|Init:+1|Perc:+11|Sense Motive+4|Diplomacy +13|Move 20 Smite Evil 3/3 Lay on Hands(4d6) 6/6, Divine Bond Sword +1 1/1 +2/die healing on me.

Con SAve: 1d20 + 10 ⇒ (3) + 10 = 13 .. Nauseated yay!.. no action for me to help Vassago with..

Ref Save: 1d20 + 6 ⇒ (13) + 6 = 19

I hate this swarm with a passion a CR 7.. for lvl 6's, high saves for nauseated and ongoing con damage, high touch AC which is the standard way to damage it and massive HP.. this monster is a joke and should be CR 10 or so..

30/40 HP


Loot sheet No plunder, no pay Battle map--Misc info slides

If someone could bot Spenser, if you please.

Sovereign Court

CG male Taldan Human Cavalier 8
Spoiler:
|AC 22, T 12, FF 20|HP: 60/60|F +7, R +5, W +1 (+6 vs fear, +2 vs other emotions/death)|Init +2, Perc -2|CMB +13 CMD 25|3/3 Challenge, 2/2 Tactician, 2/2 Sovereign Court, 3/3 Fey Enchantments

I'm here, I was waiting for everyone to weigh in on whether we retreat or not.

I hear you, Sele.

If not...:
"O mirthless day!" exclaims Spenser,
coughing up a touch of blood as he does so, as he notices the new dangers. Still, he tries valiantly to rain retribution on the horrid swarm...

acid flask: 1d20 + 8 ⇒ (5) + 8 = 13
acid damage: 1d6 ⇒ 2
misfire roll ('1' is just below me): 1d8 ⇒ 6

Again, only managing to singe its edges as the flask hits the pitiless stone wall.

Liberty's Edge

Spells 1:2/2 2:1/1 Nagaji Paladin 7 HP:60/60|AC:23|T:11|FF:22|CMB+11|CMD:22|Fort:+12/+14 Poison|Ref:+8|Will:+8/+10 Mind Affecting|Init:+1|Perc:+11|Sense Motive+4|Diplomacy +13|Move 20 Smite Evil 3/3 Lay on Hands(4d6) 6/6, Divine Bond Sword +1 1/1 +2/die healing on me.

Sele is all for retreat considering. .. he just can't while nauseated...

Liberty's Edge

Spells 1:2/2 2:1/1 Nagaji Paladin 7 HP:60/60|AC:23|T:11|FF:22|CMB+11|CMD:22|Fort:+12/+14 Poison|Ref:+8|Will:+8/+10 Mind Affecting|Init:+1|Perc:+11|Sense Motive+4|Diplomacy +13|Move 20 Smite Evil 3/3 Lay on Hands(4d6) 6/6, Divine Bond Sword +1 1/1 +2/die healing on me.

Sele will move 20ft away from the stairs down when he can


Loot sheet No plunder, no pay Battle map--Misc info slides

Big retcon in light of Vassago's comment.

So Vassago moves back into the room, from his position only just into a corridor. This means the swarm deals the 10 dmg to Vassago, and not to Sele.

HP adjusted accordingly.Which means, Vassago, you get to make 2 saves. Fort 19 vs distraction and ref 19 vs infestation.
Con dmg if you fail: 1d4 ⇒ 3

Spenser splashes 1 onto the swarm from missing.
(swarm at -72)
Kenji hits the swarm for 9, (-81) and it will burn another 4 next round.

This also means Sele can act.

Scarab Sages

M Ifrit Overwhelming Soul (Kineticist) 7 | HP 52/52 | AC 23 T 14 FF 21 | F +7 R +10 W +4 | Init +8 | Perc +10 | Diplomacy +14

Fort: 1d20 + 7 ⇒ (9) + 7 = 16
Reflex: 1d20 + 10 ⇒ (4) + 10 = 14

Yeah... I'll use my Folio/Shirt reroll and not take the infestation (hopefully)

Reflex reroll w/ +5 GM star bonus: 1d20 + 10 + 5 ⇒ (10) + 10 + 5 = 25

Once again, Vassago can't seem to shake the bugs off of him enough to summon some water!

Liberty's Edge

Spells 1:2/2 2:1/1 Nagaji Paladin 7 HP:60/60|AC:23|T:11|FF:22|CMB+11|CMD:22|Fort:+12/+14 Poison|Ref:+8|Will:+8/+10 Mind Affecting|Init:+1|Perc:+11|Sense Motive+4|Diplomacy +13|Move 20 Smite Evil 3/3 Lay on Hands(4d6) 6/6, Divine Bond Sword +1 1/1 +2/die healing on me.

Sele will take out his last acid flask and be ready to throw it at the swarm once Vassago is clear

I moved myself back as that a move based on it was all I could do.


Loot sheet No plunder, no pay Battle map--Misc info slides

As Sele readies to toss the flask, we enter the new round.

=================================[Gnome pulling the banner: NEW ROUND]

Rotgrub Hazard, round 7

Keera & Vassago (nauseated)
----------------
Swarm (-81)
----------------
Kenji, Sele & Spenser

Scarab Sages

Sky druid 6 | HP 45/45 AC 21 T 14 FF 18 | F +8 R +6 W +10 | Init +3; Darkvision 60 ft, Perception +16 Sylph Sobrino HP 22/22 AC 26 T 15 FF 22 | F +4 R +9 W +2 | Init +5; Low light vision, Perception +5

Get out of there! Keera says as she unleash another lighting on the swarm.

lighting, DC 17 reflex for half: 3d6 ⇒ (2, 1, 6) = 9 only one more remaining


Loot sheet No plunder, no pay Battle map--Misc info slides

Reflex: 1d20 + 5 ⇒ (11) + 5 = 16
Keera fries more of the swarm, of which the few fine things scatter.

Combat over.

Grand Lodge

hp 50/50; AC 24, 19, 22 (22, t19, ff 20), fort +7 refl +8, will +12;, bab 4, melee 7 (flurry +4, +4, -1), ranged 6, cmb 9 cmd 26; init +2; ki 6/7, ef 6/6, move 50, 1d8+3+1d4 unarmed dmg; csw 6, clw 35, mg armor 47; wih 46; folio reroll 1/1 | oni-spawn tiefling monk of the four winds 6 / sorceror 1 | -3 *
skills:
Acro +10 (+24 jump), Disable +14, Disguise +10, Escape +7, Heal +6, Intimidate +0, Know arcane +4, Perc +10, Prof (cartographer) +8, SM +8, Spellcraft +10, Stealth +6, Survival +4, Swim +7

"Nicely done Keera... I was beginning to think those things would never die out."

Scarab Sages

Sky druid 6 | HP 45/45 AC 21 T 14 FF 18 | F +8 R +6 W +10 | Init +3; Darkvision 60 ft, Perception +16 Sylph Sobrino HP 22/22 AC 26 T 15 FF 22 | F +4 R +9 W +2 | Init +5; Low light vision, Perception +5

I was afraid of the very same Kenji Keera says as she flies down followed by Sobrino. Now come here, Sele and Spenser, and let me see how much I can help with the damage the swarm had done to you.

I propose to wait 15 minutes and spend 1 level 2 slot and 1 level 3 slot in lesser restorations, one for each. Unless we're attacked before I can prepare more spells

Liberty's Edge

Spells 1:2/2 2:1/1 Nagaji Paladin 7 HP:60/60|AC:23|T:11|FF:22|CMB+11|CMD:22|Fort:+12/+14 Poison|Ref:+8|Will:+8/+10 Mind Affecting|Init:+1|Perc:+11|Sense Motive+4|Diplomacy +13|Move 20 Smite Evil 3/3 Lay on Hands(4d6) 6/6, Divine Bond Sword +1 1/1 +2/die healing on me.

Sele will patiently wait for his nasty injuries to be healed.

"That would be great, I shall keep armed in case something comes upon us."

Scarab Sages

M Ifrit Overwhelming Soul (Kineticist) 7 | HP 52/52 | AC 23 T 14 FF 21 | F +7 R +10 W +4 | Init +8 | Perc +10 | Diplomacy +14

"Aye carumba, those bugs were rough.", Vassago handing Keera a wand to use to heal his wounds as well as the party's.

CLW wand: 1d8 + 1 ⇒ (3) + 1 = 4
CLW wand: 1d8 + 1 ⇒ (2) + 1 = 3
CLW wand: 1d8 + 1 ⇒ (6) + 1 = 7
CLW wand: 1d8 + 1 ⇒ (5) + 1 = 6
CLW wand: 1d8 + 1 ⇒ (5) + 1 = 6

That tops me off. Others can roll their own and deduct from my wand.

Grand Lodge

hp 50/50; AC 24, 19, 22 (22, t19, ff 20), fort +7 refl +8, will +12;, bab 4, melee 7 (flurry +4, +4, -1), ranged 6, cmb 9 cmd 26; init +2; ki 6/7, ef 6/6, move 50, 1d8+3+1d4 unarmed dmg; csw 6, clw 35, mg armor 47; wih 46; folio reroll 1/1 | oni-spawn tiefling monk of the four winds 6 / sorceror 1 | -3 *
skills:
Acro +10 (+24 jump), Disable +14, Disguise +10, Escape +7, Heal +6, Intimidate +0, Know arcane +4, Perc +10, Prof (cartographer) +8, SM +8, Spellcraft +10, Stealth +6, Survival +4, Swim +7

Kenji has his own wand and hands it Keera or Sele to use on him.

clw: 1d8 + 1 ⇒ (3) + 1 = 4
clw: 1d8 + 1 ⇒ (3) + 1 = 4


Loot sheet No plunder, no pay Battle map--Misc info slides

Ok, roll for those lesser restorations then.

GM rolls, don't look please.:

1d20 + 19 ⇒ (9) + 19 = 28
1d20 + 19 ⇒ (17) + 19 = 36
1d20 + 23 ⇒ (8) + 23 = 31
1d20 + 23 ⇒ (5) + 23 = 28
1d20 + 23 ⇒ (7) + 23 = 30

Scarab Sages

Sky druid 6 | HP 45/45 AC 21 T 14 FF 18 | F +8 R +6 W +10 | Init +3; Darkvision 60 ft, Perception +16 Sylph Sobrino HP 22/22 AC 26 T 15 FF 22 | F +4 R +9 W +2 | Init +5; Low light vision, Perception +5

Keera meditates sometime, finding hard to comune with nature inside a building where one can't feel the breeze of the air. But even in an artificial place there's wind to be felt, and fought around, and Sobrino can be a reminder of the magnificent creatures life create, and the power come to her.

Come here my friends. This should be enough for now, until I can heal you more.

lesser restoration on Sele: 1d4 ⇒ 4
lesser restoration on Spenser: 1d4 ⇒ 3

Good rolls at least. Also she will prepare an other snowball as 1st level spell.


Loot sheet No plunder, no pay Battle map--Misc info slides

Max HP readjusted, let me know if it is correct.

Scarab Sages

Sky druid 6 | HP 45/45 AC 21 T 14 FF 18 | F +8 R +6 W +10 | Init +3; Darkvision 60 ft, Perception +16 Sylph Sobrino HP 22/22 AC 26 T 15 FF 22 | F +4 R +9 W +2 | Init +5; Low light vision, Perception +5

You catch me editing the post

Afteer that Keera c asts barksin on Spenser. This will not make you thoughter, but a hardened skin can help you to avoid being wounded +3 natural armor enhancement for an hour

I suggest going throw the stairs. It looks fair to face the encounter soon as we know about it

Liberty's Edge

Spells 1:2/2 2:1/1 Nagaji Paladin 7 HP:60/60|AC:23|T:11|FF:22|CMB+11|CMD:22|Fort:+12/+14 Poison|Ref:+8|Will:+8/+10 Mind Affecting|Init:+1|Perc:+11|Sense Motive+4|Diplomacy +13|Move 20 Smite Evil 3/3 Lay on Hands(4d6) 6/6, Divine Bond Sword +1 1/1 +2/die healing on me.

Correct

Sele uses his wand of clw

CLW wand+feat: 1d8 + 1 + 2 ⇒ (7) + 1 + 2 = 10

Wooo! 1000 posts

Sovereign Court

CG male Taldan Human Cavalier 8
Spoiler:
|AC 22, T 12, FF 20|HP: 60/60|F +7, R +5, W +1 (+6 vs fear, +2 vs other emotions/death)|Init +2, Perc -2|CMB +13 CMD 25|3/3 Challenge, 2/2 Tactician, 2/2 Sovereign Court, 3/3 Fey Enchantments

Spenser's skin now resembles a bleu cheese where the vile grubs bored through him, but at least he's no longer wheezing so hard or seeping pus.

"Marquise of Air and Light, thine ministrations art swich liquer."


Loot sheet No plunder, no pay Battle map--Misc info slides

While everyone i taking their time, a little over 15 minutes for Keera's preps, the dungeon is quiet.

However, underneath some of the ruined bunks, you find treasure!!!
A very finely crafted sword, and some strange gemstone.
After detect magics....

Gemstone, spellcraft 21:

A Martyr's tear.

Once per day, the bearer may spend a standard action to transfer 3d6 hit points from himself into the gem. This deepens the gem’s color, with a stronger color indicating more life energy stored in it. The gem can store a maximum of 18 hit points. If any hit points are stored in the gem, the bearer may touch it himself or another creature as a standard action, transferring all the stored life energy from the gem to the target creature, healing it a number of hit points equal to the amount stored in the gem.

Sword, spellcraft 24:

+1 undead-bane longsword

In the meantime....
Sneaky sneaky: 1d20 + 19 ⇒ (16) + 19 = 35
Keera sees?: 1d20 + 16 ⇒ (6) + 16 = 22 Nope.
------------------------------------
Healed up, the group descends the stairs.
I'm assuming Sele has the light cantrip on his sword.
How many of you: 1d6 ⇒ 3

As Sele and Kenji have entered the room, Spenser about to step inside, they see a lone image of a woman leaning against the wall, a falchion in hand. Blue.

Case you're wondering, you guys see only her.
Their stealth results are crazy high, beyond even Keera rolling 36.

"Hold.", she says on a rather commanding tone.
"Who are you people, and what business do you have here."

You can do skills here, and if that doesn't work (i doubt it comes to that), things might turn bad after all.

Grand Lodge

hp 50/50; AC 24, 19, 22 (22, t19, ff 20), fort +7 refl +8, will +12;, bab 4, melee 7 (flurry +4, +4, -1), ranged 6, cmb 9 cmd 26; init +2; ki 6/7, ef 6/6, move 50, 1d8+3+1d4 unarmed dmg; csw 6, clw 35, mg armor 47; wih 46; folio reroll 1/1 | oni-spawn tiefling monk of the four winds 6 / sorceror 1 | -3 *
skills:
Acro +10 (+24 jump), Disable +14, Disguise +10, Escape +7, Heal +6, Intimidate +0, Know arcane +4, Perc +10, Prof (cartographer) +8, SM +8, Spellcraft +10, Stealth +6, Survival +4, Swim +7

Kenji considers responding, but waits for Sele to speak first, thinking he'd be best either keeping his mouth shut and just nodding in assent now and then, or giving the most basic and simple assistance. If I speak, I'm more likely to make things worse than to give aid.

Liberty's Edge

Spells 1:2/2 2:1/1 Nagaji Paladin 7 HP:60/60|AC:23|T:11|FF:22|CMB+11|CMD:22|Fort:+12/+14 Poison|Ref:+8|Will:+8/+10 Mind Affecting|Init:+1|Perc:+11|Sense Motive+4|Diplomacy +13|Move 20 Smite Evil 3/3 Lay on Hands(4d6) 6/6, Divine Bond Sword +1 1/1 +2/die healing on me.

Sele has an ioun torch floaty around his head


Loot sheet No plunder, no pay Battle map--Misc info slides

These creatures' current disposition is unfriendly.
Botching diplomacy end result by 4 or less has no ill effects. 5 or more will deteriorate that.

Of note, if you want to make requests, they need to be at least indifferent, so you'll want 2 successful checks.

Sovereign Court

CG male Taldan Human Cavalier 8
Spoiler:
|AC 22, T 12, FF 20|HP: 60/60|F +7, R +5, W +1 (+6 vs fear, +2 vs other emotions/death)|Init +2, Perc -2|CMB +13 CMD 25|3/3 Challenge, 2/2 Tactician, 2/2 Sovereign Court, 3/3 Fey Enchantments

"Alself me to introduce mylow *hoarse cough*: Ich soy Sir Spenser Pellinore Quixote The Last, Marquis de Exupery, and Knight of THE STOOOORIIIIES! Mon boon comrades et I art here to do battle with those who would awaken das Whispering Tyrant, fort our grapevine doth keen to us that the Great Wards of Old do fall prey not only to the vicissitudes of Chron, but mayhap even to wanton knavery! Now, the Whispering Tyrant is foe to all - a true Villain of The Stories, and worthy adversary, even to foil by guile and craft rather than steel! Wilt thou aid us in our quest? We enter this donjon with malice toward none." Spenser extends a shining-gauntleted hand.

Diplomacy: 1d20 + 10 ⇒ (20) + 10 = 30


Loot sheet No plunder, no pay Battle map--Misc info slides

English, German, Italian, French....how linguil will he become? :)
Excellent roll, btw.

If there was an expression possible, it was not to be seen.
"I understand but half of your unusual speech. You are too eccentric and loud to be a plain tomb robber.
Suffice to say, you people are hardly discreet with the amount of noise you apply in combat."

She keeps staring.

Disposition is now friendly.

Sovereign Court

CG male Taldan Human Cavalier 8
Spoiler:
|AC 22, T 12, FF 20|HP: 60/60|F +7, R +5, W +1 (+6 vs fear, +2 vs other emotions/death)|Init +2, Perc -2|CMB +13 CMD 25|3/3 Challenge, 2/2 Tactician, 2/2 Sovereign Court, 3/3 Fey Enchantments
GM Chyro wrote:

English, German, Italian, French....how linguil will he become? :)


You weren't there when he lapsed into Mongolian. ^_^

Spenser laughs a hearty laugh, only for it to be ruined by a painful wheeze. "Verily! Rightful csata aught be a glorious, joyful noise! Our company hath naught to occlude! Again, I beseech thee: Wilt thou aid us in our gallavant? We hath just overcome a most vile impediment - UNWORTHY of the title 'foe,' I say! - that leaves us pocked, besmirched, and tainted, though still MIGHTY! Any succor thee would render would be most meet, and fondly recalled, for we represent, amongst diurse and sundry others, the Pathfinder Society, and a bounteous ally that is."

another Diplomacy, if necessary: 1d20 + 10 ⇒ (17) + 10 = 27


Loot sheet No plunder, no pay Battle map--Misc info slides

The shae slowly shakes her head.

"Your silliness is too amusing to 'cut short'.
Joining your merry band in business that is not my own, is no option.
I will indulge you in what i think you might be interested in, however."

Slowly spinning her sword's tip at the ground..
"Blamia, whom we serve, requested we search this place.
We found little, a useless skeleton at some room, which we misplaced. Blamia has felt something is amiss since then."

Liberty's Edge

Spells 1:2/2 2:1/1 Nagaji Paladin 7 HP:60/60|AC:23|T:11|FF:22|CMB+11|CMD:22|Fort:+12/+14 Poison|Ref:+8|Will:+8/+10 Mind Affecting|Init:+1|Perc:+11|Sense Motive+4|Diplomacy +13|Move 20 Smite Evil 3/3 Lay on Hands(4d6) 6/6, Divine Bond Sword +1 1/1 +2/die healing on me.

I was only just able to get to a computer and Spenser has rolled well..

Spellcraft Gem: 1d20 + 5 ⇒ (8) + 5 = 13

Spellcraft Sword: 1d20 + 5 ⇒ (12) + 5 = 17

Obviously struck dumb attempting to figure out just what the heck Spenser was saying.. Sele finds his own voice

"We thankyou for the information, hopefully we will be able to aid each other in future."

Diplomacy: 1d20 + 12 ⇒ (8) + 12 = 20


Loot sheet No plunder, no pay Battle map--Misc info slides

The Shae shrugs.

"Unlikely, but if you are trying to suppress whatever worries Blamia, good luck in your trying."

Scarab Sages

Sky druid 6 | HP 45/45 AC 21 T 14 FF 18 | F +8 R +6 W +10 | Init +3; Darkvision 60 ft, Perception +16 Sylph Sobrino HP 22/22 AC 26 T 15 FF 22 | F +4 R +9 W +2 | Init +5; Low light vision, Perception +5

Keera stops seeing how her well talked friends convince the creatures just to say thanks then she turns to her friends. Shall we go on?

Liberty's Edge

Spells 1:2/2 2:1/1 Nagaji Paladin 7 HP:60/60|AC:23|T:11|FF:22|CMB+11|CMD:22|Fort:+12/+14 Poison|Ref:+8|Will:+8/+10 Mind Affecting|Init:+1|Perc:+11|Sense Motive+4|Diplomacy +13|Move 20 Smite Evil 3/3 Lay on Hands(4d6) 6/6, Divine Bond Sword +1 1/1 +2/die healing on me.

"I am just going past you.. and down the stairs to continue our investigations, thanks and goodbye."

Sele goes past and down the stairs


Loot sheet No plunder, no pay Battle map--Misc info slides

This is going by the route you lined up from the room where you just talked to the shae.

Before leaving, those with +10 perception, notice a piece of discarded piece of vellum in the corner of one of the rooms.
The vellum is fragile; handling it without causing it to crumble would be a delicate business.
It requires restorative magic such as mending on it, or you have to succeed at a DC 15 Disable Device or Sleight of Hand check. Which sticky-fingers-Kenji is adequate at.
The vellum describes partial details of a holy ritual.
------------------------
Going ahead, Sele is the first to come into a burial tomb.
Four large, unadorned stone sarcophagi stand upright in alcoves along the north and south edges of this chamber, while a fifth stands on a small platform to the west. Above the platform, a large inscription reads, <“They gave their lives to battle death.”>

Searching around, Sele is first to notice a small symbol to Shizuru lying near the central sarcophacus.

DC 20 appraise:

This finely detailed symbol is made of silver, there are fine details that indicate it was designed for use as part of a holy ritual.

----------------------------
Then, the group traverses empty halls. Cobwebs only the size of one's hand, void of its creators, decorate the occasional spots on the wall.

Coming to the next space, the team enters a large hall.
Remember everything is pitch black by default, not everything might be visible.

Petrified oak banquet tables and benches form long lines in this large chamber.
On a raised platform stands a large ceramic bowl, covered in runes and full of a greenish-yellow substance.

Sovereign Court

CG male Taldan Human Cavalier 8
Spoiler:
|AC 22, T 12, FF 20|HP: 60/60|F +7, R +5, W +1 (+6 vs fear, +2 vs other emotions/death)|Init +2, Perc -2|CMB +13 CMD 25|3/3 Challenge, 2/2 Tactician, 2/2 Sovereign Court, 3/3 Fey Enchantments

Spenser emits a few wheezing coughs as he ponders the bowl and, in particular, its runes.

Since it comes up so rarely, I'm taking the liberty of presuming that the runes count as a form of "written knowledge."

Knowledge (Arcana), Specialized Knowledge: 1d20 + 13 ⇒ (2) + 13 = 15

Looking at the adventure map, I'm pretty sure my hit points should be 34/34, not 30/34.

Liberty's Edge

Spells 1:2/2 2:1/1 Nagaji Paladin 7 HP:60/60|AC:23|T:11|FF:22|CMB+11|CMD:22|Fort:+12/+14 Poison|Ref:+8|Will:+8/+10 Mind Affecting|Init:+1|Perc:+11|Sense Motive+4|Diplomacy +13|Move 20 Smite Evil 3/3 Lay on Hands(4d6) 6/6, Divine Bond Sword +1 1/1 +2/die healing on me.

Spellcraft: 1d20 + 5 ⇒ (6) + 5 = 11

Sele will check out the bowl covered in ritualistic runes


Loot sheet No plunder, no pay Battle map--Misc info slides

HP adjusted.

Spenser is quite observant of the bowl, but determines this is not written knowledge he knows of. He however gets the impression they are arcane related.

Sele doesn't figure it out either.
It's alluring, but unfamiliar.

Sorry m8, there are no written messages on this bowl mentioned in the mission.

Spellcraft 20 + detect magic:

The bowl has conjuration magics about it, and works like a Spoon of Sustenance, an item which provides nourishment if placed in an empty container.

Scarab Sages

M Ifrit Overwhelming Soul (Kineticist) 7 | HP 52/52 | AC 23 T 14 FF 21 | F +7 R +10 W +4 | Init +8 | Perc +10 | Diplomacy +14

Appraise above: 1d20 + 1 ⇒ (11) + 1 = 12

Vassago is oddly quiet, a bit shaken at his apparent cowardice with the bugs crawling all over him.

He finally speaks up shortly after the encounter with the shae. "A restless spirit... do you think we can figure out how to solve such a puzzle, mi amigos?"

Scarab Sages

Sky druid 6 | HP 45/45 AC 21 T 14 FF 18 | F +8 R +6 W +10 | Init +3; Darkvision 60 ft, Perception +16 Sylph Sobrino HP 22/22 AC 26 T 15 FF 22 | F +4 R +9 W +2 | Init +5; Low light vision, Perception +5

Apraise: 1d20 + 2 ⇒ (5) + 2 = 7

I have no idea. But I'm even unsure if we're seen a puzzle.
But if you think it is, we could search for clues

Perception with darkvision: 1d20 + 16 ⇒ (14) + 16 = 30

Sovereign Court

CG male Taldan Human Cavalier 8
Spoiler:
|AC 22, T 12, FF 20|HP: 60/60|F +7, R +5, W +1 (+6 vs fear, +2 vs other emotions/death)|Init +2, Perc -2|CMB +13 CMD 25|3/3 Challenge, 2/2 Tactician, 2/2 Sovereign Court, 3/3 Fey Enchantments

Appraise: 1d20 + 2 ⇒ (13) + 2 = 15


Loot sheet No plunder, no pay Battle map--Misc info slides

Kenji appraise: 1d20 ⇒ 16
"Decorative, but doesn't look worth anything to us."

Encounter stealth result is 30+. Keera only barely missed it.
==========================

As the team makes motion to move further, two ruby red glowing eyes appear in the darkness ahead.

Draconic:

"Who is it, that intrudes upon my lair?"

Anyone with 60 feet darkvision:

The shape of what is obviously A DRAGON, is in the far back.

Kn. Arcana DC 25:

This is an Umbral dragon, a dragon of darkness and shadow.

Grand Lodge

hp 50/50; AC 24, 19, 22 (22, t19, ff 20), fort +7 refl +8, will +12;, bab 4, melee 7 (flurry +4, +4, -1), ranged 6, cmb 9 cmd 26; init +2; ki 6/7, ef 6/6, move 50, 1d8+3+1d4 unarmed dmg; csw 6, clw 35, mg armor 47; wih 46; folio reroll 1/1 | oni-spawn tiefling monk of the four winds 6 / sorceror 1 | -3 *
skills:
Acro +10 (+24 jump), Disable +14, Disguise +10, Escape +7, Heal +6, Intimidate +0, Know arcane +4, Perc +10, Prof (cartographer) +8, SM +8, Spellcraft +10, Stealth +6, Survival +4, Swim +7

"Say what? Anyone catch that?"

Liberty's Edge

Spells 1:2/2 2:1/1 Nagaji Paladin 7 HP:60/60|AC:23|T:11|FF:22|CMB+11|CMD:22|Fort:+12/+14 Poison|Ref:+8|Will:+8/+10 Mind Affecting|Init:+1|Perc:+11|Sense Motive+4|Diplomacy +13|Move 20 Smite Evil 3/3 Lay on Hands(4d6) 6/6, Divine Bond Sword +1 1/1 +2/die healing on me.

"It has eyes and speaks Draconic, it said "Who is it, that intrudes upon my lair?"

Draconic:

"We are searching for the defences embedded in this place, so that we may learn to operate them."

Diplomacy: 1d20 + 12 ⇒ (3) + 12 = 15

Scarab Sages

Sky druid 6 | HP 45/45 AC 21 T 14 FF 18 | F +8 R +6 W +10 | Init +3; Darkvision 60 ft, Perception +16 Sylph Sobrino HP 22/22 AC 26 T 15 FF 22 | F +4 R +9 W +2 | Init +5; Low light vision, Perception +5

Sele, as both of you talk the same languaje. Can you explain him that we're not intruders and we have no idea it was his lair? You now, to calm him a little and avoid and unnecesary fight

Then she turns to Sobrino, who isn't seeing the dragon, but can feel the nervousness in the groups and needs to be calmed. Don't worry Sobrino, is just one of those "unusual situations" that arise when we're exploring. Sele will handle this with some talking


Loot sheet No plunder, no pay Battle map--Misc info slides

Anyone got Kn. Arcana?

Kn. Arcana 15:

Most dragons understand common, but they are often so vain, that they will not communicate in it, unless neccesary.

The dragon makes a gutteral growl, and a sharp hiss follows.

Draconic:

"There are no defenses here, reptile man.
Do not try and deceive me! I am Blamia, descendant of the great wyrm Argrinyxia, ruler of Shadow Absalom!"

Kn Local 15:

Shadow Absalom is Absalom's counterpart in the shadow plane, ruled by a dragon.

Kn. Local 18:

The city is ruled by a wyrm named Argrinyxia. She is a powerful umbral dragon. It is unknown if she even has descendants.

It is currently , hostile. I will need to be back home and see the pdf to make further posts. According to diplomacy, Sele will be unable to make it friendlier after his roll.

Liberty's Edge

Spells 1:2/2 2:1/1 Nagaji Paladin 7 HP:60/60|AC:23|T:11|FF:22|CMB+11|CMD:22|Fort:+12/+14 Poison|Ref:+8|Will:+8/+10 Mind Affecting|Init:+1|Perc:+11|Sense Motive+4|Diplomacy +13|Move 20 Smite Evil 3/3 Lay on Hands(4d6) 6/6, Divine Bond Sword +1 1/1 +2/die healing on me.

"I was trying to talk about why we are here first.., buuuutttt he doesn't seem to be buying it."

Draconic:

"Umm I'm not deceiving you, it's some sort of prison for the Whispering Tyrant."


Loot sheet No plunder, no pay Battle map--Misc info slides

My phone didn't cooperate for editing. It was to say that Sele won't improve it on his own.

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