Of Kings and Commoners - Kingmaker AP

Game Master RPGGGM

With the heart of the Stolen Lands explored and the bandits who ruled there scattered, the long-contested realm finally lies open for pioneers and settlers to stake their claims.:
Amid the rush of opportunistic travelers, the PCs find themselves stewards over a new domain, tasked with the responsibility of guiding and guarding a fledgling nation struggling to grow upon a treacherous borderland. Yet the threats to this new nation quickly prove themselves greater than mere bandits and wild beasts, as the monstrous natives of the hills and forests rampage forth to slaughter all who have trespassed upon their territory. Can the PCs hold the land they’ve fought so hard to explore and tame? Or will their legend be just one more lost to the fangs of the Stolen Lands?

The Current Charter! | Avalon (test) | Party Loot Defunct | The Trading Post | Regional Map Folio | Tactical Map Folio | Ultimate Campaign | Ultimate Rulership


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hp 27/27; AC 18/ff13/t15; F 2, R 6, W 6, bab 3 melee 3, missile 4, cmb 3, cmd 14, init +1; moonbeam 5/5; wclw 8 | half-elf oracle/4
skills:
acro 5, bluff 5, craft leather 6, craft alch 7, diplo 16, handle animal 9, heal 6, intim 5, kn nature 6, ling 5, perc 11, perf sing 7, prof seamstress 7, sm 9, splcrft 8, surv 8

clw on luna: 1d8 + 1 ⇒ (5) + 1 = 6
clw on luna: 1d8 + 1 ⇒ (3) + 1 = 4

good enough, so that's a total of 5 charges off the wand.. anyone else in need?


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

Perception Big Jar: 1d20 + 6 ⇒ (1) + 6 = 7

Kn Dun or Local Medium Jar: 1d20 + 5 ⇒ (7) + 5 = 12

Perception Small Jar: 1d20 + 6 ⇒ (17) + 6 = 23

Having figured out what's in the small jar Zokon takes notes on how the others figured out what was in the other jars


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

Lemme know if you want to continue or rest.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

Oh, and if you do go on direction (at least a general one)?


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |

Sounds like we're pretty ambivalent about Going further in vs Resting. So uh, let's move on?

Noting the closed gateways, Scarlet heads north, and continues to go north. "If we're ready, then?" She keeps her swords drawn.


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

"Aye let's keep going" and he exchanges his rapier with the dagger abd put the dagger back in it's sheath.

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame

Numalar recovers his longspear from the hallway.

"I am prepared to continue, though I did use the majority of my magic against the bear. But I still have a few tricks up my sleeve."

"When we do decide to retire, assuming we haven't explored the whole complex yet, perhaps we should try to rig up some kind of trap that will alert us if anything approaches through these tunnels."


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

"I would tend to agree, if there's any guarantee anything coming for us would set it off. Currently, I would tend to try and barricade the entrance to this place, gladly with something that makes noise, too. I think a few strategically placed thick branches and my anvil ought to do a good enough job at preventing things from sneaking up on us.", Alia responds flatly.

Sense Motive DC 5:
Bluff: 1d20 + 2 ⇒ (3) + 2 = 5
Alia plays it off as cool, but that brush with death, helplessly stuck agitated her. She is still dwelling on what happened and on edge, staying behind Scarlet, both hands on her Estoc, knuckles white from the tense grip. Sunrod assumed fixed with straps of backpack, or gladly returned to Zokon or others


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |

Sense Motive: 1d20 - 1 ⇒ (5) - 1 = 4
Hahah! Scarlet's still gullible as ever.

"Yeah, that's a good idea, Alia."


Male Gnome Bard/ 3rd AC: 15 (T 12, FF 14), HP 20/20 5NL, Fort +2, Ref +6, Will +1; +2 Enchantment | CMB +1, CMD 14 | Init +3 | Perc +4

Knowledge Dungeoneering: 1d20 + 3 ⇒ (18) + 3 = 21
Sense Motive: 1d20 + 2 ⇒ (7) + 2 = 9

The gnome gives a hearty laugh at Alia's joke.
"I wouldn't open that, unless we were really desperate." he smirks as he starts considering the use for it. "It might be very useful if we get into a dire situation."

Sense Motive: 1d20 + 2 ⇒ (1) + 2 = 3
but sadly, Posh doesn't see anythingelse from Alia. Perhaps you CAN b&+$!@%& and b$!$$$~*ter.
"Sounds like a good idea, Alia. I'd hate to hit my foot on that anvil." he states with a peppy and upbeat attitude. "I wouldn't mind looking after that jar though, if you don't mind? I'm not as brave or skilled as you in combat."


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

North it is. Keeping to the eastern wall.

Dice:
Alia's Perception: 1d20 + 8 ⇒ (17) + 8 = 25
Celyne's Perception: 1d20 + 9 ⇒ (11) + 9 = 20
Numalar's Perception: 1d20 + 7 ⇒ (11) + 7 = 18
Poshment's Perception: 1d20 + 4 ⇒ (1) + 4 = 5
Scarlet's Perception: 1d20 + 3 ⇒ (10) + 3 = 13
Zokon's Perception: 1d20 + 6 ⇒ (15) + 6 = 21
1d20 + 14 ⇒ (8) + 14 = 22

Along the floor the party notes footsteps in the dust. They are similar to the ones in the stairwell but not quite the same. They are small barefooted humanoid in nature but.... The steps follow the eastern wall just like the party.

Now that groups is not being a attacked evil dessert gelatin the group notes the dusty decor. The walls are covered in horrible baas relief depicting scenes of terrible torture, murder and mutilation. Malicious carvings of a single baleful eye are inter-spaced among them--witnesses to the horror. The place gives off a palpable sense of evil.

Will saves please, vs fear, DC 12, or be shaken while in the dungeon for the next 24 hours.

Alia:
Alia notes a sort of deliberate pace to the footprints, and the dust ahead as if the trail had been meticulously sculpted, or arranged, somehow.

Onward?


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

Will: 1d20 + 3 ⇒ (16) + 3 = 19
Not the time to lose your head, girl. Think straight.
Pulling herself together, Alia tugs at Scarlet to make her stop, then brings the Sunrod closer to the steps ahead of them:"Hold. I think those footprints are meant to...lead us someplace. They seem deliberately placed. And I don't trust this place. I don't think we should follow them blindly. Lets first take a look in the opposite direction."
(Also, the cubes came from there, the floor should be clean, so that's extra fishy.)


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

Will: 1d20 + 2 ⇒ (11) + 2 = 13

Zokon manages to shake off whatever is pervading this area.

Kn Dungeoneering: 1d20 + 5 ⇒ (17) + 5 = 22

Zokon inspects the footprints and the area around it to see if he can figure out what it's for.

"Alia is probably right we should check out the other passage to see what it has, we may get a better idea of what these footprints mean."


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |

Let's go -1 Will Save!
Will Save: 1d20 - 1 ⇒ (18) - 1 = 17

Scarlet grimaces at the footsteps. "A trick, eh? I don't like tricks. Maybe, let's double back then?"


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Scarlet Scarab wrote:
Let's go -1 Will Save!

Too stubbornly focused and slightly oblivious to bother much?

Zokon puts a a little pressure on the floor ahead and it opens up down the middle onto a yawning spike-filled pit ten feet deep! The dust slides into it scrubbing the foot prints from existence.

Map updated.


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

"Well umm.. we should probably check out this area now as it will have alerted anything that is down there."


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |

Scarlet nods and heads back toward the northwestern path.


Male Gnome Bard/ 3rd AC: 15 (T 12, FF 14), HP 20/20 5NL, Fort +2, Ref +6, Will +1; +2 Enchantment | CMB +1, CMD 14 | Init +3 | Perc +4

Sorry I didn't see the OOC there for the Will...well it appears Posh isn't comfortable...
will: 1d20 + 1 ⇒ (7) + 1 = 8

"Umm...you know I think we've explored enough. Perhaps we should go back, barricade this place up and rest before moving on? Afterall, poor Naleksa is still up there alone." he states as he tries to make himself sound convincing instead of the creeping fear.

Bluff to hide fear: 1d20 + 9 ⇒ (18) + 9 = 27


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

Shaken A shaken character takes a –2 penalty on attack rolls, saving throws, skill checks, and ability checks. Shaken is a less severe state of fear than frightened or panicked.

So Posh, your bluff check total is 25. But that's okay the place is kinda creepy.

The stone relief eyes seem to follow you in the odd alchemical light.

Map updated - North or Northwest?


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |

Northwest!

Scarlet has a big grin on her face as the group continues.
"Oh, come on, Posh. We need to keep exploring, here."


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

The path ahead forks again.

West or South?


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

"I have a bad feeling about this..."
Alia is feeling somewhat secure, in the middle of the group, but she can't help noticing that some shadows seem to move in ways they should not...and was that a sound from behind?...
"Make sure to leave marks, Zokon!", Alia reminds him to use the chalk he fetched to mark each intersection.


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

Hearing Alias comment, Zokon makes arrow marks with the chalk periodically in the direction they are going.

He also checks the eyes of that stone relief


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |

Scarlet opts to head South and see what's on the other side of that portcullis. "Heh. This is like the old days, during my self-exile."

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame
Alia of the Blade wrote:

"I have a bad feeling about this..."

Will: 1d20 + 5 ⇒ (3) + 5 = 8

"You're not the only one. I can't say I like this place either."

GGGM: If we are moving slowly enough for concentration I would like to cast dispel magic and scan the area as we move.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

Dice:

Alia's Perception: 1d20 + 8 ⇒ (8) + 8 = 16
Celyne's Perception: 1d20 + 9 ⇒ (18) + 9 = 27
Numalar's Perception: 1d20 + 7 ⇒ (3) + 7 = 10
Poshment's Perception: 1d20 + 4 ⇒ (12) + 4 = 16
Scarlet's Perception: 1d20 + 3 ⇒ (13) + 3 = 16
Zokon's Perception: 1d20 + 6 ⇒ (16) + 6 = 22

1d20 + 12 ⇒ (13) + 12 = 25

The walls of this room reveal longer more intelligible, though no less horrible, scenes that can be knit together to form short little parables.

Knowledge (religion) DC 14:
The place seems to be a temple dedicated to the goddess Gyronna. She is also known as The Angry Hag, and for good reason. She is not a popular deity as many fear her and her clergy, which is entirely female. These are usually the throwaways of society: disfigured prostitutes, adulterous wives, vengeful teenagers disowned by their parents, and so forth. Priestesses are renowned for their ability to foster hatred in communities and turn friend against friend. Her priestesses are also known to swap young babies for hideous monsters. Most are bitter loners, but some organize into covens like traditional witches and hags.

The priesthood itself is secretive and has no canon or book of scripture, nor known temples; instead, they favor small shrines of simple piled stones. Some of these piles have stones of cats-eye placed upon the top, from which (it is rumored) the hags of Gyronna peer. Mysteries are passed on by apprenticeship to a respected elder in the faith, demonic familiars and word of mouth.

The Black Sisters of Gyronna, the largest cult dedicated to the Angry Hag, are blamed for causing the downfall of Heibarr, a free town in the River Kingdoms. The ruins of the town are now a site of pilgrimage for some priestesses (though there are so many ruins and ghost towns in the River Kingdoms identifying Heibarr's could be difficult). Followers are known to truck with hags of all sorts. Most civilized countries kill worshipers on sight, but in the wilder regions of the River Kingdoms people mostly just try to avoid them out of fear.

The symbol of Gyronna is a single Bloodshot eye. Other names for the Angry Hag include: Nanny Bad-Eye, Misty Spite, as well as any number of other local epitaphs. In game terms, most of her followers are adepts, clerics and witches.

Map updated. East? South? Southwest?

Zokon:
There's a draft blowing from the wall to your immediate north.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Numalar Auritonius wrote:
GGGM: If we are moving slowly enough for concentration I would like to cast detect magic and scan the area as we move.

Sure. The entire place has a faint magical aura starting with the stairwell down.

Knowledge (arcana) DC 17:
faint evocation aura.

If you succeed at that:

Spellcraft DC 25:
The place is covered in a permanent desecrate effect.

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame

Damn... if only I could have made these checks *before* getting the -2!

Kn: Religion: 1d20 + 7 - 2 ⇒ (3) + 7 - 2 = 8
Kn: Arcana: 1d20 + 7 - 2 ⇒ (16) + 7 - 2 = 21
Spellcraft: 1d20 + 7 - 2 ⇒ (11) + 7 - 2 = 16

I guess the -2 didn't make a difference.

"This whole place is enchanted. I cannot say what magic it is beyond that it is an evocation spell."


Male Gnome Bard/ 3rd AC: 15 (T 12, FF 14), HP 20/20 5NL, Fort +2, Ref +6, Will +1; +2 Enchantment | CMB +1, CMD 14 | Init +3 | Perc +4
RPGGGM wrote:

** spoiler omitted **

The walls of this room reveal longer more intelligible, though no less horrible, scenes that can be knit together to form short little parables.

** spoiler omitted **...

Knowledge Religion (Bardic): 1d20 + 3 - 2 ⇒ (7) + 3 - 2 = 8

Images look familiar, but can't quite place it... Posh stares at the images on the walls that appear to be quite terrorfying, though he is uncertain as to why they seem familiar.
"Is that some dark side of Erastil I don't know about? It was meant to be a temple to him we entered, right?" he asks getting more and more concerned.


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |

"Good point- maybe someone tried to desecrate the temple, or there's a curse against evil in here." Scarlet's anticipation is even higher than before. "Let's keep lookin'."

Scarlet heads South, hoping to turn East and confirm the area. She's making a map of the area in her head.


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

"Is this a deadend?", Alia glances towards the other path, if only to confirm that there is no further turn south on what she can see of the corridor.


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

Zokon looks at the wall closely and then begins feeling around for cracks or buttons or anything.

"There's a breeze coming from the wall to the North right next to me.. s some sort of ventilation or secret tunnel"

Perception inspecting wall: 1d20 + 6 ⇒ (16) + 6 = 22


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Zokon Santyev wrote:

Zokon looks at the wall closely and then begins feeling around for cracks or buttons or anything.

"There's a breeze coming from the wall to the North right next to me.. s some sort of ventilation or secret tunnel"

There's a hidden door! Pull the camouflaged latch and proceed?


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |

"Ooo, secret! Pull the latch!" Scarlet rushes to the front, almost giddy.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Scarlet Scarab wrote:

"Good point- maybe someone tried to desecrate the temple, or there's a curse against evil in here." Scarlet's anticipation is even higher than before. "Let's keep lookin'."

Scarlet heads South, hoping to turn East and confirm the area. She's making a map of the area in her head.

1d20 + 3 ⇒ (2) + 3 = 5

Scarlet Reflex save DC 20.


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |

Reflex: 1d20 + 2 ⇒ (9) + 2 = 11 Nnnope

Scarlet is so excited about the sound of a hidden room that she gets careless...


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

As Scarlet walks about the large chamber the central section of floor breaks in half and falls away into a gaping 10-foot deep spike lined trap.

falling damage: 1d6 ⇒ 2
1d4 ⇒ 3 rusty spikes
spike: 1d20 + 10 ⇒ (2) + 10 = 12 damage: 1d4 + 2 ⇒ (1) + 2 = 3
spike: 1d20 + 10 ⇒ (1) + 10 = 11 damage: 1d4 + 2 ⇒ (2) + 2 = 4
spike: 1d20 + 10 ⇒ (1) + 10 = 11 damage: 1d4 + 2 ⇒ (4) + 2 = 6
Total damage = 2

Scarlet falls in such away as to avoid the oncoming spikes. Next to her she sees the oubliette's previous visitor and current resident a grinning humanoid skeleton hung up on the spikes beside her.

Edit: Luck you! Somehow all the dice rolls got switched and you went from taking 23 points of damage to just 2! Ah well, better luck next time I suppose. Bwahahahahaha!!


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |

With my luck I expected to die...I guess the dice gods smiled on me today.

"Wheee! Ufff." Scarlet falls face first onto the spike pit. "I'm okay! Haha! I think I bent some of these spikes here...None of them got past my armor though." Scarlet chuckles. "Someone toss some rope down here so I can climb out, eh? THEN we check the camouflaged wall up north!"


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

My gm for another game would have rolled 20,19,20 to hit and max damage for the spikes and you'd be on deaths door, whereas GGGM seems to have a non-killy rng luck

Zokon will hold off on opening the door til we have scarlet safe.

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame

"Hmmm... whoever built this place had a sense of humour. Tell me Zokon... do these traps look like kobold manufacture to you? They look fairly sophisticated."


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

"Exactly what makes you think those traps are humorous?", Alia states in disbelief looking at the rusted spikes as she holds the rope Scarlet uses to climb up.
Assuming we have one...otherwise we would probably purchase one from Naleksa? But I think we used one when Tamris was in a pit, so assuming we do have it.
"To me it rather seems this place is potentially very deadly, and not very funny at all", her eyes glancing over the illustrations at the walls.


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Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

Zokon has a rope... in his gear if nothing else we can quickly run back and get it..

"Hmm lets see...kobold traps .. maybe "
Kn whatever might help with potential kobold traps: 1d20 + 5 ⇒ (20) + 5 = 25 LOL! Kobold knowledge strikes again


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |

Little do we know Zokon is actually three kobolds standing on each other's shoulders and wearing a coat!

Also, Scarlet has her own rope.
"Well, I'm not dead. You gotta at least smile about that. We can't be on pins and needles all the time-" Scarlet looks back at the pit. "Okay, maybe a bad choice of words. I don't know, I feel a bit more comfortable here. It's like... digging around a huge cave and seeing what lies beneath."

Scarlet feels the bruise on her face. "Thought I had an eye for traps like these...guess not." I'm a Bloodrager, Jim. Not a Barbarian!


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Zokon Santyev wrote:

Zokon has a rope... in his gear if nothing else we can quickly run back and get it..

"Hmm lets see...kobold traps .. maybe "
LOL! Kobold knowledge strikes again

"Class, please come to order! Thank you. Now turn to page 89."

Unlike goblins, kobolds live in close-knit, regimented societies that value group survival over individual need allowing them to rise above mere madcap barbarism. This can lead to a high levels of social and technological development given the right circumstances. It is therefore possible that given enough resources that kobolds could indeed build pit traps the like of which you have seen. Kobolds are every bit as tech-savy as gnomes and dwarves--more-so when it comes to clever home defense. It is only the fact that they are smaller, and more xenophobic than even dwarves that hold them back. Kobolds make poor trading partners, and more often than not, are involved in unprofitable wars that keep the race as a whole on the fringes of actual 'civilization'. There is very little to kobold culture beyond need to survive the big dangerous world where everyone is seemingly out to get them.

The problem is often one of priority and resources available. Kobold's are ruthless pragmatists. Their culture has no time for the 'finer things' like art, beauty or love. Given the remote nature of the Stolen Lands, and the difficulty that a group might have just surviving here, it is hard to image a tribe having the resources to construct such traps as you've found here. It is more-likely that they would adapt already existing traps. The fact that the dungeon is scaled to accommodate medium humanoids, and that all the baas-reliefs feature humans, it is much more-likely that a clan living here would adapt the traps for their own uses, adding on more traps of their own design cobbled together from whatever was at hand, and ambush parties ready to strike the moment their opponents were distracted.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Scarlet Scarab wrote:
Scarlet feels the bruise on her face. "Thought I had an eye for traps like these...guess not." I'm a Bloodrager, Jim. Not a Barbarian!

I don't know. I think you've been finding them pretty consistently.

1d20 + 3 ⇒ (4) + 3 = 7

With the party holding one end of a rope, Scarlet clambers out of the pit.

Where to?


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |

"Well then...check out the camouflaged entrance up north?"


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

The wall pushes in quietly, revealing a dusty and disused side passage. Along the northwest wall is an obvious back-side of what the party imagines is another concealed door.

Map updated.


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |

Scarlet readies her weapons. "May as well see what's on the other side of this door, eh?"


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

"Right behind you!", Alia states, then remembers the transparents cubes and the trapdoors:"Well, a little bit behind you! Be careful, Scarlet"


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

The doorway creaks open on a dark cell. Dust Tuskgutters roll about on every surface at your entrance. Shackles line the north wall. Near the front bars a man leans heavily in the corner, one hand on the bars for support the other at his stomach.

"Is someone there?" He calls his voice rasps.

"I can't see!! I can't see!!" Screams another unseen man. There's terror in his muffled voice. The sound emanates from one of the two barrels that have been shoved into the corner!

dice:
Alia: 1d20 + 0 ⇒ (10) + 0 = 10
Poshment: 1d20 + 7 ⇒ (20) + 7 = 27
Scarlet: 1d20 - 1 ⇒ (11) - 1 = 10
Zokon: 1d20 + 5 ⇒ (20) + 5 = 25

Alia's Initiative: 1d20 + 3 ⇒ (15) + 3 = 18
Celyne's Initiative: 1d20 + 1 ⇒ (19) + 1 = 20
Luna's Initiative: 1d20 + 3 ⇒ (19) + 3 = 22
Numalar's Initiative: 1d20 + 5 ⇒ (5) + 5 = 10
Poshment's Initiative: 1d20 + 3 ⇒ (10) + 3 = 13
Scarlet's Initiative: 1d20 + 3 ⇒ (8) + 3 = 11
Sir Didymus' Initiative: 1d20 + 2 ⇒ (6) + 2 = 8
Zokon's Initiative: 1d20 + 4 ⇒ (6) + 4 = 10
1d20 ⇒ 5

Poshment and Zokon:
You both have a very bad feeling about this situation. The man by the cell door seems to be sick with weeping black sores on his face and hands. He's also grievously wounded, in fact he's been partially disemboweled, and in fact he's dead....

"Is someone there?" The first man rasps again.

Posh Only (Read after you've read the one above):
It's a plague zombie!!! It's last words play out on it's lips like a skip on a gnomish Victrola. Plague zombies are like the more usual sort of shambling necromantic horror except that they carry a terrible plague that perpetuates their kind. Those who succumb to their infected attacks or are killed by a plague zombie are doomed to become shambling disease-carrying horrors themselves. As a side note they tend to be quite squishy as far as undead go and their gore can infect as easily as their bites.

Also you are familiar with the fact that they have all the standard undead traits.

Map updated.

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